paizo.com Favorited Posts by Volvagnospaizo.com Favorited Posts by Volvagnos2021-09-19T19:02:39Z2021-09-19T19:02:39ZForums: Advice: Assassinate a DragonVolvagnoshttps://paizo.com/threads/rzs2uk9d?Assassinate-a-Dragon#12017-08-28T19:06:24Z2017-08-28T17:55:23Z<p>Here is the situation:
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A Gold dragon has overthrown an evil ruler of a kingdom, making herself the queen. The remaining family of the king, thrown into exile, have been plotting their revenge against the Dragon-queen for quite some time, can assume at least a hundred years.</p>
<p>The would be assassins have secretly regained a lot of influence behind the scenes, and have infiltrated a lot of high ranking positions in the kingdom. There will be an attempt made upon the queen as soon as all preparations are complete to place the bloodline of the former ruler back on the throne. </p>
<p>How does a group assassinate a dragon that they have no chance of slaying in direct combat?</p>
<p>The PCs in the game are going to have the chance to join either side of this attempt. They may gather clues and try to stop the assassins, gaining favor with the Golden Queen, or they may join the ranks of the bloodline's forces and attempt to assassinate the queen themselves. </p>
<p>The Players have not yet decided on their characters, so it's still early, but I'd like to be fully prepared to drop whatever hints I need. I'm leaning towards an Old or Ancient Gold Dragon and the PCs will be way too low level to challenge the dragon directly during the attempt. </p>
<p>I'm going to be open to player suggestions for the attempt, but I need a solid plan for the NPCs to take. </p>
<p>Thanks in advance for any ideas on how to deal with this.</p>Here is the situation:
A Gold dragon has overthrown an evil ruler of a kingdom, making herself the queen. The remaining family of the king, thrown into exile, have been plotting their revenge against the Dragon-queen for quite some time, can assume at least a hundred years.
The would be assassins have secretly regained a lot of influence behind the scenes, and have infiltrated a lot of high ranking positions in the kingdom. There will be an attempt made upon the queen as soon as all...Volvagnos2017-08-28T17:55:23ZRe: Forums: Homebrew and House Rules: Shield of WonderVolvagnoshttps://paizo.com/threads/rzs2uc1o?Shield-of-Wonder#152017-05-12T05:32:11Z2017-05-11T17:22:12Z<p>Thanks. I managed to dig up all the pages, took a little while. I'd still like to continue with this, it's fun to see what everyone comes up with.</p>
<p><b>76.</b> A Drum appears magically floating 5 feet above the wielder's head. It stays in the same location and begins playing a Bardic Masterpiece affecting everyone within 30 feet until it is destroyed or 1 minute passes. Roll 1d6 to determine the Masterpiece:</p>
<p>1) <a href="http://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/triple-time-percussion-string-wind/" target="_blank" rel="nofollow">Triple Time</a>
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2) <a href="http://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/the-quickening-pulse-percussion-wind/" target="_blank" rel="nofollow">The Quickening Pulse</a>
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3) <a href="http://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/the-depths-of-the-mountain-percussion-wind/" target="_blank" rel="nofollow">The Depths of the Mountain</a>
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4) <a href="http://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/symphony-of-the-ascent-percussion-wind/" target="_blank" rel="nofollow">Symphony of the Ascent</a>
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5) <a href="http://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/rat-quadrille-percussion-sing/" target="_blank" rel="nofollow">Rat Quadrille</a>
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6) <a href="http://www.d20pfsrd.com/classes/core-classes/bard/bardic-masterpieces/masterpieces/clamor-of-the-heavens-percussion-sing/" target="_blank" rel="nofollow">Clamor of the Heavens</a></p>Thanks. I managed to dig up all the pages, took a little while. I'd still like to continue with this, it's fun to see what everyone comes up with.
76. A Drum appears magically floating 5 feet above the wielder's head. It stays in the same location and begins playing a Bardic Masterpiece affecting everyone within 30 feet until it is destroyed or 1 minute passes. Roll 1d6 to determine the Masterpiece:
1) Triple Time
2) The Quickening Pulse
3) The Depths of the Mountain
4) Symphony of the...Volvagnos2017-05-11T17:22:12ZForums: Homebrew and House Rules: Shield of WonderVolvagnoshttps://paizo.com/threads/rzs2uc1o?Shield-of-Wonder#12022-04-08T20:34:03Z2017-05-08T00:06:25Z<p>Inspired by the <a href="http://www.goblinscomic.org/" target="_blank" rel="nofollow">Goblins Webcomic</a>, I would like to add the Shield of Wonder into a campaign sometime. It would be a fun little addition that could make any battle complete chaos. I will start off with a few suggestions and will welcome anyone to throw out ideas. Most effects will occur during battles, since effects trigger upon the shield being struck, but I can't help but assume parties would strike the shield randomly for fun.</p>
<p><b>1.</b> The Wielder permanently changes into the opposite gender.</p>
<p><b>2.</b> The Striker permanently changes into the opposite gender.</p>
<p><b>3.</b> Upon being struck, the shield changes into a <a href="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/mimic/" target="_blank" rel="nofollow">Mimic</a> and attacks the Striker. It is no ally of the Wielder and will attack them should the Striker flee or die. When it is in Mimic form, its magic is suspended and should the mimic be defeated it will transform back into the Shield.</p>
<p><b>4.</b> Upon being struck, all dead bodies within 30ft are raised as Skeletons.</p>
<p><b>5.</b> Upon being struck, a <a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/elemental-fire/" target="_blank" rel="nofollow">Fire Elemental</a> of equal CR to the Striker appears and attacks any creature nearby.</p>Inspired by the Goblins Webcomic, I would like to add the Shield of Wonder into a campaign sometime. It would be a fun little addition that could make any battle complete chaos. I will start off with a few suggestions and will welcome anyone to throw out ideas. Most effects will occur during battles, since effects trigger upon the shield being struck, but I can't help but assume parties would strike the shield randomly for fun.
1. The Wielder permanently changes into the opposite gender.
2....Volvagnos2017-05-08T00:06:25ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=5?Magic-Beans#2442017-02-03T18:10:57Z2017-01-21T18:59:30Z<p><b>369:</b> Once planted the bean immediately explodes out of the ground, transforms into a strange looking mask, and wraps itself around the head of the person who planted it. This mask can only be removed by a <a href=" http://www.d20pfsrd.com/magic/all-spells/r/remove-curse" target="_blank" rel="nofollow">Remove Curse</a> spell or a similar effect. Once removed, the bean mask is destroyed.</p>
<p>Characters wearing a bean mask will have their natural ability to see or smell blocked and will lose any Sight or Scent abilities. They will gain <a href=" http://www.d20pfsrd.com/gamemastering/special-abilities#TOC-Blindsight-and-Blindsense" target="_blank" rel="nofollow">Blindsight (30 ft)</a> instead. The mask will also provide enough food, water, and air for the wearer to survive.</p>369: Once planted the bean immediately explodes out of the ground, transforms into a strange looking mask, and wraps itself around the head of the person who planted it. This mask can only be removed by a Remove Curse spell or a similar effect. Once removed, the bean mask is destroyed.
Characters wearing a bean mask will have their natural ability to see or smell blocked and will lose any Sight or Scent abilities. They will gain Blindsight (30 ft) instead. The mask will also provide enough...Volvagnos2017-01-21T18:59:30ZRe: Forums/Lost Omens Campaign Setting: General Discussion: First World WitchmarketVolvagnoshttps://paizo.com/threads/rzs2ocv3&page=3?First-World-Witchmarket#1332020-09-13T02:03:37Z2016-12-31T02:19:44Z<p>Dot for later reading and/or reference.</p>Dot for later reading and/or reference.Volvagnos2016-12-31T02:19:44ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=5?Magic-Beans#2282016-10-17T23:54:35Z2016-10-17T20:01:17Z<p><b>356:</b> Once planted, the bean grows into a tree that bears a single fist shaped fruit that tastes horrible. This fruit permanently grants whomever consumes the entire fruit the feat <a href="http://www.d20pfsrd.com/feats/combat-feats/improved-unarmed-strike-combat—-final" target="_blank" rel="nofollow">Improved Unarmed Strike</a>. Should the consumer already have that feat, they instead get a <a href="http://www.d20pfsrd.com/feats/style-feats" target="_blank" rel="nofollow">Style feat</a> randomly determined by the GM. </p>
<p><a href="https://www.youtube.com/watch?v=4_QjYwSIygo" target="_blank" rel="nofollow">Clicky</a></p>356: Once planted, the bean grows into a tree that bears a single fist shaped fruit that tastes horrible. This fruit permanently grants whomever consumes the entire fruit the feat Improved Unarmed Strike. Should the consumer already have that feat, they instead get a Style feat randomly determined by the GM.
ClickyVolvagnos2016-10-17T20:01:17ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=5?Magic-Beans#2102016-10-08T17:59:17Z2016-09-23T01:03:40Z<p><b>340:</b> A fist sized crystal appears. Whenever a living creature touches this crystal, it will play music rather loudly. The song it plays is always different from creature to creature, but is always somehow appropriate. </p>
<p>example: if picked up by a dwarven miner, <a href="https://www.youtube.com/watch?v=ytWz0qVvBZ0" target="_blank" rel="nofollow">something like this</a> may be heard.</p>340: A fist sized crystal appears. Whenever a living creature touches this crystal, it will play music rather loudly. The song it plays is always different from creature to creature, but is always somehow appropriate.
example: if picked up by a dwarven miner, something like this may be heard.Volvagnos2016-09-23T01:03:40ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=5?Magic-Beans#2012016-09-21T13:07:13Z2016-09-19T20:15:27Z<p><b>288:</b> An unremarkable brown satchel appears filled with light, soft, brightly colored balls. These balls are so light that they can only be thrown 15 feet before they start taking range penalties, and cannot deal any damage of any kind no matter how hard you throw them.</p>
<p>However should you yell the name of select spells in common loudly while throwing the ball, the spell effect will occur (at caster level 10) wherever the ball may hit. When used in this manner, the ball is destroyed. Use Spellcraft to identify the spell each ball contains. </p>
<p>Roll 1d4 per color to determine the number of balls in the satchel.
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Red: <a href="http://www.d20pfsrd.com/magic/all-spells/f/fireball" target="_blank" rel="nofollow">Fireball</a>
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Yellow: <a href="http://www.d20pfsrd.com/magic/all-spells/l/lightning-bolt" target="_blank" rel="nofollow">Lightning Blot</a>
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Green: <a href="http://www.d20pfsrd.com/magic/all-spells/a/acid-arrow" target="_blank" rel="nofollow">Acid Arrow</a></p>288: An unremarkable brown satchel appears filled with light, soft, brightly colored balls. These balls are so light that they can only be thrown 15 feet before they start taking range penalties, and cannot deal any damage of any kind no matter how hard you throw them.
However should you yell the name of select spells in common loudly while throwing the ball, the spell effect will occur (at caster level 10) wherever the ball may hit. When used in this manner, the ball is destroyed. Use...Volvagnos2016-09-19T20:15:27ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=4?Magic-Beans#2002016-09-30T06:27:55Z2016-09-19T19:30:16Z<p><b>287:</b> A <a href="http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/demon/glabrezu" target="_blank" rel="nofollow">Glabrezu Demon</a> appears, already disguised using it's <a href="http://www.d20pfsrd.com/magic/all-spells/v/veil" target="_blank" rel="nofollow">veil</a> ability to appear as something the bean planter would find attractive. It then coaxes the planter to make a wish, so it may grant it in the most destructive way possible. Should the wish be unable to be corrupted, the demon grants the wish but curses the planter using it's Treacherous Witchcraft abilities.</p>
<p>If the planter refuses to make a wish, the demon reverts to it's normal form, yells at the planter that "they have made a powerful enemy and will rue the day they spurned him", then disappears in a large explosion of fire and brimstone all theatrical-like. Use this opportunity to throw demons or the corrupted at the party randomly throughout their campaign.</p>287: A Glabrezu Demon appears, already disguised using it's veil ability to appear as something the bean planter would find attractive. It then coaxes the planter to make a wish, so it may grant it in the most destructive way possible. Should the wish be unable to be corrupted, the demon grants the wish but curses the planter using it's Treacherous Witchcraft abilities.
If the planter refuses to make a wish, the demon reverts to it's normal form, yells at the planter that "they have made a...Volvagnos2016-09-19T19:30:16ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=4?Magic-Beans#1552016-08-16T20:26:40Z2016-08-15T19:37:14Z<p><b>228.</b> A small plant grows, bearing a single golden berry. If eaten, nothing appears to happen. However, when the person who ate the berry dies they are immediately reincarnated as per the spell <a href="http://www.d20pfsrd.com/magic/all-spells/r/reincarnate" target="_blank" rel="nofollow">Reincarnate.</a></p>
<p><b>229.</b> A small plant grows, bearing a single black berry. If eaten, nothing appears to happen. However, when the person who ate the berry dies they are immediately resurrected as a <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/skeletal-champion-CR-1" target="_blank" rel="nofollow">Skeletal Champion</a> with no change in personality or alignment. </p>
<p><b>230.</b> A tree grows bearing a single strange book-shaped fruit. Eating the fruit gives the consumer one random Knowledge skill as a class skill, a single rank in the same skill, and <a href="http://www.d20pfsrd.com/feats/general-feats/skill-focus—-final" target="_blank" rel="nofollow">Skill Focus</a> as a bonus feat for the same skill.</p>228. A small plant grows, bearing a single golden berry. If eaten, nothing appears to happen. However, when the person who ate the berry dies they are immediately reincarnated as per the spell Reincarnate.
229. A small plant grows, bearing a single black berry. If eaten, nothing appears to happen. However, when the person who ate the berry dies they are immediately resurrected as a Skeletal Champion with no change in personality or alignment.
230. A tree grows bearing a single strange...Volvagnos2016-08-15T19:37:14ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=3?Magic-Beans#1322016-08-07T18:35:18Z2016-08-07T16:40:58Z<p><b>195.</b> The instant the bean is planted, the planter is struck with a ridiculously large thorn dealing 2d8+10 piercing damage. This thorn can then be collected and functions as a Darkwood Longspear.</p>
<p><b>196.</b> Once planted, the bean grows into a living bean-stalk version of a log cabin. This functions as a permanent <a href="http://www.d20pfsrd.com/magic/all-spells/s/secure-shelter" target="_blank" rel="nofollow">Secure Shelter</a>.</p>
<p><b>197.</b> When the planter attempts to plant this bean, it forces itself into them instead of the ground (DC 20 fortitude save). Success means the bean withers and dies. A failed save causes the bean to form a symbiotic nature with the planter turned host, causing strange plant-like growths to occur (bark-like skin, mossy hair, etc.)
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With GM approval, the planter may gain a template similar to <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/plant-imbued-creature-cr-varies-tohc" target="_blank" rel="nofollow">Plant-Imbued</a> or <a href="http://www.d20pfsrd.com/bestiary/monster-listings/templates/plantblood-cr-1" target="_blank" rel="nofollow">Plantblood.</a></p>195. The instant the bean is planted, the planter is struck with a ridiculously large thorn dealing 2d8+10 piercing damage. This thorn can then be collected and functions as a Darkwood Longspear.
196. Once planted, the bean grows into a living bean-stalk version of a log cabin. This functions as a permanent Secure Shelter.
197. When the planter attempts to plant this bean, it forces itself into them instead of the ground (DC 20 fortitude save). Success means the bean withers and dies. A...Volvagnos2016-08-07T16:40:58ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=3?Magic-Beans#1212016-08-07T01:39:29Z2016-07-17T07:32:20Z<p>175: The bean grows into a beanstalk with a large treasure chest growing out of the top. The chest is actually a Giant <a href="http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/mimic" target="_blank" rel="nofollow">Mimic.</a></p>175: The bean grows into a beanstalk with a large treasure chest growing out of the top. The chest is actually a Giant Mimic.Volvagnos2016-07-17T07:32:20ZRe: Forums: Homebrew and House Rules: Magic Beans!!Volvagnoshttps://paizo.com/threads/rzs2tj6n&page=3?Magic-Beans#1172016-08-07T01:39:22Z2016-07-13T03:44:23Z<p>172: The bean grows into a tall beanstalk dragging a coffin out of the ground with it when it grows. The coffin opens to reveal a skeleton dressed in formal attire and a bowler cap who dusts himself off, steps out, greets the party with a tip of his hat and a pleasant "Nice day for a walk, isn't it?"
<br />
He then proceeds to whistle a happy tune, twirl a walking stick, and walk off in the direction of the nearest civilized area. (If the bean is planted in town, he walks around tipping his hat politely to all passersby)</p>172: The bean grows into a tall beanstalk dragging a coffin out of the ground with it when it grows. The coffin opens to reveal a skeleton dressed in formal attire and a bowler cap who dusts himself off, steps out, greets the party with a tip of his hat and a pleasant "Nice day for a walk, isn't it?"
He then proceeds to whistle a happy tune, twirl a walking stick, and walk off in the direction of the nearest civilized area. (If the bean is planted in town, he walks around tipping his hat...Volvagnos2016-07-13T03:44:23ZRe: Forums: Homebrew and House Rules: Devil Fruits in PathfinderVolvagnoshttps://paizo.com/threads/rzs2r9qp?Devil-Fruits-in-Pathfinder#92014-07-25T21:26:17Z2014-07-19T03:09:01Z<p>I like the idea of the user gaining powers as they level, where the fruits would be more like a Bloodline than a single power. That way Logia type users would have to 'learn' how to avoid getting hit by weapons, or allow for a new attack to be available after the user has had several levels to practice with their powers.</p>
<p>For the Logia types, or any that would grant an immunity to weapon damage, I would personally just use DR instead. Certain powers might grant a miss chance when used, like the Smoke-Smoke fruit for example, while others might allow for elemental resistances or immunities. </p>
<p>For weaknesses, the elements should more than likely gain weakness to their opposition elements, like Ice should take more damage from a source of fire with a possible small penalty to saves against fire effects. </p>
<p>Lastly, I would personally never give someone access to a crate of devil fruits, it would rob them of their rarity and potential for being a story element. It is supposed to be difficult to find such a treasure, with many a man searching for one their whole lives and never catching a glimpse of one. That's basically how they were described in the series, until the Grand Line where everyone and their grandmother had a devil fruit power.</p>I like the idea of the user gaining powers as they level, where the fruits would be more like a Bloodline than a single power. That way Logia type users would have to 'learn' how to avoid getting hit by weapons, or allow for a new attack to be available after the user has had several levels to practice with their powers.
For the Logia types, or any that would grant an immunity to weapon damage, I would personally just use DR instead. Certain powers might grant a miss chance when used, like...Volvagnos2014-07-19T03:09:01ZForums: Homebrew and House Rules: Devil Fruits in PathfinderVolvagnoshttps://paizo.com/threads/rzs2r9qp?Devil-Fruits-in-Pathfinder#12018-01-29T18:02:12Z2014-07-15T23:14:42Z<p>Sorry if this has been posted before, but I was unable to find a similar post.</p>
<p>Recently I have began re-reading One Piece and a thought hit me. What if you had Devil Fruit Powers in Pathfinder?</p>
<p>I'm not saying you could select them, but if you stumble upon a magical piece of fruit that could give you the powers to transform into a crocodile or change your body into rock at a whim, you would eat it, wouldn't you? Granted, you lose your ability to swim and effectively become paralysed under water, but probably worth it. </p>
<p>On that note, how would you put them into practice? It's a rare one of a kind item that gives X power, right, but I mean mechanically? Would the Zoan type fruits give powers similar to Lycanthropy, being able to use it at will but unable to pass it on to another?</p>
<p>What other types of fruits would you even consider putting in your game, knowing the players might find them?</p>Sorry if this has been posted before, but I was unable to find a similar post.
Recently I have began re-reading One Piece and a thought hit me. What if you had Devil Fruit Powers in Pathfinder?
I'm not saying you could select them, but if you stumble upon a magical piece of fruit that could give you the powers to transform into a crocodile or change your body into rock at a whim, you would eat it, wouldn't you? Granted, you lose your ability to swim and effectively become paralysed under...Volvagnos2014-07-15T23:14:42ZRe: Forums: Advice: Can a Golem act as a Phylactery?Volvagnoshttps://paizo.com/threads/rzs2qsgn?Can-a-Golem-act-as-a-Phylactery#92014-03-14T05:27:41Z2014-03-14T01:51:07Z<div class="messageboard-quotee">Matt Thomason wrote:</div><blockquote> <div class="messageboard-quotee">JiCi wrote:</div><blockquote><p> It says that the phylactery is created with the Craft Wondrous Item feat, dunno if it can apply with the Craft Construct feat.</p>
<p>Still, hiding a small box INSIDE a golem would still work. </blockquote>I'd be tempted to go with this, if only to also avoid quarrels over whether the golem's magical resistance could interfere with making it a phylactery. Make the phylactery, then construct the golem around it :) </blockquote><p>I honestly never thought about merging a previously made phylactery into a golem during construction.Matt Thomason wrote:JiCi wrote:It says that the phylactery is created with the Craft Wondrous Item feat, dunno if it can apply with the Craft Construct feat.
Still, hiding a small box INSIDE a golem would still work.
I'd be tempted to go with this, if only to also avoid quarrels over whether the golem's magical resistance could interfere with making it a phylactery. Make the phylactery, then construct the golem around it :) I honestly never thought about merging a previously made phylactery...Volvagnos2014-03-14T01:51:07ZForums: Advice: Can a Golem act as a Phylactery?Volvagnoshttps://paizo.com/threads/rzs2qsgn?Can-a-Golem-act-as-a-Phylactery#12014-03-14T06:13:12Z2014-03-14T01:25:05Z<p>Here is the question: Can a Golem itself act as a Phylactery for a Lich? The only reason I bring it up is due to the fact that most Golems seem to be immune to Magic (or at least any that allows for spell resistance.)</p>
<p>I am currently writing a campaign and had an interesting idea for an encounter.
<br />
Basically, the party stumbles across a Lich who has turned an inactive/incomplete/ancient Golem into his phylactery, but has yet to transport it to a safe location out of his current lair. After defeating said Lich in combat, they revel in their glory and start looting the lair. Several minutes later, the Golem (now controlled by the spirit of the Lich) breaks into the room in a fury attempting to slay his weakened attackers with his new metal body or force the party to retreat so he may leave and reconstitute while plotting revenge. </p>
<p>Thanks in advance for any input.</p>Here is the question: Can a Golem itself act as a Phylactery for a Lich? The only reason I bring it up is due to the fact that most Golems seem to be immune to Magic (or at least any that allows for spell resistance.)
I am currently writing a campaign and had an interesting idea for an encounter.
Basically, the party stumbles across a Lich who has turned an inactive/incomplete/ancient Golem into his phylactery, but has yet to transport it to a safe location out of his current lair. After...Volvagnos2014-03-14T01:25:05Z