Speed 30 ft., (30 ft, swim 30 ft) [5 ft, swim 30 ft]
Melee
. survival knife +13 vs KAC (1d4+7 S)
. power armor punch +12 vs KAC (1d10+11 B)
* LFD pulse gauntlet +12 vs KAC (2d6+11 B & So) [crit knockdown, powered 20/1]
* static shock truncheon [usage 20/2; stun] +12 vs EAC (1d12+11 E)
Ranged
. merciful subzero ice carbine [automatic; 60 ft range] +13 vs KAC (1d8+7 C & P)
. called red star nova rifle [line, unwieldy; 30 ft range, crit blind] +13 vs EAC (1d6+7 E & F)
. ghost killer liquidator disintegrator rifle [30 ft.; usage 4; charges 40; crit corrode 1d6] +13 vs EAC (1d20+7 A)
* hailstorm-class zero rifle [60 ft.; usage 40/2] +13 vs EAC (2d8+7 C)
* tactical reaction cannon [90 ft.; usage 6/1; penetrating] +13 vs KAC (2d10+7 P)
Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5.
You gain a +2 bonus to skill checks if you don’t have any ranks in that skill. This ability does not allow you to attempt checks for trained-only skills
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SPECIAL ABILITIES
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Primary Fighting Style: Guard
. Armor Training
. Guard's Protection: When an ally adjacent to you is damaged by an attack, you can use your reaction to intercede. You take half the damage, and your ally takes the other half. This has no effect on spells, and any conditions delivered by the attack apply to both of you. In addition, you are now proficient with powered armor.
Promotional Bonus [PFS Pin] (Promotional Boon): 1/scenario, add 2d4 to a Culture skill check. Treat this check as though you were trained.
Promotional Record Keeper (Promotional Boon): Get one of the bonuses once per session.
Reduce RP cost of resting to regain stamina by 1 (to 0 RP) or reduce the DC of any single starship combat check by 4 (before making the check).