paizo.com Recent Posts by Yukompaizo.com Recent Posts by Yukom2022-05-26T21:57:48Z2022-05-26T21:57:48ZRe: Forums/Pathfinder First Edition: General Discussion: Classes that are still neededVyranos (alias of Yukom)https://paizo.com/threads/rzs2s03z&page=7?Classes-that-are-still-needed#3312015-03-06T00:11:52Z2015-03-06T00:11:52Z<div class="messageboard-quotee">Dragon78 wrote:</div><blockquote><p> 2)A shapeshifter class, no spell casting, d10/full BA with 4+Int skill points or d8/average BA with 6+Int skill points and more special abilities.</p>
<p>3)An "Engineer" class with bombs, various tools/weapons/gadgets, is proficient with all simple weapons, all crossbows, all guns, and tech based weapons.</p>
<p>4)A "Wildling" class that is like Tarzan/jungle girl. Has d10HD/full BA, no spell casting, monk like AC but uses Cha instead of wisdom, adds Cha mod to will saves, good fort and ref saves, 6+Int skill points, and various favored terrain based abilities.</blockquote><p>These I highly agree with, and I would like to add my two cents to these ideas.
<p><b>Shapeshifter</b> While you can theoretically have a spell caster with shapeshifting attributes, I do believe that an actual class who's main focus is shapeshifting is an excellent idea. Perhaps there can be a system similar to the sorcerer's bloodline or the oracle's mysteries, i.e., different ways that the shapeshifter can utilize. Can be themed into the world as odd people with immense determination and dreams. I can see the most likely of the races to follow this path would be half-elves and half-orcs, along with aasimars and teiflings. Examples include:</p>
<p>-Dragon shifter: Allows the shapeshifter to gain energy type resistances, natural attacks, breath attacks, wings for flying, and immense strength; suitable for a mix of melee and ranged attacks, depending on what the player wants.</p>
<p>-Aberrant shifter: Allows the shapeshifter to use some weird abilities, from resistances to various effects (like nauseated or blindness), unique natural attacks (like slam attacks from tentacles), and maybe even more odd abilities.</p>
<p><b>Engineer</b> Perhaps a more melee version of the gunslinger, though not entirely. Perhaps able to, at later levels, apply unique qualities/abilities to his weapons (from making attacks with guns more likely to make the target bleed to allowing weapons a chance to deal damage while ignoring damage reduction). Races I think could work with this class (in RP themes of course) are humans, and maybe dwarves, half-elves and half-orcs.</p>
<p><b>Wildling</b> Although we have something like this in the form of the Feral Child druid archetype for humans, I think that this should, honestly, replace that archetype. This is the most likely class that could be a hybrid class-while still having abilities of its own, this class could carry themes from the druid/ranger classes and the monk class. Pretty much any race from areas that have more wilderness than civilization can follow this path.</p>
<p>Again, these three classes are the ones that I personally think Pathfinder could utilize within the game.</p>Dragon78 wrote:2)A shapeshifter class, no spell casting, d10/full BA with 4+Int skill points or d8/average BA with 6+Int skill points and more special abilities.
3)An "Engineer" class with bombs, various tools/weapons/gadgets, is proficient with all simple weapons, all crossbows, all guns, and tech based weapons.
4)A "Wildling" class that is like Tarzan/jungle girl. Has d10HD/full BA, no spell casting, monk like AC but uses Cha instead of wisdom, adds Cha mod to will saves, good fort and...Vyranos (alias of Yukom)2015-03-06T00:11:52ZRe: Forums/Pathfinder First Edition: General Discussion: Why do dragons hoard treasureVyranos (alias of Yukom)https://paizo.com/threads/rzs2s0zx&page=2?Why-do-dragons-hoard-treasure#912015-03-05T23:40:12Z2015-03-05T23:40:12Z<div class="messageboard-quotee">StabbittyDoom wrote:</div><blockquote> <div class="messageboard-quotee">Vyranos wrote:</div><blockquote> <div class="messageboard-quotee">Zangar wrote:</div><blockquote>Chromatic dragons are born knowing that all of the world belongs to them. Every piece of treasure that exists rightfully belongs to that dragon, even if it's inconveniently in the hands of others (for now). In a sense, everything that everyone else possesses is on loan to them from you, and it's already overdue to be paid back. Blood is acceptable interest.</blockquote>I like to see this as the most sensible answer. If dragons had the intelligence of animals, I would've supported the idea that dragons use hoards of treasures as nesting materials, but since dragons are as smart as (if not smarter than) most humanoids, I believe that they use hoards of treasures to pretty much say, "Hey look, I took all of this treasure for myself, worship me". Smaug from <i>The Hobbit</i> fits into this answer the best. Though I also wouldn't be surprised if both the ideas for nesting materials and sign of superiority can be applied. </blockquote>Even intelligent beings can have strong instincts. It's easily possible it is both and any explanation a dragon gives you will emphasize the intellectual reason and deemphasize/ignore the instinctual one. </blockquote><p>I definitely agree with intelligent beings having strong instincts. It's human instinct to be a little unnerved by dark areas-especially if you have no idea what is/can be in the area. It's the instinct of preparing oneself for any kind of danger, no matter how big or small.
<p>And also, in real life, male lions patrol the boarders of their territories not only to shoo away unwanted predators, like cheetahs, leopards or hyenas, but also to make sure no other males are wanting the pride. The behavior of any creature (real or imaginary) does not have to be one answer.</p>StabbittyDoom wrote:Vyranos wrote: Zangar wrote:Chromatic dragons are born knowing that all of the world belongs to them. Every piece of treasure that exists rightfully belongs to that dragon, even if it's inconveniently in the hands of others (for now). In a sense, everything that everyone else possesses is on loan to them from you, and it's already overdue to be paid back. Blood is acceptable interest.
I like to see this as the most sensible answer. If dragons had the intelligence of...Vyranos (alias of Yukom)2015-03-05T23:40:12ZForums/Pathfinder First Edition: General Discussion: Ideas on How Anti Characters Can be Used in a CampaignVyranos (alias of Yukom)https://paizo.com/threads/rzs2s1os?Ideas-on-How-Anti-Characters-Can-be-Used-in-a#12015-03-05T23:34:49Z2015-03-05T23:34:49Z<p>Although this sounds more like something that belongs under Advice, I think this is better here cause it's more of a curious topic.</p>
<p>If there's one type of character I like in various stories (whether it be movies or video games) is what I like to call the anti character-the evil, malicious version of the main hero. Where as the hero seeks out to stop law-breakers and bring peace and justice, anti characters seek to created chaos and destruction-at the very least. At most, the anti character can actively stalk the main character to make sure our hero fails; sometimes, the anti character likes to mess with the very psyche of the hero, killing his/her friends and family just for the sake of attempting to break the protagonist. Sometimes they try to kill the hero on sight, but other times they let our hero live, so that everything the anti character does will bring the protagonist closer and closer to their doom.</p>
<p>Now of course, the best case of an anti hero could be an antipaladin that, while looking like the paladin hero, acts immensely different. But even then, the antipaladin's goals against the paladin can vary-either he seeks to have her head to prove his evil ways are superior, or he slaughters the paladin's companions and loved ones just to emotionally torture her.</p>
<p>But what about characters of other classes/races? How can their anti counterparts be different?</p>
<p>This is where, if you want to talk about how an anti character can act, here's the place. Whether it's about your own PC and his/her evil reflection or about anti characters in general.</p>Although this sounds more like something that belongs under Advice, I think this is better here cause it's more of a curious topic.
If there's one type of character I like in various stories (whether it be movies or video games) is what I like to call the anti character-the evil, malicious version of the main hero. Where as the hero seeks out to stop law-breakers and bring peace and justice, anti characters seek to created chaos and destruction-at the very least. At most, the anti character...Vyranos (alias of Yukom)2015-03-05T23:34:49ZRe: Forums/Pathfinder First Edition: General Discussion: Why do dragons hoard treasureVyranos (alias of Yukom)https://paizo.com/threads/rzs2s0zx&page=2?Why-do-dragons-hoard-treasure#882015-03-05T23:25:01Z2015-03-05T23:25:01Z<div class="messageboard-quotee">Zangar wrote:</div><blockquote>Chromatic dragons are born knowing that all of the world belongs to them. Every piece of treasure that exists rightfully belongs to that dragon, even if it's inconveniently in the hands of others (for now). In a sense, everything that everyone else possesses is on loan to them from you, and it's already overdue to be paid back. Blood is acceptable interest.</blockquote><p>I like to see this as the most sensible answer. If dragons had the intelligence of animals, I would've supported the idea that dragons use hoards of treasures as nesting materials, but since dragons are as smart as (if not smarter than) most humanoids, I believe that they use hoards of treasures to pretty much say, "Hey look, I took all of this treasure for myself, worship me". Smaug from <i>The Hobbit</i> fits into this answer the best. Though I also wouldn't be surprised if both the ideas for nesting materials and sign of superiority can be applied.Zangar wrote:Chromatic dragons are born knowing that all of the world belongs to them. Every piece of treasure that exists rightfully belongs to that dragon, even if it's inconveniently in the hands of others (for now). In a sense, everything that everyone else possesses is on loan to them from you, and it's already overdue to be paid back. Blood is acceptable interest.
I like to see this as the most sensible answer. If dragons had the intelligence of animals, I would've supported the idea...Vyranos (alias of Yukom)2015-03-05T23:25:01ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Class Guide (OGL)Vyranos (alias of Yukom)https://paizo.com/products/btpy978v/discuss&page=9?Pathfinder-Roleplaying-Game-Advanced-Class-Guide#4172014-07-18T17:30:04Z2014-07-18T17:30:04Z<p>Oh this is gonna look incredible! I can't wait to see what's in store for the new classes!</p>Oh this is gonna look incredible! I can't wait to see what's in store for the new classes!Vyranos (alias of Yukom)2014-07-18T17:30:04ZForums: Homebrew and House Rules: New Races: Yuan-Ti and DragonspawnVyranos (alias of Yukom)https://paizo.com/threads/rzs2qcvm?New-Races-YuanTi-and-Dragonspawn#12013-11-14T05:12:05Z2013-11-14T05:12:05Z<p>Here's some humanoid races I found in the Dungeons and Dragons Monster Manual that I believe have potential for being playable races. Here's my take on them.</p>
<p><b>Yuan-Ti</b></p>
<p>The original soldiers for the Serpentfolk during their reign, the Yuan-Ti (said to be translated as "the Warrior") are a race of humanoid snakes that have some similar attributes to their previous masters. However, there are a few differences; one is that the Yuan-Ti have shorter necks, and all possess a hood, similar to a cobra's. They also have much more muscle than serpentfolk, and they rarely use magic. It is unknown how the Yuan-Ti came to be, but now they live in small pockets of the world, trying to discover their place in a world where their masters are on the verge of extinction.</p>
<p><b>Racial Traits (Yuan-Ti)</b></p>
<p>+2 Dexterity, +2 Wisdom, -2 Charisma: Yuan-Ti are mobile and have sharp instincts, but can be easily agitated.
<br />
Size: Medium
<br />
Base Speed: 30 ft
<br />
Languages: Start with Common and Draconic. Yuan-Ti with high Intelligence scores can select the following as bonus languages: Abyssal, Giant, Goblin, Ignan, and Undercommon.
<br />
Yuan-Ti are Humanoids with the Reptilian subtype.
<br />
Low-Light Vision
<br />
Intimidating (+2 on Intimidate checks)
<br />
Ancient Foe (+2 dodge bonus to AC & +2 on Combat Maneuver checks to grapple when battling creatures of the Humanoid (dwarf) type)
<br />
Weapon Familiarity (all Yuan-Ti are proficient with scimitars and shortbows (including composite shortbows))</p>
<p><b>Dragonspawn</b></p>
<p>Now considered to be extinct by many scholars, the vaguely humanoid beings known as dragonspawn came to be of existence thanks to the Rune Lords. Knowing that many of the giants that were enslaved to them were too stupid and too big to do some tasks, so they took in humans (both willingly and unwillingly) and used certain spells-in addition to the flesh of dragons-to change the humans' soft skin into rigid scales, their flat faces into dragon-like mouths, and increased strength. Thus the dragonspawn was born-foot soldiers to the Rune Lords who were forced to do their bidding. When the Rune Lords disappeared, the dragonspawn quickly retreated to parts unknown, knowing that they would never fit into their home. Now they are a rare race, and prefer to stay that way-until their masters return and take their homes back...</p>
<p>[b]Racial Traits{/b}</p>
<p>+2 Strength, -2 Dexterity, -4 Intelligence, +2 Charisma: Dragonspawn are mighty and persuasive, but are slow and dim-witted.
<br />
Size: Medium
<br />
Base Speed: 30 ft
<br />
Languages: Start with Draconic only. Dragonspawn with high Intelligence can select the following languages: Celestial, Common, Giant, and Undercommon.
<br />
Dragonspawn are Humanoids with the dragonspawn subtype.
<br />
Darkvision 60ft
<br />
Illusion Resistance (+2 on save throws against illusion spells/effects)
<br />
Dragon-Scaled (pick one type of dragon from the following; once chosen it cannot be changed. Player gains a resistance of 5 when selecting the following dragons; Black or Green-Acid resistance 5; Blue-Electicity resistance 5; Red-Fire resistance 5; White-Cold resistance 5)
<br />
Natural Armor (+1 natural to AC)
<br />
Hatred (+1 on attack rolls against humanoids of the dwarf and human subtypes)</p>
<p>Critic is highly recommended.</p>Here's some humanoid races I found in the Dungeons and Dragons Monster Manual that I believe have potential for being playable races. Here's my take on them.
Yuan-Ti
The original soldiers for the Serpentfolk during their reign, the Yuan-Ti (said to be translated as "the Warrior") are a race of humanoid snakes that have some similar attributes to their previous masters. However, there are a few differences; one is that the Yuan-Ti have shorter necks, and all possess a hood, similar to a...Vyranos (alias of Yukom)2013-11-14T05:12:05ZForums: Advice: Advice for Some New MonstersVyranos (alias of Yukom)https://paizo.com/threads/rzs2qcv2?Advice-for-Some-New-Monsters#12013-11-14T03:17:40Z2013-11-14T03:17:40Z<p>I'm making some monsters based off of the original Dungeons & Dragons Monster Manual (the monsters that aren't in Pathfinder) and here's what I've come up with so far:</p>
<p>-Beholder (CE Medium [male]/Large [female] aberration) [worshipers of Rovagug and the Old Gods; tyrants and slave masters]
<br />
-Fomorian (CE Huge fey) [
<br />
-Yuan-Ti (NE Medium humanoid (reptilian)) [similar to serpentfolk, only have shorter necks, cobra frills, and immense muscular bodies; new Playable Race; guardians/soldiers of the serpentfolk empire]
<br />
-Dragonspawn (CN Medium humanoid (dragonspawn)) [reptilian humanoids with dragon-like attributes; were created by the Rune Lords as foot soldiers; new Playable Race]</p>
<p>I'm gonna make their stats soon. But any other ideas that you guys want me to make? I'm open to suggestions.</p>I'm making some monsters based off of the original Dungeons & Dragons Monster Manual (the monsters that aren't in Pathfinder) and here's what I've come up with so far:
-Beholder (CE Medium [male]/Large [female] aberration) [worshipers of Rovagug and the Old Gods; tyrants and slave masters]
-Fomorian (CE Huge fey) [
-Yuan-Ti (NE Medium humanoid (reptilian)) [similar to serpentfolk, only have shorter necks, cobra frills, and immense muscular bodies; new Playable Race; guardians/soldiers of the...Vyranos (alias of Yukom)2013-11-14T03:17:40ZRe: Forums: Play-by-Post Discussion: The Giant's Might DiscussionVyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/discussion#342013-11-08T21:06:15Z2013-11-08T21:06:15Z<p>I hate to say this but...</p>
<p>This campaign is now closed.</p>
<p>I am moving to a place without internet for a while (how long I don't know), so I have to close this down.</p>I hate to say this but...
This campaign is now closed.
I am moving to a place without internet for a while (how long I don't know), so I have to close this down.Vyranos (alias of Yukom)2013-11-08T21:06:15ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3732013-11-04T22:24:17Z2013-11-04T22:24:17Z<p>"<b>Scorpions the size of half-orcs! If they get to the town, no one will be safe!</b>"</p>"Scorpions the size of half-orcs! If they get to the town, no one will be safe!"Vyranos (alias of Yukom)2013-11-04T22:24:17ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3702013-11-04T21:46:15Z2013-11-04T21:46:15Z<p>It was Vyranos. He was running and out of breath.
<br />
"<b>Guys!</b>" he yelled, "<b>Some scorpions from the mountains...are attacking the livestock!</b>"</p>It was Vyranos. He was running and out of breath.
"Guys!" he yelled, "Some scorpions from the mountains...are attacking the livestock!"Vyranos (alias of Yukom)2013-11-04T21:46:15ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3682013-11-04T21:20:09Z2013-11-04T21:20:09Z<p><span class=messageboard-ooc>Since no one's heard of Aalyara for a couple of days, we'll proceed without her.</span></p>
<p>Desmond manages to catch the cry of someone calling for help outside of the building.</p>Since no one's heard of Aalyara for a couple of days, we'll proceed without her.
Desmond manages to catch the cry of someone calling for help outside of the building.Vyranos (alias of Yukom)2013-11-04T21:20:09ZRe: Forums: Homebrew and House Rules: New Deities, plus a New WeaponVyranos (alias of Yukom)https://paizo.com/threads/rzs2qbfq?New-Deities-plus-a-New-Weapon#62013-11-04T20:52:11Z2013-11-04T20:52:11Z<p>Oh yes, I forgot to put in the holy symbols of the deities, as well as the deities favored animals:</p>
<p><b>Ragoren</b>: The symbol of Ragoren is a wood-carved great sword with a skull embedded in it. Favored Animals: scorpions, vipers, poisonous toads and other venomous creatures. A sign of good favor from Ragoren is a successful raid or hunt. A sign of his hatred is a plague of poisonous toads or an attack from a human-sized scorpion.</p>
<p><b>Taevina</b>: The symbol of Taevina is a glass sculpture of a book. Favored Animals: Pigeons, hawks, oxen, and other messenger animals and beasts of burden. A sign of bless from Taevina is a message of good faith. A sign of her distress or anger is a natural disaster, like a tornado or a sandstorm, happening to a messenger.</p>
<p><b>Vearnikar</b>: The symbol of Vearnikar is the draco symbol (a serpent silhouette with bat wings). Favored Animals: alligators and crocodiles, monitor lizards, turtles and tortoises and other reptiles. A sign of happiness from Vearnikar is a warm, sunny day with a light breeze. A sign of rage from him is a flash flood or similarly disastrous event (like a rock slide or avalanche in mountainous regions, or a wild fire in a grassland or forest).</p>Oh yes, I forgot to put in the holy symbols of the deities, as well as the deities favored animals:
Ragoren: The symbol of Ragoren is a wood-carved great sword with a skull embedded in it. Favored Animals: scorpions, vipers, poisonous toads and other venomous creatures. A sign of good favor from Ragoren is a successful raid or hunt. A sign of his hatred is a plague of poisonous toads or an attack from a human-sized scorpion.
Taevina: The symbol of Taevina is a glass sculpture of a book....Vyranos (alias of Yukom)2013-11-04T20:52:11ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3642013-11-04T20:23:38Z2013-11-04T20:23:38Z<p><span class=messageboard-ooc>Everyone, make a Perception check</span></p>Everyone, make a Perception checkVyranos (alias of Yukom)2013-11-04T20:23:38ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3602013-11-02T02:43:56Z2013-11-02T02:43:56Z<p><span class=messageboard-ooc>Lol I'm okay with it</span></p>Lol I'm okay with itVyranos (alias of Yukom)2013-11-02T02:43:56ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3582013-11-02T01:03:59Z2013-11-02T01:03:59Z<p><span class=messageboard-ooc>Okay Desmond look at the spoiler for Check result 10</span></p>Okay Desmond look at the spoiler for Check result 10Vyranos (alias of Yukom)2013-11-02T01:03:59ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3562013-11-02T00:57:41Z2013-11-02T00:57:41Z<p><span class=messageboard-ooc>Okay It'll take a Knowledge (religion) check. Here are the results:</span></p>
<p><span class=messageboard-ooc>Knowledge (religion) check DC 10</span></p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>Okay It'll take a Knowledge (religion) check. Here are the results:
Knowledge (religion) check DC 10
[Spoiler omitted]
[Spoiler omitted]
[Spoiler omitted]Vyranos (alias of Yukom)2013-11-02T00:57:41ZRe: Forums: Play-by-Post Discussion: The Giant's Might DiscussionVyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/discussion#332013-11-02T00:37:47Z2013-11-02T00:37:47Z<p>Here are the deities and new weapon</p>
<p>Ragoren (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word rago, "king", and ren, "earth/world"; his name literally translates in Giant to "king of earth/king of the world". The evil giants, like ogres, trolls, and fire giants, worship him like a war hero, praying that he will return to flatten the smaller races; orcs also worship him as a symbol of power and intimidation. Good giants, however, view him as a curse, or (to frost, rune, and taiga giants) as a hoax. In a climatic battle between him and Vearnikar (see below), he was outcast to the realm of the Old Gods. His favored weapon is the great sword.</p>
<p>Taevina (aka, Shelyn's Advisor) Domains: Air, Community, Good, Knowledge, and Nobility. Alignment: Neutral Good. Portfolio: phoenix-like goddess, golden colored; Goddess of information, messages, and communication. To some of the churches of Shelyn, the clerics say that she has a companion, named Taevina (Celestial for "the messenger"), who flies throughout the afterlife, and to other gods, to send messages and receive information. Her favored weapon is the short bow.</p>
<p>Vearnikar (aka, the Holy Dragon) Domains: Animal, Fire, Good, Law, and Rune. Alignment: Lawful Good. Portfolio: snow-white dragon w/ humanoid-like posture; God of life, trust, and valor. One of the least known of all gods (besides the Peacock Deity), Vearnikar (a combination of Celestial and Draconic; translates as "the savior" and "the hero") was said to be the offspring of a gold dragon and a silver dragon; in life, he traveled across all of Golarion, smiting the evil and saving the innocent. However, he was slain when banishing the evil warlord god Ragoren; Aroden, seeing on how powerful the spirit of this dragon, made the dragon into a humanoid-like god. Thus, Vearnikar was the last creature to be turned into a god before Aroden's death. His favored weapon is the dragon's scythe (see below).</p>
<p>I also have a new weapon.</p>
<p>Name: Dragon's Scythe
<br />
Description: A pick with three spikes sticking out of one side.
<br />
Cost: 35 gp
<br />
Dmg (S): 1d6
<br />
Dmg (M): 1d8
<br />
Type: One-handed Exotic Weapon
<br />
Critical: x3
<br />
Weight: 15 lbs (7 for Small characters)
<br />
Dmg Type: Slashing</p>Here are the deities and new weapon
Ragoren (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word rago, "king", and ren, "earth/world"; his name literally translates in Giant to "king of...Vyranos (alias of Yukom)2013-11-02T00:37:47ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3542013-11-02T00:36:14Z2013-11-02T00:36:14Z<p><span class=messageboard-ooc>Ragoren is a god I made up. I'll post his info in the Discussion thread</span></p>
<p>On the cover of the book is what appears to be an ogre smashing the area of Varisia in pieces.</p>
<p><span class=messageboard-ooc>And no, it doesn't have a magical aura</span></p>Ragoren is a god I made up. I'll post his info in the Discussion thread
On the cover of the book is what appears to be an ogre smashing the area of Varisia in pieces.
And no, it doesn't have a magical auraVyranos (alias of Yukom)2013-11-02T00:36:14ZForums: Homebrew and House Rules: My Wizard as an Alchemist?Vyranos (alias of Yukom)https://paizo.com/threads/rzs2qbgd?My-Wizard-as-an-Alchemist#12013-11-02T00:33:43Z2013-11-02T00:33:43Z<p>Hey there. I was wondering on something...</p>
<p>I like the idea of wizards and alchemists as classes, but would it be smart to multiclass them together? The reason why I ask is because</p>
<p>1) They're spellcasting classes</p>
<p>2) They rely on high Intelligence scores</p>
<p>My character that I'm suggesting this for is Vyranos himself.</p>Hey there. I was wondering on something...
I like the idea of wizards and alchemists as classes, but would it be smart to multiclass them together? The reason why I ask is because
1) They're spellcasting classes
2) They rely on high Intelligence scores
My character that I'm suggesting this for is Vyranos himself.Vyranos (alias of Yukom)2013-11-02T00:33:43ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#482013-11-02T00:29:53Z2013-11-02T00:29:53Z<div class="messageboard-quotee">Snith Dovic wrote:</div><blockquote><p> I would start with the fact that I am amazed there is a Peacock Deity.
</p>
I actually went and checked because I thought he was one of your creations like the other gods. Weapon looks interesting. Trying to kill a giant cleric while he pours out waves of negative energy and smashes us with a great sword sounds fun. </blockquote><p>Yup. This mysterious deity only appears in certain campaigns, most notably the Rise of the Runelords. What I love about it is that we don't know anything about it. Nothing.Snith Dovic wrote:I would start with the fact that I am amazed there is a Peacock Deity.
I actually went and checked because I thought he was one of your creations like the other gods. Weapon looks interesting. Trying to kill a giant cleric while he pours out waves of negative energy and smashes us with a great sword sounds fun.
Yup. This mysterious deity only appears in certain campaigns, most notably the Rise of the Runelords. What I love about it is that we don't know anything about it....Vyranos (alias of Yukom)2013-11-02T00:29:53ZRe: Forums: Homebrew and House Rules: Dark Folk as a player race ?Vyranos (alias of Yukom)https://paizo.com/threads/rzs2qbgb?Dark-Folk-as-a-player-race#22013-11-02T00:20:50Z2013-11-02T00:20:50Z<p>well, you don't necessarily have to convert the Dark Folk into a playable race. What you could do is make a new playable race that has the dark folk subtype.</p>well, you don't necessarily have to convert the Dark Folk into a playable race. What you could do is make a new playable race that has the dark folk subtype.Vyranos (alias of Yukom)2013-11-02T00:20:50ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#442013-11-01T22:58:24Z2013-11-01T22:58:24Z<p>Okay here's the edited form (again) for the dragon's scythe.</p>
<p>Name: Dragon's Scythe
<br />
Description: A pick-like weapon with three spikes coming out of one side.
<br />
Cost: 55 gp
<br />
Dmg (S): 1d8
<br />
Dmg (M): 1d10
<br />
Type: One-handed Exotic Weapon
<br />
Critical: x3
<br />
Weight: 8 lbs (4 for Small characters)
<br />
Dmg Type: Slashing</p>Okay here's the edited form (again) for the dragon's scythe.
Name: Dragon's Scythe
Description: A pick-like weapon with three spikes coming out of one side.
Cost: 55 gp
Dmg (S): 1d8
Dmg (M): 1d10
Type: One-handed Exotic Weapon
Critical: x3
Weight: 8 lbs (4 for Small characters)
Dmg Type: SlashingVyranos (alias of Yukom)2013-11-01T22:58:24ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#422013-11-01T22:34:16Z2013-11-01T22:34:16Z<p>I actually edited the dragon's scythe.</p>I actually edited the dragon's scythe.Vyranos (alias of Yukom)2013-11-01T22:34:16ZRe: Forums: Homebrew and House Rules: New Race 3 VindaniVyranos (alias of Yukom)https://paizo.com/threads/rzs2qbcv?New-Race-3-Vindani#32013-11-01T22:27:55Z2013-11-01T22:27:55Z<p>I really like it! Kinda gives me an idea for my own race!</p>I really like it! Kinda gives me an idea for my own race!Vyranos (alias of Yukom)2013-11-01T22:27:55ZRe: Forums: Homebrew and House Rules: New Necromancer Spells for Way of the WickedVyranos (alias of Yukom)https://paizo.com/threads/rzs2qb08?New-Necromancer-Spells-for-Way-of-the-Wicked#42013-11-01T22:26:12Z2013-11-01T22:26:12Z<div class="messageboard-quotee">Tinalles wrote:</div><blockquote><p> Well, here's one I just came up with. No idea if it'll suit the player, or if it's properly balanced for level 1.</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p><span class=messageboard-bigger>Corrupt Mortality</span></p>
<p><b>School</b> necromancy [evil]; <b>Level</b> cleric 1, sorcerer/wizard 1, witch 1
<br />
<b>Casting Time</b> 1 standard action
<br />
<b>Components</b> V, S, M (a pinch of silver dust)
<br />
<b>Range</b> touch
<br />
<b>Target</b> corporeal creature touched
<br />
<b>Duration</b> 24 hours
<br />
<b>Saving Throw</b> Will negates; <b>Spell Resistance</b> yes</p>
<p>You infuse the target with a touch of negative energy, planting the seeds of undeath in its flesh. A target who dies while under the effects of this spell rises as a zombie 1d3 rounds later. You cannot create variant zombies using this spell. The zombie is not under your control, retains no memory of its former existence, and attacks the nearest living creature on rising.</p>
<p>Corrupt Mortality may be dispelled with Sanctify Corpse, even if the target is not dead.</blockquote></blockquote><p>I don't think it's entirely OP; maybe if it's available at level 2, perhaps? Either way, it's a great spell, and I would like to use this spell for a necromancer I'm coming up with.Tinalles wrote:Well, here's one I just came up with. No idea if it'll suit the player, or if it's properly balanced for level 1.
Quote:Corrupt Mortality
School necromancy [evil]; Level cleric 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S, M (a pinch of silver dust)
Range touch
Target corporeal creature touched
Duration 24 hours
Saving Throw Will negates; Spell Resistance yes
You infuse the target with a touch of negative energy, planting the seeds of undeath...Vyranos (alias of Yukom)2013-11-01T22:26:12ZRe: Forums: Homebrew and House Rules: New Deities, plus a New WeaponVyranos (alias of Yukom)https://paizo.com/threads/rzs2qbfq?New-Deities-plus-a-New-Weapon#32013-11-01T22:06:46Z2013-11-01T22:06:46Z<div class="messageboard-quotee">The Quite-big-but-not-BIG Bad wrote:</div><blockquote><p> I love the ideas and flavor! I might actually use some of it as inspiration for my own custom pantheon, especially Ragoren.</p>
<p>I'd be hesitant to give clerics a free Exotic Weapon Proficiency (with the exception of Whips, which suck without spending a whole lot of feats). </p>
<p>I don't really get why you gave Vaernikar the Animal domain instead of Scalykind, which seems a better fit with his draconic nature. </p>
<p>Lastly, the Dragon's Scythe's stats don't really fit the description. A scimitar-like weapon seems like it should crit more often, not deal more damage per crit. I'd go for a pick- or scythe-like weapon whose spike is curved like a scimitar or something similar. Possibly a pick with three spikes pointing in roughly the same direction, imitating the claws of a dragon.
<br />
[Edit]: a reversed scimitar, curving outward (pointing away from the wielder), might also fit quite well. </blockquote><p>I edited the dragon's scythe to the pick-like weapon that you mention. And I'm glad that I gave you inspiration!The Quite-big-but-not-BIG Bad wrote:I love the ideas and flavor! I might actually use some of it as inspiration for my own custom pantheon, especially Ragoren.
I'd be hesitant to give clerics a free Exotic Weapon Proficiency (with the exception of Whips, which suck without spending a whole lot of feats).
I don't really get why you gave Vaernikar the Animal domain instead of Scalykind, which seems a better fit with his draconic nature.
Lastly, the Dragon's Scythe's stats don't really fit...Vyranos (alias of Yukom)2013-11-01T22:06:46ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#402013-11-01T21:53:27Z2013-11-01T21:53:27Z<p>Okay guys there are new deities and a new weapon in this campaign. Here they are.</p>
<p>Deities</p>
<p><b>Ragoren</b> (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word <i>rago</i>, "king", and <i>ren</i>, "earth/world"; his name literally translates in Giant to "king of earth/king of the world". The evil giants, like ogres, trolls, and fire giants, worship him like a war hero, praying that he will return to flatten the smaller races; orcs also worship him as a symbol of power and intimidation. Good giants, however, view him as a curse, or (to frost, rune, and taiga giants) as a hoax. In a climatic battle between him and Vearnikar (see below), he was outcast to the realm of the Old Gods. His favored weapon is the great sword.</p>
<p><b>Taevina</b> (aka, Shelyn's Advisor) Domains: Air, Community, Good, Knowledge, and Nobility. Alignment: Neutral Good. Portfolio: phoenix-like goddess, golden colored; Goddess of information, messages, and communication. To some of the churches of Shelyn, the clerics say that she has a companion, named Taevina (Celestial for "the messenger"), who flies throughout the afterlife, and to other gods, to send messages and receive information. Her favored weapon is the short bow.</p>
<p><b>Vearnikar</b> (aka, the Holy Dragon) Domains: Animal, Fire, Good, Law, and Rune. Alignment: Lawful Good. Portfolio: snow-white dragon w/ humanoid-like posture; God of life, trust, and valor. One of the least known of all gods (besides the Peacock Deity), Vearnikar (a combination of Celestial and Draconic; translates as "the savior" and "the hero") was said to be the offspring of a gold dragon and a silver dragon; in life, he traveled across all of Golarion, smiting the evil and saving the innocent. However, he was slain when banishing the evil warlord god Ragoren; Aroden, seeing on how powerful the spirit of this dragon, made the dragon into a humanoid-like god. Thus, Vearnikar was the last creature to be turned into a god before Aroden's death. His favored weapon is the dragon's scythe (see below).</p>
<p>Weapon</p>
<p>Name: Dragon's Scythe
<br />
Description: A pick-like weapon with three spikes coming out of one side.
<br />
Cost: 55 gp
<br />
Dmg (S): 1d6
<br />
Dmg (M): 1d8
<br />
Type: One-handed Exotic Weapon
<br />
Critical: x3
<br />
Weight: 15 lbs (7 for Small characters)
<br />
Dmg Type: Slashing</p>
<p>What do you think?</p>Okay guys there are new deities and a new weapon in this campaign. Here they are.
Deities
Ragoren (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word rago, "king", and ren,...Vyranos (alias of Yukom)2013-11-01T21:53:27ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=8#3512013-11-01T21:50:03Z2013-11-01T21:50:03Z<p><span class=messageboard-ooc> Actually, there is a second book, that seems to be labeled, "The Wrath of Ragoren"</span></p>Actually, there is a second book, that seems to be labeled, "The Wrath of Ragoren"Vyranos (alias of Yukom)2013-11-01T21:50:03ZForums: Homebrew and House Rules: New Deities, plus a New WeaponVyranos (alias of Yukom)https://paizo.com/threads/rzs2qbfq?New-Deities-plus-a-New-Weapon#12013-11-01T21:45:20Z2013-11-01T21:45:20Z<p>Here's some ideas I'm coming together for my campaigns. Feedback is needed.</p>
<p><b>Ragoren</b> (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word <i>rago</i>, "king", and <i>ren</i>, "earth/world"; his name literally translates in Giant to "king of earth/king of the world". The evil giants, like ogres, trolls, and fire giants, worship him like a war hero, praying that he will return to flatten the smaller races; orcs also worship him as a symbol of power and intimidation. Good giants, however, view him as a curse, or (to frost, rune, and taiga giants) as a hoax. In a climatic battle between him and Vearnikar (see below), he was outcast to the realm of the Old Gods. His favored weapon is the great sword.</p>
<p><b>Taevina</b> (aka, Shelyn's Advisor) Domains: Air, Community, Good, Knowledge, and Nobility. Alignment: Neutral Good. Portfolio: phoenix-like goddess, golden colored; Goddess of information, messages, and communication. To some of the churches of Shelyn, the clerics say that she has a companion, named Taevina (Celestial for "the messenger"), who flies throughout the afterlife, and to other gods, to send messages and receive information. Her favored weapon is the short bow.</p>
<p><b>Vearnikar</b> (aka, the Holy Dragon) Domains: Animal, Fire, Good, Law, and Rune. Alignment: Lawful Good. Portfolio: snow-white dragon w/ humanoid-like posture; God of life, trust, and valor. One of the least known of all gods (besides the Peacock Deity), Vearnikar (a combination of Celestial and Draconic; translates as "the savior" and "the hero") was said to be the offspring of a gold dragon and a silver dragon; in life, he traveled across all of Golarion, smiting the evil and saving the innocent. However, he was slain when banishing the evil warlord god Ragoren; Aroden, seeing on how powerful the spirit of this dragon, made the dragon into a humanoid-like god. Thus, Vearnikar was the last creature to be turned into a god before Aroden's death. His favored weapon is the dragon's scythe (see below).</p>
<p>I also have a new weapon.</p>
<p>Name: Dragon's Scythe
<br />
Description: A pick with three spikes sticking out of one side.
<br />
Cost: 35 gp
<br />
Dmg (S): 1d6
<br />
Dmg (M): 1d8
<br />
Type: One-handed Exotic Weapon
<br />
Critical: x3
<br />
Weight: 15 lbs (7 for Small characters)
<br />
Dmg Type: Slashing</p>
<p>What do you think?</p>Here's some ideas I'm coming together for my campaigns. Feedback is needed.
Ragoren (aka, the Immortal Giant) Domains: Chaos, Destruction, Earth, Evil, and War. Alignment: Chaotic Evil. Portfolio: Black Ogre-like, with red flaming eyes; God of enslavement, giants, and devastation. In the Kodar Mountains, the orcs and ogres tell of an all-mighty ogre-like god with the strength to shatter continents. His name, Ragoren, comes from the Giant word rago, "king", and ren, "earth/world"; his name...Vyranos (alias of Yukom)2013-11-01T21:45:20ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#362013-10-31T23:29:12Z2013-10-31T23:29:12Z<p>drbuzzard: uh it will help.</p>drbuzzard: uh it will help.Vyranos (alias of Yukom)2013-10-31T23:29:12ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#342013-10-31T20:19:00Z2013-10-31T20:19:00Z<p>drbuzzard: it doesn't have to be a full background, just enough for me to understand your alias's basic personalities and stats.</p>drbuzzard: it doesn't have to be a full background, just enough for me to understand your alias's basic personalities and stats.Vyranos (alias of Yukom)2013-10-31T20:19:00ZForums: Play-by-Post: PbP The Rebellion WithinVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/gameplay#12013-10-31T19:55:09Z2013-10-31T19:55:09Z<p><span class=messageboard-ooc>Everyone who has a character and showed it to me in the Recruitment thread submit the character here.</span></p>Everyone who has a character and showed it to me in the Recruitment thread submit the character here.Vyranos (alias of Yukom)2013-10-31T19:55:09ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#322013-10-31T19:53:40Z2013-10-31T19:53:40Z<div class="messageboard-quotee">Walter Lindie wrote:</div><blockquote><p> The backstory
</p>
•• spoiler omitted ••
<br />
the crunch
<br />
•• spoiler omitted ••... </blockquote><p>Okay just read it, and approved.
<p>Also, I've started the gameplay channel. Everyone with their character head there and submit your character there.</p>Walter Lindie wrote:The backstory
** spoiler omitted **
the crunch
** spoiler omitted **...
Okay just read it, and approved. Also, I've started the gameplay channel. Everyone with their character head there and submit your character there.Vyranos (alias of Yukom)2013-10-31T19:53:40ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#292013-10-31T16:33:14Z2013-10-31T16:33:14Z<p>Daniel Stewart: Well the only other background information I can give you guys is that Cheliax is trying to get a tighter grip of Isger, who in turn are starting a rebellion.</p>Daniel Stewart: Well the only other background information I can give you guys is that Cheliax is trying to get a tighter grip of Isger, who in turn are starting a rebellion.Vyranos (alias of Yukom)2013-10-31T16:33:14ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3502013-10-31T12:58:57Z2013-10-31T12:58:57Z<p><span class=messageboard-ooc>No not really</span></p>No not reallyVyranos (alias of Yukom)2013-10-31T12:58:57ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#232013-10-31T00:58:02Z2013-10-31T00:58:02Z<p>Okay change of plans. I'll be needing characters by the 10th of November. and it's October 30th where I am.</p>Okay change of plans. I'll be needing characters by the 10th of November. and it's October 30th where I am.Vyranos (alias of Yukom)2013-10-31T00:58:02ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3482013-10-31T00:33:08Z2013-10-31T00:33:08Z<p>'<b>It is what you want it to be</b>" the goblin snake smiled, "<b>The fate of the town is up to thee</b>..."
<br />
And with that, he slithered away, leaving the heroes to think...</p>'It is what you want it to be" the goblin snake smiled, "The fate of the town is up to thee..."
And with that, he slithered away, leaving the heroes to think...Goblin Snake (alias of Yukom)2013-10-31T00:33:08ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3452013-10-31T00:18:13Z2013-10-31T00:18:13Z<p>"<b>Who do you care about the most now?</b>" Curagormi hissed, "<b>The corpses in front of you, or the little defenseless town?</b>"</p>"Who do you care about the most now?" Curagormi hissed, "The corpses in front of you, or the little defenseless town?"Goblin Snake (alias of Yukom)2013-10-31T00:18:13ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3432013-10-30T14:13:22Z2013-10-30T14:13:22Z<p>"<b>Why should you worry about these things?</b>" the goblin snake asked, "<b>When more innocent lives are being sent to the king?</b>"</p>"Why should you worry about these things?" the goblin snake asked, "When more innocent lives are being sent to the king?"Goblin Snake (alias of Yukom)2013-10-30T14:13:22ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#192013-10-30T14:11:18Z2013-10-30T14:11:18Z<p>devilfluff: well no, there isn't really a deadline for submissions...yet.</p>devilfluff: well no, there isn't really a deadline for submissions...yet.Vyranos (alias of Yukom)2013-10-30T14:11:18ZRe: Forums: Product Discussion: Bestiary 5 Wish ListVyranos (alias of Yukom)https://paizo.com/threads/rzs2ppzm&page=11?Bestiary-5-Wish-List#5232013-10-29T15:54:11Z2013-10-29T15:54:11Z<p>Okay, I wanna say this. Anyone ever seen The Thing? (both the original and the remake). Anyways, I would like to see a creature like that (either an aberration or an undead), that has the ability to 'add' the bodies of those it kills, as well as the ability to morph into different forms once a day.</p>
<p>Just imagine it. You think you're talking to a harmless human women...when she gives out an otherworldly moan, and grows another head and four extra limbs. I'd be terrified if I came across that!</p>Okay, I wanna say this. Anyone ever seen The Thing? (both the original and the remake). Anyways, I would like to see a creature like that (either an aberration or an undead), that has the ability to 'add' the bodies of those it kills, as well as the ability to morph into different forms once a day.
Just imagine it. You think you're talking to a harmless human women...when she gives out an otherworldly moan, and grows another head and four extra limbs. I'd be terrified if I came across that!Vyranos (alias of Yukom)2013-10-29T15:54:11ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#112013-10-29T12:21:38Z2013-10-29T12:21:38Z<div class="messageboard-quotee">Ali ibn Sabbah wrote:</div><blockquote><p> Perhaps a LN teifling monk from one of the monasteries established to care for the orphaned children of the war...</p>
<p>Do you have any preference or aversion to any specific monk archetypes?</p>
<p>Also, will the game be crafting (magic items) friendly... By RAW? </p>
<p>Related would be the FAQ allowing spell-like abilities to qualify a character for magic item crafting feats. Ex: a 3rd level teifling would qualify for Craft Wondrous Item feat, due to their Darkness spell-like ability and being CL3. </blockquote><p>Well, I'm not sure what kind of monk archetype you want. Just give me what kind you want for your character, I'll look at it and decide if you can use it.
<p>About the crafting of magical items...I have no idea what RAW is. So I believe the answer to that question is a no...at least not in early levels.</p>Ali ibn Sabbah wrote:Perhaps a LN teifling monk from one of the monasteries established to care for the orphaned children of the war...
Do you have any preference or aversion to any specific monk archetypes?
Also, will the game be crafting (magic items) friendly... By RAW?
Related would be the FAQ allowing spell-like abilities to qualify a character for magic item crafting feats. Ex: a 3rd level teifling would qualify for Craft Wondrous Item feat, due to their Darkness spell-like ability...Vyranos (alias of Yukom)2013-10-29T12:21:38ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#72013-10-29T03:09:52Z2013-10-29T03:09:52Z<p>Whatever's fine with you. :)</p>Whatever's fine with you. :)Vyranos (alias of Yukom)2013-10-29T03:09:52ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#52013-10-29T03:01:40Z2013-10-29T03:01:40Z<div class="messageboard-quotee">drbuzzard wrote:</div><blockquote> Do we need a disadvantage, or just take 3 traits? </blockquote><p>Just three traits. Remember they can't be from the same type of traits (i.e. you can't have two magic traits)drbuzzard wrote:Do we need a disadvantage, or just take 3 traits?
Just three traits. Remember they can't be from the same type of traits (i.e. you can't have two magic traits)Vyranos (alias of Yukom)2013-10-29T03:01:40ZRe: Forums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#32013-10-29T02:54:09Z2013-10-29T02:54:09Z<div class="messageboard-quotee">drbuzzard wrote:</div><blockquote><p> I'll see if I can cook up an interesting fighter. Maybe a thrower. No archtype needed. Probably just go human. </p>
<p>Are we looking at normal Golarion backgrounds? </blockquote><p>Well this is somewhat into the future (about 5 years), and Cheliax is closing in its grip on Isger, causing conflicts. As if things weren't bad enough, goblins are appearing in Chitterwood forest again...in high numbers.
<p>By Normal Golarion backgrounds, yes.</p>drbuzzard wrote:I'll see if I can cook up an interesting fighter. Maybe a thrower. No archtype needed. Probably just go human.
Are we looking at normal Golarion backgrounds?
Well this is somewhat into the future (about 5 years), and Cheliax is closing in its grip on Isger, causing conflicts. As if things weren't bad enough, goblins are appearing in Chitterwood forest again...in high numbers. By Normal Golarion backgrounds, yes.Vyranos (alias of Yukom)2013-10-29T02:54:09ZRe: Forums: Recruitment: A Haunting at Peditions PointVyranos (alias of Yukom)https://paizo.com/campaigns/2AHauntingAtPerditionsPoint/recruiting#182013-10-29T02:42:43Z2013-10-29T02:42:43Z<p>actually gonna change her into a druid. with a boar companion.</p>
<p>EDIT: It'll be posted by tomorrow.</p>actually gonna change her into a druid. with a boar companion.
EDIT: It'll be posted by tomorrow.Vyranos (alias of Yukom)2013-10-29T02:42:43ZRe: Forums: Recruitment: A Haunting at Peditions PointVyranos (alias of Yukom)https://paizo.com/campaigns/2AHauntingAtPerditionsPoint/recruiting#142013-10-29T02:35:02Z2013-10-29T02:35:02Z<p>I can actually get my ranger tonight if that's okay.</p>I can actually get my ranger tonight if that's okay.Vyranos (alias of Yukom)2013-10-29T02:35:02ZRe: Forums: Recruitment: A Haunting at Peditions PointVyranos (alias of Yukom)https://paizo.com/campaigns/2AHauntingAtPerditionsPoint/recruiting#102013-10-29T02:26:52Z2013-10-29T02:26:52Z<p>I'm thinking of a elven ranger. maybe. Let me think on it.</p>I'm thinking of a elven ranger. maybe. Let me think on it.Vyranos (alias of Yukom)2013-10-29T02:26:52ZForums: Recruitment: Rebellion from UnderneathVyranos (alias of Yukom)https://paizo.com/campaigns/RebellionFromUnderneath/recruiting#12013-10-29T02:13:02Z2013-10-29T02:13:02Z<p>Deep within the forests of Isger, an army is preparing for a full invasion-and it's not just the hobgoblins and goblinoids that want Isger to themselves. Find the source of the increasing army, and disband it before it's too late!</p>
<p>(Note: rules are similar to my original campaign, "The Giant's Might")</p>Deep within the forests of Isger, an army is preparing for a full invasion-and it's not just the hobgoblins and goblinoids that want Isger to themselves. Find the source of the increasing army, and disband it before it's too late!
(Note: rules are similar to my original campaign, "The Giant's Might")Vyranos (alias of Yukom)2013-10-29T02:13:02ZForums: Homebrew and House Rules: Help w/ a Fan-Made Class/ArchetypeVyranos (alias of Yukom)https://paizo.com/threads/rzs2qayr?Help-w-a-FanMade-ClassArchetype#12013-10-29T02:20:56Z2013-10-29T00:20:23Z<p>Hello. I want to make a few fan-made classes/archetypes of my own, but I am...not really sure on how to do that. Can anyone help?</p>
<p>Here's the class I'm making:</p>
<p>-Warlord/Warmonger: This is somewhat like a combination of the bard, the barbarian, and the monk. They wear light and medium armor, and are good fighters, but there best ability is the ability to 'empower' allies and weaken foes with mystical auras.</p>
<p>Here's the archetype I'm making:
<br />
-Tinker (based off of a class in World of Warcraft lore): This is an Alchemist archetype that makes the alchemist give up alchemy for machines. They still use bombs, but are used and made differently.</p>Hello. I want to make a few fan-made classes/archetypes of my own, but I am...not really sure on how to do that. Can anyone help?
Here's the class I'm making:
-Warlord/Warmonger: This is somewhat like a combination of the bard, the barbarian, and the monk. They wear light and medium armor, and are good fighters, but there best ability is the ability to 'empower' allies and weaken foes with mystical auras.
Here's the archetype I'm making:
-Tinker (based off of a class in World of Warcraft...Vyranos (alias of Yukom)2013-10-29T00:20:23ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3412013-10-28T21:30:53Z2013-10-28T21:30:53Z<p>"<b>Oh they're alive...</b>" a voice hisses. Slithering back into the light is Curagormi. "<b>But touch them, and the living will be driven to end your lives...</b>"</p>
<p>He looks at the table. "<b>The book is encased in death...Just to make sure that those who read it...will no longer have a breath...</b>"</p>"Oh they're alive..." a voice hisses. Slithering back into the light is Curagormi. "But touch them, and the living will be driven to end your lives..."
He looks at the table. "The book is encased in death...Just to make sure that those who read it...will no longer have a breath..."Goblin Snake (alias of Yukom)2013-10-28T21:30:53ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Vyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3392013-10-28T20:50:00Z2013-10-28T20:50:00Z<p>Desmond discovers that all of the moaning corpses on the wall have been imbedded with necromantic magic. However, a special book that is emitting the same type of magic is laying on the table where Dyaakist was standing in front of.</p>Desmond discovers that all of the moaning corpses on the wall have been imbedded with necromantic magic. However, a special book that is emitting the same type of magic is laying on the table where Dyaakist was standing in front of.Vyranos (alias of Yukom)2013-10-28T20:50:00ZRe: Forums: Play-by-Post Discussion: The Giant's Might DiscussionVyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/discussion#272013-10-25T18:11:51Z2013-10-25T18:11:51Z<p>Well then, if it's the GM's call, I say that you should just take the max at first level, but roll for more HP every time you level up.</p>Well then, if it's the GM's call, I say that you should just take the max at first level, but roll for more HP every time you level up.Vyranos (alias of Yukom)2013-10-25T18:11:51ZRe: Forums: Play-by-Post Discussion: The Giant's Might DiscussionVyranos (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/discussion#252013-10-25T15:39:36Z2013-10-25T15:39:36Z<p>Marco: I think that since the Rogue class is your favored class, you should be able to take the max + your Constitution bonus + 1 hit point (if you chose a hit point over a skill point). At least, that's what I think-I do know that if your class isn't a favored class, you have to roll for the points.</p>Marco: I think that since the Rogue class is your favored class, you should be able to take the max + your Constitution bonus + 1 hit point (if you chose a hit point over a skill point). At least, that's what I think-I do know that if your class isn't a favored class, you have to roll for the points.Vyranos (alias of Yukom)2013-10-25T15:39:36ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Dyaakist (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3322013-10-23T23:46:20Z2013-10-23T23:46:20Z<p><span class=messageboard-ooc>Ouch indeed</span></p>
<p>The scientist takes a major blow, but he still stands, growling. Suddenly, his muscles shrink, and he returns to his natural looking self, and collapses!</p>
<p><span class=messageboard-ooc>Dyaakist is dead!</span></p>Ouch indeed
The scientist takes a major blow, but he still stands, growling. Suddenly, his muscles shrink, and he returns to his natural looking self, and collapses!
Dyaakist is dead!Dyaakist (alias of Yukom)2013-10-23T23:46:20ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Dyaakist (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3302013-10-23T22:53:37Z2013-10-23T22:53:37Z<p>This time, Marco manages to hit both of his swords into the scientist, and the longsword cuts deeper into him than the short sword.</p>
<p><span class=messageboard-ooc>Roran's turn</span></p>This time, Marco manages to hit both of his swords into the scientist, and the longsword cuts deeper into him than the short sword.
Roran's turnDyaakist (alias of Yukom)2013-10-23T22:53:37ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Dyaakist (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3282013-10-22T00:02:24Z2013-10-22T00:02:24Z<p><span class=messageboard-ooc>The attack hits!</span></p>
<p>The ray of heavenly fire manages to burn into Dyaakist's skin, but it doesn't burn much.</p>
<p><span class=messageboard-ooc>Marco's turn</span></p>The attack hits!
The ray of heavenly fire manages to burn into Dyaakist's skin, but it doesn't burn much.
Marco's turnDyaakist (alias of Yukom)2013-10-22T00:02:24ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Dyaakist (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3242013-10-20T00:58:53Z2013-10-20T00:58:53Z<p>Desmond manages to impale the hobgoblin with his spear, but the scientist ducks to miss Marco's attacks.</p>Desmond manages to impale the hobgoblin with his spear, but the scientist ducks to miss Marco's attacks.Dyaakist (alias of Yukom)2013-10-20T00:58:53ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Dyaakist (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3212013-10-19T19:11:31Z2013-10-19T19:11:31Z<p><span class=messageboard-ooc>Sorry again guys</span></p>
<p><span class=messageboard-ooc>Dyaakist's AC (with mutagen) = 17</span></p>
<p>Although Alyara and Roran miss, Regit manages to get his fangs into the scientist's thick muscles. However, the pain is minimal.</p>
<p>He pulls out his morningstar and swings it at the white tiger with a furious, almost bestial roar.</p>
<p><span class=messageboard-ooc> Morningstar attack = 1d20 + 4 —> (20) + 4 = 24</span>
<br />
<span class=messageboard-ooc> Morningstar critical = 1d20 —>(13) = 13</span>
<br />
<span class=messageboard-ooc> Morningstar damage (if critical) = 2 (1d8 + 3) —> 2([1] +3) = 2(4) = 8</span>
<br />
<span class=messageboard-ooc> Morningstar damage (if not critical) = 1d8 + 3—> (1) + 3 = 4</span></p>Sorry again guys
Dyaakist's AC (with mutagen) = 17
Although Alyara and Roran miss, Regit manages to get his fangs into the scientist's thick muscles. However, the pain is minimal.
He pulls out his morningstar and swings it at the white tiger with a furious, almost bestial roar.
Morningstar attack = 1d20 + 4 --> (20) + 4 = 24
Morningstar critical = 1d20 -->(13) = 13
Morningstar damage (if critical) = 2 (1d8 + 3) --> 2([1] +3) = 2(4) = 8
Morningstar damage (if not critical) = 1d8 + 3-->...Dyaakist (alias of Yukom)2013-10-19T19:11:31ZRe: Forums: Recruitment: Have Character, Need GameSaurtaok the Silly (alias of Yukom)https://paizo.com/threads/rzs2q77i&page=3?Have-Character-Need-Game#1252013-10-14T20:40:36Z2013-10-14T20:40:36Z<p><b>Background</b>:</p>
<p>Saurtaok came from a tribe of kobolds who worshiped red dragons; their common offerings were burned corpses of human and dwarven children, as well as stolen livestock and pets. While Saurtaok was raised to dance for the rituals, he didn't feel like he could connect to their 'god'. So he decided to leave-and was almost killed by his own tribe for it.</p>
<p>Later, out in the blazing sun, he found an explorer's hat that was big enough to cover his eyes from the harsh sunlight. He only brings it out when he needs to travel in the sunlight.</p>
<p><b>Personality</b>:</p>
<p>Saurtaok is, generally speaking, a good-natured kobold-he doesn't take sides, and is more willing to make deals than fight. However, he has a huge grudge against dwarves and elves, as these were the common enemies of his tribe, but other than that, he can get along with the races-as long as they treat him with respect, of course...</p>
<p>Here's his background and personality.</p>Background:
Saurtaok came from a tribe of kobolds who worshiped red dragons; their common offerings were burned corpses of human and dwarven children, as well as stolen livestock and pets. While Saurtaok was raised to dance for the rituals, he didn't feel like he could connect to their 'god'. So he decided to leave-and was almost killed by his own tribe for it.
Later, out in the blazing sun, he found an explorer's hat that was big enough to cover his eyes from the harsh sunlight. He only...Saurtaok the Silly (alias of Yukom)2013-10-14T20:40:36ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Hobgoblin Guard 1 (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3142013-10-14T19:30:04Z2013-10-14T19:30:04Z<p><span class=messageboard-ooc> Dyaakist's Will Save: 1d20 + 1 —> (14) +1 = 15</span></p>
<p><span class=messageboard-ooc> Brukz's Will Save: 1d20 + 1 —> (10) + 1 = 11</span></p>
<p>While the scientist is unaffected by the spell, the hobgoblin collapses, knocked out.</p>
<p><b>Ah</b>, Dyaakist says softly, <b>Good play. But you'll be sorry once I'll have you on my walls</b>!</p>
<p><span class=messageboard-ooc>The hobgoblin is unconscious!</span></p>Dyaakist's Will Save: 1d20 + 1 --> (14) +1 = 15
Brukz's Will Save: 1d20 + 1 --> (10) + 1 = 11
While the scientist is unaffected by the spell, the hobgoblin collapses, knocked out.
Ah, Dyaakist says softly, Good play. But you'll be sorry once I'll have you on my walls!
The hobgoblin is unconscious!Hobgoblin Guard 1 (alias of Yukom)2013-10-14T19:30:04ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Dyaakist (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=7#3112013-10-13T19:15:45Z2013-10-13T19:15:45Z<p><span class=messageboard-ooc>I truly have to apologize again-real life is a pain</span></p>
<p>Alyara attacks Brukz...</p>
<p><span class=messageboard-ooc> Brukz's AC = 16</span></p>
<p>However, the hobgoblin sidesteps the cat folk at the last second.</p>
<p>Dyaakist then pulls out a vial with a green liquid, and ingests it...he suddenly grows more muscles, and is now more like a muscular orc than a human.</p>
<p><span class=messageboard-ooc>EDIT: just realized I screwed up a bit on the Initiative order</span></p>
<p><span class=messageboard-ooc>Initiative Order</span>
<br />
<span class=messageboard-ooc>Alyara 29</span>
<br />
<span class=messageboard-ooc>Dyaakist 24 </span>
<br />
<span class=messageboard-ooc>Desmond 19</span>
<br />
<span class=messageboard-ooc>Marco 14</span>
<br />
<span class=messageboard-ooc>Brukz 11</span>
<br />
<span class=messageboard-ooc>Roran 10</span>
<br />
<span class=messageboard-ooc>Regit 8</span></p>I truly have to apologize again-real life is a pain
Alyara attacks Brukz...
Brukz's AC = 16
However, the hobgoblin sidesteps the cat folk at the last second.
Dyaakist then pulls out a vial with a green liquid, and ingests it...he suddenly grows more muscles, and is now more like a muscular orc than a human.
EDIT: just realized I screwed up a bit on the Initiative order
Initiative Order
Alyara 29
Dyaakist 24
Desmond 19
Marco 14
Brukz 11
Roran 10
Regit 8Dyaakist (alias of Yukom)2013-10-13T19:15:45ZRe: Forums: Recruitment: Have Character, Need GameSaurtaok the Silly (alias of Yukom)https://paizo.com/threads/rzs2q77i&page=3?Have-Character-Need-Game#1052013-10-11T21:14:31Z2013-10-11T21:14:31Z<p>I already sent the link, but here's Saurtaok.</p>I already sent the link, but here's Saurtaok.Saurtaok the Silly (alias of Yukom)2013-10-11T21:14:31ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=6#2672013-09-22T07:50:32Z2013-09-22T07:50:32Z<p><b>Fight me? I find that funny...</b>He speaks with a small chuckle, <b>Because I am nothing compared to our lord. I am not allowed to speak of him...but I will say this-</b>
<br />
Suddenly red patch-like stripes glow on his body; his eyes now blaze with intense fury.</p>
<p><b>As of now, Varisia itself is lost in a haze...Once it can see again, it, along with everyone who lives in it...will die in the great blaze...</b></p>
<p>The coloration disappears, and now he returns to his whisper-like tone. <b>Know this; as each day passes, my Lord's army prepares for more land...eventually, all of Golarion will be grasped by his hand...</b></p>
<p>And with that, he slithers away into a dark hole; the words <b>die in the great blaze</b> and <b>my Lord's army prepares for more land</b> echoes in the room.</p>Fight me? I find that funny...He speaks with a small chuckle, Because I am nothing compared to our lord. I am not allowed to speak of him...but I will say this-
Suddenly red patch-like stripes glow on his body; his eyes now blaze with intense fury.
As of now, Varisia itself is lost in a haze...Once it can see again, it, along with everyone who lives in it...will die in the great blaze...
The coloration disappears, and now he returns to his whisper-like tone. Know this; as each day passes,...Goblin Snake (alias of Yukom)2013-09-22T07:50:32ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=6#2652013-09-22T07:27:45Z2013-09-22T07:27:45Z<p><b>My name? I am called several names...</b>the snake-like creature hissed. <b>To the goblins, I'm called the "Soothsayer"...to the orcs, I'm the "Whispers of Death". Yet to my lord of the Kodar Mountains, along with my four siblings, I am referred to as Curagormi.</b>
<br />
He slithers ever closer to Desmond, locking eyes with the aasimar's, all the while carrying a sinisterly sharp grin.</p>My name? I am called several names...the snake-like creature hissed. To the goblins, I'm called the "Soothsayer"...to the orcs, I'm the "Whispers of Death". Yet to my lord of the Kodar Mountains, along with my four siblings, I am referred to as Curagormi.
He slithers ever closer to Desmond, locking eyes with the aasimar's, all the while carrying a sinisterly sharp grin.Goblin Snake (alias of Yukom)2013-09-22T07:27:45ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Goblin Snake (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=6#2632013-09-22T05:43:28Z2013-09-22T05:43:28Z<p>The being came into a patch of sunlight...he looks like a mud colored snake...with an enlarged, almost goblin-like head. He holds his head up high, although his head is only about three feet above the ground.</p>
<p><b>Talk? Why talk? You can't talk when you're burned...</b> the creature said, swaying his head side-to-side, speaking in a rhythmic tone. <b>If you were truly smart, you would leave, before the plans are learned...</b></p>The being came into a patch of sunlight...he looks like a mud colored snake...with an enlarged, almost goblin-like head. He holds his head up high, although his head is only about three feet above the ground.
Talk? Why talk? You can't talk when you're burned... the creature said, swaying his head side-to-side, speaking in a rhythmic tone. If you were truly smart, you would leave, before the plans are learned...Goblin Snake (alias of Yukom)2013-09-22T05:43:28ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...TAEVU #1 (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=6#2572013-09-22T03:08:56Z2013-09-22T03:08:56Z<p>The "human" tries to draw a second arrow, but did not anticipate Roran's sudden movement; the paladin swiftly and (quite shockingly) beheads the foe. Surprisingly, instead of blood, a clear-blue liquid escapes from the being's neck; also, the eyes of the head lack color.</p>
<p><i>EEErrrrooooorrrr....EEEEErrrrroooooooorrrrrr.....</i> the head states as its blank, white eyes turn solid black. The limp body now slumps to the ground; small cracks of electricity can be heard emitted from the neck.</p>The "human" tries to draw a second arrow, but did not anticipate Roran's sudden movement; the paladin swiftly and (quite shockingly) beheads the foe. Surprisingly, instead of blood, a clear-blue liquid escapes from the being's neck; also, the eyes of the head lack color.
EEErrrrooooorrrr....EEEEErrrrroooooooorrrrrr..... the head states as its blank, white eyes turn solid black. The limp body now slumps to the ground; small cracks of electricity can be heard emitted from the neck.TAEVU #1 (alias of Yukom)2013-09-22T03:08:56ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Makitorg (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=6#2552013-09-22T02:58:21Z2013-09-22T02:58:21Z<p>Makitorg was beginning to explain everything, when all of a sudden he shrieked in pain; he dropped face-first onto the ground, an arrow embedded into his spine. Stepping into view is what appears to be a human, wielding a bow; however, something different is about him...</p>
<p><i>Intruders. Intruders. Primary functions: Kill Intruders</i> the being said in an eerily monologue tone.</p>
<p><span class=messageboard-ooc>Everyone, time for Initiative; also, if anyone wants to know who the person is, roll a Perception check</span></p>Makitorg was beginning to explain everything, when all of a sudden he shrieked in pain; he dropped face-first onto the ground, an arrow embedded into his spine. Stepping into view is what appears to be a human, wielding a bow; however, something different is about him...
Intruders. Intruders. Primary functions: Kill Intruders the being said in an eerily monologue tone.
Everyone, time for Initiative; also, if anyone wants to know who the person is, roll a Perception checkMakitorg (alias of Yukom)2013-09-22T02:58:21ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Makitorg (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=5#2502013-09-22T02:45:20Z2013-09-22T02:45:20Z<p>The ratfolk looks up with sympathetic eyes at Roran; then, he takes a deep breath, and exhales, <b>Mr. Dyaakist is the scientist behind this army...I believe you heard about the army that the orcs proclaimed? From the Kodar Lord?</b></p>The ratfolk looks up with sympathetic eyes at Roran; then, he takes a deep breath, and exhales, Mr. Dyaakist is the scientist behind this army...I believe you heard about the army that the orcs proclaimed? From the Kodar Lord?Makitorg (alias of Yukom)2013-09-22T02:45:20ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Makitorg (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=5#2472013-09-22T02:26:57Z2013-09-22T02:26:57Z<p><b>My...my name is Makitorg...I...I am the assistant of Dyaakist. I'm...paid to make mutated dire rats...and give the orcs alchemist's bombs...to prepare for-</b>The ratfolk quickly covered his mouth, and squeaked, <b>Oh they're gonna kill me! They promised me safety and they're gonna kill me!</b></p>My...my name is Makitorg...I...I am the assistant of Dyaakist. I'm...paid to make mutated dire rats...and give the orcs alchemist's bombs...to prepare for-The ratfolk quickly covered his mouth, and squeaked, Oh they're gonna kill me! They promised me safety and they're gonna kill me!Makitorg (alias of Yukom)2013-09-22T02:26:57ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Makitorg (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=5#2452013-09-22T01:56:48Z2013-09-22T01:56:48Z<p>The hunched figure screamed, then turned around-to reveal a brown, rat-like face. The dire rats try to defend the ratfolk, but Alyara's snarl sent them scampering away.
<br />
The being then dropped to his knees and squeaked, "Please! Please don't kill me! Have mercy!" Tears were starting to stream down his rat-like snout.</p>The hunched figure screamed, then turned around-to reveal a brown, rat-like face. The dire rats try to defend the ratfolk, but Alyara's snarl sent them scampering away.
The being then dropped to his knees and squeaked, "Please! Please don't kill me! Have mercy!" Tears were starting to stream down his rat-like snout.Makitorg (alias of Yukom)2013-09-22T01:56:48ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Hobgoblin Guard 1 (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=5#2212013-09-13T15:04:41Z2013-09-13T15:04:41Z<p>Although the hobgoblin side-steps Alyara and her tiger companion, he turns to see Marco's blades swinging towards him. Both blades embed deep into his chest, and the hobgoblin's mouth starts to leak blood...right before collapsing.</p>
<p><span class=messageboard-ooc>Hobgoblin Guard 1 is dead!</span></p>Although the hobgoblin side-steps Alyara and her tiger companion, he turns to see Marco's blades swinging towards him. Both blades embed deep into his chest, and the hobgoblin's mouth starts to leak blood...right before collapsing.
Hobgoblin Guard 1 is dead!Hobgoblin Guard 1 (alias of Yukom)2013-09-13T15:04:41ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Hobgoblin Guard 1 (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=5#2172013-09-13T13:08:13Z2013-09-13T13:08:13Z<p><span class=messageboard-ooc>Hobgoblin's flat-footed AC —> 13</span></p>
<p>The hobgoblin sensed something behind him, but could not dodge in time to miss Marco's sword. It cuts deep into the hobgoblin's arm, but he staggers, and swings his own short sword.</p>
<p><span class=messageboard-ooc> Hobgoblin's SS Attack —> 1d20 + 3 —-> (13) + 3 = 16</span>
<br />
<span class=messageboard-ooc> Hobgoblin's SS Damage —> 1d6 + 2 —-> (1) + 2 = 3 (slashing) </span></p>
<p><span class=messageboard-ooc>EDIT: Changed the result to flat-footed AC. Thanks Roran</span></p>Hobgoblin's flat-footed AC --> 13
The hobgoblin sensed something behind him, but could not dodge in time to miss Marco's sword. It cuts deep into the hobgoblin's arm, but he staggers, and swings his own short sword.
Hobgoblin's SS Attack --> 1d20 + 3 ---> (13) + 3 = 16
Hobgoblin's SS Damage --> 1d6 + 2 ---> (1) + 2 = 3 (slashing)
EDIT: Changed the result to flat-footed AC. Thanks RoranHobgoblin Guard 1 (alias of Yukom)2013-09-13T13:08:13ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...Hobgoblin Guard 1 (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=5#2112013-09-12T17:15:34Z2013-09-12T17:15:34Z<p><span class=messageboard-ooc>Perception: 1d20 + 5 —> (3) + 5 = 8</span></p>
<p>The hobgoblin notices the sound on the other side of him, but takes no notice of Marco. Still, he draws his short sword in preparation.</p>Perception: 1d20 + 5 --> (3) + 5 = 8
The hobgoblin notices the sound on the other side of him, but takes no notice of Marco. Still, he draws his short sword in preparation.Hobgoblin Guard 1 (alias of Yukom)2013-09-12T17:15:34ZRe: Forums: Play-by-Post: The Giant's Might Pt 1-The Drums of War...BloodBoil Orc Soldier #1 (alias of Yukom)https://paizo.com/campaigns/TheGiantsMight/gameplay&page=2#922013-08-21T20:29:58Z2013-08-21T20:29:58Z<p><span class=messageboard-ooc>BloodBoil Orc's AC —>16</span></p>
<p>Although Alyara managed to confuse the orcs, it was only temporary, as one of the orcs sidesteps the swing of her scimitar.</p>
<p><span class="messageboard-dice"><b>Will save:</b></span> <span class="messageboard-dice">1d20 + 0 ⇒ (12) + 0 = 12</span><span class="messageboard-dice">10 + 10 = 20</span></p>
<p>However, the pair of orcs were not anticipating the spell, and both orcs lose sight of their vision, and they also drop to the ground.</p>
<p><span class=messageboard-ooc>Both orcs are now unconscious, blinded, and stunned for (2d4 = 3) rounds</span>.</p>BloodBoil Orc's AC -->16
Although Alyara managed to confuse the orcs, it was only temporary, as one of the orcs sidesteps the swing of her scimitar.
[dice=Will save]1d20 + 0 --> (10) + 0 = 10[/dice]
However, the pair of orcs were not anticipating the spell, and both orcs lose sight of their vision, and they also drop to the ground.
Both orcs are now unconscious, blinded, and stunned for (2d4 = 3) rounds.BloodBoil Orc Soldier #1 (alias of Yukom)2013-08-21T20:29:58ZRe: Forums: Play-by-Post: Beyond Fort HorizonTeekmorg (alias of Yukom)https://paizo.com/campaigns/BeyondFortHorizon/gameplay#422013-08-18T03:36:13Z2013-08-18T02:40:24Z<p>Coming into Fort Horizon, a mile behind a caravan, is now a strange site to behold-a goblin, wearing leather clothing which appears to be from reptile skin, with a scimitar on his weapon's belt, and riding a boar covered in scars and having a chipped tusk-evidence of several fights. The goblin, named Teekmorg, looks around the area, hoping that no one will take any bad reactions to his approach.</p>
<p><b>Dah,</b> he grumbled to himself, <b>Split-tooth no here. Split-tooth no in Fort Moons. What here for, then? What you think, Gor?</b></p>
<p>He petted his boar mount, which only grunted. Teekmorg moved on, hoping to find some lead to Split-tooth Sam, a halfling criminal he has been looking for for some time.</p>
<p><span class=messageboard-ooc>Is this good enough?</span></p>Coming into Fort Horizon, a mile behind a caravan, is now a strange site to behold-a goblin, wearing leather clothing which appears to be from reptile skin, with a scimitar on his weapon's belt, and riding a boar covered in scars and having a chipped tusk-evidence of several fights. The goblin, named Teekmorg, looks around the area, hoping that no one will take any bad reactions to his approach.
Dah, he grumbled to himself, Split-tooth no here. Split-tooth no in Fort Moons. What here for,...Teekmorg (alias of Yukom)2013-08-18T02:40:24ZRe: Forums: Play-by-Post: Beyond Fort HorizonTeekmorg (alias of Yukom)https://paizo.com/campaigns/BeyondFortHorizon/gameplay#342013-08-16T21:54:48Z2013-08-16T21:54:48Z<p>Full Name Teekmorg the Battle-Hungry
<br />
Race Goblin
<br />
Classes/Levels Beast Rider (Cavalier Archtype)/1
<br />
Gender Male
<br />
Size SMALL (3' 1")
<br />
Age 15 years old
<br />
Special Abilities +4 to Ride & Stealth checks, Darkvision 60ft, Order (Order of the Cockatrice; +1 damage under challenge)
<br />
Alignment CN (Chaotic Neutral)
<br />
Deity Gorum
<br />
Location Unknown
<br />
Languages Common, Goblin
<br />
Occupation Bounty Hunter
<br />
Strength 12
<br />
Dexterity 18
<br />
Constitution 15
<br />
Intelligence 12
<br />
Wisdom 14
<br />
Charisma 14</p>
<p>About Teekmorg</p>
<p>Nothing is known about Teekmorg's home, history, or tribe. All that is known is that he allows no one to be called a friend; he believes that friends are worse than enemies. The only "true friend" is his mount, a scarred boar that he calls Gor, after the deity that the Goblin worships.</p>
<p>Feats :Toughness (+3 to HP), Paired Opportunist (Bonus Feat; Usable 1/day)</p>
<p>Skills : Diplomacy +6, Handle Animal +6, Intimidate +6, Intuition +6, Ride +12</p>
<p>HP : 15 (10 [base] + 1 [1 hit point] + 2 [Constitution modifier] +3 [Toughness Feat])</p>
<p>Mount: Gor (Boar w/ Endurance (Bonus Feat) & Light Armor Proficiency Feats, Leather Armor, & Saddle)</p>Full Name Teekmorg the Battle-Hungry
Race Goblin
Classes/Levels Beast Rider (Cavalier Archtype)/1
Gender Male
Size SMALL (3' 1")
Age 15 years old
Special Abilities +4 to Ride & Stealth checks, Darkvision 60ft, Order (Order of the Cockatrice; +1 damage under challenge)
Alignment CN (Chaotic Neutral)
Deity Gorum
Location Unknown
Languages Common, Goblin
Occupation Bounty Hunter
Strength 12
Dexterity 18
Constitution 15
Intelligence 12
Wisdom 14
Charisma 14
About Teekmorg
Nothing is known about...Teekmorg (alias of Yukom)2013-08-16T21:54:48ZRe: Forums: Advice: Gonna Play for the First Time.Yukomhttps://paizo.com/threads/rzs2p9lj?Gonna-Play-for-the-First-Time#72012-12-14T19:01:19Z2012-12-14T19:01:19Z<div class="messageboard-quotee">blackbloodtroll wrote:</div><blockquote> Is this is your first tabletop gaming experience? </blockquote><p>Well, if you mean my first time playing a board game, the answer is no (I've played several board games as a kid). If you mean a Pathfinder-type game (like Dungeons and Dragons), then yes.blackbloodtroll wrote:Is this is your first tabletop gaming experience?
Well, if you mean my first time playing a board game, the answer is no (I've played several board games as a kid). If you mean a Pathfinder-type game (like Dungeons and Dragons), then yes.Yukom2012-12-14T19:01:19ZRe: Forums: Advice: Gonna Play for the First Time.Yukomhttps://paizo.com/threads/rzs2p9lj?Gonna-Play-for-the-First-Time#52012-12-14T18:58:12Z2012-12-14T18:58:12Z<p>I have a character already made (a male half-elf wizard named Vyranos).</p>I have a character already made (a male half-elf wizard named Vyranos).Yukom2012-12-14T18:58:12ZRe: Forums: Advice: Gonna Play for the First Time.Yukomhttps://paizo.com/threads/rzs2p9lj?Gonna-Play-for-the-First-Time#32012-12-14T18:54:49Z2012-12-14T18:54:49Z<p>Well, it's a Pathfinder event in Iowa City (I don't live there, just close) that's in a gameshop that holds Pathfinder events on the third Saturday of every month...it's called Critical Hits. I don't know anyone that is going, for apparently I'm the only person in my area that plays Pathfinder.</p>Well, it's a Pathfinder event in Iowa City (I don't live there, just close) that's in a gameshop that holds Pathfinder events on the third Saturday of every month...it's called Critical Hits. I don't know anyone that is going, for apparently I'm the only person in my area that plays Pathfinder.Yukom2012-12-14T18:54:49ZForums: Advice: Gonna Play for the First Time.Yukomhttps://paizo.com/threads/rzs2p9lj?Gonna-Play-for-the-First-Time#12012-12-14T18:49:41Z2012-12-14T18:49:41Z<p>Well, tomorrow, I'm gonna play Pathfinder for the first time...and I'm nervous. I feel like I'm gonna make a big mistake, and look like an idiot...
<br />
Any advice on what to do to avoid making this mistake?</p>Well, tomorrow, I'm gonna play Pathfinder for the first time...and I'm nervous. I feel like I'm gonna make a big mistake, and look like an idiot...
Any advice on what to do to avoid making this mistake?Yukom2012-12-14T18:49:41ZRe: Forums: Homebrew and House Rules: Worldbuilding Exercise - Get 5 Random Races, Build a SettingYukomhttps://paizo.com/threads/rzs2ng5v&page=3?Worldbuilding-Exercise-Get-5-Random-Races#1482012-12-06T03:48:20Z2012-12-06T03:48:20Z<p>Gonna try this again (I felt that the other one didn't make sense to me):</p>
<p>55—->Gargoyle</p>
<p>92—->Construct-based Humanoid (wildcard)</p>
<p>9—->Goblin</p>
<p>48—->Nixie</p>
<p>35—->Nagaji</p>
<p>Weird...I'm thinking some kind of post-Apocalyptic world...maybe</p>
<p>Here's what I'm thinking of:</p>
<p>[Spoiler omitted]</p>Gonna try this again (I felt that the other one didn't make sense to me):
55--->Gargoyle
92--->Construct-based Humanoid (wildcard)
9--->Goblin
48--->Nixie
35--->Nagaji
Weird...I'm thinking some kind of post-Apocalyptic world...maybe
Here's what I'm thinking of:
[Spoiler omitted]Yukom2012-12-06T03:48:20ZRe: Forums: Advice: What is the limit amount of races you can have in your campaign?Yukomhttps://paizo.com/threads/rzs2p7rv?What-is-the-limit-amount-of-races-you-can#32012-12-02T15:52:22Z2012-12-02T15:52:22Z<div class="messageboard-quotee">Xexyz wrote:</div><blockquote> <div class="messageboard-quotee">Yukom wrote:</div><blockquote> I have a question/idea: Could it be possible that I use 3 sets of 5 races (for a total of 15 races)? The reason why I'm asking is because...I want flexibility in choices for character creation. I would downplay the stats of some of the more "powerful" choices, so that everyone's equal. </blockquote>Um, if you're the GM you can have any amount of races you want in your campaign. I don't really understand your question. </blockquote><p>Well, you basically answered my question...I was asking if there was a limit that GM's could put into the number of playable races.Xexyz wrote:Yukom wrote: I have a question/idea: Could it be possible that I use 3 sets of 5 races (for a total of 15 races)? The reason why I'm asking is because...I want flexibility in choices for character creation. I would downplay the stats of some of the more "powerful" choices, so that everyone's equal.
Um, if you're the GM you can have any amount of races you want in your campaign. I don't really understand your question. Well, you basically answered my question...I was asking if...Yukom2012-12-02T15:52:22ZForums: Advice: What is the limit amount of races you can have in your campaign?Yukomhttps://paizo.com/threads/rzs2p7rv?What-is-the-limit-amount-of-races-you-can#12012-12-02T15:40:47Z2012-12-02T15:40:47Z<p>I have a question/idea: Could it be possible that I use 3 sets of 5 races (for a total of 15 races)? The reason why I'm asking is because...I want flexibility in choices for character creation. I would downplay the stats of some of the more "powerful" choices, so that everyone's equal.</p>I have a question/idea: Could it be possible that I use 3 sets of 5 races (for a total of 15 races)? The reason why I'm asking is because...I want flexibility in choices for character creation. I would downplay the stats of some of the more "powerful" choices, so that everyone's equal.Yukom2012-12-02T15:40:47ZRe: Forums: Homebrew and House Rules: Worldbuilding Exercise - Get 5 Random Races, Build a SettingYukomhttps://paizo.com/threads/rzs2ng5v&page=3?Worldbuilding-Exercise-Get-5-Random-Races#1352013-05-28T18:19:46Z2012-12-01T20:23:24Z<p>I have a question/idea: Could it be possible that I use 3 sets of 5 races (for a total of 15 races)? The reason why I'm asking is because...I want flexibility in choices for character creation. I would downplay the stats of some of the more "powerful" choices, so that everyone's equal.</p>I have a question/idea: Could it be possible that I use 3 sets of 5 races (for a total of 15 races)? The reason why I'm asking is because...I want flexibility in choices for character creation. I would downplay the stats of some of the more "powerful" choices, so that everyone's equal.Yukom2012-12-01T20:23:24ZRe: Forums: Homebrew and House Rules: Worldbuilding Exercise - Get 5 Random Races, Build a SettingYukomhttps://paizo.com/threads/rzs2ng5v&page=3?Worldbuilding-Exercise-Get-5-Random-Races#1322012-11-29T14:19:00Z2012-11-29T14:19:00Z<p>Ok I've figured out what my campaign would be. It would be something along the lines of 50 years after the orcs, ogres, goblinoids, and trolls are eliminated, a tyrant by the name of Vormars tries to "cleanse the world of the filth of life" by performing a mass genocide on several of the original races (dwarves, elves, gnomes, etc) and by using forbidden Titan weapons to "kill" several Gods that were worshiped by these races.</p>
<p>The Wyrmorogs (my Dragon-Based humanoid wildcard) are one of the races that were discovered during the Genocide Era; they are a small, almost dinosaurian-like race (they resemble humanoid T-Rexes with relatively long arms) that are as tall as halflings. They are related to the now extinct kobolds, but unlike their relatives, who loathe those who are stronger, Wyrmorogs actually praise anyone who bests them in combat like a war-hero. They were almost eradicated because Vormars claimed them to be dragon worshipers (which they don't; they praise dragons for their strength).</p>
<p>That's as far as I've gotten.</p>Ok I've figured out what my campaign would be. It would be something along the lines of 50 years after the orcs, ogres, goblinoids, and trolls are eliminated, a tyrant by the name of Vormars tries to "cleanse the world of the filth of life" by performing a mass genocide on several of the original races (dwarves, elves, gnomes, etc) and by using forbidden Titan weapons to "kill" several Gods that were worshiped by these races.
The Wyrmorogs (my Dragon-Based humanoid wildcard) are one of the...Yukom2012-11-29T14:19:00ZRe: Forums: Homebrew and House Rules: Worldbuilding Exercise - Get 5 Random Races, Build a SettingYukomhttps://paizo.com/threads/rzs2ng5v&page=3?Worldbuilding-Exercise-Get-5-Random-Races#1262012-11-28T18:48:28Z2012-11-28T18:48:28Z<p>Here's what I got:</p>
<p>34-Kitsune</p>
<p>93-Dragon-based humanoid</p>
<p>35-Nagaji</p>
<p>99-Mul (Half human/half dwarf hybrid)</p>
<p>52 Harpy</p>
<p>Wow. I need a moment to make my campaign. Be right back...</p>Here's what I got:
34-Kitsune
93-Dragon-based humanoid
35-Nagaji
99-Mul (Half human/half dwarf hybrid)
52 Harpy
Wow. I need a moment to make my campaign. Be right back...Yukom2012-11-28T18:48:28ZRe: Forums: Homebrew and House Rules: An Idea of My Campaign- "Nature's Knights"Yukomhttps://paizo.com/threads/rzs2p6jh?An-Idea-of-My-Campaign-Natures-Knights#42012-11-21T19:58:57Z2012-11-21T19:58:57Z<p>Mortuum: Well, I couldn't think of a better named than the Oppressors, but I'll change it. Also, thanks for the tips.</p>
<p>Harrison: I think so.</p>Mortuum: Well, I couldn't think of a better named than the Oppressors, but I'll change it. Also, thanks for the tips.
Harrison: I think so.Yukom2012-11-21T19:58:57ZRe: Forums: Advice: Help Making My Campaign/Making it PopularYukomhttps://paizo.com/threads/rzs2p6j6?Help-Making-My-CampaignMaking-it-Popular#112012-11-21T16:07:34Z2012-11-21T16:07:34Z<div class="messageboard-quotee">Luna_Silvertear wrote:</div><blockquote> Wow...you've just come to the forum for EVERYTHING, haven't you? Not that that is a bad thing, but we of the forums can't do all the work for you. You should draw ideas from games you like. That's a great place to start as far as settings go. </blockquote><p>Sorry if it seems like I don't know what I'm doing...I mean, I know certain things about the game, but-yeah, sorry if it seems like I came to the forum for everything about the game.Luna_Silvertear wrote:Wow...you've just come to the forum for EVERYTHING, haven't you? Not that that is a bad thing, but we of the forums can't do all the work for you. You should draw ideas from games you like. That's a great place to start as far as settings go.
Sorry if it seems like I don't know what I'm doing...I mean, I know certain things about the game, but-yeah, sorry if it seems like I came to the forum for everything about the game.Yukom2012-11-21T16:07:34ZForums: Homebrew and House Rules: An Idea of My Campaign- "Nature's Knights"Yukomhttps://paizo.com/threads/rzs2p6jh?An-Idea-of-My-Campaign-Natures-Knights#12012-11-21T15:55:25Z2012-11-21T15:55:25Z<p>Here's an idea for a campaign that I call "Nature's Knights" (I can change it to something else if you guys find a name that's better). This is basically what the campaign is:</p>
<p>In an alternate world, a human cult called "the Oppressors" have done one of the most savage things possible-they have slain the Nature God Erastil in the name of their "natural goal" to conquer the world and all that live in it. Now several races who are not only enraged by the death of their God, but also see the consequences of destroying nature, have left the shadows of isolation and now join those who disagree with the Oppressors.</p>
<p>RACES: Humans, Elves, Gnomes, Gripplis, Armaka (armadillo-folk), Dromaeon (velociratpor-folk), Momahk (tapir-folk), and Florisa (dryad-like people)</p>
<p>This is all I have down. It may not be enough, but remember, I'm still working on it.</p>Here's an idea for a campaign that I call "Nature's Knights" (I can change it to something else if you guys find a name that's better). This is basically what the campaign is:
In an alternate world, a human cult called "the Oppressors" have done one of the most savage things possible-they have slain the Nature God Erastil in the name of their "natural goal" to conquer the world and all that live in it. Now several races who are not only enraged by the death of their God, but also see the...Yukom2012-11-21T15:55:25ZRe: Forums: Advice: Help Making My Campaign/Making it PopularYukomhttps://paizo.com/threads/rzs2p6j6?Help-Making-My-CampaignMaking-it-Popular#32012-11-21T14:18:56Z2012-11-21T14:18:56Z<p>hmm....well, my best bet would be the "death of a God" thing. I'll think about it.</p>
<p>Now, where would one on this site post their campaign to show the players?</p>hmm....well, my best bet would be the "death of a God" thing. I'll think about it.
Now, where would one on this site post their campaign to show the players?Yukom2012-11-21T14:18:56ZForums: Advice: Help Making My Campaign/Making it PopularYukomhttps://paizo.com/threads/rzs2p6j6?Help-Making-My-CampaignMaking-it-Popular#12012-11-21T14:11:36Z2012-11-21T14:11:36Z<p>Basically, I need help making my own campaign. I already have ideas for the races, but I need some help creating the world that the races live in. Any ideas?</p>Basically, I need help making my own campaign. I already have ideas for the races, but I need some help creating the world that the races live in. Any ideas?Yukom2012-11-21T14:11:36ZRe: Forums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#142012-11-20T17:20:10Z2012-11-20T17:20:10Z<p>Okay then here is the tapir folk:</p>
<p>Name: Momahk (Combination of Chinese word for tapir [mo] and Korean word for tapir [mahk])</p>
<p>This tapir-like race are known to see the "magic" that lurks inside all creatures of the forest, and can sense people's goals and fears through their dreams.</p>
<p>RACIAL SCORE MODIFIERS: +2 Constitution, +2 Wisdom, -2 Charisma: Momahk are stiff and have great senses, yet are shy.</p>
<p>LANGUAGES: ( [Standard: Common and Momahk] Draconic, Elven, Gnoll, Gnome, Halfling, Sylvan, and Terran</p>
<p>RACIAL TRAITS:
<br />
Type: Humanoid (momahk)
<br />
Size: Medium
<br />
Speed: Normal (30 ft)
<br />
Darkvision 60 ft
<br />
Mountain-Born (+2 on Acrobatics checks made to cross narrow ledges and on saving throws against altitude fatigue and sickness)
<br />
Camouflage (+4 bonus on Stealth checks while in Forest terrain)
<br />
Dreamspeaker (+1 on saving throws of schools of the divination school and spells that produce sleep effects. Can also use DREAM once per day as a spell-like ability if Charisma score is 15 or higher)
<br />
Swim (10 ft)
<br />
Bite (1d3)
<br />
Scent (Gain the SCENT ability)</p>Okay then here is the tapir folk:
Name: Momahk (Combination of Chinese word for tapir [mo] and Korean word for tapir [mahk])
This tapir-like race are known to see the "magic" that lurks inside all creatures of the forest, and can sense people's goals and fears through their dreams.
RACIAL SCORE MODIFIERS: +2 Constitution, +2 Wisdom, -2 Charisma: Momahk are stiff and have great senses, yet are shy.
LANGUAGES: ( [Standard: Common and Momahk] Draconic, Elven, Gnoll, Gnome, Halfling, Sylvan,...Yukom2012-11-20T17:20:10ZRe: Forums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#122012-11-20T14:36:13Z2012-11-20T14:36:13Z<div class="messageboard-quotee">Maulium wrote:</div><blockquote></p>
<p>Tapir folk sounds awesome =D</p>
<p>If you're not convinced bout mole folk I will eventually do them myself. I mean, think about it, improved claw attack, improved burrow, blind fight, and the lore of the people of the underground, eating gargantuan worms and insects as much as cultivating carrots an potatoes with which they make the best cidre of the land bellow. They may also be slow at movement, but not vulnerable to bright sunlight (moles have skin over there tiny eyes, they literally don't need em).</p>
<p>I'm eventually doing that, and bug folk. Four armed fighter? Yes please =D </blockquote><p>Ok then, I'll start working on the tapir folk. And as for the mole folk it's your choice if you want to do them or if I should (heck you're the one that suggested them).
<p>As for bug people-I've seen a couple of people already make some races based off of a humanoid mantis, so how about a beetle folk?</p>Maulium wrote:Tapir folk sounds awesome =D
If you're not convinced bout mole folk I will eventually do them myself. I mean, think about it, improved claw attack, improved burrow, blind fight, and the lore of the people of the underground, eating gargantuan worms and insects as much as cultivating carrots an potatoes with which they make the best cidre of the land bellow. They may also be slow at movement, but not vulnerable to bright sunlight (moles have skin over there tiny eyes, they...Yukom2012-11-20T14:36:13ZRe: Forums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#102012-11-20T13:02:22Z2012-11-20T13:02:22Z<p>mole-folk huh? sure I'll do that.</p>
<p>Also, how about a tapir-folk? I know it sounds a little weird, but still, what do you think?</p>mole-folk huh? sure I'll do that.
Also, how about a tapir-folk? I know it sounds a little weird, but still, what do you think?Yukom2012-11-20T13:02:22ZRe: Forums: Homebrew and House Rules: Playing as dragons! :)Yukomhttps://paizo.com/threads/rzs2p6ah?Playing-as-dragons#22012-11-19T19:12:30Z2012-11-19T19:12:30Z<div class="messageboard-quotee">Maulium wrote:</div><blockquote><p> I think the title is pretty self explicatory, but just to clarify; I mean to do a campaing where the PCs are dragons. From little whyrmlings to great wyrms and maybe beyond. The monster manual presents many statistics that allready help with this motive, but there is a problem. The CR rating between different dragons varies widely (for example, the red dragon is 3 CR above the black dragon). Needless to say, this presents a problem. I've been trying to solve this via hit die fixes and abillity nerfs, but the balnce is so delicate.</p>
<p>I would really love some light on this matter. Thanx on advance =D </blockquote><p>Well, I have a playable dragon race on the Pathfinder Database-go to the site and look up "Lungatama". That should give you a basis on how to create your own dragon.
<p>Also, be creative, and good luck!</p>Maulium wrote:I think the title is pretty self explicatory, but just to clarify; I mean to do a campaing where the PCs are dragons. From little whyrmlings to great wyrms and maybe beyond. The monster manual presents many statistics that allready help with this motive, but there is a problem. The CR rating between different dragons varies widely (for example, the red dragon is 3 CR above the black dragon). Needless to say, this presents a problem. I've been trying to solve this via hit die...Yukom2012-11-19T19:12:30ZRe: Forums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#72012-11-19T18:58:55Z2012-11-19T18:58:55Z<div class="messageboard-quotee">Maulium wrote:</div><blockquote> I might use both races on my prehistoric campaign =D full credits to you my friend! </blockquote><p>You like them both that much? Awesome! Is there anything you like about them? Also, do you need me to send you the full info on these races?Maulium wrote:I might use both races on my prehistoric campaign =D full credits to you my friend!
You like them both that much? Awesome! Is there anything you like about them? Also, do you need me to send you the full info on these races?Yukom2012-11-19T18:58:55ZForums: Homebrew and House Rules: Ideas for Other Human/Race HybridsYukomhttps://paizo.com/threads/rzs2p6a1?Ideas-for-Other-HumanRace-Hybrids#12012-11-19T14:36:17Z2012-11-19T14:36:17Z<p>Here's some ideas for hybrid races. </p>
<p>Human+Merfolk</p>
<p>Human+Catfolk</p>
<p>Human+Dwarf</p>
<p>Dwarf+Elf</p>
<p>Gnome+Halfling</p>
<p>How do you guys think they will work?</p>Here's some ideas for hybrid races.
Human+Merfolk
Human+Catfolk
Human+Dwarf
Dwarf+Elf
Gnome+Halfling
How do you guys think they will work?Yukom2012-11-19T14:36:17ZRe: Forums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#52012-11-19T03:44:55Z2012-11-19T03:44:55Z<div class="messageboard-quotee">clff rice wrote:</div><blockquote> Oh o mess-read it >.> armadillo makes sense. </blockquote><p>That's alright. But which one do you think is better-raptor folk or armadillo folk?clff rice wrote:Oh o mess-read it >.> armadillo makes sense.
That's alright. But which one do you think is better-raptor folk or armadillo folk?Yukom2012-11-19T03:44:55ZRe: Forums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#32012-11-19T03:31:33Z2012-11-19T03:31:33Z<div class="messageboard-quotee">clff rice wrote:</div><blockquote> I don't know the fluff behind the ankilosaurus folks but why the stonecunning? Just curious it does make the mind wander. </blockquote><p>Ankylosaurus? You mean the Armaka? That's an armadillo folk, not an ankylosaurus folk. I figured that they needed stone cunning because, well, they're adapted to sensing things underground.clff rice wrote:I don't know the fluff behind the ankilosaurus folks but why the stonecunning? Just curious it does make the mind wander.
Ankylosaurus? You mean the Armaka? That's an armadillo folk, not an ankylosaurus folk. I figured that they needed stone cunning because, well, they're adapted to sensing things underground.Yukom2012-11-19T03:31:33ZForums: Local Play: PFS in Coralville/Iowa City/Ceder Rapids area?Yukomhttps://paizo.com/threads/rzs2p67b?PFS-in-CoralvilleIowa-CityCeder-Rapids-area#12012-11-19T01:00:00Z2012-11-18T20:39:06Z<p>The name speaks for itself-I'm trying to find anyone who plays Pathfinder in this area.</p>The name speaks for itself-I'm trying to find anyone who plays Pathfinder in this area.Yukom2012-11-18T20:39:06ZForums: Homebrew and House Rules: List of Custom-Made Races for my Pathfinder AdventureYukomhttps://paizo.com/threads/rzs2p66r?List-of-CustomMade-Races-for-my-Pathfinder#12012-11-18T18:16:05Z2012-11-18T18:16:05Z<p>Dromaeon (the raptor dinosaur people)-a race of cunning and swiftness, the Dromaeon hunt the plains of Savetharah (the continent), using their speed, numbers, and knowledge to take down even formidable prey.</p>
<p>RACIAL SCORE MODIFIERS: +2 Dexterity, +2 Intelligence, -2 Wisdom: Dromaeon are agile and crafty, yet are not spiritual.</p>
<p>LANGUAGES: ( [Standard: Common and Draconic] Aquan, Dwarven, Elven, Gnoll, Gnome, and Goblin]</p>
<p>RACIAL TRAITS</p>
<p>Type: Humanoid (reptilian)
<br />
Size: Medium
<br />
Normal Speed (30 ft)
<br />
Low-Light Vision
<br />
Fearless (+2 on saving throws against fear effects)
<br />
Sneaky (+4 on Stealth checks)
<br />
Fast (+10 to Base Speed)
<br />
Weapon Familiarity (Longspear, Short Swords, and Bolas)
<br />
—-
<br />
Armaka (armadillo folk)-this shamanistic race views the world through the eyes of the plants and rocks, as they believe that all of the planet's objects hold spirits.</p>
<p>RACIAL SCORE MODIFIERS: +2 Constitution, +2 Charisma, -2 Dexterity: Armaka are sturdy and open to allies, yet are slow in body and mind.</p>
<p>LANGUAGES: ( [Standard: Common and Armaka) Draconic, Dwarven, Elven, Giant, Gnome, and Terran]</p>
<p>RACIAL TRAITS</p>
<p>Type: Humanoid (armaka)
<br />
Size: Medium
<br />
Slow Speed (20 ft)
<br />
Darkvision 60 ft
<br />
Hardy (+2 on saving throws against Poison, Spells, and Spell-Like Abilities)
<br />
Stonecunning (+2 on Perception checks to notice unusual stonework, like traps and hidden doors. Also receives a check to notice those features when they are 10 ft of the stonework)
<br />
Spell-Like Ability (Antiplant Shield)
<br />
Claws (1d4 points of damage)</p>
<p>NOTE: These may not seem perfect, so please be gentle if you are giving reviews.</p>Dromaeon (the raptor dinosaur people)-a race of cunning and swiftness, the Dromaeon hunt the plains of Savetharah (the continent), using their speed, numbers, and knowledge to take down even formidable prey.
RACIAL SCORE MODIFIERS: +2 Dexterity, +2 Intelligence, -2 Wisdom: Dromaeon are agile and crafty, yet are not spiritual.
LANGUAGES: ( [Standard: Common and Draconic] Aquan, Dwarven, Elven, Gnoll, Gnome, and Goblin]
RACIAL TRAITS
Type: Humanoid (reptilian)
Size: Medium
Normal Speed (30...Yukom2012-11-18T18:16:05ZRe: Forums: Homebrew and House Rules: A Question on Making your Own RacesYukomhttps://paizo.com/threads/rzs2p5sh?A-Question-on-Making-your-Own-Races#212012-11-18T17:00:03Z2012-11-18T17:00:03Z<div class="messageboard-quotee">Bwang wrote:</div><blockquote><p> Nice bunny folk! Mine are much the same (well kinda: -2 Str rather than Con, no weapons, Xenophobic language, and I totally missed 'Quick Reactions', DOH!), but I made them Small (hence the -2 Str). Okay, a superficial resemblance at best: they both have ears! </p>
<p>What is your Fluff? Mine is still under repair, but they are a 'stone age' race of Fey touched hares, craven cowards and terrified of outsiders. They are a young race, few and small in a dangerous world.
<br />
</blockquote><p>Well, if you're talking to me, then the Rabbitfolk are a race that are either cautious or bold. Either way, they always see tricks and jinks as the best "tools" for escape. They would rather flee than fight if the enemy is too powerful, but some Rabbitfolk groups are trained to fight to the death.
<p>Also, I was thinking on other animals that can be the basis for other custom-made races that I want to do. Here's the ideas:</p>
<p>A dromaeosaur (raptor dinosaur) people
<br />
A boar people (not like wereboars)
<br />
A weasel/otter people</p>Bwang wrote:Nice bunny folk! Mine are much the same (well kinda: -2 Str rather than Con, no weapons, Xenophobic language, and I totally missed 'Quick Reactions', DOH!), but I made them Small (hence the -2 Str). Okay, a superficial resemblance at best: they both have ears!
What is your Fluff? Mine is still under repair, but they are a 'stone age' race of Fey touched hares, craven cowards and terrified of outsiders. They are a young race, few and small in a dangerous world.
Well, if you're...Yukom2012-11-18T17:00:03ZRe: Forums: Homebrew and House Rules: Rabbitfolk/Lepori & Turtlefolk/Archelor-New RaceYukomhttps://paizo.com/threads/rzs2p62u?RabbitfolkLepori-TurtlefolkArchelorNew-Race#82012-11-18T04:25:42Z2012-11-18T04:25:42Z<div class="messageboard-quotee">Indagare wrote:</div><blockquote> <div class="messageboard-quotee">Dank Grimwolf wrote:</div><blockquote> And ze turtle people? </blockquote>Likely they're all teenage mutant ninjas. Or aliens. </blockquote><p>They're more like Master Oogway from Kung-Fu Panda...only more turtle-like and less tortoise-like.Indagare wrote:Dank Grimwolf wrote: And ze turtle people?
Likely they're all teenage mutant ninjas. Or aliens. They're more like Master Oogway from Kung-Fu Panda...only more turtle-like and less tortoise-like.Yukom2012-11-18T04:25:42ZRe: Forums: Homebrew and House Rules: Rabbitfolk/Lepori & Turtlefolk/Archelor-New RaceYukomhttps://paizo.com/threads/rzs2p62u?RabbitfolkLepori-TurtlefolkArchelorNew-Race#42012-11-17T20:23:52Z2012-11-17T20:23:52Z<div class="messageboard-quotee">Luna_Silvertear wrote:</div><blockquote><p> Also, the race isn't based on a suggestion, Yukom. <b>I</b> gave you that race, stats and all. Please give credit where it is due. I don't mind sharing any of my ideas, but the wording makes it sound like it was entirely your creation. </p>
<p><a href="http://paizo.com/threads/rzs2p5sh?A-Question-on-Making-your-Own-Races" target="_blank" rel="nofollow"> Link to thread where race was originally posted.</a> </blockquote><p>Sorry, Luna...I ment to say that it was your idea, but like you said, I worded it wrong. I'll change it.Luna_Silvertear wrote:Also, the race isn't based on a suggestion, Yukom. I gave you that race, stats and all. Please give credit where it is due. I don't mind sharing any of my ideas, but the wording makes it sound like it was entirely your creation.
Link to thread where race was originally posted.
Sorry, Luna...I ment to say that it was your idea, but like you said, I worded it wrong. I'll change it.Yukom2012-11-17T20:23:52ZForums: Homebrew and House Rules: Rabbitfolk/Lepori & Turtlefolk/Archelor-New RaceYukomhttps://paizo.com/threads/rzs2p62u?RabbitfolkLepori-TurtlefolkArchelorNew-Race#12012-11-17T14:13:38Z2012-11-17T14:13:38Z<p>Here are two races that I'm creating for my GM Training.</p>
<p>Name: Rabbitfolk (Lepori in their native tongue)</p>
<p>Description: Like humanoid hares, with tall ears that make up for half of their height (which is a total of 4-5 feet). Their skin color ranges from deep red to golden brown.</p>
<p>RACIAL SCORE MODIFIER: +2 Dexterity, +2 Wisdom, -2 Constitution: Rabbitfolk are agile and clever, but are fragile.</p>
<p>SIZE: Medium</p>
<p>LANGUAGES: [ (Standard-Common and Lepori) Aklo, Dwarven, Elven, Gnome, Goblin, Orc, &
<br />
Sylvan</p>
<p>SPEED: 30 ft</p>
<p>TYPE: Humanoid (Lepori)</p>
<p>RACIAL TRAITS</p>
<p>-Skilled (+2 Perception, +2 Acrobatics)
<br />
-Quick Reactions (Improve Initiative as Bonus Feat)
<br />
-Fast (+10 to Speed)
<br />
-Jumper (Always considered to have a running start when making Acrobatic checks to jump)
<br />
-Weapon Familiarity (Bows, Rapier, Scimitar, and Longsword)
<br />
-Low-Light Vision</p>
<p>NOTE: Based on the suggestion by Luna Silvertear.
<br />
——-
<br />
Name: Turtlefolk (Archelor in their native tongue)</p>
<p>Description: Like humanoid turtles/tortoises, with long tails, snapping turtle-like heads, and tortoise-like shells.</p>
<p>RACIAL SCORE MODIFIER: +2 Constitution, +2 Charisma, -2 Dexterity: Turtlefolk are thick and friendly, but are slow in speed and mind.</p>
<p>SIZE: Medium</p>
<p>LANGUAGES: [ (Standard-Common and Draconic) Aquan, Dwarven, Elven, Giant, Gnome, Halfling, and Lepori</p>
<p>SPEED: 20 feet</p>
<p>TYPE: Humanoid (reptilian)</p>
<p>RACIAL ABILITIES:</p>
<p>-Natural Armor
<br />
-Darkvision 60 ft
<br />
-Swim (30 ft)
<br />
-Dreamspeaker
<br />
-Amphibious
<br />
-Slapping Tail</p>
<p>——</p>
<p>So...what do you guys think?</p>Here are two races that I'm creating for my GM Training.
Name: Rabbitfolk (Lepori in their native tongue)
Description: Like humanoid hares, with tall ears that make up for half of their height (which is a total of 4-5 feet). Their skin color ranges from deep red to golden brown.
RACIAL SCORE MODIFIER: +2 Dexterity, +2 Wisdom, -2 Constitution: Rabbitfolk are agile and clever, but are fragile.
SIZE: Medium
LANGUAGES: [ (Standard-Common and Lepori) Aklo, Dwarven, Elven, Gnome, Goblin, Orc,...Yukom2012-11-17T14:13:38ZRe: Forums: Homebrew and House Rules: A Question on Making your Own RacesYukomhttps://paizo.com/threads/rzs2p5sh?A-Question-on-Making-your-Own-Races#62012-11-15T19:11:50Z2012-11-15T19:11:50Z<div class="messageboard-quotee">Luna_Silvertear wrote:</div><blockquote><p>I've got a race you can use. I created it using the race generator. It's based on the Viera, a race from Final Fantasy Tactics Advance. You can just call them rabbitfolk.</p>
<p>Viera</p>
<p>RACIAL QUALITIES</p>
<p>Type Humanoid [Subtype: Viera] (0 rp)</p>
<p>Size Medium (0 rp)</p>
<p>Speed Normal Speed [30ft] (0 rp) {+ 10ft Fast trait = 40 ft}</p>
<p>Ability Score Modifier [Standard - +2 DEX +2 WIS -2 CON] (0 rp)</p>
<p>Language [Standard - {Common, Viera} Sylvan, Elven, Aklo, Gnome, Goblin, Orc, Dwarven] (0 rp)</p>
<p>RACIAL TRAITS</p>
<p>Feat and Skill Racial Traits</p>
<p>Skill Bonus [ +2 Perception +2 Acrobatics] (4 rp)</p>
<p>Quick Reactions [ Improve Inititive as a Bonus Feat] (2 rp)</p>
<p>Movement Racial Traits</p>
<p>Fast [+10ft to Base Speed] (1 rp)</p>
<p>Jumper [Always considered to have a running start when making Acrobatic checks to jump] (2 rp)</p>
<p>Offense Racial Traits</p>
<p>Weapon Familiarity [Bows, Rapier, Scimitar, Longsword] (2 rp)</p>
<p>Senses Racial Traits</p>
<p>Low-light Vision (1 rp)</p>
<p>RP Total: 12 RP</p>
<p>I tried to get them as close to their video game counterparts as possible. If anyone wanted to play a male, the roll d% 1-10 since males are hardly ever seen. </blockquote><p>A rabbitfolk, huh? Interesting, I'll think about it.Luna_Silvertear wrote:I've got a race you can use. I created it using the race generator. It's based on the Viera, a race from Final Fantasy Tactics Advance. You can just call them rabbitfolk.
Viera
RACIAL QUALITIES
Type Humanoid [Subtype: Viera] (0 rp)
Size Medium (0 rp)
Speed Normal Speed [30ft] (0 rp) {+ 10ft Fast trait = 40 ft}
Ability Score Modifier [Standard - +2 DEX +2 WIS -2 CON] (0 rp)
Language [Standard - {Common, Viera} Sylvan, Elven, Aklo, Gnome, Goblin, Orc, Dwarven] (0
...Yukom2012-11-15T19:11:50ZRe: Forums: Advice: Wanting to Become a New GMYukomhttps://paizo.com/threads/rzs2p5qa?Wanting-to-Become-a-New-GM#282012-11-15T18:59:12Z2012-11-15T18:59:12Z<p>Evil Lincoln...WOW! That's some pretty awesome advice (My favorite's the one that says, "Act like you're angry at them for winning, but allow them to do so")! I will take your advice (along with the advice of everyone else) to the fullest.</p>
<p>But...</p>
<p>I have been looking up if there are any playing groups in the area that I live in, but I have yet to find one...any suggestions?
<br />
(I know that question was a little off-topic, but I just wanted to ask, since, well, without players, I can't be a GM)</p>Evil Lincoln...WOW! That's some pretty awesome advice (My favorite's the one that says, "Act like you're angry at them for winning, but allow them to do so")! I will take your advice (along with the advice of everyone else) to the fullest.
But...
I have been looking up if there are any playing groups in the area that I live in, but I have yet to find one...any suggestions?
(I know that question was a little off-topic, but I just wanted to ask, since, well, without players, I can't be a GM)Yukom2012-11-15T18:59:12ZForums: Homebrew and House Rules: A Question on Making your Own RacesYukomhttps://paizo.com/threads/rzs2p5sh?A-Question-on-Making-your-Own-Races#12012-11-15T15:36:44Z2012-11-15T15:36:44Z<p>Following my post about being a GM, I want to create playable races that do not exist in the Race Creator nor in the Bestiaries (for example, I'm having Catfolk and Tengus as playable races, with my permission, but I want another race or two based on other animals). Any ideas or tips?</p>Following my post about being a GM, I want to create playable races that do not exist in the Race Creator nor in the Bestiaries (for example, I'm having Catfolk and Tengus as playable races, with my permission, but I want another race or two based on other animals). Any ideas or tips?Yukom2012-11-15T15:36:44ZRe: Forums: Advice: Wanting to Become a New GMYukomhttps://paizo.com/threads/rzs2p5qa?Wanting-to-Become-a-New-GM#182012-11-15T14:16:03Z2012-11-15T14:16:03Z<p>Wow! Lots of advice! Thanks so much, guys!
<br />
I have some kind of idea for a plot...it's kinda basic (characters against an army of orcs and goblinoids with their tamed monsters) with some sort of twist. What the twist is, I have yet to find out.</p>Wow! Lots of advice! Thanks so much, guys!
I have some kind of idea for a plot...it's kinda basic (characters against an army of orcs and goblinoids with their tamed monsters) with some sort of twist. What the twist is, I have yet to find out.Yukom2012-11-15T14:16:03ZForums: Advice: Wanting to Become a New GMYukomhttps://paizo.com/threads/rzs2p5qa?Wanting-to-Become-a-New-GM#12012-11-15T02:35:56Z2012-11-15T02:35:56Z<p>The title basically asks the question: how do I become a good (at least decent) GM?</p>The title basically asks the question: how do I become a good (at least decent) GM?Yukom2012-11-15T02:35:56ZForums: Advice: Best Website to Create a CharacterYukomhttps://paizo.com/threads/rzs2p5gz?Best-Website-to-Create-a-Character#12012-11-13T16:58:45Z2012-11-13T16:58:45Z<p>I have visited a website called "pathguy" that is easy to follow in creating my character...but is there an even better site that I can go to to learn how to create my character(s)?</p>I have visited a website called "pathguy" that is easy to follow in creating my character...but is there an even better site that I can go to to learn how to create my character(s)?Yukom2012-11-13T16:58:45ZForums: Beginner Box: Complete new player needing helpYukomhttps://paizo.com/threads/rzs2p4o8?Complete-new-player-needing-help#12012-11-06T19:10:50Z2012-11-06T19:10:50Z<p>Hello there. I've been reading about Pathfinder for about 4 months, and I still do not fully understand the game. I know how to create a character (I have already done this), but I don't know how to play the game.</p>
<p>Can someone help me?</p>Hello there. I've been reading about Pathfinder for about 4 months, and I still do not fully understand the game. I know how to create a character (I have already done this), but I don't know how to play the game.
Can someone help me?Yukom2012-11-06T19:10:50Z