paizo.com Recent Posts by TomJohnpaizo.com Recent Posts by TomJohn2019-06-02T19:47:00Z2019-06-02T19:47:00ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: All About ActionsZark (alias of TomJohn)https://paizo.com/community/blog/v5748dyo5lklh&page=4?All-About-Actions#1972018-03-09T11:01:42Z2018-03-08T06:05:47Z<p>I can’t really know anything for sure until I’ve read the playtest, but I don’t understand why they keep the iterative attacks. Why not just get rid of the full attack with all its 0/-5/-10 and just let martial classes (or any class) attack, move and attack? In fact most of my issues have with PF has already been fixed by 5e: </p>
<p>- more flow to the game,
<br />
- fighters, rogues and monk rock.
<br />
- anyone can be a trap expert. Disable device etc. is not a class feature so rogues shine because they are rogues, not because they can handle traps.
<br />
- Anyone can have any skill as a class skill. Just pick a background that gives you that skill.
<br />
- pointless feat chains are gone.
<br />
- weapon finesse is gone because dex to attack and damage is tied to the weapon
<br />
- the spellcasting system is intuitive and sorcerers are not punished
<br />
- full casters don’t need a crossbow. Instead they have at will
<br />
- cantrips that get more power as they level ep
<br />
- Bard is now a full faster (but they made it a debuff class which I dislike immensely).
<br />
- Weak foes/monsters are still viable at higher levels.
<br />
- Multi classing is far more simple.
<br />
- Archetypes only gives you more, you don’t lose anything. </p>
<p>There are still some issues like cleric being generic, Beast master ranger being weak, some classes not having short rest rechargeable powers, unbalance feats, etc, the 3:e/PF/5e initiative system creating problems, bonus action system flawed, but overall they fixed almost everything. </p>
<p>I doubt our gaming group will start plating PF again. Time will tell, but if PF stick to iterative attacks ( 0/-5/-10), an unintuitive spellcasting system and an unintuitive character creating process, etc, we won’t leave 5e. At the same time I hope PF is not making the mistake and trying to become a Paizo version of 5e. The new initiative system seems very interesting, so maybe there is hope.</p>I can’t really know anything for sure until I’ve read the playtest, but I don’t understand why they keep the iterative attacks. Why not just get rid of the full attack with all its 0/-5/-10 and just let martial classes (or any class) attack, move and attack? In fact most of my issues have with PF has already been fixed by 5e:
- more flow to the game,
- fighters, rogues and monk rock.
- anyone can be a trap expert. Disable device etc. is not a class feature so rogues shine because they are...Zark (alias of TomJohn)2018-03-08T06:05:47ZRe: Forums/Paizo: General Discussion: Paizo Blog: And Miles to GoZark (alias of TomJohn)https://paizo.com/community/blog/v5748dyo5lj3j&page=3?And-Miles-to-Go#1462016-10-18T09:19:07Z2016-09-29T18:52:40Z<p>Good luck Liz, you're great!</p>Good luck Liz, you're great!Zark (alias of TomJohn)2016-09-29T18:52:40ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Zark (alias of TomJohn)https://paizo.com/threads/rzs2l7ns&page=1231?Ask-James-Jacobs-ALL-your-Questions-Here#615182016-04-19T04:37:49Z2016-04-19T04:37:49Z<p>Hi James.
<br />
Have you seen the Godzilla Resurgence trailer?</p>Hi James.
Have you seen the Godzilla Resurgence trailer?Zark (alias of TomJohn)2016-04-19T04:37:49ZRe: Forums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#192016-04-09T13:52:06Z2016-04-09T13:52:06Z<div class="messageboard-quotee">Krensky wrote:</div><blockquote><p> The cuisine of the African American poor and is closely related to southern cuisine, especially that of the poor.</p>
<p>It's largely a fusion of West African, Southeastern Native American with a few additions and using native and "waste" like offal, ox tail, and root tops greens.</p>
<p>Barbecued pork ribs, fried chicken, ham hocks, blackeyed peas, corn (which I think most Europeans call maize), okra, tomatoes, corn bread, fried fish, hush puppies, grits (think polenta).</p>
<p>As for the chilidog... Yeah, I guess that's American. No idea where to get a good one in Miami. Heck, I don't know where to get a good one in my home town. You ever need to know where to get a cheesesteak or hoagie in Philly, that I can tell you. A chili dog in Miami? Ido probably go looking for a cuban sandwich first. </blockquote><p>LOL. chilidog is not on top of my list this time, but I'm going to try one sooner or later.
<p>The local microbrews that Odraude mentioned are a must however. As are a lot of the other stuff: Cuban food, Seefood and American food. </p>
<p>cuban sandwich, what is that?</p>Krensky wrote:The cuisine of the African American poor and is closely related to southern cuisine, especially that of the poor.
It's largely a fusion of West African, Southeastern Native American with a few additions and using native and "waste" like offal, ox tail, and root tops greens.
Barbecued pork ribs, fried chicken, ham hocks, blackeyed peas, corn (which I think most Europeans call maize), okra, tomatoes, corn bread, fried fish, hush puppies, grits (think polenta).
As for the...Zark (alias of TomJohn)2016-04-09T13:52:06ZRe: Forums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#162016-04-09T11:40:05Z2016-04-09T11:40:05Z<div class="messageboard-quotee">Scythia wrote:</div><blockquote><p> American food is hamburgers and French fries. Amusing, since they're named for places in Europe. :P</p>
<p>Steakhouses are kind of an American cuisine thing too.</p>
<p>Soul food is pretty American, but difficult to get commercially. You really have to know someone and be invited to a family event if you want it done right.</p>
<p>Specifically a tradition in the American south, sweet tea. Iced tea that tastes like diabetes. </p>
<p>Finally, hotdogs with coleslaw, chili, and other trimmings. If you can eat it without making a mess, there's not enough toppings.</p>
<p>Have a fun time, and watch out for bath salts zombies. </blockquote><p>Thanks for the information
<p>Ever since I saw Dragnet With Dan Aykroyd I have longed to try a real hotdog chili and other trimmings. :) Must try it</p>
<p>What is Soul food?</p>Scythia wrote:American food is hamburgers and French fries. Amusing, since they're named for places in Europe. :P
Steakhouses are kind of an American cuisine thing too.
Soul food is pretty American, but difficult to get commercially. You really have to know someone and be invited to a family event if you want it done right.
Specifically a tradition in the American south, sweet tea. Iced tea that tastes like diabetes.
Finally, hotdogs with coleslaw, chili, and other trimmings. If you can...Zark (alias of TomJohn)2016-04-09T11:40:05ZRe: Forums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#152016-04-09T10:59:26Z2016-04-09T10:59:26Z<div class="messageboard-quotee">Odraude wrote:</div><blockquote><p> may great things
</p>
</blockquote><p>Awesome post Odraude!
</p>
So not rent a car, but walk or take a cab? I really don't like to drive when I'm abroad so this suits me fine. I rather spend a little more and take cabs. It also lets me try local beer :)</p>
<p>My wife being from Cuba obviously want to try the Cuban food and she also want to visit Little Havana. Is Little Havana the same as Hialeah? Is it dangerous going there or is it OK if we go to Little Havana/ Hialeah in the daytime? </p>
<p>We will try to check out as many different kind of food as possible but Cuban, American southern food/ American classics and seefood are stuff we must try. We both love Italian food but there some Italian restaurants in Stockholm. </p>
<p>My wife doesn’t like Asian food, but I do so I will make sure I visit Wynwood Kitchen anyway. At least so I can try their beer :)</p>
<p>Tap42 sounds very interesting. I love beer (I love wine too) How do we get there from Miami? Uber taxi? Is it necessary to book a table many days in advance? </p>
<p>My wife like to do some serious shopping. Anything from Cloths to sunblock and spices such as Cumin. (You can buy Cumin is Stockholm, but the quality isn’t that good). I there a good Mall/shopping center in Miami?</p>Odraude wrote:may great things
Awesome post Odraude!
So not rent a car, but walk or take a cab? I really don't like to drive when I'm abroad so this suits me fine. I rather spend a little more and take cabs. It also lets me try local beer :)My wife being from Cuba obviously want to try the Cuban food and she also want to visit Little Havana. Is Little Havana the same as Hialeah? Is it dangerous going there or is it OK if we go to Little Havana/ Hialeah in the daytime?
We will try to check...Zark (alias of TomJohn)2016-04-09T10:59:26ZRe: Forums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#132016-04-09T08:57:05Z2016-04-09T08:57:05Z<div class="messageboard-quotee">Ambrosia Slaad wrote:</div><blockquote> great stuff</blockquote><p>Great post. A lot of useful info :)Ambrosia Slaad wrote:great stuff
Great post. A lot of useful info :)Zark (alias of TomJohn)2016-04-09T08:57:05ZRe: Forums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#122016-04-09T08:56:09Z2016-04-09T08:56:09Z<div class="messageboard-quotee">Steve Geddes wrote:</div><blockquote><p> We spent a week in Miami, but we were mainly lounging around the pool and spent most of our time on foot rather than seeing the sights. When we did touristy stuff we used taxis which I don't remember as being too pricey.</p>
<p><a href="https://fontainebleau.com/" target="_blank" rel="nofollow">We stayed here</a>. Which I remember as being quite nice, expensive and a little bit too funky for middle-aged people like us. (It even had paparazzi on the beach snapping pictures of people around the pool with telephoto lenses - never seen that before!)</p>
<p>We did a speedboat tour of the miami harbour which we all remember. Lots of pointing out celebrity homes, but also just a fun way to get a feel for the city's geography. We generally do that on day one or two of a new city and use it to decide what we're going to do in subsequent days.</p>
<p>I seem to remember lots of eating options in the art deco district (which is worth visiting). Nothing concrete to recommend though, food isn't a big deal to me. </blockquote><p>Speedboat tours! Thanks for the tip. :) We definitely must try that.Steve Geddes wrote:We spent a week in Miami, but we were mainly lounging around the pool and spent most of our time on foot rather than seeing the sights. When we did touristy stuff we used taxis which I don't remember as being too pricey.
We stayed here. Which I remember as being quite nice, expensive and a little bit too funky for middle-aged people like us. (It even had paparazzi on the beach snapping pictures of people around the pool with telephoto lenses - never seen that before!)
We...Zark (alias of TomJohn)2016-04-09T08:56:09ZRe: Forums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#112016-04-09T08:53:22Z2016-04-09T08:53:22Z<p>Thanks everybody. I took GreyWolfLord’s advice and booked a Marriot’s Courtyard Cadillac Miami Beach/Oceanfront. A bit expensive but it is nice to live fancy when you one a vacation in a country you’ve never been to before. At the end of our vacation we actually going to stay two nights at another hotel located down town. It is very close to some friends to my wife. It’s simple (and a lot cheaper), but that’s fine since Marriot will provide us with the luxury we want.</p>Thanks everybody. I took GreyWolfLord’s advice and booked a Marriot’s Courtyard Cadillac Miami Beach/Oceanfront. A bit expensive but it is nice to live fancy when you one a vacation in a country you’ve never been to before. At the end of our vacation we actually going to stay two nights at another hotel located down town. It is very close to some friends to my wife. It’s simple (and a lot cheaper), but that’s fine since Marriot will provide us with the luxury we want.Zark (alias of TomJohn)2016-04-09T08:53:22ZForums: Off-Topic Discussions: First stay in Miami advice neededZark (alias of TomJohn)https://paizo.com/threads/rzs2tk1f?First-stay-in-Miami-advice-needed#12016-03-26T18:07:04Z2016-03-26T18:07:04Z<p>Hi.
<br />
My and my wife is going to the US for the first time.
<br />
As it turned out we bought a plane ticket to Miami and we'll be staying there for a week.
<br />
So here are the questions. </p>
<p>1) Can you spend a week in Miami without renting a car? I got a driver’s license but haven’t driven a car in years.
<br />
2) Any hotels you can recommend or warn me of? We are both in our 50s, Wi-Fi is a must, but breakfast is not.
<br />
3) Hotels: What areas are good?
<br />
4) The sights: What should we definitely check out? </p>
<p>My wife is of Cuban descend and speak Spanish fluently. We most certainly want to check out Cuban food, but I really want to try American food. BTW, what is America food?
<br />
I love music. We both plan to do some shopping, we won’t spend too much time on the beach.</p>Hi.
My and my wife is going to the US for the first time.
As it turned out we bought a plane ticket to Miami and we'll be staying there for a week.
So here are the questions.
1) Can you spend a week in Miami without renting a car? I got a driver’s license but haven’t driven a car in years.
2) Any hotels you can recommend or warn me of? We are both in our 50s, Wi-Fi is a must, but breakfast is not.
3) Hotels: What areas are good?
4) The sights: What should we definitely check out?
My wife is...Zark (alias of TomJohn)2016-03-26T18:07:04ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Zark (alias of TomJohn)https://paizo.com/threads/rzs2l7ns&page=1188?Ask-James-Jacobs-ALL-your-Questions-Here#593652015-12-25T22:46:52Z2015-12-25T22:27:41Z<p>Merry Christmas James Jacobs
<br />
1) What do you wish for Christmas?
<br />
2) What movies do you look forward to in 2016?
<br />
3) Favorite movies this year so far?
<br />
Kind regards Zark</p>Merry Christmas James Jacobs
1) What do you wish for Christmas?
2) What movies do you look forward to in 2016?
3) Favorite movies this year so far?
Kind regards ZarkZark (alias of TomJohn)2015-12-25T22:27:41ZRe: Forums: 4th Edition: 5E Campaign/Splatbook announced for November 3rdZark (alias of TomJohn)https://paizo.com/threads/rzs2sjyb?5E-CampaignSplatbook-announced-for-November-3rd#192015-07-28T05:25:42Z2015-07-28T05:25:42Z<div class="messageboard-quotee">SmiloDan wrote:</div><blockquote> It looks like the new WotC archetypes are generally providing combat abilities and utility abilities at the same level for each class. Also, the use of "ribbons" for flavor is a neat mechanic. </blockquote><p>Sorry, but what does "use of "ribbons" for flavor " mean? (my English is a bit limited).SmiloDan wrote:It looks like the new WotC archetypes are generally providing combat abilities and utility abilities at the same level for each class. Also, the use of "ribbons" for flavor is a neat mechanic.
Sorry, but what does "use of "ribbons" for flavor " mean? (my English is a bit limited).Zark (alias of TomJohn)2015-07-28T05:25:42ZRe: Forums: 4th Edition: 5E Campaign/Splatbook announced for November 3rdZark (alias of TomJohn)https://paizo.com/threads/rzs2sjyb?5E-CampaignSplatbook-announced-for-November-3rd#182015-07-28T05:24:08Z2015-07-28T05:24:08Z<div class="messageboard-quotee">Steve Geddes wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote> <div class="messageboard-quotee">TheRavyn wrote:</div><blockquote> I don't have a lot of worry that the new archetypes will be over/under powered - all the archetypes are built off the same class framework. I worry more about all new classes. </blockquote>I totally agree. Also in 5e balance isn’t as problematic/Important as in Pathfinder. The game isn’t as focused as PF on character creation/builds, leveling up and DPR. It’s more focused on storytelling</blockquote><p>Whilst I agree that the tight archetype structure will likely mitigate the problem of new options being clearly superior to older options, I think the focus on character creation and/or DPR is far more a function of the player, rather than the system. My brother builds characters (in either system) entirely based on maximising their combat-effectiveness. I build characters which are generally poor in combat (in either system).
<p>If you care about balance, 5E could easily suffer from clearly superior options just as PF could. Being simple just makes it easier to keep things on an equal power level - it doesn't mean the 'problem' can't happen. I've certainly heard lots of muttering about sharpshooter and greater weapon master (with their -5/+10 options) being "automatic" feats - the existence of differently powerful feats/options doesn't bother me, but there's nothing to stop it happening in a simple game. It's just easier to spot. </blockquote><p>True, but my point was that 5e and PF are two different games.
<p>PF encourages focus on character development from a mechanical POV and whereas a lot of the leveling up is automatic in 5e. 5e is more about playing the game, not developing the character mechanically. </p>
<p>in 5e lot of choices are made for you. Skills and attack bonus levels up automatically regardless of class. You don’t (need to) pick weapon finesse you just use weapons with the finesse property, etc. 5e even has feats as an optional rule and stats are hard caped. Also magical items are scares, at least if you go by the world the game in set in and built around, so using magic items to improve/mold your character isn’t a given option.</p>Steve Geddes wrote:Zark wrote: TheRavyn wrote: I don't have a lot of worry that the new archetypes will be over/under powered - all the archetypes are built off the same class framework. I worry more about all new classes.
I totally agree. Also in 5e balance isn’t as problematic/Important as in Pathfinder. The game isn’t as focused as PF on character creation/builds, leveling up and DPR. It’s more focused on storytellingWhilst I agree that the tight archetype structure will likely mitigate...Zark (alias of TomJohn)2015-07-28T05:24:08ZRe: Forums: 4th Edition: 5E Campaign/Splatbook announced for November 3rdZark (alias of TomJohn)https://paizo.com/threads/rzs2sjyb?5E-CampaignSplatbook-announced-for-November-3rd#132015-07-26T18:57:26Z2015-07-26T18:57:26Z<div class="messageboard-quotee">TheRavyn wrote:</div><blockquote> I don't have a lot of worry that the new archetypes will be over/under powered - all the archetypes are built off the same class framework. I worry more about all new classes. </blockquote><p>I totally agree. Also in 5e balance isn’t as problematic/Important as in Pathfinder. The game isn’t as focused as PF on character creation/builds, leveling up and DPR. It’s more focused on storytelling and having fun.
<div class="messageboard-quotee">TheRavyn wrote:</div><blockquote> So I see the Purple Dragon Knight and Swashbuckler on the cover, anyone want to guess what the other three are? Arcane Archer? Some sort of Elemental sorcerer archetype? No idea what the halfling might be?</blockquote><p>Could be more subclasses that the five on the cover. At least I hope so.
<p>These are the new class options I hope for: Sorcerer, Bard, Ranger and perhaps the Fighter too. I also wouldn’t mind new options for the Druid, but Sorcerer, Bard and Ranger are the ones that I hope get some more love. </p>
<p>I really want another Sorcerer origin. The Draconic Bloodline is a bit too much of a blaster for my taste and the Wild Magic is a bit to chaotic. </p>
<p>Since Bard is my favorite class I obviously want more options. I would like a mix between College of Lore and College of Valor, more versatile than College of Valor and more of a warrior than College of Lore. </p>
<p>Another Ranger archetype would be cool and much needed since the beastmaster is a bit underwhelming. A spell less Ranger (and a spell less Paladin) would be fun.
<br />
The Druid could need some love; perhaps a Druid with a pet or an urban Druid? An Urban Druid that is some sort of shifter class would be awesome. </p>
<p>I’m very excited about the Swashbuckler. I hope it’s a fighter or rogue archetype. I honestly think Battle master is the only fun fighter archetype, so I hope it’s a fighter with some social skills. </p>
<p>As for Subraces I hope for Human, Half-Elf and Half-Orcs subraces.</p>TheRavyn wrote:I don't have a lot of worry that the new archetypes will be over/under powered - all the archetypes are built off the same class framework. I worry more about all new classes.
I totally agree. Also in 5e balance isn’t as problematic/Important as in Pathfinder. The game isn’t as focused as PF on character creation/builds, leveling up and DPR. It’s more focused on storytelling and having fun. TheRavyn wrote:So I see the Purple Dragon Knight and Swashbuckler on the cover, anyone...Zark (alias of TomJohn)2015-07-26T18:57:26ZRe: Forums: 4th Edition: A collection of 5E ResourcesZark (alias of TomJohn)https://paizo.com/threads/rzs2ryex?A-collection-of-5E-Resources#422015-07-24T04:35:40Z2015-07-24T04:35:40Z<div class="messageboard-quotee">Arakhor wrote:</div><blockquote> Both your links point to the same place, Zark. </blockquote><p>Sorry.
<p>Even if the Sage Advice Rules Roundup has a spoiler and a link to the Sword Coast Adventurer's Guide, your catch still a good since the content on the Sage Advice Rules Roundup change over time. </p>
<p>Now with the correct link :D
<br />
check out <a href="http://dnd.wizards.com/articles/news/scag" target="_blank" rel="nofollow"><b>The Sword Coast Adventurer's Guide</b></a> that will be released this Fall!</p>Arakhor wrote:Both your links point to the same place, Zark.
Sorry. Even if the Sage Advice Rules Roundup has a spoiler and a link to the Sword Coast Adventurer's Guide, your catch still a good since the content on the Sage Advice Rules Roundup change over time.
Now with the correct link :D
check out The Sword Coast Adventurer's Guide that will be released this Fall!Zark (alias of TomJohn)2015-07-24T04:35:40ZRe: Forums: 4th Edition: A collection of 5E ResourcesZark (alias of TomJohn)https://paizo.com/threads/rzs2ryex?A-collection-of-5E-Resources#402015-07-23T18:36:59Z2015-07-23T18:36:59Z<p><a href="http://dnd.wizards.com/articles/features/sage-advice-june2015" target="_blank" rel="nofollow"><b>Sage Advice Rules Roundup</b> </a> has been updated with Sage Advice Compendium (version 1.1)</p>
<p>Also check out <a href="http://dnd.wizards.com/articles/features/sage-advice-june2015" target="_blank" rel="nofollow"><b>The Sword Coast Adventurer's Guide</b></a> that will be released this Fall</p>
<div class="messageboard-quotee">wizards wrote:</div><blockquote><br />
<br />
Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:
<br />
•Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
<br />
•New Character Options: The book offers new subclass options, such as the Purple Dragon Knight and the Swashbuckler, for many of the classes presented in the Player’s Handbook, as well as new subraces and backgrounds specific to the Forgotten Realms.
<br />
•Adventure in the Forgotten Realms: Discover the current state of the Forgotten Realms and its deities after the Spellplague and the second Sundering. You’ll also get updated maps of this area of the Realms.
<br />
•Compatible with Rage of Demons storyline: Make characters for use with the Out of the Abyss adventure and fight back the influence of the demon lords in the Underdark below the Sword Coast.
<br />
•Insider Information: Learn the background behind locations, such as Luskan and Gracklstugh, featured in the upcoming digital RPG, Sword Coast Legends, from n-Space.</p>
<p>With new character backgrounds and class options, players will love the storytelling possibilities of playing a noble of Waterdeep, an elf bladesinger, or one of the other new options, while Dungeon Masters will relish a book full of mysterious locations and story hooks to keep players adventuring on the Sword Coast for years to come.</p>
<p>Look for the Sword Coast Adventurer’s Guide to be available on November 3.</p>
<p></blockquote><p>Cool stuffSage Advice Rules Roundup has been updated with Sage Advice Compendium (version 1.1)
Also check out The Sword Coast Adventurer's Guide that will be released this Fall
wizards wrote:Here are just a few of the features you’ll find in the Sword Coast Adventurer’s Guide:
•Immersive Adventuring: This campaign sourcebook provides players and Dungeon Masters material for creating vibrant fantasy stories along the Sword Coast.
•New Character Options: The book offers new subclass options, such as...Zark (alias of TomJohn)2015-07-23T18:36:59ZRe: Forums: Product Discussion: Paizo Blog: Meet the Iconics: MavaroZark (alias of TomJohn)https://paizo.com/community/blog/v5748dyo5lhmh&page=2?Meet-the-Iconics-Mavaro#632015-06-25T15:22:39Z2015-06-25T15:22:39Z<p>Great backstory Brandon!</p>Great backstory Brandon!Zark (alias of TomJohn)2015-06-25T15:22:39ZRe: Forums: 4th Edition: 5th Edition in Practice: What unexpected problems have cropped up?Zark (alias of TomJohn)https://paizo.com/threads/rzs2saik&page=3?5th-Edition-in-Practice-What-unexpected#1012015-06-24T10:09:29Z2015-06-24T10:09:29Z<div class="messageboard-quotee">SmiloDan wrote:</div><blockquote><p> I'm finding using the Life cleric's Channel Divinity: Preserve Life kind of annoying. It only heals up to half your maximum, so PCs need to be very hurt to benefit from it.
</p>
[...] </p>
<p></blockquote><p>Yes, we find that a bit annoying, but it's not a big problem.
<p>The issues we come across so far are just minor ones. </p>
<p>The Paladin in our group finds it troublesome that all his self buffs rely on concentration and yet the paladin is not proficient in con saves. I too agree that this is a bit strange.
<br />
Also, unlike the (maneuver) fighter in our group, must Paladins features don’t replenish after a short rest. </p>
<p>We dropped flanking because we didn’t like the rules. Mainly for three reasons: It created too much metagaming; it was too powerful; and it stopped the flow of the game. </p>
<p>I think we also have nerfed some of the selfhealing. Something we all found made the game more gritty and fun. </p>
<p>I personally love the advantage/disadvantage rules, but some of us find it a bit annoying that one source of disadvantage counters many sources of advantage. At first I found that unbalanced, but now I start think that it is a good thing. </p>
<p>I’m not sure the game needs 6 saving throws, but does make sense, and also I think it may prevent people from power dumping stats. </p>
<p>I play an Evocation wizard I think the his powers are a bit unbalanced. The Sculpt Spells is a bit too good and takes the tension out of the game, so with the permission from the rest of the group and GM, I have nefed it. Basically they get advantage on their saves and improved evasion that can be used in any armor. </p>
<p>[Spoiler omitted]</p>
<p>The Potent Cantrip is a bit boring since there are no evocation spells you can apply it to. </p>
<p>I’m also a bit disappointed that you can’t trade out your cantrips, but to be fair that is more to do with me not understanding the rules. In the new errata they clarified that cantrips are not in the spellbook.</p>SmiloDan wrote:I'm finding using the Life cleric's Channel Divinity: Preserve Life kind of annoying. It only heals up to half your maximum, so PCs need to be very hurt to benefit from it.
[...]
Yes, we find that a bit annoying, but it's not a big problem. The issues we come across so far are just minor ones.
The Paladin in our group finds it troublesome that all his self buffs rely on concentration and yet the paladin is not proficient in con saves. I too agree that this is a bit strange....Zark (alias of TomJohn)2015-06-24T10:09:29ZRe: Forums: 4th Edition: A collection of 5E ResourcesZark (alias of TomJohn)https://paizo.com/threads/rzs2ryex?A-collection-of-5E-Resources#382015-06-25T02:21:16Z2015-06-24T08:34:28Z<p><a href="http://dnd.wizards.com/articles/features/sage-advice-june2015" target="_blank" rel="nofollow"><b>Link to Sage Advice Rules Roundup</b> </a>with the following PDFs</p>
<p>- Sage Advice Compendium (version 1.0)</p>
<p>- D&D Spell Lists (version 1.0)</p>
<p>- Player’s Handbook Errata (version 1.1)</p>
<p>The spell list is very neat :)</p>Link to Sage Advice Rules Roundup with the following PDFs
- Sage Advice Compendium (version 1.0)
- D&D Spell Lists (version 1.0)
- Player’s Handbook Errata (version 1.1)
The spell list is very neat :)Zark (alias of TomJohn)2015-06-24T08:34:28ZRe: Forums: Rules Questions: Taking 10: Immediate dangers and distractionsZark (alias of TomJohn)https://paizo.com/threads/rzs2sal2&page=8?Taking-10-Immediate-dangers-and-distractions#3822016-03-19T02:37:53Z2015-06-23T10:58:58Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote><br />
<br />
<p>I actually think we need a FAQ, but unlike most posters here I think the answer posted by the Design team is an excellent answer that should be posted as a FAQ answer.</p>
<p>Honestly, whatever happened to “this is your game”? No, is also an answer and when you say no a lot of people freak out. You really should sit down and contemplate on why. I think – to some part - it is the same reason why some of us has switch to 5e. PF is too complicated/bloated and “this is your game” no longer rings true.
<br />
The answer from the PTD is an good ruling. Why not stand your ground and make it an official ruling?</p>
<p>At the same time I really don’t understand why you won’t give in and give people what they want when it comes to stuff like the fixing the rogue etc. PF unchained is a sad example of this. It’s a fix but not really a fix. Slashing Grace and the warpriest are other examples.</p>
<p>If “this is your game” should be taken seriously, making this PDT answer an official ruling could be a step in the right direction. Next step could be PF 1.5 or even 2.0.</blockquote><p>This misses the mark in such a big way.
<p>Nothing about having clear rules prevents it from being "your game". You are free to houserule anything you like at any time.</p>
<p>But knowing what the rule was MEANT TO DO is NEVER a bad thing.</p>
<p>If you then want to use the rules as written, you can do that.</p>
<p>If you don't want to use the rule at all, you can do that.</p>
<p>If you want to change the rule, you can do that too.</p>
<p>Not knowing how a rule works makes it LESS your game if you're in the first category. If in your game you want to use the rules as they appear in the book...you can't, because it's unclear.</p>
<p>Either way it doesn't change the second two categories. It's still their game whether the rule is clarified or not.
<br />
</blockquote><p>I see we don’t agree and that is fine, although it’s a bit unclear if you think everything in my post “misses the mark in such a big way”.
<p>You have received an official answer from the PDT that could easily be posted on the FAQ. Later on Stephen Radney-MacFarland has explained their stance on the matter:
<br />
“There are rules for take 10, but the last thing we are going to do is try to cover every instance on when you can take 10 or not. The game is far too complex […]”</p>
<p>They are giving the power to the GM and at the same time saying they can’t create list that covers every corner case. Would I mind a short list of examples? Perhaps not, but it would only spawn new questions. Also, I think this answer sends out an important signal when the PDT hand over more power to the GMs.</p>
<p>You’ve been around long enough to remember Sean K Reynold’s answer to this question when he still was a member of the PDT. He was even involved in the process of creating the 3E rules for skill checks.</p>
<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote> <div class="messageboard-quotee">ciretose wrote:</div><blockquote> If Sean is saying that part of Take 10 is knowing exactly how far that distance is, Sean writes the rules and that is the rule.</blockquote><p>I never said PCs automatically can eye-measure distances without error. But if you're a jumper, or an adventurer who lives his life in increments of 5 feet, you're going to develop a good sense for eye-measuring distances.
<p>The issue we've been discussing is <i>whether or not you can Take 10 on a jump</i>, <b>not</b> <i>whether or not a character can exactly know a distance without measuring it</i>. As Ashiel suggested, grab a rope or a 10-foot-pole and measure it if you really need to know the exact distance.</p>
<p>If the player asks "how far is it?," and the GM says "about 10 feet," and the player uses Take 10 because he knows his Take 10 result gets him 11 feet, that's fine.</p>
<p>And if the gap was actually 12 feet and he fails to clear the gap, that's within the margin for error of eyeballing it, and that's fair.</p>
<p>And if the gap was actually 15 feet, the GM is being a jerk for estimating it at 10 feet; if the player knew it was closer to 15 feet, he'd know that was beyond his Take 10 result and would have to decide if he wanted to chance a roll on it.</p>
<p>In any case, <i>he's still allowed to use the Take 10 rule</i> on his jump, which is what we've been talking about. It doesn't matter if the chasm is one inch wide, 5 feet, 10 feet, 50 feet, or a million miles... if the player wants to use Take 10 on the jump, he can, even if he doesn't know that means he'll fail to span the gap, and even if he <b>does</b> know he'll fail to span the gap. Maybe he's trying to get into range of his wizard ally on the other side of the gap who's ready to cast <i>feather fall</i> on him as soon as he's in range. Maybe he's hoping to land on some spikes at the bottom of the chasm so he can have a dramatic death scene. It doesn't matter... he can use the Take 10 rule, whether rolling a 10 would save him or kill him, and whether he knows how far the distance is. </blockquote><p>There has been an answer around from one of the PDT members since October 2012 and some people still go on about it. The answer from SKR should be enough for any GM. (In my experience, most people that scream for FAQ answers, when they already have been given a direct answer from a Dev, are players.)
<p>Some questions are easy to answer with a yes or know, some are almost impossible, and some answers seem to create even more confusion. I guess take 10 is one of those questions where the PDT fear a FAQ will generate even more questions and confusion. Again, I’m not saying a small list has to be a bad idea, but the PDT has given us an answer and sent out a signal and it is: It’s up to the GM. </p>
<p>As for Paizo not giving people what they want? I still claim they don’t. So many people are still waiting for a vanilla rogue and vanilla monk that doesn’t suck; a full BAB holy warrior of any alignment; a generic dex to attack and damage feat that cuts it; killing iterative attacks or making martial classes more flexible; not forcing full casters to use crossbows when they run out of spells, etc. So no, I don’t think I miss the mark in such a big way. I don’t think Paizo lives up to “this is your game”. </p>
<p>I like a PF 2.0 where they have made the game more intuitive, flexible and easier to understand. A PF 2.0 where playing the game and having fun is more important that spending hours creating a new character or arguing with Devs over rulings. This is why this ruling appeals to me.</p>Rynjin wrote:Zark wrote:I actually think we need a FAQ, but unlike most posters here I think the answer posted by the Design team is an excellent answer that should be posted as a FAQ answer.
Honestly, whatever happened to “this is your game”? No, is also an answer and when you say no a lot of people freak out. You really should sit down and contemplate on why. I think – to some part - it is the same reason why some of us has switch to 5e. PF is too complicated/bloated and “this is your...Zark (alias of TomJohn)2015-06-23T10:58:58ZRe: Forums: Rules Questions: Taking 10: Immediate dangers and distractionsZark (alias of TomJohn)https://paizo.com/threads/rzs2sal2&page=7?Taking-10-Immediate-dangers-and-distractions#3442015-06-15T21:43:59Z2015-06-15T21:33:20Z<div class="messageboard-quotee">Stephen Radney-MacFarland wrote:</div><blockquote> <div class="messageboard-quotee">DM_Blake wrote:</div><blockquote><p> So, to translate into simpler terms: No FAQ required because Rule Zero...</p>
<p>This is quite unacceptable. We bought the rulebook, and keep buying supplemental rulebooks, because we want rules. Or at least guidelines telling us when it's a good idea to apply a rule and when it's not a good idea. </p>
<p>Saying "Oh, here's a fun rule but your GM is expected deny your use of it whenever he whimsically feels it would be more dramatic" is worse than having no rule at all. If we wanted that game, we could all just sit around playing "make-believe".</p>
<p>Why even sell a rulebook at all? The CRB could have been one page long and would have said "Everything is whatever the GM wants; you're all subject to his whims, fancies, and interpretations. Deal with it." End of rulebook.</p>
<p>"Design" is the middle word of "Pathfinder Design Team" but this non-answer is also <i>non-design.</i> </p>
<p>Very disappointed. </blockquote><p>I understand you are disappointed, but quite frankly the rest of what you say is hyperbole.
<p>There are rules for take 10, but the last thing we are going to do is try to cover every instance on when you can take 10 or not. The game is far too complex and has a narrative structure where we must trust our GMs to make the best decision possible during play. And we do trust our GMs as well as the players to make arguments as to why they should be allowed to take 10 at a certain instance. Creating a long list of yes and no for all the situations of the game would end up being nothing more than advice anyway. </p>
<p>That is at least why I supported the answer how it stands. No FAQ needed. </p>
<p>Good gaming! </blockquote><p>I actually think we need a FAQ, but unlike most posters here I think the answer posted by the Design team is an excellent answer that should be posted as a FAQ answer.
</p>
Honestly, whatever happened to “this is your game”? No, is also an answer and when you say no a lot of people freak out. You really should sit down and contemplate on why. I think – to some part - it is the same reason why some of us has switch to 5e. PF is too complicated/bloated and “this is your game” no longer rings true.</p>
<p>The answer from the PTD is an good ruling. Why not stand your ground and make it an official ruling? </p>
<p>At the same time I really don’t understand why you won’t give in and give people what they want when it comes to stuff like the fixing the rogue etc. PF unchained is a sad example of this. It’s a fix but not really a fix. Slashing Grace and the warpriest are other examples. </p>
<p>If “this is your game” should be taken seriously, making this PDT answer an official ruling could be a step in the right direction. Next step could be PF 1.5 or even 2.0.</p>Stephen Radney-MacFarland wrote:DM_Blake wrote:So, to translate into simpler terms: No FAQ required because Rule Zero...
This is quite unacceptable. We bought the rulebook, and keep buying supplemental rulebooks, because we want rules. Or at least guidelines telling us when it's a good idea to apply a rule and when it's not a good idea.
Saying "Oh, here's a fun rule but your GM is expected deny your use of it whenever he whimsically feels it would be more dramatic" is worse than having no...Zark (alias of TomJohn)2015-06-15T21:33:20ZRe: Forums: Rules Questions: "X-based skills" when ability scores are swappedZark (alias of TomJohn)https://paizo.com/threads/rzs2r9j1?Xbased-skills-when-ability-scores-are-swapped#262015-06-15T20:49:12Z2015-06-15T20:49:12Z<div class="messageboard-quotee">Chess Pwn wrote:</div><blockquote> <div class="messageboard-quotee">Jeff Merola wrote:</div><blockquote> I did have a further question. Does swapping away from Strength or Dexterity remove ACP? On the one hand, ACP says it applies to Strength and Dexterity skills. On the other, each of those skills also specifically says that ACP applies to them, and I'm not sure if that's to be treated just as a generic reminder, or not. </blockquote>Probably both, so all those skills have ACP since they say they do, and if you make a mental skill physical then it'll have it too. </blockquote><p>This ruling makes Versatile performance a nice ability.Chess Pwn wrote:Jeff Merola wrote: I did have a further question. Does swapping away from Strength or Dexterity remove ACP? On the one hand, ACP says it applies to Strength and Dexterity skills. On the other, each of those skills also specifically says that ACP applies to them, and I'm not sure if that's to be treated just as a generic reminder, or not.
Probably both, so all those skills have ACP since they say they do, and if you make a mental skill physical then it'll have it too. This...Zark (alias of TomJohn)2015-06-15T20:49:12ZRe: Forums: Rules Questions: Sound Striker - Wierd Words Ability questionsZark (alias of TomJohn)https://paizo.com/threads/rzs2q7yp&page=16?Sound-Striker-Wierd-Words-Ability-questions#7592015-03-15T19:45:17Z2015-03-15T19:45:17Z<div class="messageboard-quotee">Neume wrote:</div><blockquote> <div class="messageboard-quotee">Pathfinder Design Team wrote:</div><blockquote><p> Thanks to everyone in this thread for discussing the previous proposal. Thanks to you and your ideas, we have come up with a <a href="http://stage.paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9t4f" target="_blank" rel="nofollow">FAQ entry</a> on weird words that speeds up gameplay compared to the original with several advantages over the previous proposal! </p>
<div class="messageboard-quotee">FAQ wrote:</div><blockquote><p><b>Bard: The sound striker’s weird words ability is confusing. Does it work more than once on the same target? And does it require 30 rolls to adjudicate?</b>
</p>
Change the text of weird words to the following “At 6th level the bard can start a performance that is always a standard action to speak up to one word per 4 bard levels laden with sonic energy. Each word deals 4d6 points of sonic damage as a ranged touch attack with a range of 30 feet. The bard adds his charisma modifier on damage rolls with weird words. Multiple words that strike the same target stack into a single powerful attack, applying energy resistance and bonuses on damage rolls only once. The bard can target all words at the same or different targets, but he unleashes all words simultaneously. Each word costs 1 round of bardic performance.” This change will be reflected in future errata.</blockquote></blockquote><p>I like this, it is very Bardy without being Scorching Ray. A few things I do notice.
<p>1. It is not a ray meaning that it is NOT a ranged weapon and things like Point Blank Shot, Precise Shot and Inspire Courage will not apply to the attack roll.</p>
<p>2. The trade off for #1 gives us the awesome bonus of applying energy resistance 1 time on multiple words. #HappyDance So the Sonic Resist mobs still take it in the teeth.</p>
<p>3. I've never been so happy in my life :) Arcane Healer/Sound Striker here I come! </blockquote><p>Sure Inspire Courage apply. It is still an attack roll.Neume wrote:Pathfinder Design Team wrote:Thanks to everyone in this thread for discussing the previous proposal. Thanks to you and your ideas, we have come up with a FAQ entry on weird words that speeds up gameplay compared to the original with several advantages over the previous proposal!
FAQ wrote:Bard: The sound striker’s weird words ability is confusing. Does it work more than once on the same target? And does it require 30 rolls to adjudicate?
Change the text of weird words to the...Zark (alias of TomJohn)2015-03-15T19:45:17ZRe: Forums: Rules Questions: Sound Striker - Wierd Words Ability questionsZark (alias of TomJohn)https://paizo.com/threads/rzs2q7yp&page=16?Sound-Striker-Wierd-Words-Ability-questions#7582015-03-15T19:43:16Z2015-03-15T19:43:16Z<div class="messageboard-quotee">Pathfinder Design Team wrote:</div><blockquote><p> Thanks to everyone in this thread for discussing the previous proposal. Thanks to you and your ideas, we have come up with a <a href="http://stage.paizo.com/paizo/faq/v5748nruor1fz#v5748eaic9t4f" target="_blank" rel="nofollow">FAQ entry</a> on weird words that speeds up gameplay compared to the original with several advantages over the previous proposal! </p>
<div class="messageboard-quotee">FAQ wrote:</div><blockquote><p><b>Bard: The sound striker’s weird words ability is confusing. Does it work more than once on the same target? And does it require 30 rolls to adjudicate?</b>
</p>
Change the text of weird words to the following “At 6th level the bard can start a performance that is always a standard action to speak up to one word per 4 bard levels laden with sonic energy. Each word deals 4d6 points of sonic damage as a ranged touch attack with a range of 30 feet. The bard adds his charisma modifier on damage rolls with weird words. Multiple words that strike the same target stack into a single powerful attack, applying energy resistance and bonuses on damage rolls only once. The bard can target all words at the same or different targets, but he unleashes all words simultaneously. Each word costs 1 round of bardic performance.” This change will be reflected in future errata.</blockquote></blockquote><p>Word!Pathfinder Design Team wrote:Thanks to everyone in this thread for discussing the previous proposal. Thanks to you and your ideas, we have come up with a FAQ entry on weird words that speeds up gameplay compared to the original with several advantages over the previous proposal!
FAQ wrote:Bard: The sound striker’s weird words ability is confusing. Does it work more than once on the same target? And does it require 30 rolls to adjudicate?
Change the text of weird words to the following “At...Zark (alias of TomJohn)2015-03-15T19:43:16ZRe: Forums/Paizo: General Discussion: Paizo Blog: They Still Appreciate My Mastery Of FireZark (alias of TomJohn)https://paizo.com/community/blog/v5748dyo5lh8z&page=2?They-Still-Appreciate-My-Mastery-Of-Fire#672015-03-12T19:49:10Z2015-03-12T19:49:10Z<p>Congratulations Crystal! :D</p>Congratulations Crystal! :DZark (alias of TomJohn)2015-03-12T19:49:10ZRe: Forums: 5th Edition (And Beyond): Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rcgs&page=10?Best-Guess-How-many-quarters-will-DD-Next#4552015-05-14T16:54:24Z2015-03-12T05:49:53Z<div class="messageboard-quotee">Vic Wertz wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote> <div class="messageboard-quotee">Vic Wertz wrote:</div><blockquote> <div class="messageboard-quotee">houstonderek wrote:</div><blockquote> How long after Pathfinder was released did it take to get a stable of non-English versions on the shelf? 5e is six months old or so, if it was in that time frame, I think it would fair to bring up their lack of foreign language editions. Otherwise, not so much. </blockquote><p>Tracking down the exact answer would take a bit, but I know that we had announced French and German even before we released the English version and I believe both of those languages had their versions of the Core Rulebook out quickly. We released in August 2009, and I'm pretty sure French was out before year end, and German was pretty close to French.
<p>(Also, I've learned that Lisa has already revealed that Chinese and Hebrew translations are in progress, and there are still others to be announced.) </blockquote><p>I’m really surprised and a bit sad that Paizo is ignoring the Spanish speaking public. ...
</p>
</blockquote><p>A couple things:
<p>As Erik has already mentioned, we do have a Spanish publishing partner. The bit you quoted wasn't a complete list of our translation partners—the first paragraph of mine that you quoted was answering houstonderek's question, so I listed only the ones that released Core Rulebooks within six months of the English release. And the second paragraph you quoted was me updating the list that I'd given out earlier in the thread, which, for easy reference, is this:</p>
<p>Out now:
<br />
•French (Black Book Editions)
<br />
•German (Ulisses Spiele)
<br />
•Italian (Giochi Uniti)
<br />
•Portuguese (Devir)
<br />
•Spanish (Devir)
<br />
Coming Soon:
<br />
•Chinese
<br />
•Hebrew
<br />
•TBA (and this isn't just a "someday there will hopefully be more" thing, it's a "contracts are currently in process" thing).</p>
<p>Also, it's important to note that the absence of any given language on the list does not mean that Paizo is ignoring that language. We are not in the business of publishing and selling in other languages; instead, we are looking to partner with experienced local publishers who already know how to sell and... </blockquote><p>I'm really happy to see so much of the Pathfinder books available in Spanish and more being release in Spanish this year.
</p>
That said, I don’t understand my you don’t promote it more on your webpage.
<br />
If you head to the Core Rulebook product page the only information available under Product Availability is Hardcover, PDF and Non-Mint. Wouldn’t it be nice if you could mention that the product is available in other languages and link to those pages? What about the FAQ in other languages? </p>
<p>Sorry for derailing this thread. </p>
<p>Thanks for the info and please try to highlight that products are available in other languages, and where those can be found.</p>Vic Wertz wrote:Zark wrote: Vic Wertz wrote: houstonderek wrote: How long after Pathfinder was released did it take to get a stable of non-English versions on the shelf? 5e is six months old or so, if it was in that time frame, I think it would fair to bring up their lack of foreign language editions. Otherwise, not so much.
Tracking down the exact answer would take a bit, but I know that we had announced French and German even before we released the English version and I believe both of...Zark (alias of TomJohn)2015-03-12T05:49:53ZRe: Forums: 5th Edition (And Beyond): Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rcgs&page=10?Best-Guess-How-many-quarters-will-DD-Next#4542015-03-12T05:34:13Z2015-03-12T05:34:13Z<div class="messageboard-quotee">Kanebaenre wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote> <div class="messageboard-quotee">Erik Mona wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote><br />
<br />
I’m really surprised and a bit sad that Paizo is ignoring the Spanish speaking public.
<br />
There are a LOT of Spanish speaking countries out there and a lot of Spanish speaking people in the US. Surely there must be a marked for a Spanish translation.
<br />
</blockquote>We have a Spanish-language license with Devir, and the <a href="http://paizo.com/products/btpy93bw?Pathfinder-Juego-de-Rol-Reglas-Basicas" target="_blank" rel="nofollow">Core Rulebook</a> is available right here on paizo.com. </blockquote>Very Nice! Any plans of release of the APG in Spanish? </blockquote><p>According to the translator:
<p>en 2015 saldrán (por este orden) el Bestiario 2, la Guía del jugador avanzada, Magia definitiva y Combate definitivo, uno en cada trimestre.</p>
<p>[2015 will (in this order) the Bestiary 2 Advanced Player's Guide, UM and UC, one in each quarter.] </blockquote><p>Great!!Kanebaenre wrote:Zark wrote: Erik Mona wrote: Zark wrote:
I’m really surprised and a bit sad that Paizo is ignoring the Spanish speaking public.
There are a LOT of Spanish speaking countries out there and a lot of Spanish speaking people in the US. Surely there must be a marked for a Spanish translation.
We have a Spanish-language license with Devir, and the Core Rulebook is available right here on paizo.com. Very Nice! Any plans of release of the APG in Spanish? According to the...Zark (alias of TomJohn)2015-03-12T05:34:13ZRe: Forums: 5th Edition (And Beyond): Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rcgs&page=9?Best-Guess-How-many-quarters-will-DD-Next#4472015-03-11T06:22:50Z2015-03-11T06:22:50Z<div class="messageboard-quotee">Erik Mona wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote><br />
<br />
I’m really surprised and a bit sad that Paizo is ignoring the Spanish speaking public.
<br />
There are a LOT of Spanish speaking countries out there and a lot of Spanish speaking people in the US. Surely there must be a marked for a Spanish translation.
<br />
</blockquote>We have a Spanish-language license with Devir, and the <a href="http://paizo.com/products/btpy93bw?Pathfinder-Juego-de-Rol-Reglas-Basicas" target="_blank" rel="nofollow">Core Rulebook</a> is available right here on paizo.com. </blockquote><p>Very Nice! Any plans of release of the APG in Spanish?Erik Mona wrote:Zark wrote:
I’m really surprised and a bit sad that Paizo is ignoring the Spanish speaking public.
There are a LOT of Spanish speaking countries out there and a lot of Spanish speaking people in the US. Surely there must be a marked for a Spanish translation.
We have a Spanish-language license with Devir, and the Core Rulebook is available right here on paizo.com. Very Nice! Any plans of release of the APG in Spanish?Zark (alias of TomJohn)2015-03-11T06:22:50ZRe: Forums: 5th Edition (And Beyond): Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rcgs&page=9?Best-Guess-How-many-quarters-will-DD-Next#4382015-03-10T05:40:50Z2015-03-10T05:40:50Z<div class="messageboard-quotee">Gorbacz wrote:</div><blockquote><br />
<br />
Fast forward to 2015? A respected company tries to crowdfund translations of Shadowrun and Earthdawn, fails miserably, nobody needs a Polish translation any more. English proficiency is rising at rates which will soon overtake the Nordics. TAKE THAT, SWEDES!</p>
<p></blockquote><p>off topic/
<p>You wish. I meet polish at work almost every day, and most of them don’t know any English or their English is so poor a 10 year old in Sweden could out do them. ;P</p>
<p>Seriously, a vastly improved English proficiency in Poland sounds great. I actually plan to visit Poland within a couple of years, possibly next year.</p>Gorbacz wrote:Fast forward to 2015? A respected company tries to crowdfund translations of Shadowrun and Earthdawn, fails miserably, nobody needs a Polish translation any more. English proficiency is rising at rates which will soon overtake the Nordics. TAKE THAT, SWEDES!
off topic/ You wish. I meet polish at work almost every day, and most of them don’t know any English or their English is so poor a 10 year old in Sweden could out do them. ;P
Seriously, a vastly improved English...Zark (alias of TomJohn)2015-03-10T05:40:50ZRe: Forums: 5th Edition (And Beyond): Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rcgs&page=9?Best-Guess-How-many-quarters-will-DD-Next#4372015-03-10T05:32:50Z2015-03-10T05:32:50Z<div class="messageboard-quotee">Vic Wertz wrote:</div><blockquote> <div class="messageboard-quotee">houstonderek wrote:</div><blockquote> How long after Pathfinder was released did it take to get a stable of non-English versions on the shelf? 5e is six months old or so, if it was in that time frame, I think it would fair to bring up their lack of foreign language editions. Otherwise, not so much. </blockquote><p>Tracking down the exact answer would take a bit, but I know that we had announced French and German even before we released the English version and I believe both of those languages had their versions of the Core Rulebook out quickly. We released in August 2009, and I'm pretty sure French was out before year end, and German was pretty close to French.
<p>(Also, I've learned that Lisa has already revealed that Chinese and Hebrew translations are in progress, and there are still others to be announced.) </blockquote><p>I’m really surprised and a bit sad that Paizo is ignoring the Spanish speaking public.
</p>
There are a LOT of Spanish speaking countries out there and a lot of Spanish speaking people in the US. Surely there must be a marked for a Spanish translation. For some reason the Spanish speaking community seems to be ignored. It’s not only Paizo, but trying to find a DVD in Sweden with Spanish subs is almost impossible, but they often have Spanish as spoken language even though all of my Spanish speaking friends read fluently. </p>
<p>There seem to be the misconception among in the US (and in some parts of Europe) that those that speak Spanish are illiterate. This is simply not true. Especially not among the target group that Paizo would be interested in. </p>
<p>Also, wouldn’t it be cool if Paizo could support gaming in certain none democratic countries? </p>
<p>BTW, a Beginner Box part 2 would really help those not so fluent in English and I also think it would generally spread the interest in Pathfinder. </p>
<p>@Keichiku: Keep gaming alive in Cuba!! Have you checked out the Beginner Box? I suggest you check it out (if you can). Can you buy dice in Cuba?</p>Vic Wertz wrote:houstonderek wrote: How long after Pathfinder was released did it take to get a stable of non-English versions on the shelf? 5e is six months old or so, if it was in that time frame, I think it would fair to bring up their lack of foreign language editions. Otherwise, not so much.
Tracking down the exact answer would take a bit, but I know that we had announced French and German even before we released the English version and I believe both of those languages had their...Zark (alias of TomJohn)2015-03-10T05:32:50ZRe: Forums: 5th Edition (And Beyond): Best Guess: How many quarters will D&D Next beat Pathfinder on the ICv2 list (if any)?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rcgs&page=9?Best-Guess-How-many-quarters-will-DD-Next#4292015-03-09T20:13:56Z2015-03-09T20:13:56Z<div class="messageboard-quotee">Vic Wertz wrote:</div><blockquote> <div class="messageboard-quotee">Ganryu wrote:</div><blockquote> Any plans for a swedish translation?</blockquote>To the best of my knowledge, we have not been approached by a professional Swedish publisher, but we'd certainly be open to talking to one! </blockquote><div class="messageboard-quotee">Vic Wertz wrote:</div><blockquote> <div class="messageboard-quotee">Ganryu wrote:</div><blockquote> Any plans for a swedish translation?</blockquote>To the best of my knowledge, we have not been approached by a professional Swedish publisher, but we'd certainly be open to talking to one! </blockquote><p>Probably a bad business decision since most of us understand English
<p>…. As pointed out by Gorbacz in his own kind of peculiar manner ;)</p>Vic Wertz wrote:Ganryu wrote: Any plans for a swedish translation?
To the best of my knowledge, we have not been approached by a professional Swedish publisher, but we'd certainly be open to talking to one! Vic Wertz wrote:Ganryu wrote: Any plans for a swedish translation?
To the best of my knowledge, we have not been approached by a professional Swedish publisher, but we'd certainly be open to talking to one! Probably a bad business decision since most of us understand English …. As...Zark (alias of TomJohn)2015-03-09T20:13:56ZRe: Forums/Occult Adventures Playtest: General Discussion: Paizo Blog: Occult Adventures Playtest Coming to a CloseZark (alias of TomJohn)https://paizo.com/community/blog/v5748dyo5lgre?Occult-Adventures-Playtest-Coming-to-a-Close#22014-11-22T00:02:30Z2014-11-22T00:02:30Z<p>Great art!</p>Great art!Zark (alias of TomJohn)2014-11-22T00:02:30ZRe: Forums: Product Discussion: Pathfinder Bloat - are you concerned?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rncs&page=7?Pathfinder-Bloat-are-you-concerned#3382014-11-12T08:08:01Z2014-11-10T14:24:19Z<p>It is sad or even frustrating when some people call me and others names. We are labeld "power gamers or optimizers" just because we find finds feat bloat and other kind of bloat problematic. </p>
<p>It’s also frustrating that me and others are pointed pout as stupid or whiners just because we think that bloat is something real in PF and that we are automatically wrong just because this is brought up once in a while. </p>
<p>I’m not saying I’m right and others are wrong. I’m simply saying I and many with me are have a problem with PF and were PF is heading. It doesn’t really help me or others when people essentially say that we can p•ss of if we don’t like the game. </p>
<p>Assuming that people complaining about balance issues or weak feats or bloat are power gamers/optimizers are not only rude but it is actually untrue. We are a gaming group that played for about 10 years and we consists of mainly casual players and most are not optimizers. In fact I would go as far and say that the only one in our group that have a good grasp of the rules and builds something even remotely close to optimized characters is me, and I usually play bard or other support characters. The problem with weak/false options is far greater if you have an organic attitude of building your character, something my friends have. When you build “fun” characters and pick feats or stats that match the vision of what you think could be a cool option that is when the problem often starts. </p>
<p>When you create an elven ranger archer and can’t pick precise shot until level 2 you realise that there is something seriously wrong with 3.x and PF. Me, I usually try to plan ahead and try to build balanced characters, but my friends have a more intuitive and organic approach and I often experience they get punished for it.
<br />
Bloat, weak feats, etc. isn’t usually a problem if you are an optimizer it’s in fact those that are not that suffers. At least at our table.</p>It is sad or even frustrating when some people call me and others names. We are labeld "power gamers or optimizers" just because we find finds feat bloat and other kind of bloat problematic.
It’s also frustrating that me and others are pointed pout as stupid or whiners just because we think that bloat is something real in PF and that we are automatically wrong just because this is brought up once in a while.
I’m not saying I’m right and others are wrong. I’m simply saying I and many with me...Zark (alias of TomJohn)2014-11-10T14:24:19ZRe: Forums: Product Discussion: Pathfinder Bloat - are you concerned?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rncs&page=5?Pathfinder-Bloat-are-you-concerned#2432014-11-07T15:30:43Z2014-11-07T06:08:02Z<div class="messageboard-quotee">Tarantula wrote:</div><blockquote> <div class="messageboard-quotee">chbgraphicarts wrote:</div><blockquote> <div class="messageboard-quotee">Tarantula wrote:</div><blockquote> <div class="messageboard-quotee">chbgraphicarts wrote:</div><blockquote>In the 5 years that Paizo's been publishing Pathfinder, there are only 15 big books, with 32 classes (38 once AO comes out), and 86 prestige classes.</blockquote><p>Woah, 86 prestige classes?
</p>
I get 10 from core.
<br />
and 8 from APG. What am I missing?</p>
<p>Also, I only counted 31 base classes
<br />
11 core
<br />
6 apg
<br />
1 UM
<br />
3 UC
<br />
10 ACG </blockquote>You forgot the Antipaladin. </blockquote><p>"The antipaladin is an alternate class. Making use of and altering numerous facets of the paladin core class, this villainous warrior can't truly be considered a new character class by its own right."
<p>It´s not a base class, but an alternate for paladin. </blockquote><p>The ninja is also an alternate class. Just as alternate classes are new classes so are archetypes. So the numbers are far higher than what has been stated.
<p>To me the main problem isn’t the number of classes that Paizo produces; it’s the fact that PF was supposed to fix 3.5, but it obvious it didn’t. </p>
<p>New classes and new abilities create new weird synergies that in the end make the game problematic. I feel that some of the core problem are just addressed by add-ons or by patches and when it is obvious it can’t be fixed using patches then Paizo moves of to create a new class that is another option to X o Y, or perhaps it is the other way around; Paizo is so busy to create new stuff they don’t have the time to fix the old. My guess it is a bit of both. </p>
<p>But to problem runs deeper than just looking at classes, something the stealth play test showed. I’m not saying the Devs needs to give us a Pathfinder 2, but I think the Devs need to look at the core book(s) and fix what needs to be fixed. I also think denying that there is no problem with stuff and then years later admitting there are problems isn’t a way to go. With unchained coming out I fear this is just another optional patch that can possibly create more frustration than it solves and the problem will mainly be that it A) is only a patch so the real problem is still out there, b) it is only optional so those that see this as a salvation, but don’t get to use it will still be frustrated C) there is no chance that Paizo will support both options, the core options and Unchanied, D) more rules bloat will create more weird synergies that needs to be dealt with my Paizo and by GMs. </p>
<p>I don’t know, The Devs and the community may not want to admit it but I fear we need a PF 1.5.</p>Tarantula wrote:chbgraphicarts wrote: Tarantula wrote: chbgraphicarts wrote:In the 5 years that Paizo's been publishing Pathfinder, there are only 15 big books, with 32 classes (38 once AO comes out), and 86 prestige classes.
Woah, 86 prestige classes?
I get 10 from core.
and 8 from APG. What am I missing?Also, I only counted 31 base classes
11 core
6 apg
1 UM
3 UC
10 ACG You forgot the Antipaladin. "The antipaladin is an alternate class. Making use of and altering numerous facets of the...Zark (alias of TomJohn)2014-11-07T06:08:02ZRe: Forums: Product Discussion: Class bloat, yup it's happening and I hate itZark (alias of TomJohn)https://paizo.com/threads/rzs2lrty&page=15?Class-bloat-yup-its-happening-and-I-hate-it#7242014-11-06T05:59:56Z2014-11-06T05:59:56Z<div class="messageboard-quotee">Nicos wrote:</div><blockquote> <div class="messageboard-quotee">TOZ wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote> BTW, Don’t kid yourself; we all have agendas </blockquote>FINALLY, someone understands exactly what I am saying! </blockquote>I think this post in concealing your true intentions. </blockquote><p>No one knows TOS´s true intentions, but the post did bring some fresh air into this thread.Nicos wrote:TOZ wrote: Zark wrote: BTW, Don’t kid yourself; we all have agendas
FINALLY, someone understands exactly what I am saying! I think this post in concealing your true intentions. No one knows TOS´s true intentions, but the post did bring some fresh air into this thread.Zark (alias of TomJohn)2014-11-06T05:59:56ZRe: Forums: Product Discussion: Class bloat, yup it's happening and I hate itZark (alias of TomJohn)https://paizo.com/threads/rzs2lrty&page=15?Class-bloat-yup-its-happening-and-I-hate-it#7092014-11-05T06:20:49Z2014-11-05T06:20:49Z<div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote><br />
<br />
Necro this thread. </p>
<p>I think people have a reason to be worried, especially if you take all archetypes into consideration, but mostly when you look at the quality of the new classes and why they have been released. </p>
<p>I don’t mind new classes, nor do I mind Paizo doing Psionics, but the ACG is problematic and so are the Ninja, Gunslinger and Summoner. The number of the Archetypes is also a kind of bloat. </p>
<p>The quality is declining and some of the new classes are just there to fix the old classes. The Ninja, Investigator and Slayer are there to fix the rogue and Swashbuckler is a dex fighter fix. Brawler is a monk fix, etc. </p>
<p>I also think lack of support for new classes or mechanics introduced is problematic, and by new classes I also mean archetypes. </p>
<p>Bloat is happening and you should be concerned.
<br />
</blockquote><p>Why should I be concerned because of number? If there is too much, simply trim the undesirable options.
<p>Quality is certainly a problem but that's a matter of poor design, not bloat.</p>
<p>Hell, I welcome "Replacement Classes" for ones that suck. I feel like I could safely ban Rogue at my table if I wanted to now and not feel like I was shutting down anybody's character concept. That's a good thing.</p>
<p></blockquote><p>I agree the numbers isn't the problem. As for Replacement Classes I don't mind them, I'll even be using some of them, but I just see them as symptom of a problem that hasn’t been addressed because the Devs haven’t been willing to admit (until now) that there is a problem.
</p>
I’m also concerned by the quality of some of the releases of lately. I actually think there is a relation between bloat and quality. When you bite of more than you can chew quality suffers. </p>
<p>Anyway, I’m happy we got the slayer even though I think it needs more talents. Lack of talents is another proof that is Paizo not supporting the new classes enough. I seem to remeber SKR saying he had Feat as an option to slayer's advanced talants.</p>Rynjin wrote:Zark wrote:
Necro this thread. I think people have a reason to be worried, especially if you take all archetypes into consideration, but mostly when you look at the quality of the new classes and why they have been released.
I don’t mind new classes, nor do I mind Paizo doing Psionics, but the ACG is problematic and so are the Ninja, Gunslinger and Summoner. The number of the Archetypes is also a kind of bloat.
The quality is declining and some of the new classes are just...Zark (alias of TomJohn)2014-11-05T06:20:49ZRe: Forums: Product Discussion: Class bloat, yup it's happening and I hate itZark (alias of TomJohn)https://paizo.com/threads/rzs2lrty&page=15?Class-bloat-yup-its-happening-and-I-hate-it#7082014-11-05T06:11:32Z2014-11-05T06:11:32Z<div class="messageboard-quotee">TOZ wrote:</div><blockquote> <a href="http://paizo.com/threads/rzs2l7ns&page=599?Ask-James-Jacobs-ALL-your-Questions-Here#29948" target="_blank" rel="nofollow">I think class bloat is a myth propagated by people with agendas.</a> </blockquote><p>Kind of funny you brought that up considering Paizo now has admitted that the rogue and monk have a problem and that the summoner needs a nerf.
</p>
<a href=" http://paizo.com/products/btpy97vo/discuss?Pathfinder-Roleplaying-Game-Pathfinder-Unchained-Hardcover#tabs" target="_blank" rel="nofollow"> Pathfinder Unchained.</a>.</p>
<p>BTW, Don’t kid yourself; we all have agendas, that includes people using quotes by Devs to bash or/and ridicule other posters.</p>TOZ wrote:I think class bloat is a myth propagated by people with agendas.
Kind of funny you brought that up considering Paizo now has admitted that the rogue and monk have a problem and that the summoner needs a nerf.
Pathfinder Unchained..BTW, Don’t kid yourself; we all have agendas, that includes people using quotes by Devs to bash or/and ridicule other posters.Zark (alias of TomJohn)2014-11-05T06:11:32ZRe: Forums: Product Discussion: Class bloat, yup it's happening and I hate itZark (alias of TomJohn)https://paizo.com/threads/rzs2lrty&page=15?Class-bloat-yup-its-happening-and-I-hate-it#7072014-11-05T06:05:14Z2014-11-05T06:05:14Z<div class="messageboard-quotee">Gorbacz wrote:</div><blockquote> Fun fact: the OP of this thread was recently seen rocking an Arcanist, which is something he should totally not be doing if he was to take his own concerns seriously. </blockquote><p>Good for him. In fact when I DM (if I DM pathfinder) the Arcanist, with some very minor nerfs, will be the default full arcane caster in our gaming group. I will also let people play a slightly buffed version of the Slayer.
</p>
<div class="messageboard-quotee">Gorbacz wrote:</div><blockquote><br />
<br />
Fun fact 2: ACG is almost sold out, so I guess that until the sales of player-oriented hardcovers pummel, the care box for this thread will remain quite empty. </blockquote><p>I’m not sure what you point is besides being Gorbacz
</p>
<div class="messageboard-quotee">Gorbacz wrote:</div><blockquote><br />
<br />
Vote with your wallets! Stop buying Paizo books! Burn the ones you have! Print out the PDFs, and burn them too! Youtube it! Make sure you tell your community! Be a real capitalist! </blockquote><p>I do Vote with my wallet. We have started playing 5e and I got my book this week. When this campaign is done will will change DM. A friend that is a fresh DM will give it a try and he will be using pathfinder. After that it is my turn and I will either use Pathfinder with a lot of houserules or use Sean K Reynolds’ <a href=" https://fivemoonsrpg.wordpress.com/" target="_blank" rel="nofollow"> <b>Five Moons RPG </b></a>, if it is out by then. A game I have helped Kinkstarting.Gorbacz wrote:Fun fact: the OP of this thread was recently seen rocking an Arcanist, which is something he should totally not be doing if he was to take his own concerns seriously.
Good for him. In fact when I DM (if I DM pathfinder) the Arcanist, with some very minor nerfs, will be the default full arcane caster in our gaming group. I will also let people play a slightly buffed version of the Slayer.
Gorbacz wrote:Fun fact 2: ACG is almost sold out, so I guess that until the sales of...Zark (alias of TomJohn)2014-11-05T06:05:14ZRe: Forums: Product Discussion: Class bloat, yup it's happening and I hate itZark (alias of TomJohn)https://paizo.com/threads/rzs2lrty&page=14?Class-bloat-yup-its-happening-and-I-hate-it#6912014-11-04T08:02:48Z2014-11-04T06:13:11Z<p>Necro this thread. </p>
<p>I think people have a reason to be worried, especially if you take all archetypes into consideration, but mostly when you look at the quality of the new classes and why they have been released. </p>
<p>I don’t mind new classes, nor do I mind Paizo doing Psionics, but the ACG is problematic and so are the Ninja, Gunslinger and Summoner. The number of the Archetypes is also a kind of bloat. </p>
<p>The quality is declining and some of the new classes are just there to fix the old classes. The Ninja, Investigator and Slayer are there to fix the rogue and Swashbuckler is a dex fighter fix. Brawler is a monk fix, etc. </p>
<p>I also think lack of support for new classes or mechanics introduced is problematic, and by new classes I also mean archetypes. </p>
<p>Bloat is happening and you should be concerned.</p>Necro this thread.
I think people have a reason to be worried, especially if you take all archetypes into consideration, but mostly when you look at the quality of the new classes and why they have been released.
I don’t mind new classes, nor do I mind Paizo doing Psionics, but the ACG is problematic and so are the Ninja, Gunslinger and Summoner. The number of the Archetypes is also a kind of bloat.
The quality is declining and some of the new classes are just there to fix the old classes....Zark (alias of TomJohn)2014-11-04T06:13:11ZRe: Forums: Product Discussion: Pathfinder Bloat - are you concerned?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rncs&page=3?Pathfinder-Bloat-are-you-concerned#1292014-11-04T17:23:49Z2014-11-04T06:11:59Z<p>I think people have a reason to be worried, especially if you take all archetypes into consideration, but mostly when you look at the quality of the new classes and why they have been released. </p>
<p>I don’t mind new classes, nor do I mind Paizo doing Psionics, but the ACG is problematic and so are the Ninja, Gunslinger and Summoner. The number of the Archetypes is also a kind of bloat.
<br />
The quality is declining and some of the new classes are just there to fix the old classes. The Ninja, Investigator and Slayer are there to fix the rogue and Swashbuckler is a dex fighter fix. Brawler is a monk fix, etc. </p>
<p>I also think lack of support for new classes or mechanics introduced is problematic, and by new classes I also mean archetypes. </p>
<p>Bloat is happening and you should be concerned.</p>I think people have a reason to be worried, especially if you take all archetypes into consideration, but mostly when you look at the quality of the new classes and why they have been released.
I don’t mind new classes, nor do I mind Paizo doing Psionics, but the ACG is problematic and so are the Ninja, Gunslinger and Summoner. The number of the Archetypes is also a kind of bloat.
The quality is declining and some of the new classes are just there to fix the old classes. The Ninja,...Zark (alias of TomJohn)2014-11-04T06:11:59ZRe: Forums: 4th Edition: Will you be switching to D&D Next when it comes out or will you stay with Pathfinder?Zark (alias of TomJohn)https://paizo.com/threads/rzs2r1qo&page=30?Will-you-be-switching-to-DD-Next-when-it#14692014-10-14T03:25:11Z2014-10-09T21:25:38Z<div class="messageboard-quotee">houstonderek wrote:</div><blockquote> <div class="messageboard-quotee">Kthulhu wrote:</div><blockquote> <div class="messageboard-quotee">Asphere wrote:</div><blockquote> <div class="messageboard-quotee">Javin Swifthand wrote:</div><blockquote><p> To be honest </p>
<p>if a system works </p>
<p>and all the group enjoy it why change it???? </blockquote>There are different levels of enjoyment. They may enjoy something else even more. </blockquote>There's also system burnout. If your group plays Pathfinder, always and only ever Pathfinder, it's sometimes a nice change of pace to play something different, whether it be Call of Cthulhu, Warhammer 40K, FATE, Swords & Wizardry, or BESM. </blockquote>After 14 years I am definitely burned out on 3x, any version. </blockquote><p>+4
<p>edit:
<br />
We, 3 players and one GM, had our first 5e game this evening and while not perfect I’ll doubt we will spend more time with PF than with 5e. We had the best gaming experience in years. </p>
<p>Fighter was more fun than PF, Wizard was more funny and cleric was not bad. In fact my friend played a Cleric with Life domain and he was very pleased. Even rogues seems fun. </p>
<p>I played a Wizard with Criminal background and have found a great mix of caster with some rogue flavour.</p>houstonderek wrote:Kthulhu wrote: Asphere wrote: Javin Swifthand wrote:To be honest
if a system works
and all the group enjoy it why change it????
There are different levels of enjoyment. They may enjoy something else even more. There's also system burnout. If your group plays Pathfinder, always and only ever Pathfinder, it's sometimes a nice change of pace to play something different, whether it be Call of Cthulhu, Warhammer 40K, FATE, Swords & Wizardry, or BESM. After 14 years I am...Zark (alias of TomJohn)2014-10-09T21:25:38ZRe: Forums: Other RPGs: Sean K Reynolds is Kickstarting the Five Moons RPGZark (alias of TomJohn)https://paizo.com/threads/rzs2riy8?Sean-K-Reynolds-is-Kickstarting-the-Five#92014-09-26T17:14:28Z2014-09-26T17:14:28Z<p>Backed.
<br />
I love it!</p>Backed.
I love it!Zark (alias of TomJohn)2014-09-26T17:14:28ZRe: Forums/Pathfinder First Edition: General Discussion: The Pathfinder Practicality ParadoxZark (alias of TomJohn)https://paizo.com/threads/rzs2rgal&page=4?The-Pathfinder-Practicality-Paradox#1692014-09-10T18:22:40Z2014-09-10T05:20:04Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote> I made a relevant post <a href="http://seankreynolds.wordpress.com/2014/09/04/project-pentagon-crossbows-and-not-earths-physics/" target="_blank" rel="nofollow">about the topic of crossbows vs. bows vs. Earth "realism"</a> today. </blockquote><p>I just noticed this and now I starting no read all the other blogs. It feels like I have died and gone to heaven. I just feel like I’ve come home.Sean K Reynolds wrote:I made a relevant post about the topic of crossbows vs. bows vs. Earth "realism" today.
I just noticed this and now I starting no read all the other blogs. It feels like I have died and gone to heaven. I just feel like I’ve come home.Zark (alias of TomJohn)2014-09-10T05:20:04ZRe: Forums/Pathfinder First Edition: General Discussion: The Pathfinder Practicality ParadoxZark (alias of TomJohn)https://paizo.com/threads/rzs2rgal&page=4?The-Pathfinder-Practicality-Paradox#1682014-09-10T04:58:31Z2014-09-10T04:43:49Z<div class="messageboard-quotee">wraithstrike wrote:</div><blockquote><p> I really don't mind weapons not being equal, but if we go that route we should get rid of the simple vs martial categories. That however means we have to list every weapon someone is proficient with instead of saying "take this category". Of course we can also move crossbows and slings over to the martial category, but people like wizards(insert other caster as needed_ who may never have used a martial weapon can now use one. You can deny them proficiency, but at low levels they need something to do. Those 4 spells a day won't last forever. So the solution is to make some weapons "not good".</p>
<p>Is there another solution?</p>
<p>Yes. A weapon could have martial and simple expertise. Those who are barely trained like a commoner or wizard take one move action to fire the crossbow, but someone with martial expertise get to use the weapon as if they already had rapid reload. </p>
<p>PS: This might be the best 30 second idea I have ever had. I might even try the martial vs simple expertise in a home game. </blockquote><p>Awesome. Stealing this for the next time I GMwraithstrike wrote:I really don't mind weapons not being equal, but if we go that route we should get rid of the simple vs martial categories. That however means we have to list every weapon someone is proficient with instead of saying "take this category". Of course we can also move crossbows and slings over to the martial category, but people like wizards(insert other caster as needed_ who may never have used a martial weapon can now use one. You can deny them proficiency, but at low levels...Zark (alias of TomJohn)2014-09-10T04:43:49ZRe: Forums: Iron Gods: Miniatures Suggestions..?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rgit?Miniatures-Suggestions#112014-09-09T08:36:59Z2014-09-09T05:29:15Z<p>I kind or perfer low levels to mid levels (level 2 or 3 to 8 or 10) but from what I understand lot of people think the sweetspot is around level 7. Although I always assumed the “sweet spot” meant level 6 to 8 or level 10, but 12 makes sense. All full casters have 6 level spells, full BAB classes have their 3 attacks and you get your 3 ability point. I personally think the game begins to break apart around level 12, but I’m well aware that is just an opinion. </p>
<p>The things you suggest is just what I and my friends have been waiting for. A simpler game where characters are less dependent upon their gear to survive and succeed. </p>
<p>The “Elevate martial characters to have parity with spellcasters, but still maintain fun and distinct flavor for each class” also sound very nice. In fact everything you list sounds great. </p>
<p>Is this Kickstarter only for North America or can we in Europe join in as well?</p>I kind or perfer low levels to mid levels (level 2 or 3 to 8 or 10) but from what I understand lot of people think the sweetspot is around level 7. Although I always assumed the “sweet spot” meant level 6 to 8 or level 10, but 12 makes sense. All full casters have 6 level spells, full BAB classes have their 3 attacks and you get your 3 ability point. I personally think the game begins to break apart around level 12, but I’m well aware that is just an opinion.
The things you suggest is just...Zark (alias of TomJohn)2014-09-09T05:29:15ZRe: Forums: Iron Gods: Miniatures Suggestions..?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rgit?Miniatures-Suggestions#102014-09-09T05:11:39Z2014-09-09T05:11:39Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote><p> Awww, thanks. :)</p>
<p>(Did you know I'm kickstarting <a href="http://seankreynolds.wordpress.com/2014/08/15/secret-project-revealed-codename-project-pentagon/" target="_blank" rel="nofollow">my own RPG</a> later this month? ;)) </blockquote><p>WONDERFUL!!!Sean K Reynolds wrote:Awww, thanks. :)
(Did you know I'm kickstarting my own RPG later this month? ;))
WONDERFUL!!!Zark (alias of TomJohn)2014-09-09T05:11:39ZRe: Forums: Product Discussion: Advanced Class Guide Potential ErrorsZark (alias of TomJohn)https://paizo.com/threads/rzs2rcio&page=5?Advanced-Class-Guide-Potential-Errors#2272014-09-05T22:59:32Z2014-09-05T22:59:32Z<p>UM: I do remember the problem with antagonise and Cold ice strike. Both were flawed but we're errata quickly.</p>UM: I do remember the problem with antagonise and Cold ice strike. Both were flawed but we're errata quickly.Zark (alias of TomJohn)2014-09-05T22:59:32ZRe: Forums: Product Discussion: Advanced Class Guide Potential ErrorsZark (alias of TomJohn)https://paizo.com/threads/rzs2rcio&page=5?Advanced-Class-Guide-Potential-Errors#2222014-09-05T17:21:22Z2014-09-05T17:21:22Z<div class="messageboard-quotee">The_Hanged_Man wrote:</div><blockquote></p>
<p>I wonder about this. Is anyone keeping count relative to other books? I wonder if error on the cover (which admittedly is embarrassing) is biasing things. </blockquote><p>According to Deadmanwalking the numbers of errors in this book is extraordinary high and he is usally right, especially when it comes to hard facts.The_Hanged_Man wrote:I wonder about this. Is anyone keeping count relative to other books? I wonder if error on the cover (which admittedly is embarrassing) is biasing things.
According to Deadmanwalking the numbers of errors in this book is extraordinary high and he is usally right, especially when it comes to hard facts.Zark (alias of TomJohn)2014-09-05T17:21:22ZRe: Forums: Product Discussion: Advanced Class Guide Potential ErrorsZark (alias of TomJohn)https://paizo.com/threads/rzs2rcio&page=5?Advanced-Class-Guide-Potential-Errors#2092014-09-04T05:41:40Z2014-09-04T05:19:23Z<p><b>p. 53</b>: Under Rogue Talent:
<br />
<div class="messageboard-quotee">ACG wrote:</div><blockquote><br />
<br />
unwitting allyUC, or weapon training. Any talent effects
<br />
based on rogue level use the slayer’s class level. <b>A slayer
<br />
can select this talent multiple times</b>. If the rogue talent
<br />
has a prerequisite (such as the major magic rogue talent
<br />
requiring the minor magic talent), the slayer must fulfill
<br />
the prerequisite before taking that rogue talent. <b>This
<br />
talent can be selected multiple times; each time, it grants
<br />
the slayer a new rogue talent.</b>
<br />
</blockquote><p>My bold.
</p>
Some of the text is listed twice. My guess is that it should read:
<br />
<div class="messageboard-quotee">ACG wrote:</div><blockquote><br />
<br />
unwitting allyUC, or weapon training. Any talent effects
<br />
based on rogue level use the slayer’s class level. If the
<br />
rogue talent has a prerequisite (such as the major magic
<br />
rogue talent requiring the minor magic talent), the slayer
<br />
must fulfill the prerequisite before taking that rogue
<br />
talent. This talent can be selected multiple times; each
<br />
time, it grants the slayer a new rogue talent. </blockquote><p>The cut down on words count saves a whole line.
<p><b>p. 55</b>: Under Rogue and Ninja Advanced Talents:
<br />
Question have been raised why so few options are available.
<br />
According to Sean K Reynolds “Feat” was one of the choices he had in the Slayer document he sent over to editing. </p>
<p>Edit:
<br />
<b> Question</b> Should "Feat" be one of the advanced talents for the Slaye?</p>
<p>If the text on p 53 is edited correctly there is space to add feat to the list.</p>
<p>Also:
<br />
<b>p. 55</b>:
<br />
<div class="messageboard-quotee">ACG wrote:</div><blockquote><br />
<br />
<b>Rogue and Ninja Advanced Talents: </b>A slayer can select
<br />
any of the following <b>advanced ninja or rogue talents</b>
<br />
in place of an advanced slayer talent: deadly sneakAPG,
<br />
evasionUC, hunter’s surpriseAPG, knock-out blowAPG, master
<br />
of disguiseAPG, opportunist, and stealthy sniperAPG. A slayer
<br />
can select this talent multiple times</blockquote><p>My bold. Why add the advanced ninja or rogue talents twice?
</p>
Isn’t it obvious the text refers to Rogue and Ninja Advanced Talents?
<br />
To save space I suggest:</p>
<div class="messageboard-quotee">ACG wrote:</div><blockquote><br />
<br />
Rogue and Ninja Advanced Talents: A slayer can select
<br />
any of the following talents in place of an advanced slayer
<br />
talent: deadly sneakAPG,evasionUC, hunter’s surpriseAPG,
<br />
knock-out blowAPG, master of disguiseAPG, opportunist, and
<br />
stealthy sniperAPG. A slayer can select this talent multiple
<br />
times. </blockquote><p>You could also add:
</p>
<div class="messageboard-quotee">ACG wrote:</div><blockquote>; each time, it grants the slayer a new talent.</blockquote><p>p. 53: Under Rogue Talent:
ACG wrote:unwitting allyUC, or weapon training. Any talent effects
based on rogue level use the slayer’s class level. A slayer
can select this talent multiple times. If the rogue talent
has a prerequisite (such as the major magic rogue talent
requiring the minor magic talent), the slayer must fulfill
the prerequisite before taking that rogue talent. This
talent can be selected multiple times; each time, it grants
the slayer a new rogue talent.
My bold.
Some of the...Zark (alias of TomJohn)2014-09-04T05:19:23ZRe: Forums: Product Discussion: What are everyones thoughts on the ACG hybrid classes?Zark (alias of TomJohn)https://paizo.com/threads/rzs2rg7n&page=2?What-are-everyones-thoughts-on-the-ACG-hybrid#772014-09-04T04:59:00Z2014-09-04T04:59:00Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote>stuff </blockquote><p>Thanks Sean!
<div class="messageboard-quotee">Stark_ wrote:</div><blockquote><br />
<br />
<p>Stuff</blockquote><p>I think this is just simply a matter of bad editing. They simply printed some part of the text twice.
</p>
Instead of this: </p>
<div class="messageboard-quotee">ACG wrote:</div><blockquote><br />
<br />
unwitting allyUC, or weapon training. Any talent effects
<br />
based on rogue level use the slayer’s class level. <b>A slayer
<br />
can select this talent multiple times</b>. If the rogue talent
<br />
has a prerequisite (such as the major magic rogue talent
<br />
requiring the minor magic talent), the slayer must fulfill
<br />
the prerequisite before taking that rogue talent. <b>This
<br />
talent can be selected multiple times; each time, it grants
<br />
the slayer a new rogue talent.</b>
<br />
</blockquote><p>My guess is that they meant this.
</p>
<div class="messageboard-quotee">ACG wrote:</div><blockquote><br />
<br />
unwitting allyUC, or weapon training. Any talent effects
<br />
based on rogue level use the slayer’s class level. If the
<br />
rogue talent has a prerequisite (such as the major magic
<br />
rogue talent requiring the minor magic talent), the slayer
<br />
must fulfill the prerequisite before taking that rogue
<br />
talent. <b>This talent can be selected multiple times; each
<br />
time, it grants the slayer a new rogue talent.</b> </blockquote><p>The cut down on words <b>saves a whole line</b>. If they had edited the text correctly they could have kept Sean’s suggestion to also include a feat as an option for a rogue talent or an advanced rogue talent. I actually suspect someone made a mistake and the intention wasn’t to remove “feat” as an option. Rogues actually get “feat” as one of the advanced rogue talents and the lack of advanced Slayer talents seem to indicate that they made a mistake.Sean K Reynolds wrote:stuff
Thanks Sean! Stark_ wrote:Stuff
I think this is just simply a matter of bad editing. They simply printed some part of the text twice.
Instead of this: ACG wrote:unwitting allyUC, or weapon training. Any talent effects
based on rogue level use the slayer’s class level. A slayer
can select this talent multiple times. If the rogue talent
has a prerequisite (such as the major magic rogue talent
requiring the minor magic talent), the slayer must fulfill
the...Zark (alias of TomJohn)2014-09-04T04:59:00ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Advanced Race Guide (OGL)Lars Gustavsson (alias of TomJohn)https://paizo.com/products/btpy8rv2/discuss&page=19?Pathfinder-Roleplaying-Game-Advanced-Race-Guide#9342012-06-17T16:31:27Z2012-06-17T16:31:27Z<p>Me too. I'm getting the PDF as soon as it's available.</p>
<p>Any traits that give gnome spontaneous casters more spells known?</p>
<p>Any Gnome options giving them a bonus to dex or without the penalty to str?</p>Me too. I'm getting the PDF as soon as it's available.
Any traits that give gnome spontaneous casters more spells known?
Any Gnome options giving them a bonus to dex or without the penalty to str?Lars Gustavsson (alias of TomJohn)2012-06-17T16:31:27ZRe: Forums: Advice: Wizard ConjurerSharleena (alias of TomJohn)https://paizo.com/threads/rzs2n2l5?Wizard-Conjurer#292011-11-04T05:55:55Z2011-11-04T05:55:55Z<div class="messageboard-quotee">nategar05 wrote:</div><blockquote><br />
<br />
<p>My favorite Wizard build is Teleporting Conjuror that bans Enchantment and Necromancy, though Necromancy may be good for your campaign. IMO the best spells that you'd be missing out on by dumping them:</p>
<p>Enchantment: Daze, Sleep, Confusion</p>
<p>Evocation: Contingency, the Wall spells (especially Stone, Ice, and Force), Flaming Sphere is also nice, especially compared with Pyrotechnics.</p>
<p>Necromancy: Enervation, Clone, Magic Jar, Astral Projection </blockquote><p>I agree Conjuror that bans Enchantment and Necromancy is the best. I'm creating one for our next game. A campaign with a lot of undeads. (Oddly enough Necromancy isn't that good if you are in a campaign with a lot of undeads.)
<p>Not having Evocation is hard. Evocation is one of the best schools. Even if you DON'T want to be a blaster and instead want to be a controller. You have all the wall spells and all the 'hand spells' (Forceful Hand, Clenched Fist, Crushing Hand, Interposing Hand). If you want to use some blast spells you still have options like Prismatic Spray and the normal blast spells.
<br />
Contingency is of course very nice.
<br />
Actually the best controller is probably one with Conjuration, Evocation and Transmutation Schools. </p>
<p>Great thread. I will book mark this one.</p>nategar05 wrote:My favorite Wizard build is Teleporting Conjuror that bans Enchantment and Necromancy, though Necromancy may be good for your campaign. IMO the best spells that you'd be missing out on by dumping them:
Enchantment: Daze, Sleep, Confusion
Evocation: Contingency, the Wall spells (especially Stone, Ice, and Force), Flaming Sphere is also nice, especially compared with Pyrotechnics.
Necromancy: Enervation, Clone, Magic Jar, Astral Projection
I agree Conjuror that bans...Sharleena (alias of TomJohn)2011-11-04T05:55:55ZRe: Forums: Campaign Journals: Black Tom's Crimson Throne (spoilers, of course)Sharleena (alias of TomJohn)https://paizo.com/threads/rzs2lbmd?Black-Toms-Crimson-Throne#302011-01-30T16:53:46Z2011-01-30T16:53:46Z<p>We found proof of the doctors being one of the instigators of spreading the plague in Korvosa, so we decided to pay him a visit. Now, using stealth tactics or disguises isn't really possible with a Hell Knight in our group. He is even less subtle than me so a low profile, a little makeup and stealth, isn't an option. We just usually knock on the door and ask people to let us in. Sometimes I try to be diplomatic or to go light on the truth, but bluffing a crook is a bit hard when you got a walking pincushion at your side. </p>
<p>Well, we decided to have a little talk with Dr Davaulus and met a not so helpful nurse at the hospital reception. We didn't attack her, we simply said we had proof the doctor he was a crook and waited for her reaction. Sure enough, she ran into the sick room and started to screaming, telling the doctors to kill us. We calmly followed her into the room and doctors and Gray Maidens alike started to attack us. We wanted proof they were all bad, We got it. The doctors used bombs and hit not only us but some of the patients as well. We can't have that! Villains, Crooks, Doctors! It time for you to have a taste of your own medicine. We whipped them out and saved most of the patients. </p>
<p>Gray Maidens, We had killed Gray Maidens. We had to, they attacked us. Surely this means the queen is involved. As if we didn't already suspect that. Would there be repercussions if we didn't find some more evidence? Sure. So no time to hesitate, Morik healed us and some of the patients then we were off to explore the rest of the building. </p>
<p>We found more Gray Maidens and more doctors and we gave them the same remedy as their friends. Our excellent tactics and our superior skills left us more or less unharmed. Eventually we meet "the good doctor". He tried to sneak pass us using the god old invisibility ploy. Not a good idea when you're up against Shadow's keen ears. Doc ran right into Balduran and it was all over for the shady doc. We captured him and taunted him. He became so angry that he started to spill his gut (or perhaps he didn't want us to spill his gut). It turned out, as we had suspected all along, he and the queen were responsible for the plague. They wanted to cleans Korvosa of all 'unwanted elements'. Shadow knock him out cold and we took him and his key to the lift and went down into the cellar. We were just about to charge into a room filled with doctors, some priests of Urgathoa and a dozen of undeads, when we heard Morik shout: Fire! Morik had cast a fireball and the barbecue was a success. Nothing left but burnt flesh and bone...and some treasures. </p>
<p>We pressed on, killed some more clerics and stopped our arch-enemy Rolth from snatching the unconscious doctor from us. Good work Balduran and Morik. Rolth did escape but we will deal with if later. Revenge is sweet so he will have plenty of time to wait for us in fear.
<br />
One cleric survived. We followed him into a laboratory. I guess you all heard the legend: </p>
<div class="messageboard-quotee">Zellara wrote:</div><blockquote><br />
<br />
"As we entered the laboratory, there were four large glass cylinders, each containing some sort of winged skull-topped nightmare monsters. Three of them were not moving, but the last one was very much alive, and came at us when the priest smashed the glass with his morningstar. Our heroes ran away screaming like little girls, after dropping a Grease spell and a smokestick to slow pursuit." </blockquote><p>Now, we didn't ran away screaming like little girls, after dropping a Grease spell and a smokestick to slow pursuit. No, It was a calculated brilliant tactic. Let evil fight evil. True we did cast a Grease spell and a smokestick but the plan was to send the fiend chasing the priest and the evil mastermind instead. Obviously this wasn't the work of some simple priest. This was the doing of some evil master mind lurking in the shadows. What better tactic to smoke him out that grease, smokestick and an angry daemon? Or as it turned out: smoke her out.
<p>We went back to the sick room and met Ishani and Yolanda. We asked them to join us. Not because we were afraid and wanted their help. No we wanted them as witnesses. Sure their help did come in handy, but it is always good to have witnesses to give evidence.
<br />
We returned to the laboratory with Ishani and Yolanda. The priest and daemon were both dead. Were we right or not? Sure enough. There she awaited us. A priestess, the evil mastermind. She taunted us and made the usual evil villain speech were she boldly bragged about how she, the doctor and our queen was involved in the plague and in its creation. She ended her speech by screaming: now you all die! </p>
<p>The battle was violent and furious and yes Ishani and Yolanda did help us, but the priestess was weakened from fighting the daemon so she and her plans was brought to an end. Somehow her dead body transformed into another body, a daugter om Urgatoa - a big undead creature. Ishani and Yolanda were fascinated and started to discuss what kind of creature this was. They were just about to start taking notes when they both realized the battle was on.
<br />
Together we brought the foul creature down. We looted the place trying to find more proof of the queen's involvement in the spreading of the plague. </p>
<p>We didn't know it then but we were up against one last surprise. In a nearby room we found a Nosferatu and strapped to an alter next to it was Ruan Mirukova (Deyanira Mirukova's brother). It targeted us with a stinking cloud. Most of the party was busy vomiting, so I singlehandedly killed the vampire <span class=messageboard-ooc>[long spear, arcane strike and a crit. I spent 5 hero points confirming the crit, but it was worth it. ]</span>. A glorious victory. We returned as heroes and with witnesses to spread the word of our magnificent achievements . </p>
<p>The fun thing is. Whatever the queen decided to do we would come out as winners. She had to acknowledge our heroic deeds, if not she would have to admit her involvement. So we got gifts, money, glory and recognition. I guess the queen hates us. It's cool. We hate her back.</p>
<p>As a bonus next time Zellara tries to be condescending, we just have to remind her that the good doctor wasn't so good after all. I'm not sure Zellara can admit to herself that the queen is a bad apple, but all in due time. Yes, all in due time.</p>We found proof of the doctors being one of the instigators of spreading the plague in Korvosa, so we decided to pay him a visit. Now, using stealth tactics or disguises isn't really possible with a Hell Knight in our group. He is even less subtle than me so a low profile, a little makeup and stealth, isn't an option. We just usually knock on the door and ask people to let us in. Sometimes I try to be diplomatic or to go light on the truth, but bluffing a crook is a bit hard when you got a...Sharleena (alias of TomJohn)2011-01-30T16:53:46ZRe: Forums: Campaign Journals: Black Tom's Crimson Throne (spoilers, of course)Sharleena (alias of TomJohn)https://paizo.com/threads/rzs2lbmd?Black-Toms-Crimson-Throne#252010-11-22T06:25:55Z2010-11-22T06:25:55Z<p>Me and Shadow persuaded the others to deal with Devargo. Inspired by Jolistina I thought we should put on a show at Devargo's ship so I invited Shadow to an dance. His not a bad dancer. Half-orc yes, a little disturbed yes, but not a bad dancer. Devargo and his crew was just as surprised as Morik and Balduran. I started to hold my heroes speech but the villan wasn't amused and opened a trapdoor. I dropped down to a room below, but got out of harms was as expected.
<br />
There I was in a room full of giant spiders an Ettercap and a huge hungry spider. The other were busy upstairs so I had to deal with them myself. After a long long time Morik look down and asked me If I needed some help. He look terrified of the spiders. </p>
<p>- what does it look like?</p>
<p>He kept his distance to the spiders, but cast burning hands and removed some of the smaller spiders. I still had the huge hungry spider and the Ettercap and some of his giant spider friends to fight off. Shadow jumped down to help me. He killed some of the giant spiders, but left me with Ettercap and the big spider. Balduran who had been busy singlehandedly killing of most of the crew jumped down on the huge monster spider and sliced her in two with one blow. Impressive. </p>
<p>He may not be beautiful but he has something. Strong, honorable, reliable, loyal and powerful.
<br />
Shadow? He is not my type. Half-orc and a not quite right in the head. </p>
<p>Morik. A good man, and he has saved us more than once. Sometimes wise but absentminded a lot of the time. A boyman. Not very honorable to release that pseudodragon that Shadow wanted to release himself. On the other hand Shadow could have been more clear about it. Mork may be blunt some times, but I don't think he really knew what shadow wanted. Morik, a kind, helpful, absentminded boy. </p>
<p>So that leaves Balduran. He was starting to attract my attention. One the next day some Hell knight paid us a visit. The wanted to recruit Balduran to their bastard Chelaxian order. They offered him to fight a Devil and if he succeeded he could join their forces. If we wanted we could buff him, but we could not interfere in the fight. Balduran accepted and I thought it was hilarious. A Korvosan Guard
<br />
join the Hell Knight? Obviously he just wanted the chance to beat a Devil and then turn them down. </p>
<p>To my horror I after the fight realized he indeed joined their ranks. Traitor or infiltrator? I don't know, but I do know it's stupid and it isn't done, not if you love Korvosa as your home. It is unheard of, unsexy and unkorvosan. Whatever feeling that started to grow in my heart for Balduran is now long gone. I have to deal with this somehow, but I'm not sure how. Can we even trust him now?</p>
<p>I'm disappointed, sad and angry.
<br />
What's next? Hammering your head to the floor?</p>Me and Shadow persuaded the others to deal with Devargo. Inspired by Jolistina I thought we should put on a show at Devargo's ship so I invited Shadow to an dance. His not a bad dancer. Half-orc yes, a little disturbed yes, but not a bad dancer. Devargo and his crew was just as surprised as Morik and Balduran. I started to hold my heroes speech but the villan wasn't amused and opened a trapdoor. I dropped down to a room below, but got out of harms was as expected.
There I was in a room full...Sharleena (alias of TomJohn)2010-11-22T06:25:55ZRe: Forums: Campaign Journals: Black Tom's Crimson Throne (spoilers, of course)Sharleena (alias of TomJohn)https://paizo.com/threads/rzs2lbmd?Black-Toms-Crimson-Throne#222010-11-15T06:24:25Z2010-11-15T06:24:25Z<p>Something is happening to our little rocking combo. Balduran seems to be turning his back on the law, or at least realize there is no law. There is only the queen's moody governing of Korvosa. I suspect she really to hate Korvosa and its people. I wouldn't be surprised if she killed the king. Perhaps Balduran has come to the same conclusion. </p>
<p>Shadow has start taking dance lessons. He doesn't want anybody to know, but got my informants so I know. He hasn't asked me if I can help him practice, so I suspect he is out there dancing in the moonlight. Well he has darkvision so I guess he doesn't need any moonlight. Perhaps he is just dancing in the dark in some abandoned dungeon. I can almost hear him: "Oh dancing with myself, Oh dancing with myself, If I had the chance, I'd ask the world to dance, And I'll be dancing with myself". </p>
<p>Morik has spent more time healing in battle than fighting and he hasn't really been using his fire magic. As for the healing, it just hasn't been good enough. I've heard Morik talking to himself. Apparently he fears Sarenrae isn't pleased with him. I think a little more focus on fire and battle will please both Sarenrae and me. </p>
<p>A woman, Deyanira Mirukova, sought us out and asked us to find her missing brother Ruan. He is actually a famous ocarina player and of course I explain to the others we gotta accept this gig. At last a mission not brought to us by Field Marshal Cressida Croft. They were not hard to persuade. Perhaps they too are getting tired of running Cressida's errands. Not that there is anything wrong with Croft. She is nice (and good looking) but I wasn't born to be a guard, I was born to be a hero. Anyway Deyanira told us he had been contracted by the Carowyns. He was going to perform at the Carowyn residence, but he hasn't been heard of since.
<br />
Obviously we went to the Carowyn residence. The doors were locked and curtains drawn. Shadow sensed the smell of death. He picked the lock we entered.
<br />
Now this is where thing really turned out to be grotesque and bizarre. A massacre, but not all of the people were completely dead. Some of the corpses had been turned into zombies. Apparently the Carowyns had organized a masquerade and someone or something had killed the guests and turned them into zombies. An elf woman in a harlequin suite with a harlequin hat to go shot me with a cross bow. Obviously she was the villain. So we whipped out the undeads and set after the harlequin lady. It later turned out she, Jolistina, was Rolths girlfriend. Disgusting but fascinating. Jolistina was actually a bit amusing. Mad but amusing. Jolistina must have been some sort of Necromancer and performer. Possibly a bard. The massacre, and the rest of it might actually be viewed as a nice piece of installation art (or a performance). Evil, sadistic, grotesque and sick? Sure, but it was brilliant .....or at least talented. Well, Jolistina was talented but now she dead. Hey Rolth! nobody puts baby in the corner? We did and now she is as dead as cow in a Ork camp. </p>
<p>We didn't find Ruan, but we did find Ausio Carowyn in the basement. So we're still one ocarina player short. Never did like ocarina players. I find them as silly as their instrument, but we are going to find him, even if he plays a silly instrument.</p>Something is happening to our little rocking combo. Balduran seems to be turning his back on the law, or at least realize there is no law. There is only the queen's moody governing of Korvosa. I suspect she really to hate Korvosa and its people. I wouldn't be surprised if she killed the king. Perhaps Balduran has come to the same conclusion.
Shadow has start taking dance lessons. He doesn't want anybody to know, but got my informants so I know. He hasn't asked me if I can help him practice,...Sharleena (alias of TomJohn)2010-11-15T06:24:25ZRe: Forums: Campaign Journals: Black Tom's Crimson Throne (spoilers, of course)Sharleena (alias of TomJohn)https://paizo.com/threads/rzs2lbmd?Black-Toms-Crimson-Throne#172010-10-28T07:47:54Z2010-10-28T07:47:54Z<div class="messageboard-quotee">Zellara, your humble narrator wrote:</div><blockquote></p>
<p>Anyway, they were loitering about (patrolling, as they insist on calling it), when they came upon a gang of workers that had had a bit too much to drink, I fear. Just your ordinary working men, you know, but come upon hard times and looking for a vent. Me, I would have sent them home with their ears burning, but the lass, Sharleena, she had to go all high and mighty with them. She’s got some notions, that girl, far too big for her head, so it all turned ugly very fast. The men had gotten hold of a young noble, a boy hardly old enough to grow a proper beard, who looked absolutely terrified. The men accused him of being a lackey of the whore queen (I am sorry to say, and had I been alive, I sure would have taught them some manners, but I figured that I’d only cause more trouble if I manifested). Trouble hit soon enough anyway as the leader of the pack, a fat guy with whiskers, exchanged some harsh words with our crew. The fight was short and brutal, and left one man down and bleeding as the others fled. Morik healed his wounds and they sent him packing, as the young man, who turned out to be an apprentice wizard, tossed them a tip for saving his hide. </blockquote><p><span class=messageboard-ooc>Obviously Zellara hasn't got a firm grip of reality. She is dead so who can blame her. Sharleena's version is somewhat different.</span>
<p>Bullies, I hate Bullies.
<br />
Balduran grew restless and wanted us to "do some good old patrolling of the streets." So we did. We came across an armed mob of seven or eight men harassing an unarmed young noble. The thin young boy could have been no more than sixteen the bullies where all grown men and far bigger than the terrified victim. Then they started to call the queen a whore and thing started get really ugly.
<br />
I choose not to use my diplomatic skills, even though I'm highly skilled at talking to people and could probably have calmed them down, but this time I wasn't going to let them off the hook that easy.
<br />
Eight big men armed with clubs and some other weapons bullying this thin young unarmed boy. The mob liked this, I didn't. Bullies usually want a really good odds and this was no exception. I went up to the ring leader, a big baled fat man called Arson, and told him we were representatives of the Korvosan Guard, and that they should to cease their actions immediately and surrender. Arson then started to make crud remarks regarding my gender and said:
<br />
- women are weak, useless and can't fight so why should we fear you. Go back where you came from little girl before you get hurt or worse. </p>
<p>Not only did he insult me but all women including my mother, Field Marshall Cressida Kroft, Sabina Merrin and The Queen. By now we were in our right to arrested them. They would have resisted and we would then have to use force, Lethal force. Did we? No, I gave them one more chance or should I say, I thought it would be better if he hit me first because if he did I would surely be in my right to arrest him or even kill him if he resisted arrest. </p>
<p>I thought: This man thinks he can use any insult he wants and get away with it, so let's see how he takes an insult. I told him I didn't fear a fat, untrained man who obviously spends more time drinking than training with his club.
<br />
- and when I say club I'm not referring to that pathetic needle below your belt, because you probably can't find it with that big fat belly of yours hiding it. Now surrender before I taunt you a second time. </p>
<p>Amazingly the man had no sense of humor and attacked me. The outcome was no surprise. We beat them and when they ran away we didn't stop them. One of them was left bleeding on the ground. Morik healed him and I talked some sense to him. </p>
<p>His name was Ben Timble and he worked in the docks. Apparently the leader Arson put him up to this. Ben didn't really want to hurt the young boy, but was just generally frustrated on the state of Korvosa now. I told him I understood him and that I too was upset about how things have turned out but his should to stay away from people like Arson.
<br />
- Perhaps one day we can meet under better circumstances in a Korvosa we are both proud of. </p>
<p>Ben then started to come un to me, but Shadow calmed him down and explained I was not the woman for him. Should I be grateful that Shadow called me a woman this time? More of this later.</p>Zellara, your humble narrator wrote:Anyway, they were loitering about (patrolling, as they insist on calling it), when they came upon a gang of workers that had had a bit too much to drink, I fear. Just your ordinary working men, you know, but come upon hard times and looking for a vent. Me, I would have sent them home with their ears burning, but the lass, Sharleena, she had to go all high and mighty with them. She’s got some notions, that girl, far too big for her head, so it all turned...Sharleena (alias of TomJohn)2010-10-28T07:47:54ZRe: Forums: Round 1: Magus: Standardised Playtest Feedback for Magus in Actual PlayPernilla (alias of TomJohn)https://paizo.com/threads/rzs2lase&page=2?Standardised-Playtest-Feedback-for-Magus-in#612010-10-06T16:54:48Z2010-10-06T08:07:53Z<p>Galilleo Figaro, Castor, Alisor, james maissen, please.
<br />
This is a "Standardised Playtest Feedback for Magus in Actual Play". This is one of the few playtest threads containing actual feedback from actual play. Please don't dilute this thread.
<br />
/Kind regards.</p>Galilleo Figaro, Castor, Alisor, james maissen, please.
This is a "Standardised Playtest Feedback for Magus in Actual Play". This is one of the few playtest threads containing actual feedback from actual play. Please don't dilute this thread.
/Kind regards.Pernilla (alias of TomJohn)2010-10-06T08:07:53ZRe: Forums: Campaign Journals: Black Tom's Crimson Throne (spoilers, of course)Sharleena (alias of TomJohn)https://paizo.com/threads/rzs2lbmd?Black-Toms-Crimson-Throne#52010-09-30T05:18:56Z2010-09-30T05:18:56Z<div class="messageboard-quotee">Zellara, your humble narrator wrote:</div><blockquote><br />
<br />
<p>Then Giggles came up from the lower floor and the entire fishery erupted into mayhem as Hookshanks shivved Shadow as the latter was fighting Giggles. But after a short and very dirty fight they managed to bring down the thugs.
<br />
</blockquote><p><span class=messageboard-ooc> Sharleena would obviously claim the fight ended short because of her boosting her companions and because Giggles dropped his weapon after she target it with the mighty spell grease </span>
<div class="messageboard-quotee">Zellara, your humble narrator wrote:</div><blockquote><br />
<br />
They rounded up the orphans and an older lad named Kester agreed to stick around to collect the kids still out on errands. Morik was promising them all a better life at the temple of Sarenrae and after some prodding they reluctantly agreed to give it a try. </blockquote><p><span class=messageboard-ooc>Sharleena's version would probably be something like this</span>
<p>Luckily I was around when we were going to persuade the children to stick around. It sure needed some a some advanced diplomacy from my part, but it wasn't too hard once I figured out that Kester was 'the leader'.
<br />
I mean why would the children trust any of my companions? Our fighter "Don't break the law" Balduran isn't really good with children. Especially not these children, who all been forced to commit crimes. Shadow, a crazy , bloodthirsty, tattooed Half-orc that talks to himself isn't exactly a character a child would trust and finally Morik , the Cleric that tried to grapple one of the children. And when he did, he kept saying:
<br />
- "I just want to help you. You can trust me. I love children."
<br />
Sure, we all heard of clerics like that before. Not that I don't trust Morik but why would the children trust him? Especially since this cleric of ours spent most of the encounter talking or casting fire bolts instead of doing stuff cleric usually do. I guess the children got nervous.</p>Zellara, your humble narrator wrote:Then Giggles came up from the lower floor and the entire fishery erupted into mayhem as Hookshanks shivved Shadow as the latter was fighting Giggles. But after a short and very dirty fight they managed to bring down the thugs.
Sharleena would obviously claim the fight ended short because of her boosting her companions and because Giggles dropped his weapon after she target it with the mighty spell grease Zellara, your humble narrator wrote:They rounded...Sharleena (alias of TomJohn)2010-09-30T05:18:56ZRe: Forums: Product Discussion: Pathfinder Roleplaying Game: Ultimate Magic (OGL)Pernilla (alias of TomJohn)https://paizo.com/products/btpy8k8r/discuss&page=3?Pathfinder-Roleplaying-Game-Ultimate-Magic#1102010-09-20T08:45:54Z2010-09-20T08:45:54Z<div class="messageboard-quotee">sieylianna wrote:</div><blockquote><p> [...]
</p>
4. They will probably have light armor proficiency and not have arcane spell failure in light armor.
<br />
5. There will be a Magus spell list which will be more combat oriented than the bard spell list, but which won't have the most powerful sorcerer/wizard spells. The spell list will includes 1st through 6th level spells.
<br />
6. They will probably have simple weapons and a subset of martial weapons. </p>
<p>The Bard would be a good starting point for speculation. Replace the bard spell list with the magus spell list and the bardic class abilities with magus abilities. (Better armor or weapon selections, channeling spells through weapons, expending spells for bonuses, etc). </blockquote><p>I hope yopu are wrong.
</p>
The arcane duelist get heavy armor proficiency so I hope the Magus get that too.
<br />
If the spell list only includes 1st through 6th level spells the Magus will face the same problem the bard has. To few spells at too low levels.
<br />
No way to cast metamagic spells like quicken spell.</p>sieylianna wrote:[...]
4. They will probably have light armor proficiency and not have arcane spell failure in light armor.
5. There will be a Magus spell list which will be more combat oriented than the bard spell list, but which won't have the most powerful sorcerer/wizard spells. The spell list will includes 1st through 6th level spells.
6. They will probably have simple weapons and a subset of martial weapons. The Bard would be a good starting point for speculation. Replace the bard...Pernilla (alias of TomJohn)2010-09-20T08:45:54ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Why is Erastil sexist?TomJohnhttps://paizo.com/threads/rzs2l078&page=7?Why-is-Erastil-sexist#3192010-07-12T19:18:21Z2010-07-12T19:17:57Z<div class="messageboard-quotee">KaeYoss wrote:</div><blockquote> <div class="messageboard-quotee">Aelryinth wrote:</div><blockquote><br />
<br />
The key thing here is Erastil is LG...not LN, not 'hidden' LE. HE's LAWFUL GOOD.</blockquote>Exactly. Lawful Good. Not Lawful Anal, not Lawful Stupid! Erastil's paladin's won't smite you for jaywalking or slacking in the field, they won't smite you if you if you look at a woman and have "impure thoughts". </blockquote><p>LOLKaeYoss wrote:Aelryinth wrote:
The key thing here is Erastil is LG...not LN, not 'hidden' LE. HE's LAWFUL GOOD.
Exactly. Lawful Good. Not Lawful Anal, not Lawful Stupid! Erastil's paladin's won't smite you for jaywalking or slacking in the field, they won't smite you if you if you look at a woman and have "impure thoughts". LOLTomJohn2010-07-12T19:17:57ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#152009-10-15T06:46:53Z2009-10-15T06:46:53Z<p>Bumpity-bump
<br />
Official Ruling / answer please.</p>Bumpity-bump
Official Ruling / answer please.Pernilla (alias of TomJohn)2009-10-15T06:46:53ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33932009-10-14T04:44:20Z2009-10-14T04:44:20Z<p>Everybody just cool down. Mahaffy should have some more beer and you need a rest. Mahaffy probably wants a lot more beer I like this place.</p>Everybody just cool down. Mahaffy should have some more beer and you need a rest. Mahaffy probably wants a lot more beer I like this place.Petra Pasmal (alias of TomJohn)2009-10-14T04:44:20ZRe: Forums: Rules Questions: Can you use Divine Scrolls with Heavy Shields?TomJohnhttps://paizo.com/threads/rzs2k12h?Can-you-use-Divine-Scrolls-with-Heavy-Shields#432009-10-13T05:15:53Z2009-10-13T05:15:53Z<div class="messageboard-quotee">James Risner wrote:</div><blockquote> <div class="messageboard-quotee">Zurai wrote:</div><blockquote> I'm talking about Warlocks and Artificers. Scrolls they create are neither arcane nor divine </blockquote><p>Yes, if they make typeless scrolls then they would require UME to use.
<div class="messageboard-quotee">Zark wrote:</div><blockquote><p> Page 109 "Use a Scroll: ... <b>as if you had a particular spell on your class spell list</b>."</p>
<p>UMD + Sroll cast by a Bard, Cleric, Druid, Paladin or Ranger = No ASF.
<br />
As for fighter. They don't cast spells. </blockquote><p>Hmm, interesting. So it all spins on what the DM interprets is happening:
<p>1) The scrolls is cast as if the PC had both spell casting and the spell on their spell list.</p>
<p>2) The scroll is actually cast as if you had the required features to activate the scroll.</p>
<p>I'm to the point where I'm not sure which way is the "intended" way?
<br />
</blockquote><p>I would argue "you had a particular spell on your class spell list" means you cast it as you had an arcane spell on your class list, but you are still casting it as an arcane scroll. In that case you'll suffer ASF unless you are a bard in light armor, or any class in no armor.James Risner wrote:Zurai wrote: I'm talking about Warlocks and Artificers. Scrolls they create are neither arcane nor divine
Yes, if they make typeless scrolls then they would require UME to use. Zark wrote: Page 109 "Use a Scroll: ... as if you had a particular spell on your class spell list."
UMD + Sroll cast by a Bard, Cleric, Druid, Paladin or Ranger = No ASF.
As for fighter. They don't cast spells.
Hmm, interesting. So it all spins on what the DM interprets is happening: 1) The...TomJohn2009-10-13T05:15:53ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33882009-10-10T08:14:42Z2009-10-10T08:14:42Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote><p> "No no ! you don't get it ! " Mahaffy shouts " Axes are all right for dwarves. "
</p>
Mahaffy see Roylenna's concerned look
<br />
"Sorry. Did not mean to shout . It's just they are shouting too ...
<br />
It's just the axe ................ the axe don't work right against Goblins . But it still can be useful . I .............We must keep it ! " </blockquote><p>Of course you must. Let's have some more beer.
</p>
<span class=messageboard-ooc>Petra orders more beer. </span></p>Mahaffy wrote:"No no ! you don't get it ! " Mahaffy shouts " Axes are all right for dwarves. "
Mahaffy see Roylenna's concerned look
"Sorry. Did not mean to shout . It's just they are shouting too ...
It's just the axe ................ the axe don't work right against Goblins . But it still can be useful . I .............We must keep it ! "
Of course you must. Let's have some more beer.
Petra orders more beer.Petra Pasmal (alias of TomJohn)2009-10-10T08:14:42ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33812009-10-07T06:00:51Z2009-10-07T06:00:50Z<p>I think we should take Mahaffy to town immediately.
<br />
We need to find a high level cleric to remove the curse.
<br />
What do the rest of you think?</p>I think we should take Mahaffy to town immediately.
We need to find a high level cleric to remove the curse.
What do the rest of you think?Petra Pasmal (alias of TomJohn)2009-10-07T06:00:50ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#142009-10-15T06:46:53Z2009-10-06T15:50:30Z<div class="messageboard-quotee">kyrt-ryder wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote> <div class="messageboard-quotee">Nero24200 wrote:</div><blockquote><p> Well...it seems to work like this</p>
<p>You can temporary hit points (as described)</p>
<p>You then gain another 2D10 temporary hit points </blockquote><p>You only get one set of temporary hit points You get 2d10 + con.
</p>
Or did I missread you?
<br />
What are the first set of temporary hit points you are refering to? </blockquote>They are talking, about restarting inspire greatness every round, so the old 2 HD worth of hp (if any is left) are replaced by a new 2 HD worth of HP. </blockquote><p>No, Dissinger is taking about that.
</p>
Nero is taking about something else. Notice Nero says: "I'm not sure where the "You get new temp hit points every round" idea from"</p>kyrt-ryder wrote:Pernilla wrote: Nero24200 wrote:Well...it seems to work like this
You can temporary hit points (as described)
You then gain another 2D10 temporary hit points
You only get one set of temporary hit points You get 2d10 + con.
Or did I missread you?
What are the first set of temporary hit points you are refering to? They are talking, about restarting inspire greatness every round, so the old 2 HD worth of hp (if any is left) are replaced by a new 2 HD worth of HP. No,...Pernilla (alias of TomJohn)2009-10-06T15:50:30ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#122009-10-15T06:46:53Z2009-10-06T05:23:01Z<div class="messageboard-quotee">Nero24200 wrote:</div><blockquote><p> Well...it seems to work like this</p>
<p>You can temporary hit points (as described)</p>
<p>You then gain another 2D10 temporary hit points </blockquote><p>You only get one set of temporary hit points You get 2d10 + con.
</p>
Or did I missread you?
<br />
What are the first set of temporary hit points you are refering to?</p>Nero24200 wrote:Well...it seems to work like this
You can temporary hit points (as described)
You then gain another 2D10 temporary hit points
You only get one set of temporary hit points You get 2d10 + con.
Or did I missread you?
What are the first set of temporary hit points you are refering to?Pernilla (alias of TomJohn)2009-10-06T05:23:01ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#112009-10-15T06:46:53Z2009-10-06T05:19:27Z<div class="messageboard-quotee">Sebastrd wrote:</div><blockquote> I'm guessing the most powerful use of Inspire Courage will involve the hit-die dependent spells like polymorph and shapechange or the druid's wildshape ability. </blockquote><p>Are they hit-die dependent? Explain how.Sebastrd wrote:I'm guessing the most powerful use of Inspire Courage will involve the hit-die dependent spells like polymorph and shapechange or the druid's wildshape ability.
Are they hit-die dependent? Explain how.Pernilla (alias of TomJohn)2009-10-06T05:19:27ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#62009-10-15T06:46:53Z2009-10-05T05:16:02Z<p>Answers please?</p>Answers please?Pernilla (alias of TomJohn)2009-10-05T05:16:02ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33712009-10-03T18:19:32Z2009-10-03T18:19:31Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote><br />
<br />
This would be a good time to roll to shrug off your negative levels.</p>
<p></blockquote><p><span class=messageboard-ooc> Can Petra help them using the heal skill? </span>Black Tom wrote:This would be a good time to roll to shrug off your negative levels.
Can Petra help them using the heal skill?Petra Pasmal (alias of TomJohn)2009-10-03T18:19:31ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#52009-10-15T06:46:53Z2009-10-02T20:47:45Z<div class="messageboard-quotee">Purple Dragon Knight wrote:</div><blockquote> [...] And for fighters... +2 BAB can mean extra attacks, and perhaps also allow for guilt-free use of the Power Attack feat. </blockquote><p>Do they get +2 BAB? I'm not sure. That's one of the questions I would like Paizo to answer.
</p>
Calling it inspire "Greatness" just because you get some temp hit points is a bit strange.</p>Purple Dragon Knight wrote:[...] And for fighters... +2 BAB can mean extra attacks, and perhaps also allow for guilt-free use of the Power Attack feat.
Do they get +2 BAB? I'm not sure. That's one of the questions I would like Paizo to answer.
Calling it inspire "Greatness" just because you get some temp hit points is a bit strange.Pernilla (alias of TomJohn)2009-10-02T20:47:45ZRe: Forums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#42009-10-15T06:46:53Z2009-10-02T20:44:37Z<div class="messageboard-quotee">angelroble wrote:</div><blockquote><p>stuff
</p>
</blockquote><p>As I said in the other thread, playing out hypothetical situations does not convince me of the usefulness of Inspire Greatness. No sarcasm intended.
</p>
But thanx for the feedback :-)
<br />
At what level would a character have 20 Con?</p>angelroble wrote:stuff
As I said in the other thread, playing out hypothetical situations does not convince me of the usefulness of Inspire Greatness. No sarcasm intended.
But thanx for the feedback :-)
At what level would a character have 20 Con?Pernilla (alias of TomJohn)2009-10-02T20:44:37ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33662009-10-02T06:38:54Z2009-10-02T06:38:54Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote><p> " They still shout to me ! Do something ! "
</p>
Mahaffy looks at the uncomprehending faces around him
<br />
" yes ! must explain . When I used the axe , there have been voices , many voices , they shout in my head not to mutilate , maim , kill . Shut up ! I don't wield the axe anymore . Please be quiet now ! " </p>
<p></blockquote><p>Do you mind if we knock you out so we can bring you back to town and cure you?
<p>Sandros, Ka'kara, Roylenna and Felicia shouldn't we kill the sleeping goblins? If they wake up we will be in trouble.</p>Mahaffy wrote:" They still shout to me ! Do something ! "
Mahaffy looks at the uncomprehending faces around him
" yes ! must explain . When I used the axe , there have been voices , many voices , they shout in my head not to mutilate , maim , kill . Shut up ! I don't wield the axe anymore . Please be quiet now ! "
Do you mind if we knock you out so we can bring you back to town and cure you? Sandros, Ka'kara, Roylenna and Felicia shouldn't we kill the sleeping goblins? If they wake up we...Petra Pasmal (alias of TomJohn)2009-10-02T06:38:54ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33652009-10-02T06:34:59Z2009-10-02T06:34:59Z<div class="messageboard-quotee">Roylenna Brenoien wrote:</div><blockquote> <span class=messageboard-ooc>Bumpity-bump!</span> </blockquote><p><span class=messageboard-ooc>DM is out of town, but I think he will be back this evening. </span>Roylenna Brenoien wrote:Bumpity-bump!
DM is out of town, but I think he will be back this evening.Petra Pasmal (alias of TomJohn)2009-10-02T06:34:59ZForums: Rules Questions: Inspire greatness - designer’s thought? How to use it, how does it work?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2k0hw?Inspire-greatness-designer-s-thought-How-to#12013-05-27T17:49:02Z2009-10-01T08:31:37Z<p>English is not my native language. So my intention in this opening post is not to be Ironic, Sarcastic, Rude, etc. </p>
<p>This is not a bard thread. It’s a thread about Inspire greatness. And I’m <b>not</b> saying, “Inspire greatness is too weak and this is really a big problem and I’m disappointed”. It's not a problem the bard can use inspire competence.</p>
<p>I‘m saying, perhaps there is more to Inspire greatness than meets the eye and if not what was the designer’s thought? </p>
<p>- First Inspire greatness seems to be pointless. Inspire Courage is much better so why use Inspire greatness?
<br />
- Second when I asked James Jacobs to share us his thoughts on Inspire Courage (IC) vs. Inspire Greatness (IG) he seems to indicate that IG is more powerful than IC. </p>
<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote></p>
<p>[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies. </blockquote><p>Thread and following debate can be found <a href="http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderRPG/general/whyHaveABardClass&page=5
</p>
" target="_blank" rel="nofollow"> <b>here </b></a></p>
<p>James’ answer: ”It’s very much a tougher version of inspire competence”, seems to indicate it’s more than just +2 to attack and some temporary hit points. </p>
<p>I have already got some answers from Dissinger in the thread above but they are not satisfactory. I’m hopping James, Jason or anyone from the Paizo staff will explain this to all of us who have an interest in Inspire greatness. I know we can house rule but this is not the issue here. </p>
<p>So here are all my questions. Inspire greatness:
<br />
<li> how does it work? What does Boost the HD mean? Does a spell caster with +2 HD get +2 cater level, does a fighter get +2 BAB?
<br />
<li> what was the designer’s thought?
<br />
<li> when is it supposed to be used?
<br />
<li> how is it supposed to be used?</p>
<p>In order for you to understand why I’m asking all this here are some quotes from Dissinger and some reflections from me.</p>
<p>Dissinger already gave me this answer on how IG works:
<br />
“This means for spells that rely on how many hit dice you have (like sleep, daze, blasphemy ect.) you count as having two more hit dice. Its pretty straight forward.”
<br />
Dissinger aslo said: "it can prevent certain hit dice dependent effects like sleep or daze. However it must be done ahead of time".</p>
<p>I know all this. This is not new to me but my point is:
<br />
- At level 9 most spells with hit dice dependent effects are not a problem.
<br />
<li>Sleep, etc. - no longer a problem
<br />
<li>Hypnotic Pattern and Rainbow Pattern - The bard has Distraction.
<br />
<li>At level 11 Deep Slumber is no longer a problem. </p>
<p>- That leaves Blasphemy. </p>
<p>IG can't be activated as an Immediate Action. This mean that if the bard wants to mitigate the effect of Blasphemy "it must be done ahead of time." This mean the bard must win the initiative (or know the party will meet a foe that might use Blasphemy and the bard must also know when and where the party will meet that foe). Even if the bard wins the initiative he must know that there is a risk the foe is going to cast Blasphemy. Otherwise the bard mus use IG in every encounter, "just in case".
<br />
The bonus HD doesn't linger so the bard has to keep on using IG during the entire encounter in case the foe will use it later. That is, the bard must use IG all the time "just in case". Even if the bard is using IG it only affect 1 ally.
<br />
Also, unless the bard knows the exact caster level of the foe he cant be sure the bonus HD will matter. If the Inspired ally HD is caster level -5 or caster level -3 doesn't matter.</p>
<p>The usefulness of IG seems to be just theoretical. </p>
<p>Let's take a look at party I'm playing in.
<br />
Tank, Rogue, Cleric, Bard, Ranger.
<br />
At level 11 the bard can use IC, giving the whole part +3 to attack, +3 weapon damage and +3 moral bonus to bonus charm and fear effects.
<br />
Or he can use IG, giving one ally +2 to attack and +2HD and +1 to fort. </p>
<p>Why would the bard use IG? The hit points is no big deal and IC is far better.
<br />
Is it the hit point? If someone needs healing the cleric can heal or the bard can use IC and heal. At 13th level the bard can even cast Mass Cure Light Wounds or the bard can start IC as a swift action walk to a ally in need of healing and cast CMW or CSW.</p>
<p>So I just want to know is there more to Inspire greatness than meets the eye? That is:
<br />
<li> how does it work? What does Boost the HD mean? Does a spell caster with +2HD get +2 cater level, does a fighter get +2 BAB?
<br />
And:
<br />
<li> what was the designer’s thought?
<br />
<li> when is it supposed to be used?
<br />
<li> how is it supposed to be used?</p>
<p>I’m not saying IG is too weak and it’s a problem. It’s not a problem, The bard can use IC.
<br />
I’m just curious.</p>English is not my native language. So my intention in this opening post is not to be Ironic, Sarcastic, Rude, etc.
This is not a bard thread. It’s a thread about Inspire greatness. And I’m not saying, “Inspire greatness is too weak and this is really a big problem and I’m disappointed”. It's not a problem the bard can use inspire competence.
I‘m saying, perhaps there is more to Inspire greatness than meets the eye and if not what was the designer’s thought?
- First Inspire greatness seems...Pernilla (alias of TomJohn)2009-10-01T08:31:37ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33552009-09-26T10:38:44Z2009-09-26T10:38:43Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote><p> " They still shout to me ! Do something ! "
</p>
Mahaffy looks at the uncomprehending faces around him
<br />
" yes ! must explain . When I used the axe , there have been voices , many voices , they shout in my head not to mutilate , maim , kill . Shut up ! I don't wield the axe anymore . Please be quiet now ! " </p>
<p></blockquote><p><span class=messageboard-ooc>is the axe on the floor now? </span>Mahaffy wrote:" They still shout to me ! Do something ! "
Mahaffy looks at the uncomprehending faces around him
" yes ! must explain . When I used the axe , there have been voices , many voices , they shout in my head not to mutilate , maim , kill . Shut up ! I don't wield the axe anymore . Please be quiet now ! "
is the axe on the floor now?Petra Pasmal (alias of TomJohn)2009-09-26T10:38:43ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=68?Barakus-begins#33532009-09-26T08:06:09Z2009-09-26T08:06:08Z<div class="messageboard-quotee">Ka'kara Furyheart wrote:</div><blockquote><p> Ka'kara chases after the bugbear, probably outpacing him easily.</p>
<p>BT:
<br />
•• spoiler omitted •• </blockquote><p>Come back. No dessert until you finished your meal.
</p>
We got some snoring goblins taking care of.</p>
<p>Peace and quiet. the only sleep we are going to get here is if Felicia use her spells. Let's go to an inn. Getting there can't be worse than trying to sleep here.</p>Ka'kara Furyheart wrote:Ka'kara chases after the bugbear, probably outpacing him easily.
BT:
** spoiler omitted **
Come back. No dessert until you finished your meal.
We got some snoring goblins taking care of.Peace and quiet. the only sleep we are going to get here is if Felicia use her spells. Let's go to an inn. Getting there can't be worse than trying to sleep here.Petra Pasmal (alias of TomJohn)2009-09-26T08:06:08ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33442009-09-24T07:18:08Z2009-09-24T07:18:05Z<p><span class=messageboard-ooc> I will post after Ka'kara. Since we are a bit crowded Petra won't be casting spells. She will go melee on the bugbear if he still stands after Ka'kara hit him. Can she get a flank?</span></p>I will post after Ka'kara. Since we are a bit crowded Petra won't be casting spells. She will go melee on the bugbear if he still stands after Ka'kara hit him. Can she get a flank?Petra Pasmal (alias of TomJohn)2009-09-24T07:18:05ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33322009-09-23T06:17:37Z2009-09-23T06:04:22Z<p>Petra initiative . <a href="http://invisiblecastle.com/roller/view/2263283/" target="_blank" rel="nofollow">1d20=1</a>.</p>
<p><span class=messageboard-ooc>Is there some thing wrong with invisiblecastle? I've been rolling 1 more than 50 %. </span></p>
<div class="messageboard-quotee">Ka'kara Furyheart wrote:</div><blockquote> <span class=messageboard-ooc>Did Petra get enough time to cast all that stuff BT?</span> </blockquote><p><span class=messageboard-ooc>I don't think Petra has cast <b>Bit of Luck</b>. (It's not called touch of good luck). Bit of luck only last 1 round and the plan was to cast it just as the goblins broke through the door on Ka'kara or Sandros, whoever was closer to the door.
</p>
But I don't know if it can be cast as a readied action, so I guess she cast it on her initiative. So that would be on one. </span></p>Petra initiative . 1d20=1.
Is there some thing wrong with invisiblecastle? I've been rolling 1 more than 50 %.
Ka'kara Furyheart wrote:Did Petra get enough time to cast all that stuff BT?
I don't think Petra has cast Bit of Luck. (It's not called touch of good luck). Bit of luck only last 1 round and the plan was to cast it just as the goblins broke through the door on Ka'kara or Sandros, whoever was closer to the door.
But I don't know if it can be cast as a readied action, so I guess...Petra Pasmal (alias of TomJohn)2009-09-23T06:04:22ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33252009-09-22T05:50:34Z2009-09-22T05:50:33Z<p>Channel Energy: 1d6=1
<br />
Cast CLW CL 2 (scroll): <a href="http://invisiblecastle.com/roller/view/2261805/" target="_blank" rel="nofollow">1d8+2=4/url]
<br />
If there is time she will do this too.
<br />
chanel energy [url=http://invisiblecastle.com/roller/view/2261809/]1d6=4 </a>
<br />
cast Prot from evil on Ka'kara
<br />
Cast bless
<br />
Prot from evil (scroll)on her self.
<br />
Magic wepon (sroll) on Ka'kara
<br />
Just when they enter she will cast touch of good luck on Ka'kara or Sandros.</p>Channel Energy: 1d6=1
Cast CLW CL 2 (scroll): 1d8+2=4/url]
If there is time she will do this too.
chanel energy [url=http://invisiblecastle.com/roller/view/2261809/]1d6=4
cast Prot from evil on Ka'kara
Cast bless
Prot from evil (scroll)on her self.
Magic wepon (sroll) on Ka'kara
Just when they enter she will cast touch of good luck on Ka'kara or Sandros.Petra Pasmal (alias of TomJohn)2009-09-22T05:50:33ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33202009-09-21T06:47:39Z2009-09-21T06:47:22Z<div class="messageboard-quotee">Ka'kara Furyheart wrote:</div><blockquote> <span class=messageboard-ooc>FYI: Still down 7 hp</span> </blockquote><p><span class=messageboard-ooc>yes, I know. And 10 more from drain. You have 19 HP and Sandros have 8 + 3 from CLW. </span>
</p>
We should have gone to an Inn. No peace and no wine.</p>Ka'kara Furyheart wrote:FYI: Still down 7 hp
yes, I know. And 10 more from drain. You have 19 HP and Sandros have 8 + 3 from CLW.
We should have gone to an Inn. No peace and no wine.Petra Pasmal (alias of TomJohn)2009-09-21T06:47:22ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33182009-09-21T06:25:12Z2009-09-21T06:25:12Z<p>Does Petra have sufficient time to cast two spells?</p>Does Petra have sufficient time to cast two spells?Petra Pasmal (alias of TomJohn)2009-09-21T06:25:12ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33172009-09-21T06:23:38Z2009-09-21T06:23:37Z<p>Initiative and cast CLW on Sandros CL2 <a href="http://invisiblecastle.com/roller/view/2260466//" target="_blank" rel="nofollow">Initiative 1d20=1 & 1d8+2=3</a>
<br />
<span class=messageboard-ooc> invisiblecastle...something is so wrong with this sight sometimes.
<br />
two natural 1. LOL </span></p>Initiative and cast CLW on Sandros CL2 Initiative 1d20=1 & 1d8+2=3
invisiblecastle...something is so wrong with this sight sometimes.
two natural 1. LOLPetra Pasmal (alias of TomJohn)2009-09-21T06:23:37ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33122009-09-20T19:25:42Z2009-09-20T19:25:41Z<p>Bah, I can't work in these conditions. I hope they won't disturb us again. If they do, we have to teach them a lesson. Ka'kara, Lie down and try to relax.</p>Bah, I can't work in these conditions. I hope they won't disturb us again. If they do, we have to teach them a lesson. Ka'kara, Lie down and try to relax.Petra Pasmal (alias of TomJohn)2009-09-20T19:25:41ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=67?Barakus-begins#33062009-09-20T10:53:28Z2009-09-20T10:53:28Z<p>Perception</p>
<p><a href="http://invisiblecastle.com/roller/view/2259334/" target="_blank" rel="nofollow">1d20+3=22</a></p>Perception
1d20+3=22Petra Pasmal (alias of TomJohn)2009-09-20T10:53:28ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32992009-09-19T18:30:53Z2009-09-19T18:27:13Z<div class="messageboard-quotee">Ka'kara Furyheart wrote:</div><blockquote><b>"You want me to knock him out so you can work in peace?"</b> </blockquote><p>No need to. Lie down and keep calm.
</p>
<span class=messageboard-ooc> Petra will first channel energy then start taking care of Ka'kara and Sandros.
<br />
Channel <a href="http://invisiblecastle.com/roller/view/2258245/" target="_blank" rel="nofollow">1d6=3</a></span>
<br />
Anyone still hurt?</p>Ka'kara Furyheart wrote:"You want me to knock him out so you can work in peace?"
No need to. Lie down and keep calm.
Petra will first channel energy then start taking care of Ka'kara and Sandros.
Channel 1d6=3
Anyone still hurt?Petra Pasmal (alias of TomJohn)2009-09-19T18:27:13ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32962009-09-19T12:39:56Z2009-09-19T12:39:55Z<p>healing anyone?
<br />
Ka'kara and Sandros must rest. You will do as I tell you or I won't be able to heal you.
<br />
<span class=messageboard-ooc>Petra has a healer kit. Take 10 + skill mod +8 + healers kit 2 = 20.
<br />
Long-Term Care: DC 15</span></p>healing anyone?
Ka'kara and Sandros must rest. You will do as I tell you or I won't be able to heal you.
Petra has a healer kit. Take 10 + skill mod +8 + healers kit 2 = 20.
Long-Term Care: DC 15Petra Pasmal (alias of TomJohn)2009-09-19T12:39:55ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2852009-09-18T11:26:13Z2009-09-18T11:26:13Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote> Inspire Greatness isn't a spell. </blockquote>But the effects you are asking if they end usually are. </blockquote><p>Usually, but perhaps not always. I don't know. That's why I asked.Dissinger wrote:Pernilla wrote: Inspire Greatness isn't a spell.
But the effects you are asking if they end usually are. Usually, but perhaps not always. I don't know. That's why I asked.Pernilla (alias of TomJohn)2009-09-18T11:26:13ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2832009-09-18T11:00:24Z2009-09-18T11:00:24Z<p>Inspire Greatness isn't a spell.</p>Inspire Greatness isn't a spell.Pernilla (alias of TomJohn)2009-09-18T11:00:24ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2812009-09-18T09:16:09Z2009-09-18T08:59:37Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
SO you're saying when you fight Balors, you won't inspire greatness to mitigate their at will spell like ability Blasphemy?</p>
<p>Interesting...
<br />
</blockquote><p>1) No I did not say that. Read again.
</p>
2) How many Balors willyou meet at level 9 or 11? If you do meet them, you are dead anyway.</p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Also it can prevent certain hit dice dependent effects like sleep or daze. </blockquote>At level 9 daze and most of the spells you have mentioned does not effect you. At level 11 Inspire Courage is +3 and Inspire Greatness is still +2 and still only affects 1 person. And at level 11 you are either immune to all the spells you have mentioned or Distraction is a bettrer option (Hypnotic Pattern and Rainbow Pattern). </blockquote><div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
However it must be done ahead of time. </blockquote><p>Yes, That was one of my big points and you won't always know what you are up agains or what spells the caster has preperaed or which spell is is going to cast. Even if you did you must still win the initiativ.
</p>
<b>Playing out hypothetical situations does not convince me of the usefulness of Inspire Greatness.</b> Especially if the situation is unlikely.
<br />
Arguments like "if a + b + c + d + e +f then it can be useful", does not convince me.
<br />
So if inspire greatness could be activated as an Immediate Action it would be a good, but it doesn't and the DH don't linger. </p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
If you're facing a lot of small creatures the temporary hit points might just come more in handy than anything else, because they're going to get attacked, a lot.</blockquote><p>? If facing a lot of small creatures giving +2HD to <b>one</b> person is not a good option. <b>James pointed out that the great thing about the bonus HD is not the hit points.</b> So my question was. What's the point with the 2HD?
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
As for effects in the PFCRB let me list them all [...]</blockquote><p>As I said before. Most of these spells are not a problem at level 9. At level 11 the only spell that matter is Blasphemy.
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Now obviously not all of these are applicable to a bard.</blockquote><p>Yes, that is one of my poits.
</p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
imagine if you add all the WotC splatbooks on top of this</blockquote><p>No I won't. I'm talking about the PF Final.
<p><li> official answer please: If an ally is ALREADY affected by an HD dependent effect, would the effect end if the ally got 2 more HD if the allys new total HD would make the ally immune to the effect in the first place?</p>Dissinger wrote:SO you're saying when you fight Balors, you won't inspire greatness to mitigate their at will spell like ability Blasphemy?Interesting...
1) No I did not say that. Read again.
2) How many Balors willyou meet at level 9 or 11? If you do meet them, you are dead anyway. Dissinger wrote:Also it can prevent certain hit dice dependent effects like sleep or daze.
At level 9 daze and most of the spells you have mentioned does not effect you. At level 11 Inspire Courage is +3 and...Pernilla (alias of TomJohn)2009-09-18T08:59:37ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32872009-09-18T07:30:46Z2009-09-18T07:29:52Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote><p> Bad bad idea , the nearest inn is a day away in a unsafe country .
</p>
We should dig in and endure </p>
<p><span class=messageboard-ooc> you can take the Dwarf out of the caves but the mentality stays </span> </blockquote><p>Well let's hear from the others. food, nice beds at a nice Inn or a cave
</p>
Cave vs. Wine or ale. or both.</p>Mahaffy wrote:Bad bad idea , the nearest inn is a day away in a unsafe country .
We should dig in and endure you can take the Dwarf out of the caves but the mentality stays
Well let's hear from the others. food, nice beds at a nice Inn or a cave
Cave vs. Wine or ale. or both.Petra Pasmal (alias of TomJohn)2009-09-18T07:29:52ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2782009-09-16T09:33:40Z2009-09-16T09:29:46Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote> <div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
<br />
</blockquote><p>"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
</p>
What does this mean? Does it mean +2 to BAB and saves and +2 to caster level, etc?
<br />
Answer please :-) </blockquote><p>Again.
</p>
May we have an official answer? Please.
<br />
</blockquote><p>It says right in the book pernilla, while the song is in effect you have +2 hit dice.
<p>This means for spells that rely on how many hit dice you have (like sleep, daze, blasphemy ect.) you count as having two more hit dice.</p>
<p>Its pretty straight forward. </blockquote><p>I don't think it is pretty straight forward.
</p>
If an ally is affected by HD dependent effect, would the effect end if he/she got 2 more HD?
<br />
I'll will start a new thread about it (when I'm up to it). But just a reflection.
<br />
A) So if the bard wins the initiative AND
<br />
B) If the bard, for some reason, think Inspire greatness would be good this time and starts are performing it AND
<br />
C) you meet a foe that CAN Blasphemy AND and has prepared it AND
<br />
D) Inspire greatness would make a difference. That is: you are not high enough level just not to care or you level is not so low that Inspire greatness would have no effect. AND
<br />
E) The foe cast blasphemy </p>
<p>Then it would be usefull to the one who get the bonus HD, probably not the bard himself so he would be Paralyzed unless he has a ring of freedom of movment (or the spell cast on him before the battle). </p>
<p>If Inspire greatness could be activated as an <b>Immediate Action</b> I could see the point in it.</p>Dissinger wrote:Pernilla wrote: Pernilla wrote: James Jacobs wrote:
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
What does this mean? Does it mean...Pernilla (alias of TomJohn)2009-09-16T09:29:46ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2772009-09-16T08:23:04Z2009-09-16T08:23:04Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
As for your other question on sculpt sound, it changes the sounds you make into any other sound. This means you can effectively sculpt the sounds of the paladin in full plate, to sound like a rustling wind, something no guard is going to check up on. </blockquote><p>Sorry to say you are wrong. You are thinking 3.x. In Pathfinder it is:
</p>
"Check: Your Stealth check is opposed by the Perception check of anyone who might notice you. You can move up to half your normal speed and use Stealth at no penalty."</p>
<p>Stealth is not vs. listen. It's vs. perception. So unless he is invisible it doesn't matter if you cast sculpt sound.</p>
<p>Even if he is invisible there are som problems.
<br />
Invisibility page 302
<br />
"Of course, the subject is not magically silenced, and <b>certain other conditions can render the recipient detectable (such as swimming in water or stepping in a puddle). </b> If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks.
<br />
This bonus is reduced to +20 if the creature is moving."</p>
<p>So the +20 reduction from moving is a combination of many factors. You might stepp in a puddle or break a twig or upset some birds or kick some gravel or whatecer. Sure the Paladin would sound like a rustling wind, but the gravel and twing on the gound won't. That is, the surroundings is still affected by the Paladin even if he has an Armor Check Penalty of 0, and sounds like a rustling wind AND is invisible.</p>Dissinger wrote:As for your other question on sculpt sound, it changes the sounds you make into any other sound. This means you can effectively sculpt the sounds of the paladin in full plate, to sound like a rustling wind, something no guard is going to check up on.
Sorry to say you are wrong. You are thinking 3.x. In Pathfinder it is:
"Check: Your Stealth check is opposed by the Perception check of anyone who might notice you. You can move up to half your normal speed and use Stealth at no...Pernilla (alias of TomJohn)2009-09-16T08:23:04ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32842009-09-15T17:45:32Z2009-09-15T16:38:13Z<p>I propose we go rest at an inn. Negative levels need taking care of and I need some peace ....and a good atmosphere ....and some wine in order to to fix you up. By the way: anyone got some wine ?</p>I propose we go rest at an inn. Negative levels need taking care of and I need some peace ....and a good atmosphere ....and some wine in order to to fix you up. By the way: anyone got some wine ?Petra Pasmal (alias of TomJohn)2009-09-15T16:38:13ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2732009-09-15T05:25:02Z2009-09-15T05:25:02Z<div class="messageboard-quotee">Pernilla wrote:</div><blockquote> <div class="messageboard-quotee">Purple Dragon Knight wrote:</div><blockquote><br />
<br />
Sculpt Sound is the ultimate "party stealth" spell
<br />
</blockquote>Would you explain this to me please. </blockquote><p>Again how is that? You don't turn invisible.Pernilla wrote:Purple Dragon Knight wrote:
Sculpt Sound is the ultimate "party stealth" spell
Would you explain this to me please. Again how is that? You don't turn invisible.Pernilla (alias of TomJohn)2009-09-15T05:25:02ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2722009-09-15T05:22:18Z2009-09-15T05:22:18Z<div class="messageboard-quotee">Pernilla wrote:</div><blockquote> <div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
<br />
</blockquote><p>"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
</p>
What does this mean? Does it mean +2 to BAB and saves and +2 to caster level, etc?
<br />
Answer please :-) </blockquote><p>Again.
</p>
May we have an official answer? Please.</p>Pernilla wrote:James Jacobs wrote:
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
What does this mean? Does it mean +2 to BAB and saves and +2 to...Pernilla (alias of TomJohn)2009-09-15T05:22:18ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2692009-09-10T20:29:03Z2009-09-10T20:29:02Z<div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> Hmm, I may have misunderstood your arguement. So I can't say for certain if we're on the same side or not. XD </blockquote><p>I must have failed my Linguistics check :-)TriOmegaZero wrote:Hmm, I may have misunderstood your arguement. So I can't say for certain if we're on the same side or not. XD
I must have failed my Linguistics check :-)Pernilla (alias of TomJohn)2009-09-10T20:29:02ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2662009-09-10T09:32:47Z2009-09-10T09:30:35Z<div class="messageboard-quotee">TriOmegaZero wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote><p>Honestly you can't play a funny character if you are not funny.
</p>
Hilarious charceters are usually played by hilarious people (or by people who at least put their soul into the game and are some what funny or try their best to be). </blockquote>This is absolutely true, but like Zombieneighbors said, is a problem if the mechanics don't back it up. If said hilarious person is playing a fighter with CHA 8, he is not roleplaying his character. He is playing himself. The bard class has the mechanics to back up a witty charmer, with CHA-based casting, high skill points, and social skill selection. The effects of a characters CHA score on roleplaying is something a lot of people forget, including myself. </blockquote><p>This just isn't true. When I mean funny, I'm not talking jokes. I'm talking about roleplaying. A fighter with a drinking problem, a rogue with agoraphobia, a cleric that doesn't like to heal a stupid Brbarian that get fooled by the rogue all the time, all these characters can be hilarious.
</p>
Some people do roleplaying just by rollplaying some do both.
<br />
The concept that just charisma characters with social skills can roleplay is just not true. However, I you need to use diplomacy, bluff, etc. you need charisma and some skills in diplomacy. Agree.
<br />
So if by roleplaying you mean a campaign that focus on social interaction with non playing characters and the need to use diplomacy, bluff etc. the bard, cleric and other charsima based classes have it easier.</p>TriOmegaZero wrote:Pernilla wrote:Honestly you can't play a funny character if you are not funny.
Hilarious charceters are usually played by hilarious people (or by people who at least put their soul into the game and are some what funny or try their best to be).
This is absolutely true, but like Zombieneighbors said, is a problem if the mechanics don't back it up. If said hilarious person is playing a fighter with CHA 8, he is not roleplaying his character. He is playing himself. The bard...Pernilla (alias of TomJohn)2009-09-10T09:30:35ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2652009-09-10T08:04:38Z2009-09-10T08:04:38Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote> [...] This means, that if you face a Balor or similar creature with Blasphemy, you can somewhat mitigate the problem of being a lower HD than them by bumping yours up 2HD along with the key players who HAVE to stay up.[...] </blockquote><p>Ok. Thank you :-)Dissinger wrote:[...] This means, that if you face a Balor or similar creature with Blasphemy, you can somewhat mitigate the problem of being a lower HD than them by bumping yours up 2HD along with the key players who HAVE to stay up.[...]
Ok. Thank you :-)Pernilla (alias of TomJohn)2009-09-10T08:04:38ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32692009-09-10T08:02:38Z2009-09-10T08:01:47Z<p>If petra can reach the wight she will hit him with a CLW (if it is not too crowded). If she can't she will cast PFE on Ka'kara. So cast CLW, move and touch. </p>
<p>CLW (DC14) attack and damage: <a href="http://invisiblecastle.com/roller/view/2245516/" target="_blank" rel="nofollow">1d20+2=21 & 1d8+2=5</a></p>If petra can reach the wight she will hit him with a CLW (if it is not too crowded). If she can't she will cast PFE on Ka'kara. So cast CLW, move and touch.
CLW (DC14) attack and damage: 1d20+2=21 & 1d8+2=5Petra Pasmal (alias of TomJohn)2009-09-10T08:01:47ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2632009-09-10T07:56:39Z2009-09-10T07:56:39Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote> <div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
<br />
</blockquote><p>"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
</p>
What does this mean? Does it mean +2 to BAB and saves and +2 to caster level, etc?
<br />
Answer please :-) </blockquote>It means that you have more hit dice for hit dice dependent effects like Blasphemy. </blockquote><p>Since the HD don't linger you have to ready an action all the time. Am I wrong? I just want to know.Dissinger wrote:Pernilla wrote: James Jacobs wrote:
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
What does this mean? Does it mean +2 to BAB and...Pernilla (alias of TomJohn)2009-09-10T07:56:39ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2622009-09-10T07:53:08Z2009-09-10T07:53:08Z<div class="messageboard-quotee">Boggle wrote:</div><blockquote><p> To be honest in my group that has been running for other twenty five years</p>
<p>no one ever plays the bard.</p>
<p>even thou the new rules give it a bit more it just has never worked as the jack of all trades.</p>
<p>I think it still is way off in terms of effectiveness and what it can do.</p>
<p>Can anyone please tell me if you would play one why? </blockquote><p>You’ve been given a lot of good (and bad) suggestions.
</p>
In terms of effectiveness, as Zombieneighbours said: "Bards are very good at interacting with the social conflict rules(for what they are worth). They are in fact, very likely the best at doing so." Or as I would put it, one of the best classes at doing so. So a campaign with a lot of roleplaying would work fine with a Bard.
<br />
Another example has not been mentioned as far as I can tell.
<br />
<b>Here the Bard would not only be a good choice but a great choice, in fact the best choice</b>
<br />
This is when you got a sorcerer in a group of five or more. Especially when the rest of the group focus on weapon damage, Fighter, combat Rogue, (combat) cleric, Sorcerer and Bard.
<br />
Now, the rogue and cleric won’t boost their Int. The rogue will have max 13 int and the cleric 10. The cleric will have Char 13 or 14 and the rogue will have char 7 – 12.
<br />
The fighter will have max 13 in and probably dump its char.
<br />
If you play a sorcerer you don’t want to prepare spells, you pick fireball at level 6 and you probably just go for dex, con and charisma.
<br />
The problem with Sorcerer: not many skill points, not many class skills, not many spells known.
<br />
The Bard on the other hand has many skill points, many class skill, more spells known than the Sorcerer.
<br />
Problem with Bard. Bad DC not any good damage dealing spells and not many attack spells.
<br />
So a Bard should not pick slow but should pick haste, good hope etc.
<br />
Lets look at this rocking combo. Since you have a bard in the group he can pick all the utility spells and the sorcerer can go for all spells with a DC. Bards can still pick stuff like Grease and Glitterdust since these two also serves as utility spells and he will also pick CLW and CMW. Bard has many skills so the sorcerer can settle for 10 int and just boost that charisma.
<br />
At level 7 bard picks haste. At level 5 and 6 he use scrolls with haste. Sorcerer doesn’t have to pick haste at level 7 but should pick slow (or whatever). Until now the bard have boosted the group and helped out with some healing when the cleric chooses to go melee. At level 8 things change however.
<br />
Bard built. There have been a lot of talk about the melee bard. I think that’s just stupid . The bard have light armor and need it’s dex. If the bard dumps it’s dex the cleric just will need to heal one more party member. Every time the bard heals himself another party member isn’t getting healed by the bard. Go archer.
<br />
Str 12 – 14 (You may have to go melee sometimes and you want a mighty bow)
<br />
Dex – high
<br />
Con 12 or 14
<br />
Int 13 or 14
<br />
Wis 7 or 8 (don’t dump it too much)
<br />
Char 15. (You want 16 at level 7 when you get your level 3 spells.)
<br />
Point blank shot, precise shot, Deadly aim. Improved Initiative. If you multiclass, play Elf or spend a feat you can use a longbow, a might longbow.
<br />
I would try to stay away from Extra Performance. At higher level you won’t need it.
<br />
So you have a general idea. But at level 8 the fun begins. All this talk about buff but no talk of <b>debuff. Dirge of Doom, No save! </b> In our party we have just starting to use it and it is MEAN.
<br />
So you want a high dex and Improved Initiative. You want to ha a high Initiative. </p>
<p>Round 1.
<br />
Bard - Dirge of Doom + good hope.
<br />
Sorcerer - cast fire ball (or slow)
<br />
Round 2
<br />
Bard - Dirge of Doom or Inspire Courage + haste
<br />
Sorcerer - cast slow (or fire ball or whatever)
<br />
Round 3
<br />
Bard start using Inspire Courage, attack with bow</p>
<p>Our bard has 18 Charisma. Using Dirge of Doom spells like Glitterdust even Grease works well. The ogre is blind and/ or has dropped his weapon.
<br />
Our cleric usually cast holy smite first round in a big fight but waits until the bard starts using Dirge of Doom.
<br />
Most foes goes blind and holy smite doesn’t hurt the party since we are all good, so it can be used in an are with both foes and party members.
<br />
Bard is not for all. But in a larger group when the arcane caster is a sorcerer his is the best fifth member you can get. If you have a ranger as well in the group it’s even better. With Inspire Courage the other party members will be able to use Power attack and deadly aim all the time.
<br />
If you think this is just not for you, well sorry. I agree the bard is not always a good pick and the bard (and the Barbarian) could use some more love. But teaming a bard with a sorcerer is excellent.</p>Boggle wrote:To be honest in my group that has been running for other twenty five years
no one ever plays the bard.
even thou the new rules give it a bit more it just has never worked as the jack of all trades.
I think it still is way off in terms of effectiveness and what it can do.
Can anyone please tell me if you would play one why?
You’ve been given a lot of good (and bad) suggestions.
In terms of effectiveness, as Zombieneighbours said: "Bards are very good at interacting with the...Pernilla (alias of TomJohn)2009-09-10T07:53:08ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32662009-09-10T05:57:24Z2009-09-10T05:57:23Z<div class="messageboard-quotee">Sandros Highmount wrote:</div><blockquote> <span class=messageboard-ooc>Something to keep that thing from smacking Ka'kara for another negative level would be ideal... do you have <i>protection from evil</i>, by any chance?</span> </blockquote><p>'
</p>
<span class=messageboard-ooc>Does PFE Help? It only gives +2 tp AC and Save</span></p>Sandros Highmount wrote:Something to keep that thing from smacking Ka'kara for another negative level would be ideal... do you have protection from evil, by any chance?
'
Does PFE Help? It only gives +2 tp AC and SavePetra Pasmal (alias of TomJohn)2009-09-10T05:57:23ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2602009-09-09T07:10:32Z2009-09-09T07:10:32Z<div class="messageboard-quotee">houstonderek wrote:</div><blockquote><p> If bards didn't exist, neither would Elan.</p>
<p><a href="http://www.giantitp.com/comics/oots0002.html" target="_blank" rel="nofollow">Seriously, doesn't this just crystallize what bards are all about?</a></p>
<p>QED. </blockquote><p>LOLhoustonderek wrote:If bards didn't exist, neither would Elan.
Seriously, doesn't this just crystallize what bards are all about?
QED.
LOLPernilla (alias of TomJohn)2009-09-09T07:10:32ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2592009-09-09T07:09:00Z2009-09-09T07:08:49Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
<br />
</blockquote><p>"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
</p>
What does this mean? Does it mean +2 to BAB and saves and +2 to caster level, etc?
<br />
Answer please :-)</p>James Jacobs wrote:[...]Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.
"Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points."
What does this mean? Does it mean +2 to BAB and saves and +2 to caster level, etc?...Pernilla (alias of TomJohn)2009-09-09T07:08:49ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2582009-09-09T07:02:46Z2009-09-09T07:02:45Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Bards Get</p>
<p>Level 1
<br />
Featherfall
<br />
Remove Fear
<br />
</blockquote><p>Just as Remove Paralysis and Restoration are not buff spells nore are Featherfall and Remove Fear.
</p>
I could have added the whole lits of cleric spells and all domainspells. The list would have been longer.
<br />
I was just showing a cleric is a good buffer. Having a buff competition is just silly. Who is the best buffer. I say the cleric. She can cast more buffs per day. But You may not agree and that's fine. I just pointing out it's not obvious the bard is the best buffer. </p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Beastland Ferocity
<br />
Crabwalk
<br />
Level 2
<br />
Battle Hymn
<br />
Harmonic Chorus
<br />
Iron Silence
<br />
Lively Step
<br />
Sonic Weapon
<br />
Tactical Precision
<br />
Reflective Disguise
<br />
Allegro
<br />
Dolorous Blow
<br />
Hymn of Praise
<br />
Protege
<br />
Greater Resistance
<br />
Mass Reflective Disguise
<br />
Revenance
<br />
Superior Resistance
<br />
</blockquote><p>These spell are not in my book.
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Bards aren't the one that goes out and wins one for the team.
<br />
They're the guy that goes out and helps the team win one for the team.</blockquote><p>Agree.Dissinger wrote:Bards GetLevel 1
Featherfall
Remove Fear
Just as Remove Paralysis and Restoration are not buff spells nore are Featherfall and Remove Fear.
I could have added the whole lits of cleric spells and all domainspells. The list would have been longer.
I was just showing a cleric is a good buffer. Having a buff competition is just silly. Who is the best buffer. I say the cleric. She can cast more buffs per day. But You may not agree and that's fine. I just pointing out it's not...Pernilla (alias of TomJohn)2009-09-09T07:02:45ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=66?Barakus-begins#32552009-09-09T06:44:13Z2009-09-09T06:44:11Z<p><a href="http://invisiblecastle.com/roller/view/2244109/" target="_blank" rel="nofollow">Initiative 1d20=5</a>
<br />
<span class=messageboard-ooc> Bad roll, just when I needed a good one.</span></p>Initiative 1d20=5
Bad roll, just when I needed a good one.Petra Pasmal (alias of TomJohn)2009-09-09T06:44:11ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=6?Why-have-a-bard-class#2522009-09-08T05:19:44Z2009-09-08T05:14:06Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Actually what I'm saying, is that they are the jack of all trades. Also as a skill monkey you don't need to have a rogue in the party if something occurs where a skill might be useful. Bards can do the rogues skill jobs as skills are less taxing on their skill points than other classes. (Their skill points per level is only second to the rogue)
<br />
</blockquote><p>Yes you are right. They are jack of all trades. But having a Bard in the Party does not always equal no need to have a rogue. Rogues are more dex based and have sneak attack and disable device. I would say a ranger or monk would do the rogues job better than the bard. They usually have a higher dex than the bard and they are more focused on combat.
</p>
But yes, both classes, Rogue and Bard, have a lot of skills. So the opposite is equal true: 'Also as a skill monkey you don't need to have a Bard in the party if something occurs where a skill might be useful.' Especially since a Party without a bard usually have a cleric, wizard and tank. All these classes have knowledge skills and other skills. </p>
<p><b>I think their is a general misconception that you must max a skill and have a high attribute to go with it to be able to use a skill. That might be true when using disable device, but not true when using sense motive, diplomacy, climb, knowledge skills, etc. </b></p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
I think you're missing my point. The point you made was anyone can buff. My point was yes, anyone can buff, but to have the same <b>selection</b> of buffs, only the bard wins that game. Since they get a lot of divine AND arcane buffs, it helps make them uniquely placed to apply buffs that unless you had two other players playing both arcane and divine, would not be in combination.</p>
<p>The bard spell list is designed more for utility, less for damage. While its not completely free of damage dealing spells, bards do get a wider selection of buffing abilities.
<br />
</blockquote><p>No I'm not missing your point, but I think you are missing my point.
</p>
I'm not sure the bard is the best buff class if we are talking about spells. Clerics got prot from evil, Shield of Faith, bless, prayer, resist energy, bull's str, Eagle’s Splendor, Bear’s Endurance, magic weapon, greater magic weapon, Shield Other, Protection from Energy, Magic Vestment, Magic Circle against Evil, Water Breathing, Freedom of Movement, Spell Resistance, True Seeing, Death Ward, Heroes’ Feast, Bull’s Strength, Mass, Holy Aura. I can go on.
<br />
Then when things go wrong they got all healing spells and all damage dealing spells and spells like Remove Paralysis, Restoration, etc.
<br />
If we talk about domain spells and domain powers we have Inspiring Word, holy sword and Dimensional Hop as powers. There are more.
<br />
Spells: detect thoughts, fly, invisibility, dimension door, etc.
<br />
You are right, the bard is the only class with the bard spell list. </p>
<p>But a cleric and a Sorcerer/Wizard will do just fine. In fact a cleric and a Rogue with UMD will do fine too. I've seen it myself.
<br />
But most parties have both a healer and a Sorcerer or Wizard, and we have UMD. </p>
<p>No class have Bardic performance, true (a cleric with the Nobility domain comes close), but they got other stuff going for them.
<br />
inspire courage +2 is great at level 5. At level seven is just as good because you can use it as a move action. The bard still has the problem of few spells cast per day. So he needs some scrolls, but he'll di all right.
<br />
But at level 10 it's still inspire courage +2 and the bard has the same spells. Haste, good hope, etc. He now can cast two level 4 spells, sure, but at this point Sorcerer/Wizard has lot more spells and things just get worse higher up. But at level 5 - 8 the bard is great. </p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote> Countering my counter argument with "well everyone is a unique snowflake" hardly discredits the point I'm trying to prove. I hope by clarifying my viewpoint you understand what I'm trying to accomplish. </blockquote><p>Well I'm just a little tired of people saying the bard is unique. If I read you wrong, my apology.
</p>
The Bard is uniqe and I like him. Not all do. In games upp to level 8 or 9 he is nice.
<br />
Some of the arguments I've read hasn't impressed me much. If you look for a back up healer go for Druid or Paladin. There actually people who say the Paladin is a better healer than the cleric. And at lower levels the healing a bard can do, can just as easely be accomplished useing a wand.
<br />
And the argument, "what if?", just doesn't do anything to me.
<br />
What if the cleric is dead and we are locked in a room and the rogue has broken both is hands and the wizard is Feebleminded and we need to get out of a the locked room and the fighter has 7 negativ levels.
<br />
Yes what if.</p>Dissinger wrote:Actually what I'm saying, is that they are the jack of all trades. Also as a skill monkey you don't need to have a rogue in the party if something occurs where a skill might be useful. Bards can do the rogues skill jobs as skills are less taxing on their skill points than other classes. (Their skill points per level is only second to the rogue)
Yes you are right. They are jack of all trades. But having a Bard in the Party does not always equal no need to have a rogue. Rogues...Pernilla (alias of TomJohn)2009-09-08T05:14:06ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2472009-09-07T07:15:19Z2009-09-07T07:15:18Z<div class="messageboard-quotee">Kaisoku wrote:</div><blockquote><p> Here's where I've seen a Bard excel</p>
<p><span class=messageboard-ooc>Sandbox games</span>
<br />
</blockquote><p>Perhaps. But a balanced group with skilled players will do well too. It's more of a question if the players are stupid or not.
<div class="messageboard-quotee">Kaisoku wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>Roleplaying vs Rollplaying</span></blockquote><p>I have heard this argument before. This arguments sounds as if it comes from a Rollplayer. You don't need a charisma character to roleplay. You only need it if you want to Rollplay the Roleplay. I've seen friends play charisma characters and never roleplay. They just want their Cleric to cast flame strike or their Paladin to hit as hard as he can. And I'v seen characters with a low char played in a hilarious manner. Rollplaying is not all about charisma and skills unless you have boring players and a conservative DM.
</p>
Honestly you can't play a funny character if you are not funny.
<br />
Hilarious charceters are usually played by hilarious people (or by people who at least put their soul into the game and are some what funny or try their best to be).</p>Kaisoku wrote:Here's where I've seen a Bard excel
Sandbox games
Perhaps. But a balanced group with skilled players will do well too. It's more of a question if the players are stupid or not. Kaisoku wrote:Roleplaying vs Rollplaying
I have heard this argument before. This arguments sounds as if it comes from a Rollplayer. You don't need a charisma character to roleplay. You only need it if you want to Rollplay the Roleplay. I've seen friends play charisma characters and never roleplay. They...Pernilla (alias of TomJohn)2009-09-07T07:15:18ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2452009-09-06T18:59:44Z2009-09-06T18:59:44Z<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
The bard is a class that excels at social situations. Being a wandering minstrel he has had to learn how to survive in situations where people might not trust what he says and does. Add atop this a smattering of spells (six levels worth) and the versatility to learn skills quickly (6 + int skill points) and you have someone who can replace the rogue as skill junky and has the ability to work through more situations.
<br />
</blockquote><p>So what you are saying is the bard is an unique class. True. But all classes are unique.
</p>
<div class="messageboard-quotee">Dissinger wrote:</div><blockquote><br />
<br />
Now, you argue that other classes can buff. This is not denied, what IS being said is that no one has all the spells the bard does <b>on their spell list</b>.</blockquote><p>No one has all the spells the bard does on their spell list?
</p>
The same can be said of the Cleric and druid, and no class has all the spells the Wizard/Sorcerer have on their spell list. The Bard hasn't, the cleric hasn't, the druid hasn't, the Paladin hasn't.
<br />
All classes are unique and all spell casting clases are unique in their way. As for spells, a Mystic Theurge would have more spells, more powerful spells and a more versatile spell list than the Bard. Sure a Mystic Theurge is not a bard, but then again a Bard is not a Mystic Theurge.
<br />
But do not doubt, I like the Bard. I guess most people on this thread does. That's why we have a bard class.</p>Dissinger wrote:The bard is a class that excels at social situations. Being a wandering minstrel he has had to learn how to survive in situations where people might not trust what he says and does. Add atop this a smattering of spells (six levels worth) and the versatility to learn skills quickly (6 + int skill points) and you have someone who can replace the rogue as skill junky and has the ability to work through more situations.
So what you are saying is the bard is an unique class. True....Pernilla (alias of TomJohn)2009-09-06T18:59:44ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2442009-09-06T17:40:37Z2009-09-06T17:40:37Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> <div class="messageboard-quotee">Pernilla wrote:</div><blockquote><li> why the Song of Freedom was removed?</blockquote><p>I actually can't address this exactly, but I suspect it was removed because of a desire to boost the bard's actual healing powers to help take some of that pressure off of clerics at higher level. Also, by giving the bard soothing performance we gave the bard a performance ability that doesn't just duplicate a spell he could already cast back at 9th level; it's more exciting to get a new power rather than one that could well just duplicate one of your spells.
</p>
</blockquote><p>Thank you for all the answers. I agree soothing performance is more exciting than Song of Freedom. I'm just a little curious why both songs weren't kept.
<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
There's a very strong possibility of some bard options in the upcoming Advanced Player's Guide that could well add lingering type effects.
<br />
</blockquote><p>Exiting. I can hardly wait.
</p>
There are of course more feats that we bard lovers want. Here are some proposals.
<br />
<li> Improved Inspire competence. Prerequisites: Bard level 7, or 9.
<br />
+1 to Inspire competence.
<br />
<li> Swift performance, Prerequisites: Bard level 9. The bard can start a bardic performance as a swift action. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
<br />
<li> Extra spell slot. The bard get to choose one, or perhaps two more spell slots.
<br />
<li> Extra spells known. Bard get to know extra spells. The total spell levels may not exceed the higest spell a bard can cast. </p>
<p>I think the bard need a boost after level 9. </p>
<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> Inspire greatness is a way for a bard to boost HD, which does a lot more than just boost hit points. It's very much a tougher version of inspire competence, but geared toward defense as well as offense, and not one that's as much a "Help EVERYONE" power as it is to help a few allies.</blockquote><p>Agree it's not about healing. That's why I have a problem with it. Boosting HD is someting you do preventiv. Otherwise your stuck waiting to use it, a bit like couterspell, which is no good. IMHO.
</p>
That's why I'm a little surprised the HD didn't linger. </p>
<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote><br />
<br />
A creature affected by this ability only needs to be in the 30 foot range to be initially affected, and if he IS affected, he doesn't stop running at 35 feet. It basically shuts down the foe for a full round, and he has to move his full speed away from the bard, so at the MINIMUM, it'll keep even archers and spellcasters from doing anything for a round. It's a pretty handy power, especially considering that in combat, losing a round of actions is pretty harrowing.</blockquote><p>That is good. I have read the rules wrong. Thank you for the clarification.
<p>So far the our Bard has done well. The rounds per day is brilliant and she has not run out of rounds at later levls. Activating is as a move action is a blessing.</p>James Jacobs wrote:Pernilla wrote: why the Song of Freedom was removed?
I actually can't address this exactly, but I suspect it was removed because of a desire to boost the bard's actual healing powers to help take some of that pressure off of clerics at higher level. Also, by giving the bard soothing performance we gave the bard a performance ability that doesn't just duplicate a spell he could already cast back at 9th level; it's more exciting to get a new power rather than one that could...Pernilla (alias of TomJohn)2009-09-06T17:40:37ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2402009-09-05T19:58:46Z2009-09-05T19:58:24Z<div class="messageboard-quotee">Krigare wrote:</div><blockquote> Then what is your complaint with the bard? He can, if played well, do any of the jobs another character can. </blockquote><p>My point was, other classes can buff to.Krigare wrote:Then what is your complaint with the bard? He can, if played well, do any of the jobs another character can.
My point was, other classes can buff to.Pernilla (alias of TomJohn)2009-09-05T19:58:24ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2382009-09-05T19:44:27Z2009-09-05T19:43:05Z<p>Again and again people say. what if we have no cleric, what if the rogue broke his finger, what if the fighter is down.
<br />
I think this argument is odd. If a rogue is down, a wizard can use knock or the ranger, the dex fighter or the monk can use open locks.
<br />
This hole argument is based on that the praty is dependet on just the Bard.
<br />
I never seen this in a party. As for the buff. Only the bard can buff?
<br />
No, paldins, rangers, clerics, wizards, etc. can also buff. Just as good as a bard?
<br />
perhaps, perhaps not.
<br />
But that was a your point wasn't it. You don't need to be best at what you do to be good.</p>Again and again people say. what if we have no cleric, what if the rogue broke his finger, what if the fighter is down.
I think this argument is odd. If a rogue is down, a wizard can use knock or the ranger, the dex fighter or the monk can use open locks.
This hole argument is based on that the praty is dependet on just the Bard.
I never seen this in a party. As for the buff. Only the bard can buff?
No, paldins, rangers, clerics, wizards, etc. can also buff. Just as good as a bard?
perhaps,...Pernilla (alias of TomJohn)2009-09-05T19:43:05ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2352009-09-05T19:05:35Z2009-09-05T19:05:35Z<div class="messageboard-quotee">Krigare wrote:</div><blockquote><p> I think the part your not looking at is that while they may not be as good in a particular area as a specialist (the other classes), their abilities as a generalist means that no matter what situation the party finds themselves in, a well built bard has something to contribute.</p>
<p>Even among the 3/4 BaB classes you mentioned, none are on equal footing in melee. Among spell casters, the disparity is pretty rampant...don't call a cleric when you need a target nuked, don't call a mage when you need a bandaid, but you know wat, you could call up a bard for either. Need that lock picked and the rogue got his fingers broken? Call a bard. Need someone to liven up your day and make ya feel better, call a bard.</p>
<p>So yes, in the bards case, versatility is the strength, the ability to fill in multiple gaps in a party all in one character, with some rather nice buffs as you go deeper into the class.</blockquote><p>I don't agree with some of the things you say.
</p>
A cleric can't nuke and a bard can?
<br />
Clerics got holy smite, flame strike, harm, slay living, Holy word, Fire storm, etc. And the bard?
<br />
Wizard can't heal. Right. But you don't play bard to be the group healer.
<br />
Also wizards have both wish and limited wish. Sure they can heal.</p>Krigare wrote:I think the part your not looking at is that while they may not be as good in a particular area as a specialist (the other classes), their abilities as a generalist means that no matter what situation the party finds themselves in, a well built bard has something to contribute.
Even among the 3/4 BaB classes you mentioned, none are on equal footing in melee. Among spell casters, the disparity is pretty rampant...don't call a cleric when you need a target nuked, don't call a...Pernilla (alias of TomJohn)2009-09-05T19:05:35ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2332009-09-05T18:41:42Z2009-09-05T18:36:46Z<div class="messageboard-quotee">Purple Dragon Knight wrote:</div><blockquote><br />
<br />
Sculpt Sound is the ultimate "party stealth" spell
<br />
</blockquote><p>Would you explain this to me please. I don't understand this spell.
</p>
I also don't get this. It says "Saving Throw Will negates (object)". does this mean it can't be used on a enemy spell caster, or does it mean the caster won't get a save?</p>
<p>Some repeat that the Bard is the only class that can do a bit of everything and that makes it a good class.
<br />
I would say this is false logic. A 18 level Aristocrat with two level bard doesn't make a great character just because he can fight and cast cure spells, and can perform and can cast arcane spells and can use stealth, etc. You have do be good enough at what you do to be great. I think the Bard is a great class in certain campaigns and with the right DM, but just because he got some cure spells doesn't make him a cleric, Paladin or druid.
<br />
Just because he got 3/4 BAB doesn't mean he is as good as a cleric, rogue or druid as a melee character. I'm not saying he should be. I just find some of the arguments a bit far-fetched.
<br />
And the argument he got lots of skills is also a bit weak. A rogue that picks one level bard will have the same class skills, but will have 8 skills per level. A wizard with int 18 that picks one level bard vs. a bard with int 10. The wizard is just as good or better.
<br />
As for the bard being a good spell caster. I say that is just not true. His spells will never have a great DC and building a bard as a spell caster is just not what the bard is all about.</p>Purple Dragon Knight wrote:Sculpt Sound is the ultimate "party stealth" spell
Would you explain this to me please. I don't understand this spell.
I also don't get this. It says "Saving Throw Will negates (object)". does this mean it can't be used on a enemy spell caster, or does it mean the caster won't get a save?Some repeat that the Bard is the only class that can do a bit of everything and that makes it a good class.
I would say this is false logic. A 18 level Aristocrat with two level...Pernilla (alias of TomJohn)2009-09-05T18:36:46ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=65?Barakus-begins#32332009-09-05T08:48:26Z2009-09-05T08:48:22Z<div class="messageboard-quotee">Felicia Leadium wrote:</div><blockquote><br />
<br />
Felicia stops playing her instrument and turns to Petra "Hey you have a pretty good singing voice have you ever thought about taking lessons?" </blockquote><p>No. I don't sing that often, but I really felt inspired by your performance and by the situation at hand. I usually only sing when I drink. Speaking of drinking, has anyone any wine?
</p>
Oh, almost forget. How hurt are we? Anyone need healing?</p>Felicia Leadium wrote:Felicia stops playing her instrument and turns to Petra "Hey you have a pretty good singing voice have you ever thought about taking lessons?"
No. I don't sing that often, but I really felt inspired by your performance and by the situation at hand. I usually only sing when I drink. Speaking of drinking, has anyone any wine?
Oh, almost forget. How hurt are we? Anyone need healing?Petra Pasmal (alias of TomJohn)2009-09-05T08:48:22ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2262009-09-04T10:45:41Z2009-09-04T10:42:29Z<div class="messageboard-quotee">Boggle wrote:</div><blockquote> lot of stuff</blockquote><p>I basically agree with most of the stuff you say. The Bard just isn't good enough. But up to mid levels it's OK if you use a lot of scrolls/wands and if you don't boost your char to high.
</p>
Yes, you need high char if you want a good DC. That shows that attack spells is not the road to go. I say it's a designer flaw. Frightening Tune, Charm monster, Gliterdust, Shadow Evocation, etc. all need a good DC and to get a good a DC you need a high charisma.
<br />
As for the whole buff class concept. It is boring to most people. Why did they make the cleric so powerful in 3.0? The 1:st ed cleric was just too boring. Good for the group but boring to play.
<br />
I think the bard as a buffer lacks some buff spells and utility spells and it would benefit from more spells know and some more spells per day. IMHO. That said, the Paizo Bard is far better than the 3.x Bard. </p>
<p>But why have a bard class? Well some people like it and the class been around for a long time.</p>Boggle wrote:lot of stuff
I basically agree with most of the stuff you say. The Bard just isn't good enough. But up to mid levels it's OK if you use a lot of scrolls/wands and if you don't boost your char to high.
Yes, you need high char if you want a good DC. That shows that attack spells is not the road to go. I say it's a designer flaw. Frightening Tune, Charm monster, Gliterdust, Shadow Evocation, etc. all need a good DC and to get a good a DC you need a high charisma.
As for the whole...Pernilla (alias of TomJohn)2009-09-04T10:42:29ZRe: Forums/Pathfinder First Edition: General Discussion: Why have a bard class?Pernilla (alias of TomJohn)https://paizo.com/threads/rzs2jvou&page=5?Why-have-a-bard-class#2252009-09-04T10:08:22Z2009-09-04T10:08:03Z<div class="messageboard-quotee">James Jacobs wrote:</div><blockquote> Best reason I can think of: Because the Editor-in-Chief's favorite class is the bard. :-) </blockquote><p>May the Editor-in-Chief grant us some feedback on
</p>
<li> why the Song of Freedom was removed?
<br />
<li> his thoughts on Inspire Courage (IC) vs. Inspire Greatness (IG). We have a NPC Bard in our party. We are all level 8 and <b>the rounds per day mechanics is just great</b>. Though it's pretty obvious we won't use IG since it still is weak and since it no longer linger. Even at 9:th level IC will be better than IG. IC boosts the whole party and if someone needs healing the bard can use cure wands, cast CLW or CMW and perform at the same time. Or the cleric, druid, Paladin can heal. At level 13 the bard can start IC as a swift action, move and cast cure spell the same round,and at level 13 IC is +3. At level 14 the bard can cast mass CLW and use IC+3 the same round. IC will out trump IG any day.
<br />
<li>his thoughts on the Spell-Like Ability the bard get at level 14 level, Frightening Tune. round one: Enemy fail save, move away from the bard so itno longer is within range (35 feet from the bard), cast spell or shot arrow, or drink potion, etc. In plain words. If foe fails save it only has to move away so it is 35 feet from the bard and then the foe is no longer affected and is free to act. Thus a spell caster can move, cast spell and cast quicken spell. Archer can move and shot one arrow, etc. </p>
<p>We have no arcane caster in our group. Our PC Bard is fine, but she is dependent on scrolls and wands since she only has three 3:d level spells. This drains the group economically. In a big fight Haste and good hope is usually cast. Leaving the bard with one 3:d level spell for the rest of the day. During our last session she started with Good hope + perform, then haste + perform. Minutes later we meet the boss. Good hope was still in effect. First spell used in new fight was dispel magic since she had to help an ally. Then she was out of 3:d level spells. First and second level spells are not that great. Grease is usfull and so is Glitterdust, but the last is less powerful after the nerf. A good nerf IMHO.
<br />
Overall I say the bard is OK at lower levels if she has scrolls with haste and/or Good hope, etc. The combination of few spells known and few spells per day (and a limited spell list) makes the Bard dependent on scolls and/or wands. At higher levels I fear she will fall behind. </p>
<p>Again, the rounds per day mechanics is just great.</p>James Jacobs wrote:Best reason I can think of: Because the Editor-in-Chief's favorite class is the bard. :-)
May the Editor-in-Chief grant us some feedback on
why the Song of Freedom was removed?
his thoughts on Inspire Courage (IC) vs. Inspire Greatness (IG). We have a NPC Bard in our party. We are all level 8 and the rounds per day mechanics is just great. Though it's pretty obvious we won't use IG since it still is weak and since it no longer linger. Even at 9:th level IC will be...Pernilla (alias of TomJohn)2009-09-04T10:08:03ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=65?Barakus-begins#32212009-09-04T08:40:47Z2009-09-04T08:39:59Z<p>Attack and damage<a href="http://invisiblecastle.com/roller/view/2238278/" target="_blank" rel="nofollow"><b>1d20+2=16 (18 if she is flanking), 1d8+2=9</b>
<br />
Damage (bludgeoning</a></p>
<p><span class=messageboard-ooc> Petra hits the skeleton and sings a happy song</span> Everybody happy, la la la!</p>Attack and damage1d20+2=16 (18 if she is flanking), 1d8+2=9
Damage (bludgeoning
Petra hits the skeleton and sings a happy song Everybody happy, la la la!Petra Pasmal (alias of TomJohn)2009-09-04T08:39:59ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=65?Barakus-begins#32152009-09-03T05:53:58Z2009-09-03T05:38:28Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote> <span class=messageboard-ooc>Note that Petra has only had the opportunity to channel once in this fight, since you posted out of turn before. Which do you choose, healing or crumbling?</span> </blockquote><p><span class=messageboard-ooc>I like la la la la la la la and moringstar so I choose Healing
</p>
Sorry for the confusion. I should have added: on her turn petra will ...</span></p>Black Tom wrote:Note that Petra has only had the opportunity to channel once in this fight, since you posted out of turn before. Which do you choose, healing or crumbling?
I like la la la la la la la and moringstar so I choose Healing
Sorry for the confusion. I should have added: on her turn petra will ...Petra Pasmal (alias of TomJohn)2009-09-03T05:38:28ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=65?Barakus-begins#32132009-09-03T05:33:32Z2009-09-03T05:27:28Z<p><span class=messageboard-ooc>Petra Channel energy. Healing this time. <a href="http://invisiblecastle.com/roller/view/2236813/" target="_blank" rel="nofollow"><b>1d6=4</b></a>
<br />
Petra draws her Morningstar. If she can flank she will do so, be it by a 5 ft step or remaining in the same spot. Girl Power</span></p>
<p>Let's see if I too can crush them bones, la la la la la la la.</p>Petra Channel energy. Healing this time. 1d6=4
Petra draws her Morningstar. If she can flank she will do so, be it by a 5 ft step or remaining in the same spot. Girl Power
Let's see if I too can crush them bones, la la la la la la la.Petra Pasmal (alias of TomJohn)2009-09-03T05:27:28ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=65?Barakus-begins#32022009-09-01T04:51:42Z2009-09-01T04:51:41Z<p><span class=messageboard-ooc>Petra Channel energy Save DC: 14
<br />
<a href="http://invisiblecastle.com/roller/view/2234336/" target="_blank" rel="nofollow">1d6=3</a></span>
<br />
Crumble foul creatures!</p>Petra Channel energy Save DC: 14
1d6=3
Crumble foul creatures!Petra Pasmal (alias of TomJohn)2009-09-01T04:51:41ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=64?Barakus-begins#31932009-08-30T10:39:51Z2009-08-30T10:39:51Z<p>Initaive <a href="http://invisiblecastle.com/roller/view/2231750/" target="_blank" rel="nofollow">1d20=12</a></p>Initaive 1d20=12Petra Pasmal (alias of TomJohn)2009-08-30T10:39:51ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=64?Barakus-begins#31832009-08-27T08:02:17Z2009-08-27T08:00:19Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote> <span class=messageboard-ooc>sorry for the delay but i lost my internet access for some days there (:. And to continue with the sad news , tomorrow is the beginning of my holydays in Sweden so my posts will be few till the end of next week </span> </blockquote><p><span class=messageboard-ooc>ah Welcome to Sweden. The weather here this summer has not been great. Bring an umbrella. At least our currency is kind of weak and the food is good.</span>Mahaffy wrote:sorry for the delay but i lost my internet access for some days there (:. And to continue with the sad news , tomorrow is the beginning of my holydays in Sweden so my posts will be few till the end of next week
ah Welcome to Sweden. The weather here this summer has not been great. Bring an umbrella. At least our currency is kind of weak and the food is good.Petra Pasmal (alias of TomJohn)2009-08-27T08:00:19ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=64?Barakus-begins#31812009-08-26T07:10:32Z2009-08-26T07:10:32Z<p>What do you say, should we check the wall for Secret Doors?</p>What do you say, should we check the wall for Secret Doors?Petra Pasmal (alias of TomJohn)2009-08-26T07:10:32ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=64?Barakus-begins#31792009-08-25T05:06:04Z2009-08-25T05:06:04Z<p>Petra casts light on her Morningstar.
<br />
<span class=messageboard-ooc>To Ka'kara:</span> I heard that. No worries. I got mending as a spell.
<br />
<span class=messageboard-ooc>Petra chuckles with a stupid grin on her face.</span></p>Petra casts light on her Morningstar.
To Ka'kara: I heard that. No worries. I got mending as a spell.
Petra chuckles with a stupid grin on her face.Petra Pasmal (alias of TomJohn)2009-08-25T05:06:04ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=64?Barakus-begins#31712009-08-23T20:12:02Z2009-08-23T20:10:16Z<p><span class=messageboard-ooc>Petra lost her action due to •Cough• •Cough•
<br />
She now back :-) </span>
<br />
What happened?</p>Petra lost her action due to *Cough* *Cough*
She now back :-)
What happened?Petra Pasmal (alias of TomJohn)2009-08-23T20:10:16ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=29?Barakus-bustles#14282009-08-23T15:40:32Z2009-08-23T15:40:32Z<div class="messageboard-quotee">Clark Freeman wrote:</div><blockquote>I hope this is clearer. </blockquote><p>Yes :-)Clark Freeman wrote:I hope this is clearer.
Yes :-)Petra Pasmal (alias of TomJohn)2009-08-23T15:40:32ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=29?Barakus-bustles#14262009-08-23T08:40:42Z2009-08-23T08:29:16Z<div class="messageboard-quotee">Clark Freeman wrote:</div><blockquote><p> Patience, patience. RL kept me off the boards all day.
</p>
</blockquote><p>Your proposal sounds great. But what does "proceeds from selling of extra equipment mean"? Is it one sixth of 146 gp?
</p>
So if I gotthis right Petra will get two potions + 250 gp + one sixth of 146 gp?</p>Clark Freeman wrote:Patience, patience. RL kept me off the boards all day.
Your proposal sounds great. But what does "proceeds from selling of extra equipment mean"? Is it one sixth of 146 gp?
So if I gotthis right Petra will get two potions + 250 gp + one sixth of 146 gp?Petra Pasmal (alias of TomJohn)2009-08-23T08:29:16ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=29?Barakus-bustles#14242009-08-22T21:45:34Z2009-08-22T21:45:33Z<p>So If Petra picks 2 CLW potions how much cash would she get?</p>So If Petra picks 2 CLW potions how much cash would she get?Petra Pasmal (alias of TomJohn)2009-08-22T21:45:33ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=64?Barakus-begins#31522009-08-21T06:08:06Z2009-08-21T06:08:05Z<p>Fort save: the dice say no - a natural 1.</p>Fort save: the dice say no - a natural 1.Petra Pasmal (alias of TomJohn)2009-08-21T06:08:05ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=63?Barakus-begins#31232009-08-10T20:35:55Z2009-08-10T20:35:49Z<div class="messageboard-quotee">Ka'kara Furyheart wrote:</div><blockquote> <div class="messageboard-quotee">Black Tom wrote:</div><blockquote><p> Ka'kara takes an elegant dive and emerges with the key, a simple brass one.</p>
<p>Now what? </blockquote><p>Ka'kara looks the key over for a moment, <b>"Do you think this might go to those strange doors we found underneath the lake?"</b> Upon confirming that the stairs circle right back to where they started she just shakes her head in disbelief. <b>"Looks like we have been most places here, lets take those other stairs down further. I'm tired of goblins."</b>
<p>Everyone:
<br />
•• spoiler omitted •• </blockquote><p><span class=messageboard-ooc>Chris is a bit insecure.</span>
</p>
I'm not sure but Robin doesn't like Dungeons....Finish exploring the first level or explore the goblin area further? I don't know. What do the rest of you think.</p>Ka'kara Furyheart wrote:Black Tom wrote:Ka'kara takes an elegant dive and emerges with the key, a simple brass one.
Now what?
Ka'kara looks the key over for a moment, "Do you think this might go to those strange doors we found underneath the lake?" Upon confirming that the stairs circle right back to where they started she just shakes her head in disbelief. "Looks like we have been most places here, lets take those other stairs down further. I'm tired of goblins." Everyone:
** spoiler...Chris "Wing Commander" Plauget (alias of TomJohn)2009-08-10T20:35:49ZRe: Forums/Pathfinder First Edition: General Discussion: Reading the Core Rules? Post observations HERETomJohnhttps://paizo.com/threads/rzs2jthq&page=4?Reading-the-Core-Rules-Post-observations-HERE#1822009-08-12T17:35:53Z2009-08-10T15:29:59Z<p>Does clerics get a capstone ability?</p>Does clerics get a capstone ability?TomJohn2009-08-10T15:29:59ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=28?Barakus-bustles#13972009-08-07T04:35:47Z2009-08-07T04:35:47Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote> Fell grins at Felicia: "Well, unless my memory fails me, you were the ones to attack my camp. We were just defending ourselves from you lackeys of the oppressors." </blockquote><p>Don't expect anyone to believe "We were just defending ourselves". You are just a bandit and parasite who is to lazy to do a decent work so you rob and murder.
<p>Felicia, why don't you just write the bandit cowardly ran away.</p>
<p><span class=messageboard-ooc>or something like this</span></p>
<p>[Spoiler omitted]</p>Black Tom wrote:Fell grins at Felicia: "Well, unless my memory fails me, you were the ones to attack my camp. We were just defending ourselves from you lackeys of the oppressors."
Don't expect anyone to believe "We were just defending ourselves". You are just a bandit and parasite who is to lazy to do a decent work so you rob and murder. Felicia, why don't you just write the bandit cowardly ran away.
or something like this
[Spoiler omitted]Petra Pasmal (alias of TomJohn)2009-08-07T04:35:47ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=28?Barakus-bustles#13752009-08-02T17:44:56Z2009-08-02T17:44:55Z<p>Attack and damage, including bardic music. If she can get a flank it will be +2 to the attack
<br />
<a href="http://invisiblecastle.com/roller/view/2192833/" target="_blank" rel="nofollow">1d20+2=14 and 1d6+2=5</a></p>Attack and damage, including bardic music. If she can get a flank it will be +2 to the attack
1d20+2=14 and 1d6+2=5Petra Pasmal (alias of TomJohn)2009-08-02T17:44:55ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30992009-08-01T15:29:56Z2009-08-01T15:29:30Z<div class="messageboard-quotee">Sandros Highmount wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>Also, for reasons I can't technically discuss, I'm going to be a lot quieter on the boards for the next week or so. I will try to keep in touch with what's happening here, though.</span> </blockquote><p><span class=messageboard-ooc>I hope nothing bad has happened to you. You are a nice person. Hope to hear from you again and I hope you are OK. Best wishes to you </span>Sandros Highmount wrote:Also, for reasons I can't technically discuss, I'm going to be a lot quieter on the boards for the next week or so. I will try to keep in touch with what's happening here, though.
I hope nothing bad has happened to you. You are a nice person. Hope to hear from you again and I hope you are OK. Best wishes to youChris "Wing Commander" Plauget (alias of TomJohn)2009-08-01T15:29:30ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=28?Barakus-bustles#13702009-07-28T18:55:51Z2009-07-28T18:55:51Z<p>So it's channel energy. Still only got to HP, LOL
<br />
<a href="http://invisiblecastle.com/roller/view/2185995/" target="_blank" rel="nofollow">1d6=2</a>
<br />
Removing any bandits she can from the channel.</p>So it's channel energy. Still only got to HP, LOL
1d6=2
Removing any bandits she can from the channel.Petra Pasmal (alias of TomJohn)2009-07-28T18:55:51ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=28?Barakus-bustles#13662009-07-28T04:56:19Z2009-07-28T04:48:02Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>Well done, Clark. You get a hero point and a piety point for this clever way to end the conflict and minimize bloodshed. This might seem pointless since we're ending this campaign, but note that hero points are player-specific, so you can port them over to your other character(s).</span></blockquote><p><span class=messageboard-ooc>Smart Pixie Rogue!</span>
<p><span class=messageboard-ooc>Isn't Felicia's song +5 rounds after ending song?</span></p>
<p><span class=messageboard-ooc>Can Petra reache Felica with a cure spell?</span>
<br />
In case she can <a href="http://invisiblecastle.com/roller/view/2185023/" target="_blank" rel="nofollow">1d8+1=2</a>....darn</p>Black Tom wrote:Well done, Clark. You get a hero point and a piety point for this clever way to end the conflict and minimize bloodshed. This might seem pointless since we're ending this campaign, but note that hero points are player-specific, so you can port them over to your other character(s).
Smart Pixie Rogue! Isn't Felicia's song +5 rounds after ending song?
Can Petra reache Felica with a cure spell?
In case she can 1d8+1=2....darnPetra Pasmal (alias of TomJohn)2009-07-28T04:48:02ZRe: Forums: General Discussion (Prerelease): Pathfinder Roleplaying Game Sneak (Attack!) Preview # 11 The ThiefTomJohnhttps://paizo.com/threads/rzs2jrs5&page=4?Pathfinder-Roleplaying-Game-Sneak-Preview#1912009-07-26T20:14:05Z2009-07-26T20:14:05Z<div class="messageboard-quotee">Purple Dragon Knight wrote:</div><blockquote> Because it's no longer a single block of hard stone? </blockquote><p>LOL :-)
</p>
TomJohn aka Zark</p>Purple Dragon Knight wrote:Because it's no longer a single block of hard stone?
LOL :-)
TomJohn aka ZarkTomJohn2009-07-26T20:14:05ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30812009-07-23T18:19:37Z2009-07-23T18:19:37Z<p><a href="http://invisiblecastle.com/roller/view/2177081/" target="_blank" rel="nofollow">Initiative 1d20+2=17</a></p>Initiative 1d20+2=17Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-23T18:19:37ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=28?Barakus-bustles#13512009-07-22T08:38:50Z2009-07-22T08:38:50Z<p>Petra cast Inspiring Word on Kirwen</p>Petra cast Inspiring Word on KirwenPetra Pasmal (alias of TomJohn)2009-07-22T08:38:50ZRe: Forums: General Discussion (Prerelease): Shadow Dancer Pathfinder Preview #10.5 (from KQ #10)TomJohnhttps://paizo.com/threads/rzs2jrmo?Shadow-Dancer-Pathfinder-Preview-105#412009-07-21T08:59:53Z2009-07-21T08:59:53Z<p>Thanx Stefan and Cormac / TomJohn aka <b>Zark</b></p>Thanx Stefan and Cormac / TomJohn aka ZarkTomJohn2009-07-21T08:59:53ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=27?Barakus-bustles#13422009-07-19T19:15:24Z2009-07-19T19:15:24Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote> With Felicia cheering him on, Clark charges and the guard falls to his assault, leaving Petra out of an opponent within range for Icicle. <span class=messageboard-ooc>Do you want to change your action?</span> </blockquote><p><span class=messageboard-ooc> any bandit near she can attack?</span>Black Tom wrote:With Felicia cheering him on, Clark charges and the guard falls to his assault, leaving Petra out of an opponent within range for Icicle. Do you want to change your action?
any bandit near she can attack?Petra Pasmal (alias of TomJohn)2009-07-19T19:15:24ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30682009-07-15T20:07:04Z2009-07-15T20:05:07Z<p><span class=messageboard-ooc> Chris grabs the axe and says:</span> nature fooled by magic. I hate this. Does anyone want this,... this, ...this junk?</p>Chris grabs the axe and says: nature fooled by magic. I hate this. Does anyone want this,... this, ...this junk?Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-15T20:05:07ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=27?Barakus-bustles#13362009-07-15T20:01:55Z2009-07-15T20:00:12Z<p>Petra move 20 ft towards the guard and cast Icicle
<br />
Attack and damage: <a href="http://invisiblecastle.com/roller/view/2164660/" target="_blank" rel="nofollow">1d20+1=20 and 1d6+1=6</a></p>Petra move 20 ft towards the guard and cast Icicle
Attack and damage: 1d20+1=20 and 1d6+1=6Petra Pasmal (alias of TomJohn)2009-07-15T20:00:12ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30652009-07-14T17:53:34Z2009-07-14T17:53:33Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote> <div class="messageboard-quotee">Chris 'Wing Commander' Plauget wrote:</div><blockquote> <div class="messageboard-quotee">Black Tom wrote:</div><blockquote><p> A few words in Monkey later, the monkey happily enters the room and starts fidgeting with the axe, looking at you quizzically.</p>
<p>What was it supposed to be doing with the axe? </blockquote><p>Grab it.
</p>
</blockquote>...and then what? </blockquote><p>Bring it to meBlack Tom wrote:Chris 'Wing Commander' Plauget wrote: Black Tom wrote:A few words in Monkey later, the monkey happily enters the room and starts fidgeting with the axe, looking at you quizzically.
What was it supposed to be doing with the axe?
Grab it.
...and then what? Bring it to meChris "Wing Commander" Plauget (alias of TomJohn)2009-07-14T17:53:33ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30632009-07-14T16:56:37Z2009-07-14T16:56:36Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote><p> A few words in Monkey later, the monkey happily enters the room and starts fidgeting with the axe, looking at you quizzically.</p>
<p>What was it supposed to be doing with the axe? </blockquote><p>Grab it.Black Tom wrote:A few words in Monkey later, the monkey happily enters the room and starts fidgeting with the axe, looking at you quizzically.
What was it supposed to be doing with the axe?
Grab it.Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-14T16:56:36ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=27?Barakus-bustles#13322009-07-14T04:32:28Z2009-07-14T04:32:28Z<p>Initiative <a href=" http://invisiblecastle.com/roller/view/2162139/" target="_blank" rel="nofollow">d20=11</a></p>Initiative d20=11Petra Pasmal (alias of TomJohn)2009-07-14T04:32:28ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30602009-07-14T04:25:16Z2009-07-14T04:24:53Z<p>OK, so I summon monkey. Anyone wants to to anything before I start.
<br />
I guess I cast speak with animal before I go... so I can tell the monkey what to do. Shall I tell the monkey to grab the axe?</p>OK, so I summon monkey. Anyone wants to to anything before I start.
I guess I cast speak with animal before I go... so I can tell the monkey what to do. Shall I tell the monkey to grab the axe?Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-14T04:24:53ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30572009-07-11T12:25:26Z2009-07-11T12:25:25Z<p>Perhaps I could summon a nature’s ally? A monkey perhaps, and send into the room? It will only last for two rounds. What do you think?</p>Perhaps I could summon a nature’s ally? A monkey perhaps, and send into the room? It will only last for two rounds. What do you think?Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-11T12:25:25ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=62?Barakus-begins#30552009-07-10T21:52:30Z2009-07-10T21:52:29Z<div class="messageboard-quotee">Sandros Highmount wrote:</div><blockquote><p> <span class=messageboard-ooc>Assuming Royl tells us which she sensed...</span></p>
<p>"Transmutation, eh?" Sandros muses. "Some sort of permanent telekinesis effect?" He shakes his head. "Regardless, I don't like the idea of leaving a flying killer axe here for the next poor fools to open the door and wind up a head shorter. What do you think?" </blockquote><p>Kill the killer axe. But how?Sandros Highmount wrote:Assuming Royl tells us which she sensed...
"Transmutation, eh?" Sandros muses. "Some sort of permanent telekinesis effect?" He shakes his head. "Regardless, I don't like the idea of leaving a flying killer axe here for the next poor fools to open the door and wind up a head shorter. What do you think?"
Kill the killer axe. But how?Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-10T21:52:29ZRe: Forums: General Discussion (Prerelease): Monk - Pathfinder RPG Preview #9TomJohnhttps://paizo.com/threads/rzs2jqix&page=2?Monk-Pathfinder-RPG-Preview-9#772009-07-08T11:14:25Z2009-07-08T11:14:25Z<div class="messageboard-quotee">Woodraven wrote:</div><blockquote> To TomJohn <a href="http://pathfinder.wikia.com/wiki/Category:Iconics" target="_blank" rel="nofollow">Pathfinder Wiki list of iconics</a> </blockquote><p>Thanks / TomJohn aka ZarkWoodraven wrote:To TomJohn Pathfinder Wiki list of iconics
Thanks / TomJohn aka ZarkTomJohn2009-07-08T11:14:25ZRe: Forums: General Discussion (Prerelease): Monk - Pathfinder RPG Preview #9TomJohnhttps://paizo.com/threads/rzs2jqix&page=2?Monk-Pathfinder-RPG-Preview-9#712009-07-08T10:21:22Z2009-07-08T10:21:22Z<div class="messageboard-quotee">Shisumo wrote:</div><blockquote>Any meaningful Seltyiel preview would pretty much have to be level 10+... </blockquote><p>[Spoiler omitted]/TomJohn aka ZarkShisumo wrote:Any meaningful Seltyiel preview would pretty much have to be level 10+...
[Spoiler omitted]/TomJohn aka ZarkTomJohn2009-07-08T10:21:22ZRe: Forums: General Discussion (Prerelease): Monk - Pathfinder RPG Preview #9TomJohnhttps://paizo.com/threads/rzs2jqix&page=2?Monk-Pathfinder-RPG-Preview-9#622009-07-08T09:19:04Z2009-07-08T09:19:04Z<div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote> <div class="messageboard-quotee">Zark wrote:</div><blockquote><br />
<br />
Yes, but they had proficiency with it in the beta too, but they can't use it when using flurry of blows.
<br />
I still like 4 flurry attacks at lvl 8 :-) </blockquote><p>Hmm. I thought that was a change from the beta. Well, that is what I get for having 5 versions of the rules floating around in my head.
<p>Jason Bulmahn
<br />
Lead Designer
<br />
Paizo Publishing </blockquote><p>He is still Great :-)
</p>
....and yes we are all STILL blind. [Spoiler omitted]</p>Jason Bulmahn wrote:Zark wrote:
Yes, but they had proficiency with it in the beta too, but they can't use it when using flurry of blows.
I still like 4 flurry attacks at lvl 8 :-)
Hmm. I thought that was a change from the beta. Well, that is what I get for having 5 versions of the rules floating around in my head. Jason Bulmahn
Lead Designer
Paizo Publishing He is still Great :-)
....and yes we are all STILL blind. [Spoiler omitted]TomJohn2009-07-08T09:19:04ZRe: Forums: General Discussion (Prerelease): Monk - Pathfinder RPG Preview #9TomJohnhttps://paizo.com/threads/rzs2jqix?Monk-Pathfinder-RPG-Preview-9#492009-07-08T08:47:12Z2009-07-08T08:47:12Z<p>And at level 9 he picks Improved Natural Attack as a feat. 2d6 to damage, nice :-) /Zark</p>And at level 9 he picks Improved Natural Attack as a feat. 2d6 to damage, nice :-) /ZarkTomJohn2009-07-08T08:47:12ZRe: Forums: General Discussion (Prerelease): Monk - Pathfinder RPG Preview #9TomJohnhttps://paizo.com/threads/rzs2jqix?Monk-Pathfinder-RPG-Preview-9#442009-07-08T08:28:46Z2009-07-08T08:28:46Z<div class="messageboard-quotee">DM_Blake wrote:</div><blockquote> You're right, it looks a bit more like a khopesh. A bit. </blockquote><p>Yes indeed, it sure as hxxxll looks like a khopesh
</p>
/TomJohn AKA <b>Zark</b></p>DM_Blake wrote:You're right, it looks a bit more like a khopesh. A bit.
Yes indeed, it sure as hxxxll looks like a khopesh
/TomJohn AKA ZarkTomJohn2009-07-08T08:28:46ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=61?Barakus-begins#30382009-07-05T22:17:36Z2009-07-05T22:17:36Z<p><span class=messageboard-ooc>Chris in an insecure voice</span> Do anyone of you think I should look for footprints <span class=messageboard-ooc>That is, use track</span></p>Chris in an insecure voice Do anyone of you think I should look for footprints That is, use trackChris "Wing Commander" Plauget (alias of TomJohn)2009-07-05T22:17:36ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=27?Barakus-bustles#13232009-07-03T06:57:57Z2009-07-03T06:57:57Z<div class="messageboard-quotee">Clark Freeman wrote:</div><blockquote> <span class=messageboard-ooc>Excellent. I propose that the rest of us array ourselves in preparation of attacking the hapless gent in the lower right corner, then. With an eye for providing backup if a certain ranger has to beat a hasty retreat.</span> </blockquote><p><span class=messageboard-ooc>sounds good. So Juliare will take out the guard at C9 and we stay somewhere close to the guard at P23? How close to P23?
</p>
I didn't have the patience to name all the squares in the map, so I just made it like a chessboard with numbers vertical and letters horizontally. I hope that's OK. Do we need letters on both right and left side or it sufficient to have them only one the left side?. I'm just starting to learn how to use Photoshop and I'm not that "computer savvy" ;-)</span></p>Clark Freeman wrote:Excellent. I propose that the rest of us array ourselves in preparation of attacking the hapless gent in the lower right corner, then. With an eye for providing backup if a certain ranger has to beat a hasty retreat.
sounds good. So Juliare will take out the guard at C9 and we stay somewhere close to the guard at P23? How close to P23?
I didn't have the patience to name all the squares in the map, so I just made it like a chessboard with numbers vertical and letters...Petra Pasmal (alias of TomJohn)2009-07-03T06:57:57ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=61?Barakus-begins#30252009-07-03T06:27:29Z2009-07-03T06:27:28Z<p>Chris and Robin do as Sandros and falls toward the rear.</p>Chris and Robin do as Sandros and falls toward the rear.Chris "Wing Commander" Plauget (alias of TomJohn)2009-07-03T06:27:28ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=61?Barakus-begins#30182009-07-01T20:26:10Z2009-07-01T20:26:10Z<div class="messageboard-quotee">Roylenna Brenoien wrote:</div><blockquote><br />
<br />
<span class=messageboard-ooc>I would think that, out of combat in relatively calm water, he might be able to take 10. Chris might be able to <i>aid another</i> in those circumstances, too. Just my 2cp.</span> </blockquote><p><span class=messageboard-ooc>Thanks for the answer </span>
</p>
<div class="messageboard-quotee">Black Tom wrote:</div><blockquote> <span class=messageboard-ooc>Aye, the little girl got it right.</span></blockquote><p><span class=messageboard-ooc>Nice</span>Roylenna Brenoien wrote:I would think that, out of combat in relatively calm water, he might be able to take 10. Chris might be able to aid another in those circumstances, too. Just my 2cp.
Thanks for the answer
Black Tom wrote:Aye, the little girl got it right.
NiceChris "Wing Commander" Plauget (alias of TomJohn)2009-07-01T20:26:10ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=61?Barakus-begins#30152009-07-01T05:14:08Z2009-07-01T05:14:07Z<p><span class=messageboard-ooc> shall I add a swim roll for Robin or can chris help him</span></p>shall I add a swim roll for Robin or can chris help himChris "Wing Commander" Plauget (alias of TomJohn)2009-07-01T05:14:07ZRe: Forums: General Discussion (Prerelease): Pathfinder Roleplaying Game Preview Performance # 7 The BardTomJohnhttps://paizo.com/threads/rzs2joyz&page=13#6392009-07-21T08:44:29Z2009-06-30T21:13:37Z<div class="messageboard-quotee">mdt wrote:</div><blockquote> <div class="messageboard-quotee">Demon Lord of Tribbles wrote:</div><blockquote> <div class="messageboard-quotee">Dragnmoon wrote:</div><blockquote> <div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote><br />
<br />
I do not want to have to shut this thread down, but the pointless bickering here has got to stop. </blockquote>Jason, if you think this is bickering... wait until the Druid Preview, and you will see real bickering.. ;-) </blockquote>I have my popcorn, flamethrower, basket of kittens and catapult all ready </blockquote><p><span class=tiny>Kittens?</span>
<p>KITTENS?</p>
<p><b>KITTENS?</b></p>
<p><b><i>KITTENS?</b></i></p>
<p><span class=messageboard-bigger><b><i>KITTENS!</span></b></i></p>
<p><span class=messageboard-ooc><loud roar followed by sounds of tiger ripping a demon tribble to shreds and feeding></span></p>
<p>"BURP!"</p>
<p>Pardon me, back to your reading now everyone, nothing to see here, move along...
<br />
</blockquote><p>yes. Dogs would be better. I like kittens ;-)mdt wrote:Demon Lord of Tribbles wrote: Dragnmoon wrote: Jason Bulmahn wrote:
I do not want to have to shut this thread down, but the pointless bickering here has got to stop.
Jason, if you think this is bickering... wait until the Druid Preview, and you will see real bickering.. ;-) I have my popcorn, flamethrower, basket of kittens and catapult all ready Kittens? KITTENS?
KITTENS?
KITTENS?
KITTENS!
"BURP!"
Pardon me, back to your reading now everyone, nothing to see here, move...TomJohn2009-06-30T21:13:37ZRe: Forums: General Discussion (Prerelease): Pathfinder Roleplaying Game Preview Performance # 7 The BardTomJohnhttps://paizo.com/threads/rzs2joyz&page=13#6372009-07-21T08:44:29Z2009-06-30T21:07:47Z<div class="messageboard-quotee">Demon Lord of Tribbles wrote:</div><blockquote> I have my popcorn, flamethrower, basket of kittens and catapult all ready </blockquote><p>LOL.
</p>
/TomJohn aka Zark</p>Demon Lord of Tribbles wrote:I have my popcorn, flamethrower, basket of kittens and catapult all ready
LOL.
/TomJohn aka ZarkTomJohn2009-06-30T21:07:47ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=61?Barakus-begins#30062009-06-27T15:59:38Z2009-06-27T15:50:09Z<p>init Chris (and robin) <a href="http://invisiblecastle.com/roller/view/2138429/" target="_blank" rel="nofollow">1d20+2=16</a>.</p>
<p>Perception <a href="http://invisiblecastle.com/roller/view/2138431/" target="_blank" rel="nofollow">(1d20+5=7)</a></p>init Chris (and robin) 1d20+2=16.
Perception (1d20+5=7)Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-27T15:50:09ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=60?Barakus-begins#29952009-06-25T04:46:15Z2009-06-25T04:46:15Z<p>Chris wade and Robin swims.</p>Chris wade and Robin swims.Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-25T04:46:15ZRe: Forums: General Discussion (Prerelease): New Pathfinder SRD Site (beta) for your review and commentsTomJohnhttps://paizo.com/threads/rzs2jo2y?New-Pathfinder-SRD-Site-for-your-review-and#92009-06-15T10:52:41Z2009-06-15T06:29:15Z<p>Great. I will show this to my friends.
<br />
All feats at one place, nice. I hope you link the feats in the feat Description (the list of feats) to the actual feat.
<br />
TomJohn aka Zark</p>Great. I will show this to my friends.
All feats at one place, nice. I hope you link the feats in the feat Description (the list of feats) to the actual feat.
TomJohn aka ZarkTomJohn2009-06-15T06:29:15ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=60?Barakus-begins#29762009-06-11T18:26:18Z2009-06-11T18:25:38Z<p><span class=messageboard-ooc>Welcome back!!!</span> </p>
<div class="messageboard-quotee">Proteus wrote:</div><blockquote> <b>"How are we all feeling?"</b> Proteus asks the group. <b>"Are my services needed?"</b> </blockquote><p>Well Robin is hurt quite bad. <span class=messageboard-ooc> only 2 hp left out of 22</span>Welcome back!!!
Proteus wrote:"How are we all feeling?" Proteus asks the group. "Are my services needed?"
Well Robin is hurt quite bad. only 2 hp left out of 22Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-11T18:25:38ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=60?Barakus-begins#29652009-06-10T06:11:10Z2009-06-10T06:10:56Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote> No need to use scroll , let's just go to the inn . It'll cost less </blockquote><p>Sounds good. Hope they let Robin stay at the inn.Mahaffy wrote:No need to use scroll , let's just go to the inn . It'll cost less
Sounds good. Hope they let Robin stay at the inn.Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-10T06:10:56ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=60?Barakus-begins#29632009-06-10T05:42:13Z2009-06-10T05:25:46Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote><p> Under your combined assault the troll goes down, and Chris is quick to cauterize their wounds, making them permanent.
</p>
</blockquote><p><span class=messageboard-ooc>Nice.</span>
</p>
Is there anyone other hurt than Ka'kara and my wolf?
<br />
I got some scrolls.</p>Black Tom wrote:Under your combined assault the troll goes down, and Chris is quick to cauterize their wounds, making them permanent.
Nice.
Is there anyone other hurt than Ka'kara and my wolf?
I got some scrolls.Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-10T05:25:46ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=27?Barakus-bustles#13112009-06-29T16:01:17Z2009-06-10T05:22:51Z<div class="messageboard-quotee">Juliare wrote:</div><blockquote> [...]. Let's hit them hard , that's our best chance </blockquote><p>OK.
</p>
<span class=messageboard-ooc> speaking to our prisoner</span> What'your name?
<br />
If you get into trouble or need help look me up.
<br />
You can also contact Father Beamus, he is a friend of ours.
<br />
And stay away from the Temple of the Moon.
<br />
<span class=messageboard-ooc>Petra gives the bandit some info on who Father Beamus is etc.</span></p>Juliare wrote:[...]. Let's hit them hard , that's our best chance
OK.
speaking to our prisoner What'your name?
If you get into trouble or need help look me up.
You can also contact Father Beamus, he is a friend of ours.
And stay away from the Temple of the Moon.
Petra gives the bandit some info on who Father Beamus is etc.Petra Pasmal (alias of TomJohn)2009-06-10T05:22:51ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29462009-06-07T20:29:25Z2009-06-07T20:29:25Z<p>Coup de Grace:<a href="http://invisiblecastle.com/roller/view/2106375/" target="_blank" rel="nofollow">1d8+1=4</a></p>Coup de Grace:1d8+1=4Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-07T20:29:25ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=27?Barakus-bustles#13052009-06-29T16:01:17Z2009-06-07T08:44:55Z<div class="messageboard-quotee">Felicia Leadium wrote:</div><blockquote> "Well lets get this show on the road" Felicia says somewhat giddy with excitement. </blockquote><p>Yes, let,s do. Juliare, we follow you.Felicia Leadium wrote:"Well lets get this show on the road" Felicia says somewhat giddy with excitement.
Yes, let,s do. Juliare, we follow you.Petra Pasmal (alias of TomJohn)2009-06-07T08:44:55ZRe: Forums: General Discussion (Prerelease): Channel Energy, will it remain unchanged in the final game?TomJohnhttps://paizo.com/threads/rzs2jmuf&page=3?Channel-Energy-will-it-remain-unchanged-in#1042009-06-06T07:16:23Z2009-06-06T07:16:23Z<div class="messageboard-quotee">KaeYoss wrote:</div><blockquote> We make Richard look like a benefactor. </blockquote><p>Who is Richard? /TomJohn aka ZarkKaeYoss wrote:We make Richard look like a benefactor.
Who is Richard? /TomJohn aka ZarkTomJohn2009-06-06T07:16:23ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29372009-06-05T21:56:49Z2009-06-05T21:55:20Z<p>Chris and Robin work on the prone troll so it dies.
<br />
Chris:<a href="http://invisiblecastle.com/roller/view/2103821" target="_blank" rel="nofollow">1d20+4=17 & 1d8+1=4</a>
<br />
HAndled anmimal: <a href="http://invisiblecastle.com/roller/view/2103823/" target="_blank" rel="nofollow">1d20+7=18</a>
<br />
Robin: <a href="http://invisiblecastle.com/roller/view/2103826/" target="_blank" rel="nofollow">1d20+7=22 & 1d6+2=6 </a></p>
<p><span class=messageboard-ooc>Do Chris and Robin score a automatic crit when the troll is out?</span></p>Chris and Robin work on the prone troll so it dies.
Chris:1d20+4=17 & 1d8+1=4
HAndled anmimal: 1d20+7=18
Robin: 1d20+7=22 & 1d6+2=6
Do Chris and Robin score a automatic crit when the troll is out?Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-05T21:55:20ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29242009-06-03T19:23:26Z2009-06-03T19:23:26Z<div class="messageboard-quotee">Black Tom wrote:</div><blockquote> <span class=messageboard-ooc>I didn't quite understand Chris. Is "this one" supposed to mean the prone troll or the new one?</span> </blockquote><p><span class=messageboard-ooc>the prone troll</span>Black Tom wrote:I didn't quite understand Chris. Is "this one" supposed to mean the prone troll or the new one?
the prone trollChris "Wing Commander" Plauget (alias of TomJohn)2009-06-03T19:23:26ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29202009-06-03T10:38:50Z2009-06-03T10:36:39Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote> " Christ , have your beast ravage the first one while we deal with the new one ! " </blockquote><p>Robin attack this one.
</p>
Handle animal: <a href="http://invisiblecastle.com/roller/view/2099435/" target="_blank" rel="nofollow">1d20+7=16</a> Robin attack <a href="http://invisiblecastle.com/roller/view/2099437" target="_blank" rel="nofollow">1d20+7=8</a><span class=messageboard-ooc> no!! it's a natural 1</span>
<br />
Chris melee touch attack with flameblad and damage:<a href="http://invisiblecastle.com/roller/view/2099439/" target="_blank" rel="nofollow">1d20+4=15 and 1d8+1=7</a>
<br />
<span class=messageboard-ooc>DM: Can Chris get flank bonus with Robin?</span></p>Mahaffy wrote:" Christ , have your beast ravage the first one while we deal with the new one ! "
Robin attack this one.
Handle animal: 1d20+7=16 Robin attack 1d20+7=8 no!! it's a natural 1
Chris melee touch attack with flameblad and damage:1d20+4=15 and 1d8+1=7
DM: Can Chris get flank bonus with Robin?Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-03T10:36:39ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29192009-06-03T10:15:16Z2009-06-03T10:15:15Z<div class="messageboard-quotee">Proteus wrote:</div><blockquote> <span class=messageboard-ooc>I was waiting to make my channel energy more useful in case someone else takes some damage.</span> </blockquote><p><span class=messageboard-ooc>a wise and good call :-)</span>Proteus wrote:I was waiting to make my channel energy more useful in case someone else takes some damage.
a wise and good call :-)Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-03T10:15:15ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29142009-06-02T14:59:21Z2009-06-02T14:49:03Z<div class="messageboard-quotee">Proteus wrote:</div><blockquote><p> Proteus also uses cure light wounds on Ka'kara.</p>
<p><a href="http://invisiblecastle.com/roller/view/2098074/" target="_blank" rel="nofollow">Cure light wounds (1d8+1=6)</a> </blockquote><p><span class=messageboard-ooc>Isn't it 1d8+3, or did you use a scroll?
</p>
Cleric Lvl 3, that's 2d6 when you channel. Soon we need it when DM whip us all out ;-)</span></p>Proteus wrote:Proteus also uses cure light wounds on Ka'kara.
Cure light wounds (1d8+1=6)
Isn't it 1d8+3, or did you use a scroll?
Cleric Lvl 3, that's 2d6 when you channel. Soon we need it when DM whip us all out ;-)Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-02T14:49:03ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29122009-06-02T12:55:57Z2009-06-02T12:53:17Z<p><span class=messageboard-ooc>Since robin is betwwen Chris and the troll, Chris takes a 5 ft step away and casts flame blade he then shouts</span>
<br />
Back down Robin! <span class=messageboard-ooc>Handel animal:<a href="http://invisiblecastle.com/roller/view/2097969/" target="_blank" rel="nofollow"><b>1d20+7=18</b></a>. Close call, but robin breaks off from combat</span>
<br />
<span class=messageboard-ooc> I guess the troll got reach so robin takes a 5 foot step away from the troll using total defense.</span></p>Since robin is betwwen Chris and the troll, Chris takes a 5 ft step away and casts flame blade he then shouts
Back down Robin! Handel animal:1d20+7=18. Close call, but robin breaks off from combat
I guess the troll got reach so robin takes a 5 foot step away from the troll using total defense.Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-02T12:53:17ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29092009-06-02T04:29:05Z2009-06-02T04:28:06Z<p><span class=messageboard-ooc>Since I didn't post the CLW for Robin, I do it now, CLW:<a href="
<br />
http://invisiblecastle.com/roller/view/2097710/" target="_blank" rel="nofollow"><b>1d8+2=5</b></a>.
<br />
</span></p>Since I didn't post the CLW for Robin, I do it now, CLW:1d8+2=5.Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-02T04:28:06ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29052009-06-01T04:43:00Z2009-06-01T04:42:59Z<div class="messageboard-quotee">Chris 'Wing Commander' Plauget wrote:</div><blockquote><br />
<br />
Can Chris get close to his wolf and heal? Without getting hit?
<br />
</blockquote><p><span class=messageboard-ooc>If chris can't or if Robin trips the roll Chris will cast flameblade and move up to the troll and Robin.</span>Chris 'Wing Commander' Plauget wrote:Can Chris get close to his wolf and heal? Without getting hit?
If chris can't or if Robin trips the roll Chris will cast flameblade and move up to the troll and Robin.Chris "Wing Commander" Plauget (alias of TomJohn)2009-06-01T04:42:59ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=59?Barakus-begins#29042009-05-31T21:08:46Z2009-05-31T21:08:45Z<p>Robin attacks:
<br />
<a href="http://invisiblecastle.com/roller/view/2095470/" target="_blank" rel="nofollow">1d20+7=26</a>
<br />
Damage:<a href="http://invisiblecastle.com/roller/view/2095472/" target="_blank" rel="nofollow">1d6+2=5</a>
<br />
Trip attack<a href="http://invisiblecastle.com/roller/view/2095476/" target="_blank" rel="nofollow">1d20+7=23</a>
<br />
Can Chris get close to his wolf and heal? Without getting hit?</p>Robin attacks:
1d20+7=26
Damage:1d6+2=5
Trip attack1d20+7=23
Can Chris get close to his wolf and heal? Without getting hit?Chris "Wing Commander" Plauget (alias of TomJohn)2009-05-31T21:08:45ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=26?Barakus-bustles#12982009-06-29T16:01:17Z2009-05-31T20:55:46Z<div class="messageboard-quotee">Felicia Leadium wrote:</div><blockquote> <div class="messageboard-quotee">Clark Freeman wrote:</div><blockquote> "I'm loathe to kill more than we have to. If we can remove the threat by beheading the snake, I'm in favor of it." </blockquote>"Works for me will make a better story as well I should think." </blockquote><p>Agree. Killing should be avoided.
</p>
<span class=messageboard-ooc>To to the prisoner: </span>
<br />
You have decided to change and start a new life. Good. here's 9 gold so you get by.
<br />
It's time for me to put some faith in people, so today I part with my this, <span class=messageboard-ooc>Petra cast away the head</span>.</p>Felicia Leadium wrote:Clark Freeman wrote: "I'm loathe to kill more than we have to. If we can remove the threat by beheading the snake, I'm in favor of it."
"Works for me will make a better story as well I should think." Agree. Killing should be avoided.
To to the prisoner:
You have decided to change and start a new life. Good. here's 9 gold so you get by.
It's time for me to put some faith in people, so today I part with my this, Petra cast away the head.Petra Pasmal (alias of TomJohn)2009-05-31T20:55:46ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Pasmal (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=26?Barakus-bustles#12882009-06-29T16:01:17Z2009-05-20T16:19:47Z<p><span class=messageboard-ooc>Petra to Juliare and the rest of the group.</span>
<br />
- Juliare can't we try to backtrack this bandits track or the other back to their camp? We can all try to find his or the other man's foot prints and then you track them back to their camp.
<br />
....to the prisoner. Hm, we now no longer need you. <span class=messageboard-ooc> Petra brings out the famous head</span> Here is a man, who much like you,. lived and died with no respect of life and with no decency. Repent and change your evil ways.</p>Petra to Juliare and the rest of the group.
- Juliare can't we try to backtrack this bandits track or the other back to their camp? We can all try to find his or the other man's foot prints and then you track them back to their camp.
....to the prisoner. Hm, we now no longer need you. Petra brings out the famous head Here is a man, who much like you,. lived and died with no respect of life and with no decency. Repent and change your evil ways.Petra Pasmal (alias of TomJohn)2009-05-20T16:19:47ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=58?Barakus-begins#28922009-05-20T05:06:41Z2009-05-20T05:02:33Z<p>Unless someone tells him to cool down:
<br />
Chris casts Magic Fang on Robin and then instruct Robin to attack.
<br />
Handle animal roll: <a href="http://invisiblecastle.com/roller/view/2077510/" target="_blank" rel="nofollow">1d20+7=10</a>
<br />
Wolf dodge and attacks: <a href="http://invisiblecastle.com/roller/view/2077512/" target="_blank" rel="nofollow">1d20+6=7</a></p>Unless someone tells him to cool down:
Chris casts Magic Fang on Robin and then instruct Robin to attack.
Handle animal roll: 1d20+7=10
Wolf dodge and attacks: 1d20+6=7Chris "Wing Commander" Plauget (alias of TomJohn)2009-05-20T05:02:33ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=58?Barakus-begins#28872009-05-17T10:48:13Z2009-05-17T10:48:13Z<div class="messageboard-quotee">Sandros Highmount wrote:</div><blockquote> <span class=messageboard-ooc>Two trolls are going to chop us into little bitty bits, guys.</span></blockquote><p><span class=messageboard-ooc>yes, so it seems </span>
<p><a href="http://invisiblecastle.com/roller/view/2073566/" target="_blank" rel="nofollow">Initiative (1d20+2=21)</a></p>Sandros Highmount wrote:Two trolls are going to chop us into little bitty bits, guys.
yes, so it seems Initiative (1d20+2=21)Chris "Wing Commander" Plauget (alias of TomJohn)2009-05-17T10:48:13ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=58?Barakus-begins#28782009-05-15T04:30:42Z2009-05-15T04:30:41Z<div class="messageboard-quotee">Roylenna Brenoien wrote:</div><blockquote><p> Roylenna turns to her companions and says quietly, "I don't know if he speaks Common." And then more loudly, "he doesn't feel like eating us, just wants us to pay the toll and move on."
</p>
</blockquote><p>But the next traveller migh be broke.
</p>
So we leave the troll to kill the the next traveller?
<br />
I don't find it heroic and I don't like it.</p>Roylenna Brenoien wrote:Roylenna turns to her companions and says quietly, "I don't know if he speaks Common." And then more loudly, "he doesn't feel like eating us, just wants us to pay the toll and move on."
But the next traveller migh be broke.
So we leave the troll to kill the the next traveller?
I don't find it heroic and I don't like it.Chris "Wing Commander" Plauget (alias of TomJohn)2009-05-15T04:30:41ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=58?Barakus-begins#28552009-05-07T07:30:50Z2009-05-07T07:30:49Z<div class="messageboard-quotee">Proteus wrote:</div><blockquote><p> As the two "adventurers" are obviously up for some action, Proteus asks them a little about themselves and then fills them in on their journey's thus far. Specifically mentioning the man who they are searching for and the strange references to "He-Who-Sleeps." If they continue to express an interest in adventuring he will somberly explain that the path is dangerous and then inquire if Brother Beamus considers himself to be secure enough to allow them to travel with the group.</p>
<p>As the conversation winds down, he invites the two to accompany him to meet the rest of the group, explaining that obviously it must be a group decision to have them join the Agents of Orange. </blockquote><p>Chris is ready to fight evil, although he is not sure how, and danger in no problem. He wants to be a hero and prove he has chosen the right path.Proteus wrote:As the two "adventurers" are obviously up for some action, Proteus asks them a little about themselves and then fills them in on their journey's thus far. Specifically mentioning the man who they are searching for and the strange references to "He-Who-Sleeps." If they continue to express an interest in adventuring he will somberly explain that the path is dangerous and then inquire if Brother Beamus considers himself to be secure enough to allow them to travel with the group.
...Chris "Wing Commander" Plauget (alias of TomJohn)2009-05-07T07:30:49ZRe: Forums: Play-by-Post: Barakus begins (Black Tom's Necro campaign)Chris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2ij1w&page=57?Barakus-begins#28342009-05-03T09:45:26Z2009-05-03T09:45:26Z<div class="messageboard-quotee">Mahaffy wrote:</div><blockquote> <div class="messageboard-quotee">Proteus wrote:</div><blockquote> During his day at the temple working with the homeless, he will gently question them to see if any have experienced or witnessed the thugs first hand attempting to gain any information about the perpetrators.</blockquote>Nope , I did not see anything. Guess they are too smart to be around when I'm here . </blockquote><p>Neither me nor my companion saw anything.Mahaffy wrote:Proteus wrote: During his day at the temple working with the homeless, he will gently question them to see if any have experienced or witnessed the thugs first hand attempting to gain any information about the perpetrators.
Nope , I did not see anything. Guess they are too smart to be around when I'm here . Neither me nor my companion saw anything.Chris "Wing Commander" Plauget (alias of TomJohn)2009-05-03T09:45:26ZRe: Forums: Play-by-Post Discussion: Black Tom's Barakus/Necromancer Games campaignChris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2iisf&page=18?Black-Toms-BarakusNecromancer-Games-campaign#8722009-04-30T21:41:34Z2009-04-30T21:41:28Z<div class="messageboard-quotee">Chris 'Wing Commander' Plauget wrote:</div><blockquote><p> Sorry Dark Arioch. I seem to have chosen allmost the same picture as you. How do I change that?
</p>
</blockquote><p>That is, do anyone know how I change my picture?Chris 'Wing Commander' Plauget wrote:Sorry Dark Arioch. I seem to have chosen allmost the same picture as you. How do I change that?
That is, do anyone know how I change my picture?Chris "Wing Commander" Plauget (alias of TomJohn)2009-04-30T21:41:28ZRe: Forums: Play-by-Post Discussion: Black Tom's Barakus/Necromancer Games campaignChris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2iisf&page=18?Black-Toms-BarakusNecromancer-Games-campaign#8712009-04-30T19:07:19Z2009-04-30T19:07:19Z<p>Sorry Dark Arioch. I seem to have chosen allmost the same picture as you. How do I change that?</p>Sorry Dark Arioch. I seem to have chosen allmost the same picture as you. How do I change that?Chris "Wing Commander" Plauget (alias of TomJohn)2009-04-30T19:07:19ZRe: Forums: Play-by-Post Discussion: Black Tom's Barakus/Necromancer Games campaignChris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2iisf&page=18?Black-Toms-BarakusNecromancer-Games-campaign#8692009-04-30T06:24:41Z2009-04-30T06:24:41Z<p>Chris isn't really unfriendly, he is just not a people person. And he is not really uggly he just don't care about his loooks, he never did and the last two years he basically spent in the woods...and it shows.
<br />
He always been a bit odd. Even as a child he spent time talking to himself or to animals, mostly birds. He likes people and he tries to be friendly but he just don't know how to act around people.
<br />
The older he got the more time he spent with animals and with the druid Gaby who lived close his village.
<br />
Eventually he became a druid and withdrew to the forest minding his own business. A month back he and Gaby got into a fight with some orcs who used to visit him. The killed his hawk and killed his teacher.
<br />
The last words from Gaby was: Your a druid, but not a animal. You know what's right and what's wrong. You got to choose side. Are you good or evil or a coward?...and darling most important....yes we spend a lot of time in the woods but get your hair done and your nails. Looks are important.</p>
<p>So now he has come to town to get his hair done and his nails.... and fight evil.</p>Chris isn't really unfriendly, he is just not a people person. And he is not really uggly he just don't care about his loooks, he never did and the last two years he basically spent in the woods...and it shows.
He always been a bit odd. Even as a child he spent time talking to himself or to animals, mostly birds. He likes people and he tries to be friendly but he just don't know how to act around people.
The older he got the more time he spent with animals and with the druid Gaby who lived...Chris "Wing Commander" Plauget (alias of TomJohn)2009-04-30T06:24:41ZRe: Forums: Play-by-Post Discussion: Black Tom's Barakus/Necromancer Games campaignChris "Wing Commander" Plauget (alias of TomJohn)https://paizo.com/threads/rzs2iisf&page=18?Black-Toms-BarakusNecromancer-Games-campaign#8622009-04-29T07:26:30Z2009-04-29T07:26:14Z<p>My druid is getting ready. Some minor fixes and he is ready to go this evening.</p>My druid is getting ready. Some minor fixes and he is ready to go this evening.Chris "Wing Commander" Plauget (alias of TomJohn)2009-04-29T07:26:14ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Salam (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=17?Barakus-bustles#8482009-06-29T16:01:17Z2009-02-12T08:14:53Z<p>Petra tries to get as close to Clark as possible and then channels enery. She'll not include damaged enemies in the channeling, that is Mage and hafling....and the cleric because she hates him and his 'cult'
<br />
Undead must make will save <span class=messageboard-ooc>(Petra has charisma 16)</span>
<br />
Roll chanell energy: <a href="http://invisiblecastle.com/roller/view/1936705/" target="_blank" rel="nofollow">1d6=3</a> Everybody heals 3.
<br />
<span class=messageboard-ooc>I'm not sure where cleric and Kirwen are standing so I guess Petra goes to 1215.</span>
<br />
<span class=messageboard-ooc>To DM: Can I use 3 hero Points to maximazue 1d6 Channeling (next time I Channel energy)?</span></p>Petra tries to get as close to Clark as possible and then channels enery. She'll not include damaged enemies in the channeling, that is Mage and hafling....and the cleric because she hates him and his 'cult'
Undead must make will save (Petra has charisma 16)
Roll chanell energy: 1d6=3 Everybody heals 3.
I'm not sure where cleric and Kirwen are standing so I guess Petra goes to 1215.
To DM: Can I use 3 hero Points to maximazue 1d6 Channeling (next time I Channel energy)?Petra Salam (alias of TomJohn)2009-02-12T08:14:53ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Salam (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=17?Barakus-bustles#8412009-06-29T16:01:17Z2009-02-11T17:08:43Z<p><span class=messageboard-ooc>Friends, don't forget the bless: +1 to attack etc. </span></p>Friends, don't forget the bless: +1 to attack etc.Petra Salam (alias of TomJohn)2009-02-11T17:08:43ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Salam (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=17?Barakus-bustles#8352009-06-29T16:01:17Z2009-02-11T06:32:18Z<p>Will save Petra: 1d20+5=9 <span class=messageboard-ooc>lost the link to her first save</span>
<br />
Petra cast bless and move to 1614
<br />
2:nd save: <a href="http://invisiblecastle.com/roller/view/1935042/" target="_blank" rel="nofollow">1d20+5=22</a>.</p>Will save Petra: 1d20+5=9 lost the link to her first save
Petra cast bless and move to 1614
2:nd save: 1d20+5=22.Petra Salam (alias of TomJohn)2009-02-11T06:32:18ZRe: Forums: Play-by-Post: Barakus bustles (Black Tom's Necro campaign II)Petra Salam (alias of TomJohn)https://paizo.com/threads/rzs2isys&page=17?Barakus-bustles#8102009-06-29T16:01:17Z2009-02-09T06:15:35Z<p>A debt is a debt, but the axe doesn't seem to something that need to be found immediately. Although undead are an abomination.
<br />
So she'll do whatever the group decides</p>A debt is a debt, but the axe doesn't seem to something that need to be found immediately. Although undead are an abomination.
So she'll do whatever the group decidesPetra Salam (alias of TomJohn)2009-02-09T06:15:35ZRe: Forums: General Discussion (Prerelease): Fighters rule!TomJohnhttps://paizo.com/threads/rzs2j6o8&page=6?Fighters-rule#2982009-02-03T06:09:36Z2009-02-03T06:09:36Z<div class="messageboard-quotee">DM_Blake wrote:</div><blockquote> Or, are we comparing an unbuffed fighter with no potions and no friends and crappy magic items against a fully prepared wizard who precast a dozen buff spells before the arena match? </blockquote><p>yes, one wonders sometimes.DM_Blake wrote:Or, are we comparing an unbuffed fighter with no potions and no friends and crappy magic items against a fully prepared wizard who precast a dozen buff spells before the arena match?
yes, one wonders sometimes.TomJohn2009-02-03T06:09:36ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Fighters - Still boring...TomJohnhttps://paizo.com/threads/rzs2j5i5&page=4?Fighters-Still-boring#1732009-01-23T18:03:16Z2009-01-23T18:03:16Z<div class="messageboard-quotee">silverhair2008 wrote:</div><blockquote> Bagpuss, FYI Zark and TomJohn are the same person.</blockquote><p>well this is no secret
</p>
See my post Mon, Jan 19, 2009, 10:17 AM - this thread
<br />
it's Tomjohn aka Zark (aka = also known as)</p>silverhair2008 wrote:Bagpuss, FYI Zark and TomJohn are the same person.
well this is no secret
See my post Mon, Jan 19, 2009, 10:17 AM - this thread
it's Tomjohn aka Zark (aka = also known as)TomJohn2009-01-23T18:03:16ZRe: Forums: Magic Items: Animated Shield - drop it.TomJohnhttps://paizo.com/threads/rzs2j76p?Animated-Shield-drop-it#142009-02-23T07:30:09Z2009-01-20T08:41:07Z<div class="messageboard-quotee">Bellona wrote:</div><blockquote><p> Just a footnote ...
</p>
When comparing the Animated property versus the Dancing property, it would be useful to keep the following in mind (assuming that PF is keeping the same values as 3.5).
<br />
Animated is the equivalent of a +2 bonus for a shield.
<br />
Dancing is the equivalent of a +4 bonus for a weapon.
<br />
That's a huge difference in monetary/treasure value there!
<br />
</blockquote><p>yes. Animated should be +4Bellona wrote:Just a footnote ...
When comparing the Animated property versus the Dancing property, it would be useful to keep the following in mind (assuming that PF is keeping the same values as 3.5).
Animated is the equivalent of a +2 bonus for a shield.
Dancing is the equivalent of a +4 bonus for a weapon.
That's a huge difference in monetary/treasure value there!
yes. Animated should be +4TomJohn2009-01-20T08:41:07ZRe: Forums: Magic Items: Animated Shield - drop it.TomJohnhttps://paizo.com/threads/rzs2j76p?Animated-Shield-drop-it#132009-02-23T07:30:09Z2009-01-20T08:40:25Z<div class="messageboard-quotee">Xuttah wrote:</div><blockquote> I think it's fine. It costs minimum 9000 gp and the only real benefit is that can use a 2 handed weapon. What's the big deal? </blockquote><p>9 000 gp is nothing. At level 10 the average PC wealth is 49 000 gp,
</p>
at lvl 11 its 66 000 gp, at lvl 12 it's 88 000, At level 13 it's 110 000 gp, at level 15 it's 200 000 gp etc. etc.
<br />
Its a big big deal. PA and all other twohanded / str based feats.
<br />
2-weapon fighting
<br />
All divine spell casters have a hand free to cast spells.
<br />
TomJohn aka Zark</p>Xuttah wrote:I think it's fine. It costs minimum 9000 gp and the only real benefit is that can use a 2 handed weapon. What's the big deal?
9 000 gp is nothing. At level 10 the average PC wealth is 49 000 gp,
at lvl 11 its 66 000 gp, at lvl 12 it's 88 000, At level 13 it's 110 000 gp, at level 15 it's 200 000 gp etc. etc.
Its a big big deal. PA and all other twohanded / str based feats.
2-weapon fighting
All divine spell casters have a hand free to cast spells.
TomJohn aka ZarkTomJohn2009-01-20T08:40:25ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Fighters - Still boring...TomJohnhttps://paizo.com/threads/rzs2j5i5&page=4?Fighters-Still-boring#1652009-01-20T08:12:26Z2009-01-20T08:12:25Z<div class="messageboard-quotee">Bagpuss wrote:</div><blockquote> AC 12 is also, in my experience, more typical for a 1st-level wizard (and that tends higher with Mage Armour, which they're preparing by 3rd level at latest). </blockquote><p>A first level wizard with an AC 12 flat footed?
</p>
And mage armor? If flat footed he would not have cast it yet.
<br />
Hence AC 10.
<br />
Normal HP for an NPC Wizard would be 8 or 9.
<br />
Fighter PC vs. wizard NPC and at 3 or 4:th level?
<br />
Well there we go againg. Fighter vs. Wizard. Boring.</p>Bagpuss wrote:AC 12 is also, in my experience, more typical for a 1st-level wizard (and that tends higher with Mage Armour, which they're preparing by 3rd level at latest).
A first level wizard with an AC 12 flat footed?
And mage armor? If flat footed he would not have cast it yet.
Hence AC 10.
Normal HP for an NPC Wizard would be 8 or 9.
Fighter PC vs. wizard NPC and at 3 or 4:th level?
Well there we go againg. Fighter vs. Wizard. Boring.TomJohn2009-01-20T08:12:25ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Fighters - Still boring...TomJohnhttps://paizo.com/threads/rzs2j5i5&page=4?Fighters-Still-boring#1572009-01-19T14:58:22Z2009-01-19T14:57:29Z<div class="messageboard-quotee">Bagpuss wrote:</div><blockquote> I would say that less than DC 15 is pretty rare, with (say) a 20-point (PFRPG) wizard. [...]</blockquote><p>D&D is not PVP.Bagpuss wrote:I would say that less than DC 15 is pretty rare, with (say) a 20-point (PFRPG) wizard. [...]
D&D is not PVP.TomJohn2009-01-19T14:57:29ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: Fighters - Still boring...TomJohnhttps://paizo.com/threads/rzs2j5i5&page=4?Fighters-Still-boring#1522009-01-19T10:17:11Z2009-01-19T10:17:10Z<div class="messageboard-quotee">Robert Carter 58 wrote:</div><blockquote><p> Let me ask, the folks who take the "fighter is lame" argument... would Pounce (i.e. full attack on a charge) as class ability or Fighter feat make the fighter more playable for you? Paizo could certainly do that if they like. </p>
<p>I also am not a fan of only being able to rain down destruction unless I full attack. But I also think being able to full attack and move my full movement all the time is a bit much. Now full attacking on a charge, which requires a few things going to work properly, seems to work okay for me. Makes the fighter's charge a scary thing to face, and properly dramatic as well. Although Dragonchess player's suggestion of adding damage to the charge may work as well. </p>
<p>What say you all?
<br />
</blockquote><p>Pounce? It's unbalanced. Se the post by Dragonchess Player.
</p>
TomJohn aka Zark</p>Robert Carter 58 wrote:Let me ask, the folks who take the "fighter is lame" argument... would Pounce (i.e. full attack on a charge) as class ability or Fighter feat make the fighter more playable for you? Paizo could certainly do that if they like.
I also am not a fan of only being able to rain down destruction unless I full attack. But I also think being able to full attack and move my full movement all the time is a bit much. Now full attacking on a charge, which requires a few things...TomJohn2009-01-19T10:17:10ZRe: Forums: Equipment and Description: [Armor] Hate for the chain shirt!TomJohnhttps://paizo.com/threads/rzs2j2fu&page=2?Armor-Hate-for-the-chain-shirt#792009-01-13T06:36:43Z2009-01-13T06:34:18Z<div class="messageboard-quotee">Vak wrote:</div><blockquote> Armors do not need to be 'balanced'. the chainshirt was historically the best armor to be wearing when you were plannign to move around a bit. [...] Chainshirt is and most likely will continue to be my favorite piece of armor and, now that fighters increase maximum dex bonus on their armors, I can finally see archer specialized fighters wearing chainmail instead of getting rid of it and wearing obnoxious magic items like bracers of defense for their armor needs. Frack that. chainmail ftw</blockquote><p>So Chainshirt is and most likely will continue to be your favorite piece of armor, but then you add: "I can finally see archer specialized fighters wearing chainmail...." Is it chainmail or Chainshirt?
</p>
And I agree. Keep the Chainshirt.</p>Vak wrote:Armors do not need to be 'balanced'. the chainshirt was historically the best armor to be wearing when you were plannign to move around a bit. [...] Chainshirt is and most likely will continue to be my favorite piece of armor and, now that fighters increase maximum dex bonus on their armors, I can finally see archer specialized fighters wearing chainmail instead of getting rid of it and wearing obnoxious magic items like bracers of defense for their armor needs. Frack that....TomJohn2009-01-13T06:34:18ZRe: Forums: Magic and Spells: Ray of Enfeeblement - most powerful spell 10th level wizard can wield!TomJohnhttps://paizo.com/threads/rzs2j54c&page=3?Ray-of-Enfeeblement-most-powerful-spell-10th#1152009-01-12T21:16:34Z2009-01-12T21:15:56Z<p>Thanx Kalyth and Abraham spalding for the info :-)
<br />
/Zark aka TomJohn</p>Thanx Kalyth and Abraham spalding for the info :-)
/Zark aka TomJohnTomJohn2009-01-12T21:15:56ZRe: Forums: Magic and Spells: Ray of Enfeeblement - most powerful spell 10th level wizard can wield!TomJohnhttps://paizo.com/threads/rzs2j54c&page=3?Ray-of-Enfeeblement-most-powerful-spell-10th#1112009-01-09T22:46:49Z2009-01-09T22:46:47Z<div class="messageboard-quotee">Treantmonklvl20 wrote:</div><blockquote><p> I've done quite a bit of spell research and discussion over the past few years - and although RoE has always been considered a very good spell - I've seldom seen it described as "broken"</p>
<p>For the empower argument - this has been discussed many times - and the answer is unclear. My personal rule is to always assume the more conservative view until proven otherwise...</p>
<p>Honestly - I would consider Grease, Silent Image, and other first level spells to be just as good as RoE (or better in the case of SI)</p>
<p>And that's BEFORE the 1 round/level thing... </blockquote><p>Silent Image good? Explain that to me. How my I use it in a smart why? I really don't know how it could be used so it would be great to have some advice
</p>
:-)</p>Treantmonklvl20 wrote:I've done quite a bit of spell research and discussion over the past few years - and although RoE has always been considered a very good spell - I've seldom seen it described as "broken"
For the empower argument - this has been discussed many times - and the answer is unclear. My personal rule is to always assume the more conservative view until proven otherwise...
Honestly - I would consider Grease, Silent Image, and other first level spells to be just as good as RoE...TomJohn2009-01-09T22:46:47ZRe: Forums: Classes: Bard, Monk, and Rogue: Thoughts on how to fix the bardTomJohnhttps://paizo.com/threads/rzs2iwvq&page=2?Thoughts-on-how-to-fix-the-bard#912008-12-11T20:29:24Z2008-12-11T20:29:23Z<div class="messageboard-quotee">cliff wrote:</div><blockquote><p> Zark, Zurai "respectfully" made a strong comment directed at Adam, and you're the one who's turned this discussion into a condescending one, not to mention failed to offer up anything constructive. Make some suggestions on what/how to fix the Bard class, or go be snarky elsewhere please.</p>
<p></blockquote><p>My intention was not to be snarky, sorry Zurai I you read me that way.
<p>Cliff:
<br />
a) I thought "you havn't played a non-caster class nearly enough" was condescending.
<br />
b) Ny comment was directed at Zurai
<br />
c) so I "failed to offer up anything constructive"? Se my other posts. If yoy don't like them. Well I don't know.
<br />
Anyway.
<br />
Thanx Cliff about the info about the 1:st ed Bard. I never played A Bard in 1:st ed so your info is greatly appreciated (not irony).
<br />
And I agree with you - Perform as a skill isn't the problem, but Bards haveing to waste skills or 2, 3 or 4 different perform skills i just silly.
<br />
One quesion (can anyone help). Do anyone know:
<br />
Why Do Bards Get See Invisibility as a 3 level spell when it's a 2:nd level spell for Sorcerer and Wizards.
<br />
And.
<br />
Can or can't bards use shields when casting spells? Well Paizo don't seem to care about erata so can anyone help?
<br />
Also do anyone know:
<br />
"Fascinate (Sp): [...](DC 10 + 1/2 bard’s level + bard’s Cha modifier) to negate the effect. [...] Any potential threat requires the bard to make <b> another Perform check </b> and allows the creature a new saving throw against a DC equal to the <b> new Perform check result </b>.
<br />
...the <b>new</b> perform check?
<br />
Is the DC vs a perform check or vs 10 + 1/2 bard’s level + bard’s Cha modifier?
<br />
I will add this question in the erata thread but I doubt Paizo/Jason will answer it any time soon.
<br />
:-(
<br />
So I ask you all instead.
<br />
:-)
<br />
/Zark</p>cliff wrote:Zark, Zurai "respectfully" made a strong comment directed at Adam, and you're the one who's turned this discussion into a condescending one, not to mention failed to offer up anything constructive. Make some suggestions on what/how to fix the Bard class, or go be snarky elsewhere please.
My intention was not to be snarky, sorry Zurai I you read me that way. Cliff:
a) I thought "you havn't played a non-caster class nearly enough" was condescending.
b) Ny comment was directed at...TomJohn2008-12-11T20:29:23ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=19?Design-Focus-Paladin-Upgrade#9242008-11-10T20:57:08Z2008-11-10T20:56:45Z<div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote> <div class="messageboard-quotee">lastknightleft wrote:</div><blockquote>stuff </blockquote><p>One thing to take note:
</p>
4 encounters per day was the given in the 3rd edition mechanics for resources etc. Paizo has been historically finding ways with Pathfinder Alpha/Beta to extend the day to include additional combats; with barbarians being able rage longer, spellcasters with unlimited features, etc, I think we need to start looking at the game mechanics with a new pair of eyes, and a new set of standards.
<br />
Their Adventure paths and modules seems to me to be moving more towards multiple combats etc, with crypts and such having 6-8 encounters before being able to find respite.
<br />
Again - using the exact math dynamics of 3rd edition, i think it's fair to assume 4 combats - but I don't think that's a fair assessment for PF-RPG, and as I said - many classes are having their abilities extended to last longer.
<br />
Robert</blockquote><p>I do agree.
<p>One more thing. lastknightleft lets get back to memory lane. I been thinking and I think you are right. This whole undead/evil outsider hunter Paldin is more a ranger thing.
<br />
Yes, I do change my mind. And I take pride in it :-)
<br />
I still like the "and the damage automatically bypasses any DR the creature might possess" rule. It's a Paladin thang :-) and I like it. z. aka TomJohn.</p>Robert Brambley wrote:lastknightleft wrote:stuff
One thing to take note:
4 encounters per day was the given in the 3rd edition mechanics for resources etc. Paizo has been historically finding ways with Pathfinder Alpha/Beta to extend the day to include additional combats; with barbarians being able rage longer, spellcasters with unlimited features, etc, I think we need to start looking at the game mechanics with a new pair of eyes, and a new set of standards.
Their Adventure paths and...TomJohn2008-11-10T20:56:45ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=19?Design-Focus-Paladin-Upgrade#9032008-11-10T06:43:39Z2008-11-10T06:39:09Z<div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote> <div class="messageboard-quotee">Asgetrion wrote:</div><blockquote> Actually, it’s ‘Dungeon Master’, or DM for short. Now, there are plenty of RPGs which have GMs, but as you’ve pointed out, we’re discussing D&D and PF Beta here, right?</blockquote><p>Actually it's DM or Dungeon Master ONLY if you're discussing D&D (Dungeons and Dragons). If we're discussing Pathfinder, it's GM or Game Master. DM or Dungeon Master is actually a copyrighted term by TSR (bought out by WotC); Paizo and its Pathfinder RPG product have as much rights to that term as Mutants and Masterminds does. The Pathfinder RPG clearly mentions GM throughout its products.
</p>
Robert </blockquote><p>Thanx Robert. Now I know the difference.
</p>
See Asgetrion, was that so hard? Explaining the differemce to me and all others who don't know DM from GM.</p>Robert Brambley wrote:Asgetrion wrote: Actually, it’s ‘Dungeon Master’, or DM for short. Now, there are plenty of RPGs which have GMs, but as you’ve pointed out, we’re discussing D&D and PF Beta here, right?
Actually it's DM or Dungeon Master ONLY if you're discussing D&D (Dungeons and Dragons). If we're discussing Pathfinder, it's GM or Game Master. DM or Dungeon Master is actually a copyrighted term by TSR (bought out by WotC); Paizo and its Pathfinder RPG product have as much rights to...TomJohn2008-11-10T06:39:09ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=17?Design-Focus-Paladin-Upgrade#8102008-11-07T11:39:24Z2008-11-07T11:39:01Z<div class="messageboard-quotee">Ehren37 wrote:</div><blockquote><p> [...] since we've obviously drifted into bizarro world.
</p>
</blockquote><p>Whatever anyone says to you: "drifted into bizarro world" is very funny (I'm not ironic). And I even though I don't like your tone I agree with you on "Adding Palain level to AC or damage" suggestion from Vult is to much. ............but..........if the paladin is a melee defense oriented clas, why hasn't he armor traing or a natural armor bonus equal to char bonus or something. Especially since a Paladins dex usually suck. Hey, deflection bonus to AC when he smites...not great.Ehren37 wrote:[...] since we've obviously drifted into bizarro world.
Whatever anyone says to you: "drifted into bizarro world" is very funny (I'm not ironic). And I even though I don't like your tone I agree with you on "Adding Palain level to AC or damage" suggestion from Vult is to much. ............but..........if the paladin is a melee defense oriented clas, why hasn't he armor traing or a natural armor bonus equal to char bonus or something. Especially since a Paladins dex usually...TomJohn2008-11-07T11:39:01ZRe: Forums: Classes: Sorcerer and Wizard: Hand of the ApprenticeTomJohnhttps://paizo.com/threads/rzs2ixhy?Hand-of-the-Apprentice#472008-11-07T09:53:50Z2008-11-07T09:53:50Z<div class="messageboard-quotee">Jason Bulmahn wrote:</div><blockquote><p> [...]</p>
<p>I am considering ditching the Int bonus on damage.. it is a bit too good.
<br />
</blockquote><p>Some kind of bonus would be nice, otherwise it would be a bit ...not so good. What about half int bonus to damage (rounded down, 20 = +2 ).
</p>
At lower levels our wizard sometimes outshone ny rogue but that's OK. Now at level 4 The hand of the Apprentice is no longer so über. Still good but not gamebreaking. If you remove the whole int bonus it would not be any good.</p>Jason Bulmahn wrote:[...]
I am considering ditching the Int bonus on damage.. it is a bit too good.
Some kind of bonus would be nice, otherwise it would be a bit ...not so good. What about half int bonus to damage (rounded down, 20 = +2 ).
At lower levels our wizard sometimes outshone ny rogue but that's OK. Now at level 4 The hand of the Apprentice is no longer so über. Still good but not gamebreaking. If you remove the whole int bonus it would not be any good.TomJohn2008-11-07T09:53:50ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=17?Design-Focus-Paladin-Upgrade#8052008-11-07T06:36:03Z2008-11-07T06:36:02Z<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote> <div class="messageboard-quotee">Abraham spalding wrote:</div><blockquote><p> Just to reinterate:</p>
<p>Divine Bond can only add the following:
<br />
Straight Enhancement bonuses
<br />
Defending
<br />
Merciful
<br />
Flaming
<br />
Axiomatic
<br />
Holy
<br />
Disruption
<br />
Keen
<br />
Brillant Energy
<br />
Speed</p>
<p>That's all. The paladin isn't suddenly, "I beat the ranger becuase my weapon is always bane to what I want it."</p>
<p>Especially since he doesn't get that ability on Divine Bond, and also becuase at 5th-9th level he can only do this once per day. </blockquote>We have suggested giving the paladin's bond ability bane, with the limitation of only undead or evil outsiders. I think this is a great choice that should be added. I also feel that the bond should last all day, you should have to do it in the morning and it should be there for the remainder of the day. If you role the dice and decide to add Bane - undead and get lucky enough to be up against some undead that day...good choice. But if not then that was a waste and you gained nothing from it. </blockquote><p>As long as Divine Bond <b>don't</b> stack with the spell holy sword.Vult Wrathblades wrote:Abraham spalding wrote:Just to reinterate:
Divine Bond can only add the following:
Straight Enhancement bonuses
Defending
Merciful
Flaming
Axiomatic
Holy
Disruption
Keen
Brillant Energy
Speed
That's all. The paladin isn't suddenly, "I beat the ranger becuase my weapon is always bane to what I want it."
Especially since he doesn't get that ability on Divine Bond, and also becuase at 5th-9th level he can only do this once per day.
We have suggested giving the...TomJohn2008-11-07T06:36:02ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=16?Design-Focus-Paladin-Upgrade#7992008-11-06T22:01:23Z2008-11-06T21:46:40Z<div class="messageboard-quotee">TomJohn wrote:</div><blockquote><p> stuff</p>
<p></blockquote><div class="messageboard-quotee">Ehren37 wrote:</div><blockquote><br />
<br />
Again, your players are terrible at dispatching enemies (and your DM seriously underplaying monster effectiveness), if 10 rounds is your accepted standard. </blockquote><p>Now I don't get, but you may explain this to me.
<p>If our DM (a really stupid person with a Ph.D) is seriously underplaying monster effectiveness then we would be able to be dispatch the monsters in 2 - 3 round, or am I wrong?
<br />
Ah, the solution. We, the players, are terrible at dispatching enemies.
<br />
So both the players and the DM are really stupid. Right?</p>TomJohn wrote:stuff
Ehren37 wrote:Again, your players are terrible at dispatching enemies (and your DM seriously underplaying monster effectiveness), if 10 rounds is your accepted standard.
Now I don't get, but you may explain this to me. If our DM (a really stupid person with a Ph.D) is seriously underplaying monster effectiveness then we would be able to be dispatch the monsters in 2 - 3 round, or am I wrong?
Ah, the solution. We, the players, are terrible at dispatching enemies.
So both...TomJohn2008-11-06T21:46:40ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=16?Design-Focus-Paladin-Upgrade#7822008-11-06T22:01:23Z2008-11-06T11:44:35Z<div class="messageboard-quotee">lastknightleft wrote:</div><blockquote><p> [...]
</p>
Here is a question you've [Asgetrion] come down on a lot of things on the against side, but I can't remember if there has been a single change you've said was good. Has there been? If so what was it. Please don't think this is me being snide or sarcastic, I'm not, this has just gotten to epic lengths as a thread and my memory isn't that great.
<br />
</blockquote><p>good point LKL
</p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
I was talking about how to make the paladin (and other “melee” classes) feel “better” without losing any game balance
<br />
</blockquote><p>Where are your posts about how to make the Paladin feel better? - No Ironi or sarkasm from my part.
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><p> your [posts] pretty much implies that you feel passionately about the paladin, i.e. you seem to have a ‘personal agenda’, so let me quote you: “a person with a personal agenda is never to be trusted.” So why should •I• take your suggestions and opinions seriously
</p>
</blockquote><p>We all have a personal agenda. But some agendas are hidden, mine has never been hidden. I want the Paldin at lover level to get a boost and I want the Paldain to get a boost to it's spell casting.
</p>
What I implied (wrongfully it seems) was that you had a hidden agenda.</p>lastknightleft wrote:[...]
Here is a question you've [Asgetrion] come down on a lot of things on the against side, but I can't remember if there has been a single change you've said was good. Has there been? If so what was it. Please don't think this is me being snide or sarcastic, I'm not, this has just gotten to epic lengths as a thread and my memory isn't that great.
good point LKL
Asgetrion wrote:I was talking about how to make the paladin (and other “melee” classes) feel “better”...TomJohn2008-11-06T11:44:35ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=16?Design-Focus-Paladin-Upgrade#7812008-11-06T22:01:23Z2008-11-06T11:39:32Z<div class="messageboard-quotee">lastknightleft wrote:</div><blockquote><p> [...]
</p>
Here is a question you've [Asgetrion] come down on a lot of things on the against side, but I can't remember if there has been a single change you've said was good. Has there been? If so what was it. Please don't think this is me being snide or sarcastic, I'm not, this has just gotten to epic lengths as a thread and my memory isn't that great.
<br />
</blockquote><p>good point LKL
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><p> your [posts] pretty much implies that you feel passionately about the paladin, i.e. you seem to have a ‘personal agenda’, so let me quote you: “a person with a personal agenda is never to be trusted.” So why should •I• take your suggestions and opinions seriously
</p>
</blockquote><p>We all have a personal agenda. But some agendas are hidden, mine has never been hidden. I want the Paldin at lover level to get a boost and I want the Paldain to get a boost to it's spell casting.
</p>
What I implied (wrongfully it seems) was that you had a hidden agenda.</p>lastknightleft wrote:[...]
Here is a question you've [Asgetrion] come down on a lot of things on the against side, but I can't remember if there has been a single change you've said was good. Has there been? If so what was it. Please don't think this is me being snide or sarcastic, I'm not, this has just gotten to epic lengths as a thread and my memory isn't that great.
good point LKL Asgetrion wrote: your [posts] pretty much implies that you feel passionately about the paladin, i.e. you...TomJohn2008-11-06T11:39:32ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=16?Design-Focus-Paladin-Upgrade#7792008-11-06T22:01:23Z2008-11-06T11:00:03Z<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><p> Sfuff
</p>
</blockquote><p>OK, fair enough. <b>I apologize for the remarks made at you that where rude and unjustefied</b>.
<p>My agenda is not to make the Paldin a superhero, and if you've read my posts you would have notice a lot of the time I do not agree with Vult, LKL and others. I have again and again claimed the 'rewrite' of the Paldin suggested in this thread is going to make the Paldin overpowered. </p>
<p>I still say, There is a campaign all over the threads aiming to make the fighter better and crippeling others and I'm fed up. Your "fighter vs the rogue" in this thread suggested to me you're one of those people. If yoy're not - I apologize again, but the remark stands. If you want to debate "fighter vs. rogue" pick another thread. </p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
"Actually, it’s ‘Dungeon Master’, or DM for short. Now, there are plenty of RPGs which have GMs, but as you’ve pointed out, we’re discussing D&D and PF Beta here, right?"
<br />
</blockquote><p>I wrote GM insted of DM - I made a mistake.
</p>
Is "but as you’ve pointed out, we’re discussing D&D and PF Beta here, right?" supposed to be a taunting remark? Because I do know we are discussing D&D and PF Beta here and so do you. So If you want to make fun out of me be more clear since my english isn't to good.
<br />
I have always use DM, but I've seen GM used again and again so I thoght this is an american term. You may continue to pick on my bad english as long as you tell me how it's supposed to be.
<br />
So what is GM?</p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
Not to mention the previous editions, because that’s where the Beta is rooted in, right? And how can you give any decent playtest feedback, unless you have a point of reference to 3.0 and 3.5 and how the rules/changes feel and play now, hmm?
<br />
</blockquote><p>You have a point, and yet I would say your wrong.
</p>
The fighter in 3.0 and 3.5 didn't have Weapon traing and Armor traing and Bravery and all the new cool feats. At lvl 20 they could only have 11 ranks in a cross class skill. skills like:
<br />
perception - great all the time, especially vs rogues and assasins..and others.
<br />
Sence motiv: great sicial skill and great when someone rogue or assassin or others try to feint you in battle.
<br />
Acrobatics, etc, etc.
<br />
All these skills now are: 1 level = 1 rank.
<br />
This is a change to all classes.
<br />
Have you any idea how hard it is now for the DM to make the assassin sneak up behind the fighter (or any class) and make a sneak attack if you max your perception.
<br />
So I don't really think it is relevant to talk about any class and compare the Beta to 3.0 or 3.5. Also I don't se the point in bringing in other feats than from the core rule book, feats like divine might or stuff from Forgotten Realms</p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
You can do pretty well without investing in both of them [dex and con} – for example, you could have a very effective elven melee build without a high CON. Personally, I think DEX is the “better” investment of the two, because it often plays a greater role in combat (i.e. because it affects your Initiative and AC)
<br />
</blockquote><p>Yes, true. But you do better if you investing in both of them.
</p>
You can do pretty well as a fighter without investing in str. Just 13 in str, 13 in dex and 13 int so you can pick all the feats and the rest to charisma, You can do pretty well but is that enough? </p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
And, let’s not forget that in a less combat-heavy campaign, INT, WIS and CHA may be much more relevant abilities than DEX and CON
<br />
</blockquote><p>Yes. True. And I have not said otherwise. That's why I made the remark about Powergaming.
</p>
But D&D is about roleplaying and fights. And the Paladin, Fighter and Barabarian (and some times celric) are the tanks. So they still need str, dex and con. And all other classes need dex and con. That don't make all classes MAD classes.
<br />
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
but I wonder how many 10+ level campaigns you've played in
<br />
</blockquote><p>I've been doing it (and playing lower levels) since march 2005. Is that good enough? We've been been playing many campaigns at the sime time.
</p>
I'm currently plaing:
<br />
- Pladin/cleric/divine agent - level 17
<br />
- Wizard - level 16
<br />
- Holy Warrior of rontra - level 16 (I play hjimn sometimes - a NPS we bring along)
<br />
- Cleric level 7
<br />
- Rogue - level 4
<br />
- Fighter/rogue/Dervish - level 8
<br />
And I have been playing other classes as well, like fighter/bard and ranger/barbarian. - I like to multiclass :-) I started about ten years ago. The first 6 years it was lower levels 1 to 9. We played first ed until 3.0 came and changed to 3.5 when it came. We now play 3.5 and the Beta. Any other question? :-)</p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
I've skipped a lot of sessions as a player when my character was zapped with a Save-or-Die effect.
<br />
</blockquote><p>I do agree, high level games are not as fun. But Save-or-Die effect are no problem with good planing, that is good team play. You need to invest i scrolls and have a smart player playing the cleric. Or at least a smart player helping the player who play the cleric.
</p>
Death ward - very nice spell (not as good in the beta but OK as 3.5).
<br />
Holy Aura - very nice spell
<br />
Mind blank - nice spell (not as good in the beta as 3.5 but OK).
<br />
...Save-or-Die effect are usually fortitude saves. Clerics, and all the tanks have good fort. saves don't they? And if you invest in good cloaks and boost your con. with magic items your home free.</p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
(BTW, if you see “don’t step on the fighter’s toes” all over Paizo, doesn’t it perhaps imply that the majority of the posters don’t want to see the paladin “outshining” the fighter in melee? Or are they all simply “wrong”?)
<br />
</blockquote><p>The majority are always right? Well The majority of all players don't even post.
</p>
the so called majority seems not only to ne worried about the Paldin “outshining” the fighter, the worry about the druid, the clerc, the wizard, and the rogue “outshining” the fighter.
<br />
Do I think the are wrong. ....Yes I do.
<br />
The majority argument suck. So you are wrong just because The majority on this thread don't agree with you? </p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
[/sarcasm]
<br />
</blockquote><p>Once again. I'm sorry for my rude and crude remarks. Good thing you pointed that out to me, but two wrong don't equal one right. If you like me to be civil, show me how it's done. It's the best way.
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
the paladin •does• have good AC
<br />
</blockquote><p>Compared to the barbarian - yes
</p>
Compared to the fighter - no</p>
<p>What is ‘CoDzillas’?</p>
<p>And last.
<br />
non-evil undead are supposed to be an exception. If you and other DM:s what to change that. Go ahead. Claiming it's not the exception, well that's something different.</p>Asgetrion wrote:Sfuff
OK, fair enough. I apologize for the remarks made at you that where rude and unjustefied. My agenda is not to make the Paldin a superhero, and if you've read my posts you would have notice a lot of the time I do not agree with Vult, LKL and others. I have again and again claimed the 'rewrite' of the Paldin suggested in this thread is going to make the Paldin overpowered.
I still say, There is a campaign all over the threads aiming to make the fighter better and...TomJohn2008-11-06T11:00:03ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=16?Design-Focus-Paladin-Upgrade#7542008-11-06T22:01:23Z2008-11-05T07:23:21Z<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote> <div class="messageboard-quotee">Ehren37 wrote:</div><blockquote> Stuff about the spell holy sword</blockquote><p>Yes, that is a powerful ability....and this MIGHT cause some sort of disparity IF...wait for it....the fighter could not have that same exact sword!
<p>Come on now...lets make this amazing magical sword, lets give it all the perfect powers for some specific encounter....lets say that the paladin has not used his smites and he gets to do everything all at once in this one encounter.... </blockquote><p>Thanx Vult. Spot on as usual.
<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote><br />
<br />
Fighter - "Paladin get up here and smite this wight! It is killing us!"
<br />
Paladin - "I cant man, the BBEG might be around the next corner...what do you want me to do then, use harsh language?"
<br />
</blockquote><p>Very funny and true
<p>I still say, I thin the Paldin mainly need a boost between level 2 and 11.
<br />
Level 1 decent, level 13 decent.
<br />
Level 2 not decent, level 10 not decent.</p>Vult Wrathblades wrote:Ehren37 wrote: Stuff about the spell holy sword
Yes, that is a powerful ability....and this MIGHT cause some sort of disparity IF...wait for it....the fighter could not have that same exact sword! Come on now...lets make this amazing magical sword, lets give it all the perfect powers for some specific encounter....lets say that the paladin has not used his smites and he gets to do everything all at once in this one encounter.... Thanx Vult. Spot on as usual. Vult...TomJohn2008-11-05T07:23:21ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=16?Design-Focus-Paladin-Upgrade#7532008-11-06T22:01:23Z2008-11-05T07:13:48Z<div class="messageboard-quotee">Ehren37 wrote:</div><blockquote><p> I'm not even sure how you drag a high level fight out to 10 rounds. Play nothing but spring attacking bards? We're talking 3rd edition, and not 4th, right?</p>
<p>3-4 is the generally accepted length in design discussions.</p>
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
Is holy sword game breaking? [...]
<br />
- HS is not cumulative with bless weapon or any other spell that might modify the weapon in any way.</blockquote>It actually is. It lets you effectively get a double strength weapon, for free, with on demand special properties. You buy regular "plusses" with your cash, and use the divine bond to give it the appropriate bane (+2 to hit and damage, +2d6 damage) against the main enemy type of the encounter. At 8th level you can add an energy type to it as well. So for the entire fight, you're dealing +2 to hit and +3d6 damage. </blockquote><p>Holy Sword:
</p>
"If this spell is cast on a magic weapon, <b>the powers of the spell supersede any that the weapon normally has, rendering the normal enhancement bonus and powers of the weapon inoperative for the duration of the spell</b>. This spell is not cumulative with bless weapon or any other spell that might modify the weapon in any way. This spell does not work on artifacts. A masterwork weapon’s bonus to attack does not stack with an enhancement bonus to attack."</p>
<p>"use the divine bond to give it the appropriate bane (+2 to hit and damage, +2d6 damage) against the main enemy type"
<br />
A) divine bond don't have bane.
<br />
B) It's not clear if divine bond can be combined with the spell Holy sword but I doubt it. The intention of the spell is: Holy sword overrides all magical aspects. You can have a silver holy sword, or cold iron holy sword. But magically it's just a holy sword. But yes, I do think Jason should make it clear if divine bond can or can't be added to the holy sword spell. </p>
<p>"3-4 is the generally accepted length in design discussions"
<br />
I've been playing D&D for 12 years, our GM has played it for more than 20 years, And so have most of our players. Our GM is also GM at some play by posts. </p>
<p>Neither I, nor any other player I've talked with or my GM have ever heard of a "3-4 as the accepted length of an meaningful encounter. What's your GM feeding you at level 16? Goblins?
<br />
I go with Robert here.</p>Ehren37 wrote:I'm not even sure how you drag a high level fight out to 10 rounds. Play nothing but spring attacking bards? We're talking 3rd edition, and not 4th, right?
3-4 is the generally accepted length in design discussions.
Quote:
Is holy sword game breaking? [...]
- HS is not cumulative with bless weapon or any other spell that might modify the weapon in any way.
It actually is. It lets you effectively get a double strength weapon, for free, with on demand special properties. You...TomJohn2008-11-05T07:13:48ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=15?Design-Focus-Paladin-Upgrade#7382008-11-06T22:01:23Z2008-11-04T11:15:35Z<div class="messageboard-quotee">Ehren37 wrote:</div><blockquote> <div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote> <div class="messageboard-quotee">William Bradbury wrote:</div><blockquote><br />
<br />
<p>The current proposed version of smite evil is so stupidly overpowered its a joke. It lasts 3 rounds at 16+, which is the about the duration of mist high level combats. You can use it 7 times per day. Its effectively always on. </p>
<p>That it was even proposed is dubious design, that people are whining its not good enough is ludicrous. </blockquote><p>Lets look at this realistically - youre spouting off numbers for a character and game that is at 16+ level.
<p>Use your same logic and look at one at 8th level.</blockquote><p>Lets. You can use it 3 times a day, for 2 rounds. That is 3 out of the suggested 4 "meaningful" encounters, for 2 rounds each. On most of the time vs real battles, and allowing you to make a full attack at least 3 times per day with an extra 8 points of damage per attack. On top of his freebie Greater Than Greater Magic Weapon (we can assume an appropriate bane on there for an extra +2 to hit and damage, and 2d6 to damage). The fighter gets a paltry +1 from his class abilities.
<p>If you guys wanted to give the paladin offense of this magnitude, you should have been pushing for the fighter to start forcing save or die effects on crits in the fighter playtest. The paladin should be a lesser fighter than the fighter, since all the fighter does is... drumroll... fight. </p>
<p>This current setup is way too much offense, way too much defense, plus spells and special abilities. The fighter gets a few feats, and its core damage feat, power attack, has been gutted. The feats in pathfinder arent particularly great (many being standard actions, which preclude a charge), and there arent enough noteworthy that are fighter only. </p>
<p>If you want to buff the hybrid, go back and address the parent class. </p>
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
MOST games played happen from 3rd to 12th level. Most campaingns and games are not spent exploring levels at 16+.</p>
<p>Even the PF adventure paths are only supporting up to about 15-16th level.
<br />
So its ok that its just somewhat broken at mid level, and utterly broken at upper levels?</p>
<div class="messageboard-quotee">Quote:</div><blockquote><br />
<br />
Furthermore - 3 rounds being the length of a combat???? I must disagree. The characters In my Sackled City game who just reached 16th level last game - their combats usually last 6-15 rounds.</p>
<p>usually about 8-10.</p>
<p>I don't know too many lasting only 3!
<br />
I'm not sure what game you're playing where its NOT resolved that fast. Damage grossly outstrips defense, and casters quickly get fight ending spells.
<br />
</blockquote><p>Good Post.
</p>
Well first. I do agree, combats usually last 8 - 10 rounds.
<br />
We now, play 2 games. One 16+ and one at level 4.
<br />
High level encounter don't take 3 rounds. </p>
<p>"MOST games played happen from 3rd to 12th level"
<br />
Very good point. And let me quote Sergel</p>
<p>Selgard: "Low level classes are just that- low level. None of them are particularly whiz-bang.". </p>
<p>That is. The New Paldin don't suck. The new smite don't suck.
<br />
The Problem as I see it isn't level 1 or level 15+, heck at level 13 a Paladin with an averedge charisma score of 22 have: </p>
<p>- spells like Divine Favor, Holy sword and Dispel Evil (dispel Evil is great)
<br />
- 5 smite per day. That's 15 attacks / day. And hasted it's 20 attacks per day. That's + 6 to attack and + 13 to damage each attack.
<br />
- divine Bond
<br />
- Aura of Resolve
<br />
- good saves
<br />
- and other stuf. </p>
<p>The way I see it. The problem is the paladin level 2 - 6
<br />
Level 1. Not really a problem.
<br />
Fighter get: a Feat
<br />
Barbarian get: Fast movement, rage, great skills
<br />
Paladin get: good will saves, can use wands, smite evil once per day, detect evil at will.....and you want to give the paladin at level one a bonus feat? Get real. </p>
<p>Paladin level 2. Divine grace, lay on hands.
<br />
Fighter: one more feat, bravery.
<br />
Barbarian: Rage power, uncanny dodge</p>
<p>well here it begins. The Paldin isn't bad. He got great saves.....and. Yes he can smite one attack per day adn that's + 3 to attack and + 2 to damage once per day.
<br />
I'd say. At level one it's OK. But from a melee point of veiw level 2 to 4, well i doesn't get better does he. AT level 5 he have 2 smites = 2 attacks / day.
<br />
While a fighter has Weapon Specialization, wepon focus, Weapon training (and probably a greater strength score) = + 3 to damage every hit + PA + Strength.
<br />
Also he's AC will be better since he has Armor training and can spend some points do dex since he/she don't charisma.
<br />
And the barbarian is also superior when it comes to hit and hurt (even though he has an AC problem).
<br />
At level 6 it's get a little bringter for the paladin: He/She gets a feat like everybody. So it's still only 2 smites / day, but now he has BAB +6/+1. So it's 4 attacks / day with a + 3 to hit and a + 6 to damage. .
<br />
So from my poin of view, The paladin is seriously under powered from level 2 to level 5 as a melee charcter. And level 6 isn't much better. </p>
<p>At level 7 it's better. It's 3 smites / day but it's still isn't good. </p>
<p>at level 10 it's starting to look better. 4 smites per day = 8 smite attacks per day. Not good but better. But by now you get to fighet evil outsiders and powerful undead so smite is better. Level 3 spells? Well no caster level so spells like greater magic weapon suck. </p>
<p>At level 11 it's OK. Not great. Now we have 4 smite / day and 3 attacks / round. The Paldin now has 12 smite attacks per day. The charisma by now is probably 20 (inluding headband). THat's + 5 to attack and + 11 do damage. Also the Paldin can power attack with more safety than a fighter or barbarian because he probably have no more than 16 to strength. On the other hand the rest of the time the paladin is stuck with his poor strength score. </p>
<p>At level 11 the fighter will have Armor traing + 3, Weapon training +2, bravery +3 and lots of feats and a great strength score.
<br />
At level 11 the Barbarian will have greater rage, 4 rage powers and damage reduction, trap sense +3, uncanny dodge, and Improved uncanny dodge great strength score.</p>
<p>at level 12. A feat for us all.
<br />
The paldin: Neutralize poison - hurra
<br />
The fighter: Armor traing + 3, Weapon training +2, Greater Weapon Specialization (and possably Devastating Blow. With a great axe that's nasty).
<br />
The barbarian: new Rage power, trap sense +4</p>
<p>At level 13: well now it's OK. 5 smite and a level 4 spell, Holy sword.
<br />
Is holy sword game breaking? No.
<br />
Lets see:
<br />
- a +5 sword? By now we all have +3 weapon. If not, ask your wizard or clerc to cast greater magic weapon. You now have a +4 sword ...for 13 hours. If you got an evil ousider bane or undead bane it,s now +6 vs undead or evil outsiders.
<br />
- Holy? Well nice but it's only 2d6 extra.
<br />
- magic circle against evil. By now all have a deflection bonus and resistance of at least +2.
<br />
- HS is not cumulative with bless weapon or any other spell that might modify the weapon in any way.</p>
<p>So Palain no good melee from level 2 to 5 (and possibly 6).
<br />
from level 7 to 10 its better, especially since evil ousiders and powerful undeads are more frequent.
<br />
At level 11 it's OK but not good.
<br />
At level 13 it's good but not overpowered. </p>
<p>And this talk about smite evil For 1 round + 1 rd per CHA MOD or one smite per encounter. Get real. </p>
<p>a) Smite 1 round + 1 rd per CHA MOD: At level 10 a paldin will have a charisma score of at least 20 (including head band). that's 4 smites per day that would last 6 round per smite.
<br />
b) smite per encounter: At level 10 a paladin will have 4 smites per day. that's an alway on smite for 5 encounter. How many "meaningful encounters" do you get per day? 10?
<br />
-How many "meaningful encounters" do our level 4 party get per day? Maximum 3. And other encounters? yes sure, but still just another 2 or 3 encounters. </p>
<p>AA) Smite 1 round + 1 rd per CHA MOD: At level 16 a charsima score of at least 24. And 6 smites per day. That's 8 rounds per smite 6 times a day.
<br />
BB) smite per encounter: at level 16 that's 6 encounters per day.
<br />
- How many "meaningful encounters" do our high level part get per day? Maximum 2. And other encounters? Yes sure, but still just another 1 or 2. A meaningful encounters at this level can actually take a 2 hours to play (including story telling and getting to the place and using divination). </p>
<p>And then the feat extra smite, well it get's silly.
<br />
People, we all wanna make the paldin better, let's get to work and stop dreaming.
<br />
Yes, Asgetrion has a point. Jasons new Paladin isn't that bad. And what's been suggested in thread (a total rewrite) is going to make the Paldin overpowered. I just think he/she needs a minor adjustment.
<br />
How I don't know. Caster level equal paladin level -3 is a start. And one a bonus feat at level 2 might be something. But bonus feat at level 1? No way. </p>
<p>....IMHO.</p>Ehren37 wrote:Robert Brambley wrote: William Bradbury wrote:The current proposed version of smite evil is so stupidly overpowered its a joke. It lasts 3 rounds at 16+, which is the about the duration of mist high level combats. You can use it 7 times per day. Its effectively always on.
That it was even proposed is dubious design, that people are whining its not good enough is ludicrous.
Lets look at this realistically - youre spouting off numbers for a character and game that is at 16+...TomJohn2008-11-04T11:15:35ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: [Design Focus] Alternate Rage SystemTomJohnhttps://paizo.com/threads/rzs2ita2&page=3?Design-Focus-Alternate-Rage-System#1392008-11-04T07:52:26Z2008-11-04T07:52:25Z<div class="messageboard-quotee">McPoyo wrote:</div><blockquote> Swift vs immediate depends. From page 7 of the Rules Compendium, because it's easier than listing the 14 trillion other books it's squirreled away in some god-awful impossible to find location[...]</blockquote><p>My GM read and nor rule: SA and IA in same round, so thanx.
</p>
Nut he also pointed out, Rules Compendium is not a core book. So Jason should clarify.
<br />
But thanx for the help, me happy now
<br />
:-)</p>McPoyo wrote:Swift vs immediate depends. From page 7 of the Rules Compendium, because it's easier than listing the 14 trillion other books it's squirreled away in some god-awful impossible to find location[...]
My GM read and nor rule: SA and IA in same round, so thanx.
Nut he also pointed out, Rules Compendium is not a core book. So Jason should clarify.
But thanx for the help, me happy now
:-)TomJohn2008-11-04T07:52:25ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=15?Design-Focus-Paladin-Upgrade#7372008-11-06T22:01:23Z2008-11-04T07:38:10Z<div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote> <div class="messageboard-quotee">lastknightleft wrote:</div><blockquote> <div class="messageboard-quotee">TomJohn wrote:</div><blockquote><br />
<br />
Stuff </blockquote>OK where the hell did that come from. If I recall you were the one on my thread telling me that playing a Paladin with an 11 str was a process in whining and making a thread where I talk to my DM. Now I can argue a power gamers prospective if I need to, but you want to throw out an insult like that please make sure you can back it up.</blockquote><p>I'm not defending one way or the other as to the veracity of TJs comments....
<p>That being said - I think the mistake lies with automatically assuming that powergaming is an insult. [...]
<br />
</blockquote><p>Thanx for clarify things.
</p>
LKL I wasn't insulting you. I'm just saying your focus are not on roleplaying. Tha paladin (even with a strength score of 11) is a great class for role playing. Great social scills, high charisma and detect evil. I haven't seen to much of that in your playtest.
<br />
Next time you come down on someone, please read your posts. You will notice your not so gentle all the time.</p>Robert Brambley wrote:lastknightleft wrote: TomJohn wrote:
Stuff
OK where the hell did that come from. If I recall you were the one on my thread telling me that playing a Paladin with an 11 str was a process in whining and making a thread where I talk to my DM. Now I can argue a power gamers prospective if I need to, but you want to throw out an insult like that please make sure you can back it up.I'm not defending one way or the other as to the veracity of TJs comments.... That being said...TomJohn2008-11-04T07:38:10ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: [Design Focus] Alternate Rage SystemTomJohnhttps://paizo.com/threads/rzs2ita2&page=3?Design-Focus-Alternate-Rage-System#1382008-11-04T07:15:06Z2008-11-04T07:15:05Z<div class="messageboard-quotee">McPoyo wrote:</div><blockquote><p> Swift vs immediate depends. From page 7 of the Rules Compendium, because it's easier than listing the 14 trillion other books it's squirreled away in some god-awful impossible to find location: </p>
<p>"An immediate action consumes a tiny amount of time. However, unlike a swift action, an immediate action can be performed at any time during a round, even when it isn’t your turn. Using an immediate action on your turn counts as your swift action for that turn. If you use an immediate action when it isn’t your turn, you can’t use another immediate action or a swift action until after your next turn. You can’t use an immediate action when you’re flat-footed."</p>
<p>Note the difference in the use of the word "Turn" instead of "Round". You can do both in any single combat round, it just depends on the order you do them in, and where your initiative falls in the combat round. </blockquote><p>hm,... it doesn't really say you can use a swift action and an immediate action in the same round. Thanx, but I do think Jason should clarify this. Don't you.
</p>
I will tell my GM to read your post. Thanx again.</p>McPoyo wrote:Swift vs immediate depends. From page 7 of the Rules Compendium, because it's easier than listing the 14 trillion other books it's squirreled away in some god-awful impossible to find location:
"An immediate action consumes a tiny amount of time. However, unlike a swift action, an immediate action can be performed at any time during a round, even when it isn’t your turn. Using an immediate action on your turn counts as your swift action for that turn. If you use an immediate...TomJohn2008-11-04T07:15:05ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=15?Design-Focus-Paladin-Upgrade#7132008-11-06T22:01:23Z2008-11-03T10:34:54Z<div class="messageboard-quotee">McPoyo wrote:</div><blockquote> So has anyone <i>seriously</i> proposed making the Smites a per encounter ability instead of a per day ability? </blockquote><p>It will, be to powerfulMcPoyo wrote:So has anyone seriously proposed making the Smites a per encounter ability instead of a per day ability?
It will, be to powerfulTomJohn2008-11-03T10:34:54ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=15?Design-Focus-Paladin-Upgrade#7112008-11-06T22:01:23Z2008-11-03T08:53:59Z<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote>or using Sneak Attack was a standard action (which is one change I was hoping for), I think a lot of people would complain less about the "ineffectiveness" of the paladin.</blockquote><p>So here it comes. <b>The fighter vs the rogue</b> - In a Paldine thread.
<p>If you want to continue your "let's cripple all classes so they don't step anywhere near the fighters toes" campaign please do it in a fighter thread. If you and your posse see it fit to wage war on all people who don't bow down the the fighters might Paizos messageboard will go tho hell (well it's allready started to go to hell). It would be a shame. </p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
Alright, I thought one of the biggest complaints in the rules was about "But the rogue can use Sneak Attack all the time in melee, which makes [Insert Class Here] •SUCK• in comparison"? I've seen this comparison made between the rogue and all the "melee" classes, and that would indicate that maybe it's not the •rest• of the classes that need "finetuning", but the rogue.
<br />
</blockquote><p>So you and your posse state - I and others don't agree.
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
wouldn't it be easier to adjust the class features of the "problematic" classes (e.g. the cleric, druid and rogue)?
<br />
</blockquote><p>Yes, let's cripple the cleric, druid and rogue and keep the Paladin as it is in the Beta or as it is in 3.5...keep it preferably under the fighters boot.
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
MAD problem? Like I've posted, using point-buy, it's easy to dump your INT and WIS to get more points (the paladin in my group has 7 in both) to invest in STR (and CON). It's not different from the fighter needing a good STR and CON plus some DEX, to boot — or the barbarian needing good STR and CON, as well. The ranger also needs DEX and STR and WIS (at least two of these three).
<br />
</blockquote><p>So you and LKL actually has one thing in common? No role play just power gaming? I whould never drop int. No skills no role playing. Nor would a I dump wisdom. Why lose the only good stuff a paladin now has at level 1, e.g. good will saves. But hey, that's not realy the point. A paladin has to start with at least 16 charisma. All other melee classes can dumb charisma to 7. And both the fighter abnd the barbarian will continue to and points to strength at every 4 level, while the ranger boost his dex. 16 to 7 that's a lot of points to be saved.
<p>"It's not different from the fighter needing a good STR and CON plus some DEX, to boot"
<br />
Yes it is. All classes want dex (for AC,saves and Initiativ) and con (for Hit Point and saves). </p>
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
And, not all undead are evil — not even in core
<br />
</blockquote><p>99 % of them are evil, all execept the shadowdancers companion; some ghosts and some obscure ones. If not your GM is an idiot.
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
<br />
I'm currently playing in two high-level campaigns (a fighter in 3.0 and a paladin in 3.5)and the paladin completely overshadows the group's fighters in the 3.5 campaign [...]
<br />
</blockquote><p>Really?
</p>
Well:
<br />
A) we're not talking 3.0 or 3.5 here. Where talking Paizos Beta and the new Paladin.
<br />
B) I wouldn't trust your playreport for the world. A person with a personal agenda is never to be trusted. If you go as far as to pull the old "fighter vs. rogue" ploy in a Paladin thread, you have proven to be a person with a personal agenda tied to something very different then having a beneficial discussion. </p>
<p>And Vult - Yes I do see it all over Paizo, Don't step on the fighters toes.</p>Asgetrion wrote:or using Sneak Attack was a standard action (which is one change I was hoping for), I think a lot of people would complain less about the "ineffectiveness" of the paladin.
So here it comes. The fighter vs the rogue - In a Paldine thread. If you want to continue your "let's cripple all classes so they don't step anywhere near the fighters toes" campaign please do it in a fighter thread. If you and your posse see it fit to wage war on all people who don't bow down the the...TomJohn2008-11-03T08:53:59ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=14?Design-Focus-Paladin-Upgrade#6912008-11-06T22:01:23Z2008-10-31T15:47:15Z<div class="messageboard-quotee">lastknightleft wrote:</div><blockquote> <div class="messageboard-quotee">TomJohn wrote:</div><blockquote><br />
<br />
<p>Yes, yes, yes.
<br />
So LKL this is what I'm talking about. "Me no like big Paladin have betta DC then uggly Cleric".....and the DC not also "making undead become "FRIGHTENED" the DC affects damage (undead miss sabe = more damage)
<br />
I'm not saying the Paladin have more channel energy or that he is to powerful or anything else. Get it now? </blockquote>Okay you were worried that the undead will save less often and therefor be taking more damage than they would if the cleric channels because in general a cleric has a 12-14 charisma where a paladin will have an 16-20 charisma. Okay then my question is this, why is that so important? If paladins are supposed to shine against undead and channel energy functions off of charisma, then doesn't it make sense that the paladin would be the better channeler? The cleric is still the better healer, but you would think that the guy who's life is dedicated to the eradication of evil would be better at confronting it. Why is it that the paladins should be weaker than the clerics? Is there any reason for that, because I can't see a reason that the cleric "has" to be the better channeler. For the cleric, channeling is supposed to be a healing tool and supplementary to their spells. For the paladin it's the exact opposite, and it's powered by his righteous cause. I'm not trying to be contrary, I'm really curious as to your justification for the paladin needing to be worse then the cleric when channeling. </blockquote><p>"Why is it that the paladins should be weaker than the clerics"
</p>
I'm not saying the Pladin should be weaker when it comes to kick undead but. I just think, the cleic is the master of possitive energy (spontaneous casting cure spells, the big healer, mass heal and all that). Channeling energy now is all about possitive energy. ..and I always thought the turn undaed should be a cleric thing. IMHO.
<br />
Yes, that's what think, and by the way LKL ..I'm sticking to it.</p>lastknightleft wrote:TomJohn wrote:Yes, yes, yes.
So LKL this is what I'm talking about. "Me no like big Paladin have betta DC then uggly Cleric".....and the DC not also "making undead become "FRIGHTENED" the DC affects damage (undead miss sabe = more damage)
I'm not saying the Paladin have more channel energy or that he is to powerful or anything else. Get it now?
Okay you were worried that the undead will save less often and therefor be taking more damage than they would if the cleric...TomJohn2008-10-31T15:47:15ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=14?Design-Focus-Paladin-Upgrade#6702008-11-06T22:01:23Z2008-10-30T07:32:13Z<div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote><p> [...]Furthermore, after seperating them out - return the channeling to cleric level -3, and improve the spellcasting to be the same (cleric level -3).</p>
<p>This will ultimately give the paladin about the same number of channeling at a bit higher DC - but less overall oomph.
<br />
</blockquote>and <div class="messageboard-quotee">Robert Brambley also wrote:</div><blockquote><br />
<br />
I'm sure that the # of daily channels in BETA was reduced to 1+CHA was not so much that healing 1d6 was "too powerful", but most likely because due to the paladin having more of an emphasis on CHA than a cleric, he turning <b>save DC</b> for making undead become "FRIGHTENED" was more apt to be more effective - and thus that was probably what the designers were trying cut down on.</p>
<p>That being said - most paladins that ive ever seen use their channeling more for powering divine feats and less for actually healing or harming undead.</p>
<p>Right now it's really limited because the pool of uses shared with LAY ON HANDS is so small and channeling using TWO uses just drains them too fast to make any of those feats valuable any longer.</p>
<p>In summation - I think I understand why the designers felt they needed to limit the number of times per day initially - as I described above - but I feel that it should revert to cleric level -3 to make up for the usually higher CHA score, but still number of times as the 3.5 version (3+CHA) - because he really does need those to be able to use the divine feats that help him be better at his trade.</blockquote><p>Yes, yes, yes.
</p>
So LKL this is what I'm talking about. "Me no like big Paladin have betta DC then uggly Cleric".....and the DC not also "making undead become "FRIGHTENED" the DC affects damage (undead miss sabe = more damage)
<br />
I'm not saying the Paladin have more channel energy or that he is to powerful or anything else. Get it now?</p>Robert Brambley wrote:[...]Furthermore, after seperating them out - return the channeling to cleric level -3, and improve the spellcasting to be the same (cleric level -3).
This will ultimately give the paladin about the same number of channeling at a bit higher DC - but less overall oomph.
and Robert Brambley also wrote:I'm sure that the # of daily channels in BETA was reduced to 1+CHA was not so much that healing 1d6 was "too powerful", but most likely because due to the paladin having...TomJohn2008-10-30T07:32:13ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=14?Design-Focus-Paladin-Upgrade#6512008-11-06T22:01:23Z2008-10-29T08:27:22Z<div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote><br />
<br />
<p>I think I understand his dilema[...]
<br />
</blockquote><p>Thanx :-)
<div class="messageboard-quotee">Robert Brambley wrote:</div><blockquote><br />
<br />
That being said - prior to the proposed upgrades, the paladin still channeled at -3 levels of a cleric; which i'm okay with. I think that improvement was unnecessary and <b>did not specifically address the issues where the paladin was behind </b>.</p>
<p>I say move the channeling and Lay on hands back to seperate abilities - to allow them both to be used often enough. Simply increasing the pool would allow min/maxers to ignore one of those abilities and have way too many of the other; not to mention how do we regulate "extra channeling" and/or "extra lay on hands" feats.....</p>
<p>Furthermore, after seperating them out - return the channeling to cleric level -3, and improve the spellcasting to be the same (cleric level -3).</p>
<p>This will ultimately give the paladin about the same number of channeling at a bit higher DC - but less overall oomph.
<br />
</blockquote><p>Very good points.
<div class="messageboard-quotee">lastknightleft wrote:</div><blockquote><br />
<br />
[..]Nothing forces a cleric to not pump his cha[..]
<br />
</blockquote><p>Nothing forces a Paldin to not pump his str and dump his cha to 12, thus there is no problem with the Paladin anymore and we can all go home and have a cop of tea.
</p>
LKL we don't have to agree, it's OK, but try at least not just to read my post but try ask yourself: What are TomJohn talkin' about. Robert got and so can you.</p>Robert Brambley wrote:I think I understand his dilema[...]
Thanx :-) Robert Brambley wrote:That being said - prior to the proposed upgrades, the paladin still channeled at -3 levels of a cleric; which i'm okay with. I think that improvement was unnecessary and did not specifically address the issues where the paladin was behind .
I say move the channeling and Lay on hands back to seperate abilities - to allow them both to be used often enough. Simply increasing the pool would allow...TomJohn2008-10-29T08:27:22ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=13?Design-Focus-Paladin-Upgrade#6502008-11-06T22:01:23Z2008-10-29T08:01:57Z<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
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[...]
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using caps a lot in your posts is also considered to be equivalent to shouting – please don’t do it. It does not “highlight” or “underline” any points you wish to make – at least not in a positive tone.
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</blockquote><p>Yes, you're right. Let's all try to be civil here.
<div class="messageboard-quotee">Asgetrion wrote:</div><blockquote><br />
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[...]how I think see the paladin as a versatile and capable melee combatant, a holy warrior, who is both a “defender” and a “backup” healer and who gets to “shine” against the most “vile” opponents (i.e. evil undead and outsiders)[...]
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</blockquote><p>Yes I do agree, but since The Paladin got the MAD problem and bonus feats he is a bit of a eak melee combatant. So I still feel the Palladin needs a boost.
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And I do agree he /she sould shine against undead and evil outsiders.
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For me they are the essence of evil. All these creatures av damaged by holy water. And they can't ever be anything but evil.
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Undead are made of negative energy, and Demons and devils are the evil of all evil.
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Evil dragons or Evil kings? Well there are good dragons and good kings, and neutral kings etc. But there are no good demons or good devils.
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....and Asgetrion, all undead are evil ;-)</p>
<p>Hey you all. I came up with an Idea. Perhaaps a bit unusual.
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What if the Paladin at higher levels get a bonus to charisma (and strength?), let's say at level 4 or level 6 and then later at level XX. That way the Paladin could start out with a decent strength score and the changes to the claas don't need to be as drastic.</p>Asgetrion wrote:[...]
using caps a lot in your posts is also considered to be equivalent to shouting – please don’t do it. It does not “highlight” or “underline” any points you wish to make – at least not in a positive tone.
Yes, you're right. Let's all try to be civil here. Asgetrion wrote:[...]how I think see the paladin as a versatile and capable melee combatant, a holy warrior, who is both a “defender” and a “backup” healer and who gets to “shine” against the most “vile” opponents (i.e....TomJohn2008-10-29T08:01:57ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=13?Design-Focus-Paladin-Upgrade#6492008-11-06T22:01:23Z2008-10-29T07:34:24Z<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote><br />
<br />
<p>It would take years for the type of playtest you are talking about. </blockquote><p>Yes I know. I'm not saying we have to before we write anything. I'm just saying we can't be sure we (or Jason Bulmahn) have the right solution. So I thought I would be good to step back and let go of the details for a moment and just do a summarize. Look at my post as a complement.
<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote> i must tell you I think we HAVE been looking at the big picture. </blockquote><p>I wasn't criticizing you. When I use the phrase "looking at the big picture" I was refering to, "not getting in to details".Vult Wrathblades wrote:It would take years for the type of playtest you are talking about.
Yes I know. I'm not saying we have to before we write anything. I'm just saying we can't be sure we (or Jason Bulmahn) have the right solution. So I thought I would be good to step back and let go of the details for a moment and just do a summarize. Look at my post as a complement. Vult Wrathblades wrote:i must tell you I think we HAVE been looking at the big picture.
I wasn't criticizing you. When I...TomJohn2008-10-29T07:34:24ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=13?Design-Focus-Paladin-Upgrade#6322008-10-28T22:08:46Z2008-10-28T22:08:46Z<div class="messageboard-quotee">lastknightleft wrote:</div><blockquote> <div class="messageboard-quotee">TomJohn wrote:</div><blockquote><p>Also, I don't like the paldin now channel energt better than the cleric, In My Humble Opinion
</p>
</blockquote><p>Um okay what's funny is you had me agreeing with you completely through that whole scpheel, then you said this...
<p>WHAT? channeling isn't stat dependant, it's level dependant. And the cleric has a constant pool, the paladin has his based on his LoH, which is his cha mod +1/2 his level. Which does mean at higher levels if the cleric hasn't pumped his cha, then yes the paladin has more uses, but he had fewer for the majority of the game. And the amount healed is = to what the cleric does, so in what way is the paladin better at channeling? </blockquote><p>Sorry, I'm a bit vague again. My poor English and all :-)
<p>I mean, the Paladin don't outshines the cleric. Nor does he outshine the clerc when we talk healing. Nor is the Paldins channel energy overpowered.
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Want I ment is, when it comes to hurt undead by channeling the Paladin is mightier than the cleric, starting av level 4. Don't like it.
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OK if he get a boost and outshines the cleric at level 20 I don't care. At level 20 a cleric can cast 4, 5 or 6 mass heal per day.
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I'm just saying a level 4 Paldin shouldn't beat a cleric when it comes to hurt undead by channeling energy.
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So the proble is not that the Paldin is to good - he/she isn't.
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So the proble is not that a level 4 Paldin is better tha a level 4 cleric - because he/she isn't.
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The problem is, the DC is based on charisma. And the Paldin will always beat the cleic. </p>
<p>So I hope I don't seam to crazy</p>lastknightleft wrote:TomJohn wrote:Also, I don't like the paldin now channel energt better than the cleric, In My Humble Opinion
Um okay what's funny is you had me agreeing with you completely through that whole scpheel, then you said this... WHAT? channeling isn't stat dependant, it's level dependant. And the cleric has a constant pool, the paladin has his based on his LoH, which is his cha mod +1/2 his level. Which does mean at higher levels if the cleric hasn't pumped his cha, then yes...TomJohn2008-10-28T22:08:46ZRe: Forums: Classes: Cleric, Druid, and Paladin: [Design Focus] Paladin UpgradeTomJohnhttps://paizo.com/threads/rzs2ivmh&page=13?Design-Focus-Paladin-Upgrade#6302008-11-06T22:01:23Z2008-10-28T21:53:42Z<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote><br />
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This is one of the best posts I have read by you.
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</blockquote><p>Thanx :-)
<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote><br />
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That said I have 2 issues.
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First, MOST of the suggestions that have been listed earlier HAVE been play tested.
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</blockquote><p>Jason Bulmahn (Lead Designer) posted the new Paladin Fri, Oct 10, 2008, 11:06 PM .
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Have it been playtested from level 1 to 20 or even from level 1 to 12?
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Well I don't think so.</p>
<p>Have your / our paldin been playtested? Have it been playtested from level 1 to 20 or even from level one to 12? I don't think so. But it's still good people are enthusiastic.</p>
<div class="messageboard-quotee">Vult Wrathblades wrote:</div><blockquote><br />
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<p>Second, the issues that you summarized are mostly correct. The solution? That is what we have been debating for over 600 posts. The solution is in there...it just needs to be implemented. I personally feel that my thread with a summary of this one hit the high points of this debate. I feel that the changes listed there are the necessary steps to the paladin we want.
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</blockquote><p>Perhaps you are right, perhaps not. I just thought it might be helpful just to look at the big picture too.Vult Wrathblades wrote:This is one of the best posts I have read by you.
Thanx :-) Vult Wrathblades wrote:That said I have 2 issues.
First, MOST of the suggestions that have been listed earlier HAVE been play tested.
Jason Bulmahn (Lead Designer) posted the new Paladin Fri, Oct 10, 2008, 11:06 PM .
Have it been playtested from level 1 to 20 or even from level 1 to 12?
Well I don't think so.Have your / our paldin been playtested? Have it been playtested from level 1 to 20 or even from level...TomJohn2008-10-28T21:53:42ZRe: Forums: Classes: Barbarian, Fighter, and Ranger: [Design Focus] Alternate Rage SystemTomJohnhttps://paizo.com/threads/rzs2ita2&page=3?Design-Focus-Alternate-Rage-System#1332008-10-28T21:42:15Z2008-10-28T21:41:16Z<div class="messageboard-quotee">lastknightleft wrote:</div><blockquote><br />
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<p>I'm pretty sure that if you've used your swift action in the round you don't get to use your immediate action that round. So you wouldn't have been able to use that immediate action in the first place, though I could be wrong. </blockquote><p>Yes it's confusing. Even our GM finds it confusing. He's been playing since 1:st ed (and he's got a Ph.D.).
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In any case. No immediate action in the same round as swift action equals
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most immediate action Rage power suck.
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:-(</p>lastknightleft wrote:I'm pretty sure that if you've used your swift action in the round you don't get to use your immediate action that round. So you wouldn't have been able to use that immediate action in the first place, though I could be wrong.
Yes it's confusing. Even our GM finds it confusing. He's been playing since 1:st ed (and he's got a Ph.D.).
In any case. No immediate action in the same round as swift action equals
most immediate action Rage power suck.
:-(TomJohn2008-10-28T21:41:16Z