Male Human Ranger 2
NG, Medium, Human, Humanoid
Perception (T) +7 (+9 to Seek your target.)
Languages Common, Orcish, Varisian
Speed 25 feet
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AC 19; Fort +9; Ref +7; Will +5
HP 35 Hero Points 1
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Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Melee [1] Hatchet +8 / +3(+6) / -2(+3) (thrown 10 ft., agile, sweep), Damage 1d6+4 Slsh
Melee [1] Scythe +8 / +3(+5) / -2(+2) (trip, deadly (1d10)), Damage 1d10+4 Slsh
Ranged [1] Hatchet +5 (thrown 10 ft., agile, sweep), Damage 1d6+4 Slsh
Ranged [1] Sling +5 (Propulsive, Range Increment 50 feet, Reload 1), Damage 1d6+2 Blud
Ranged [1] Composite Long Bow +5 (Deadly, Propulsive, Range Increment 100 feet, Reload 0, Volley 30 feet), Damage 1d8+2 Pier
Skills Acrobatics +5 (T), Athletics +8 (T), Crafting +4 (T), Deception +0, Diplomacy +0, Farming Lore +4 (T), Intimidation +0, Medicine +5 (T), Nature +5 (T), Performance +0, Scouting Lore +4 (T), Society +0, Stealth +5 (T), Survival +5 (+7 to Track your target.)(T)
Items chain mail, hatchet, scythe, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, climbing kit, crowbar, flint and steel, healer's tools, minor healing potion, Alchemist's Fire (2), Lesser Antidote, Oil of Potency, Winter Clothing, torch, Waterskin, animal companion, money, purse (2 sp; 2 cp)
Precision You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Feats Animal Companion, Assurance(Athletics), Cooperative Nature, Toughness, Ranger Feat-Favored Terrain(Forest), Skill Feat-Battle Medicine.
Other Abilities Animal Companion, Hunt Prey, Hunter's Edge, Swords School (3), Verdant Wheel Champion