Since everyone starts their reviews on Page 1 items, I figured Page 1 is good and covered, so I started my reviews on Page 2 items. :D
That said: mechanically, it's still giving you a +1 bonus. It takes awhile to get to that fact, and it's got the business with the light and the Knowledge (nobility) and the hiding, but: this is a +1 bonus to something. It is so hard to make "you get a bonus to a thing" a Superstar-worthy idea, no matter what the bonus or what the thing. So the concept isn't making me jump up and want to run over and find out how the honor system works. I don't know everything about how psionics works, for instance, but if I get an item that's just "you get a +1 to your psionics points" then I can already tell I'm not going to be super-interested in what it does. That coupled with some minor structure things (lowercase and italicize your item, missing comma, weird word choice in a few places) kept this from superstardom in my book.
I think if you'd taken the better of those two abilities and added a few more restrictions and flavour, you'd have a better item.
Lucky Golden Tooth
Choker of Spell Stifling
Mask of the Wayang
Sun Wukong's Puzzle Box
Since we've passed the 24-hour attunement period for the Top 32, and people are beginning to chat about their wondrous items, I figured someone should open another type of thread we had kicking around last year: the Fantasy Top 32.
So: post a list of your top 32! (Or top 36 or top 40 or top 10 or whatever you tabulated during voting.) We can save in-depth analysis for the Critique My Item thread; this is just to shout out your favorites that didn't see the light of making it to the big leagues. Basically displaying all the types of lists that were compiled in Eric Morton's exit poll.
(And as always, a huge hand to Paizo for peeling back the curtain again this year and giving us all hundreds of cool magic items - plus a chance to see the craziness of the big picture behind this contest.)
Look on my works, ye mighties, and despair!
A wall spell is defined as any spell whose name contains wall or barrier. Dropping the mallet while the wearer is within a wall randomly shunts the wearer to one side, causing no damage.
Once per day, by smacking the ground as a standard action, the wearer may create a wall of force.
Finally, once per day, when used as a focus component in any wall spell (including the mallet's wall of force), the wearer may shape the wall in segments (5 ft. high by 5 ft. wide by original thickness), each placeable at any angle. The first segment must be anchored to the ground, with each subsequent segment anchored on at least one side to a previously-placed segment. Segments may not be placed so they intersect with existing creatures or structures, except for other wall segments. The total area of the segments may not exceed the area normally permissible by the spell. Walls retain their inherent balance, even if the new shape would be structurally unstable if created through mundane means. Otherwise, the spell functions as normal.
A spellmason's mallet makes a poor improvised weapon; it functions as a +1 construct bane light hammer, but deals nonlethal damage to non-constructs.
Tight, smart, makes a complicated concept simple, and immediately useful and understandable. Best item of R1 for me, both during voting and out of the top 32. In voting, actually, this was the only item I was 100% sure it would make it through.
It's also proof for the Rule of Awesome that Clark mentioned on another thread. A lot of the now-posted top 89 were simple little gizmos that would make a book of magic items, but lacking significant mojo for superstardom. I was worried about the definition of the contest changing. And then I realized that the dozen items I had picked that overlapped the top tier proved it was possible to have a major spark of mojo coupled with mass appeal. The secret is just to do better. To me, the Cloudwrangler's Gloves are the epitome of that concept. Exceptional job.
Also, control weather is the best possible prerequisite spell here.
Before I went to bed last night, I turned on Titanic because it was the longest movie I had within reach and I thought "Well, this'll eat up a few hours, if nothing else."
And then an hour and a half in, I was all "No! This is a terrible metaphor for my current emotional state! The 2-3% of the upper-class passengers are the only ones escaping the Ship Of Doom while the entire lower class is being killed off slowly in various gruesome ways, mostly involving drowning, shooting, being crushed underfoot, electrocution, or falling off the ship and hitting other parts of the ship with a dull CLONK! RPG Superstar contestants should not be exposed to this on Wondrous Item Eve! WHY AM I DOING THIS TO MYSELF?! WHY?"
So, yeah, I slept soundly.
(In the village square, the crowd has gathered. They anxiously mutter to themselves, scuffling their feet. Somewhere in the distance, a wolf howls.)
(A nervous young woman clutching a sheaf of numbered papers steps up to the podium. In a quavering voice, she announces into the microphone that due to budgetary cutbacks and the economic recession, 2! has been cancelled and the Superstar countdown will continue as per usual the following day. Sensing discontent from the crowd, she turns and vanishes, possibly through a dimension door-style effect.)
(The crowd slowly disperses. The exodus of bodies reveals a small child, wearing a t-shirt with an oversized purple 2! on the front. He clutches a handful of limp helium balloons, the strings held slackly in his tiny hand. A single tear runs down his cheek.)
"It's hard out here for an amateur game designer with high blood pressure and anxiety issues" is probably a terrible title for a movie, but it would definitely be the documentary of this last month.
"Things We Lost In The Cull: The RPG Superstar Story"
"Votes on a Scandal"
"The Filigreen Mile"
"Where Did My January Go? The Lost Days of Superstardom"
I expect at least three Oscars.
Cinematic moments are key for me. The game, whenever I've played it, has been about key instants and grand, sweeping turns that live on in your memory. Last year's Spellbreaker Gauntlets were my favorite wondrous item because they perfectly captured the visual of punching a spell to make it go away. How can that compare with a set of skill bonuses or a spell effect?
I don't play Pathfinder to win; I play Pathfinder for the sheer joy, and any item that directly increases that joy is a winner in my books.