Meirril wrote:
These are some good ideas. I will definitely be keeping them in mind should this happen again.
Shaolghoul wrote:
Thank you Shaolghoul for answering my actual question (many recent reply's did not) and even referencing resources I can read and use if I decide to use this. This was a very helpful/informative read. And thank you especially for focusing on what COULD be done (which is what I asked) instead of what YOU personally would do.
Lost In Limbo wrote:
These were all very good points and also gave information on a couple things I was worried about. Thank you for taking the time to reply, I appreciate the different perspectives.
Fuzzy-Wuzzy wrote:
This was very helpful, thank you.
I am a new GM and this is literally my first Campaign to run so please be understanding. I have been doing good balancing the play for my players up till now but an incident today gave me some questions. My players were doing a side quest where they have to find and kill some wolves who have been terrorizing a town, I wanted to give them a challenge (they've been getting through the combat with very little struggle till now) so I went with monsters that were 1CR higher than usual. I made sure that they only had a bit more health and slightly higher stats than what my players normally handle. However, my players rolled ABOMINABLY BAD for this fight and it came down to two almost dying (I found a way to put them in stasis so they wouldn't bleed out after losing all their HP) and one having barely any HP left. It was to the point that I wanted to call in the deity for the surviving player and have her step in and do a heal on him (He's a paladin of Sarenrae). I ended up not having to because he killed the beast with one more attack and had a few HP to spare and healed the others back up. Now I KNOW that it shouldn't have gotten this bad to begin with and I understand that this was mostly my fault for picking a difficult beast for them and I will of course learn from this in the future. However, if something like this should happen again I would like to know what the rules or options are for a God to step in and what they can/can't do. Is there info anywhere on attacks Gods can do to protect their paladins or a chart on how much healing they can do/how they do it? Would I need to roll for the deity or just describe a warm glowing light beaming down from the sky and then insta heals? Can a deity even heal their followers? Can they also just attach the thing attacking their paladin? Would it depend on the creatures alignment? Thanks in advance for any advice. |