About William The LionheartVital Statistics:
Name: William The Lionheart Race: Human Gender: Male Age: 23 Homeland: Height: 5ft 1 inch Base Weight: 135lbs Size: Medium Hair: Black Eyes: Ice Blue Favoured Class: Monk Levels: Monks 6th XP-23,000/35,000 Alignment: Lawful Neutral Deity: Irori Carrying Capacity: Light Load: 58 lbs or less, Medium Load: 59-116 lbs, Heavy Load: 117-175 lbs. Starting Gold: 16,000gp Languages: Common, Elf. HP, Speed & Initiative:
Max HP: 43 (8 + Con + Toughness)
Skills, Feats, Traits, Racial & Class Features:
The monk’s class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). Armour Check Penalty: -0 Skill Modifiers: 7 skill points Acrobatics: +13 (+4 Dexterity, +6 Skill Points, +3 Class Skill)
Class Features:
AC Bonus (Ex):
These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load. Flurry of Blows (Ex):
At 8th level, the monk can make two additional attacks when he uses flurry of blows, as if using Improved Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). At 15th level, the monk can make three additional attacks using flurry of blows, as if using Greater Two-Weapon Fighting (even if the monk does not meet the prerequisites for the feat). A monk applies his full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Unarmed Strike:
Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons. A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk. The unarmed damage values listed on Table: Monk is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Table: Small or Large Monk Unarmed Damage. Bonus Feat:
Elemental Fist (Su):
Evasion (Ex):
Fast Movement (Ex):
Maneuver Training (Ex):
Still Mind (Ex):
Ki Pool (Su):
By spending 1 point from his ki pool, a monk can make one additional attack at his highest attack bonus when making a flurry of blows attack. In addition, he can spend 1 point to increase his speed by 20 feet for 1 round. Finally, a monk can spend 1 point from his ki pool to give himself a +4 dodge bonus to AC for 1 round. Each of these powers is activated as a swift action. A monk gains additional powers that consume points from his ki pool as he gains levels. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. Slow Fall (Ex):
High Jump (Ex):
Purity of Body (Ex):
Racial Features: #Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. #Normal Speed: Humans have a base speed of 30 feet. #Bonus Feat: Humans select one extra feat at 1st level. #Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats:
Traits: Bullied:
Child of the Temple:
Offence:
BAB: +4 CMB: +8 (+6 Monk Level, +2 Strength) Conditional: +2 on trip attempts Common Attack Rolls: Flurry of Blows (With Brass Knuckles)- +8/+8/+3 (+4/+4/-1 BaB, +2 Strength, +1 Enchantment, +1 Masterworked) 1d8+3 20x2 Bludgioning Flurry of Blows (Without Brass Knuckles)- +6/+6/+1 (+4/+4/-1 BaB, +2 Strength) 1D8+2 20x2 Bludgioning Elemental fist (Chosen Energy, With Brass Knuckles)- +8 (+4 BAB, +2 Strength, +1 Enhancement, +1 Masterworked) 1d8+3 +2d6 (Chosen Energy) Elemental fist (Chosen Energy, Without Brass Knuckles)- +6 (+4 BAB, +2 Strength) 1d8+2 +2d6 (Chosen Energy) Shuriken- +8 (+4 BAB, +4 Dexterity) 1d2 20x2 10 ft. range, piercing damage.
Defence:
AC: 19 (+4 dexterity, +1 Dodge Bonus, +2 Wisdom, +2 Bracers of Armour) Flat-Footed: 14 (+2 Wisdom, +2 Bracers of Armour) Touch: 17 (+4 dexterity, +1 Dodge Bonus, +2 Wisdom) CMD: 22 (+4 BAB, +2 Strength, +4 Dexterity, +2 Wisdom)
Equipment:
+1 Masterworked Ki Focus Brass Knuckles: Worth 8302gp, weighs 2 lbs. Shurikun(50): Worth 10gp, weighs 5 lbs. Backpack: Worth 2gp, weighs 2 lbs. Bullseye Latern: Worth 12gp, weighs 3 lbs. 10 pints of Oil: Worth 1gp, weighs 10 lbs. Waterskin: Worth 1gp, weighs 4 lbs. Monk's Outfit: Worth 5gp. weighs 2 lbs Bracers of Armour +2: Worth 4000gp, Weighs 1 lb. Cash- 3,662 Gold Background:
Appearance:
|