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Zaister's page

Goblin Squad Member. Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber. **** Pathfinder Society GM. 6,879 posts (6,904 including aliases). 1 review. 8 lists. 1 wishlist. 5 Organized Play characters. 1 alias.


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You all do know that Player Core 2 is still coming, right?


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Sibelius Eos Owm wrote:
Kelseus wrote:
Ed Reppert wrote:
Hm. No ghast in here. Looks like the ghoul soldier replaces it. Yes? No?
All a ghast was was a level 2 ghoul. Only thing it had over a regular ghoul was stench, and now all ghouls get that.
Blink-and-you-miss-it but technically ghasts also had one more thing over ghouls: the ability to affect elves with their paralysis attack. Weirdly, since almost every other creature in the ghoul family is based on ghouls, the ability to affect elves is almost exclusive to the level 2 Ghast stat block (the other exception being Leng ghouls)

Doesn't matter anymore, since there is no more ghoul paralysis.


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I'm also still waiting for a response regarding the December and January scenarios.


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Richard Pett is back!

I guess it's not a coincidence then, that this reminds me of The Sixfold Trial...


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OperationsKT wrote:
Did they ever put out the "PF2e Core Rules to PF2e Remaster" changes document?

I don't think such a document was ever planned or announced.


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You'll probably have to ask the Roll20 people.


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Gabby the Ferocious wrote:

whether it be in here cause that's where clerics are, or in gm core cause setting, does anybody know the 20 core deities's status regarding sanctification?

really interested in particular if any deities specifically require that you don't be sanctified, but i'm interested in all of the details

Gozreh and Pharasma do not offer any sanctification options. The other 18 all either allow or require sanctification.


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I can report that I have been remastered.

Unfortunately, some other downloads are broken.


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That's a weird reason to update a year-old file.


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AestheticDialectic wrote:
Zaister wrote:

Those classes are not in core now, and they will probably not be in core in the Remaster.

I would rather expect errata for non-core classes that need to be changed to work with the remaster.

However they plan to do it, I think my point stands that if you ban shocking grasp for being pre-remaster then you ban the magus

I wouldn't.


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Those classes are not in core now, and they will probably not be in core in the Remaster.

I would rather expect errata for non-core classes that need to be changed to work with the remaster.


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I still have no idea at all what kind of game this is.


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If you don't like it, don't use it, remove it for yourself. It's that simple.


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As per James Jacobs, all currently announced Adventure Paths (i.e. up to #200) will still be published under the OGL.


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James Jacobs wrote:

I'm currently developing Pathfinder #204, and am outlining an Adventure Path that goes beyond volume 210.

Pathfinder 200 is not the last volume in our longest-continually-running product line, in other words!

None of the adventures we've yet announced titles for are Remastered adventures—those are coming eventually, but when they do, we'll continue the numbers without interruption.

After all, we didn't reset the numbers when we switched from 3.5 to Pathfinder, or from 1st edition Pathfinder to 2nd edition Pathfinder. And the switch from OGL to Remastered is going to be orders of magnitude less disruptive than an edition change.

Thank you, that is good news, I like continuing the numbering.


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The main reason the sorcerer gets delayed to Player Core 2 is the draconic bloodline, for which they want to have the new dragons published first in Monster Core.


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What is the iconic based on in your view? "Egotistical manic fail-god" - what is that?


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I still don't understand why we would need a class whose main shtick is “I am larger than life!” when basically that is—and always has been—the concept of player characters in general. What is this class actually good for? What is its design niche?


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keftiu wrote:
Zaister wrote:
keftiu wrote:
I’m very surprised to hear someone turned off by these. They’re some of the most exciting class power fantasies I’ve heard in years.
Animist sounds cool, especially with the 3.5 binder flavor, but I don’t think the exemplar makes sense as a class to me, and yeah, it kind of “turns me off”.

It’s a martial with a broken off piece of divinity inside them - not enough to be a true demigod, but such that they can do superheroic things with their bodies and faux-relics.

Hercules and Sun Wukong were both namedropped, and I think pretty elegantly sketch out a class fantasy.

Yes, the exemplar sounds like something that would rather belong in a superhero game, but it’s a superhero that — for balancíng reasons — can’t be more powerful than anybody else. How very sad.

I have no idea who Sun Wukong is, but Hercules sounds like someone who should be on a totally different power curve than anybody else, and to me this simply doesn’t make any sense as a class balanced against the other classes.


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keftiu wrote:
I’m very surprised to hear someone turned off by these. They’re some of the most exciting class power fantasies I’ve heard in years.

Animist sounds cool, especially with the 3.5 binder flavor, but I don’t think the exemplar makes sense as a class to me, and yeah, it kind of “turns me off”.


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Where does this demigod idea come from? How is this ever going to make sense as a class?


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Nothing sounds sillier than ”1st-level demigod”.


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Unikatze wrote:

I'm about to preorder them and just want to confirm there's a single version only, right?

No Deluxe/Collectors edition?

After receiving this item this week, I would say this is as deluxe as it gets.


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If the alignment rule system is the only thing stopping your players from behaving like sociopathic jerks, the problem is not that alignment is going away, the problem is your players.


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James Jacobs wrote:

Sakvroth was the name for drow sign language, but since we're not using drow in the remastered game and since sign language is (as of 2nd edition) a standard part of any language, the word Sakvroth no longer points to something in the Darklands we can use, so we're replacing the word "Undercommon" with the word "Sakvroth."

Orvian is still in the game too. Sakvroth is the "common tonuge" of the Darklands though.

The serpentfolk language is Aklo.

Ah ok, I was confused because "Mantle of Gold" uses both Sakvroth and Undercommon.


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Prince Setehrael wrote:

I don't understand the last line in the 5th level/rank. "You are then temporarily immune for one hour"

What exactly are you immune to?

If an effect simply says, “you are temporarily immune”, the immunity is for that effect. In this case, it means you are temporarily immune for 1 hour to translocate.


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Aaron Shanks wrote:
Rage of Elements is the first Pathfinder book to show the upcoming Remaster changes, and we've got a free Core Preview PDF to lay all of those changes out for you — and give you some special extras!

I think I've found a small error in the PDF. On page 2, in the table, the first entry for “Sustain a Spell” (between “Darkwood” and “Divine Ability”) is probably meant to read “Dismiss a Spell” with “Dismiss” as the new term.


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Rysky wrote:
Zaister wrote:
Also, new are the materials “dawnsilver” and “duskwood”, very likely the new names for mithral and darkwood. Furthermore, metamagic seems to be renamed to “spellshape”.
Dawnsilver Is probably silversheen or something new, Mithril isn’t owned by WotC.

Well, this is what the glossary says:

dawnsilver (material) A light, durable form of silver.
duskwood (material) A dark, lightweight wood with a purple tint.


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Ilorin Lorati wrote:
“Gatecrasher Armor” doesn't appear to be a statted item, despite being something in the item table for the Munsahir (formerly Azer!) Gatecrashers.

Above the statblock of the Munsahir Gatecrasher, the general text says, “Typically members of the nobility, gatecrashers wear advanced power armor.” I take it this means that the “gatecrasher armor” mentioned in the statblock is that power armor, and likely akin to an inventor class feature.


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Oh, and some of the planes have been renamed:

Material Plane => The Universe
Shadow Plane => The Netherworld
Negative Energy Plane => The Void
Positive Energy Plane => Creation's Forge
The Abyss => The Outer RIfts

Note, however, that none of these names are new – in fact, they've been around since 2010 as alternate plane names presented in the PF1 Gamemastery Guide.


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Also, new are the materials “dawnsilver” and “duskwood”, very likely the new names for mithral and darkwood. Furthermore, metamagic seems to be renamed to “spellshape”.


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I've dug a bit through the book, and have gathered a list of new spell names and/or replacement spells and mapped them to what I think are old OGL spells. Here's my list:

barkskin => oaken resilience
burning hands => breathe fire
chill touch => frostbite
comprehend language => translate
cone of cold => howling blizzard
dimension door => translocate
dimensional lock => planar seal
endure elements => enviromental endurance
entangle => entangling flora
flaming sphere => blazing bolt
flesh to stone => petrify
gaseous form => vapor form
gentle repose => peaceful rest
ghost sound => figment
glitterdust => revealing light
hallucinatory terrain => mirage
know direction => know the way
mage armor => mystic armor
mage hand => telekinetic hand
magic weapon => runic weapon
meld into stone => one with stone
meteor swarm => falling star
obscuring mist => mist
plane shift => interplanar teleport
produce flame => ignition
purify food and drink => cleanse cuisine
see invisibility => see the unseen
stone skin => mountain resilience
stone tell => speak with stone
storm of vengeance => wrathful storm
tanglefoot => tangle vine
tongues => truespeech
treeshape => one with plants
treestride => nature's pathway
true seeing => truesight

This list is not small and that leads me to believe that all spell names from the SRD will likely be replaced unless they are trivial names like "fireball" or "invisibility". Magic items might be similarly affected.


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The biggest strike against my having any interest in BG3 is that it is set in the most boring campaign world imaginable.


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Jason Shortt wrote:

Hi all.

Has it been stated if the current version of PF2 will be updated on fantasy Grounds to the remastered version, or will you need to buy it again for Fantasy Grounds?

You will have to ask this question on the FantasyGrounds forum, but it's very likely that, while the ruleset will probably be upgraded for free, you will need to buy the new rulebooks separately.


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"A roguelite bullet hell survivor game" – I don't have the slightest clue what that means, and I've peen playing computer games sice the late 1970s.


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I'm not sad to see the drow go. They were a stereotype played out years ago, and although Paizo had been moving them away from their classical tropes, in effect they haven't been the drow the drow-fans wanted anymore, anyway.

Actually, I never understood the excessive love for the drow. When they first appeared in AD&D, they clearly were a kind of self-gratification of some kind of sexual fetish on the writer's side, likely repressed. They got worse, once they were drafted into the bland Forgotten Realms. And then Drizzt, oh my god, what a terrible character from a truly, atrociously bad writer, oh, how I have detested those awful novels. And from there it went downhill.

No, I won't miss the drow. Good riddance.


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My bet is on "The Good, the Bad and the Rotten".


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Ed Reppert wrote:
So $60 for the hardcover, $80 for the special edition, $27 for the pocket edition, $60 for the FLGS edition, or $227 for all the available forms of one book. Times 4. $908. Hm. I should probably cancel at least one of the two subs involved. Decisions, decisions.

Or maybe you don't really need four versions of the same book?

Says the person who owns more than 30 different versions of The Lord of the Rings...


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If you read the posts, you will see that the Paizo people are equally as dismayed and disappointed they had to make this decision. This is very likely completely informed by their legal department to make sure Paizo is as safe as possible from a possible legal WotC retribution.


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If there's ever a need to republish Abomination Vaults under the ORC license, in my view, the adventure would lose nothing if the drow were simply changed into Ayindilar.


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AceofMoxen wrote:
The worst part was Drow fans who insisted that the Drow be the same in every setting. Eberron, Golarion, Greyhawk never got to re-imagine the culture because they had to accomodate Drizzit fans.

Never forget that the Forgotten Realms stole them from Greyhawk. Erelhei-Cinlu was there long before Menzoberranzan.

Basically, like they stole almost everything from somewhere else.


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PossibleCabbage wrote:
What reason would a character have to voluntarily take an edict/anathema from their ancestry?

I think it's called “role-playing”.


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Master Pugwampi wrote:
As pugwampis are not creations listed under the OGL, I an confident of our prime placement within the Monster Core book!

Pugwampis are in fact listed under the OGL, because Paizo placed them under that licence. What you mean is, and what is important here, is: they are not from the SRD.

It is easy to confuse OGL and SRD, but they are different things. The OGL is the licence that has allowed Paizo to use content from that SRD – the System Reference Document, which contains all the Open Game Content, the rules from D&D. Now that Paizo is moving away from using the OGL, they can no longer use SRD content. That is the reason that stuff such as certain creatures is now being phased out.


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graystone wrote:
As a note on this, the book DOES list both for instance, Normal temp effects are 33º F to 94º F (1º C to 34º C) on Table 10-13: Temperature Effects.

I don't know what book you have, but my Core Rulebook (4th printing PDF) doesn't list any Celsius values.


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My disappointment isn't in that it's an ARPG, it's more that this looks to be a multiplayer-only game.


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Leon Aquilla wrote:

I think I'll pass. There are better choices for hack and slash games on the market and it's not why I purchase Paizo or Paizo-licensed products.

Didn't you just say you weren't purchasing anything from Paizo ever again just a few days ago?


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I think turning Abomination Vault into a hack and slash is likely to take away everything that makes it so distinct from a run-of-the-mill monster hotel.

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