Brother Orson puts a finger to his lips to hush you before he sneaks ahead and quietly guts a drunk ganger pissing in the rubble up ahead mumbling to himself. He wipes his combat knife clean before motioning you to come to him. Velatinius notices a pair of wires deceptively hidden amongst some weeds along the edge of the wall where the party his walking. Markov is able to disable the demo charge placed there. You are able to recover it.Treat as a Stikkbomb pg. 280 Father Gathrix whispers prays to the emperor as he follows the party. "The Emperor Protects, true followers need not fear for he is the light that guides my path. Blessed is he who follows the path blindly and without question. Only the faithful will survive. The Emperor Protects."
We will go with stealth this time. In future if giving orders to execute a strategy go with leadership. Then those executing the strategy will roll an appropriate skill to do so. Stealth for them would be appropriate here. Awareness vs Opposed stealth: 6d6 ⇒ (1, 2, 2, 2, 3, 1) = 11 The bikers approach completely unaware of your ambush. They appear to be from house Escher, they are dragging bodies of unidentifiable male gangers. "We will take this territory sister! Follow me!" One shouts as she leads her gang straight through your line of fire. Add 1Ed to your BS for the 1 rolled on wrath by gangers. Father Gathrix draws his pistol and stays low under cover trying his best to follow the Imperial Fist's orders. Stealth: 5d6 ⇒ (6, 5, 4, 3, 4) = 22
The path to the underhive is precarious at best and treacherous mostly as you make your way down broken drain pipes and debris fields. Roll athletics DN 4.Failures will mean you take even longer to arrive.
Occasionally you disturb a rodent or insect that has taken interest in the rubble hoping to find some form of sustenance usually lacking in the underhive as a general rule. The closer you get to the ground floor the louder the sounds of anarchy and chaos get. The Rathole Jokers of House Orlok are trying to make a name for themselves by going after the Blackhearts of House Delaque. Scholar DN 4 to know more specifics about this conflict. Keyword Scum will get you a bonus dice. Scholar DN 4 <Scum>: Recently House Orlok has been fighting off the sabotage of House Delaque agents in their ore foundry, retaliation for winning the Great Houses contract over House Delaque. Recently this has escalated and both House Orlok and House Delaque are going all out on each other. House Van Saar is waiting it out while House Escher and House Goliath use the opportunity to claim smaller territories for themselves. House Cawdor continues to recruit zealous members into its fold, but seem to stay out of the conflict all together. Some unaffiliated are picking sides in order to gain favor, but the smart ones are staying out of it. The Great Houses pick their sides with care. They rely on House Orlok's steady production of ore, but they also need House Delaque's information brokers to stay ahead of the other houses.
Velantinius:
The Arbitrator seems a sincere and loyal follower of the God Emperor. The arbitrator nods "Yes Honored Astartes, the gangers of the hive are constantly looking for ways to and from the underhive. We must maintain this cordon for a few more days until servitors can be re-tasked with filling this hole with ceramite. " The arbitrator gives his orders to redistribute his men. You look at your chronos and realize this has taken way too long and your contacts are waiting.
I will say you are successful in aiding Markov in any skill he uses to help the Arbites find flows in their cordon Velatinius. 1ED to his skill test. This small part of the hive is quieter than the rest, but occasionally gunfire or screams are heard as a common backdrop. Other than the huge crater surrounded by Adeptus Arbites and House PDF forces, and the aforementioned stench/toxic air, it looks like any other hab-block of Hive Primus. GM Dice: 6d6 ⇒ (3, 2, 3, 1, 1, 4) = 14
The scout scouts ahead with plenty of rubble and destruction from the aforementioned explosion to keep him well in cover and concealment. He manages to sneak up on an Arbites sentry. Startled he says."By the God Emperor I am glad it is you. We have servo-skulls and cherubs deployed in the area to detect any movement towards this breach. We would be honored if you could point out any flaws in our cordon honored Imperial Fist. " "Normal Human" seems unaffected by the toxic air. Velantinius dons his respirator and is ready for action.
"Scanning...The floating metallic skull announces as a green beam comes out of one its eye sockets and hits the papers produced by Velatinius, then over the faces of each of you. "Identities confirmed. Proceed ahead with caution. My the God Emperor be with you loyal citizens and honored Astartes. " The skull floats away back towards the blockade. As you get closer the already barely breathable air becomes even more toxic. Roll Survival or Toughness test or become Poisoned. Astartes are immune to this and do not make a roll.
Given time for response so continuing on. Your contacts gave you instructions for accessing the underhive using an old dig site recently rediscovered that had been used by the Techonobility that once ruled the planet. It had been built over through the millennia, only rediscovered after a gang of House Van Saar detonated an experimental explosive device destroying an entire hab block. The Arbites have it blocked off, but that shouldn't be a problem for you... "Halt! Present your papers and stat your purpose." A voice emits from a floating servo skull just above you. In the distance you can see Arbites repressors and rhinos blocking off the street. Occasionally you hear a heavy bolter kick off from one of the vehicles tearing into a non-compliant individual.
Are you going to meet up with your contacts in the Underhive, or investigate the Wild Snake brewery, or something I have not thought of? What's Wild Snake?: Wild Snake is a drink from the Kal Jericho novels. Similar to Tequila instead it has a snake inside it and it is tradition to bite the snake or eat it after you finish the bottle. There is no FDA or USDA in Necromunda so the type of snake and strength of the alcohol varies...A LOT.
Velatinius Caericius wrote: Well, Velatinius is no interrogator. At least not yet. He's an experienced acolyte who has been thrown into a situation. The Inquisitor has faith in him. Surely! I am sure he does, though don't expect to be calling leaders for assassination during an Astartes assault on a heretical army. This is not going to be that grand of scale. So your past is probably a lot more interesting than your future.
Normal Human wrote: Question, how much backstory do you want on an ork? Fungus to boy, smacked some gobs and picked up a bigger gun. Got hired on as a merc with the promise of more dakka. Why are you on necromunda? What is your relation with the Imperial Fists (perhaps a merc for campaign, or hired muscle to patrol the Stranger Spire in Hive Primus) Who specifically hired you, and why? That should be good enough for this.
@velantinius- For your Rare Wargear or Very Rare I am going to limit that to Tools, Cybernetics or weapon upgrades. @Zoggrun looks good Everyone Please work on backgrounds a bit and why you would be associated with the Imperial Fists. Velantinius you even have the Astartes keyword so that will need some explaining, perhaps you are from a house of serfs for example. Blood Axes are mercs and House Goliath likes to challenge them in the Blood Arenas so there is some things there. If need any other help or questions post or PM me.
Here is what I came up for Adeptas Arbites based on cost/abilities of other Tier 2 Archetypes
Arbites:
Build Cost 25 Keywords Imperium, Adepta Arbites, <HIVE>
Prequisites Ballistic Skill (2) or Weapon Skill (2) Influence Bonus+1 in Hive Imperial Enforcer +Rank to skill tests made vs enemy with Keyword Scum. Wargear Carapace Armour, Combat Shotgun, Autopistol, Shock Maul, Knife, Data Slate, Vox, Symbol of Authority(+1 vs citizens of Hive Keyword chosen) Blood Axe Kommando would be welcome. When I ran an introductory module at my local game store I had a pregen that people loved to play. @Kevin just remember my weapon restriction to start with. Things are a little more scarce in Necromunda, and Imperial Fists are generally looking for recruits on the planet rather than dealing with large scale threats if you want a justification for bringing weapons that are less lethal.
Decimus Observet wrote:
All right sounds good. We could probably do something with Inquisition Adept, I will get back to you for Scion to Arbites though its more of a flavor thing than a mechanics thing.
IT IS THE 41st MILLENNIUM For more than a hundred centuries the Emperor of Mankind has sat immobile on the Golden Throne of Earth. He is the master of mankind by the will of the gods and master of a million worlds by the might of His inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the vast Imperium of Man for whom a thousand souls are sacrificed every day so that He may never truly die. Yet even in His deathless state, the Emperor continues His eternal vigilance. Mighty battlefleets cross the daemon-infested miasma of the Warp, the only route between distant stars, their way lit by the Astronomican, the psychic manifestation of the Emperor's will. Vast armies give battle in His name on uncounted worlds. Greatest amongst His soldiers are the Adeptus Astartes, the Space Marines, bio-engineered super-warriors. Their comrades in arms are legion: the Imperial Guard and countless planetary defence forces, the ever-vigilant Inquisition and the Tech-priests of the Adeptus Mechanicus to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat to humanity from aliens, heretics, mutants -- and far, far worse. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods."
Lead designer is Ross Watson who was also involved in the Fantasy Flight RPGs. Imagine if you crammed Dark Heresy, Deathwatch, Rogue Trader, Only War and Black Crusade into one book. Dark Heresy 2nd is still my favorite, but this is the newest and shiniest so taking it out for a spin. As far as where to get it I believe Amazon has it for under 30$ I got mine at the local game store. It was originally put out by Ulisses, but it now looks like Cubicle 7 will be the one putting it out.
Araneus. Hard to believe the world you lived on once held such a beautiful moniker. Necromunda, dead world. Now that makes sense. The air of Hive Primus is so toxic non-natives have to cover themselves from head to toe or instantly break out in boils and bleeding sores. At least that is what Ol'Man Remus says, and around here that is basically gospel. Your thoughts are interrupted by las and auto pistol fire. The Rathole Jokers of House Orlok are making a move against the Blackhearts of House Delaque. Retribution for raiding their foundry. Most people in your situation would consider themselves in certain peril. For you it is just a distraction on your way to the Underhive. Reports of entire gangs missing and giving up contracts has disturbed the great houses and hindered recruitment efforts for the Imperial Fists. You take stock of your armaments and make your way through the routine turmoil of the hive city to meet with the rest of your team... Welcome to the recruitment for my Wrath and Glory campaign. Inspired by the Kal Jerico novels, The Warriors movie, and Ghost Warrior (Rise of Ynnari) novel. You will be investigating goings on in the Underhive of Hive Primus on the world of Necromunda. This will be Theater of the Mind, so no maps sorry. I will give it a couple of weeks to fill recruitment. July 16th will be the cut off. Character Creation:
Tier – 2 Rank - 1 Build Points – 210 Races – Adeptus Astartes (Imperial Fists -sub chapters with compelling backstory we can discuss), Eldar (Saim Hann Craftworld only), Human (Abhumans possible but will have to discuss), Ork (Blood Axe only) Archetypes allowed - All Tier 2 except Wargear – Armour, Cybernetics, and Tools as Archetype. Weapons: 2 weapons of no greater value than 3, or 1 weapon value 5. These starting weapons are Keyword: Necromunda and any player character can wield them. You may also choose one weapon upgrade of value no greater than 3 to place on one of your weapons. *Special Weapons Trooper talent my be selected by any player character so long as they meet the Ballistic Skill +3 requirement. Any weapons gained by this talent change keyword to Necromunda. Additional information - At the start your characters will gain the Peer (Imperial Fists) talent unless they are an Imperial Fist in which case they gain the talent Touched by Fate. Framework- In this campaign you will be fighting for your survival in Hive Primus on the world of Necromunda, also known as Araneus. You either are an Imperial Fist scout or have an affiliation with them that you will have to explain in your background. Perhaps a local contact to aid in their recruitment efforts, a recruit yourself, or a sanctioned psyker assigned to the citadel are some examples. |