I have read the disclaimers in all the rule books and my question is do the aliens qualify as "proper nouns" ... Just curious because if I create a campaign, I want to adhere to the rules.
Outside of a homebrew campaign I've started about Earth in a Starfinder universe, I've bought all the Starfinder products and have been reading them and am interested in their universe.
It's described as: a recent phenomenon affecting all the memories and records across the multiverse. All memories and records of the planet Golarion were removed from all of the multiverse's inhabitants along with all memories of an indeterminate number of years. This strikes me as incredibly short-sighted for a game. How much of great fantasy fiction is based on history ...
The Pact Worlds have 300 years of history ... the rule book says the universe has been inhabited for tens of thousands of years but it's unclear how much of that is Pathfinder years and how much of that would be the genesis of the Starfinder timeline ... So I want to do an alternate history ... where "the gap" is filled in ... but I'm not quite sure where to begin.
How do I try to estimate how many years of history were erased by "The Gap?" Any tips/advice is appreciated.
Hmm wrote:
Yes. I want religion to be the driving motivational force in the campaign. That doesn't necessarily mean the PCs will buy into that, but the NPCs will be. I say that because how much more religious would earth be if there was zero doubt the gods they prayed to actually existed and had meaningful interventions in their lives? I wouldn't call the people "atheists" who have turned their back on the gods in the Starfinder setting. They don't doubt the existence of the gods, they just don't want to do their bidding. (I'm assuming, I'm not familiar with the setting)
the struggle I have with incorporating a pantheon in my campaign is how much relevance it will have in the motivations of the people in the universe ...
I was just curious how gods are introduced in a science fiction campaign;
My campaign has some issues because it's based historically on Earth which has a very limited pantheon and would not be conducive to a science fantasy game ... I've introduced Orcs, and Elves, etc, all of which have their own deities ...
What I'm leaning towards is a pantheon system where the god is divine and almost never intervenes, but there is not doubt of their existence and there are several layers of intermediaries at work ...
Let me start by saying I own all the StarFinder books and have always had a passion for science fiction roleplaying going back to Traveller in the 1970s. I also have a website where I published my Starfinder universe based on an alternate Earth timeline that was a blast.
But I've come upon a stumbling block that I can't get around, which is the basis for the game.
I understand suspending your disbelief ... I read in a Traveller RPG book (GURPS version) that nano-technology would make much of the concepts of science fiction role playing antiquated because with technology that far in the future, nanotechnology would allow you to transform just about anything into anything you wanted (a table into a space ship, etc). So I get not introducing nanotechnology into the campaign. but technology could solve so much of the future's issues, and who has the better computer programming would lead to who has the better military In my campaign, I tried to solve some of that by introducing a movement on Earth to give robots a "bill of rights" or else, why would humans be involved in a military conflict when you could all use robots and not suffer human casualties ... so "robots are people too" doesn't allow people to just use them as cannon fodder ... But I haven't figured out a rationalization for not having computers run space ships from regular cargo ships to (and especially including) dog fights in space when a computer could make so many more better decisions than a human. "Luke, you turned your computer off!" -- I was curious if anyone has ever addressed this issue. |