Marnay Zyrvana

Yabatha Grimna's page

250 posts. Organized Play character for Tealk.


Full Name

Yabatha Grimna

Race

F Gnome 7

Classes/Levels

Mystic Theurge

Tag:
HP: 57/57 | AC 19; TC 12; FF 18 | CMB +1; CMD 12 | Fort +8; Ref +6; Will +14 | Init +7 |Perc: +6, SM: +10 | Speed 20ft

Gender

* * Pathfinder Core! * *

About Yabatha Grimna

Yabatha Grimna - The Forbidden
F Gnome 7 – Mystic Theurge 1; Core Cleric 3; Core Wizard 3
N Medium Humanoid
Init +7; Senses Lowlight Vision, Perception +6* (+3)
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Defence
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AC 19*, Touch 12, Flat-footed 18* (+7 armor, +1 dex, +1 size)
HP 57 (7HD; 3d8+4d6+23)
Fort +8 Ref +6 Will +14* (+2 vs illusions)
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Offence
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Speed 20 ft.
Melee
Quaterstaff +2 (1d8-1; x2 critical, B)
Ranged
-
Cleric Spells
Cleric Spells Known (CL 4th; Concentration +7)
..2st (3+1/day) [DC15] Silence, Lesser Restoration, Spiritual Weapon + Magic Mouth
..1st (4+1/day) [DC14] Bless, Protection from Evil, (2) Shield of Faith + Identify
..0th (-/day) [DC13] Stabilise, Mending, Light, Detect Magic, Guidance
Wizard Spells
Wizard Spells Known (CL 4th; Concentration +9) - 5% Arcane Spell Failure
..2st (3/day) [DC17] (1) Minor Image, (1) Glitterdust, (1) Flaming Sphere, Web
..1st (5/day) [DC16] (1) Silent Image, Disguise Self, (1) Enlarge Person, Featherfall, Comprehend Languages, Shield, Alarm, (3) Magic Missile
..0th (-/day) [DC15] Message, Open/Close, Read Magic, Prestigitation
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Statistics
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STR 7+1, DEX 12, CON 14, INT 20, WIS 17, CHA 14
Base Atk +3 CMB +1 CMD 12
Feats Spell Focus (Ilusion), Greater Spell Focus (Ilusion), Improved Initiative, Selective Channeling, Toughness, Arcane Armor Training
Traits Reactionary, Indomitable Faith
Skills Acrobatics +0, Apraise +13, Bluff +6, Climb -1, Diplomacy +14, Disguise +3, Escape Artist +0, Fly +0, Heal +1, Intimidate +1, Knowledge (Arcana) +17, Knowledge (Planes) +17, Knowledge (Religion) +12, Knowledge (Dungeoneering) +12, Knowledge (Nature) +12, Knowledge (Local) +14, Knowledge (History) +14, Knowledge (Geography) +12, Knowledge (Nobility) +12, Knowledge (Engeneering) +12, Linguistics +10, Profession Fortune Teller +12, Ride +0, Spellcraft +19, Stealth +4, Survival +1, Swim -1.
Languages Common, Gnome, Elf, Dragonic, Halfling
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Special
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Rune - 6/day; Blast Rune (Sp) - Any creature entering this square takes 1d6+2 points of elemental damage.
Domain Spells: 1st—Erase, 2nd—Eecret Page
Magic - 6/day; Hand of the Acolyte (Su) - Standard action to throw melee weapon with range at 1d20+WIS.
Domain Spells: 1st—Identify, 2nd—Magic Mouth
Channel Energy: 5/day - 2d6, Selecting up to 2 out!
Arcane School - Transmutation: Transmuters use magic to change the world around them.
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.
Telekinetic Fist (Sp): 8/day - As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Arcane Bold (Sp) - Familiar - Owl - Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness.
Combined Spells (Su) - A mystic theurge can prepare and cast spells from one of his spellcasting classes using the available slots from any of his other spellcasting classes.
Racial Traits (Gnome) -
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Items
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Headband of Intelligence (Spellcraft, Apraise) +4; Belt of Constitution +2; Cloak of Resistance +3, Mithral Breastplate +1
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Sessions:

XP: 19 / Fame: 24 / PP: 24 / Gold: ?