Hmm... Personally, I find the druid frustrating because of that breadth of WS forms, each with their own specific bunch of stats you need to keep readily available during sessions and have a grasp of in order avoid completely halting the game each time you WS.
This is really not an issue with Wild Shape in PF, as it is now based purely on polymorph spells that, mechanically speaking, do nothing more than boost your physical stats based on size, grant you a natural attack or five and maybe even a special ability. A billions times simpler than 3.x.
The most optimal route to go with a halfling fighter would be either ranged or scimitar with Dervish Dance. You will want the Fleet of Foot alternate racial trait for a 30' base move. Cavalier is also not a bad choice, as being small with a medium mount makes mounted combat viable even on a dungeon crawl. Either way, as long as you can build a character that is even semi-optimal, and you are having fun because you are playing the concept you wanted, go for it.
I don't disagree at all, I was just trying to clarify Troubleshooter's point. It's a fun idea, but far from optimal.
Exactly, so each of these attacks are at your full attack bonus, as opposed to making a full attack action with your attack bonus dropping by 5 after every shot.
Gordon the Whale wrote:
I think it could be a blast under these circumstances. But from what you are describing. No, no and no.
We will be a 5 person party, sporting an Order of the God Claw Hellknight, an Inquisitor of Pharasma, with an archetype worked out with the DM that gives her channel energy as a cleric, and two sorcerers, I forget their bloodlines. Then there is my undecided self. I have a few ideas, including a half-elf rogue/fighter, a human Paladin of Sarenrae, an elven Cleric of Sarenrae, or a halfling archivist. I just can't decide which will fit best. I'm sure I could have equal fun playing any of them, but what will be the most important in this campaign with the aforementioned group? Thoughts? Ideas? Insane ramblings?
How about Combat Expertise so that you qualify for Improved Trip to begin with. If you have multiple melee characters in the party, Greater Trip is great, otherwise not so much. Also going for Greater Weapon Focus so that you will qualify for Greater Weapon Specialization, if you continue to advance in Fighter anyways.
Archivist Bard can deal with magical traps. You'll just need to grab a trait that gives you Disable Device as a class skill. That and a focus on knowledge will certainly come in handy at times.
Actually Karui Kage had it right. You have to consider his three racial hit dice as three levels of humanoid, and he has multi-classed into oracle.
Well, this AP does tend to lend itself more to a non-heroic/mercenary party than most do (not to say that a heroic party wouldn't do just fine). So if the players want to play that way and you as DM can handle it just fine, I see no problem. Sure getting the NPC's to be friendly or helpful can be a good thing, but is by no means necessary. I guess you won't have to worry about them running around with a scroll of raise dead already!
Also, if you're dipping more than one or two levels, you might consider half-elf. That way you aren't losing out too much on your favored class bonus. And you still get a bonus feat! Albeit a Skill Focus feat, but for monk that isn't a bad deal if you toss it into acrobatics, perception or stealth (and make sure you have max ranks at least through 10th level).
Thanks for the input. I'm thinking allowing Catch Off-Guard to count (at least as far as the the Focus/Specialization tree goes) as proficiency for improvised melee weapons and Throw Anything for improvised ranged weapons. It may be a little overpowered, but I like the flavor of it and it's not likes it's completely broken.
Davi The Eccentric wrote:
Sounds like fun!
Davi The Eccentric wrote:
Glad I could be of service. And yes, from what I can tell, there is a point to this thread. That being that there is no point, which in and of itself IS a point!! SO HA!
Hmmm. Not seeing the baboons listed there, and they are not in the Bestiary. Do I just add the Giant template to the monkey and go with Small baboons instead the Medium ones from the Monster Manual? This would make them the appropriate CR.
It could be that my math is horribly mangled, but with Dodge and Shield Focus that is a +40 to AC. Making for AC 50. So the tarrasque now needs to roll 13 or higher to hit our fighter friend. And Power Attack would take a nat 20 to hit. Of course you spent 79.5% of your gold on armor bonuses, which was part of the OP's point. Then again, for a fighter, that doesn't seem wholly unreasonable to me.
The fact that they are as statistically gimped as they are and still manage to pull off some of the things they do makes them all the more awesome in my opinion.
I've never had the opportunity to play one, but can definitely agree from a DM's point of view. As a player I've mostly played humans, though I have fallen in love with the PF half-elf.
The save is not based on the fire, but on the spell, so yes, the dwarf in this instance would get the +2 bonus. This applies to any spell, or spell-like ability that requires a saving throw, be it Fortitude, Reflex, or Will.
For a combat rogue, archery works well. And as far as following the assassin path, doesn't necessarily mean the Assassin PrC. I could mean the Shadowdancer PrC. You appear from the shadows as you let loose your arrow, only to fade back into the aforementioned shadows.
You could easily switch the 14 from Str to Cha. Or even split it between the two, one at 12, the other at 13. I went with Str because you can get a composite shortbow built for strength, and any extra damage is nice.
You will have to take at least 5 levels of rogue before going with Shadowdancer. You will have two rogue talents, one of which you will want to spend on Combat Trick to get Combat Reflexes, a requirement for Shadowdancer. For the other I would suggest Fast Stealth. You will need Dodge and Mobility for Shadowdancer as well. After that I would grab Point Blank Shot and Precise Shot ASAP, continuing largely on that feat tree. Whatever else you choose to do with your skills, you will want Stealth maxed out. Also you will need 2 ranks in Perform (dance) to qualify for Shadowdancer. But that should go well with your other Perform.
Of course, since I just came up with this build, I am probably missing something important.
I had a 3.0 wizard that rolled 13 18 18 18 16 14 using 4d6 drop. The roll was witnessed by several people, who for some strange reason began cursing me and throwing things at me. I had a great deal of fun with this character, which I played through 21st level. Since, I have come to be quite fond of point buy. I understand the the rolling can be fun, and that it's more traditional. However, point buy has several qualities that I prefer. First, it keeps the entire party on the same level. Also, if I have a character idea or outline, I don't have to worry about not rolling stats that fit the character.
Malachi Tarchannen wrote:
But you ALWAYS have the capacity to learn more languages. Hence the Linguistics skill.
Vult Wrathblades wrote:
1. You count your shield as your off-hand weapon, so yes, you gain additional bash attacks when you take Improved/Greater Two-Weapon Fighting.
2. With a heavy shield you would be at -4/-4, with a light shield you would be at -2/-2. And yes, when you take Shield Master you would only take a penalty with your primary attack.
As far as defensive minded feats with a shield go, see the 3.5 PHB2.