Shaman

'Twang''s page

30 posts. Organized Play character for Sunny16.


Full Name

Twang

Race

| SP 7/7 ; HP 8/8 ; RP 5/5 | EAC 15 ; KAC 16 | Ft +1 ; Rf +6 ; Wi +2 | Init. +5 ; Perc. +5; SM. +5

Classes/Levels

| Speed 30ft | Active conditions: None. |

Gender

"Twang" Female CN Ysoki Operative (Ghost) 1 (Golden Oldie)

About 'Twang'

3 XP

1000 starting
720 - SkS
720 - 1-16
28 - 1-16 day job
719 - 1-02
50 - 1-02 day job

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3 237 Credits total
CN Small humanoid (Ysoki)

Init +5; Senses Perc +5, SM +5

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Defense
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EAC 15, KAC 16
SP 7 HP 8 RP 5
Fort +1, Ref +6, Will +2

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Offense
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Speed 30 ft.
Melee Tactical Sword Cane +4 (1d4 P, Crit Bleed 1d3)
Ranged Static Arc Pistol +4 (1d6 E, Crit Arc 2, rng 50 ft.)
Trick Attack 1d20+14 (stealth+1), if > 20+CR, +1d4 and flat-footed

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Statistics
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Str 8, Dex 18, Con 12, Int 14, Wis 11, Cha 10

Skills
Acrobatics +11, Bluff +5, Computers +3, Culture +8, Diplomacy +1, Disguise +1, Engineering +9, Intimidate +5, Perception +5, Piloting +9, Profession (Cook) +5, Sense Motive +5, Sleight of Hand +9, Stealth +13, Survival +7

Feats
Mobility (level 1)
Skill Focus: Acrobatics (Ghost specialization)
Skill Focus: Stealth (Ghost specialization)

Languages Common, Ysoki, Brethedan, Triaxian, Vercite, ???

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Gear
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Second Skin Armor
Tactical Sword Cane
Static Arc Pistol

Personal Comm Unit
Flashlight
1 week of rations
Hygiene Kit
Industrial Backpack
Travel Clothes
Mk1 Healing Serum
Starstone compass
Navigator kit
Engineering kit
Professional kit
Hacking kit
Titanium Alloy Cable (50 ft.)
Extra battery x2 (20 charges)

Remaining credits:
2468 total
-1575 equipment
+ 769 1-02
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1 662 credits

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Special Abilities
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Operative’s Edge (1) Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.

Specialization (1) Your specialization represents your primary area of expertise. Pick one specialization upon taking your 1st level of the operative class. Once made, this choice cannot be changed. Your specialization grants you the Skill Focus feat in your specialization’s associated skills, and you gain a free skill rank in each of those skills at each operative level (this does not allow you to exceed the maximum number of skill ranks in a single skill).
Ghost Specialization You can move from place to place without being noticed.
Associated Skills: Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.
Specialization Exploit: Cloaking field.
Phase Shift Escape (Ex): At 11th level, you can move through solid matter by taking your body’s matter out of phase for just a moment. As a full action, you can spend 1 Resolve Point to phase through up to 5 feet of solid matter. If you attempt to phase through something that is too thick, you spend the Resolve Point and take the action but the attempt fails. You cannot phase through force effects such as force fields or the barrier created by wall of force. After using phase shift escape, you can’t use it again until after you’ve taken a full 8-hour rest.

Trick Attack (1) You can trick or startle a foe and then attack when she drops her guard. As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Just before making your attack, attempt a Bluff, Intimidate, or Stealth check (or a check associated with your specialization) with a DC equal to 20 + your target’s CR. If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. This damage increases to 1d8 at 3rd level, to 3d8 at 5th level, and by an additional 1d8 every 2 levels thereafter. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack.

Theme Knowledge (Golden Oldie) You’ve been there and done that, even if you haven’t “been there” or “done that” in 30 years.
Reduce the DC of Culture checks to recall historical events or pop culture references from the past by 5.
Culture is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Culture checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.

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Boons Slotted this Adventure
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Ally: Dream Whispers
Faction: Acquisitives Champion
Personal:
Promotional:
Social: AbadarCorp Acquaintance
Starship:
Slotless:

Botting instructions:
Twang usually tries to sneak up on enemies. She uses trick attack as often as possible. Since she's trying to stay hidden, she will usually find a great hiding spot and shoot from her static arc pistol. If she can attack her target from behind without blowing her cover, or end a fight, she will sneak up to enemies and use her tactical sword cane.

Chronicle Sheets