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Totema wrote:Ok, hold up a minute. I want to talk about that "Long Term" section for a moment. What are you guys actually saying here? Is it "We're looking for ways to mildly change the current resonance point system, so we're throwing out this massive overhaul to see what works well"? Because from what I'm reading it sounds more like "We don't have time to change the resonance point system that much at all, but here's a smattering of ideas that we had for it anyway".
It means that the magic item system and rules for how characters interact with spell abilities is rather large and complicated. We put together a sample of what we think the system might become in the final version of the game and we would like you to test it out.
If folks like it, we will probably adopt it or something like it for the final.
What we do not have time for is changing the entire system just for a test, getting it edited, laid out, and posted up, giving you all time to adopt it and give us feedback. Doing that would take longer that is necessary for the sort of feedback we need to have an idea of where to take these rules.
Ok, that's a lot clearer to me, and I like this sentiment a lot better. Admittedly, I had a flawed idea of how the playtest will be progressing, but my initial takeaway from that statement made me feel like there wasn't going to be much done based on our feedback here.