paizo.com Favorited Posts by Vylatkapaizo.com Favorited Posts by Vylatka2023-06-12T03:07:47Z2023-06-12T03:07:47ZForums/Pathfinder Second Edition: General Discussion: Pathfinder 2e Deities with Divine Skill & SpellsMalt (alias of Vylatka)https://paizo.com/threads/rzs43nc5?Pathfinder-2e-Deities-with-Divine-Skill-Spells#12022-07-23T14:27:20Z2022-07-23T06:25:05Z<p>Got tired of having to look at each deity to find out what their associated Divine Skill and bonus spells were so I took the excellent AoN Deity chart and added columns for them. Feel free to take a look:</p>
<p><a href="https://docs.google.com/spreadsheets/d/1qPCWvYLP-_u1qwcIjIyV67gukEZgedtjHGfMZfR5Nb8/edit?usp=sharing" target="_blank" rel="nofollow">Pathfinder 2e Deities with Divine Skill & Spells</a>.</p>Got tired of having to look at each deity to find out what their associated Divine Skill and bonus spells were so I took the excellent AoN Deity chart and added columns for them. Feel free to take a look:
Pathfinder 2e Deities with Divine Skill & Spells.Malt (alias of Vylatka)2022-07-23T06:25:05ZRe: Forums: Recruitment: The Sinister Secrets of Sandpoint - GM Jester's Rise of the Runelords AE Campaign (PF1)Vylatkahttps://paizo.com/campaigns/v5748p75ivkye/recruiting&page=2#692020-02-28T22:43:13Z2020-02-28T17:48:18Z<p>I plan on having him multiclass to fighter at second level. I find that fighter and rogue synergize nicely together. He will eventually go more heavily into fighter than rogue. I feel like that kind of goes with his "fake it till you make it" backstory. </p>
<p>At level 1 he should be able to dish out plenty of damage with his great axe (especially if he can sneak attack)and his AC is only a little worse than a straight fighter would be at level 1.</p>I plan on having him multiclass to fighter at second level. I find that fighter and rogue synergize nicely together. He will eventually go more heavily into fighter than rogue. I feel like that kind of goes with his "fake it till you make it" backstory.
At level 1 he should be able to dish out plenty of damage with his great axe (especially if he can sneak attack)and his AC is only a little worse than a straight fighter would be at level 1.Vylatka2020-02-28T17:48:18ZRe: Forums: Lost Omens Products: Paizo Blog: The (Un)Usual Suspects!Vylatkahttps://paizo.com/community/blog/v5748dyo6sgz9?The-Usual-Suspects#152019-10-25T09:43:00Z2019-10-23T16:45:33Z<div class="messageboard-quotee">Rysky wrote:</div><blockquote> <div class="messageboard-quotee">Nicolas Paradise wrote:</div><blockquote> Typo in the Centaurs Gear. Has a longsword instead of halberd. </blockquote>Not really a typo persay. The art for the centaur is from elsewhere, these statblocks were made for this blog. They don’t really have a surplus of Hellknight Centaur art lying around :3 </blockquote><p>The picture is actually of Maidrayne Vox, the Order of the Nail Master of Blades that was mentioned in the flavor text.Rysky wrote:Nicolas Paradise wrote: Typo in the Centaurs Gear. Has a longsword instead of halberd.
Not really a typo persay. The art for the centaur is from elsewhere, these statblocks were made for this blog. They don’t really have a surplus of Hellknight Centaur art lying around :3 The picture is actually of Maidrayne Vox, the Order of the Nail Master of Blades that was mentioned in the flavor text.Vylatka2019-10-23T16:45:33ZRe: Forums: Owlcat Pathfinder CRPGs: Paizo Blog: Kingmaker--Assembling the Perfect PartyVylatkahttps://paizo.com/community/blog/v5748dyo6sg9d?KingmakerAssembling-the-Perfect-Party#352020-07-15T17:36:30Z2018-09-19T21:28:21Z<div class="messageboard-quotee">Ninjaxenomorph wrote:</div><blockquote> Yes, the Padishah of Kelesh, well-known for producing... fair-skinned blondes? </blockquote><p>There are 11 non-Kelish ethnicities mentioned as living in the sprawling Padishah of Kelish. Not unbelievable that one of the is fair-skinned. He could also be from a Ulfen family living in the Padisha as well. Nobody is scratching their head about Ekundayo coming from Absalom.Ninjaxenomorph wrote:Yes, the Padishah of Kelesh, well-known for producing... fair-skinned blondes?
There are 11 non-Kelish ethnicities mentioned as living in the sprawling Padishah of Kelish. Not unbelievable that one of the is fair-skinned. He could also be from a Ulfen family living in the Padisha as well. Nobody is scratching their head about Ekundayo coming from Absalom.Vylatka2018-09-19T21:28:21ZRe: Forums: Classes: Cleric DomainsVylatkahttps://paizo.com/threads/rzs3gsrd?Cleric-Domains#112018-09-07T21:40:26Z2018-09-06T18:44:05Z<p>That lack of consistency is one of my biggest pet peeves. Look at the City domain! Even in the urban campaigns I have played in you would almost never be able to use those powers whereas Fire has an ability you could use in just about every fight.</p>That lack of consistency is one of my biggest pet peeves. Look at the City domain! Even in the urban campaigns I have played in you would almost never be able to use those powers whereas Fire has an ability you could use in just about every fight.Vylatka2018-09-06T18:44:05ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesVylatkahttps://paizo.com/community/blog/v5748dyo6sg8b?Ongoing-Changes#502018-09-10T03:25:52Z2018-09-04T23:00:42Z<p>Looks good to me. A good use of the space saved would be to indicate what lists the spell is on and at what level.</p>Looks good to me. A good use of the space saved would be to indicate what lists the spell is on and at what level.Vylatka2018-09-04T23:00:42ZRe: Forums: Ancestries & Backgrounds: Parelz-vous Jotun?Vylatkahttps://paizo.com/threads/rzs428nc?Parelzvous-Jotun#72018-09-06T16:17:54Z2018-08-30T15:35:35Z<div class="messageboard-quotee">Mudfoot wrote:</div><blockquote><p> The problem they have is that the smallest unit of PC building in PF2 is the Feat. In PF1 it was the Skill Point. So in PF1, 1 skp = 1 language. How many languages should a feat be? More than 1 could be seen as weird (I want to learn Orcish, but the DVD comes with Varisian as a bonus feature).</p>
<p>So you could, I guess, have a scaling skill feat like Linguist which gives you a language at 1st and every 3 levels thereafter (4, 7, etc).</p>
<p>IMHO, 1 skp=1 language in PF1 was too easy. Should have been something like 1=basic understanding, 2=everyday, 3=proficient, with a feat to reduce that. </blockquote><p>Giving an number of bonus languages equal to a player's intelligence bonus would be a good start. But I like the idea of a scaling feat as well. I think if you burn a feat on it, you should get a new language every other level.Mudfoot wrote:The problem they have is that the smallest unit of PC building in PF2 is the Feat. In PF1 it was the Skill Point. So in PF1, 1 skp = 1 language. How many languages should a feat be? More than 1 could be seen as weird (I want to learn Orcish, but the DVD comes with Varisian as a bonus feature).
So you could, I guess, have a scaling skill feat like Linguist which gives you a language at 1st and every 3 levels thereafter (4, 7, etc).
IMHO, 1 skp=1 language in PF1 was too easy....Vylatka2018-08-30T15:35:35ZForums: Ancestries & Backgrounds: Parelz-vous Jotun?Vylatkahttps://paizo.com/threads/rzs428nc?Parelzvous-Jotun#12018-09-06T16:16:33Z2018-08-29T18:01:31Z<p>In the current playtest document there are 10 common languages, 9 human ethnic languages besides common, 11 uncommon languages (why is Gnoll uncommon but not Sylvan or Undercommon?) and one super-secret-decoder-ring language. This does not even account for dead/ancient languages like Azlanti and Ancient-Osiriani.</p>
<p>In first edition a character got a number of bonus languages equal to their intelligence modifier and learning a new language only required the expenditure of a skill point on linguistics. Despite this parties I played in occasionally ran into languages we would have to decipher via magic or other means. This happening now and then made for an interesting RP situation where the characters scrambled to decipher writing/communicate with foreign language speakers. </p>
<p>In the playtest rules characters with an intelligence greater than 14 gain a single extra language. To add more languages you have to expend skill feats. I feel that this is going to lead to a lot less opportunities for characters to verbally solve encounters which is too bad because now the always available “violent option” will much more often be the only remaining one for the party to choose.</p>In the current playtest document there are 10 common languages, 9 human ethnic languages besides common, 11 uncommon languages (why is Gnoll uncommon but not Sylvan or Undercommon?) and one super-secret-decoder-ring language. This does not even account for dead/ancient languages like Azlanti and Ancient-Osiriani.
In first edition a character got a number of bonus languages equal to their intelligence modifier and learning a new language only required the expenditure of a skill point on...Vylatka2018-08-29T18:01:31ZRe: Forums: Doomsday Dawn Game Master Feedback: Old man's playthrough (Playtest Part 1)Vylatkahttps://paizo.com/threads/rzs3gsse?Old-mans-playthrough#22018-09-01T13:03:17Z2018-08-28T21:04:37Z<p>I played the Cleric of Iomedae and heartily concur that the weirdly long lead times on identifying magic items killed a lot of interest in finding them. I always felt that allowing characters to identify magic items more easily was one of the better changes from 3ed D&D to Pathfinder. Please don’t go back to those dark days! If we find a cool wand/sword/magical beaker let us get to using it right away!</p>I played the Cleric of Iomedae and heartily concur that the weirdly long lead times on identifying magic items killed a lot of interest in finding them. I always felt that allowing characters to identify magic items more easily was one of the better changes from 3ed D&D to Pathfinder. Please don’t go back to those dark days! If we find a cool wand/sword/magical beaker let us get to using it right away!Vylatka2018-08-28T21:04:37ZRe: Forums: Classes: Cleric DomainsVylatkahttps://paizo.com/threads/rzs3gsrd?Cleric-Domains#62018-09-08T00:38:14Z2018-08-28T20:48:18Z<div class="messageboard-quotee">Xenocrat wrote:</div><blockquote> The Wizard arcane school powers wish they were as useful as the domains. Some of the sorcerer bloodline powers envy them, too, especially the higher level ones. </blockquote><p>Fair enough. My goal was reviewing domains against each other. My hope is we can weed out the "why would I ever take that domain?" domains out before they are set in stone (•glances meaningfully at the Cities domain•).Xenocrat wrote:The Wizard arcane school powers wish they were as useful as the domains. Some of the sorcerer bloodline powers envy them, too, especially the higher level ones.
Fair enough. My goal was reviewing domains against each other. My hope is we can weed out the "why would I ever take that domain?" domains out before they are set in stone (*glances meaningfully at the Cities domain*).Vylatka2018-08-28T20:48:18ZForums: Classes: Cleric DomainsVylatkahttps://paizo.com/threads/rzs3gsrd?Cleric-Domains#12018-09-05T04:51:14Z2018-08-24T20:50:03Z<p>So I decided to compare to the cleric domains because I would like to help make all of them reasonable choices for characters and (almost probably) not because I am some sort of subconscious masochist. I go into detail below but these are the main issues I have with the domains:</p>
<p>1. Clerics should be able to USE their domain powers. This is a big issue because cleric’s only get to choose one domain. Perhaps things will be different in Pathfinder 2 but I used the Adventure Paths as my litmus test for “How often will this come up in a campaign?” Many individual powers (and some whole domains) would come up maybe once or perhaps never in a campaign. If there is a spell you only use once, no bigee, you can just use other spells but if even one of your domain powers never (or very rarely) comes up, you have basically lost access to half of your domain powers. Clerics should regularly be using up their spell points</p>
<p>2. Damage scaling. Sometimes damage scales and sometimes is doesn’t. Damage should scale or the non-scaling power is going to become obsolete quick. Many no damaging powers also suffer from a lack of scalability (looking at you Fabricate).</p>
<p>3. When a power has a specific limitation (i.e. Unlife’s blessing can only be used on the undead whereas its sibling power healer’s blessing can be used on anything alive) it should get a bump in power. Otherwise it is just a worse power. </p>
<p>This is a short list of domains that are the biggest offenders of the above issues:</p>
<p>1. Confidence: One power gives a minor buff that can blow up in your face and the other is a minor debuff that only happens under VERY specific circumstances.</p>
<p>2. Creation: Fabricate can make a chunk of vegetable matter that lasts for 1 minute and this power never gets better. Improving the quality of an item for 24 hours is nice but the specific nature of fabricate and the fact that it never gets better drags this domain down.</p>
<p>3. Cities: Face in the crowd suffers heavily from overly specific limitations without something to make up for it, also how often are you really going to use it OR watching the watchers. The Cities cleric will never run out of spell points.</p>
<p>4. Fate: Read fate is designed not to help. Read the text, it is basically designed so the party can go “Oh, that is what the vague symbolism meant!” after it is too late to help. Tempt fate is also limited without a reward to make up for it. The threat of an unavoidable critical fail does not make up for a possible critical success. Especially when you are spending spell points on it.</p>
<p>5. Magic: Another victim of limitation. A +1 to saves is nice, the cleric having to cast a spell on you, burn spell points THEN burn an action every round to keep it going makes this ability pretty lame. Mystic beacon suffers the same issue. It only applies to healing or damaging spells and it only adds one level. This means it basically gives +1 die damage/healing, only when you cast a spell. </p>
<p>6. Ambition: Blind ambition is an ok example of having a limitation but getting a bonus. It is more limited than charm but works on non-humanoids. Competitive edge is way to circumstantial for the bonus it gives.</p>
<p>7. Destruction: Destructive cry requires you to hit with a non-touch attack and rewards you by doing an anemic amount of damage that scales much more slowly than other types of damaging powers.</p>
<p>8. Dreams: Sweet dreams protects against something that rarely comes up but makes up for it by providing some healing. The healing should scale better, by higher levels it is almost won’t be worth casting. Dreaming potential is kind of weird. But being able to retrain on the fly might be great, I need more time with the game to know how good this is.</p>
<p>9. Secrecy: Forced quiet is nice, safeguard secret is WILDY circumstantial and super specific. I can’t think of one time that a +4 to saves to avoid giving up a SPECIFIC secret has ever come up for my party/players in decades of gaming.</p>
<p>10. Nightmares: Waking nightmare spending an action and spell point to give someone a 50/50 good/bad buff/debuff seems like a net loss. Echoing nightmares also seems like it could blow up in your face, why spend spell points to mess yourself up unless what you could do to your foes it better than what could happen to you?</p>
<p>Under the spoiler is a look at each of the domains in a bit more detail.</p>
<p>[Spoiler omitted]</p>So I decided to compare to the cleric domains because I would like to help make all of them reasonable choices for characters and (almost probably) not because I am some sort of subconscious masochist. I go into detail below but these are the main issues I have with the domains:
1. Clerics should be able to USE their domain powers. This is a big issue because cleric’s only get to choose one domain. Perhaps things will be different in Pathfinder 2 but I used the Adventure Paths as my litmus...Vylatka2018-08-24T20:50:03ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Multiclassing and ArchetypesVylatkahttps://paizo.com/community/blog/v5748dyo5lkz1&page=23?Multiclassing-and-Archetypes#11342018-08-02T03:44:51Z2018-08-01T19:30:17Z<p>Why the high (16) intelligence requirement? Do normal wizards need a 16 intelligence? Why would a dabbler require such a high stat?</p>Why the high (16) intelligence requirement? Do normal wizards need a 16 intelligence? Why would a dabbler require such a high stat?Vylatka2018-08-01T19:30:17ZForums: Pathfinder Society: Hellknight Signifer Bonded MaskVylatkahttps://paizo.com/threads/rzs2u8zx?Hellknight-Signifer-Bonded-Mask#12017-03-21T19:42:57Z2017-03-21T19:42:38Z<p>The Hellknight Signifer prestige class states that:</p>
<div class="messageboard-quotee">Quote:</div><blockquote>A Hellknight signifer with a bonded object from the arcane bond class feature can perform a special ritual that costs 500 gp and takes 8 hours to complete. This ritual converts the signifer’s mask into his new bonded item, <b>which takes up the head slot.</b> In this case, Hellknight signifer levels stack with levels from the class that grants the bonded item for determining what additional magical abilities can be added to the bonded item.</blockquote><p>Does this mean I can apply any head slot wondrous item to the helm or does it mean I can apply nothing to the helm in PFS because there are no wondrous item Signifer helms?The Hellknight Signifer prestige class states that:
Quote:A Hellknight signifer with a bonded object from the arcane bond class feature can perform a special ritual that costs 500 gp and takes 8 hours to complete. This ritual converts the signifer’s mask into his new bonded item, which takes up the head slot. In this case, Hellknight signifer levels stack with levels from the class that grants the bonded item for determining what additional magical abilities can be added to the bonded item.
...Vylatka2017-03-21T19:42:38Z