Sir Holton

Valdemar Stor's page

20 posts (21 including aliases). No reviews. No lists. 1 wishlist. 1 alias.



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DAoC.

Want to zerg? No problem. Find the army and join up. You'll fight open field and in sieges.

Want to run as an 8man? As long as you are a good team player with TS/Vent, you can find a group. Great open-field stuff and, if you play well, you can beat small armies with your group.

Want to small-man? As long as you have speed and CC, it can be a lot of fun. The challenge of finding people to kill and getting away from the ones you can't never grew old for me.

Want to solo? You can do that too. Not my cup of tea but a lot of classes could do it if the player knew his business.


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Depending on how cynical you are, you could argue that many real-world modern democracies practice (4) already. Several powerful Western countries maintain small but highly effective contingents of special operations forces that do all sorts of stuff that would cause reputation hits. Luckily, the "settlements" are big enough to absorb those low-rep chartered companies with nary an ill effect.


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I'm curious what the "sweet spot" is for repairs. In DAoC, I found repairs to be an annoyance rather than a meaningful money-sink or excuse to skill up a crafter. Repairs do make a LOT of sense, though. In real combat, weapons break all the time, armor gets dinged up, and the like. Prohibitively expensive (in terms of coin, time, or both) weapons make weapon breakage an emotional event for fantasy heroes, however. Imagine the blade snapping on your Vorpal Longsword +4 in a random encounter with Orcs; you might lose your mind.

This is another reason why I prefer a system that promotes equipment turnover. The sting of weapon breakage would presumably be less painful when you're more accustomed to that and losing your weapons under other circumstances.

I do acknowledge that something has to give. It's Pathfinder, after all. Players have every right to seek extremely high-end equipment and have a reasonable expectation that they can use it regularly and keep it in their possession and intact. In my personal experience, though, I preferred relatively easy-to-replace ships and fittings in EVE than grinding out templates in DAoC or LOTRO.


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avari3 wrote:
It's the Char creation that sucks a lemon to me. It's counter intuitive, and all starting characters being tabula rasa clones is major anathema to role players. Characters should have flavor from day one.

This sounds much worse than it is. Character creation/progression strongly resembles EVE. In EVE, you have an exceptionally low amount of variance between starting characters. However, you train your initial skills so quickly that personalizing/individualizing your character is a fast, seamless process.

Anyway, the real diversity between characters is never in their stats. It's how they're played.