Isabella

Xiramona's page

140 posts. Alias of KariBoo.


Race

Human Female Adept 1 / Sorceror 1 | AC 11 | HP 7/7 | F+0, R+1, W+3 | Init +6 | Per +1

About Xiramona

Xiramona
Female human (Varisian) adept 1/sorcerer 1/gestalt 1
CG Medium humanoid (human)
Init +6; Senses Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 7 (1d6+1)
Fort +0, Ref +1, Will +3 (+1 vs. enchantment effects)
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Offense
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Speed 30 ft.
Melee quarterstaff +0 (1d6)
Ranged sling +1 (1d4)
Sorcerer Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—grease, mage armor
. . 0 (at will)—disrupt undead, message, prestidigitation, resistance
. . Bloodline Harrow
Adept Spells Prepared (CL 1st; concentration +2)
. . 1st—comprehend languages, cure light wounds
. . 0 (at will)—create water, detect magic, light
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Statistics
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Str 11, Dex 13, Con 10, Int 12, Wis 12, Cha 17
Base Atk +0; CMB +0; CMD 11
Feats Eschew Materials, Harrowed [ISWG], Improved Initiative, Spell Focus (divination), Varisian Tattoo [ISWG]
Traits - custom trait -, harrow born (varisian)
Skills Climb +1, Craft (calligraphy) +6, Craft (painting) +5, Heal +5, Knowledge (arcana) +5, Sleight of Hand +2, Spellcraft +5
Languages Common, Dwarven, Thassilonian, Varisian
SQ bloodline arcana (roll twice, keep best, and +5 to d% rolls of divination spells), twisted fortune
Other Gear Mwk quarterstaff, mwk dagger, mwk sling, sling bullets (10), mwk sharpstones (5), mwk softstones (5), reinforced leather helmet, leather gloves, signal whistle, backpack, healing kit (9 uses), antitoxin (1 vial), antiplague (1 vial), air crystals (1 dose), rations (1 pkg), miner's lantern, oil (2 flasks), waterskin, tindertwigs (2), rock hammer, chisel, rope, earplugs, whetstone, mapmaker's kit, harrow deck [UE], calligraphy tools, painting tools, roll of artist's tools, vellum book with metal cover (20 pgs), stone dice, Zenith's pedestal, Verrik's journal, 2 gp, 9 sp

Zenith - see full rules for Zenith in the weapons slides (1 lb)
+1 Influence for Crafter Clan: Untyped bonus to any Craft skill you are trained in, equal to half your level rounded down (min 1), plus a +2 untyped bonus to checks to understand, activate or disable any dwarven device (I.e, Disable Device, Kn Engineering, potentially Use Magic Device; other skills as applicable at GM discretion).

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Special Abilities
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Bloodline Arcana: Harrow Divination spells +5 to result of roll. Roll twice, keep best result. (Max Chance 100%)
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Harrowed +1 on saves vs. enchantment; can draw Harrow cards for bonuses.
Spell Focus (Divination) Spells from one school of magic have +1 to their save DC. (Granted by Zenith)
Twisted Fortune (6/day, DC 13) (Sp) As a standard action foe in 30 ft is confused 1 rd (Will neg).
Varisian Tattoo (Divination) Spells from chosen school gain +1 caster level. (Granted by Zenith)