I am going to use this system in a home campain I am runing.
Training: A character can spend time training and by doing so gain TP. A character that spend a day training gains 3TP, and a week of training gains 25TP. It cost 2gp a day to train. Training takes the same dedication as crafting does.
Point Cost___Benefit gained
I am going to be leveling the party to gather to keep them at the same level.
The purpose of this system is two fold, the first is to give characters who do not craft items in down time something to do. The second is so I have a reward to hand out for thinks like role-playing, Coming up with great ideals, and other things, that will have an in game effect.
I plan on giving the characters 4 weeks of down time at each level up.
Now where are the holes and do you have any ideal how to fix them?
Character Build: Fighter 1/Ranger 2/Fighter 2/Cleric 3/Fighter 1
Stats Str 20, Con 14, Dex 14, Int 12, Wis 14, Cha 8
Level 1 feat: Weapon Focus (Great Sword)
1st Fighter feat: Dodge
Ranger Feat: Power Attack
Level 3 feat: Furious Focus
2nd Fighter feat: Quick Draw
Level 5 feat: Step Up
Level 7 feat: Vital Strike
3rd Fighter Feat: Improved Critical
Level 9 Alignment Channel of Blind-Fight?
Would I be better off going with the next three levels in Holy Vindicator or one more level of weapon master fighter and two of cleric? I just gained level 9 and I have about 12,000 gold to spend. I would go with vindicator hands down if Society Play did not end at level 12.
I was going for a classical hero from Video Game RPGs that are skilled with swords and know a bit of healing magic as well. I was also going for the Acrobatic Swordsmen, I was thing of Cloud from FF7.
Thanks for any advice you can give me.
I would like some ideals of what feats would be good to add to the following build. The Character is at level 6 and is about to level to 7.
Current levels; Ranger 2/Fighter 4
Feats taken so far; WF(great sword), Quick Draw, Dodge, Step Up, Power Attack, Furious Focus, and Vital Strike.
Current stats; HP 58, Attack with great sword +13, Damage 4d6+13, and AC 21
Skills of note; Acrobatics +19, Heal +14, Perception +13
This is a character that I am playing in Pathfinder Society Organized Play. The character is highly mobile with a speed of 40ft. and that will go up to 50ft. once I take my first level of cleric. When making this character I was trying to make a classical hero like that is found in video game RPGs. I was going for a mix between Cloud from FF7 and the main character from Dragon Quest 8.
I am looking for feats, domains, and spells.
Thanks for any ideals or help with this character.
For this build would I be better staying with the ranger beast master for 6 levels or going with Shadow Dancer? This is a pathfinder society character. I am at level 3 now. I will be boosting Str at level 4 and Dex at level 8, and lastly Wis at level 12.
I would get the animal at 8, but the shadow would be stronger when it comes the hp and being able to hit.
I am making a warrior type character. I am going to be playing a Half-Elf.
My Stats are Str 18, Con 14, Dex 14, Int 14, Wis 12, Cha 7
My main class is going to be fighter. I am planning on going ether 4 levels of Rogue or a few of Barbarian. I am wishing to add perception and acrobatics as class skills, and pick up some extra skill points as well. If there is another class that could do this I am willing to have a look at it.
Thnaks for any Help. :)