VanCucci |
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I feel like (and probably i'm wrong) that DEX to Damage shouldn't be an option, not for realism or balance, but because that would lead to the standarditation of PCs:
So, let's start from the widest diffusion of Dex to Damage: every light or finesse one handed weapon hit and damage is governed by Dex, like 5e did. This would push (under an optimitation point of view) every agile combattant to never raise their Str over 10.
Ok, let's try with "Feat gives Dex to damage". Well the result wouldn't be much different. Having a cost would make SOME people go with a decent Str and stick with that. But, because beign SAD is almost always optimal, many people would cry out "feat tax!"...and in my opinion they wouldn't be so wrong.
And, with the current option of Finesse Striker, we would have the same issue: people dipping like crazy Rogue 1 for their Monk, Rangers and Fighters. And those not dipping would complain about the cost needed to pay to achieve an optimal version of the character envisioned.
Dex to damage is like drugs man, increasing its cost doesn't decrease its demand: its an optimal choice to be as SAD as possible, and people will go to any lenght to obtain it...doing things like PUTING SKILL RANKS IN PERFOMANCE(DANCE), the horror...
Agile and swift warriors should receive benefits from their playstyle in a way that dosen't make a decent Str score useless. Yes there are multiple istances and examples of heroes and characters relying on their agilty more than on their strenght, but it never shows them having an 8 or 10 in their hypotetical character sheet.
I've seen many suggesting to implement the same mechanic used by one of the Vigilante's feats: adding a fixed bonus damage when attacking using Dex. IMO That would be a good start.