Deck Handler
Hero Point spent on a Card Feat: Item +1 I'll stay at Tier 3, I can get almost a full other Adventure in before having to tier up. At least try to stock a few Hero Points. Upgrade preferences
Adventure reward: Weapon 3
Deck Handler
OoT, Quinn's turn Move to Cave, 1 Ranged Combat damage => draw Magic Full Plate_C then display it again Turn 20, The Mountain Man
Stay at Cave Explore Cave #7 => Evidence (Henchman) Recharge Topaz of Strength, discard Blessing of Angradd, Quinn buries an item Wisdom 13: 3d10 + 1d8 + 2 ⇒ (8, 10, 10) + (2) + 2 = 32 => defeated Closing time, encounter danger (Leukodaemon) Before acting, each local character must succeed at a Dexterity or Acrobatics 6 check or suffer 1d4+1 Combat damage and the scourge Exhausted. BA, Dexterity 6: 1d6 ⇒ 6 => passed Unexpected! Regardless of results, I'll be able to use the following powers Reveal & recharge Lucerne Hammer, Hakon buries a card to add his Diplomacy and discards The Carnival Combat 14: 1d12 + 3d10 + 1d8 + 5 ⇒ (7) + (1, 3, 7) + (3) + 5 = 26 => defeated Cave closed! Scenario won!
Deck Handler
OoT, Hakon's turn Lair closed, 1 Ranged Combat damage => draw Magic Full Plate_C then display it again Turn 15, The Waxworks
SoT, discard Blessing of Abadar Stay at Throne Room Explore Throne Room #1 => Ring Of Evasion Craft 9: 1d10 + 3 ⇒ (5) + 3 = 8 => failed End turn, Confusing shuffle => Crowbar_C Same card twice in two turns! Throne Room card 1 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Seoni's turn Move to River, 1 Ranged Combat damage => recharge Voidglass Armor_L OoT, Hakon's turn Move to Lair, 1 Ranged Combat damage => discard Gem of Physical Prowess_C Turn 10, The Mute Hag
SoT, random spell #1 => Confusion Wisdom 6: 1d8 ⇒ 4 => failed Stay at Lair Explore Lair #2 => Spider Swarm Reveal Lucerne Hammer, recharge Blessing of Shizuru Combat 10 (14): 1d12 + 3d10 + 4 ⇒ (8) + (9, 2, 6) + 4 = 29 => defeated End turn Lair card 2 explored, random spell 1 used Confusing shuffle => Crowbar_C At the start of Arabundi's turn, display Magic Full Plate_C Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 5, Pharasma’s Knowing
Stay at Plaza Explore Plaza #3 => Priest Of Abadar Draw random ally #1 => Standard Bearer Encounter Standard Bearer, banish Priest Of Abadar Melee 6: 1d10 + 4 ⇒ (6) + 4 = 10 => acquired Discard Standard Bearer_B to explore Plaza #4 => Wailing Maidens Looks like that Priest of Abadar would have been helpful... BA Fortitude 8: 1d10 + 2 ⇒ (6) + 2 = 8 => passed Hakon plays Divine Insight, Quinn discards The Carnival Disable 13: 4d6 + 2 ⇒ (6, 6, 6, 3) + 2 = 23 => defeated Unexpectedly high rolling! Reveal Surgeon to heal Quinn 1 card, then recharge End turn, Confusing shuffle => Earthbreaker_C Plaza cards 3&4 explored, Hakon played Divine Insight, Quinn played The Carnival then was healed 1 card At the start of Arabundi's turn, display Voidglass Armor_L Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Quinn's turn Ancient Skeleton for closing BA, recharge Blessing of the Father of Creation Reveal Earthbreaker_C Combat 17: 1d12 + 1d10 + 8 ⇒ (11) + (5) + 8 = 24 => defeated Moving to Ossuary, 1 Ranged Combat damage => discard Quartermaster Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Start at Ossuary Blessing of the Samurai gets upgraded to Blessing of Shizuru
Cat-o'-Nine-Tails gets replaced by Loot Wyrmsmite_L
Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Vika will spend her hero point on a Power Feat; take the Pulverizer role, feat: When you attempt to defeat a barrier that has the Lock or Obstacle trait, you may recharge a card to use your Strength or Melee skill in place of any listed skill for your check. I'll take my Blessing 3 as bonus upgrade. Willing to take the Blessing 3 we acquired as a regular upgrade if no one else wants it, otherwise I'll pass.
Deck Handler
Turn 21, The Snakebite
SoT, Wounded discard => Blessing of Angradd Stay at Caves Explore Caves #4 => Trapped Chest Recharge Standard Bearer_C, Quinn buries Thieves Tools to add his Perception Melee 14: 1d10 + 1d8 + 1d4 + 6 ⇒ (2) + (5) + (3) + 6 = 16 => defeated Defeated, summon random weapon #2 => Humanbane Rapier Melee 11: 1d10 + 4 ⇒ (2) + 4 = 6 => failed I'd planned on letting Arabundi fight the Dragon, but then I figured, what's more epic than using Wyrmsmite to defeat it? So I'll go for it. Discard Quartermaster to explore Caves #5 => Villain Proxy V1 (Dragon) When encountered, random wildcard: 1d5 ⇒ 2 => Confusing BA Dexterity 8/ Acid damage: 1d6 ⇒ 21d4 ⇒ 2 => failed, display and banish Elixir Of Energy Resistance_B to reduce to 0, already Wounded Everyone else has to do BA check Regardless of consequences, won't stop me from using the powers/ cards I need Reveal & reload Wyrmsmite, Seoni recharges Asmodeus's Tyranny, Hakon buries a card to add Diplomacy Combat 22: 3d10 + 2d8 + 1d4 + 7 ⇒ (8, 9, 7) + (4, 4) + (4) + 7 = 43 => defeated Dragon defeated, scenario won!
Deck Handler
Redoing my check vs Captive Horror, since Hakon didn't have Divine Insight in his hand Quinn buries an item Disable 9: 1d8 + 2d6 + 4 ⇒ (7) + (4, 6) + 4 = 21 => still defeated Now back to regular updates OoT, Hakon's turn Dragon, BA Dexterity 8/ Acid damage: 1d6 ⇒ 61d4 ⇒ 4 => failed, damage & suffer Wounded Bury Magic Full Plate_C to reduce damage to 0 Recharge instead, Fortitude 6: 1d10 + 2 ⇒ (8) + 2 = 10 => recharged
Deck Handler
OoT, Hakon's turn Ghast BA, Fortitude 6: 1d10 + 2 ⇒ (3) + 2 = 5 => failed, Exhausted Before the end of Hakon's turn, play Surgeon to heal self 1 card => remove Wounded instead Turn 16, The Real Rabbit Prince
SoT, draw The Real Rabbit Prince New Hour: The Midwife, At the start of your turn, summon and encounter a monster. Summon random monster #1 => Mist Horror Reveal Warhammer +2, Arabundi discards Blessing of Thoth Combat 14: 2d10 + 1d8 + 10 ⇒ (3, 7) + (8) + 10 = 28 => defeated AA, check had Cold trait All that, and I've only done my start of turn! Stay at Caves Explore Caves #1 => Elixir Of Energy Resistance Craft 5: 1d10 + 3 ⇒ (3) + 3 = 6 => acquired Discard The Real Rabbit Prince_B to explore Caves #2 => Captive Horror Discard into (turn order): 1d5 ⇒ 5 => Hakon's discard pile Hakon plays Divine Insight Disable 9: 4d6 + 2 ⇒ (5, 1, 4, 6) + 2 = 18 => defeated End turn Caves cards 1&2 explored, random monster 1 used, Arabundi played Blessing of Thoth, Hakon played Divine Insight and received The Real Rabbit Prince in his discard Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Hakon's turn Recharge Blessing of the Samurai Turn 11, Prayer
SoT, Wounded => discard Blessing of Abadar Stay at Caves Explore Caves #1 => Plaguebearer BA, Fortitude 7: 1d10 + 2 ⇒ (4) + 2 = 6 => failed Combat damage: 1d4 - 1 ⇒ (2) - 1 = 1 => draw Magic Full Plate_C to reduce by 2 Reveal Shock Glaive +1 Combat 15: 2d10 + 5 ⇒ (1, 6) + 5 = 12 => failed, recharge Shock Glaive +1 to reroll Combat 15: 2d10 + 5 ⇒ (3, 8) + 5 = 16 => defeated Seeing these rolls, I might have overestimated my odds of passing the check including the reroll. But then again, I passed, so maybe not? Display Magic Full Plate_C End turn Caves card 1 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Quinn's turn Burning Tar, 1 acid damage => draw Magic Full Plate, then display it again OoT, Hakon's turn Dragon #8, Dexterity 8/ Acid damage: 1d6 ⇒ 61d4 ⇒ 1 => failed, draw Magic Full Plate, then display it again Dragon #21, Dexterity 8/ Acid damage: 1d6 ⇒ 41d4 ⇒ 4 => failed, bury Voidglass Armor_L Fortitude 6 to recharge instead: 1d10 + 2 ⇒ (4) + 2 = 6 => passed, recharged
Deck Handler
OoT, Quinn's turn Evoker, Recharge Lucerne Hammer to help combat OoT, Hakon's turn Dragon BA, recharge Topaz of Strength Dexterity 8: 1d10 ⇒ 2 => failed, Wounded and damage Acid damage: 1d4 ⇒ 2 => draw Magic Full Plate_C to reduce by 1, discard Crowbar_C Display Magic Full Plate_C Turn 6, Incitation
SoT, Wounded => Gem of Physical Prowess_C discarded Stay at Caves Explore Caves #1 => Shadow Reveal Shock Glaive +1 Combat 13: 2d10 + 5 ⇒ (5, 8) + 5 = 18 => defeated End turn Caves card 1 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 1, Desna’s Freedom
Stay at Caves Explore Caves #1 => Lightning Touch Arcane 4: 1d4 ⇒ 2 => failed Display Magic Full Plate_C
End turn Caves card 1 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Start at Caves Blessing of Abadar replaces previously banished Blessing of Abadar
Voidglass Armor_L replaces Four-Mirror Armor as Loot
Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Hero Point: Skill Feat, Constitution +1 Not really interested in the Loot Upgrade preferences:
Deck Handler
Turn 12, Sands Of The Hour
Move to Oubliette Explore Oubliette #2 => Brain Ooze Reveal Wyrmsmite_L Combat 12: 1d10 + 1d8 + 6 ⇒ (6) + (3) + 6 = 15 => defeated Discard Standard Bearer_C to explore Oubliette #3 => Cruel Longsword Melee 10: 1d10 + 4 ⇒ (7) + 4 = 11 => acquired Display Voidglass Armor_L End turn Oubliette cards 2&3 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 7, The Real Rabbit Prince
New Hour: Irori’s Mastery, On your blessed check, you may reroll any dice showing 1. Stay at Castle Explore Castle #1 => Reefclaw Reveal Wyrmsmite_L, recharge Blessing of the Samurai Combat 11: 2d10 + 1d8 + 6 ⇒ (6, 2) + (3) + 6 = 17 => passed, reroll Combat 11: 2d10 + 1d8 + 6 ⇒ (5, 2) + (2) + 6 = 15 => defeated Discard The Real Rabbit Prince_B to explore Castle #2 => Grioth (Henchman) Discard into, turn order: 1d5 ⇒ 5 => The Real Rabbit Prince_B discarded into Hakon's discard pile Reveal Wyrmsmite_L Combat 16: 2d10 + 1d8 + 6 ⇒ (10, 5) + (5) + 6 = 26 => defeated Closing time! Bury top card of deck => Shock Glaive +1 Castle closed! Move to Repository, Hakon moves to Tower EoT, encounter Planar Rift BA, Seoni encounters Danger (Mummy), reveals Irori's Mastery and evades it Reveal & reload Wyrmsmite_L, Arabundi discards Blessing of the Gods 1 Combat 23: 2d10 + 1d8 + 1d4 + 6 ⇒ (8, 1) + (8) + (2) + 6 = 25 => reroll d10 which rolled a 1 Combat 23: 1d10 + 24 ⇒ (8) + 24 = 32 => defeated Banish Blessing of Abadar, remove 2 markers from Planar Rift Castle closed, 2 markers removed from Planar Rift, Hakon has The Real Rabbit Prince in his discards, Arabundi played Blessing of the Gods 1 Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 2, Orison
Stay at Castle Explore Castle #4 => Demonling BA Wisdom 5: 1d8 ⇒ 3 => failed 2 Poison damage, discard Crowbar_C and Blessing of Shax Reveal Wyrmsmite Combat 8: 1d10 + 1d8 + 6 ⇒ (9) + (7) + 6 = 22 => defeated End turn Castle card 4 explored At the start of Arabundi's turn, display newly-drawn Magic Full Plate Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Warhammer_C gets upgraded to Warhammer +2
Cat-o'-Nine-Tails gets replaced with Loot Wyrmsmite
Start at Castle Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Well, when I first saw Vika (almost 6 years ago!), the plan was to get the bury -> recharge power, and also the "reveal armor to reduce any damage" power. Suffice to say armours weren't as good back then! Now, with the Ultimate decks and using the Core set, many armors are displayed, and there are more ways to prevent any damage (including better armors, again), so those powers look a lot more lackluster. I feel like taking the Pulverizer role now (for the Melee against Lock/ Obstacle barriers?), so neither of those powers would be available. Anyways, I guess I'll go with the +1 Bludgeoning power, and we'll see from there.
Deck Handler
I'd like to ask opinions about Vika's Power Feats. I have two choices: 1) Add +1 to my D6 when recharging a Bludgeoning weapon for local combat checks. As much as I try to keep Bludgeoning weapons in my deck, they're often sub-optimal for my combats, and the power doesn't get used often regardless. 2) Being able to recharge armors instead of discarding them for their power. Especially with an Ultimate Add-On deck and playing a Core set, the number of armors that get discarded for their power is... practically null? The biggest utility of this feat is if I later take the "discard armors instead of burying them" feat, which combined would allow Vika to recharge armors to prevent all damage to her (the bury option on armors, usually). But then again, that doesn't come up often. (And I'm not even sure if I'll take that role, either.) So, any opinions on which would be most useful?
Deck Handler
Hero Point: Power Feat, probably +1 for bludgeoning weapons I'd be interested in the Loot if no one else wants it Upgrade preferences:
I'll wait and see what upgrade I get before picking the adventure reward.
Deck Handler
Turn 23, The Eclipse
And back to a negative hour Stay at Swamp Explore Swamp #1 => Poison Gas Hakon plays Divine Insight Disable 8: 3d6 + 2 ⇒ (5, 6, 6) + 2 = 19 => defeated Discard Quartermaster to explore Swamp #2 => Infantry Devil Reveal Warhammer_C, Arabundi discards Blessing of the Gods 1 Combat 14: 2d10 + 1d8 + 4 ⇒ (2, 8) + (7) + 4 = 21 => defeated Discard Surgeon to explore Swamp #3 => Rescue (Henchman) BA, encounter Grioth Reveal Warhammer_C, Quinn discards The Marriage Combat 14: 3d10 + 1d8 + 4 ⇒ (2, 9, 4) + (6) + 4 = 25 => defeated Hakon discards The Carnival Melee 8: 2d10 + 4 ⇒ (3, 6) + 4 = 13 => defeated Rescue added to hand Closing time! Shuffle new monster into Cell Swamp closed! Everyone moves to Cell End turn, discard Rescue 2 => shuffled into Cell Swamp closed, used lots of good cards Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Arabundi's turn Discard Blessing of the Samurai 1 OoT, Quinn's turn Recharge Lucerne Hammer OoT, Hakon's turn Bridge #8, Warband, Sczarni Thief Reveal Earthbreaker Combat 13: 1d12 + 1d10 + 4 ⇒ (5) + (8) + 4 = 17 => defeated Bridge #10, Cutpurse Gang BA Wisdom 5: 1d8 ⇒ 3 => failed, discard Earthbreaker Turn 18, Orison
Give => Fly to Hakon Stay at Bridge Explore Bridge #9 => Prayer Wisdom 3: 1d8 ⇒ 1 => failed Close => no Ally, can't close End turn Fly_B handed to Hakon, Bridge now empty but still open Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 13, The Cyclone
That's 3 negative hours in a row for Vika! Stay at Bridge Explore Bridge #3 => Fly Discard Blessing of Shax, Seoni or Hakon uses Good Omen Wisdom 8: 2d8 + 1d6 + 2 ⇒ (8, 5) + (2) + 2 = 17 => acquired End turn Bridge card 3 explored, someone used Good Omen Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 8, The Beating
Stay at Stable Explore Stable #3 => Rescue (Henchman) BA, encounter Danger (Grioth) Not from location, so no Beating Reveal Shock Glaive +1, recharge Spiked Breastplace_B Combat 14: 2d10 + 1d4 + 5 ⇒ (2, 1) + (4) + 5 = 12 => failed, recharge Shock Glaive +1 to reroll When your d4 rolls higher than both your d10s combined... Combat 14: 2d10 + 1d4 + 5 ⇒ (10, 2) + (3) + 5 = 20 => defeated Encounter Rescue Recharge Blessing of the Samurai 2 Melee 8: 2d10 + 4 ⇒ (2, 10) + 4 = 16 => defeated, draw Rescue Closing time Recharge Topaz of Strength, Hakon discards The Carnival Charisma 7: 2d10 ⇒ (10, 10) = 20 => passed And after lots of "2"s, 3 "10"s in a row on those d10s! Stable closed! Everyone moves to Farm Display Magic Full Plate Vika saves someone before riding off into the sunset... or simply into the rest of the farm. End turn Stable closed, Hakon used The Carnival Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Hakon's turn Random card => Shock Glaive +1
Turn 3, The Demon’s Lantern
Give => If Seoni's random card is handed to Vika, I'll hand it back now Stay at Castle Explore Castle #5 => Spiked Breastplate Fortitude 6: 1d10 + 1 ⇒ (5) + 1 = 6 => acquired Display Spiked Breastplace_B Won't explore more, due to bad Hour power. Especially since Henchmen are barriers. Vika picks up a displayed suit of armor. Turns out it's more than just decorative. End turn Castle card 5 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Start at Castle Replacing Cat-o'-Nine-Tails with Wyrmsmite loot Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Hero Point spent on Card Feat: +1 Ally Not interested in the Loot Upgrade preferences:
Deck Handler
Turn 18, The Cyclone
Stay at Plaza Explore Plaza #1 => Horn Of Blasting
Encounter Horn Of Blasting Item 2 with one of my good stats? Let's try to acquire it Recharge Topaz of Strength Charisma 6/ diff increase: 1d10 ⇒ 11d8 ⇒ 8 => failed Really rolling high on those d8s! Hakon discards The Carnival, Hakon or Seoni plays Good Omen Fortitude 15: 2d10 + 1d6 + 3 ⇒ (4, 2) + (5) + 3 = 14 => flip the 2 to a 9 => 21 => acquired, sent to Winnings pile End turn Plaza card 1 sent to Winnings, random item 1 used, Hakon's Carnival and someone's Good Omen used Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 13, Sands Of The Hour
Stay at Plaza Explore Plaza #2 => Commune Draw random spell #1 => Harrowstrike Encounter Harrowstrike Perception 5/ diff increase: 1d4 ⇒ 31d8 ⇒ 6 Well at that point, it would be a waste to spend resources on it. Wisdom 14: 1d8 ⇒ 3 => failed, sent to Hoard pile End turn Plaza card 2 explored, sent to Hoard pile Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 8, Grioth
Wooh, Vika can be useful for something! Reveal Shock Glaive +1 Combat 14: 2d10 + 5 ⇒ (9, 6) + 5 = 20 => defeated Hour becomes The Liar - At the start of your check, the difficulty is increased by the number of allies in your hand. Explore Plaza #2 => Concealed Hatch BA, Perception 5: 1d4 ⇒ 3 => failed Recharge Earthbreaker Disable 6: 2d6 + 2 ⇒ (2, 4) + 2 = 8 => defeated Display Chain Mail_C End turn Plaza card 2 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 3, Calistria’s Sting
Explore Plaza #1 => Unearthly Aim Draw random spell #1 => Revitalize Encounter Revitalize BA failed, difficulty increase: 1d8 ⇒ 4 Discard Blessing of Shax Wisdom 10: 2d8 ⇒ (2, 6) = 8 => failed, sent to Hoard pile End turn Plaza card 1 explored, random spell 1 used and sent to Hoard pile Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Loot: replacing Cat-o'-Nine-Tails with Wyrmsmite Start at Plaza Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Hero Point spent on Skill Feat: Strength +1 Desired upgrades:
I'm willing to take Wyrmsmite if no one else is interested in it.
Deck Handler
OoT, Quinn's turn Guard attempt at Oubliette Recharge Standard Bearer_C, Arabundi recharges Blessing of the Green Faith Fortitude 7: 2d10 + 1d4 + 1 ⇒ (10, 3) + (4) + 1 = 18 => guarded
Deck Handler
Turn 18, Incitation
Since no one is left at the Oubliette, I'll try to head there in case the Villain gets found Move to Oubliette, Strength 8: 1d10 + 1 ⇒ (8) + 1 = 9 => passed! Explore Oubliette #1 => Flask Of Curses Quinn recharges The Peacock Craft 7: 2d10 + 2 ⇒ (9, 9) + 2 = 20 => defeated Examine for boon, Oubliette #2 => Spider Swarm
That was a load of bad Oubliette shuffled Discard Kikko Armor to explore: 1d8 ⇒ 7 => Oubliette #9 => Keen Starknife Melee 12: 1d10 + 3 ⇒ (5) + 3 = 8 => failed Discard Gang Enforcer_B to explore: 1d7 ⇒ 6 => Oubliette #8 => Gorum’s Iron Melee 6: 1d10 + 3 ⇒ (5) + 3 = 8 => acquired Discard Gem of Physical Prowess_C to explore: 1d6 ⇒ 4 => Oubliette #5 => Foes On All Sides Danger, random Undead Story Bane: 1d3 ⇒ 3 => Zombie Minions Reveal Shock Glaive +1 Combat 11: 2d10 + 4 ⇒ (1, 1) + 4 = 6 => failed, recharge Shock Glaive +1 to reroll Combat 11: 2d10 + 4 ⇒ (8, 3) + 4 = 15 => passed Reveal Lucerne Hammer, recharge Gorum's Iron_B Combat 15: 1d12 + 2d10 + 3 ⇒ (11) + (5, 10) + 3 = 29 => defeated Foes On All Sides defeated Examine for boons: 1d5 ⇒ 1 => Oubliette #2 => Spider Swarm
Oubliette shuffled End turn Vika somehow dodges most monsters and finds forgotten treasures and friends. Oubliette cards 1&5-9 explored, Oubliette cards 2-4&10 examined, Oubliette shuffled; Quinn recharges The Peacock ...And here I was, afraid I'd have no weapon left if I recharged my Lucerne Hammer against the Zombie Minions... At least all weapons can be used to explore in this scenario. Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 13, The Theater
Seoni's Ill Tidings encounter offset the Hourglass by 1 SoT, examine Lair #1 => Cave Lizard Encounter Cave Lizard Reveal Shock Glaive +1 Combat 13: 2d10 + 1d6 + 4 ⇒ (3, 9) + (6) + 4 = 22 => defeated Explore Lair #2 => Wraith (Villain) Seoni and Arabundi and/or Quinn can guard Villain Fight, rest of turn in spoilers: Reveal Shock Glaive +1, discard Blessing of Shax Combat 19: 4d10 + 4 ⇒ (7, 2, 7, 4) + 4 = 24 => defeated Lair closed! Villain escapes somewhere Move to Cell; Hakon moves somewhere (post lists Dungeons which isn't in this scenario) End turn Lair closed, Villain defeated but escapes Vika wrote:
[spoiler=Skills and Powers]SKILLS Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 8, Sarenrae’s Light
Move to Repository With a weapon and an item, Vika feels pretty confident to be able to acquire those boons and not take damage. Explore Repository #1 => Zombie Minions (Henchman) Or maybe it won't be necessary Reveal Shock Glaive +1 Combat 9: 2d10 + 4 ⇒ (7, 3) + 4 = 14 => passed Reveal Shock Glaive +1 Combat 13: 2d10 + 4 ⇒ (8, 7) + 4 = 19 => defeated Scenario power, examine to draw boon
Closing attempt, summon random weapon 1 => Throwing Axe Recharge Quartermaster Melee 6: 1d10 + 1d8 + 3 ⇒ (10) + (4) + 3 = 17 => acquired Repository closed! WPC, recharge boons: 1d4 ⇒ 2 Recharge Throwing Axe_C and Longbow_C Move to Lair; Seoni must move Vika chops down a Zombie, taking up the sacred Throwing Axe they were guarding. Weirdly enough, it feels like just any old throwing axe... Hah, seems like Vika could have acquired neither the weapon nor the item without help! End turn Repository closed, Seoni moves, random weapon 1 used Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Seoni's turn Recharge Earthbreaker for power Turn 3, The Juggler
Stay at Shrine Explore Shrine #5 => Lost Local Hakon sends Divine Insight to recovery Charisma 5: 2d6 + 1d4 ⇒ (5, 1) + (1) = 7 => defeated Discard Blessing of the Samurai 1 to explore Shrine #6 => Sands Of The Hour Arcane 4: 1d4 ⇒ 3 => failed End turn At the start of Arabundi's turn, display newly-drawn Chain Mail_C Shrine cards 5&6 explored, Hakon played Divine Insight Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
To the Shrine like everyone else. Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 21, Desna’s Freedom
Eldritch Bane: 1d12 ⇒ 5 => Screaming Lock Before acting, each local character suffers 1 Mental damage that cannot be reduced. Discard Mace_C for damage Recharge Topaz of Strength Disable 8: 1d10 + 2 ⇒ (5) + 2 = 7 => failed, Dazed Explore => Antiplague Craft 5: 1d10 + 1 ⇒ (5) + 1 = 6 => acquired, sent to auction pile End turn Repository card 1 explored, everyone suffers 1 unpreventable damage Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 16 retcon, Seoni had already explored the first 3 Laboratory cards, will explore with latest update. Explore => Holy Symbol Wisdom 4: 1d8 ⇒ 4 => acquired, put in auction pile Discard Blessing of the Samurai 3 to explore => Zombie Minions (Henchman) Reveal Lucerne Hammer Combat 9: 1d12 + 1d10 + 3 ⇒ (3) + (10) + 3 = 16 => passed Reveal & recharge Lucerne Hammer Combat 12: 1d12 + 2d10 + 3 ⇒ (11) + (7, 10) + 3 = 31 => defeated Closing time Hakon discards Benefaction Craft 6: 2d10 + 2 ⇒ (7, 10) + 2 = 19 Laboratory closed! WPC, 3 spells => Locate Object, Sonic Blast, Levitate Encounter Locate Object Wisdom 6: 1d8 ⇒ 4 => failed Move to Repository; Seoni moves somewhere End turn Laboratory closed, random spells 1-3 used, Hakon discarded Benefaction Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
OoT, Hakon's turn
Turn 16, The Lost
Eldritch Bane: 1d12 ⇒ 9 => no Explore => Acolyte Arcane 4: 1d4 ⇒ 3 => failed Discard Blessing of the Samurai 3 to explore => Mercenary Reveal & discard Lucerne Hammer Combat 12: 1d12 + 2d10 + 3 ⇒ (1) + (2, 7) + 3 = 13 => defeated Heal Lucerne Hammer End turn Laboratory cards 1&2 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Turn 11, Sands Of The Hour
Eldritch Bane 1-6: 1d12 ⇒ 11 => no Explore => Standard Bearer Recharge Blessing of the Samurai 3 to bless Melee 6: 2d10 + 3 ⇒ (10, 8) + 3 = 21 => acquired End turn Dazed => shuffle hand into deck and remove Dazed Chambers card 1 explored Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
Deck Handler
Retcon, Chambers card 1 had been explored already. Explore => Dog Wisdom 3 test, I'll keep the "2" I rolled in my previous post, so no change. Chambers card 3 explored, no other change
Deck Handler
Turn 6, The Betrayal
Eldritch bane: 1d12 ⇒ 4 => Mysterious Relic Intelligence 5: 1d4 ⇒ 1 => failed, move & Dazed random location: 1d5 ⇒ 1 => Chambers Explore => Magic Eye Wisdom 7: 1d8 ⇒ 2 => failed End turn Chambers card 1 explored At the start of Arabundi's turn, I'll display my Chain Mail_C I just drew. Vika wrote:
Skills and Powers: SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
-Craft: Strength +1 -Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 -Disable: Dexterity +2 Constitution d10 ☐ +1 ☐ +2 ☐ +3 ☐ +4 -Fortitude: Constitution +1 Intelligence d4 ☐ +1 Wisdom d8 ☐ +1 ☐ +2 ☐ +3 Charisma d4 ☐ +1 Favored Card: Weapon
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