Quote: Sorry, oradin? Did you mean paladin? No I meant paladin/oracle mix going into mystery cultist, He is pretty much done except for spells. One of his abilities was to be able to summon celestials, would it be possible for me to have a second "brand of healing" in place of it.(The mystery cultist gets both at level 4)
Tywynn grew up a nobles son wanting for nothing in life in fact the most tragic event to happen to Tywynn was the day his mother forgot to pack his lunch. Tywynn is a natural born leader destined for a kushy post among the military elite...However something untapped lurks within him something undiscovered yet familiar. Tywynn will be a tank/protector and provide a decent amount of healing as well. He will also be a diplomacer
SCKnightHero1 wrote:
Thanks, I thought it would be a nice change of pace to avoid the whole tragic background thing, although there was that one day his mom forgot to pack his lunch on the way to school...shivers
It wasn't security, it was the fact that they were in the middle of town. Either way the pyramids and the sphinx for that matter were cool to see. I am hoping this AP has more of the older egyptian feel, dusty tombs filled with forgotten knowledge, maps to lost cities and of course pyramids and mummies
Game Master Listener wrote:
I have no problem with changing names of items or the item itself to fit the theme. Quote:
This character is more concerned with the pleasureable aspects one can experience in Wati. I picture him evolving into someone reminiscent of Jacques Sauniere from "The Davinci Code". I will not be descibing any of his religious activities in detail and if you have perused Arshea's obidiences you will understand why. As the group dynamic evolves he will become more loyal to them than the city he loves. i.e He is not the holier than thou inflexible paladin. I suck at backstories and creative writing in general. But I believe that this character would make a valuable addition to any party of adventurers. |