Tursic the Mystic Sword's page

No posts. Organized Play character for Tursic.

I am looking for all the cool powerups for a psuedodragon familiar.

Class Magus/Fighter so good HP and BAB. My DM has OKed 3.5 stuff for the most part.

I am looking For:
to help out my psudodragon.

Thanks for the help.

I am going to use this system in a home campain I am runing.

Training: A character can spend time training and by doing so gain TP. A character that spend a day training gains 3TP, and a week of training gains 25TP. It cost 2gp a day to train. Training takes the same dedication as crafting does.

Point Cost___Benefit gained
200__________One Hit Point
200__________One Skill Point
500__________One Trait
750__________+1 to one Ability
1000_________One Feat

I am going to be leveling the party to gather to keep them at the same level.

The purpose of this system is two fold, the first is to give characters who do not craft items in down time something to do. The second is so I have a reward to hand out for thinks like role-playing, Coming up with great ideals, and other things, that will have an in game effect.

I plan on giving the characters 4 weeks of down time at each level up.

Now where are the holes and do you have any ideal how to fix them?
Thanks for the Help.

Character Build: Fighter 1/Ranger 2/Fighter 2/Cleric 3/Fighter 1

Stats Str 20, Con 14, Dex 14, Int 12, Wis 14, Cha 8
Domains: Travel and Defense

Level 1 feat: Weapon Focus (Great Sword)

1st Fighter feat: Dodge

Ranger Feat: Power Attack

Level 3 feat: Furious Focus

2nd Fighter feat: Quick Draw

Level 5 feat: Step Up

Level 7 feat: Vital Strike

3rd Fighter Feat: Improved Critical

Level 9 Alignment Channel of Blind-Fight?

Would I be better off going with the next three levels in Holy Vindicator or one more level of weapon master fighter and two of cleric? I just gained level 9 and I have about 12,000 gold to spend. I would go with vindicator hands down if Society Play did not end at level 12.

I was going for a classical hero from Video Game RPGs that are skilled with swords and know a bit of healing magic as well. I was also going for the Acrobatic Swordsmen, I was thing of Cloud from FF7.

Thanks for any advice you can give me.

I would like some ideals of what feats would be good to add to the following build. The Character is at level 6 and is about to level to 7.

Race Half-Elf

Current levels; Ranger 2/Fighter 4
Planning on going; Ranger 2/Fighter 4/Cleric 4/Fighter 2

Feats taken so far; WF(great sword), Quick Draw, Dodge, Step Up, Power Attack, Furious Focus, and Vital Strike.

Current stats; HP 58, Attack with great sword +13, Damage 4d6+13, and AC 21
Str 18
Con 14
Dex 14
Int 12
Wis 14
Cha 7

Skills of note; Acrobatics +19, Heal +14, Perception +13

This is a character that I am playing in Pathfinder Society Organized Play. The character is highly mobile with a speed of 40ft. and that will go up to 50ft. once I take my first level of cleric. When making this character I was trying to make a classical hero like that is found in video game RPGs. I was going for a mix between Cloud from FF7 and the main character from Dragon Quest 8.

I am looking for feats, domains, and spells.

Thanks for any ideals or help with this character.


I reported my groups last scenrio, but for some reason it says I reported the same game two times. How do you get rid of the extra report?

Has anyone besides me run across this. I have herd of dubble post but it has never happened to me.

For this build would I be better staying with the ranger beast master for 6 levels or going with Shadow Dancer? This is a pathfinder society character. I am at level 3 now. I will be boosting Str at level 4 and Dex at level 8, and lastly Wis at level 12.

Race; Half-Elf
Stats; Str 17, Con 14, Dex 15, Int 12, Wis 13, Cha 7

Level---Class---Feats/Class Ability
1. Ranger; WF(Great Sword)
2. Ranger; Power Attack
3. Fighter: Furious Focus, Dodge
4. Fighter; Mobility
5. Fighter; Spring Attack
6. Fighter; Vital Strike
7. Ranger; Combat Reflexes
8. Ranger or Shadow Dancer; for the ranger animal
9. Ranger or Shadow Dancer
10. Ranger or Shadow Dancer; Shadow
11. Fighter
12. Fighter

I would get the animal at 8, but the shadow would be stronger when it comes the hp and being able to hit.

I am making a warrior type character. I am going to be playing a Half-Elf.

My Stats are Str 18, Con 14, Dex 14, Int 14, Wis 12, Cha 7

My main class is going to be fighter. I am planning on going ether 4 levels of Rogue or a few of Barbarian. I am wishing to add perception and acrobatics as class skills, and pick up some extra skill points as well. If there is another class that could do this I am willing to have a look at it.

Thnaks for any Help. :)

I have already attempted to balance the class to the best of my ability utilizing the character point system from "besm d20".

What I would like to know is if there's any obvious flaws that I have overlooked that make this class game breaking.

Thanks for any help you can give me on this.