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Maya Coleman wrote: Regrettably, the discount on FVTT modules for owning the PDF is gone, because our new store platform does not support gating product access or discounts behind ownership of a different product. The tradeoff is that the code-only modules, which used to require PDF ownership, are now available to everyone, as per the Foundry team! How is this going to affect Fantasy Grounds?
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Jim Butler wrote:
Thank you, Jim, although it's not in the system yet. I placed two separate orders slightly above $10 each. In the end, I had to pay a total of $6.48 (including the tax that is now applicable) to get the four scenarios. So just to recapitulate, it is not possible to fully pay for the scenarios with Gold (well, unless you want to "waste" Gold by using a $10 value on a $5.99 scenario). EDIT: I just went to download these scenarios from my Library, but only three of the four are listed, even though my order history shows I ordered all four of them. Even more weirdly, the Library now says "800 Downloads Found" when just before I ordered I was at "1059 Downloads Found". (I checked, there was no filter applied.) What is going on? EDIT#2 There seem to be quite a lot of Pathfinder and Starfinder Scenarios missing from my library (I should actually have them all). And it seems, the more I download, the lower the amount of "Downloads Found"—now at 776 (although it looks like the ones I downloaded are still listed). Something seems buggy there.
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So how is this supposed to work now with using Gold to pay for the society scenarios I used to get for free before? I have added the four November scenarios to my cart, for a total of $25 and cents after discounts. But it seems I can only add a single "$10 for 50 Gold" coupon. So it looks like I would have to order the scenarios individually, or two at a time, and still have to pay the amounts that are over $10 or lose the difference up to $10. Is that what is intended? It sounded differently when announced.
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I'm currently using UPS for my shipments, which is decidedly not the cheapest shipping method. But it is the most effective way to get my books to Germany. The most valuable thing that UPS does is they take over all the customs business, let me pay the customs tax online, and deliver to my door. If sent by the cheapest possible way, that will mean, that no carrier will do that for me, which will most likely result in the customs office storing my package until they feel it's time to inform me that they have it (which can take up to two weeks). Then I have to go to the customs office in person to declare the goods and then pay the tax in cash. Usually this involves waiting for at least one hour—which normally costs me at least half a workday due to their frugal opening hours and remote location. If that is the only option going forward, that would be a huge inconvenience, especially if there is no tracking available. This might even result in me getting my books three to four weeks later than with UPS. Please reconsider offering UPS. I've been a subscriber for 20 years, since the Dungeon era, but this might actually make it untenable to continue buying physical books from Paizo. A sad day.
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Yet another question: Is it intended that Zungur's Destructive Croak ability does not allow for a saving throw? The default swampseer from Monster Core allows a DC 19 basic Fortitude save.
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Another question: in area C5, the text talks about an everlight crystal:
Quote: As long as one of the PCs carries a torch or lantern (or the everlight crystal, if they found it earlier in the adventure), they can all see just fine, ... However, there is no other mention of such an item anywhere in the adventure. Can I assume this is a relic of something being cut, or should there be such a crystal somewhere?
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I'm wondering, in the "Timing the Approach" sidebar on page 27, it says,
Quote: ... around sunset, it rains heavily, granting a +1 circumstance bonus to Perception checks. That doesn't really make sense, does it? Shouldn't the rail rather impede Peception?
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Katina Davis wrote:
But that does not have the adventure in one piece, right? Contents and cover are separate files, if I recall correctly. Also, I think the adventure filename had a spelling error.
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Maya Coleman wrote:
Thanks!
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Shouldn't there be 3 poster map PDF files? We have "Poster Map 2.pdf" (for Adventure 2) and "Poster Map 3.pdf" (for Adventure 3). In Adventure 1, the text says:
Page 4 wrote: Unfold the Old Mill map, and place the Ground Floor side face up on the table So I would expect "Poster Map 1". Is it missing, or is the text at fault here?
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Unfortunately I am unable to download the single file version; I keep getting the placeholder file, no matter what I do. I've tried logging out, clearing the cache, using a different browser, or even a different computer, but nothing helps. I can download the split version withou problems, but I prefer the single-file version. Please help!
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Maya Coleman wrote: Hey Zaister! Some of the older flip-maps had lower resolution images which were resolved, and also some of them had JPGs and no PDF files at all and vice versa. The team is just going in to make sure all the maps have both PDFs and JPGs associated with them, so nothing is changing as far as content! Thank you for explaining, and for the updates!
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Maya Coleman wrote: I can confirm this file has been fixed to also include the poster map! To make sure you get the new file, just click "Problems downloading this file? Click here," under the download and then follow the steps as normal. Thanks all for your patience in this and for pointing it out to us! Thank you!
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I've noticed that the bookmarks in the PDF for this book have a problem: all bookmarks for the NPC sections are folded in under the "Artisans" bookmark. Is it possible to get this fixed in a future update?
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You can still download the original playtest PDF bundle from here:
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Gisher wrote:
Which is weird, as the champion archetype can get access to the champion's reaction feats. Those, however, require the aura to actually work.
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Sibelius Eos Owm wrote:
Doesn't matter anymore, since there is no more ghoul paralysis.
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Gabby the Ferocious wrote:
Gozreh and Pharasma do not offer any sanctification options. The other 18 all either allow or require sanctification.
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AestheticDialectic wrote:
I wouldn't.
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Those classes are not in core now, and they will probably not be in core in the Remaster. I would rather expect errata for non-core classes that need to be changed to work with the remaster.
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James Jacobs wrote:
Thank you, that is good news, I like continuing the numbering.
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I still don't understand why we would need a class whose main shtick is “I am larger than life!” when basically that is—and always has been—the concept of player characters in general. What is this class actually good for? What is its design niche?
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keftiu wrote:
Yes, the exemplar sounds like something that would rather belong in a superhero game, but it’s a superhero that — for balancíng reasons — can’t be more powerful than anybody else. How very sad. I have no idea who Sun Wukong is, but Hercules sounds like someone who should be on a totally different power curve than anybody else, and to me this simply doesn’t make any sense as a class balanced against the other classes.
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keftiu wrote: I’m very surprised to hear someone turned off by these. They’re some of the most exciting class power fantasies I’ve heard in years. Animist sounds cool, especially with the 3.5 binder flavor, but I don’t think the exemplar makes sense as a class to me, and yeah, it kind of “turns me off”.
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