Expert Cypher Use: You can bear three cyphers at a time.
Knowledgeable: You are trained in one area of knowledge or technical expertise of your choice.
Strange Training: You are trained in general topics regarding the Strange, which allows you to attempt to understand and identify related phenomena, including the effect of a particular cypher. Strange training is also sometimes called Strange knowledge or Strange lore.
Practiced With Light Weapons: You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one step. If you wield a heavy weapon, increase it by two steps.
Translation: You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation.
As a paradox, you are most effective at initiating a translation. This initiation advantage provides you with additional opportunities during the process of translating.
In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination. Action to initiate.
Revisions: You can tap into the Strange to affect the world around you. When you use a revision, you essentially revise reality.
Most revisions require that you spend 1 or more Intellect points (and have a free hand that you use to direct the release of the revision’s effect). If no Intellect point cost is given for a revision, it functions continuously without needing to be activated. Some revisions specify a duration, but you can always end one of your own revisions any time you wish.