Palaveen

Tyr Vashtal's page

34 posts. Organized Play character for ThreeEyedSloth.


Full Name

Tyr Vashtal

Race

Tiefling

Classes/Levels

Sanguine Sorcerer / Bloatmage 1

Gender

Male

About Tyr Vashtal

Tyr Vashtal
Male Rakshasa-Spawn Tiefling Sorcerer (Wildblooded) 5
LN Medium Outsider (native)
Init +4; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 natural, +1 deflection)
hp 37 (5d6+15)
Fort +4, Ref +4, Will +4; +1 morale vs. fear
DR 5/lethal; Resist cold 5, fire 5
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Offense
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Speed 20 ft.
Melee Masterwork Silver Dagger +4 (1d4-1/19-20/x2)
Ranged Darkwood Light crossbow +6 (1d8/19-20/x2)
Spell-Like Abilities
1/day—detect thoughts (DC 18)
Sorcerer (Wildblooded) Spells Known (CL 5):
2 (6/day) False Life, Web (DC 18), Blindness/Deafness (DC 19)
1 (8/day) Liberating Command, Shield, Grease (DC 17), Burning Hands (DC 17), Chill Touch (DC 18)
0 (at will) Disrupt Undead, Ray of Frost, Mage Hand, Detect Magic, Read Magic, Detect Poison
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 8, Cha 22
Base Atk +2; CMB +3; CMD 15
Feats Bloatmage Initiate (Necromancy), Combat Casting, Eschew Materials, Spell Focus (Necromancy)
Traits Desperate Focus, Reactionary
Skills Acrobatics -1 (-5 jump), Climb -3, Escape Artist -1, Fly +3, Knowledge (arcana) +4, Linguistics +1, Ride -1, Spellcraft +7, Stealth -1, Swim -3, Use Magic Device +13; Racial Modifiers +4 Fly
Languages Azlanti, Common, Infernal
SQ mutated bloodlines (sanguine), prehensile tail, the blood is the life (9/day)
Combat Gear Oil of daylight, Potion of cure moderate wounds (2), Potion of restoration, lesser (2), Scroll of Comprehend Languages, Scroll of Resist Energy, Communal, Scroll of See Invisibility, Wand of Acid Arrow, Wand of Infernal Healing, Wand of Magic Missile (CL 3), Wand of Obscuring Mist, Acid (3), Alchemist's fire (2), Holy water (4), Tanglefoot bag; Other Gear +1 Silken ceremonial armor, Crossbow bolts (20), Darkwood Light crossbow, Masterwork Silver Dagger, Cloak of resistance +1, Handy haversack (4 @ 0 lbs), Headband of alluring charisma +2, Ring of protection +1, Cage, tiny, Silk rope, Wrist sheath, spring loaded (1 @ 0 lbs), Wrist sheath, spring loaded (1 @ 0 lbs), 3745 GP
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TRACKED RESOURCES
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Acid - 0/3
Alchemist's fire - 0/2
Crossbow bolts - 0/20
Detect Thoughts (1/day) (Sp) - 0/1
Holy water - 0/4
Masterwork Silver Dagger - 0/1
Oil of daylight - 0/1
Potion of cure moderate wounds - 0/2
Potion of restoration, lesser - 0/2
Tanglefoot bag - 0/1
The Blood Is the Life (9/day) - 0/9
Wand of Acid Arrow - 0/12
Wand of Infernal Healing - 14/50
Wand of Magic Missile (CL 3) - 6/22
Wand of Obscuring Mist - 0/50
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Special Abilities
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Bloatmage Initiate (Necromancy) +1 caster level with a specific school of spells. Always considered to have a medium load.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Damage Reduction (5/lethal) You have Damage Reduction against non-lethal damage
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Sanguine Some undead are susceptible to your mind-affecting spells. Corporeal undead that were once humanoids are treated as humanoids for the purposes of determining which spells affect them.
Scroll of Comprehend Languages Add this item to create a scroll with spells on it.
Scroll of Resist Energy, Communal Add this item to create a scroll with spells on it.
Scroll of See Invisibility Add this item to create a scroll with spells on it.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
The Blood Is the Life (9/day) At 1st level, you can gain sustenance from the blood of the recently dead. As a standard action, you can drink the blood of a creature that died within the past minute. The creature must be corporeal, must be at least the same size as you, and must h
Wand of Acid Arrow Add this item to create a wand of a chosen spell.
Wand of Infernal Healing Add this item to create a wand of a chosen spell.
Wand of Magic Missile (CL 3) Add this item to create a wand of a chosen spell.
Wand of Obscuring Mist Add this item to create a wand of a chosen spell.