Hawkmoon269 wrote:
There is no hard and fast list, but these are the typical combinations:
Everyone has the following on their card:
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
The following are typical combinations:
Acrobatics: Dexterity
Arcane: Charisma (For Bards and Sorcerers)
Arcane: Intelligence (For Wizards and Witches)
Craft: Intelligence
Diplomacy: Charisma
Disable: Dexterity
Divine: Wisdom (For Druids, Paladins, and Warpriests)
Divine: Charisma (For Bards and Oracles)
Fortitude: Constitution
Knowledge: Intelligence
Melee: Strength
Perception: Wisdom
Ranged:Dexterity
Survival: Wisdom
Stealth: Dexterity
There are also a few examples of exceptions to those patterns, which make "thematic" sense. Vika, a fighter, is a Blacksmith and so she has Craft: Strength. Alahazra, an oracle, can gain Perception and Survival bases on her Charisma (she uses divine insight). Jirelle, a swashbuckler, can gain Craft based on Charisma (she intimidates her crew into doing it). Seltyiel, a magus, can gain Ranged based on Intelligence. RotR Valoers, a fighter, can gain Ranged based on Strength. CD Seoni can gain Craft based on Charisma. CD Qualzar can gain Stealth based on Charisma.
If you can come up with a thematic connection, then go with it.
Ok thx