Pahmet Monk

Wrath of the Silver Claw's page

51 posts. Alias of FiliDestro.


Full Name

Wrath, Faithful of the Way of the Silver Claw

Race

Aasimar (Angel-Blooded)

Classes/Levels

Unchained Scaled Fist Monk 1 [HP 11/11][AC16 T16 FF14][F+3 R+4 W+0][CMD 21][Init+2 Perc+4 ][Current effects: none]

Gender

Male

Size

Medium

Age

43

Alignment

LG

Deity

None

Location

Sandpoint

Languages

Common, Thassilonian, Draconic

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 10
Charisma 18

About Wrath of the Silver Claw

Stats:
Wrath
Male Aasimar (Angel-Blooded, Dwarven appearance) Scaled Fist Monk (Unchained) 1
LG Medium outsider (native)
Init +2; Senses Perception +4
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Defense
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AC 16, touch 16, flat-footed 14 (+4 monk, +2 Dex)
hp 11
Fort +3, Ref +4, Will +0
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
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Offense
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Speed 30 ft.
Melee
. . unarmed strike (Dragon Style) +5 (1d6+6/x2) or
. . flurry of blows (Dragon Style) +5/+5 (1d6+6/1d6+4/×2)
Special Attacks
Power Attack
. . -1 to hit, +2 damage
Dragon Style
. . While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.
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Statistics
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Str 18, Dex 14, Con 12, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +5; CMD 21
Feats Improved Unarmed Strike, Stunning Fist, Power Attack, Dragon Style
Traits Magical Knack(Sorcerer), Scholar of the Ancients
Skills Intimidate +4 Knowledge (Arcana) +3, Knowledge (History) +6, Linguistics +2, Perception +4, Use Magic Device +5
Languages Common, Thassilonian, Draconic
Gear - Backpack, belt pouch, blanket, roap, soap, torches(10), trail rations (5 days), waterskin, Potion of Air Bubble

72gp
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Special Abilities
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Halo-
. . At will create light centered on his head as a spell-like ability. When using his halo, he gains a +2 circum. bonus on Intimidate checks against evil creatures and on saving throws against becoming blinded or dazzled. This replaces the darkvision racial trait.
Angel-Blooded Spell-Like Ability-
. . 1/day-Alter Self
Stunning Fist-
. . 1/day, as part of attack, Target is stunned for 1 round, DC 14 fort save negates.
Evasion-
. . If a monk succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage.

Backstory:

The Way of the Silver Claw was originally formed sometime after the emergence of the dwarves from underground. A small group of dwarves were trapped in a winter storm in the Mindspin Mountains. Zandet, the silver dragon, saw their plight and guided them to his caverns. His actions saved this poor group of dwarves. They numbered less than 50. He offered to let them stay, and in exchange for them working the stone in his cavern into a home, he would teach them. The dwarves liked this idea and decided to accept the offer.

Zandet taught these dwarves that there are impurities within all mortal beings and that we must seek to root them out in order to become a perfect self, or our societies would fall. He taught them that all vice stems from these seven impurities: Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath. The Way of the Silver Claw focuses on three tenants. The first was overcoming the vices inherent to mortality, this was the main goal and tenant. The second was learning about yourself and the world around you, as this would help you to see the vices in yourself and in the world. This would help you to overcome them and give you the chance to direct others in doing the same. The third and final tenant was preserving and protecting innocent life, as all innocent life has the potential to overcome the vices of mortality.

Zandet taught them Draconic and a strange runic language they didn't know. Most of their records are written in this language. By the time Wrath is born, the conclave has lost the knowledge of dwarven and predominantly speak Draconic but are taught Common and to read and write the strange runic language(Thassilonian) that their records are in. Zandet often taught and lead this group in a dwarven form, and at some point fell in love with one of the dwarven women and had several half-dragon children. The eldest was named Pride at his coming of age, but eventually overcame his vices and was renamed Zanikus.

Sometime after this, Zandet disappeared. No one knew where he went and everyone was afraid that the Way would be lost without him. Some of the elders remembered the Gods of their fathers, the dwarven Gods. Particularly they remembered Torag, the father of all dwarves who loved all of his children. They gathered the congregation and Zanikus led the congregation in humble supplication to Torag asking for guidance. Miraculously, he heard and answered their prayer. Torag sent down a solar angel, Ambriel, who knew all of the teachings of the Way of the Silver Claw. She stayed with the dwarves for a long time, teaching and guiding them in the Way as Zandet had. Zanikus and Ambriel fell in love and had four children together. When Zanikus died, Ambriel left the eldest Master of the Way(one who had overcome the vices) as their leader and teacher so that she could return to heaven and be with her beloved.

Wrath is a descendant of one of Zanikus' and Ambriel's children. His ancestors going back have all been given the gift of natural arcane power, a sign of their draconic heritage, and a few have been born with blonde hair, a sign of their celestial parentage. Wrath was born with icey blue eyes, the same color that Zanikus had. It was seen as a sign that dragons blood flowed strongly through him. He was also born with the blonde hair, a sign of his celestial ancestry. The conclave marveled at his birth, for the combination was quite rare (usually one side overpowered the other). Seeing this, the eldest Master of the Way gave him a special amulet made from one of the scales of Zandet, a precious relic.

After birth, Wrath was raised by the community with the other children. He did not know any members as his father or mother, but all were seen as elders and teachers.

At a member's coming of age ceremony, they are named after their greatest vice. Only after overcoming this vice are they able to shed themselves of this name and take on a new name. Wrath has recently gone through this ceremony. He received the name Wrath, and the red rune of Wrath was tattooed into the backs of his hands. He wasn't surprised by this, he had become known as one to enact his own physical justice on people when he thought they had done him or others wrong. The appropriate thing to do was to tell your elders and that they would resolve it in the most appropriate way, but Wrath's emotions got in the way of this. Sometimes he was quick to anger and frustration and expressed these things in a less productive way. When he was a child, on of the other young ones stole his amulet. Greed. He despised that vice, always taking never giving. He hurt the poor kid rather that telling one of the elders. Not many members forgot that day. Only when he can completely control his anger and sense of justice will he be able to shed his shameful name.

At their coming of age a member of the Way would be sent out into the world in search of better fulfilling the tenants of the Way. The Master of the Way, the same that had given him the amulet, had a dream the night before the ceremony that Wrath was to go to Magnimar and join the Pathfinder Society. She said that as a sign of the veracity of her dream that the Society would send him to Sandpoint just in time for a festival. The wise woman promised Wrath that if he followed this path that he would encounter danger, but that it was the path that would lead him to overcoming the vices and impurities he was ailed with. And so, Wrath sought out this Pathfinder Society. As the dream foretold, they accepted him into their ranks. They were amazed that he knew the language of Thassilonian, which to him was the "Word of Zandet". Surprised by his knowledge, they sent him to Sandpoint to study artifacts from some this ancient Thassilon Empire.

Description:
Wrath is of dwarven appearance, he has blond hair and a short darker blonde beard. His eyes are an icey blue color. Wrath has a more fit and thin build than you might expect for a dwarf. Red symbols are tatooed onto the backs of his hands, a reminder of his vice. Wrath wears a plain tan shirt that has the sleeves cut off. He wears baggy brown pants and leather boots. Around his neck is a thin leather cord bearing a large silver looking pendant, a scale from the silver dragon Zandet. His bare arms are starch white have the appearance of being made from marble rather than flesh. His palms give off a pale warm glow.