Seltyiel

Trig O'Nomehtri's page

305 posts. Organized Play character for Pete H..


Race

AC 15 | F/R/W +9/+5/+11 | Perc +9 (low-light) | Hero Points 2/3 |

Classes/Levels

Speed 25 | Focus Spell 1/1 | Divine Font: 2/4, School Scroll 1/1 | Active Conditions: Wayfinder vs. Clumsy, Enfeebled or Sickened

Gender

HP 38 (-0) | TN Male Gnome (Herbalist) Cleric 3|

About Trig O'Nomehtri

Hireling (girlfriend) Unzgrin

Notes: NA
To Buy/Do: NA

Bot Instructions:

In combat: Cast Daze or Ray of Frost for damage and debuffs. Use Heals from Divine Font to keep allies up. Cast Magic Weapon on the most competent ally or Disrupting Weapons on two of the most competent allies if facing undead. Intimidate or Recall Knowledge or Shield with extra actions.

Out of Combat: Use relevant skills (all rolls are pre-formatted in skills section. U = untrained, T = trained).

Boons Slotted & Faction:

Horizon Hunters Faction

Hireling: Orc Ladyfriend (Unzgrin), Society and Lore: Library


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SENSES
Perception Calculation 9= wis 4 + prof 5 + item 0 (Trained)
Special Senses: Low-Light Vision
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DEFENSES

ARMOR CLASS
AC Calculation Unarmored: 15 = 10 + dex 0 + prof 5 (trained)

HIT POINTS
HP Calculation: 1) 18 = race 8 + class 8 + con 2; 2) 10 = class 8 + con 2; 3) 10= class 8 + con 2

SAVING THROWS
Fortitude Calculation: 9= con 2 + prof 7 + item 0 (expert)
Reflex Calculation: 5 = dex 0 + prof 5 + item 0 (trained)
Will Calculation: 11 = wis 4 + prof 7 + item 0 (expert)
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OFFENSE

Cleric Class DC: 19 = 10 + key stat 4 + prof 5 + item 0 (trained)

Melee Strikes
Unarmed +5 = dex 0 + prof 5 + item 0 (trained)
Damage 1d4 - 1 (bludgeoning, agile, finesse, non-lethal, unarmed)
[dice=Unarmed]1d20+5[/dice] for [dice=Bludgeoning NL]1d4-1[/dice]

Staff +4 = str -1 + prof 5 + item 0) (trained)
Damage 1d4 - 1 (Bludgeoning, 2-Hand d8)
[dice=Staff]1d20+4[/dice] for [dice=Bludgeoning]1d4-1[/dice] (d8 if 2-handing it)

Ranged Stuff
Ray of Frost +8 to hit (3 cha + 5 prof (trained), 2d4+4 cold damage
[dice=Ray of Frost]d20+8[/dice] for [dice=Cold]2d4+4[/dice] (crit doubles damage and slows speeds by 10 for 1 round)

Cast Daze, Basic DC 19 Will Save, 4 mental on failure, 2 on success, 0 on crit, 8 and stunned 1 on fumble.
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MAGIC

Spell Attack Roll (Divine & Heritage): +9 = key 4 + prof 5 (trained)
Spell DC (Divine): 19 = 10 + key 4 + prof 5 (trained)

Spells Prepared
Cantrips:
Daze
Detect Magic
Disrupt Undead
Guidance
Stabilize
Ray of Frost (Heritage)
Light (Wayfinder)
Shield (Aeon Stone 10 Hardness)

1st:
Disrupting Weapons
Magic Weapon
Ray of Enfeeblement

2nd:
Dispel Magic
Resist Energy

Cry of Destruction (Destruction Domain Focus Spell)

Divine Spell List + Magic Missile & Magic Mouth

Divine Font: Heal 4/day
[dice=2 Action Heal]2d10+16[/dice]
[dice=3 Action Heal/Harm Undead]2d10[/dice] Basic Will DC 19 for Undead

Scrolls
1st: Air Bubble, Sanctuary
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Skills:
(half level already added to Untrained skills from Feat, still may not attempt ‘trained’ aspects of those skills)
[dice=Acrobatics (U)]1d20+1[/dice]
[dice=Arcana (T)]1d20+6[/dice]
[dice=Athletics (U)]1d20[/dice]
[dice=Crafting (U)]1d20+2[/dice]
[dice=Deception (U)]1d20+4[/dice]
[dice=Diplomacy (U)]1d20+4[/dice]
[dice=Intimidation (E)]1d20+10[/dice] (w/ Intimidating Glare)
[dice=Lore - Library Hireling (T)]1d20+7[/dice]
[dice=Lore - Herbalism (E)]1d20+8[/dice]
[dice=Lore - Nethys (E)]1d20+8[/dice] (Earn Income may attempt Task at my Level)
[dice=Lore - Pathfinder Society (T)]1d20+6[/dice]
[dice=Medicine (U)]1d20+5[/dice]
[dice=Nature (T)]1d20+9[/dice] (+2 in a Natural Setting to Treat Wounds)
[dice=Occultism (T)]1d20+6[/dice]
[dice=Performance (U)]1d20+4[/dice]
[dice=Perception (T)]1d20+9[/dice]
[dice=Religion (T)]1d20+9[/dice]
[dice=Society (U)]1d20+2[/dice]
[dice=Society Hireling (T)]1d20+7[/dice]
[dice=Stealth (U)]1d20+1[/dice]
[dice=Survival (T)]1d20+9[/dice]
[dice=Thievery (U)]1d20+1[/dice]

[dice=Recall Knowledge - Crafting +2, Arcana or Occultism +6, Society (Hireling) +7, Nature or Religion +9]d20[/dice]


Languages: Common, Sylvan, Gnomish, Draconic
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ABILITY SCORES

STR 8 (-1), DEX 10 (+0), CON 14 (+2), INT 12 (+1), WIS 18 (+4), CHA 16 (+3)
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FEATS:

Ancestry Feats and Abilities
Special 1st: Low-Light Vision
Heritage 1st: Fey Touched (Ray of Frost early levels)
1st Feat: Gnome Obsession (Nethys Lore chosen plus Herbalism from Background)

Skill Feats
Background: Natural Medicine
2nd: Intimidating Glare

General Feats
3rd: Untrained Improvisation

Class Feats and Abilities
1st: Domain Initiate
2nd: Healing Hands
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EQUIPMENT

Combat Gear: Explorer’s Outfit, Staff, Spiked Gauntlet, *Lesser Acid Flask, Lesser Antidote, Lesser Antiplague, *Lesser Alchemist’s Fire, *Lesser Tanglefoot Bag, Healer’s Tools, L. Darkvision Elixir, Silversheen, L. Comprehension Elixir, Darkvision Elixir
*Not Proficient with Bombs
Items Gained from Spells Training: Level 2 Scroll of Restoration
Magic Items (*2/10 Invested): Wayfinder, Dusty Rose Prism Aeon Stone (resonated in wayfinder)
Other Gear: Backpack w/ Adventurer’s Kit, Compass, Crowbar, Flint & Steel, Scroll Case, Signal Whistle, Writing Set, 4-Person Tent, Religious Text (Nethys), Mirror, Silver Holy Symbol

Bulk: 2 + 6L (Encumbered at: 4 = 5 + (str -1); Maximum at: 9 = 10 + (str -1))

Coins: 65.57g (current after 3-01)
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Character Information
Ethnicity: Unknown
Nationality: None
Birthplace: Absalom
Age: 25
Gender & Pronouns: Male & Him, His, He
Height: 3’2”
Weight: 100
Physical Appearance: Sexy
Ancestry Gnome
Background Spoiled Army Brat
Size Small Traits Humanoid Gnome Fey
Alignment TN deity Incredibly dedicated cleric of Nethys. Believes magic solves all problems and anything done without magic just hasn’t been done right.

Chronicles and Purchases:

Bounty #1: The Whitefang Wyrm: 1 xp, 1 HH rep, 4g, no DJ
Purchases: NA
Bounty #2: Blood of the Beautiful: 1 xp, 1 HH rep, 4g, no DJ
Purchases: NA
Bounty #3: Shadows and Scarecrows: 1 xp, 1 HH rep, 4g, no DJ
Purchases: NA
Bounty #4: Cat’s Cradle: 1 xp, 1 HH rep, 4g, no DJ
Purchases: Tanglefoot Bag (3g), Alchemist’s Fire (3g)
Bounty #5: Witch’s Winter Holiday: 1 xp, 1 HH rep, 4g, no DJ
Purchases: Healer’s Tools (5g)
Bounty #6: The Road From Otari: 1 xp, 1 HH rep, 4g, no DJ
Purchases: 4-Person tent (5g)
Bounty #7: Cleaning Duty: 1 xp, 1 HH rep, 4g, no DJ
Purchases: NA
Bounty #8: The Tireless Path: 1 xp, 1 HH rep, 4g, no DJ
Purchases: NA
Bounty #9: Fishing in Anthusis: 1 xp, 1 HH rep, 4g, no DJ
Purchases: NA
Bounty #10: Hillcross Roundup: 1 xp, 1 HH rep, 4g, no DJ
Purchases: 2cp on an ale
Bounty #11: Forged Facade: 1 xp, 1 HH rep, 4g, no DJ
Purchases: None
Bounty #12: Somewhere Below: 1 xp, 1 HH rep, 4g, no DJ
Purchases: L. Darkvision Elixir (6g), Silversheen (6g), L. Comprehension Elixir (7g)
1-01 The Absalom Initiation: 4 xp, 4 HH rep, 22g, 1.6g DJ
Purchases: See Sheet (18g)
Intro #1: The Second Confirmation 4 xp, 4 HH rep, 22g, 5.6g DJ (boon)
Purchases: See Sheet (50g)
Intro #2: United in Purpose 4 xp, 4 HH rep, 22g, 2.4g DJ (boon)
Purchases: None
3-01 Intro: Year of Shattered Sanctuaries 4 xp, 4 HH rep, 38g, 6.4s DJ (boon)
Purchases: None

PFS Information:

PFS Number: 123584-2001
Experience: 28 (level 3)
Gold: See Equipment Section

Major Factions (Liked = 20, Admired = 60, Revered = 120)
Envoy’s Alliance: 0
Grand Archive: 0
Horizon Hunters: 28
Vigilant Seal: 0
Minor Factions
Radiant Oath: 0
Verdant Wheel: 0
Total (Sum of the Above) Reputation: 28

Purchased Boons/Other
Boon #1 (4 ACP) Hireling Society & Library Lore
Boon #2 (Chronicle) Wayfinder
Boon #3 (Chronicle) Society Connections Level 4 Used 11/1/21
Boon #4 (Chronicle) Wayfinder Rainy Day TY Note
Boon #5 (Reputation) Expert Hireling Society & Library Lore
Boon #6 (4 ACP) Storied Talent May do Earn Income Missions up to my level.
Boon #7 (4 ACP) Rugged Wayfinder As an action, you can reduce the severity of your clumsy, enfeebled, or sickened condition, reducing that condition’s value by 1. You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it.