Priestess of Pharasma

Vanessa Evans's page

10 posts. Alias of Luis Loza (Rule and Lore Creative Director).


Classes/Levels

Paradox | Might: 8 | Speed: 8 (10) | Intellect: 15 (16)

About Vanessa Evans

Vanessa Evans
Vanessa is a Sharp-Eyed Paradox that Solves Mysteries

Tier: 1
Effort: 1

Pools
Might: 8
Speed: 8 (10)
Intellect: 16

Edge
Might: 0
Speed: 0
Intellect: 1

Skills
Forensic Science (T)
Initiative (T)
Perception (S)

Equipment
street clothes
trench coat, with liner
nightstick
light handgun (short range)
laptop computer
flashlight
utility knife
cell phone
$300

Type
Paradox

Type Abilities:

Expert Cypher Use: You can bear three cyphers at a time.

Knowledgeable: You are trained in one area of knowledge or technical expertise of your choice.

Strange Training: You are trained in general topics regarding the Strange, which allows you to attempt to understand and identify related phenomena, including the effect of a particular cypher. Strange training is also sometimes called Strange knowledge or Strange lore.

Practiced With Light Weapons: You can use light weapons without penalty. If you wield a medium weapon, increase the difficulty of the attack by one step. If you wield a heavy weapon, increase it by two steps.

Translation: You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation.

As a paradox, you are most effective at initiating a translation. This initiation advantage provides you with additional opportunities during the process of translating.

In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination. Action to initiate.

Revisions: You can tap into the Strange to affect the world around you. When you use a revision, you essentially revise reality.

Most revisions require that you spend 1 or more Intellect points (and have a free hand that you use to direct the release of the revision’s effect). If no Intellect point cost is given for a revision, it functions continuously without needing to be activated. Some revisions specify a duration, but you can always end one of your own revisions any time you wish.

Revisions

✸Exception (1 Intellect point): You pick one creature within long range. The target is jolted by a confluence of fundamental forces for 4 points of damage. If the target you select is not native to the recursion where you attack it, its senses are overwhelmed. On a successful attack, in addition to taking 4 points of damage, it cannot act on its next turn. Once exposed to this revision, a nonnative creature normally can’t be affected by the sense-overwhelming portion of this attack again for several hours. Action.

✸Premonition (2 Intellect points): Despite appearances, reality is quantum and noncausal, which means a careful observer can discover information leaks. You learn one random fact from a person or location that is pertinent to a topic you designate. Alternatively, you can choose to learn a creature’s level; however, if you do so, you cannot learn anything else about it later with this revision. Action.

Descriptor
Sharp-Eyed

Descriptor Abilities:

Skill: You’re trained in initiative actions.

Skill: You’re trained in perception actions.

Find the Flaw: If an opponent has a straightforward weakness (takes extra damage from fire, can’t see out of his left eye, and so on), the GM will tell you what it is.

Focus
Solves Mysteries

Focus Abilities:

Tier 1

Investigator: To really shine as an investigator, you must engage your mind and body in your deductions. You can spend points from your Might Pool, Speed Pool, or Intellect Pool to apply levels of Effort to any Intellect based task. Enabler.

Sleuth: Finding the clues is the first step in solving a mystery. You are trained in perception. Enabler.