paizo.com Favorited Posts by XLordxErebusXpaizo.com Favorited Posts by XLordxErebusX2023-11-24T13:32:25Z2023-11-24T13:32:25ZRe: Forums: Playtest General Discussion: Paizo Blog: Starfinder Second Edition is Coming!Magnus the Armored Swordsman (alias of XLordxErebusX)https://paizo.com/community/blog/v5748dyo6sidk&page=9?Starfinder-Second-Edition-is-Coming#4032023-08-18T01:42:40Z2023-08-12T01:55:00Z<p>I hope we get a Pathfinder AP set in Numeria around the release date for Starfinder 2e or even a Lost Omens: Numeria. That way we can use some of that new science fantasy content as a treat as well.</p>I hope we get a Pathfinder AP set in Numeria around the release date for Starfinder 2e or even a Lost Omens: Numeria. That way we can use some of that new science fantasy content as a treat as well.Magnus the Armored Swordsman (alias of XLordxErebusX)2023-08-12T01:55:00ZForums/Pathfinder Adventure Path: General Discussion: Print runs for APsXLordxErebusXhttps://paizo.com/threads/rzs2v00x?Print-runs-for-APs#12018-03-23T10:38:13Z2018-03-22T03:32:39Z<p>I understand that Paizo is moving towards 2nd Edition and Starfinder, but can we get some Compiled Versions of APs or some reprints on APs for 1st edition? I worry that Paizo will basically forget about their APs and just do their soft cover version of core books.</p>
<p>Some of the AP books are going for hundreds of dollars for a single book online and I really dont want to spend 500-1000 dollars for a single AP. Sure, PDFs are a thing, but it makes it hard for me to run them, especially on my devices.</p>
<p>Just a loyal fan, hoping for paizo to hear my call for adventure. Surely I'm not the only one asking for this.</p>I understand that Paizo is moving towards 2nd Edition and Starfinder, but can we get some Compiled Versions of APs or some reprints on APs for 1st edition? I worry that Paizo will basically forget about their APs and just do their soft cover version of core books.
Some of the AP books are going for hundreds of dollars for a single book online and I really dont want to spend 500-1000 dollars for a single AP. Sure, PDFs are a thing, but it makes it hard for me to run them, especially on my...XLordxErebusX2018-03-22T03:32:39ZRe: Forums: Starfinder General Discussion: What the Heck is a Datapad?XLordxErebusXhttps://paizo.com/threads/rzs2umc3?What-the-Heck-is-a-Datapad#62017-09-22T00:06:47Z2017-09-21T05:58:31Z<p>Its like a tablet, but better (because Science).</p>Its like a tablet, but better (because Science).XLordxErebusX2017-09-21T05:58:31ZRe: Forums: Starfinder General Discussion: Are androids really androids?XLordxErebusXhttps://paizo.com/threads/rzs2ukrl?Are-androids-really-androids#272017-09-07T11:36:34Z2017-09-02T20:36:39Z<div class="messageboard-quotee">Ravingdork wrote:</div><blockquote> And people can make hammers. That doesn't mean our hammer making abilities alone qualify us as being alive (per the scientific definition). It takes more than that. </blockquote><p>If your hammer becomes self aware and goes on to make more self aware hammers? yes.Ravingdork wrote:And people can make hammers. That doesn't mean our hammer making abilities alone qualify us as being alive (per the scientific definition). It takes more than that.
If your hammer becomes self aware and goes on to make more self aware hammers? yes.XLordxErebusX2017-09-02T20:36:39ZRe: Forums: Product Discussion: Blog: Amazing Adventures Among the Stars!XLordxErebusXhttps://paizo.com/store/blog/v5748dyo5lk2u?Amazing-Adventures-Among-the-Stars#82017-08-27T02:09:42Z2017-08-26T17:36:28Z<p>This dieselpunk science-fantasy setting has it all. Imagine an entire solar system to explore... Fly your Aethership through the system, with each world tied to an elemental plane that gives it its own flavor, challenges, and rewards.</p>
<p>Journey to the desert world of Akasaat, homeworld to the humans, and explore their Arcologies. Perhaps you will work with their government known as the Hierarchy, or else seek out the Vox Riders that broadcast their pirate radio signals across the wastes?</p>
<p>Perhaps a visit to the lush Erahthi homeworld of Kir-Sharaat? Travel through the dense jungles of colossal trees, seeking relics of the hundred year war. Meet with some of the natives, learning about their culture and bio-engineering. Just remember to steer clear of the Darkwilds, for within dwell the dangerous and territorial Zahajin.</p>
<p>If you're not above working hard, you could mine the asteroids of the Amrita asteroid belt, selling your ore and minerals to one of the many traders or factions that operate out of Complex Four. Be wary of the gangs, for its easy to get wrapped up in their endless street wars. </p>
<p>Take a trip to see the gas giant Seraos?</p>
<p>Crash land on Orbis Aurea? Maybe meet some giants, all while running from the giant telepathic bugs and undead that wander this frozen planet? Try to strike it rich on the Aetherite deposits?</p>
<p>all in all, there is so much to do.</p>
<p>It includes:
<br />
<b>•</b>Four new races (Erahthi, Infused, Okanta, & Phalanx) to play alongside humans and a handful of other races.
<br />
<b>•</b>A whole new class (the cantor, which is sort of a divine bard tied to the setting's 'background music' called the Score).
<br />
<b>•</b>Tons of archetypes for everything from the core classes, all the way to the occult classes.
<br />
<b>•</b>New equipment, feats, aetherships, magic, and so much more.
<br />
<b>•</b>A decent sized bestiary with tons of new monsters to face off against.</p>
<p>In the end, the choice is up to you, but if I can sway you to pick up a copy, I promise you wont regret it. Even when its at its worst, its still a hell of a lot better than the majority of settings.</p>
<p>10/10, would crash on Orbis Aurea again. Now if you'd excuse me, i have something I have to do.
<br />
<i>Picks up blazing torch to fend off the approaching swarms of Azaka</i></p>This dieselpunk science-fantasy setting has it all. Imagine an entire solar system to explore... Fly your Aethership through the system, with each world tied to an elemental plane that gives it its own flavor, challenges, and rewards.
Journey to the desert world of Akasaat, homeworld to the humans, and explore their Arcologies. Perhaps you will work with their government known as the Hierarchy, or else seek out the Vox Riders that broadcast their pirate radio signals across the wastes?
...XLordxErebusX2017-08-26T17:36:28ZRe: Forums: Starfinder General Discussion: DC 70XLordxErebusXhttps://paizo.com/threads/rzs2uimo?DC-70#62017-08-13T20:25:32Z2017-08-13T11:05:02Z<div class="messageboard-quotee">Kiln Norn wrote:</div><blockquote><p> I'm a little concerned with the scaling of some of the starship DC's based off ship tier. Things like DC 10+3×tier seem fairly impossible once you hit a certain point. Early on, sure. DC 13,16, 19... meh. DC 70 though... for this like, "You, shoot him one more time."</p>
<p>That's not to count the DC 15+2×tier that is all over. Sure, 45 isn't terrible at cap but it's punishing you for upgrading your ship why? </p>
<p>Assume you have a stat mod of +6. Then class skill for another +3. Skill Focus is +3. 20 ranks because why not. If you have a racial bonus it's +2. Invest in skill versatility +2.</p>
<p>You get +32 as a base, putting you under a 50% success chance.
<br />
+34 worth racial, still under 50%.
<br />
+36 and just over 50% with versatility.</p>
<p>You can get computers that grant an additional +10 which helps (not sure you can apply that to captain checks). Nor does it allow you to make a DC 70 check. </p>
<p>Am I just missing something or is it bad to upgrade past a certain point? </blockquote><p>How many tiers are there?
<p>Considering double checking the math... DC 15+(2•Tier), it might not be that bad.</p>Kiln Norn wrote:I'm a little concerned with the scaling of some of the starship DC's based off ship tier. Things like DC 10+3×tier seem fairly impossible once you hit a certain point. Early on, sure. DC 13,16, 19... meh. DC 70 though... for this like, "You, shoot him one more time."
That's not to count the DC 15+2×tier that is all over. Sure, 45 isn't terrible at cap but it's punishing you for upgrading your ship why?
Assume you have a stat mod of +6. Then class skill for another +3. Skill...XLordxErebusX2017-08-13T11:05:02ZRe: Forums: Advice: Starting an ApocalypseXLordxErebusXhttps://paizo.com/threads/rzs2u9gn?Starting-an-Apocalypse#32017-04-03T01:05:49Z2017-04-01T00:29:09Z<div class="messageboard-quotee">Rylar wrote:</div><blockquote> Are they only going to progress in mythic levels? Or both levels and mythic? </blockquote><p>Both.
<div class="messageboard-quotee">Rylar wrote:</div><blockquote> The setting sounds like a lot of fun. Demons and Devils running amok. I would assume the artifacts will somehow close down the gates that are allowing these outsiders to come through and probably sucking some of the weaker ones back to where they came from. </blockquote><p>Not sure how yet, but yeah.
<div class="messageboard-quotee">Rylar wrote:</div><blockquote> I love the idea of champions from all across the land. It will need some coordination from the players. I'd probably use the gods instead of sages/seers. Get one champion from each of the chosen gods to go on this quest. </blockquote><p>This is a definite possibility.Rylar wrote:Are they only going to progress in mythic levels? Or both levels and mythic?
Both. Rylar wrote:The setting sounds like a lot of fun. Demons and Devils running amok. I would assume the artifacts will somehow close down the gates that are allowing these outsiders to come through and probably sucking some of the weaker ones back to where they came from.
Not sure how yet, but yeah. Rylar wrote:I love the idea of champions from all across the land. It will need some coordination from...XLordxErebusX2017-04-01T00:29:09ZForums: Advice: Starting an ApocalypseXLordxErebusXhttps://paizo.com/threads/rzs2u9gn?Starting-an-Apocalypse#12017-04-03T01:05:59Z2017-03-29T15:25:01Z<p>I've been wanting to run a mythic/Gestalt campaign set in Golarion for a while now. I want it to take place during the Apocalypse. </p>
<p>Basically, the end of the world starts happening and the wisest sages and seers discover a way to stop it from progressing any further. They gather some of the most powerful heroes from across Golarion and explain what must be done.</p>
<p>The heroes must go to Hell, Abaddon, and the Abyss; seeking several greater artifacts of great power. Once all three are obtained, they must seek out three places of power to charge these artifacts with energy. Then they must return to Golarion and use/destroy the artifacts in such a way as to stop the Apocalypse. </p>
<p>I dont have all the details worked out yet, but I wont be running it until December, so I have plenty of time to plan this out. Bestiary 6 and the Book of the Damned will be wonderful for planning, but they are not out just yet. </p>
<p>Anyways, I wanted to pick the Hivemind's brain and discuss how to do this the best way.</p>
<p>As far as characters go, I'm gonna let them roll up 10th level Gestalt characters, before slowly granting mythic ranks as they progress and overcome the horrors that await them.</p>I've been wanting to run a mythic/Gestalt campaign set in Golarion for a while now. I want it to take place during the Apocalypse.
Basically, the end of the world starts happening and the wisest sages and seers discover a way to stop it from progressing any further. They gather some of the most powerful heroes from across Golarion and explain what must be done.
The heroes must go to Hell, Abaddon, and the Abyss; seeking several greater artifacts of great power. Once all three are obtained,...XLordxErebusX2017-03-29T15:25:01ZRe: Forums: Starfinder General Discussion: Kobolds in SpaceXLordxErebusXhttps://paizo.com/threads/rzs2txin?Kobolds-in-Space#102019-06-19T18:02:42Z2016-10-03T00:35:24Z<div class="messageboard-quotee">Balancer wrote:</div><blockquote> Obviously the kobold started up their own space program to help them worship outer dragons </blockquote><p>This... all of this.
<p>Can you imagine an adamantine rocket ship built by kobolds?</p>Balancer wrote:Obviously the kobold started up their own space program to help them worship outer dragons
This... all of this. Can you imagine an adamantine rocket ship built by kobolds?XLordxErebusX2016-10-03T00:35:24ZRe: Forums: Starfinder General Discussion: Kobolds in SpaceXLordxErebusXhttps://paizo.com/threads/rzs2txin?Kobolds-in-Space#72019-06-19T18:02:04Z2016-10-02T22:53:15Z<p>this thread is full of awesome.</p>this thread is full of awesome.XLordxErebusX2016-10-02T22:53:15ZForums/Pathfinder Adventure Path: General Discussion: Hardcover AP collection protectorsXLordxErebusXhttps://paizo.com/threads/rzs2tw2i?Hardcover-AP-collection-protectors#12016-09-09T03:12:08Z2016-09-08T01:14:55Z<p>http://i.imgur.com/06aYOIQ.jpg</p>
<p>So several months ago I stumbled across the fact that foreign <a href="http://i.imgur.com/06aYOIQ.jpg" target="_blank" rel="nofollow"> AP protector jackets</a> were made, but were largely unavailable to us in the states unless we were willing to pay a king's fortune to get them. </p>
<p>Is it possible for paizo to remake them for those of us who have bought the APs, but are unable to obtain the hardcover compilation books for the APs? From my postings on fb groups and on KnowDirection videos, people seem to go completely crazy for them.</p>http://i.imgur.com/06aYOIQ.jpg
So several months ago I stumbled across the fact that foreign AP protector jackets were made, but were largely unavailable to us in the states unless we were willing to pay a king's fortune to get them.
Is it possible for paizo to remake them for those of us who have bought the APs, but are unable to obtain the hardcover compilation books for the APs? From my postings on fb groups and on KnowDirection videos, people seem to go completely crazy for them.XLordxErebusX2016-09-08T01:14:55ZForums: Starfinder General Discussion: Rifle Scopes SubmissionXLordxErebusXhttps://paizo.com/threads/rzs2trrz?Rifle-Scopes-Submission#12016-07-16T16:09:49Z2016-07-07T01:59:28Z<p><i>If they work for you all at Paizo, you're all welcome to publish these. I use these in my pathfinder games and my players love them. They work quite well and I havent had any real problems with them so far.</i></p>
<p><b>Reflex Sight:</b>
<br />
A reflex sight halves the range increment penalties for firearms, causing you to only suffer a -1 penalty per increment beyond the first.</p>
<p><b>Sniper Scope:</b>
<br />
A sniper scope allows you to take a full round action to carefully aim and fire one single shot. This single shot suffers the standard -2 penalty per range increment, but allows you to hit at your opponent's touch armor class, regardless of range.</p>If they work for you all at Paizo, you're all welcome to publish these. I use these in my pathfinder games and my players love them. They work quite well and I havent had any real problems with them so far.
Reflex Sight:
A reflex sight halves the range increment penalties for firearms, causing you to only suffer a -1 penalty per increment beyond the first.
Sniper Scope:
A sniper scope allows you to take a full round action to carefully aim and fire one single shot. This single shot suffers...XLordxErebusX2016-07-07T01:59:28ZForums: Starfinder General Discussion: Race Submissions (Coral and Plant races)XLordxErebusXhttps://paizo.com/threads/rzs2tqpl?Race-Submissions#12016-07-07T22:32:35Z2016-06-22T07:31:45Z<p>I had played around with the idea with creating several new races for Warhammer 40k's spaceship vs. spaceship game: Battlefleet Gothic a few years back, but with its falling interest and lack of players in my area, the idea got quickly abandoned. Instead, I was wondering if anything here is of merit, at least enough to adapt it into something for starfinder. I dont have names for either race yet, but I wanted to get the ideas posted and maybe get the creative juices flowing again.</p>
<p>———-</p>
<p><b>Coral Race</b></p>
<p><b>Physical Description:</b>
<br />
This race appears to be made entirely from a strange type of coral at first glance. It’s only when you when you peel back the layers of coral that you learn of what truly dwells inside their shell. Inside, an entire group of bonded creatures work together as if they were one creature.</p>
<p><b>Society: </b>
<br />
The race has three life stages, in which they are only sentient in the middle stage of life. They begin live as a varied number of polyps, which bond together in groups to defend themselves from aquatic predators. As they grow, they begin to create the outer shell of their coral body, eventually becoming sentient as they enter their second stage. They live out their second stage as one being connected by psychic energy, before eventually becoming too heavy to move. As their second stage ends, they become immobile spheres of coral for the final stage. They often end their second stage by returning to the sea, becoming the building blocks for coral reefs and homes for the next generation to live around. While not dead in their final stage, they become dormant and practically comatose.</p>
<p><b>Relations:</b></p>
<p><b>Alignment and Religion:</b></p>
<p><b>Adventurers:</b></p>
<p><b>Warfare:</b></p>
<p><b>Weaponry:</b></p>
<p><b>Sample Introduction:</b>
<br />
As you finish navigating your ship around the dark side of the moon, you let out a gasp. An immense ring of colorful coral comes into view, floating high above the little blue world. While it is a complete ring, it appears unfinished. One side of the ring is considerably thicker in diameter than the other side, with long spires of coral extending outwards from the center.</p>
<p>As you cautiously pilot your ship closer this ring, your sensors begin picking up movement. Tiny coral ships of all varieties move within the center of the ring. From your angle, the entire thing reminds you of a Coral Atoll, complete with fish swimming in its lagoon.</p>
<p>You set your ship’s destination to thickest side of the Coral Atoll, sending messages translated into their strange language. The response comes quick, assigning you a docking station within one of the coral spires. You breathe a sigh of relief. You’re finally here.</p>
<p>———-</p>
<p><b>Plant Race</b></p>
<p>A race of sapient plant beings who harness solar energy to spread bliss… and sometimes war</p>
<p><b>Physical Description: </b>
<br />
While humanoid in form, they have a number of features the reveal them to be more of a mixture of plant and fungi than animal. Their skin appears to be similar to a smooth, soft bark in varying shades of dark green. They have pigment cells in their skin, which allows them to display changing colors and patterns, but they always return to a general shade of green when at rest. Their faces have sharp and angled faces, featuring either a split or ridge line (or something similar) right down the middle of their nose-less face. They have two lower jaws, which completely divides into left and right jaws when opened. </p>
<p>Their most striking feature is their ‘hair’, if they choose to have it. They have the ability to grow in just a few short weeks a nearly endless variety of plants, vines, or fungi on their heads. At any time they have the ability to remove this growth by cutting out the nutrients they provide to it or change it to another type entirely by weeding it out. Their ability to do this is considered an art form, and typically reflects a lot about their personality, overall health, and style.</p>
<p>They tend to be quite thin and small, generally only standing about a meter in height and typically weight around forty pounds. They are not very strong, but try make up for it with enthusiasm and skill. They have brains centralized in their heads, like most races do. Theirs are predominantly located in their chest, but it also spreads throughout their body. Their hands are very delicate, each having five fingers and a thumb. </p>
<p><b>Society: </b>
<br />
Their society is meritocratic and near Utopian, where they believe that through hard work, patience, and skill can rise to greatness. There are passionate about the arts, music, and education. They are a curious, passionate, and intelligent people, constantly seeking out new discoveries and adventure. They have quickly spread throughout the galaxy, and are well known for their skills and openness. They are sensitive and understanding. Their very nature seems to make them quick to adapt and change, warmly referring to it as “growing with the ebb and flow”.</p>
<p>They require shelter, food, and water for basic survival, much like any other race. They also require sunlight as a sort of nutritional supplement. If they don’t obtain this, certain sicknesses and disease can take root in their bodies and minds. They are sensitive to certain toxins, and tend to not do well on certain worlds with strange contaminants.</p>
<p>They get sluggish and jovial when in strong sunlight or during other strong solar events. Their celebrations around such events are quite hedonistic.</p>
<p><b>Relations: </b>
<br />
They are generally well liked by others, as they always attempt to be as courteous and respectful as possible, but they have made mistakes. With their habit of trying to learn as much as possible and attempt to participate whenever possible, they have made unwanted enemies. Some of the more aggressive or short tempered races tend to not like them as much as others.</p>
<p><b>Alignment and Religion:</b>
<br />
They tend to be more lawful or neutral in nature, rather than evil or chaotic.</p>
<p>They are not overtly religious, but they do have some practices and rituals, usually based around the cycles of nature, change, and the cycle of birth, life, and death. To them all life is precious, merely borrowed time and energy, which must return to the cycle of nature when the time comes.</p>
<p><b>Adventurers:</b>
<br />
Their love for adventure and discovery makes them natural adventurers. They can be found on nearly every world that hosts a multitude of other races, and they flock to worlds rich in sunlight, water, and life. </p>
<p><b>Warfare:</b></p>
<p><b>Weaponry:</b></p>
<p><b>Sample Introduction:</b></p>I had played around with the idea with creating several new races for Warhammer 40k's spaceship vs. spaceship game: Battlefleet Gothic a few years back, but with its falling interest and lack of players in my area, the idea got quickly abandoned. Instead, I was wondering if anything here is of merit, at least enough to adapt it into something for starfinder. I dont have names for either race yet, but I wanted to get the ideas posted and maybe get the creative juices flowing again.
-------
...XLordxErebusX2016-06-22T07:31:45ZRe: Forums: Starfinder General Discussion: Classic Aliens you'd like to see?XLordxErebusXhttps://paizo.com/threads/rzs2tq15&page=2?Classic-Aliens-youd-like-to-see#522016-06-16T05:02:40Z2016-06-15T15:26:51Z<p>How about a whole section of 'Build your own Aberration'?</p>
<p>Basically a bit like an eidolon and its evolutions, but with classic alien abilities set up to a point buy cost.</p>
<p>It doesnt exist in pathfinder/starfinder? Built it.</p>How about a whole section of 'Build your own Aberration'?
Basically a bit like an eidolon and its evolutions, but with classic alien abilities set up to a point buy cost.
It doesnt exist in pathfinder/starfinder? Built it.XLordxErebusX2016-06-15T15:26:51ZRe: Forums: Starfinder General Discussion: CurrencyXLordxErebusXhttps://paizo.com/threads/rzs2tphn?Currency#232016-08-06T20:15:37Z2016-06-12T06:10:29Z<div class="messageboard-quotee">Malwing wrote:</div><blockquote> Gold is useful as conductors for electronics. </blockquote><p>im not 100% sure, but I think copper is worth more as a construction material than gold is, for it has a wider application of uses. I could be wrong, though.Malwing wrote:Gold is useful as conductors for electronics.
im not 100% sure, but I think copper is worth more as a construction material than gold is, for it has a wider application of uses. I could be wrong, though.XLordxErebusX2016-06-12T06:10:29ZRe: Forums: Starfinder General Discussion: CurrencyXLordxErebusXhttps://paizo.com/threads/rzs2tphn?Currency#212016-08-06T20:15:22Z2016-06-12T04:02:14Z<p>platinum, gold, silver, and copper will hold their value for a long time, because of their perceived value, plus their usefulness in construction and art. Rare gems and minerals might also hold wealth for the same reasons.</p>
<p>digital currency would only work if they are in heavily trafficked regions prone to a lot of travel/commerce. </p>
<p>Primitive worlds might still use a barter system. Stock up on blue beads and pretty jewelry.</p>platinum, gold, silver, and copper will hold their value for a long time, because of their perceived value, plus their usefulness in construction and art. Rare gems and minerals might also hold wealth for the same reasons.
digital currency would only work if they are in heavily trafficked regions prone to a lot of travel/commerce.
Primitive worlds might still use a barter system. Stock up on blue beads and pretty jewelry.XLordxErebusX2016-06-12T04:02:14ZRe: Forums: Starfinder General Discussion: Kytons... In... Space!XLordxErebusXhttps://paizo.com/threads/rzs2tpvt?Kytons-In-Space#102016-09-14T04:28:40Z2016-06-11T16:22:53Z<div class="messageboard-quotee">Charrend wrote:</div><blockquote> <div class="messageboard-quotee">XLordxErebusX wrote:</div><blockquote><p>Imagine the scenario.</p>
<p>Your crew comes across a derelict ship in orbit of a gas giant. You're historian on board recognizes the ship's registration number from some esoteric research, revealing it to be from the era lost to everyone's memories. Your captain orders you all aboard to find out more information.</blockquote>This reminds of the movie Event Horizon. That was creepy. I'd love to put my players through that lol. </blockquote><p>Did you not read the whole OP? I literally name dropped Event Horizon, lol. It was the EXACT source of inspiration. :PCharrend wrote:XLordxErebusX wrote:Imagine the scenario.
Your crew comes across a derelict ship in orbit of a gas giant. You're historian on board recognizes the ship's registration number from some esoteric research, revealing it to be from the era lost to everyone's memories. Your captain orders you all aboard to find out more information.
This reminds of the movie Event Horizon. That was creepy. I'd love to put my players through that lol. Did you not read the whole OP? I literally name...XLordxErebusX2016-06-11T16:22:53ZRe: Forums: Starfinder General Discussion: Hopes for SpaceshipsXLordxErebusXhttps://paizo.com/threads/rzs2tp23&page=2?Hopes-for-Spaceships#802016-06-11T16:28:51Z2016-06-10T16:02:21Z<p>We better get some Cosmic Horrors vs. Spaceships, a la Lovecraft.</p>We better get some Cosmic Horrors vs. Spaceships, a la Lovecraft.XLordxErebusX2016-06-10T16:02:21ZForums: Starfinder General Discussion: Kytons... In... Space!XLordxErebusXhttps://paizo.com/threads/rzs2tpvt?Kytons-In-Space#12016-06-12T23:03:41Z2016-06-10T15:46:14Z<p>"We have such sights to show you..."</p>
<p>What are the possibilities of the plane of shadow and kytons in space? Anyone who has ever watched Event Horizon knows that the Cenobites/horror in space can be done (and done well I might add).</p>
<p>Imagine the scenario. </p>
<p>Your crew comes across a derelict ship in orbit of a gas giant. You're historian on board recognizes the ship's registration number from some esoteric research, revealing it to be from the era lost to everyone's memories. Your captain orders you all aboard to find out more information.</p>"We have such sights to show you..."
What are the possibilities of the plane of shadow and kytons in space? Anyone who has ever watched Event Horizon knows that the Cenobites/horror in space can be done (and done well I might add).
Imagine the scenario.
Your crew comes across a derelict ship in orbit of a gas giant. You're historian on board recognizes the ship's registration number from some esoteric research, revealing it to be from the era lost to everyone's memories. Your captain...XLordxErebusX2016-06-10T15:46:14ZRe: Forums: Homebrew and House Rules: Your ONE houseruleXLordxErebusXhttps://paizo.com/threads/rzs2tlti?Your-ONE-houserule#482016-04-19T02:35:50Z2016-04-19T02:23:34Z<p>I have always loved homebrew rules.</p>
<p>1). Max hit points at all class levels for PCs and bosses. 3/4th for non-boss creatures.</p>
<p>2). Hero points are in use.</p>
<p>3). Guns are 1/10th the price.</p>
<p>4). Magical staves have 10 charges per day, rather than just 10 charges.</p>
<p>5). Healing always starts at 0.
<br />
(If a creature was at -4 hp, then was healed 5 hp, he'd have 5 hit points, not 1 hp.)</p>I have always loved homebrew rules.
1). Max hit points at all class levels for PCs and bosses. 3/4th for non-boss creatures.
2). Hero points are in use.
3). Guns are 1/10th the price.
4). Magical staves have 10 charges per day, rather than just 10 charges.
5). Healing always starts at 0.
(If a creature was at -4 hp, then was healed 5 hp, he'd have 5 hit points, not 1 hp.)XLordxErebusX2016-04-19T02:23:34ZRe: Forums: Product Discussion: Bestiary 4 Wish ListXLordxErebusXhttps://paizo.com/threads/rzs2mzi1&page=2?Bestiary-4-Wish-List#872011-12-02T01:03:27Z2011-11-27T07:20:05Z<p>Ironic thing is that about half of the silly monsters people are posting are very simple to homebrew. </p>
<p>1) Arcane Infused or Arcane Warped creatures (guess like the spellwarped template but with more options).</p>
<p>2) How about a brain-eating playable race? I think we all know how to apply a spell list, telepathy and a fishhead with tentacles. </p>
<p>3) Maybe a Nautilus-like vehicle using many of Ultimate Combat's rules but its a living creature with stats as well.</p>
<p>4) All kinds of scalyfolks, such as dragons, linnorns, drakes, etc.</p>
<p>5) Many more dinosaurs. (second thought put this at the top of my wishlist)</p>
<p>6) I'd love to see some Anthropormorphic races, covering some oriental flavours since Ultimate Combat contained a taste. (anime goodness)</p>
<p>7) More elementals</p>
<p>8) More animated creatures like the mimic.</p>
<p>9) Soulbound Objects that changes type to contruct instead of undead(suit of armour anyone?)</p>
<p>10) Power-Suits or Warforged like race</p>
<p>11) TANE!!!!!! We've waited long enough for more.</p>
<p>12) More unique Oozes and a few good Aberrations</p>
<p>13) Fey that dont suck and reach mid-to-high cr instead of most being CR 1-3 and More plants . Think primitive Deepsea plants that would horrify you, rare flowers that shoot mental stat-draining poison barbs, prehistoric dinosaur eating plants, maybe one that hangs on the underside of cliffs that grab anything that falls off (like giant pitcher plants with some tentacles to drag those near them in to drown them)(plants and fey are vastly underrated in my oppinion)</p>Ironic thing is that about half of the silly monsters people are posting are very simple to homebrew.
1) Arcane Infused or Arcane Warped creatures (guess like the spellwarped template but with more options).
2) How about a brain-eating playable race? I think we all know how to apply a spell list, telepathy and a fishhead with tentacles.
3) Maybe a Nautilus-like vehicle using many of Ultimate Combat's rules but its a living creature with stats as well.
4) All kinds of scalyfolks, such as...XLordxErebusX2011-11-27T07:20:05Z