Vojtech Pribyl's page

Organized Play Member. 2 posts (1,731 including aliases). 15 reviews. No lists. 1 wishlist. 2 Organized Play characters. 1 alias.



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331 MB? What the heck went wrong in there?


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Nohwear wrote:
... Gumshoe system, but I can not remember the name right now. ...

Ashen Stars.


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Umm... wasn't the Torchbearer based on Burning Wheel and not a DW sister at all? More like distant cousin, or perhaps a similar looking guy living in next city? :)


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Silver Kraken The hull of this once silvery Squid-shaped trawler houses under a heavy coating of dust and scratches a motley crew of android scavengers who make living by mining for spare parts and precious materials. Some of them are some of them are slightly unhinged, but it's the ship's A.I. brain, or rather it's replacement who's driving the ship. Deep in ship's bowels rests a brain of an actual Kraken, hoplessly addicted to machine fluids it can suck from some of the derelict ships. It's mostly kept agreeable and lucid by regular doses administered by crew, but woe upon a ship that catches it's attention in one of it's craving fits.


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Demon names are not meant to be pronounced by humans. We lack proper orifices to utter them without cursing ourselves accidentally or angering them.


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*waves Big Blue Golem flag*


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Massively... And I think I've managed to flag everything so far :D

EDIT: Actually since these people keep spamming new accounts per two posts, it might make them pretty angy if there was a questionaire with about six random questions (in random order) requiring written answers. Making the registration take a while doesn't bother normal humans nearly as much as it would these repeated account creators :)


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Still you are doing amazing job!


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They may show which way to go. With KS you propose the project not to the marketing etc., but rather directly to the customer.

Anyway I doubt that PF core was hindered in sales THAT significantly, because a lot of people who bought 5E core books have already their PF core on the shelves from the past. If there was a PF2 core release then it would have been different, but things that might have been touched are more likely the adventures and settings, that might just get purchased as an alternative to the Tiamat compaign for 5E, or not. That's the field where direct confrontation could be seen IMO.


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Personally if I built some undead based on anger I'd go for profane bonus to replace the morale.


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I just second the notions to make the Warpriest a Full BAB, d10 HD class. Alignments other than LG and CE are lacking in the divine warrior department.

A question is if the class really needs to have the spellcasting. Wouldn't it be better if the class only offered Domain-like powers and channel energy?


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likified ;)


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Actually there are even colors you can only se with darkvision or ones that you can't see with darkvision.


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I remember playing level 7 clone (soldier/elite trooper) in a group where everyone except me was a force user / jedi and I don't remember feeling week (okay, I specialised heavily on blaster rifles to the point where i rolled something like 5d12 with burst fire without penalties). I think I could take on any one of them and come on top in the end and I could also work explosives and do a lot of commando work and some piloting.

Jedi might be easier to make powerful, but in Saga it wasn't overwhelming.


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I noticed a problem with barbarian statblocks. Those who use composite bows have the damage listed with raging strength, and yet their attack without rage have the bow with the same attack bonus.

Either the bow should have lesser damage bonus or the attack should be decreased due to insufficient strength to pull it... unless the barbarian has throwing returning bow...


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That wouůd definitely be nice, even if it was just a web enhancement.


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Yoda to the dark side went. Palpatine defeated wanted he, but not for goodness. Planet dagobah full of terrors controll he wanted.


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But they make the settings so irresistable!


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I think that it's more likely that PFRPG 2.0 will be compatible with current rules and somewhat keep ties to 3E, than not. If nothing else it would keep older modules relevant and thus allow new system to have access to a large amount of scenarios from the start and it would also keep the older material more attractive to buyers.


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Breaking his stuff would also make paladin really unhappy...


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He didn't have to have superior abilities upon birth at all. If he has enough spells or wish access, then he could have made the ability penalties for aging go away and get a lot of positive modifiers to his mental scores. See how fast a goblin ages and try to guess how many age categories has he passed... he must be ancient ten times over ;)


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Yoda totally hates horses and dogs. Have you ever seen a horse or a dog in the galaxy far far away? No? That's because the goblins have won there and by eliminating their mortal enemies they have managed to reach full maturity.


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I think that the main problem with the dragonborn and their ilk was, that they were suddenly pushed as a common race to all settings. Even those where they weren't so common at all.


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Well, you can sell only what GM is willing to buy.


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Have you tried Skeleton Bombs (Classic Horrors Revisited)? +0CR! Killed skelly does d6 piercing damage equal to it's HD within 10 ft of it Ref DC 10 + 1/2 HD for half damage.

Just mob the party with them and wait for a channel energy or something like that ;)


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Aehm... not that OGL label has anything in common with the fact that a game is D&D like, or not.

It merely announces whether the license will allow others to freely use the rules. It says nothing about the nature of the rules themselves.


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Hag coven... three hags take a full-round action and 20 by 20 area is force-caged. Not that it must trap the party within - they only need to block them in a tunnel. Repeat to block escape, and start spamming at-will bestow curses, charm monsters and baleful polymorphs. Suffocate debilitated heroes in renewed forcecubes and cackle manicly. Takes some time, but it's ultimately frustrating on unprepared players.


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Let's say that they were lvl 3 warriors (Hey! At least twice as tough as common man from the start), lvl 5 pally is a great hero among them and Ogre (especially ogre warrior 1) is terrible adversary...


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Telling tall tales was sort of a popular passtime in meadhalls, wasn't it?


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Problem here is that current editions allow superheroics and some people like that and some don't, which is fine.

Hp cap and some other strategically placed handbreaks would allow the players to keep the gaming style as deadly and human-like as they would have wanted without forcing the players who don't want to be restrained that way to play more invulnerable characters. But lo! The human limits crowd wants the number bloat as well without challenge escalation? What for? E6 has already shown that a cap system that wrks fine for this. Why should the D&D throw the superhuman abilities out of the window when it's already proven that they can be restrained pretty easily?


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Alternate crafting system.

Inherent bonus system.

Developing magic items (those that grow with heroes).


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So the fact that the part of the players didn't like 4E is their fault rather than designers not determining right what their audience expects/wants?


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ralantar wrote:

The OP voiced his feelings and I have to say I agree with a lot of it.

Personally though I'm going to add I hope 5e is a flaming bomb of epic proportions.
So much so that hasbro liquidates WoTC and sells off all of TSR's old IP. Or at the very least looks to sell WoTC along with the licensing. I would love to see Paizo scoop up Forgotten Realms, Krynn, Greyhawk, Dark Sun, Ravenloft, Planescape.. etc on the cheap and give them a home where they will be appreciated and taken care of instead of strictly milked for profit above all else.
Many will think this harsh, but the fact is WotC lied, repeatedly, to our faces. They swore up and down on their forum that they had no intentions of releasing a 4th edition anytime soon. Not 2 weeks after their repeated denials they suddenly announced that 4th ed was coming soon and well into development, and it was)
Couple that with them driving away a good portion of their creative staff, changing worlds not to improve them but for the sole purpose of reselling them, clamping down on their licensing, defaming their existing fans and the previous editions, canceling subscription magazines.. etc etc..
They have shown themselves to be poor and damaging stewards of the DnD brand in my opinion.

I'd prefer to see Paizo focused on PFRPG and Golarion, they are doing grat and it'd be shame to dillute the talents to multiple settings that could perhaps receive only mediocre support. If the settings went to different 3PPs it could be, but I doubt that they'd generate enough money by themselves if they weren't damn good.


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ProfessorCirno wrote:
Terquem wrote:

Often I am not as eloquent as I should be.

My argument about monster powers in 4e was not meant to be, “It does not make sense.” Rather it was meant to be, “It is unnecessarily cumbersome, therefore making it more difficult, for someone with my simple minded approach, to implement.”

That is to say, for me anyway, I would prefer a system that does not require me to ‘look up’ a monster’s powers in a pinch and instead work out a random encounter, ‘on the fly’, knowing that a particular monster though having a different AC, HP, et al, behaves like a ‘Fighter”. I suppose that is I am trying to say that a less developed form of the game is sufficient for me and that improvements, of any kind, should be very easy for me to manage.

Consider me confused - everything negative you just typed applies far more to 3e, and all the positives apply to 4e. 4e monster building is all about having a very basic shell and adding powers or things you think are interesting. 3e is all about looking up specific powers and spells and exact stats and scaling them precisely to the right level and adding feats and etc, etc.

I'd certainly like to see a list of powers and how do I implement them to the CR. Is that a part of the 4E core? Is the power X equal in strength to power Y, so I can swap them? If I make my own power, is shifting 3 squares worth...

There is a good part of this missing from the game. Perhaps it's part of the DDI tools, but i consider having to pay a subscription fee just to have a complete set of tools a bit foul play.


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We all know that in-game economy is a can of worms. Ye olde magic shoppe, weapons worth king's ransom...

What if we split resource pool used for equipment and treasure?

Equipment pool would be a resource that a character could invest in items and would represent personal attunement to items, technically inherent bonuses, but still separable from the character and renewable. This thing would be new WBL and work with magic item rules.

Treasure would be material wealth that would work with gold a character cna find and allow the PCs to purchase things like castles, consumables and living necessities, helping to create a somewhat believably working system.

Thoughts?


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We dragged our dead bard through the desert for about three weeks to resurrect him. Well, we really could afford only reincarnation, so we suddenly got a nice little kobold... so we sold our loot, spare organs and parrents to slavery to have him cast a wish on himself to change to human again.

The wording of the wish was: "I want my body back in exactly the same condition as it was three days before"

*Kazzap*

Stinking bard cadaver lies on the sandy ground.


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A pirate gunman (Izrael Hands type) followed by his favourite cannon through the dungeon (could be in extradimensional compartment perhaps, or just rolling behind you or someone could help moving). Summon Monster II or III can give you all the hands you need to reload on time and suddenly you have a 6d6 damage per round capacity (of course it would be hell of a noise and ammo would cost you, but it could be fun anyway).

An orcish inventor from Steel Eaters Tribe with one of his inventions in trail...

Do I understand it correctly that Siege Bond lets you move the weapon without actually touching it?


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PRD wrote:

Improved Unarmed Strike (Combat)

You are skilled at fighting while unarmed.

Benefit: You are considered to be armed even when unarmed—you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice.

Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack.

Improved unarmed strike negates the flat-footed thing (monk has this feat for free since level 1).


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Well, I don't need more power. I want to do something different. I want to play, but not to repeat exactly the same. That's what keeps me happy, not the fact that my well built old character is garbage if compared to my new character. I want to take an old AP and play it with new a character without breezing through. I want to take a core character and not feel underwhelming in a new AP. You think I'm alone?


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Ravingdork wrote:
Zmar wrote:

Bah, you can have +15 arrows (tip, shaft and flechetts het their own echantment), with the bow it gets whopping +25 attack ;)

And you still don't even near my every-part-enchanted crossbow Ravingdork :D

Every +5 link in my spiked chain dominates ALL!!! :D

*Retreats to craft a +5 shotgun*


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Bah, you can have +15 arrows (tip, shaft and flechetts het their own echantment), with the bow it gets whopping +25 attack ;)

And you still don't even near my every-part-enchanted crossbow Ravingdork :D


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Tranglefoot bag, sovereign glue and caltrops can also sour tactics requiring running around.


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Bobson wrote:
DeathQuaker wrote:


Sorry for going slightly OT, but I hope the clarification is useful.
This thread still had a topic?

Maybe it has some strings attached...


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Aelryinth wrote:

I really hope you're not suggesting that a taut string is harder to cut then a loose one laying on the ground...and somehow you're mistaking a hilt as something 'detachable on demand', instead of 'replaceable by a skilled craftsman with a lot of time and work.'

Could be, as bow's echantment magic crawls over the attached string and protects it from the moment it became part of the weapon and leaves it as soon as it's detached.

Aelryinth wrote:


As for slugfests, if you read the Drizz't duels, they're all about movement, footwork, and correct placement of blows...they aren't about sitting in place and slugging one another. Since there are no parries in standard D@D at ANY level of the game, none of the duels that Drizz't fights are even possible...ingame, he would have hit Entreri with EVERY SINGLE SWING, and Entreri would have hit him. Drizz't had, what, a 24 AC? 20th level fighter? Specialized, finesse with a 20 dex, +3 to +5 weapon, and no penalties for dual wielding in earlier versions of the game?

He couldn't miss.

And also note that Drizzt wears his bracers of speed on his feet, not his hands. Because footwork and mobility is important.

Authorial characters can do all sorts of stuff game characters can't.

==Aelryinth

Well, since every hit deals some kind of abstract hit point damage and not clearly defined wounds, it could be like fatigue and attrition of luck, where both fighters are slowly loosing their ability to deflect and suddenly the blow is struck and it's all over. Mechanics of the combat and describtion could differ. BTW the bracers of speed (or whatever item for that matter) work wherever you wear them, they just take up an aproppriately named slot where they are usually worn. So it's just fancy describtion again.


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Haft isn't detachable? Of course it is! It takes a bit of time but it certainly can be replaced. Just like parts of the sword hilt (guard, pommel and something actually wrapped around swords's blade inside). Bow strings can also be detached and then cut, but once attached they aren't easily sunderable. Sabotaging magic weapons in a way isn't impossible, but it can't be done by simply trying to smash them with mundane tools.


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Ravingdork wrote:

Aelryinth, let's follow your logic and see where it takes us...

If you are right and that the bow is +4, but the string is +0, than the +0 string is firing +0 arrows, thereby negating the benefit of having it enchanted at all (except, I guess, to protect the bar from sundering, for all the good that does).

...right down the rabbit hole.

Not even getting to answer the burning question - which part of my +2 siege crossbow carries the enchantment...


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As it was already stated, combat maneuvers, like grapple are not weapon attacks, thus it can't be deflected by crane technique.

Whole bow is protected by enchantment magic. It has +4 string as well untill you remove it.


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WPharolin wrote:
Zmar wrote:


For goodness sake! Does that really have to be THIS long :D
Not at all. Originally it was much shorter. I made it longer because I wanted to be as clear as I possible so that I could avoid the undue criticism of people who misread it (the final version will be edited to be clear and as short as possible). The feat does need to be more thorough. It needs to handle more than one circumstance. There needs to be enough flexibility for this to be usable on any sort of character without automatically destroying the games verisimilitude. Intricate abilities, like taunting, DO require longer instruction manuals to prevent stupidity like Antagonizing little girls into melee.

For brevity I'd actually prefer if the feat just forbade the attack on another target (or penalized it heavily, like immediately becomming staggered and concentration to cast if the psell didn't target the antagonizing character/monster).


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Can anyone sum-up the problem with the Geisha for me? I think I'm failing my perception check again.