Kolyarut

Torivor's page

Organized Play Member. 56 posts (496 including aliases). No reviews. No lists. No wishlists. 10 aliases.



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We've reached page 3, so as promised here is an updated list for everyone's perusal. I've incorporated the clarifications people posted, but sorry again if I've forgotten anybody. Good luck everyone!


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Fixed it :)


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I *think* most of the people who expressed interest have submitted a character in one form or another, so I thought I'd compile a list for the GM here. If I missed anyone or if anyone new submits I'll add them to the list. I won't be able to edit this post for long but I'll keep the formatting in a text document so I can re-use it.

The List!

EDIT: My own character sheet is primarily hosted on Myth Weavers instead of Paizo like the rest of these; if you like I can change that. As it stands, my background info and plans can be found at the bottom of the sheet in additional information and other notes.


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Torivor here, submitting Naiara Medvyed

My character sheet is available on Myth-Weavers, but in case you prefer a stat block format:

Stat Block:

Naiara Medvyed
Female Changeling Jinx Witch 1
N Medium Humanoid (Changeling)
Init +2; Senses Darkvision 60ft.; Perception +2

Defense
AC 12, touch 11, flat footed 11 (+1 Dex, +1 Natural Armor)
hp 9 (1d6+3)
Fort +2, Ref +3, Will +4
SR 7
Weaknesses Arcane Malignancy (solar allergy [1 hour of sun = 24 hours of sickened condition])

Offense
Speed 30ft
Melee quarterstaff-2 (1d6-2) or 2 claws -2 (1d4-2)
Ranged Light Crossbow +1 (1d8)
Special Attacks Hex (DC 14 - Slumber [1 round])
Witch Spells Prepared(CL 1st; concentration +5)

1st- Enlarge Person (DC 15), Mage Armor
0th (at will)- Daze (DC 14), Detect Magic, Light

Patron Dimensions

Statistics
Str 7, Dex 12, Con 14, Int 18, Wis 10, Cha 12
Base Atk +0; CMB -2; CMD 9
FeatsAlertness, Mother's Gift (SR)
Skills Knowledge Arcana +8, Knowledge Nature +8, Knowledge Planes +8, Sense Motive +6, Spellcraft +8, Use Magic Device +5
Languages Abyssal, Aklo, Common, Draconic, Sylvan
SQ witch's familiar (fox named Ash [stores all prepared spells and patron spells, plus burning hands, charm person, cure light wounds, obscuring mist, reduce person, and all 0-level spells]), campaign trait bastard, race trait adopted (human), race trait carefully hidden, magic trait magical lineage (bestow curse), drawback arcane malignancy, spell awareness +0.
Combat Gear 2 alchemist's fire, scroll of identify, scroll of hex vulnerability; Other Gear Light Crossbow, Quarterstaff, Bedroll, Beltpouch, Flint and Steel, Ink and Inkpen, Iron Pot and Mess Kit, Soap, Spell Component Pouch, 5 Trail Rations, Waterskin, Scroll box, simple Tricorne Hat, 24gp, 5sp

Background:
Naiara's life began as a demented game of hot potato.

Like many changelings, she was conceived when a green hag seduced a bright young man of import. Unlike many changelings, that green hag was part of a coven presided over by the Night Hag Venbrilyx. Thanks to Venbrilyx's machinations Naiara was infused with even more dark power, her fate to be watched over by her new nightmarish mother. Fortunately, the coven broke up before Naiara was born, and her green hag birth mother had just enough maternal instinct to leave her on her father's doorstep instead of eating her.

Finding her was somewhat embarrassing for her recently married father, a scion of house Medvyed. Once the dust settled from the marital fight that ensued it was decided that Naiara's presence was far to embarrassing for the family, and with some guidance from the local priest of Erastil, Naiara was given to a servant family that had been trying unsuccessfully to conceive a child for several years.

This arrangement worked relatively well for about a decade, despite the semi-forced seclusion of the girl from other children lest they spread stories about her heterochromatic eyes. Trouble began when a fox inexplicably crawled out of the fireplace and began determinedly following Naiara wherever she went. Naiara soon discovered other strange things too; like how she could snap her fingers and people would fall unconscious. Quite useful for getting out of chores and sneaking off!

Soon Naiara was so wildly out of control that her foster parents were forced to turn to her father in desperation. Lord Medvyed had no great affection for Naiara, but her issues were a serious problem for the family if they wanted to continue to avoid embarrassment. The best option seemed to be to send Naiara away. FAR away, preferably to somewhere she could learn to control her powers. Thus it was that Naiara found herself shipped off to Absalom and enrolled in the Arcanamirium.

3 years later, Naiara has learned some restraint with her powers after getting annihilated a few times in formal duels by superior magicians. She's also become increasingly curious about her heritage: How does a coven work? Whatever happened to her green hag birth mother? What about her night hag mother? Do Venbrilyx's inter dimensional powers have something to do with her patron's similar abilities? Or perhaps her patron is of a completely different persuasion, like the fey that abound in the stolen lands. In any case, exploring the area seems like a great idea to Naiara. Who knows! Maybe she'll even learn some magic strong enough to let her beat those pesky Evokers.

Plans:
Naiara has significant develop to do as a person; she's only 16 after all. Depending on her companions and the creatures she confronts her naiveté may lead her to embrace her heritage and corrupt her soul. On the other hand she may take more after fey. In either case she won't become malicious; her time in Absalom and the happiness she felt being among people is something that will stick with her. I intend to have her found a school of arcane study in the fledgling kingdom, only instead of focusing on wizards it will embrace an older form of magic, and be governed by a coven. Other PC's might be part of the coven, or it may be entirely made up of npc's via leadership and role-play. In any case, I hope to have Naiara eventually take her surrogate mother, a green hag, as a cohort if possible.


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LG Male Kitsune Psychic 2| HP: 16/16 | AC: 14/18 fox(14 Tch, 11 Fl) | CMB: 0, CMD: 13 | F: +2, R: +3, W: +6 | Init: +3 | Perc: + 8, SM: +7 | Speed 30ft/40ft Fox | Shapeshift, standard action | Spells: 1st 4/5 | Active conditions: None.

"A demented game of whack-a-mole with a face of vomit if you lose. Of course that's what we find down here..."

Stepping up behind everyone, Luthor extends his palm and grimaces in concentration. A ring of blue wisps woven in a strange pattern forms around his wrist, and in his hand a small light appears. A small piece of light arcs to each member of the party as the ring disappears into his hand.

Casting Bless, everyone gets a +1 morale bonus to attack rolls and saving throws against fear.


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Okay, so originally I was thinking I would go standard human, but then I started looking through the advanced race guide. BAD mistake, Kitsune are normally inclined towards the arts (making Kintargo a natural destination), and have abilities that lend themselves naturally to leading a rebellion! I've taken several flavorful alternate racial features, but a couple are third party:

Naturalized: Normally Kitsune have to make disguise checks to pass as human, but get a +2 bonus to acrobatics. With Naturalized the disguise checks are no longer necessary but I forfeit the +2 bonus.

Nine Tailed Inheritor: I forfeit my natural weapons in favor of a second tail that grants me a 2/day 1st level spell like ability.

Are these okay with you GM?

I see a lot of other great submissions! And even if I'm not going vigilante myself, I sincerely hope our two vigilante submissions get in 'cause I would have a ball role playing with that!