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While there have been plenty of fun ones at the mid and high levels in some of my games, the one I enjoyed the most was recently in the Wrath of the Righteous ap. We had just recently started the game, and i was new to the group, having been brought in by a friend to fill up an open spot and bring a new outlook to the table. Since it had been a while since i had gotten to play, and I never get to play casters, I decided to play an abjuration wizard with a compulsion to be heroic (The group uses an old Central Casting book for character backstory quirks, you get to decide how they are applied but you have to put them in somehow)

So for the first situation, we're making our way out of the caverns we've been trapped in for a while, slogging our way through room after room of his altered encounters for our increased acl thanks to party size, when we come across a large iron door with a bar in front of it and an ornate lock. We check it over, I detect magic, and it is set up to automatically trigger a summons upon opening or interacting with the door. In the meantime, our meathead barbarian and our dwarf ranger are making a racket removing the bar and trying to batter down the lock, with our paladin exhorting them to do so because he can sense a great evil presence on the other side. So right before they trigger the summons, i tell them to knock it off for a second. Our paladin, being the reasonable chap that he is, asks me for a reason to delay charging through the door to slay the evil beast on the other side that has been approaching the door this entire time.

I look at him, and say "Look, the entire time we've been down here all we've encountered from the people guarding this place are inexperienced lackies and their bullied native henchmen. Even the demons that are here to support them are insignificant compared to those that attacked the city up above, because the people down here aren't a threat. So the thing behind the door logically shouldn't be too much stronger, or it would be up above slaughtering all of the civilians and our friends."

Paladin "Ok....but why shouldn't we open the door"

Me "Simple, if you remember the training we went through we were taught a lot of basic information on demons and devils. They tend to have certain abilities to summon things and cast arcane magic. Following me so far?"

Paladin "Yeah..."

Me "So if a weak demon with arcane spells summons up a few friends behind that door, it'll be a challenge for us fighting it now that its been able to magically protect itself, and bring in a few friends to help out. BUT, if we put that lovely bar back on the door, go back down the corridor a bit, and have something to eat and drink before we open the door all of their abjuration magics durations should have ended, and the extra demons should be returned to their native plane and won't bother us further. It will allow us to conserve our resources, and give us time to prepare for finally leaving this damnable cavern."

Paladin "Put the bar back on the door"

The look on the GMs face was priceless, it turned out that there was a second summon i didn't catch that was the big bad behind the door, but as a summon it only stayed for 20 minutes with how he planned out the dungeon. So an hour later there was no demon to slay and we could proceed safely on, escorting our wounded npcs back to the hellscape that was the city.