Undrella

William Hussey's page

Organized Play Member. 129 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Liberty's Edge

1 person marked this as a favorite.
jeuce wrote:
Fighter classes, except the cavalier and paladin, have no way to make sure monsters/npcs attack them. a fighter taunt mechanic needs to be created to make sure fighters can do their job. it could be something as simple as intimidate vs will save to make them have to target the fighter instead of the squishier targets. any thoughts?

You have to remember something, this is not WoW or any other video game being arbitrated by artificial intelligence. Table top games, should not now, or ever, have a definitive taunt mechanic. If you want the attention of the big bad guy, roleplay it!

One other thing to remember is that whatever taunt mechanic you can use on the NPC's, in table top they can use it on you too.

Liberty's Edge

1 person marked this as a favorite.

I still call the night(s) a week that I play dnd night however I say Im playing Pathfinder. I only call 4E by 4E, or kindling, fossil fuel, or something of the sort. I cant bring myself to connect 4E and DnD together.

Liberty's Edge

1 person marked this as a favorite.

Rise of the Runelords is an awesome AP. One of my favorite.

Kingmaker is also another good AP.

Curse of the Crimson Throne, while I havent played it personally, I have heard good things about.

Serpents Skull and Carrion Crown APs, I own them and while I havent run them specifically either, I have read them and they are good APs I intend to run in the future.

Liberty's Edge

1 person marked this as a favorite.
Lyrax wrote:

Page 213, Magic.

"A spell that takes 1 round to cast is a full-round action."

Does it take more actions after the full-round action? No, it does not. A casting time of 1 round and a casting time of a full-round action are the same thing.

Is there a place where it says that spontaneous metamagic is an exception to the rule? 'cause I don't think it is.

You should have read the very next sentence...

Page 213, Magic.
"A spell that takes 1 round to cast is a full-round action. It comes into effect just before the beginning of your turn in the round after you began casting the spell. You then act normally after the spell is completed."

1 round cast time and full round action cast time is different.

Page 187, Combat.
"Casting a Metamagic Spell: Sorcerers and bards must take more time to cast a metamagic spell (one enhanced by a metamagic feat) than a regular spell. If a spell's normal casting time is 1 standard action, casting a metamagic version of the spell is a full-round action for a sorcerer or bard (except for spells modified by the Quicken Spell feat, which take 1 swift action to cast). Note that this isn't the same as a spell with a 1-round casting time. Spells that take a full-round action to cast take effect in the same round that you begin casting, and you are not required to continue the invocations, gestures, and concentration until your next turn. For spells with a longer casting time, it takes an extra full-round action to cast the metamagic spell."

Therefore Enlarge Person, by RAW, cannot be quickened.