male Teifling Rogue 3, Init +9, perception +7, HP 24/24, AC 19/15/14, F +2, R +8(+9 traps), W +2
True..haste is likely the best course of action. I confess I do not know much about the spirit world, so I defer to you knowledge in the matter. survival: 1d20 + 10 ⇒ (14) + 10 = 24
male Teifling Rogue 3, Init +9, perception +7, HP 24/24, AC 19/15/14, F +2, R +8(+9 traps), W +2
Stop! The cave is the way back to the afterlife. Do not go that way. After persuading the party to stop, Wei looks out over the land, trying to get a rough idea where he might be. survival: 1d20 + 13 ⇒ (12) + 13 = 25 Our answer lies out there... as Wei points to the land outside the cave.
male Teifling Rogue 3, Init +9, perception +7, HP 24/24, AC 19/15/14, F +2, R +8(+9 traps), W +2
got it...current hp status 13/31 I think we should find somewhere a little more defensible..they might be back...maybe with their master. Unless you guys want to go after them...go on the offensive. I could use a charge of healing.....still a bit roughed up from those blasted ghouls.
male Teifling Rogue 3, Init +9, perception +7, HP 24/24, AC 19/15/14, F +2, R +8(+9 traps), W +2
A man with a sullen face gazes across the multitude gathered. He stands slightly then most among them, his jade-green eyes piercing under his long black hair, tied in tail. He shakes his head, "This cannot be my destiny.....there are so many wrongs that need to be avenged. Enough of this madness....I must carry on!'' With that, he calmly steps out of the line and walks up to the nearest ogre. Standing in his armor; sword poised for ready action at his side, he says to the guard "If you value your current existence, let me through I have much to accomplish. What is your answer?" intimidate: 1d20 + 8 ⇒ (20) + 8 = 28 "Move or get moved.....the decision is yours to make.", he states as his hands rest on his dadao. |