Activation Cube

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Organized Play Member. 125 posts (1,343 including aliases). No reviews. No lists. 1 wishlist. 13 aliases.



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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Good point... We can follow it and hunt them down one by one! Shiver will be off the streets in no time! Ingenious!


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)
Marvel Manyshot wrote:
MY hand? No, no! Aerel is the one with the long hair and he's melee - he'll make a far better Captain Hook!

I need both hands. Spells don't work as well if you don't have fingers for the somatic components. A hook could be used to pull a bowstring back, though...

Also, wow. That's kind of terrifying. o_o

We should let the gator live. Maybe we can awaken it at some point! :D


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Oh dear. I do hope Marvel will survive with all limbs intact. Seriously, spells of regrowing limbs are expensive.


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Aerel quietly continues his chant, altering his motions to invoke the deepest chill of winter, and directs a chill ray into the melee, hoping to hit the half-orc.

Touch Attack, ray of frost: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Damage: 1d3 ⇒ 3

However, his new ally's recent arrival in the vicinity makes him reluctant to aim too directly at the half-orc, and it instead leaves a trail of frost along the wall beyond Lamm's goons. Expressionless, Aerel leaps over the bannister, but slips on something that he'd really rather not have thought about, and falls to the floor.

Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7 Oh, for crying out loud.
Falling Damage: 1d6 ⇒ 2


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

It was very threatening. I'm sure that you would have provoked had you tried to leave the square.

EDIT: Would coup de grace-ing Yargin be considered an evil act? >_>;;


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

It's amazing how our two most diplomatic sorts are constantly bickering with one another...


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

Aerel flicks his ears in exasperation again, though his lips curve upwards with mild amusement. "I would be willing to listen to Shaeda speak for as long as she wants to talk." He says mildly. "Perhaps the words she uses will not be the ones beneficial to the endeavor we seek to execute, but I think we can rely upon her tongue to get us where we need to go." He arches a brow. "Not that I'm unwilling to experiment, but my tongue is rather unskilled. It might get us in more trouble than we started with. Which is not without its benefits, I suppose..."


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Male Elf Magus (Spell-Dancer) 2
Stats:
HP 17/17; AC 14/12/12; Init +2; Fort +4, Ref +2, Will +4 (+2 vs. Enchantment); Perception +3; Arcane Pool 4/4; Harrow Points 4; Concentration +5 (+9 on the defensive)

The tension in Korvosa's air is nothing new to Aerel - as someone who remembered the first king of the city-state's coronation, he'd lived through much the same tension every few decades, as the city's unstable monarchy twisted and turned in the tides of history. Nevertheless, the recent tragedies give his usually light, graceful steps a weightiness that is only compounded by the underlying edge that this new anxiety brings to the city.

"I know you've lived here longer than I've been alive, beloved, but you don't know it the way I do." Khara had smiled warmly at him. "The people here are good folk-" The thought cut off, and he freezes as the image of her broken body flashes before his mind's eye. He scowls inwardly. "Good people?" Maybe. Maybe the good ones are so oppressed by fear and law that they let you die… The elf snorts inwardly. No, they did nothing wrong, and you know it. It was - He cuts the thought off, resuming his walk towards Lancet Street.

The elf turns a corner, his resolve growing with every step as he focuses his attention on the more recent past. The Joke… I do not recall its significance, but the message is dangerous. He quietly checks his weapons, flexing his fingers and feeling the power burning in his mind. Hopefully the joke is not on me…

At this point, a soft clatter and an angry growl catches his attention. "Isn't that…?" His steps quicken, and Aerel practically flows towards the noise.

At the sight of the young Varisian woman engaged in conversation with an equally young human man, he stops, examining the pair for a few long moments. She is… Emma? I suppose she could be… I don't know the boy, though. He steps forwards, tilting his head and smiling slowly. "Good evening. If I may ask, are you Emma?" His smile grows wry as he reflects on how, even after all these years, he still cannot be quite certain about how humans matured and changed. Well, at least not certain enough to be potentially discourteous.

He glances to the building that she was kicking before she can fully answer, taking in its number, before looking back at her speculatively. "Fancy meeting you here. I was summoned here with the promise of information about a certain difficulty. I don't suppose either of you were the one to do so?"


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Just for fun, here's some Korvosan slang for consideration.

Guide to Korvosa wrote:

Chel: Mildly derogatory term for people of Chelish descent. Widely used as a contemptuous dismissal in the rest of the world. In Korvosa, the word has evolved into a hate-filled ethnic slur. Use of this word constitutes a grave affront in the city, and using it against the wrong target likely finds the offender beaten, lynched, or killed.

Dancer: Cutpurse, pickpocket, or other thief who works crowds. Comes from the belief that most thieves are Varisians and most Varisians like to dance. Actual dancing performers are called “performers.”
empty: A beggar, vagrant, or homeless person. Most Korvosans consider an empty to be someone without meaning or purpose, whose existence doesn’t matter and whose life and death occur without mention.
Fronter: Someone who lives in Bridgefront or is otherwise poor. Not a polite term and frequently used as a mild (sometimes playful) insult among younger aristocrats and nobles. Connotes dirtiness.
Gater: Someone who lives in Northgate. Common term even used by Gaters themselves.
horser: Highly inflammatory term for a Shoanti or other savage primitive. Holds strong connotations of bestiality.
imper: A young student of the Acadamae. Older students respectfully receive no nickname, as they wield the power to kill those
who insult them.
moth: A full-blooded Varisian. Because so much of the population in Korvosa descends at least partially from Varisian stock, most
people don’t consider it an insult, using it as a nickname for the nomadic people. Full-blooded Varisians differ on their acceptance of the term: some use it themselves while others bristle at its connotations.
Pincher: Someone very poor who scrapes by on only a few copper pinch a month.
sails: One or more ships.
solly: Someone who wishes to unionize or form a guild. Short for “solidarity.” A dire insult in Korvosa (even if the recipient does
support the formation of guilds), sometimes considered the foulest thing to call a Korvosan.
solly slop: Rubbish, excrement. At one time, this referred to the bland porridge of unskilled laborers (the most common agitators
for unionizing in the city). Today, Korvosans consider the phrase vulgar and not to be used in public.

That's from Guide to Korvosa. Just something fun to consider about how your characters think and perceive the world.


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Introducing Aerel Thelon, elven spell-dancer magus. I welcome anyone who is interested in establishing character connections to PM me or let me know in here. :)

Statistics:

Aerel Thelon
CG Medium Humanoid (Elf) Magus (Spell-Dancer) 1
Init +3; Senses Low-Light Vision; Perception +3
--------------------
DEFENSE
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 armor)
HP 9/9
Fort +3, Ref +2, Will +3 (+2 racial vs. enchantment)
Immune: Sleep
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OFFENSE
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Speed 30 ft.
Melee Longsword +1 (1d6+1 slashing 19-20/x2)
Melee Light Mace +1 (1d6+1 bludgeoning)
Ranged Shortbow +2 (1d6 piercing)
Space 5 ft., Reach 5 ft.

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SPECIAL ABILITIES
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Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells. 4/4 Arcane Points.

Spell Dance (Su): At 1st level, a spell dancer gains the ability to expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute. For every four levels beyond 1st, the spell dancer gains another +10 enhancement bonus to movement and +2 to AC against attacks of opportunity provoked from movement. At 5th level, once per spell dance as a swift action, the spell dancer may use one of the following on himself as a swift action: blur, fly, or haste. These abilities last for 1 round. At 9th level, the spell dancer may instead take a swift action to use dimension door as a spell-like ability once during a spelldance. At 13th level, the spell dancer may instead choose to take a swift action to gain freedom of movement for 1d4 rounds. This ability replaces the magus’s ability to expend points from his arcane pool as a swift action to grant any weapon he is holding magic bonuses for 1 minute.
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STATISTICS
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Str 12, Dex 15, Con 10, Int 16, Wis 12, Cha 11
Base Atk +0; CMB +0; CMD 13

Feats:
Combat Casting

Racial Traits:
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made
to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Traits:
Love Lost (All Alone) - Aerel spent most of his adult life with his beloved, a half-elven woman by the name of Khara. Though he knew he would outlive her by centuries, her murder by Gaedren Lamm tore something within him, and he has not been fully content since. He gains a +1 trait bonus on Intimidate checks, and Intimidate is a class skill for him (Despite losing it due to being a Spell-Dancer).
Mentored (Social) - When he was young, Aerel was taught to dance in the glades of Crying Leaf in Varisia, and since that time, he has spent decades beneath his parents' careful eyes, mastering what is now his art. He gains a +1 trait bonus to all Perform (Dance) rolls, and gains a +1 trait bonus on all rolls to aid another's skill.

Spells Prepared:
Cantrips (Save DC 13) - Detect Magic, Daze, and Ray of Frost

1st Level (Save DC 14) - Shield and Snowball

Adventuring Skills:
Acrobatics +6 (1 rank, 2 attribute, 3 trained)
Climb +5 (1 rank, 1 attribute, 3 trained)
Spellcraft +7 (1 rank, 3 attribute, 3 trained)
Knowledge (Arcana) +7 (1 rank, 3 attribute, 3 trained)
Intimidate +5 (1 rank, 3 trained, 1 trait)

Background Skills:
Craft (Cook) +5 (1 rank, 1 attribute, 3 trained)
Perform (Dance) +5 (1 rank, 3 trained, 1 trait)

Languages: Common, Elven, Varisian, Goblin, Sylvan

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GEAR/POSSESSIONS
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Leather Armor
Longsword
Light Mace
Shortbow
20 arrows
Spellbook (21/100 pages filled)
Magus' Kit
- Backpack
- Bedroll
- Belt Pouch
- Flint and Steel
- Ink
- Inkpen
- Spell Component pouch
- Trail Rations 5 days
- Waterskin
Traveler's Outfit
2 jars of alchemist's fire
2 thunderstones
Scroll of Color Spray
Scroll of Enlarge Person
Spider-Silk Rope (50 ft.)

Carrying Capacity Light: Less than lb. Medium: lb. Heavy: lb.

Currency: 7 gp, 0 sp, 0 cp
Total Weight: lb.

Spellbook:

Cantrips - All magus cantrips

1st level - Dancing Darkness, Snowball, True Strike, Shield, Shocking Grasp, and Darting Duplicate

Backstory:

Aerel’s Backstory

Born in 4561 in the elven settlement of Crying Leaf, Aerel Thelon was the child of a mediocre wizard (a diviner) and her husband, a dancer and performer whose natural way with people made him ideal for keeping relations up with local Varisians and Shoanti.

Even at an early age, Aerel demonstrated an interest in and talent for both magic and dance, though his parents allowed him a great deal of liberty in his pursuits of childhood, as is often the case in elven families. Decades went by with only minor disturbances to Aerel’s life - when he was in his 30s, his parents had another child, Kyona, whom Aerel adored immediately.

When it came time for him to begin practicing a trade, Aeren followed in his parents’ footsteps - simultaneously. His father, Ithelien, worked with him for years at a time to master ancient dances, while he studied magic under his mother’s careful eyes, copying spellbooks and practice scrolls. As he did these things, it slowly occurred to Aerel that his two pursuits were more interconnected than most gave them credit for, and he began walking down the path of a spell-dancer.

In 4606 the world shattered, and with the death of the human god Aroden, much of the era of plenty that had surrounded Aerel’s life was shaken. The Age of Lost Omens saw a return of many elves to Golarion, and Crying Leaf was no exception. Among the returnees, an elderly spell-dancer arrived in Crying Leaf, and Aerel’s training began in earnest.

Two decades later, the Thelon family moved from Crying Leaf, going southwards through Riddleport, where they spent a few years trading and living amongst the Chelaxian imports, before continuing to Magnimar, where they lived for another decade. Finally, as Aerel turned eighty (4641), the family moved to Korvosa, where they would stay for the foreseeable future.

It was in 4691 that Aerel first met Khara the Clever, a half-elven bard whose passion for dance and magic rivaled his own. The young elf quickly fell in love, and his parents, though initially horrified at the thought, were slowly impressed by the young woman’s talents. Thus, when his parents and sister left Korvosa in 4703, Aerel stayed, though he continued writing letters to his family.

Aerel and Khara moved in together, and within a few years of his family’s exit, the two were married. Their marriage was utterly delightful, and Aerel was content spending time with his wife and researching into magic. Khara, however, was possessed of a deep sense of justice, and often worked with the Guard to ferret out illegal activities.

Then, in 4710, Khara went missing, and Aerel began searching for her, with mounting desperation until he received a report of her death. The loss of his newlywed wife (from an elven perspective) destroyed Aeren almost entirely, and he began seeking her murderer with a cold, angry passion. Eventually, it came to light (for Aerel) that his wife had been killed by Gaedren Lamm, an infamous crime lord… but the proof was not enough, and he could not turn to the Guard for aid. Taking matters into his own hands, he pursued leads, but never could find the human bastard... Months went by, and the year turned, yet still he found nothing. But an elf is nothing if not patient - the only time limit is Gaedren's own incipient mortality.

... That took me much less time than expected, and I ended up taking a class I didn't think I would! Oh well. These things happen.


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Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light
Mineko Yamauchi wrote:
Meanwhile, Cherryblossom continued to stamp and snort, the brave mule watched as sailor after sailor slipped below the waves and it wanted to help, it knew it could help, yet the stupid dwarves refused to let go of its bridle.

... This made me burst into hysterical giggles, when I finally noticed it. xD


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Male Dwarf Trapsmith Rogue 2
Status:
HP: 22/22; AC 17/14/13; Perception +6 (+8 for unusual stonework, +7 for traps); Darkvision 90 ft; Dazzled in bright light

Angrin frowns at Edrukk's words. The lower holds hadn't been lost, dammit. That's just dismissing the work he and his kin had done, the sacrifices they had made, to keep it un-lost. He grins, then idly picks up an empty ale tankard from a beardling's platter with a polite "'Scuse me.", giving it an experimental heft, and tossing it with precise accuracy at Edrukk. I'll let you decide whether or not it hit. Sneak attacks for the win! This done, he answers the other dwarf's complaint with a shout. "Aye, we do need t' get along better! But what better way than a good ol' fashioned brawl? An' yer absolutely wrong, lad, 'bout the lower holds! Varrok's Deep stands!" Having gotten that out of his system, he dodges into the crowd, intent on finding another empty ale tankard to throw. Never mind it was Dwunderbran who first said it, Angrin just wanted to inject some much needed fun into the wake.