Adventuring Blacksmith

Vika - Shnik's page

74 posts. Alias of Shnik.


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Deck Handler

That should be 3XP for Vika.


Deck Handler

Hero Point spent on a Card Feat: Item +1

I'll stay at Tier 3, I can get almost a full other Adventure in before having to tier up. At least try to stock a few Hero Points.

Upgrade preferences
Item 3: 1d1000 ⇒ 688
Ally 1: 1d1000 ⇒ 553

Adventure reward: Weapon 3


Deck Handler

OoT, Quinn's turn

Move to Cave, 1 Ranged Combat damage => draw Magic Full Plate_C then display it again

Turn 20, The Mountain Man
Hour: On your Strength or Constitution check, you may recharge a card to reroll.

Stay at Cave

Explore Cave #7 => Evidence (Henchman)

Recharge Topaz of Strength, discard Blessing of Angradd, Quinn buries an item

Wisdom 13: 3d10 + 1d8 + 2 ⇒ (8, 10, 10) + (2) + 2 = 32 => defeated

Closing time, encounter danger (Leukodaemon)

Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4+1 Combat damage and the scourge Exhausted.

BA, Dexterity 6: 1d6 ⇒ 6 => passed Unexpected!

Regardless of results, I'll be able to use the following powers

Reveal & recharge Lucerne Hammer, Hakon buries a card to add his Diplomacy and discards The Carnival

Combat 14: 1d12 + 3d10 + 1d8 + 5 ⇒ (7) + (1, 3, 7) + (3) + 5 = 26 => defeated

Cave closed!

Scenario won!


Deck Handler

OoT, Hakon's turn

Lair closed, 1 Ranged Combat damage => draw Magic Full Plate_C then display it again

Turn 15, The Waxworks
Hour: At the start of your turn, discard a blessing or suffer the scourge Exhausted.

SoT, discard Blessing of Abadar

Stay at Throne Room

Explore Throne Room #1 => Ring Of Evasion

Craft 9: 1d10 + 3 ⇒ (5) + 3 = 8 => failed

End turn, Confusing shuffle => Crowbar_C Same card twice in two turns!

Throne Room card 1 explored

Vika wrote:

Hand: Earthbreaker_C, Blessing of Angradd, Lucerne Hammer, Topaz of Strength,

Displayed: Magic Full Plate_C,
Deck: 9 Discard: 4 Buried: 0
"Hero Points: 1
Tier: 3.2"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5☐ 6☐ 7
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by (□ you or) another character at your location. (□ You may draw a card.)
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.
□ Add 2 (□ 4) to your check to acquire a weapon.
□ You automatically succeed at your check to close an empty location.
☑ When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.


Deck Handler

OoT, Seoni's turn

Move to River, 1 Ranged Combat damage => recharge Voidglass Armor_L

OoT, Hakon's turn

Move to Lair, 1 Ranged Combat damage => discard Gem of Physical Prowess_C

Turn 10, The Mute Hag
Hour: At the start of your turn, summon and encounter a spell.

SoT, random spell #1 => Confusion

Wisdom 6: 1d8 ⇒ 4 => failed

Stay at Lair

Explore Lair #2 => Spider Swarm

Reveal Lucerne Hammer, recharge Blessing of Shizuru

Combat 10 (14): 1d12 + 3d10 + 4 ⇒ (8) + (9, 2, 6) + 4 = 29 => defeated

End turn

Lair card 2 explored, random spell 1 used

Confusing shuffle => Crowbar_C

At the start of Arabundi's turn, display Magic Full Plate_C

Vika wrote:

Hand: Earthbreaker_C, Blessing of Abadar, Lucerne Hammer,

Displayed: Magic Full Plate_C,
Deck: 11 Discard: 3 Buried: 0
"Hero Points: 1
Tier: 3.2"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5☐ 6☐ 7
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by (□ you or) another character at your location. (□ You may draw a card.)
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.
□ Add 2 (□ 4) to your check to acquire a weapon.
□ You automatically succeed at your check to close an empty location.
☑ When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.


Deck Handler

Turn 5, Pharasma’s Knowing
Hour: On your check against an Undead card, add 1d6.

Stay at Plaza

Explore Plaza #3 => Priest Of Abadar

Draw random ally #1 => Standard Bearer

Encounter Standard Bearer, banish Priest Of Abadar

Melee 6: 1d10 + 4 ⇒ (6) + 4 = 10 => acquired

Discard Standard Bearer_B to explore Plaza #4 => Wailing Maidens

Looks like that Priest of Abadar would have been helpful...

BA Fortitude 8: 1d10 + 2 ⇒ (6) + 2 = 8 => passed

Hakon plays Divine Insight, Quinn discards The Carnival

Disable 13: 4d6 + 2 ⇒ (6, 6, 6, 3) + 2 = 23 => defeated

Unexpectedly high rolling!

Reveal Surgeon to heal Quinn 1 card, then recharge

End turn, Confusing shuffle => Earthbreaker_C

Plaza cards 3&4 explored, Hakon played Divine Insight, Quinn played The Carnival then was healed 1 card

At the start of Arabundi's turn, display Voidglass Armor_L

Vika wrote:

Hand: Blessing of Shizuru, Lucerne Hammer, Gem of Physical Prowess_C,

Displayed: Voidglass Armor_L,
Deck: 12 Discard: 2 Buried: 0
"Hero Points: 1
Tier: 3.2"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5☐ 6☐ 7
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by (□ you or) another character at your location. (□ You may draw a card.)
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.
□ Add 2 (□ 4) to your check to acquire a weapon.
□ You automatically succeed at your check to close an empty location.
☑ When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.


Deck Handler

OoT, Quinn's turn

Ancient Skeleton for closing

BA, recharge Blessing of the Father of Creation

Reveal Earthbreaker_C

Combat 17: 1d12 + 1d10 + 8 ⇒ (11) + (5) + 8 = 24 => defeated

Moving to Ossuary, 1 Ranged Combat damage => discard Quartermaster

Vika wrote:

Hand: Earthbreaker_C, Blessing of Shizuru, Surgeon,

Displayed:
Deck: 13 Discard: 1 Buried: 0
"Hero Points: 1
Tier: 3.1"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5☐ 6☐ 7
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by (□ you or) another character at your location. (□ You may draw a card.)
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.
□ Add 2 (□ 4) to your check to acquire a weapon.
□ You automatically succeed at your check to close an empty location.
☑ When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.


Deck Handler

Start at Ossuary

Blessing of the Samurai gets upgraded to Blessing of Shizuru
Blessing of Shax gets upgraded to Blessing of the Father of Creation

Cat-o'-Nine-Tails gets replaced by Loot Wyrmsmite_L
Four-Mirror Armor gets replaced by Loot Voidglass Armor_L

Vika wrote:

Hand: Blessing of the Father of Creation, Earthbreaker_C, Blessing of Shizuru, Surgeon, Quartermaster,

Displayed:
Deck: 12 Discard: 0 Buried: 0
"Hero Points: 1
Tier: 3.1"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5☐ 6☐ 7
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by (□ you or) another character at your location. (□ You may draw a card.)
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.
□ Add 2 (□ 4) to your check to acquire a weapon.
□ You automatically succeed at your check to close an empty location.
☑ When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.


Deck Handler

Vika will spend her hero point on a Power Feat; take the Pulverizer role, feat: When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check.

I'll take my Blessing 3 as bonus upgrade.

Willing to take the Blessing 3 we acquired as a regular upgrade if no one else wants it, otherwise I'll pass.


Deck Handler

Turn 21, The Snakebite
Hour: On your combat check, you may add the Poison trait; if you do not, suffer the scourge Poisoned.

SoT, Wounded discard => Blessing of Angradd

Stay at Caves

Explore Caves #4 => Trapped Chest

Recharge Standard Bearer_C, Quinn buries Thieves Tools to add his Perception

Melee 14: 1d10 + 1d8 + 1d4 + 6 ⇒ (2) + (5) + (3) + 6 = 16 => defeated

Defeated, summon random weapon #2 => Humanbane Rapier

Melee 11: 1d10 + 4 ⇒ (2) + 4 = 6 => failed

I'd planned on letting Arabundi fight the Dragon, but then I figured, what's more epic than using Wyrmsmite to defeat it? So I'll go for it.

Discard Quartermaster to explore Caves #5 => Villain Proxy V1 (Dragon)

When encountered, random wildcard: 1d5 ⇒ 2 => Confusing

BA Dexterity 8/ Acid damage: 1d6 ⇒ 21d4 ⇒ 2 => failed, display and banish Elixir Of Energy Resistance_B to reduce to 0, already Wounded

Everyone else has to do BA check Regardless of consequences, won't stop me from using the powers/ cards I need

Reveal & reload Wyrmsmite, Seoni recharges Asmodeus's Tyranny, Hakon buries a card to add Diplomacy

Combat 22: 3d10 + 2d8 + 1d4 + 7 ⇒ (8, 9, 7) + (4, 4) + (4) + 7 = 43 => defeated

Dragon defeated, scenario won!


Deck Handler

Redoing my check vs Captive Horror, since Hakon didn't have Divine Insight in his hand

Quinn buries an item

Disable 9: 1d8 + 2d6 + 4 ⇒ (7) + (4, 6) + 4 = 21 => still defeated

Now back to regular updates

OoT, Hakon's turn

Dragon, BA Dexterity 8/ Acid damage: 1d6 ⇒ 61d4 ⇒ 4 => failed, damage & suffer Wounded

Bury Magic Full Plate_C to reduce damage to 0

Recharge instead, Fortitude 6: 1d10 + 2 ⇒ (8) + 2 = 10 => recharged


Deck Handler

OoT, Hakon's turn

Ghast BA, Fortitude 6: 1d10 + 2 ⇒ (3) + 2 = 5 => failed, Exhausted

Before the end of Hakon's turn, play Surgeon to heal self 1 card => remove Wounded instead

Turn 16, The Real Rabbit Prince
Hour: At the start of your turn, draw this card.

SoT, draw The Real Rabbit Prince

New Hour: The Midwife, At the start of your turn, summon and encounter a monster.

Summon random monster #1 => Mist Horror

Reveal Warhammer +2, Arabundi discards Blessing of Thoth

Combat 14: 2d10 + 1d8 + 10 ⇒ (3, 7) + (8) + 10 = 28 => defeated

AA, check had Cold trait

All that, and I've only done my start of turn!

Stay at Caves

Explore Caves #1 => Elixir Of Energy Resistance

Craft 5: 1d10 + 3 ⇒ (3) + 3 = 6 => acquired

Discard The Real Rabbit Prince_B to explore Caves #2 => Captive Horror

Discard into (turn order): 1d5 ⇒ 5 => Hakon's discard pile

Hakon plays Divine Insight

Disable 9: 4d6 + 2 ⇒ (5, 1, 4, 6) + 2 = 18 => defeated

End turn

Caves cards 1&2 explored, random monster 1 used, Arabundi played Blessing of Thoth, Hakon played Divine Insight and received The Real Rabbit Prince in his discard

Vika wrote:

Hand: Wyrmsmite_L, Quartermaster, Standard Bearer_C, Warhammer +2, Elixir Of Energy Resistance_B,

Displayed: Magic Full Plate_C,
Deck: 8 Discard: 4 Buried: 0
"Hero Points: 1
Tier: 3.1 // Vika has the following scourges marked:
Exhausted:
While Marked:
On each check or step, you may play no more than 1 boon.

At the start of your move step, you may end your turn to remove this scourge.

"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though); Wyrmsmite and Elixir to prevent damage
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

OoT, Hakon's turn

Recharge Blessing of the Samurai

Turn 11, Prayer
Hour: No effect.

SoT, Wounded => discard Blessing of Abadar

Stay at Caves

Explore Caves #1 => Plaguebearer

BA, Fortitude 7: 1d10 + 2 ⇒ (4) + 2 = 6 => failed

Combat damage: 1d4 - 1 ⇒ (2) - 1 = 1 => draw Magic Full Plate_C to reduce by 2

Reveal Shock Glaive +1

Combat 15: 2d10 + 5 ⇒ (1, 6) + 5 = 12 => failed, recharge Shock Glaive +1 to reroll

Combat 15: 2d10 + 5 ⇒ (3, 8) + 5 = 16 => defeated

Seeing these rolls, I might have overestimated my odds of passing the check including the reroll. But then again, I passed, so maybe not?

Display Magic Full Plate_C

End turn

Caves card 1 explored

Vika wrote:

Hand: Surgeon, Quartermaster, Standard Bearer_C, Warhammer +2, Earthbreaker_C,

Displayed: Magic Full Plate_C,
Deck: 7 Discard: 4 Buried: 0
"Hero Points: 1
Tier: 3.1 // Vika has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

OoT, Quinn's turn

Burning Tar, 1 acid damage => draw Magic Full Plate, then display it again

OoT, Hakon's turn

Dragon #8, Dexterity 8/ Acid damage: 1d6 ⇒ 61d4 ⇒ 1 => failed, draw Magic Full Plate, then display it again

Dragon #21, Dexterity 8/ Acid damage: 1d6 ⇒ 41d4 ⇒ 4 => failed, bury Voidglass Armor_L

Fortitude 6 to recharge instead: 1d10 + 2 ⇒ (4) + 2 = 6 => passed, recharged


Deck Handler

OoT, Quinn's turn

Evoker, Recharge Lucerne Hammer to help combat

OoT, Hakon's turn

Dragon BA, recharge Topaz of Strength

Dexterity 8: 1d10 ⇒ 2 => failed, Wounded and damage

Acid damage: 1d4 ⇒ 2 => draw Magic Full Plate_C to reduce by 1, discard Crowbar_C

Display Magic Full Plate_C

Turn 6, Incitation
Hour: No effect.

SoT, Wounded => Gem of Physical Prowess_C discarded

Stay at Caves

Explore Caves #1 => Shadow

Reveal Shock Glaive +1

Combat 13: 2d10 + 5 ⇒ (5, 8) + 5 = 18 => defeated

End turn

Caves card 1 explored

Vika wrote:

Hand: Blessing of the Samurai, Blessing of Shax, Shock Glaive +1, Warhammer +2, Earthbreaker_C,

Displayed: Magic Full Plate_C, Voidglass Armor_L,
Deck: 8 Discard: 2 Buried: 0
"Hero Points: 1
Tier: 3.1 // Vika has the following scourges marked:
Wounded:
While Marked:
At the start of your turn, discard the top card of your deck.

When you would heal any number of cards, you may remove this scourge instead.

"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 1, Desna’s Freedom
Hour: On each check, the first blessing played to bless may be played freely.

Stay at Caves

Explore Caves #1 => Lightning Touch

Arcane 4: 1d4 ⇒ 2 => failed

Display Magic Full Plate_C
Display Voidglass Armor_L

End turn

Caves card 1 explored

Vika wrote:

Hand: Lucerne Hammer, Topaz of Strength, Shock Glaive +1, Crowbar_C, Earthbreaker_C,

Displayed: Magic Full Plate_C, Voidglass Armor_L,
Deck: 10 Discard: 0 Buried: 0
"Hero Points: 1
Tier: 3.1"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Start at Caves

Blessing of Abadar replaces previously banished Blessing of Abadar
Chain Mail_C gets upgraded to Four-Mirror Armor

Voidglass Armor_L replaces Four-Mirror Armor as Loot
Wyrmsmite_L replaces Cat-o'-Nine-Tails as Loot

Vika wrote:

Hand: Magic Full Plate_C, Topaz of Strength, Voidglass Armor_L, Crowbar_C, Earthbreaker_C,

Displayed:
Deck: 12 Discard: 0 Buried: 0
"Hero Points: 1
Tier: 3.1"
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Hero Point: Skill Feat, Constitution +1

Not really interested in the Loot

Upgrade preferences:
Ally 3: 1d1000 ⇒ 772
Armor 2: 1d1000 ⇒ 62


Deck Handler

Turn 12, Sands Of The Hour
Hour: No effect.

Move to Oubliette

Explore Oubliette #2 => Brain Ooze

Reveal Wyrmsmite_L

Combat 12: 1d10 + 1d8 + 6 ⇒ (6) + (3) + 6 = 15 => defeated

Discard Standard Bearer_C to explore Oubliette #3 => Cruel Longsword

Melee 10: 1d10 + 4 ⇒ (7) + 4 = 11 => acquired

Display Voidglass Armor_L

End turn

Oubliette cards 2&3 explored

Vika wrote:

Hand: Wyrmsmite_L, Gem of Physical Prowess_C, Cruel Longsword_B, Surgeon, Lucerne Hammer,

Displayed: Magic Full Plate, Voidglass Armor_L,
Deck: 6 Discard: 3 Buried: 1
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though); Wyrmsmite for damage prevention
Movement: If closed: Tower
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 7, The Real Rabbit Prince
Hour: At the start of your turn, draw this card.

New Hour: Irori’s Mastery, On your blessed check, you may reroll any dice showing 1.

Stay at Castle

Explore Castle #1 => Reefclaw

Reveal Wyrmsmite_L, recharge Blessing of the Samurai

Combat 11: 2d10 + 1d8 + 6 ⇒ (6, 2) + (3) + 6 = 17 => passed, reroll

Combat 11: 2d10 + 1d8 + 6 ⇒ (5, 2) + (2) + 6 = 15 => defeated

Discard The Real Rabbit Prince_B to explore Castle #2 => Grioth (Henchman)

Discard into, turn order: 1d5 ⇒ 5 => The Real Rabbit Prince_B discarded into Hakon's discard pile

Reveal Wyrmsmite_L

Combat 16: 2d10 + 1d8 + 6 ⇒ (10, 5) + (5) + 6 = 26 => defeated

Closing time!

Bury top card of deck => Shock Glaive +1

Castle closed!

Move to Repository, Hakon moves to Tower

EoT, encounter Planar Rift

BA, Seoni encounters Danger (Mummy), reveals Irori's Mastery and evades it

Reveal & reload Wyrmsmite_L, Arabundi discards Blessing of the Gods 1

Combat 23: 2d10 + 1d8 + 1d4 + 6 ⇒ (8, 1) + (8) + (2) + 6 = 25 => reroll d10 which rolled a 1

Combat 23: 1d10 + 24 ⇒ (8) + 24 = 32 => defeated

Banish Blessing of Abadar, remove 2 markers from Planar Rift

Castle closed, 2 markers removed from Planar Rift, Hakon has The Real Rabbit Prince in his discards, Arabundi played Blessing of the Gods 1

Vika wrote:

Hand: Wyrmsmite_L, Gem of Physical Prowess_C, Standard Bearer_C, Voidglass Armor_L, Lucerne Hammer,

Displayed: Magic Full Plate,
Deck: 7 Discard: 2 Buried: 1
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though); Wyrmsmite for damage prevention
Movement: If closed: Tower
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (☑+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 2, Orison
Hour: No effect.

Stay at Castle

Explore Castle #4 => Demonling

BA Wisdom 5: 1d8 ⇒ 3 => failed

2 Poison damage, discard Crowbar_C and Blessing of Shax

Reveal Wyrmsmite

Combat 8: 1d10 + 1d8 + 6 ⇒ (9) + (7) + 6 = 22 => defeated

End turn

Castle card 4 explored

At the start of Arabundi's turn, display newly-drawn Magic Full Plate

Vika wrote:

Hand: Wyrmsmite, Gem of Physical Prowess_C, Blessing of Abadar, Blessing of the Samurai,

Displayed: Magic Full Plate,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though); Wyrmsmite for damage prevention
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Warhammer_C gets upgraded to Warhammer +2
Blessing of the Samurai 2 gets upgraded to Blessing of Angradd

Cat-o'-Nine-Tails gets replaced with Loot Wyrmsmite
Chain Mail_C gets replaced with Loot Voidglass Armor

Start at Castle

Vika wrote:

Hand: Wyrmsmite, Gem of Physical Prowess_C, Blessing of Abadar, Blessing of Shax, Crowbar_C,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though); Wyrmsmite for damage prevention
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Well, when I first saw Vika (almost 6 years ago!), the plan was to get the bury -> recharge power, and also the "reveal armor to reduce any damage" power. Suffice to say armours weren't as good back then! Now, with the Ultimate decks and using the Core set, many armors are displayed, and there are more ways to prevent any damage (including better armors, again), so those powers look a lot more lackluster.

I feel like taking the Pulverizer role now (for the Melee against Lock/ Obstacle barriers?), so neither of those powers would be available.

Anyways, I guess I'll go with the +1 Bludgeoning power, and we'll see from there.


Deck Handler

I'd like to ask opinions about Vika's Power Feats.

I have two choices:

1) Add +1 to my D6 when recharging a Bludgeoning weapon for local combat checks. As much as I try to keep Bludgeoning weapons in my deck, they're often sub-optimal for my combats, and the power doesn't get used often regardless.

2) Being able to recharge armors instead of discarding them for their power. Especially with an Ultimate Add-On deck and playing a Core set, the number of armors that get discarded for their power is... practically null? The biggest utility of this feat is if I later take the "discard armors instead of burying them" feat, which combined would allow Vika to recharge armors to prevent all damage to her (the bury option on armors, usually). But then again, that doesn't come up often. (And I'm not even sure if I'll take that role, either.)

So, any opinions on which would be most useful?


Deck Handler

Hero Point: Power Feat, probably +1 for bludgeoning weapons

I'd be interested in the Loot if no one else wants it

Upgrade preferences:
Weapon 2: 1d1000 ⇒ 196
Blessing 1: 1d1000 ⇒ 657
Ally 1 otherwise

I'll wait and see what upgrade I get before picking the adventure reward.


Deck Handler

Turn 23, The Eclipse
Hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.

And back to a negative hour

Stay at Swamp

Explore Swamp #1 => Poison Gas

Hakon plays Divine Insight

Disable 8: 3d6 + 2 ⇒ (5, 6, 6) + 2 = 19 => defeated

Discard Quartermaster to explore Swamp #2 => Infantry Devil

Reveal Warhammer_C, Arabundi discards Blessing of the Gods 1

Combat 14: 2d10 + 1d8 + 4 ⇒ (2, 8) + (7) + 4 = 21 => defeated

Discard Surgeon to explore Swamp #3 => Rescue (Henchman)

BA, encounter Grioth

Reveal Warhammer_C, Quinn discards The Marriage

Combat 14: 3d10 + 1d8 + 4 ⇒ (2, 9, 4) + (6) + 4 = 25 => defeated

Hakon discards The Carnival

Melee 8: 2d10 + 4 ⇒ (3, 6) + 4 = 13 => defeated

Rescue added to hand

Closing time!

Shuffle new monster into Cell

Swamp closed!

Everyone moves to Cell

End turn, discard Rescue 2 => shuffled into Cell

Swamp closed, used lots of good cards

Vika wrote:

Hand: Standard Bearer_C, Warhammer_C, Rescue, Gem of Physical Prowess_C, Wyrmsmite,

Displayed: Magic Full Plate,
Deck: 8 Discard: 5 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though); Wyrmsmite for damage prevention
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

OoT, Arabundi's turn

Discard Blessing of the Samurai 1

OoT, Quinn's turn

Recharge Lucerne Hammer

OoT, Hakon's turn

Bridge #8, Warband, Sczarni Thief

Reveal Earthbreaker

Combat 13: 1d12 + 1d10 + 4 ⇒ (5) + (8) + 4 = 17 => defeated

Bridge #10, Cutpurse Gang BA

Wisdom 5: 1d8 ⇒ 3 => failed, discard Earthbreaker

Turn 18, Orison
Hour: No effect.

Give => Fly to Hakon

Stay at Bridge

Explore Bridge #9 => Prayer

Wisdom 3: 1d8 ⇒ 1 => failed

Close => no Ally, can't close

End turn

Fly_B handed to Hakon, Bridge now empty but still open

Vika wrote:

Hand: Surgeon, Warhammer_C, Rescue, Gem of Physical Prowess_C, Quartermaster,

Displayed: Magic Full Plate,
Deck: 10 Discard: 3 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 13, The Cyclone
Hour: The difficulty of your non-combat check against a bane is increased by 3.

That's 3 negative hours in a row for Vika!

Stay at Bridge

Explore Bridge #3 => Fly

Discard Blessing of Shax, Seoni or Hakon uses Good Omen

Wisdom 8: 2d8 + 1d6 + 2 ⇒ (8, 5) + (2) + 2 = 17 => acquired

End turn

Bridge card 3 explored, someone used Good Omen

Vika wrote:

Hand: Earthbreaker, Lucerne Hammer, Rescue, Fly_B, Blessing of the Samurai 1,

Displayed: Magic Full Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 8, The Beating
Hour: When you encounter a monster from a location, before acting, another local character summons and encounters it.

Stay at Stable

Explore Stable #3 => Rescue (Henchman)

BA, encounter Danger (Grioth)

Not from location, so no Beating

Reveal Shock Glaive +1, recharge Spiked Breastplace_B

Combat 14: 2d10 + 1d4 + 5 ⇒ (2, 1) + (4) + 5 = 12 => failed, recharge Shock Glaive +1 to reroll

When your d4 rolls higher than both your d10s combined...

Combat 14: 2d10 + 1d4 + 5 ⇒ (10, 2) + (3) + 5 = 20 => defeated

Encounter Rescue

Recharge Blessing of the Samurai 2

Melee 8: 2d10 + 4 ⇒ (2, 10) + 4 = 16 => defeated, draw Rescue

Closing time

Recharge Topaz of Strength, Hakon discards The Carnival

Charisma 7: 2d10 ⇒ (10, 10) = 20 => passed

And after lots of "2"s, 3 "10"s in a row on those d10s!

Stable closed!

Everyone moves to Farm

Display Magic Full Plate

Vika saves someone before riding off into the sunset... or simply into the rest of the farm.

End turn

Stable closed, Hakon used The Carnival

Vika wrote:

Hand: Earthbreaker, Lucerne Hammer, Rescue, Blessing of Shax, Blessing of the Samurai 1,

Displayed: Magic Full Plate,
Deck: 13 Discard: 0 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

OoT, Hakon's turn

Random card => Shock Glaive +1
Handed to (turn order): 1d4 ⇒ 2 => Quinn

Turn 3, The Demon’s Lantern
Hour: On your check against a barrier, the difficulty is increased by 3.

Give => If Seoni's random card is handed to Vika, I'll hand it back now

Stay at Castle

Explore Castle #5 => Spiked Breastplate

Fortitude 6: 1d10 + 1 ⇒ (5) + 1 = 6 => acquired

Display Spiked Breastplace_B

Won't explore more, due to bad Hour power. Especially since Henchmen are barriers.

Vika picks up a displayed suit of armor. Turns out it's more than just decorative.

End turn

Castle card 5 explored

Vika wrote:

Hand: Topaz of Strength, Lucerne Hammer, Blessing of the Samurai 2, Blessing of Shax, Magic Full Plate,

Displayed: Spiked Breastplace_B,
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks (not my last weapon, though)
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Start at Castle

Replacing Cat-o'-Nine-Tails with Wyrmsmite loot

Vika wrote:

Hand: Topaz of Strength, Lucerne Hammer, Blessing of the Samurai 2, Blessing of Shax, Shock Glaive +1,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Hero Point spent on Card Feat: +1 Ally

Not interested in the Loot

Upgrade preferences:
Weapon 2: 1d1000 ⇒ 428
Ally 1: 1d1000 ⇒ 490


Deck Handler

Turn 18, The Cyclone
Hour: The difficulty of your non-combat check against a bane is increased by 3.

Stay at Plaza

Explore Plaza #1 => Horn Of Blasting
Random item #1 => Flame Staff

Encounter Horn Of Blasting

Item 2 with one of my good stats? Let's try to acquire it

Recharge Topaz of Strength

Charisma 6/ diff increase: 1d10 ⇒ 11d8 ⇒ 8 => failed

Really rolling high on those d8s!

Hakon discards The Carnival, Hakon or Seoni plays Good Omen

Fortitude 15: 2d10 + 1d6 + 3 ⇒ (4, 2) + (5) + 3 = 14 => flip the 2 to a 9 => 21 => acquired, sent to Winnings pile

End turn

Plaza card 1 sent to Winnings, random item 1 used, Hakon's Carnival and someone's Good Omen used

Vika wrote:

Hand: Warhammer_C, Shock Glaive +1, Wyrmsmite, Lucerne Hammer, Gem of Physical Prowess_C,

Displayed: Chain Mail_C,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks, Wyrmsmite for damage prevention
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 13, Sands Of The Hour
Hour: No effect.

Stay at Plaza

Explore Plaza #2 => Commune

Draw random spell #1 => Harrowstrike

Encounter Harrowstrike

Perception 5/ diff increase: 1d4 ⇒ 31d8 ⇒ 6

Well at that point, it would be a waste to spend resources on it.

Wisdom 14: 1d8 ⇒ 3 => failed, sent to Hoard pile

End turn

Plaza card 2 explored, sent to Hoard pile

Vika wrote:

Hand: Warhammer_C, Shock Glaive +1, Wyrmsmite, Topaz of Strength, Gem of Physical Prowess_C,

Displayed: Chain Mail_C,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks, Wyrmsmite for damage prevention
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 8, Grioth
Encounter Grioth

Wooh, Vika can be useful for something!

Reveal Shock Glaive +1

Combat 14: 2d10 + 5 ⇒ (9, 6) + 5 = 20 => defeated

Hour becomes The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand.

Explore Plaza #2 => Concealed Hatch

BA, Perception 5: 1d4 ⇒ 3 => failed

Recharge Earthbreaker

Disable 6: 2d6 + 2 ⇒ (2, 4) + 2 = 8 => defeated

Display Chain Mail_C

End turn

Plaza card 2 explored

Vika wrote:

Hand: Warhammer_C, Shock Glaive +1, Wyrmsmite, Topaz of Strength, Gem of Physical Prowess_C,

Displayed: Chain Mail_C,
Deck: 9 Discard: 1 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks, Wyrmsmite for damage prevention
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 3, Calistria’s Sting
Hour: You may avenge by discarding a card.

Explore Plaza #1 => Unearthly Aim

Draw random spell #1 => Revitalize

Encounter Revitalize

BA failed, difficulty increase: 1d8 ⇒ 4

Discard Blessing of Shax

Wisdom 10: 2d8 ⇒ (2, 6) = 8 => failed, sent to Hoard pile

End turn

Plaza card 1 explored, random spell 1 used and sent to Hoard pile

Vika wrote:

Hand: Warhammer_C, Shock Glaive +1, Earthbreaker, Chain Mail_C, Gem of Physical Prowess_C,

Displayed:
Deck: 10 Discard: 1 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Loot: replacing Cat-o'-Nine-Tails with Wyrmsmite

Start at Plaza

Vika wrote:

Hand: Warhammer_C, Shock Glaive +1, Earthbreaker, Blessing of Shax, Gem of Physical Prowess_C,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Hero Point spent on Skill Feat: Strength +1

Desired upgrades:
Armor 2: 1d1000 ⇒ 574
Weapon 2: 1d1000 ⇒ 551
Blessing 1

I'm willing to take Wyrmsmite if no one else is interested in it.


Deck Handler

OoT, Quinn's turn

Guard attempt at Oubliette

Recharge Standard Bearer_C, Arabundi recharges Blessing of the Green Faith

Fortitude 7: 2d10 + 1d4 + 1 ⇒ (10, 3) + (4) + 1 = 18 => guarded


Deck Handler

Turn 18, Incitation
Hour: No effect

Since no one is left at the Oubliette, I'll try to head there in case the Villain gets found

Move to Oubliette, Strength 8: 1d10 + 1 ⇒ (8) + 1 = 9 => passed!

Explore Oubliette #1 => Flask Of Curses

Quinn recharges The Peacock

Craft 7: 2d10 + 2 ⇒ (9, 9) + 2 = 20 => defeated

Examine for boon, Oubliette #2 => Spider Swarm
Oubliette #3 => Cave Bear
Oubliette #4 => Zombie Minions
Oubliette #5 => Foes On All Sides
Oubliette #6 => Gang Enforcer => draw

That was a load of bad

Oubliette shuffled

Discard Kikko Armor to explore: 1d8 ⇒ 7 => Oubliette #9 => Keen Starknife

Melee 12: 1d10 + 3 ⇒ (5) + 3 = 8 => failed

Discard Gang Enforcer_B to explore: 1d7 ⇒ 6 => Oubliette #8 => Gorum’s Iron

Melee 6: 1d10 + 3 ⇒ (5) + 3 = 8 => acquired

Discard Gem of Physical Prowess_C to explore: 1d6 ⇒ 4 => Oubliette #5 => Foes On All Sides

Danger, random Undead Story Bane: 1d3 ⇒ 3 => Zombie Minions

Reveal Shock Glaive +1

Combat 11: 2d10 + 4 ⇒ (1, 1) + 4 = 6 => failed, recharge Shock Glaive +1 to reroll

Combat 11: 2d10 + 4 ⇒ (8, 3) + 4 = 15 => passed

Reveal Lucerne Hammer, recharge Gorum's Iron_B

Combat 15: 1d12 + 2d10 + 3 ⇒ (11) + (5, 10) + 3 = 29 => defeated

Foes On All Sides defeated

Examine for boons: 1d5 ⇒ 1 => Oubliette #2 => Spider Swarm
Card: 1d4 ⇒ 4 => Oubliette #10 => Plaguebearer
At this point, only Oubliette #7 is unknown, so that'll be the last Weapon
Oubliette #7 => Allying Dart => draw

Oubliette shuffled

End turn

Vika somehow dodges most monsters and finds forgotten treasures and friends.

Oubliette cards 1&5-9 explored, Oubliette cards 2-4&10 examined, Oubliette shuffled; Quinn recharges The Peacock

...And here I was, afraid I'd have no weapon left if I recharged my Lucerne Hammer against the Zombie Minions... At least all weapons can be used to explore in this scenario.

Vika wrote:

Hand: Allying Dart_B, Standard Bearer_C, Lucerne Hammer, Cat-o'-Nine-Tails, Warhammer_C,

Displayed: Chain Mail_C,
Deck: 10 Discard: 5 Buried: 0
Hero Points: 1
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed: Oubliette > Cell
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 13, The Theater
Hour: At the start of your turn, examine the top card of your location; you may encounter it.

Seoni's Ill Tidings encounter offset the Hourglass by 1

SoT, examine Lair #1 => Cave Lizard

Encounter Cave Lizard

Reveal Shock Glaive +1

Combat 13: 2d10 + 1d6 + 4 ⇒ (3, 9) + (6) + 4 = 22 => defeated

Explore Lair #2 => Wraith (Villain)

Seoni and Arabundi and/or Quinn can guard

Villain Fight, rest of turn in spoilers:

Reveal Shock Glaive +1, discard Blessing of Shax

Combat 19: 4d10 + 4 ⇒ (7, 2, 7, 4) + 4 = 24 => defeated

Lair closed!

Villain escapes somewhere

Move to Cell; Hakon moves somewhere (post lists Dungeons which isn't in this scenario)

End turn

Lair closed, Villain defeated but escapes

Vika wrote:

Hand: Gem of Physical Prowess_C, Standard Bearer_C, Lucerne Hammer, Kikko Armor, Shock Glaive +1,

Displayed: Chain Mail_C,
Deck: 10 Discard: 2 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed: Oubliette > Cell
Other: "

[spoiler=Skills and Powers]SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 8, Sarenrae’s Light
Hour: When you heal, you may heal an additional card.

Move to Repository

With a weapon and an item, Vika feels pretty confident to be able to acquire those boons and not take damage.

Explore Repository #1 => Zombie Minions (Henchman)

Or maybe it won't be necessary

Reveal Shock Glaive +1

Combat 9: 2d10 + 4 ⇒ (7, 3) + 4 = 14 => passed

Reveal Shock Glaive +1

Combat 13: 2d10 + 4 ⇒ (8, 7) + 4 = 19 => defeated

Scenario power, examine to draw boon
#2 => Gargoyle
#3 => Longbow => draw

Closing attempt, summon random weapon 1 => Throwing Axe

Recharge Quartermaster

Melee 6: 1d10 + 1d8 + 3 ⇒ (10) + (4) + 3 = 17 => acquired

Repository closed!

WPC, recharge boons: 1d4 ⇒ 2

Recharge Throwing Axe_C and Longbow_C

Move to Lair; Seoni must move

Vika chops down a Zombie, taking up the sacred Throwing Axe they were guarding. Weirdly enough, it feels like just any old throwing axe...

Hah, seems like Vika could have acquired neither the weapon nor the item without help!

End turn

Repository closed, Seoni moves, random weapon 1 used

Vika wrote:

Hand: Blessing of Shax, Standard Bearer_C, Lucerne Hammer, Kikko Armor, Shock Glaive +1,

Displayed: Chain Mail_C,
Deck: 11 Discard: 1 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed: Lair > Oubliette > Cell
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

OoT, Seoni's turn

Recharge Earthbreaker for power

Turn 3, The Juggler
Hour: On your check, you may discard a card to reroll a die showing 1.

Stay at Shrine

Explore Shrine #5 => Lost Local

Hakon sends Divine Insight to recovery

Charisma 5: 2d6 + 1d4 ⇒ (5, 1) + (1) = 7 => defeated

Discard Blessing of the Samurai 1 to explore Shrine #6 => Sands Of The Hour

Arcane 4: 1d4 ⇒ 3 => failed

End turn

At the start of Arabundi's turn, display newly-drawn Chain Mail_C

Shrine cards 5&6 explored, Hakon played Divine Insight

Vika wrote:

Hand: Blessing of Shax, Lucerne Hammer, Quartermaster, Shock Glaive +1,

Displayed: Chain Mail_C,
Deck: 10 Discard: 1 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed: Lair > Oubliette > Cell
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

To the Shrine like everyone else.

Vika wrote:

Hand: Blessing of Shax, Blessing of the Samurai 1, Earthbreaker, Quartermaster, Shock Glaive +1,

Displayed:
Deck: 11 Discard: 0 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed, Bludgeoning for combat checks
Movement: If closed: Lair
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 21, Desna’s Freedom
Hour: On each check, the first blessing played to bless may be played freely.

Eldritch Bane: 1d12 ⇒ 5 => Screaming Lock

Before acting, each local character suffers 1 Mental damage that cannot be reduced.

Discard Mace_C for damage

Recharge Topaz of Strength

Disable 8: 1d10 + 2 ⇒ (5) + 2 = 7 => failed, Dazed

Explore => Antiplague

Craft 5: 1d10 + 1 ⇒ (5) + 1 = 6 => acquired, sent to auction pile

End turn

Repository card 1 explored, everyone suffers 1 unpreventable damage

Vika wrote:

Hand: Warhammer_C, Naginata, Blessing of Abadar, Gem of Physical Prowess_C, Standard Bearer_C,

Displayed: Kikko Armor, Chain Mail_C,
Deck: 8 Discard: 4 Buried: 0
"Hero Points: 0 // Vika has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

"
"NOTES:
Available Support: Blessings as needed, Warhammer for combat checks, Standard Bearer for Str or Con checks
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 16 retcon, Seoni had already explored the first 3 Laboratory cards, will explore with latest update.

Explore => Holy Symbol

Wisdom 4: 1d8 ⇒ 4 => acquired, put in auction pile

Discard Blessing of the Samurai 3 to explore => Zombie Minions (Henchman)

Reveal Lucerne Hammer

Combat 9: 1d12 + 1d10 + 3 ⇒ (3) + (10) + 3 = 16 => passed

Reveal & recharge Lucerne Hammer

Combat 12: 1d12 + 2d10 + 3 ⇒ (11) + (7, 10) + 3 = 31 => defeated

Closing time

Hakon discards Benefaction

Craft 6: 2d10 + 2 ⇒ (7, 10) + 2 = 19

Laboratory closed!

WPC, 3 spells => Locate Object, Sonic Blast, Levitate

Encounter Locate Object

Wisdom 6: 1d8 ⇒ 4 => failed

Move to Repository; Seoni moves somewhere

End turn

Laboratory closed, random spells 1-3 used, Hakon discarded Benefaction

Vika wrote:

Hand: Warhammer_C, Naginata, Topaz of Strength, Gem of Physical Prowess_C, Mace_C,

Displayed: Kikko Armor, Chain Mail_C,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed
Movement: If closed:
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

OoT, Hakon's turn
Chambers closed, move to Laboratory

Turn 16, The Lost
Hour: When you would recharge a Magic boon, discard it instead.

Eldritch Bane: 1d12 ⇒ 9 => no

Explore => Acolyte

Arcane 4: 1d4 ⇒ 3 => failed

Discard Blessing of the Samurai 3 to explore => Mercenary

Reveal & discard Lucerne Hammer

Combat 12: 1d12 + 2d10 + 3 ⇒ (1) + (2, 7) + 3 = 13 => defeated

Heal Lucerne Hammer

End turn

Laboratory cards 1&2 explored

Vika wrote:

Hand: Warhammer_C, Lucerne Hammer, Topaz of Strength, Gem of Physical Prowess_C, Naginata,

Displayed: Kikko Armor, Chain Mail_C,
Deck: 8 Discard: 3 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed
Movement: If closed: Laboratory
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Turn 11, Sands Of The Hour
Hour: No effect

Eldritch Bane 1-6: 1d12 ⇒ 11 => no

Explore => Standard Bearer

Recharge Blessing of the Samurai 3 to bless

Melee 6: 2d10 + 3 ⇒ (10, 8) + 3 = 21 => acquired

End turn

Dazed => shuffle hand into deck and remove Dazed

Chambers card 1 explored

Vika wrote:

Hand: Warhammer_C, Blessing of the Samurai 3, Topaz of Strength, Gem of Physical Prowess_C, Lucerne Hammer,

Displayed: Kikko Armor, Chain Mail_C,
Deck: 9 Discard: 2 Buried: 0
Hero Points: 0
"NOTES:
Available Support: Blessings as needed
Movement: If closed: Laboratory
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.


Deck Handler

Retcon, Chambers card 1 had been explored already.

Explore => Dog

Wisdom 3 test, I'll keep the "2" I rolled in my previous post, so no change.

Chambers card 3 explored, no other change


Deck Handler

Turn 6, The Betrayal
Hour: When you acquire a boon, bury it.

Eldritch bane: 1d12 ⇒ 4 => Mysterious Relic

Intelligence 5: 1d4 ⇒ 1 => failed, move & Dazed

random location: 1d5 ⇒ 1 => Chambers

Explore => Magic Eye

Wisdom 7: 1d8 ⇒ 2 => failed

End turn

Chambers card 1 explored

At the start of Arabundi's turn, I'll display my Chain Mail_C I just drew.

Vika wrote:

Hand: Shock Glaive +1, Blessing of the Samurai 3, Blessing of the Samurai 2, Naginata,

Displayed: Kikko Armor, Chain Mail_C,
Deck: 9 Discard: 2 Buried: 0
"Hero Points: 0 // Vika has the following scourges marked:
Dazed:
While Marked:
You may explore only once per turn and you may not examine locations.

If this scourge is displayed at the start of your turn, at the end of the turn, shuffle your hand into your deck and remove this scourge.

"
"NOTES:
Available Support: Blessings as needed
Movement: If closed: Laboratory
Other: "

Skills and Powers:
SKILLS

Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1
-Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
-Disable: Dexterity +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4
-Fortitude: Constitution +1
Intelligence d4 ☐ +1
Wisdom d8 ☐ +1 ☐ +2 ☐ +3
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
Powers:
Recharge a card that has the Bludgeoning trait to add 1d6 (□+1) (□+2) to a combat check by another character at your location.
When you would discard a weapon (□ or armor) for its power, you may recharge it instead.

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