Poog

Torgo the Bold!'s page

Goblin Squad Member. ****** Pathfinder Society GM. Starfinder Society GM. 19 posts. No reviews. No lists. 1 wishlist. 24 Organized Play characters. 1 alias.


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Entered, and dotted for wave 5. Congrats to all the winners so far, and thanks Steve for doing this!


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Marco Massoudi wrote:

@Logan Bonner

You mention the "Pathfinder Playtest Bestiary" - when is that coming out and why wasn't it mentioned somewhere before?

I am under the impression that Doomsday Dawn has it's own monster stats, as do the Pathfinder Society adventures 01-04 and wasn't expecting a seperate Bestiary book for the playtest...

Thank you for your time.

Per the seminars at Paizocon (which I'm re-listening to on Know Direction, check their PaizoCon2018 030 - How to Playtest), the monster stats should be in Doomsday Dawn, and there will be a separate free PDF with all the monsters in Doomsday Dawn, as well as a whole host of other monsters with which to tell your own story.

4/5 5/5

It looks like both the location, and at some point it looks like they inherited our www.rockymountainpfs.com scheduling website. It looks like they organize on Warhorn with events listed through the end of this month: https://warhorn.net/events/charleston-pfs
The proper the store's website and owner/organizer's(?) email address are still present though, which is weird.
Store's location is currently hanging out at:
Latitude
39.711735
Longitude
-104.99816

Looks like it should be:
Latitude
32.941436
Longitude
-80.0483405
7671 Northwoods Blvd
Charleston, SC 29406

Hope this helps!

4/5 5/5

I tend to keep them in my filing cabinet in case I need to decipher someone's PFS ID # or something, so I'll have something to reference, or to audit a session if I think someone's signed up to play something they've already played. I don't have as many games GMed as Nefreet, but counting sessions where I was just the organizer/reporter, I haven't needed to fix more than a couple either.

Maybe if I take a stay-cation sometime, I'll get them all scanned so I can get rid of the paper copies, but for now the newest are at the front of the drawer, and then roughly chronologically running back.

4/5 5/5

Northern Colorado looks right, but it looks like we have Green Dragon Games visiting Denver from South Carolina.

4/5 5/5

From the sounds of it, you may fit well into the Venture Agent role, who assists the VC and VL, and typically handles the scheduling and reporting for one store or venue.

Check out the requirements here: Volunteer and see if that's something you're interested in. If so, you can pitch the idea to your VC/VL. Frequently we're happy to have someone offering to step up to help.

4/5 5/5

Currently the best way to actually get to play this is to find your way to a convention where Thurston will be in attendance and do everything you can to find a seat at the table.

Check one of Tonya's recent blogs to see when various Paizo staff will be at conventions (ummm... http://paizo.com/community/blog/v5748dyo5lku2?June-Update-Stars-Volunteers- Conventions-and ) and I THINK he'll be in attendance at SkalCon, but don't quote me on that one.

I'm not particularly optimistic about seeing it out in the wild, but expect the chances are slightly higher for this than Shax's House of Pain.


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I like Tacticslion's list, with potential editing as needed to make the extra equipment match what the original mission of the star ship would have been, though it would probably make your life easier if you expect a little variation depending on the race/classes that people actually build. Pull out some equipment/value, maybe 1-2k spread across the party, so if someone's looking for something specific (and that thing is reasonable, and not out of level/tier), offer a roll to see if they can find the thing somewhere. We usually go with 2d6, and if the GM wins, no thingy, but if the player wins or ties, they can find the thing they actually want.

I would lean away from having cybernetic parts available, since no level 1 PC is likely going to be able to install it.

The other way to go would be to have some actual listed equipment, and supplement that with schematics for a bunch of the available items, and a box or two of UPBs (Universal Polymer Base) so the crew can have the 3d printer whip up whatever equipment they may need.


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Especially in this same neon green color! My kiddo would LOVE matching daddy!

4/5 5/5

Do you have a plan for what week(s?) which scenarios will be run?

I noticed the 2-4 hour session duration in the description on http://paizo.com/events/v5748mkg0bciv , and wanted to point out that other than the SilverHex Chronicles, most Pathfinder Society scenarios are intended for 4 hour sessions, and more often than not push the envelope on that 4 hour time limit.

We cross-post for games in Fort Collins and Loveland on http://www.meetup.com/FoCoRPG/ to track rsvps so if you'd be interested, we can cross-post there for you also, which could bring in some extra bodies.


ugh- big response deleted - i say go for it - though dumping cha is almost universally bad for clerics - lower your strength or dex and only buy a 16 wis, with 18 from racial and don't worry about your super weapon until you have the prestige for that high a bonus weapon, because it's gonna take a while. For most of the beginning of your career, your best focus will be on touch attacks. A fighter dip would get you the heavy armor and a free feat for a weapon focus or something, but for the cost of full plate, you could enchant breastplate or chainmail.

I'd probably look at a heavy shield to boost your AC unless you want to use Gorum's favored weapon greatsword, which is pretty amazing.
(Chain 6 + Hvy shield 2 + dex 1 still gets you a 19, without the Defender of Society trait, heavy armor or a level dip killing your channel and spell progression)

you really need to decide if you want to be a melee fighter or a bad touch cleric, because even with a fighter dip, you're not getting a whole lot of feats to play with, so you need to decide whether you plan to do damage and go for power attack, etc, or if you're actually going for bad touch, and take weapon focus (touch attack) (((if you still need help hitting)))

If I were in your shoes, i'd probably start with combat casting, selective channeling and later versatile channel for feats

If you want to see how it would work, try building the same dude to 1st, 4th and 7th levels, grab a handful of the iconic pre-gen characters and a couple of PFS adventures and see how well the build works in conjunction with similar power-level characters. Do the math and see how soon you'd be able to get the weapon you want, and how much you'd likely earn by what point, and keep in mind what players in your area are running.

From your description, it looks like you're trying to fill too many roles in combat, while sacrificing out-of-combat utility. In later seasons, that could significantly hamper the party.

Last thought: always be able to do something, wands and scrolls are your friends. cure light is super cheap and effective, but bless is too, and that's a valuable spell slot you don't need to keep locked away

$0.02 from a guy with a stable of clerics, both home game and pfs


Going back to the only mechanical question listed: using a longspear as an improvised weapon to crosscheck, is not particularly comparable to the polearm fighter class ability. The polearm fighter chokes up with his weapon, gets full attack bonus with it, and full damage dice. The guy cross-checking will get reasonably crappy to-hit, damage and crit range, only superior to untrained unarmed strikes for the sake of threatening the space for the sake of taking Attacks of Opportunity, but if someone were using the spear for cross-checking, I'd rule that they could threaten the normal spear reach with full attack bonus OR close range with the crappy to-hit and damage of cross-checking.

$0.02

4/5 5/5

I have yet to DL the non-lite-versions of any of the books, because even designed to use fewer system resources, they still look good. If you have processor problems past that, most (all?) of the books should have an option for "Lite-One File per Chapter." Alternatively, someone usually has a stack of pre-generated iconic characters to use, and you still get XP, Prestige and gold for when you build a character.


for the bard: take a look at Boa Jangles:
http://www.optibuilds.com/pathfinder-optimized-bard-build-archer-god/

alternatively, (and my preference): Treantmonk's bard build details archer recommendations
http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/test2

you'd obviously need to adjust either one to account for building with a dwarf, but the theory is sound.

As far as the cleric, my only concern is that the cleric is already TERRIBLY feat-starved, and pushing that much metamagic is going to crush his overall casting ability. Extra Channel, Selective Channel, Improved Channel, *maybe* Channel Smite, Quick Channel (requires 5 ranks Kno. Religion) and maybe Turn Undead

Rogue Eidolon has a great analysis of the core Domains
http://www.d20pfsrd.com/extras/community-creations/rogue-eidolon-s-lab/rogu e-eidolon-s-guide-to-clerics

Tark's Big Book of Optimization is acceptable, but I'm not partial to the layout choice
https://docs.google.com/document/d/1h6-_4HvPvV-Tt7I67Gi_oPhgHmeDVA5SBl-WrJS gf5s/edit?hl=en

Both classes are very feat starved, especially since dwarves have CHA as a dump stat, so your players will need to have the best traits and feats available to mitigate this. Both Rogue Eidolon and TreantMonk's guides are regularly amazing.


You could leave the DC at RAW: 5+ 12 cl + 5 (under prerequisite cl) = DC 22, but for every level he is below the minimum caster level (in this case 3) it raises the chance of a cursed item, so where normally he'd need to fail by 5 or more for a curse, if he fails by 2 or more it could be cursed.

I'm really a fan of "upgrade when you're able", so build a flaming axe, then when you meet the caster level, pay the difference in cost, make another check and upgrade it to flaming burst.

And unless he can't mathematically fail the craft check, I'd insist on rolling, because failure does have the consequence of ruining the materials.


and nix on reduce person - only works on humanoids, so it wouldnt work on outsiders. Enlarge person would work on the human though, but I'm partial to Elemental Body III, because then the imagery is already blurry so you'd only see a wind storm.


1. Polymorph effects on either party - Polymorph the Djinn to form of human or vice versa

2. Elemental body spell on the human

3. Beast shape spell on the human for the conception (ewww? djinn on critter action?)

4. Enlarge person on the human (would work for conception at least)

5. If the human (either male or female) captured the Djinn, that could be one of the three wishes granted

OR any of these things happened way in the past

OR by RAW (ARG) Born from the descendants of humans and beings of elemental air such as djinn..." The rule doesn't indicate that a parent has to be a djinn, only that it's an option. The parent can be any resident of the plane of air, at least some of which are likely to be medium sized. With that in mind, at least one side of the family tree has *someone* who procreated with some denizen of the plane of air, which could have been recent or could have been a dozen generations ago. If you really want to go into this background for story purposes, it can be a pretty rad plot hook, but RAW does tacitly encourage the hand-wave method.


ryric wrote:

I've seen some fair ways of rolling stats. I think my favorite goes like this:

Each player rolls 4d6, drop lowest, 6 times.
All the results for each player are recorded.
Now each player chooses one of the rolled sets to use. Players can choose the same set multiple times.

Everyone has the same opportunity for the same stats. You could end up with everyone using the same set, or you could end up with a caster taking a set that has an 18 and a 6, while another player takes one with a bunch of 14-16 stats but no penalties.

Ha! As someone who traditionally rolls mid-to-low on rolled stats, I'd TOTALLY take the rolls of some of the other guys in my group who traditionally roll super-high! That might sway me away from being locked in the point-buy corner


Call me crazy, but damage dice aside - the Tekko-Kagi is *the* Vega weapon and IMO should be a ninja weapon. To boost damage output, between Power Attack, TWF, Double Slice and *possibly* Improved Two Weapon Fighting would still - Full ninja, or Lemmy's Monk/Ninja to combine 2 ki-pool sources Stunning Fist with and at least one of the climbing or wall running tricks for his swan-dive attack (maybe add Death From Above feat)

That said - the re-skinned Cestus to look like Tekko-Kagi would allow the monk levels to treat it as a monk weapon for flurry of blows. Or, as GM you could house-rule that it's a special pair of balanced TK that he's trained with to the point that he can use it as a monk weapon since they're light enough to not have a listed weight.