The room falls silent as Alicia sings. Even the wind outside seems to tone down is howling to hear her sing. Alicia:
For a brief moment, you feel you connect with Grayst's soul. You feel his madness. It is mostly born of the terror's he's lived, witnessing live men's chests being carved by an undead. You feel jealousy towards Arrian, although you don't understand it. As your song touches his spirit, he understands what is about to happen. How, not only he is about to die, but after death he will be judged for his life of being a lawless brute, his soul probably sent to be a meaningless blob in the abyss, to live an eternity of scrounging for scraps, fighting for crumbs and being stomped on. This saddens him. This only lasts for a spark of a moment, but it is enough for you to know that, in his madness, he can never be redeemed, and this is the destiny of some people. You feel a sense of powerlessness, that even in your best efforts, you cannot redeem every single soul.
As Grayst dies, he doesn't struggle, but his face looks relaxed, accepting. Sense Motive DC 12:
Corporal Redmane is relieved he doesn't have to do this deed. @Arrian: You have the necromancer's map. You can check the map yourself, it's linked in the campaign's header. There are a few ways you can take. You can try to cross Cougar's Creek that runs next to the sanatorium, then try to reach the Lost Coast road by walking by the Ahsen Rise. You're gonna have to swim for that. You can also try to try to walk upriver and then around its source. You're gonna have to do some climbing for that. Or you can go back to the Lost Coast road from this side of the river, then walk the road until you reach the Foxglove River, which you have to walk downstream to reach the manor. The latter would take two hours to reach the road, then 2 additional hours of walking the road, then you don't know because you're not sure of the status of the off-road path that leads to the manor, but it would take at least 2 to 3 hours.
Male Halfling uRogue 1 | AC 17 T 15 FF 13 | Saves +2 +7 +1 | CMD 11 | HP 9/9 | Perception +6 | Init +4 | conditions: none
Hi everyone! Resident rogue here! About myself: I'm the proud father of a 2 year old girl. My Peruvian wife and the Brazilian me currently live in Germany. I am relatively new to PbP, but have been posting very regularly. Weekends are typically a bit harder for me as it's family time. My first RPG was D&D 3.0 in 2001 (wow!) set in Faerun, and my first character was also a Rogue, so I'm going back to my origins. After 3.0, I played a bit of 3.5, then Pathfinder 1. Then life got complicated and I stopped playing. I DM'd some 5e before meeting my wife, then I had little time because Covid came and then we moved to Europe. Now PbP offers me the medieval fantasy fix I need in my life. I also like to cook and bake, but it's as amateur as it gets. @GM: Please let me know if you want more information in my HUD.
Hi, this is my submission, Mest Ianosh a ratfolk cook alchemist, as promised. I went with the Trap Breaker archetype which means he also covers trapfinding.
Anyway, thanks for running. Character sheet:
STR 7, DEX 16, CON 13, INT 17, WIS 12, CHA 11 Male Ratfolk
Defense
Offense
Alchemy
Formula book:
Mutagen
Other qualities
Traits
Feats:
Skills:
Background skills:
Languages: Common, Aklo, Orc, Halfling Equipment:
Background: Mest Ianosh was born in the Nidal port city of Orolo's Quay. His mother Yara disembarked from the ship she was hiding in to give birth, but missed the opportunity to climb back onboard. Scurrying away in the town's small places, Mest grew up hearing the wonderful tales of the sea and the undescribable feeling of the night breeze gently touching one's facial fur. Given the small size of the city, however, it was inevitable that they were found stealing food one day. To win Mest's loyalty, the Kuthanites put his mother to the sword and put him in the service of the Umbral Court. As an Uskwood hunter, he spent a great many years running the streets of Pangolais to help uproot agents against the throne. For a time, he received praise and some glory for his work. However, the call of the sea grew stronger and stronger in him. He learned that he loved mixing different stuff to discover its results, and he learned to cook as well as some secrets about alchemy. He found out his place is not serving under a throne, but doing what he loves. Being so adept at hiding, he managed to find his way back to a port, and hid in a merchant ship. He learned that only in the Shackles, he would be able to find the freedom he yearned, so he hid from ship to ship until he found his way to Port Peril. He chose to have a drink in a tavern called the Formidably Maid to celebrate his victory. The world was ready for him to take it, to be free and mix things, discover secrets and find fortune. The winds of luck were on his favor as he looked out the sea into the horizon, when he felt a blow to the back of his head, and the floor approaching him very fast...
@Alicia: In that case, his spell did not crit. You only take 5 damage. Arrian miss chance (miss if <=50) 1: 1d100 ⇒ 86
Mirror image (true is 1): 1d2 ⇒ 1
Arrian does a swing so clean with his big sword that it immediately slices the wizard's head off. The stinky cloud dissipates immediately as does his protective magic. There is a brief silence as the severed head spins around the air and falls on the ground with a wet thud. Remind me never to cross Arrian irl Doctor Habe, seeing this scene, drops immediately to his knees and starts blabbering "Please please spare me, Caizarlu forced me to participate in his experiments, I had nothing to do with this, please please!"
Thanks for clarifying Alicia. @Juri: For some reason I read the attack as having a total of 3. Anyway, you take 3 damage. The wizard looks at Arrian angrily and says "Die!" then takes a leaf, what looks like an animal's stomach and a dart. After using these things to cast a spell, the dart flies towards Arrian. GM only:
Attack: 1d20 + 2 ⇒ (20) + 2 = 222d4 ⇒ (3, 4) = 7 Crit confirm: 1d20 + 2 ⇒ (4) + 2 = 62d4 ⇒ (3, 1) = 4 The dart hits Arrian and burns him with acid. @Arrian: take 7 acid damage. Then the two zombies behind him walk towards Arrian. Everyone but Alicia is up
Male Human Wizard (evoker) 1 | AC 12 T 12 FF 10 | Saves +2 +2 +3 | CMD 11 | HP 8/8 | Perception +6
Sergyn relaxes a bit as Esgean speaks. He stops himself from snapping at her, just gives her an obviously faked smile and looks away, happy that the conversation is moving someplace else. In truth, her speech only made him remember something. Being angry is something he always struggled with. He remembers his mother telling him "You'll get things done like this, but you need to make sure it's the things you want." Somehow, the druid's words reminded him of this.
Sorry I forgot about the lodging Ano. So, you already have permanent lodging at the Rusty Dragon. However... The mayor actually manages to get a house for the group. One of the women killed in the goblin raid was a single mother whose son lives in Magnimar and has no intention of coming back. After some time and negotiation, the family accepted to donate the house to the city, so the mayor offers it to the group. The house is fairly big, has three large rooms, a common space, a kitchen and a wash room. The large rooms can be separated by extra walls if necessary. It needs some refurbishing, but it's warm. Ethan and Juriya do manage to make an impact on some people. It seems that either faith or reason reaches most people. Donimah is successful in creating her book club. However, it takes some time to establish a proper agenda each meeting and they only start to get some structure by the end of winter, when the meetings start to actually be productive. Brodert is almost not himself, arguing very passionately, often more than he needs. Her trips to the catacombs below are fruitful. She determines that the collapsed stairway down holds something sinister, and Brodert recommended that they keep the way closed. She also finds that the levitation room by its side is actually very fun once she got rid of the dead animal and maggots. It is a bit too distracting to study in it, but surely there's a purpose for a room with eternal levitation in it. Donimah also finds that Orik is looking to start a new life in Sandpoint. After a while, she realizes that while the very convincing words that were said to Nualia were lost to her ears due to the madness in her head, they had a massive effect on Orik who was nearby and listening. He has vowed to stay in Sandpoint and make himself useful. The sheriff has refused to give him a job due to trust issues, but he's been making petty cash as a caravan guard or a strong arm on the docks. He does accept sparring with Alicia. Sense Motive DC 15, Alicia can't roll: He has a crush on Alicia.
Hi all, surgery went well and I didn't lose any facial movement. I'm waiting for my morning pain med to kick in, it hurts when I pee and when I swallow, but otherwise, I'm fine! Head bandages are pressing my face, so my vision is a bit blurred too. Anyway, I think that stuff that has no use beyond selling should sell for full value. This half selling stuff is to encourage players to use whatever they find, but there's no benefit to using this large helmet, so I say it sells for 3000gp. That said, the rule for spells with costly spell component scroll is that the scroll's cost increases with the component cost. However this spell doesn't have a fixed cost, which makes it all weird. I'd say the scroll is available in all versions, so with an extra 50gp cost to make a tool masterwork, another with 150gp to apply on armor and one at 300gp to apply on a weapon. Any would be good enough to copy the spell to a spellbook.
M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none
May we just add 10gp each, assuming that we'll sell this pouch as soon as we get the chance? Markus says "If anyone likes to climb, this is a great rope and grappling hooks." He also suggests "I will take this torch if you don't mind. I can cast a Light spell, but it prevents me to use other spells that need me to concentrate." He covers the torch with a piece of cloth. Finally, he suggests each should take a healing potion. Updated prepared spells: Traded Animate rope for Command.
Male Human Wizard (evoker) 1 | AC 12 T 12 FF 10 | Saves +2 +2 +3 | CMD 11 | HP 8/8 | Perception +6
Sergyn nods understandingly as Joanna explains about Tera. He replies drily "Yes, I was born here. I've come to... handle some things, then I'll be off back to Magnimar to continue my apprenticeship." He seems not very sure about his own words. Changing the subject, he says "So, Tera did mention doing some pranks. I never paid much attention when she started on that. Were you involved in such... things?" He sounds like he doesn't approve of pranks.
Male Human Wizard (evoker) 1 | AC 12 T 12 FF 10 | Saves +2 +2 +3 | CMD 11 | HP 8/8 | Perception +6
As Sergyn sits in the Rusty Dragon with the others to wait for Shalelu, he orders his usual half liter beer mug and some pork broth. Some bread and cheese as an entree. He says "So you're the famous Joanna? I say famous because Tera talks about you a lot."
Elf Magus (Fighter) 4 | AC 21 (23) | HP 42 / 42 | saves +8 +8 +8 (increased with arcane cascade) | Perception +6 | Shield 64/64 | Hero Points 1 | Focus 2/2 | conditions: none
I mean, Mac for president! Penflower wakes from dying and pukes to the side. After he sees what was done he says "That was a tough one. I thought we were done for. Thank you." After a few moments to refocus, he starts working on his shield to get it up again. I imagine we'll head to town next, so fixing the shield in the dungeon is more RP than mechanical, to give him something to do and not think about death. After, he nibbles on some dried meat and drinks water and says "This cult of the Canker was horrible. But I'm sure they had much valuable things." Comb the area for valuables. He then kicks the ghoul leader's head.
Guys, I was just updating the loot and resources sheet. I've decided I won't add money there. I'm just assuming you're splitting it equally between party members. Unless, of course, there's a problem with acquiring the money for it. So for example, I didn't add the gems that are worth some cash after selling, since they'd be pretty easy to transport. But I added the large helmet because some logistics are still required. If you do manage to haul it back home and find someone to buy it, then I'll just remove it from the sheet. Unless, of course, you guys want to keep it as.... I don't know, a trophy? You guys decide.
M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none
Feeling infected by the cleric's enthusiasm, Markus laughs loudly and says "You're amazing as always, Quito!" He calls for Cranky to return to him. Cranky is visibly annoyed to have been left behind in the woods alone. Markus holds him close and pets him softly. He produces a treat from his backpack and lets Cranky cuddle in his robe for a while. Finally, he addresses the situation "So, at first look this fort is only for show. Sort of like a temporary station for troops. It's unclear what options they'd have if they got surrounded, but maybe whatever's in the cave that Mosquito uncovered would be the answer to that. Maybe it's the gateway to the Hellknight citadel." He takes a look around and says "Maybe we should first take a look around the fort before trying the cave. There might be more clue as to what we'll find. Also, I expended quite a lot of resources in that fight. That was scary, those orcs had good aim and were very tactical. I wouldn't mind some rest. At the same time, Voz is working right now, we might miss her if we take too long. Opinions?"
Male Human Wizard (evoker) 1 | AC 12 T 12 FF 10 | Saves +2 +2 +3 | CMD 11 | HP 8/8 | Perception +6
Sergyn does think of something to ask, something that will tickle his need for revenge. He asks Shalelu "Do you see any group of goblins moving towards Sandpoint right now?" He watches as the cousins meet. He thinks of his own cousins, who suddenly feel a deep family connection after his mother died and left a house behind. He scowls and looks away.
Hi, I'm submitting Leo Wulff, empiricist investigator. About the submission:
This is obviously a skill monkey. He has the face skills as well, but if the selected party has another face, I'll consider redirecting Bluff and Intimidate if that's ok. He'll cover the important knowledges, the very important trapfinding and spellcraft too. Perception will be very high. He'll also giev a lot of party versatility via extracts. Starting level 3 he'll be able to share his extracts with the infusion alchemy discovery. That gives some unique buffs (like shield spell on anyone). In combat, the empiricist is a late bloomer. He'll start doing little damage, but he'll eventually get dex to damage and studied combat, which scales slow but really powerfully.
About me:
I have a few games going on and am a very consistent poster. I inform the party of my absenses beforehand, like a trip or some other reason. My posting quality can vary, because sometimes I don't have much time to post, but I make sure to post at least something short, in the very least to keep things rolling. Character sheet:
STR 13, DEX 16, CON 10, INT 18, WIS 10, CHA 10 Male Elf
Defense
Offense
Magic
Alchemy
DC: 14+extract level Prepared (slots):
Formula book
Inspiration:
Other abilities and SQ:
Fey-Sighted You gain detect magic as a constant spell-like ability, with a caster level equal to your character level. This racial trait replaces elven magic. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Traits:
Feats:
Skills:
Background skills:
Languages: Common, Elven, Draconic, Gnoll, Goblin, Orc Equipment:
Magic items
Background: Leofel Wulff came to Korvosa with his family when he was young. They were coming to spend some time expanding their business. However, after only 10 months, they had not yet secured all the contacts they needed, they were all killed in a street robery. Leofel was barely a young adult, so he was not allowed to go on the business talks. When the Korvosan guard came to give him the news, he could not understand it. As a young elf in a human city, Leofel was quickly scammed out of his family's money. All he managed to keep for himself was enough money to buy himself a small apartment in Old Korvosa. After learning how humans work, the elf started to go by the name of Leo, and started to try and get his family's business back on track. It took Leo many years to realize he is not meant for commerce. Instead, he started a small private investigation office. It turned out that this business was better suited for him. He found enough clients to keep his office afloat and for a while he thought he'd make it. A few years went by. One day he was hired by Yecza, a beautiful yet poor woman to find a watch of sentimental value to her. Even though he did find the watch, she couldn't afford his fee. She became his assistant to eventually have money to pay her debt. It was not entirely surprising that they fell for each other. Soon, the debt was forgotten, and they had a son together. They named him Cooper and they were happy. Cooper was 8 years old when he disappeared from Leo's side one day at the market. The elf went mad with rage. Yecza didn't forgive the elf and hasn't since been able to form a coherent sentence due to grief. Today Leo spends his days running the streets, mad to find any clue of his son.
Male Human Wizard (evoker) 1 | AC 12 T 12 FF 10 | Saves +2 +2 +3 | CMD 11 | HP 8/8 | Perception +6
At first, Sergyn doesn't really react to Esgean and Rejke. He recognizes her as a druid and agrees that Shalelu arriving isn't usually good news. However he blurts out "Maybe we can rid the world of more goblins." It's clear he doesn't like them. As Marbyn tells about his adventures, Sergyn stays silent and even angry. If asked, he says "My mother died in this attack." Sergyn, having lived in Sandpoint before moving to Magnimar 5 years ago, replies to Marbyn "Shalelu is a half-elf that keeps the goblins tribes in the region in check. She usually only comes to town for supplies, but if she's here, she must have news about goblins. Maybe she even found out why they attacked the town." His eyes water. After Bulvarius introduces himself, Sergyn says "It's good to have someone as brave as you, but I doubt goblins fit your description of monsters of legend." Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5 He looks at Joanna and stops himself before patronizing her.
Male Human Wizard (evoker) 1 | AC 12 T 12 FF 10 | Saves +2 +2 +3 | CMD 11 | HP 8/8 | Perception +6
GM:
Changing this slightly due to my backstory. A young man finds himself yet again sitting in the Rusty Dragon, drinking in anger. "Hey Sergyn, let's take it easy today, ok?", says the halfing Bethana. The young man waves her off and sips from his mug. He has recently arrived from Magnimar, to bury his mother, who died in the goblin raid. Anyone talking to him will quickly hear his hatred for goblins. He actually helped with a problem or two regarding hidden goblins, but that's not enough for him. Bethana actually smiles wide when a courier comes in and asks Sergyn to come talk to the sheriff regarding Shalelu and her arrival. It takes the young man a minute to realize it has something to do with helping with goblins. Upon realizing this, he gets up with resolve and struts towards the door. He tosses a coin to the halfling and has the courier lead the way. "Windy, is it?", says the courier when Sergyn takes an off step to the side. He just grunts and moves on.
Female Human Witch (Hedge Witch) 2 | AC 12 T 12 FF 10 | Saves +3 +2 +3 | CMD 12 | HP 11/11 | Perception +5
@Jack: Since you have Two-weapon Fighting, you can draw both kukris with a single move action. Assuming I can do this out of turn... Carla says "Well use your head, butthead!" She smiles at herself for her clever wordplay. She completes "Get it? Butt him with your head? Haha!"
AFAIK, more than 1 attack in any form must be done in a full attack full round action. I am declaring Ethan as the best prepared spell selector I've ever known in Pathfinder. Ethan's spell proves useful as it enchants Alicia's weapon to cut into the dog's skin. Surprised, it whines and falls to the ground, dead. Meanwhile, Arrian moves strategically to flank the other flying dog with Ano and strikes it strongly. It yelps, but is still up. Still missing Juri and Ano's actions.
Male Oread cleric 3 | AC 16 T 10 FF 16 | Saves +3 +1 +7 | CMD 15 | HP 24/24 | Perception +10 | Channel Energy 1/4 | Acid Dart 3/7 | Wooden Fist 7/7 | conditions: none
Sorry to see you go Jenna. On the other hand, I'd like to take this opportunity for an appreciation post. This game is exactly what I signed up for. A mega dungeon. I've had to use all my character's resources, and they've all been relevant, from spells, domain spells, domain powers, feats, melee attack and the mystery is very cool.
Rogue 2 | Perc +6 | AC 18 | HP 22 / 26 | conditions: sickened
M'baba, completely oblivious to any Leshy based etiquette, says "Hello, there, Leshy friends! I'm M'baba, and these are my friends. How are you today?" Unsure of whether he should wait for an answer from them or not, he just says "Are you having some sort of insect problem you want to share?" He raises his eyebrows then says "I mean, do you want to share with us whether or not you're having problems? If you want problems, we kind of not want them, but we might want to help solve it. Ahem... if, you have a problem, that, I mean..."
Rogue 2 | Perc +6 | AC 18 | HP 22 / 26 | conditions: sickened
M'baba listens to to Za and tries hard not to show emotions in his face. He wants to know if they can squish insects with their leaves by flexing them like he does it with his butt cheeks, but he cannot for the life of him put this question in a non-offending way. He just says "Thanks for explaining. Let me know if you need help getting hard to reach places." Later, as Chizire shows up, M'baba is curious about what the new brew would be, but he doesn't want to screw up his task and just says "We'll just drop something off and will be on our way to complete our task. After that, I'll help no problem, you got me curious." He tries ushering the group forward and not engage.
Rogue 2 | Perc +6 | AC 18 | HP 22 / 26 | conditions: sickened
M'baba feels weird to do tasks with an audience. But he thinks to try and kill two birds with one stone. He takes one of the vials that the group brought thinking to capture insects. After a quick look at it, he decides he's not going to chase the insects randomly with it. Instead, he raises his voice so the gathering crowd hears him. He speaks as though reciting a rehearsed speech "Magic! Magic! You've surely heard of the great feats of conjuring, learned and performed by the great Magaambya professors and students. But, magic is just another craft! A great spellcaster is no different from a great artist, woodsworker or smith." He pulls out his backpack and takes out his rope. From the tip, he starts disentangling the rope into smaller and smaller threads. He does so a bit dramatically so everyone can both laugh at him but also be curious about what he's doing. He proclaims "Today you do not see a performance of a drama or a comedy. But you do see a feat that is not different from magic if you think of the results. I am going to capture a handful of insects!" He uses the fine thread to improvise a net using his rapier as a pole. Craft using Improvise Tool skill feat to create a fine net: 1d20 + 10 ⇒ (3) + 10 = 13
Although the net is awkward and doesn't close properly, M'baba is able to capture a handful of insects. He promptly puts them in the jar and closes it, poking tiny holes for the insects to breathe. He doesn't care if people don't like his performance. If they get disinterested, all the better, so he can work in peace.
M Human Wizard 3 | AC 17 | HP 28 / 29 | Saves +6 +7 +9 | Hero points: 2 | Perception +9 | conditions: none
Markus gets in last. He notices that Cranky has his ears pointing down. He says softly "See, buddy? There was no one here to find. You did a great job!" The fox perks up and rubs his forehead on the wizard's leg. Markus takes notice of the entrance and says "Judging by how this place is, it looks like all the staff has cleared up this place of valuables and left. But as Kiilo says, it doesn't mean this place is safe. They'd have no reason to shut down any security system they had implemented. So be extra careful of traps and defensive mechanisms that would be too heavy to take." Markus is thinking of a golem. He'd love to see a working one for the first time. However, he thinks it's unlikely the owner of a small book shop would be wealthy enough to have one. He stops his line of thought. Knowing himself, he could spend a few hours considering all possibilities, and he doesn't want to ask his companions to wait as he ponders. He says "As much as I love architecture, I've never studied traps much. Anyone here know how to disable them?"
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