| Verty |
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Hey Guys,
I am yet to try out the Sorcerer to have a real comparison to the Universalist Wizard I playtested, but I do intend to.
From the discussions here and for a few other threads I have seen and from my own opinions as to some of the differences I'd like to put below.
Note this is how I personally view it so understandably I am not saying I am 'right' and that the way other people view it is 'wrong'.
I always considered Sorcerers to be your big combat casters, the innate power to just be a walking nuke in combat for whatever combat situation arises, in this example the Spontaneous casting over prepared casting is essential, your spells are limited but geared to really using exactly the type of combat (control, damage, energy or otherwise) with a mix of a few utility spells in there for good measure (normally the utility has some use in combat as well though, like fly or invisibility)
So when compared to the wizards Quick Preparation feat where they take 10 mins, it's really to only have one of their listed spells for an out of combat situation. This is quite powerful yes but to me the Wizard is all about study and utility. So in my mind the feat really equivalent to saying 'Sorcerers as spontaneous casters are useless with this feat'. That said the feat is powerful, almost a must have at level 4 for Wizards (almost).
As for the heightening? I definitely agree that Sorcerers should just get Heightening as a thing that is really their schtick, To me any spell they know at a low level that has the ability to Heighten should be available to a Sorcerer if they just spend the spell slot. No need to relearn at a higher level or to only have a limited number of heightens per day (I am not fully across the rules here for Heightening, but in general I think that's how it should work) this then allows the Sorc to still be that big Nuke package but give access to some more spells to round out either the combat or add a little utility in, but it's a big advantage over prepared casters and gives them that very definite identity. This also ties in with them having a large amount of skills, even if the amount of skill points are the same in the end thanks to the Wizard's high In they tend to (usually, not always) spend them in knowledge, lore or crafting skills, whereas the Sorc can be a bit more liberal with Social or Physical skills.
I actually think the less spells per day is ok since they supplement with more Cha for resonance anyway. potentially they need some feats around boosting resonance but I don't really know if that is actually needed. People have varying opinions on this that the Sorc should have a lot more magic than a Wizard but I think that is going to come down with how you think the class should be, and personally I think that is less the identity than the combat spellcasting.
Anyway long post, again just my opinion there. I am intending to playtest a few things and see how they compare.