About Zalika Cailean
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex)
hp 18 (2d10+2)
Fort +4, Ref +7, Will +2
Speed 30 ft.
Melee Dagger +6 (1d4+2/19-20/x2) and
Dueling sword +6 (1d8+2/19-20/x2) and
Sap +6 (1d6+2/x2) and
Whip +6 (1d3+2/x2)
Ranged Light crossbow +6 (1d8/19-20/x2)
Special Attacks favored enemy (humans +2)
Str 14, Dex 18, Con 13, Int 10, Wis 14, Cha 10
Base Atk +2; CMB +4; CMD 18
Feats Additional Traits, Two Weapon Fighting, Weapon Finesse
Traits Conspiracy Hunter (Bluff), Heirloom Weapon (Proficiency) (Dueling sword), Reactionary, Suspicious
Skills (Current ACP -1) Acrobatics +3, Bluff +5 (+7 vs. humans), Climb +5, Disable Device +8, Escape Artist +3, Intimidate +6, Knowledge (local) +7 (+9 vs. humans), Perception +7 (+9 vs. humans), Ride +3, Sense Motive +7 (+9 vs. humans), Stealth +7, Survival +7 (+9 vs. humans, +8 to track, +9 to avoid becoming lost when using compass), Swim +5; Racial Modifiers +2 Intimidate, +2 Knowledge (local)
Languages Common, Orc
SQ track, wild empathy
Other Gear Studded leather armor, Crossbow bolts (15), Dagger, Dueling sword, Light crossbow, Sap, Whip, Belt pouch (8 @ 2.66 lbs), Chalk, Compass, Earplugs, Fishhook, Mug/tankard, Sewing needle, Thieves' tools, Twine (50'), Waterskin, Whetstone, 24 GP, 8 SP, 1 CP
Acute Darkvision Some half-orcs have exceptionally sharp darkvision, gaining darkvision 90 feet. This racial trait replaces orc ferocity.
City-Raised Half-orcs with this trait know little of their orc ancestry and were raised among humans and other half-orcs in a large city. City-raised half-orcs are proficient with whips and longswords, and receive a +2 racial bonus on Knowledge (local) checks. This racial trait replaces weapon familiarity.
Combat Style (Two-Weapon Combat) (Ex) Allows the ranger to pick from a variety of two-weapon-related combat style bonus feats.
Compass +2 circumstance bonus to Survival or Knowledge (dungeoneering) checks to avoid becoming lost.
Darkvision (90 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Like many children born into the slums of the Rego Cader in Westcrown, Zali would never have had any hope of a long or happy life. With the added burden of her orcish heritage and the prejudice that earned her, courtesy of a long absentee half-orc father and a desperate mother working in one of the many brothels, she seemed doomed to a short, sharp and brutal life as just another abandoned urchin among many on the streets of Westcrown.
Not long after her mother died, Zali took up with a street gang of urchins, orphaned or forgotten children who banded together to steal enough to survive. The strength and reflexes of her orc blood meant that she was bigger and tougher than other children of the same age, allowing her to survive despite the deprivations of such a life. Then one day she and her friends bit off more than they could chew; stealing goods from a merchant's stall, she and her accomplices weren't quick enough to avoid the man's enforcers. Being the biggest, Zali turned and tried to lead them off in another direction, allowing her friends to escape, but leaving her cornered in an alley and beaten half to death by the angry thugs.
She doesn't remember quite what happened next, only that a voice from the end of the alley warned the thugs off, then shouts of panic and the thugs were gone, leaving one of their number senseless on the cobbles. Then strong, calloused hands lifting her up and taking her somewhere... somewhere warm. Zali awoke in a bed, a proper real bed, she was swathed in bandages, and a rough hewn, smiling woman was bending over her with a bowl of stew.
The woman was a Varisian named Jaelle, a secret worshipper of Cayden Cailean, a retired adventurer turned tavern owner, and still a formidable fighter. Chance had brought her into the Rego Cader that day, and she saw the thugs pursue Zali into the alley while the rest of the urchins scattered. Knowing what was about to happen, yet impressed by the girl's bravery, she had intervened to save her life. For the first time in Zali's short life, someone had helped her without wanting something in return, without expectation of reward. It was an epiphany for the young girl.
From that day Zali worked in Jaelle's tavern in the Rego Laina, helping in the kitchen at first, and later serving drinks behind the bar. She began learning how to fight from both Jaelle and other patrons whom she befriended, and to assist the local, hidden congregation of of Cayden Cailean with their efforts to ameliorate the worst of the abuses perpetrated by the Dottari and the noble houses. However nothing lasts forever...
The Hellknights raided the tavern one evening last year, after receiving a tip-off that the premises were being used as a safe-house for escaping slaves, and during the raid Jaelle and several other of Zalika's friends were 'killed while resisting arrest'. By chance, Zali was not there that evening, and has managed to avoid arrest ever since by keeping a low profile and using an assumed name. She has been working as guard-for-hire for one merchant or another in the Rego Pena ever since, never remaining with one employer for very long, and just managing to stay one step ahead of the authorities.
Despite a less-than-ideal early childhood, Zali has quite an even temperament, generally being respectful and distantly cordial towards others. However she's nobody's fool, and the instant she's certain someone is out to do her, or any of her friends, active harm, Zali will take whatever steps she feels are necessary to stop them. She has a soft spot for children and stray animals, but detests anyone who would abuse a position of power to dominate the innocent.
Zali's orcish heritage is very obvious to anyone looking closely at her. Her grey-green skin, elongated ears, yellow pupils and large canines are unmistakable. For all that, however, she isn't really all that large for a half-orc, her physique being better suited for fast reflexes than raw muscular strength. Zali makes no real effort to disguise her heritage in most situations, as from her point of view anyone who is going to hold it against her isn't worth her time anyway, but she's not above using other's fear of orcs to intimidate them if necessary. She cultivates the look of a prosperous street-blade, with decent quality clothing and boots chosen for effect, worn under her armor, all the better to assure potential clients that she knows her way around a sword.