I would like to express my concern that adventures marked as suitable for first level organized play - adventures which feature exclusively low cr monsters in every other encounter - can climax, for example, with a cr3 Bugbear that on average dice rolls will zero almost any first level player-character in a single blow.
Making an adventure challenging is part of the role-play experience, but including such a monster is not challenging. It presents practically no tactical option for success to a first level group, excepting the use of certain spells/effects to which the party may have no access. Not to mention the lack of challenge faced during the rest of the adventure as a result of such heavy single monster weighting.
Challenge is about overcoming odds and I believe there should be a reasonable assumption that those odds can be overcome with reasonable loss to the party. Designing encounters to kill low level pc’s can seriously sour a player’s experience, especially those who are relatively new to the hobby.
I understand that the decision to run modules is taken by individual DM’s, but thought it best to take this opportunity to express my extreme concern and disappointment at such module design.