Dodge +1 dodge bonus on AC
Spell Focus (Evocation)
Spell Specialization (Burning Hands)
Varisian Tattoo (Evocation)
Scribe Scroll [free to wizard]
Highlander -- +1 to Stealth and it's a class skill.
Magical Lineage -- Fireball.
then Gifted Adept, which is +1 ECL on Fireball.
Spooked -- Whenever you perceive a fey, outsider, or undead from within 60 feet, you become shaken for 1d4 rounds unless you succeed at a Will save with a DC equal to 15 + the creature’s Charisma modifier.
4,000 gp = Headband of Intellect. Language is Aklo, ranks are in Stealth.
3,000 gp = rod of Intensify Spell
1,000 gp = 1st level pearl of power
555 gp = Wand of Protection from Evil 37/50
660 gp = Wand of Mage Armor 42/50
70 gp = 2 extra first level spells in spellbook @35 each
210 gp = 2 extra second level spells in spellbook @105 each
125 gp 2/2 scrolls Magic Missile (5th level)
Total 9620 gp
100 5/5 Oil, Alchemists fire (d6 fire damage on a 10' ranged touch attack, or one target of Burning Hands or Fireball catches fire)
5/5 Black power (+1 damage on evocation spells that deal energy damage)
20 5/5 Moondew (+1 ECL on divination spells)
60 20/20 Saltpeter (+1 damage on fire spells)
3 6/6 Spirits of wine (+1 ECL on duration of summoning spells)
30 6/6 Alchemical grease (+2 on CMD against grappling, or +1 on Grease spell DC)
80 2/2 Incendiary catalyst (throw as a ranged touch attack, gives vulnerability to fire for 1 round)
25 1/1 Liquid ice (power component, +1 damage on Ray of Frost)
30 1/1 Peptus salix (get another save against the nauseated or sickened conditions)
60 1/1 Itching powder (DC 12 fort save or -2 on attack rolls and saves)
100 4/4 Tanglefoot bags (DC 15 Reflex save or be glued)
90 3/3 Meditation tea (+2 vs mind-affecting effects for 10 minutes, or give another save at +2 if already affected)
100 2/2 Twilight Dagger herb (+1 ECL to overcome SR)
10 2/2 Dreamer's Star (makes a tea that allows the effects of 8 hours of sleep in just 6)