Hooded Man

Wilhem's page

Organized Play Member. 291 posts (972 including aliases). 1 review. No lists. No wishlists. 11 aliases.


The Exchange

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As per the title, can you do a swift action and immediate action in the same round?

The rules says:

"In a normal round, you can perform a standard action and a move action, or you can perform a full-round action. You can also perform one swift action and one or more free actions."

Also:

"An immediate action is very similar to a swift action, but can be performed at any time—even if it's not your turn."

The context of my question is:

Can a bard, after he has used arcane strike (swift action), use saving finale (immediate action)?

The Exchange

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Does Exquisite Accompaniment works with bard feats such as Lingering Performance or Saving Finale?

Exquisite Accompaniment:

"You create a phantom instrument, a glowing construct of magic in the form of a portable musical instrument of your choice. The instrument floats beside you, moving as you move (even if you teleport). It cannot be damaged, but can be dispelled. The instrument plays as you direct, and as long as it plays, you do not have to expend rounds of bardic performance from your daily allotment to maintain an effect. Activating a bardic performance or switching to a new effect still costs a round of your overall bardic performances per day."

Linger Performance:

"The bonuses and penalties from your bardic performance continue for 2 rounds after you cease performing. Any other requirement, such as range or specific conditions, must still be met for the effect to continue. If you begin a new bardic performance during this time, the effects of the previous performance immediately cease."

Saving Finale:

"You must have a bardic performance in effect to cast this spell. With a flourish, you can immediately end your bardic performance when a creature within range affected by your bardic performance fails a saving throw, allowing the subject to immediately reroll the failed saving throw."

On one hand, the feats implied that you should be performing, not your instrument. On the other, the instrument pretty much plays for you and you are spending your bardic performance rounds to start it. So does it work with these feats? Thanks for the responses in advance.

The Exchange

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I once had a player who used one of the premades. That in itself wasn't so bad, until he asks if I can look up higher level state block of the same premades for him to auto level up. Like I as a GM didn't haven't enough stuff to do...

In terms of giving exp, here's my 2 cents. This incentive is a balancing act. You need to give out enough exp for it to matter but not too much for the character to eclipse others. To elaborate, if everyone is still going to level at the same time, then the significant of bg exp is null. But if the bg exp results in a lvl difference of more than one, then the party will become unbalanced.

Instead of exp, maybe the better route is personal side quests + signature loot. This way, the bg will actually contribute to the story and hey, getting a MW scimitar or +1 longbow from u personal side quest is pretty cool. I found that these kind of little gifts, especially in adventure paths you earn 100,000+ gp anyway, tend to give a meaningful yet non-game-altering impact.

The Exchange

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- Heighten Spell (there will be folks telling you to just caste a higher lvl spell, blah blah blah)
- Increase INT at lvl 4,8,12,16, etc...
- Headband of Intellect

Another way to increase your spell DC is to DECREASE the enemies' saves. There are a multitude of ways to achieve this.