Vashir's page

RPG Superstar 6 Season Dedicated Voter, 7 Season Dedicated Voter, 9 Season Star Voter. Organized Play Member. 13 posts. No reviews. 2 lists. 1 wishlist. 4 Organized Play characters.



Silver Crusade

I'm running a scenario tomorrow where it is possible that the NPC villain will cast the "Fury of the Sun" spell on a PC who already has "Endure Elements" running. My current interpretation is that FotS will overwhelm the protection of "Endure Elements" as if it is not there, and the PC will have to save as normal.

I base this interpretation from how the Darkness/Light spells work (e.g. Higher level darkness spells overwhelm lower level light spells).

Since I have some rule lawyers at my table, I want to see if there is general agreement with how I'm ruling it. If not, I'm hoping someone can point out the rules/interpretations that counter my view.

Thanks!!

Spell Descriptions for Easy Reference::

Endure Elements (LV 1 spell):

A creature protected by endure elements suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit without having to make Fortitude saves). The creature’s equipment is likewise protected. Endure elements doesn’t provide any protection from fire or cold damage, nor does it protect against other environmental hazards such as smoke, lack of air, and so forth.

Fury of the Sun (lv 2 spell):
You curse the target to suffer unbearable heat. On a failed saving throw, the target is immediately subjected to severe heat, takes 1d4 points of nonlethal damage, and is suffering from heatstroke (fatigued). The target must save every 10 minutes as normal for severe heat (starting at DC 15 rather than the DC of this spell). Because this heat is internal, the target cannot avoid it using the normal methods for escaping heat dangers such as Survival checks or finding shade.

Silver Crusade

*Spoilers*

I'm hoping someone can help me clear up a point of confusion about what level the PCs should be when they head into the final encounter (note - not the dungeon, but the final encounter).

Final Encounter:

In the beginning of the Smuggler's Shiv module it states:

Advancement Track
"Characters should be 1st level when they begin “Souls for Smuggler’s Shiv.” By the time they are ready to explore the interior of Smuggler’s Shiv and confront the Thrunefang cannibals, the PCs should be 2nd level. They should be 3rd level when they are preparing to enter the Azlanti temple, and should finish the adventure at 4th level."

Here's how I (generally)interpret the final sentence:

When the Players get ready to fight Yarzoth, they are 3rd level and should only cross the threshhold to 4th sometime after they defeat her

I support this by looking Yarzoth's CR, which is 6. Referencing the APL rules, if the PCs are 3rd level when they fight her, it makes the encounter Epic level. But, if they are 4th when they fight her, it just makes it a Hard encounter. Since she's the BBG, then it's my thinking the fight should be Epic thus supporting my interpretation.

A friend, who also happens to be a DM, sees it the other way, that the PCs should be 4th when they fight her.

Is that a correct interpretation?

I need to know, bc if the PCs should be 4th, then I need to adjust her CR (or the encounter itself) so that the encounter has the appropriate EPIC feel.

On a side note, it seems like PCs are significantly more powerful than the monsters they face, even several CRs above them. Is it just my imagination, or are the PF monsters under-tuned? I've only run PF games (and mostly for lvs 1-5) for a short while so I'm wondering if others see this as well, or is this just my limited experience?