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10 posts. Organized Play character for TriOmegaZero.




Magus12 Chronicles.



About Vydale Mystraline

Vydale Mystraline
Male Tiefling Magus 7
N Medium outsider (native)
Init +7; Senses darkvision 120 ft., low-light vision, see in darkness; Perception +14
AC 24, touch 14, flat-footed 21 (+7 armor, +3 Dex, +3 natural, +1 deflection)
hp 52 (7d8+14)
Fort +7, Ref +5, Will +6
Defensive Abilities magus arcana (familiar, spell shield); Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee masterwork cold iron gladius +8 (1d6+2/19-20) and
morningstar +7 (1d8+2)
Ranged masterwork composite longbow +9 (1d8+2/×3)
Special Attacks spellstrike
Spell-Like Abilities (CL 7th; concentration +6)
At will—deathwatch
Magus Spells Prepared (CL 7th; concentration +10):
3rd—greater magic weapon, haste
2nd—frigid touch, glitterdust (DC 15), mirror image, spider climb
1st—color spray (DC 14), grease (DC 14), hydraulic push, shocking grasp, vanish
0 (at will)—acid splash, daze (DC 13), detect magic, prestidigitation (DC 13), read magic
Str 14, Dex 16, Con 14, Int 16, Wis 12, Cha 8
Base Atk +5; CMB +7; CMD 21
Feats Armor of the Pit, Fiend Sight, Fiend Sight, Quick Draw, Spell Penetration
Traits observant, suspicious
Skills Bluff +1, Climb +6, Craft (alchemy) +7, Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Linguistics +10, Perception +14, Sense Motive +13, Spellcraft +13, Stealth +4, Swim +5; Racial Modifiers +2 Bluff, +2 Stealth
Languages Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Infernal, Orc, Osiriani, Osiriani, Ancient, Sylvan, Undercommon
SQ arcane pool, knowledge pool, spell combat, spell recall
Combat Gear wand of infernal healing (50 charges); Other Gear +1 mithral agile breastplate, masterwork studded leather, arrows (13), masterwork cold iron gladius, masterwork composite longbow, morningstar, amulet of natural armor +1, blessed book, ring of protection +1, wayfinder, 3,287 gp
Special Abilities
Arcane Pool (+2) (6/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Knowledge Pool (Su) Spend Arcane Pool points to prepare a magus spell that is not in your spellbook for 1 day.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
See in Darkness See perfectly in darkness of any kind, including magical darkness.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Animals (Ex) Your familiar can communicate with animals similar to itself.
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast.
Spell Shield +3 (Su) 1 Arcane Pool: +3 to AC until the end of your next turn.
Spellstrike (Su) Deliver touch spells as part of a melee attack.