paizo.com Favorited Posts by Tinskinpaizo.com Favorited Posts by Tinskin2023-04-28T23:14:13Z2023-04-28T23:14:13ZRe: Forums: Advice: Skills reaching "No need to Roll" levelsTinskinhttps://paizo.com/threads/rzs2rlfn&page=2?Skills-reaching-No-need-to-Roll-levels#692014-10-17T16:19:40Z2014-10-14T23:04:41Z<p>I despise house rules of 1 = catastrophic failure. In my current campaign (level 13) we rule that if you roll a 1 you lose the rest of your full attack and roll to confirm failure or the fumble deck comes out. We have a ranger in the group, this girl is cursed, she rolls more natural 1's than the rest of the party combined. She doesn't even use her rapid shot or deadly aim feats anymore just to fumble less. She doesn't use her animal companion much either because it usually deals more damage to itself than the enemy because to that accursed fumble deck. Seriously, it is not unusual for this level 13 character to take more damage from herself than from the enemy because she can't seem to figure out how to hold a bow. </p>
<p>I <i>HATE</i> that deck.</p>I despise house rules of 1 = catastrophic failure. In my current campaign (level 13) we rule that if you roll a 1 you lose the rest of your full attack and roll to confirm failure or the fumble deck comes out. We have a ranger in the group, this girl is cursed, she rolls more natural 1's than the rest of the party combined. She doesn't even use her rapid shot or deadly aim feats anymore just to fumble less. She doesn't use her animal companion much either because it usually deals more damage...Tinskin2014-10-14T23:04:41ZRe: Forums: Advice: So, They've Got a Ship Now...Tinskinhttps://paizo.com/threads/rzs2rljd?So-Theyve-Got-a-Ship-Now#22014-10-14T22:55:30Z2014-10-14T21:29:23Z<p>Skulls and shackles was ALL about ships. (we named ours "Your Mother"). That should have all that you need.</p>Skulls and shackles was ALL about ships. (we named ours "Your Mother"). That should have all that you need.Tinskin2014-10-14T21:29:23ZForums: Advice: I need more grapple. Both my CMD & CMBTinskinhttps://paizo.com/threads/rzs2rkz0?I-need-more-grapple-Both-my-CMD-CMB#12018-09-02T20:30:04Z2014-10-10T05:40:22Z<p>Ok, so as anyone knows the CMD of creatures can get dauntingly massive at high levels, which is bad when you are specialized in said maneuvers. My character has a decent grapple CMB but it is usually either 1. I can grapple/pin/knockout with one hand tied behind my back on a 2 or better or 2. I'm in full buffed up badass mode and struggling to lock big ol squirmy down before it can crush the tiny little human that thinks she can play with the big boys. </p>
<p>Or 3. They cast freedom of movement and I punch them till they stop moving so freely. </p>
<p>Oh, and this character is a Cohort from the leadership feat taken by my support focused Life Oracle. We basically treat cohorts as second characters in our group. It also seems to be a theme in our group to try and make the Cohort more dangerous than the PC that took the leadership feat and is two levels higher. Do I think it's an abuse of the feat? Absolutely. But with this DM the rules as intended are regularly abused in ways that I can not find an appropriate metaphor for without violating the rules of conduct of this site... The things he has thrown at us... I do know I'll try to get other groups I'll play with to avoid using the feat like this in the future.</p>
<p>Point is, I need higher numbers, and I know I missed something that I can still get for her. I could have min-maxed more for grapple but I wanted an option when I could not make a grapple. (Curse you freedom of movement.) So I only spent 4 feats on grapple and the rest on trip and damage. Most of my budget was spent on grapple focused magic items though. It would probably also help if she didn't have NPC stats and wasn't two levels lower than the rest of the party. But I find that it just makes what she can do on her own more impressive. </p>
<p>Here are the relevant numbers. All PCs are level 13, but we typically fight encounters that are cr 14-16. Because we have pretty high starting stats and some fairly powerful unique magic items. </p>
<p>Tamm: Half-elf <a href="http://www.d20pfsrd.com/classes/hybrid-classes/brawler" target="_blank" rel="nofollow">Brawler</a> 8 / Fighter (<a href="http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo—-fighter-archetypes/brawler" target="_blank" rel="nofollow">brawler</a>) 3 </p>
<p>Strength 20 [18 base +2 belt]
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Relevant magic items:
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<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/a-b/anaconda-s-coils" target="_blank" rel="nofollow">Anaconda’s Coils Belt.</a> [+2 competence bonus to CMB. +2 enchantment bonus to Strength]
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<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/e-g/gauntlets-of-the-skilled-maneuver" target="_blank" rel="nofollow">Gauntlets of the Skilled Maneuver (grapple)</a> [+2 untyped bonus to CMB]
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<a href="http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/brawling" target="_blank" rel="nofollow">Armor of Brawling</a> [+2 untyped bonus to CMB]
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<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/ioun-stones/dusty-rose-prism-ioun-stone" target="_blank" rel="nofollow">Dusty Rose Prism Ion Stone</a> set into a <a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/wayfinder-standard" target="_blank" rel="nofollow">Wayfinder</a> [+2 insight bonus to CMB & CMD]
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<a href="http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/shirto" target="_blank" rel="nofollow">Shirt of Immolation</a>
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Greater Magic Weapon +3 and Shield other are cast at the start of every day. </p>
<p>Feats: <b>Improved Grapple</b>, Power Attack, Combat Expertise, Improved Trip, Weapon Focus (unarmed strike), <b>Greater Grapple</b>, Greater Trip, <b>Rapid Grappler</b>, Combat Reflexes, Weapon Specialization (unarmed strike), <b>Pinning Knockout</b>. </p>
<p>Base CMB: +17 [11 BAB, +5 str, +2 Dusty Rose Ion Stone]
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Grapple: +29, +34 maintain [17 CMB, +2 Anacondas coils, +2 Brawling, +2 Gauntlets of skilled maneuvers, +4 feats, +2 Maneuver Training,]</p>
<p>With grab: (from using Martal Flexibility to get <a href="http://www.d20pfsrd.com/feats/combat-feats/final-embrace-combat" target="_blank" rel="nofollow">Final Embrace</a> or from a spell.)
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+38, +43 maintain [29 +4 grab, +3 enchantment, +1 weapon focus, +1 Close Combatant]
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(Now, from what I have been able to find and from <a href="http://paizo.com/paizo/blog/v5748dyo5lcom" target="_blank" rel="nofollow">this</a> blog post I think that you should not normally gain bonuses on grapple checks from attack roll bonuses to unarmed strikes. Grappling is a full body action and punching people is very different. <i>But</i> if your unarmed strike has grab then you are using your unarmed strike as part of the grapple. You get a +4 grapple bonus from grab, that is coming from your fists. Thus bonuses to unarmed strikes should apply to the check.)</p>
<p>Buffed potential: +43, +48 maintain [38, +2 enlarge person, +2 Blessing of fervor, +1 bless]</p>
<p>CMD: 33 [10, +11 BAB, +5 str, +2 Dex, +2 Dusty Rose Ion Stone, +1 dodge, +2 deflection]
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Grapple: 48, 46 when grappled [33 CMD, +2 feat, +2 Maneuver Training, +11 favored class bonus. -2 dex]
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Buffed potental: +52, +50 when grappled [38, +2 enlarge person, +2 Blessing of fervor]</p>
<p>My CMD was at first a bigger problem than my CMB. As a Half Elf I count as Human for meting the requirements of what abilities I can take. Including favored class bonuses. I found many CMB bonuses but if I had not found that loophole I would have been able to pin creatures with ease, but unable to keep them from easily beating my tiny CMD and escaping. Rope is not an option every time, and there has to be some way other then being a human or halfling to increasing my CMD so that creatures can not escape.</p>
<p>tl;dr How can I improve my grapple check and CMD further?</p>Ok, so as anyone knows the CMD of creatures can get dauntingly massive at high levels, which is bad when you are specialized in said maneuvers. My character has a decent grapple CMB but it is usually either 1. I can grapple/pin/knockout with one hand tied behind my back on a 2 or better or 2. I'm in full buffed up badass mode and struggling to lock big ol squirmy down before it can crush the tiny little human that thinks she can play with the big boys.
Or 3. They cast freedom of movement and...Tinskin2014-10-10T05:40:22Z