Iadrin

"Wild" Darel Walton's page

61 posts. Organized Play character for Dooser.


Race

Human

Classes/Levels

Ranger 2

Stats:
HP: 35/35 | AC:19 | F: +9 | R: +7 | W: +5 |Perc: +7 (+9) |Hero: 1/3 | Move 25' ◆ | DaBear HP: 24/24 | AC: 16 | F: +6 | R: +6 | W: +5 |

Gender

Male

About "Wild" Darel Walton

Description:
A very tall, stocky, Varisian human man with Bushy brown hair and a medium cropped beard, dressed in farmers overalls, a floppy hat and carrying a scythe approach with a young grizzly bear meandering closely behind.
He hails from a small farming settlement near the Fangwood forest in the recently freed country of Nirmathas.
He follows and embraces the tradition and the old ways of Erastil.

Stats:

Male Human Ranger 2
NG, Medium, Human, Humanoid
Perception (T) +7 (+9 to Seek your target.)
Languages Common, Orcish, Varisian
Speed 25 feet

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AC 19; Fort +9; Ref +7; Will +5
HP 35 Hero Points 1
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Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)

Melee [1] Hatchet +8 / +3(+6) / -2(+3) (thrown 10 ft., agile, sweep), Damage 1d6+4 Slsh
Melee [1] Scythe +8 / +3(+5) / -2(+2) (trip, deadly (1d10)), Damage 1d10+4 Slsh
Ranged [1] Hatchet +5 (thrown 10 ft., agile, sweep), Damage 1d6+4 Slsh
Ranged [1] Sling +5 (Propulsive, Range Increment 50 feet, Reload 1), Damage 1d6+2 Blud
Ranged [1] Composite Long Bow +5 (Deadly, Propulsive, Range Increment 100 feet, Reload 0, Volley 30 feet), Damage 1d8+2 Pier

Skills Acrobatics +5 (T), Athletics +8 (T), Crafting +4 (T), Deception +0, Diplomacy +0, Farming Lore +4 (T), Intimidation +0, Medicine +5 (T), Nature +5 (T), Performance +0, Scouting Lore +4 (T), Society +0, Stealth +5 (T), Survival +5 (+7 to Track your target.)(T)

Items chain mail, hatchet, scythe, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, climbing kit, crowbar, flint and steel, healer's tools, minor healing potion, Alchemist's Fire (2), Lesser Antidote, Oil of Potency, Winter Clothing, torch, Waterskin, animal companion, money, purse (2 sp; 2 cp)

Precision You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.

Feats Animal Companion, Assurance(Athletics), Cooperative Nature, Toughness, Ranger Feat-Favored Terrain(Forest), Skill Feat-Battle Medicine.

Other Abilities Animal Companion, Hunt Prey, Hunter's Edge, Swords School (3), Verdant Wheel Champion

Companion:

Da Bear - Animal Companion
Male grizzly bear
N, Small, Animal, Minion
Perception (T) +5
Low-Light Vision, Scent (Imprecise) 35 Feet
Skills Acrobatics +6, Athletics +7, Intimidation +4
Str 16 (+3), Dex 14 (+2), Con 14 (+2), Int 3 (-4), Wis 13 (+1), Cha 11 (+0)
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AC 16; Fort +6; Ref +6; Will +5
HP 24
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Speed 35 feet
Melee [1] Claw +7 / +3(+5) (agile), Damage 1d6+3 Slsh
Melee [1] Jaws +7 / +2 Damage 1d8+3 Pier
Other Abilities
Rush - The grizzly bear Strides and makes a Strike at the end of that movement. During the Stride, the grizzly bear gains a +10-foot circumstance bonus to its Speed.

Work Together - Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.
Bear: Your bear mauls your enemies when you create an opening. Until your next turn, all your weapon Strikes against a creature your bear threatens deal 1d8 additional slashing damage. If your bear has a specialization, the additional slashing damage increases to 2d8.

Bear Hug - The bear’s last action was a successful claw Strike. The bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed, as if the bear had successfully Grappled the target.
Grabbed: You’re held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied.

Mauler - The grizzly bear gains a +2 circumstance bonus to damage rolls against creatures it has grabbed.

Faction:
Verdant Wheel Faction Tier 1 (12): 3 years training in Swords School.

Boons: