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Are we still making a list of all the features that got hit by this? Because I think I found another one: Vivisectionist (I know, not allowed in PFS, but it's an official Paizo archetype)

Torturer's Eye wrote:
At 2nd level, a vivisectionist adds deathwatch to his formula book as a 1st-level extract.
Torturous Transformation wrote:

At 7th level, a vivisectionist adds anthropomorphic animal to his formula book as a 2nd-level extract.

[...]
At 9th level, a vivisectionist adds awaken and baleful polymorph to his formula book as 3rd-level extracts.

Since the Alchemist isn't a spontaneous caster he doesn't have "Spells Known" he has Formulae in a Formulae Book. These are given by a "Class Feature" but some clarification may be needed.

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Collegiate Arcanist is a little odd, since it says "At each class level, a Collegiate arcanist chooses a spell from the druid spell list and treats it as if it were on the spell list of one of her arcane spellcasting classes.", but doesn't actually add it to your class list. (semantics, but I know there are others on the forum who'll pick)


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Krith wrote:
The definition of sneak attack states "If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage." I'm arguing that knowing where the attack is coming from and when, and not being otherwise flatfooted is a valid argument for a negation of the SA.

Knowing where the attack comes from doesn't break Invisibility, and Invisibility says the target is denied their dex to AC, therefore they're eligible for sneak attack. You can houserule it yourself, but Invisible creatures deny Dex to AC, and if you're denied Dex to AC you're eligible for Sneak Attack, that's just how it goes.

Krith wrote:
Again, the rules specifically state the DC to hear a bow being drawn which to me, means the designers intended to allow reactions to said bow draw with a perception check.

Reactions yes, but it doesn't specify what those reactions are. My reading is that this would be the DC to roll Perception in order to act during a Surprise round or locate the square of an invisible archer. We've already established that the square has been located, but it doesn't change the invisibility rules that anyone targeted by an invisible creature is denied their Dex.

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About the Flour issue, there was an item in Ultimate Equipment which settles this question perfectly:

Ultimate Equipment, page 70 wrote:
Powdered chalk, flour, and similar materials are popular with adventurers for their utility in pinpointing invisible creatures. Throwing a bag of powder into a square is an attack against AC 5, and momentarily reveals whether an invisible creature is there. A much more effective method is to spread powder on a surface (which takes 1 full round) and look for footprints.


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So I've looked around a bit and nobody's asked this question yet, at least not that I can tell.

What is the penalty for using a 1h (or 2h) weapon with Brawler's Flurry? I can see it going one of two ways:
1) It's a 1h weapon, and you're using it for the 'offhand' attacks portion of a Two-Weapon Fighting attack, therefore you suffer -4 to hit with all attacks.
2) Since all attacks are made with one weapon you don't have an 'off-hand' weapon, therefor you only suffer as though using Unarmed (Light) weapons.

I think the implication is that it's more like #2, since that's how Monk's Flurry of Blows works, but Flurry of Blows uses it's own rules and Brawler's Flurry borrows from Two Weapon Fighting.


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One goes across your waist, one goes across your chest, this is pretty common actually.

Most people think of double bandoliers as having the iconic crossed bandoliers on the chest, but instead it could be referring to one bandolier across the chest to hold up the belt bandolier and the pistol there in.


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Reading through this thread I'm not sure if the desire is for a character who is transgender, and how to play it, or how to bring the stigma and emotional feel of being transgender to a character.

Given the cost of the potion, or spell* a level 1 character probably won't have enough to have it, so it might be worth some to think about it if you're dedicated to the idea. There is a lot to be said about the personal implications, but 90% of the time Adventurer's wont be anywhere near their home or anyone from home without either GM or Player specifically invoking it. In most of Golaron your sex/gender won't matter because magic is a great equalizer ("I don't care if you're male, female, or sprout 3 of each genetalia once every 3 months, all I want to know is if you can kill the thing eating my sheep!") so unless you work with the GM to make it an issue, it probably won't come up.

*Mechanically Bestow Curse imposes a Permanent change to your character with some rather harsh maximum effects, but it can explicitly do lesser things. With GM approval one 3rd level spell and a willingly failed Will save and you've just changed Gender (sex? not sure which fits).

On the flip side of that, if you want the stigma of a real world transgender character in Pathfinder then perhaps someone who wants to be another RACE will fit the RP better. There's a few ways to change your gender in Pathfinder, but I don't know of any to permanently change your race without being reincarnated into another body. Sure your human could get surgery to have their ears pointed, or cheeks thinned, etc. but there's nothing that will permanently change them to BE an Elf.

So for the example human to elf might LOOK elven, but there are ways to divine if someone is an elf or not, and some powers or items may need you to actually be an elf to function right. (Which fits the feel of a transgender who may want to father/birth a child but lack the parts to do it). This also brings up the question of how said person is viewed by either race's xenophobic populace. Do human elitists view this person as a traitor, abandoning their native race? Do the elves view them as a poser and reject them from their community, or welcome them as a convert?