Thomas Long 175's page

Organized Play Member. 3,157 posts. No reviews. No lists. No wishlists. 4 Organized Play characters.


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No, it seems pretty blatantly to be the intent RD. It says full round action to move and make a single melee attack, then move again. Grapple is a standard action, just like vital strike. Can't be used with spring attack unless you have the grab ability (in which case you're not really using the grapple option so much as it comes with the attack)


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Honestly if anyone brings up the mana wastes as a reason a paladin's magic birth control can fail I've got one answer for them.

If your paladin is having enough sex that his birth control is equaling the magic of an entire nation of wizards across thousands of years, he's got bigger issues than having a kid.


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Damaging Objects

Unattended, Non magical Objects wrote:
Unattended Non-Magical Items: Non-magical, unattended items never make saving throws. They are considered to have failed their saving throws, so they are always fully affected by spells and other attacks that allow saving throws to resist or negate. An item attended by a character (being grasped, touched, or worn) makes saving throws as the character (that is, using the character's saving throw bonus).

So the object should fall in the hole and take falling damage. Now as far as structural support goes, there really aren't rules for that.

Speaking as an engineer however, there are likely to be more pillars than necessary to hold it up, and they will be sturdier than necessary. Should be a safety factor of 10 (10 times the expected load at peak traffic) for things that lives will depend on to hold up.

However, removing enough pillars will alter the way stress affects the bridge, so removing enough of them should cause it to collapse. It just won't be one, unless this is a really shoddy bridge.


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Ability to give gm's aneurisms. Its rated on a scale of frequency, intensity, and variety of gm's it affects.


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bookrat wrote:


Don't eidolons already have a max number of attacks? It's right in their stat block.

Eidolon one specifies natural attacks.


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Greylurker wrote:
Kind of depends on if it's a two way street. If you are limiting their enemies to no magic as well it's not too bad. Game works just fine if you are keeping it to Martials vs. Martials

I'd actually say it still doesn't work too well. While stat drains are horrific for martials, and DR will very much become a pain, I'd say you're missing the ones that will be the worst.

Any form of higher CR swarm will be nearly unstoppable. As long as they remain comprised of diminutive or such creatures its literally impossible to damage them with normal weapons. Things like alchemist fire will really only chip away at their hp bit by bit after they get enough hp.

While stat draining creatures in general will be a pain, incorporeals will be flat destruction to the party. With no magic and no magic weapons they have 0 ways to damage them, excepting of course alchemist potions (Though I'm not really seeing anything on the list short of cure spells that would damage incorporeals anyways)

In short, avoid things that are immune to non magic weapons.

Edit: Ah yes, holy water would do it. Though even then, holy water would damage very slowly in comparison to their touch attack no save strength damage most of them carry


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Do you ever have to make concentration effects to use sneak attack?

No.

Is it an ability that specifies you have to concentrate in order to use it?

No.

Do you need patience to do something up to 7 times in 6 seconds? (TWF rogue can get up to 7 attacks in 6 seconds. None are limited against sneak attack)

No.

Sneak attack is not a skill. Sneak attack does not require patience. Sneak attack does not require concentration. And your IQ does not drop by 40 points by entering rage.


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My favorite train is a cybernetic cross between skeletor and terminator in vehicular form to make an undead construct hybrid transformer with magical powers.


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Words. I like lots of words in my fantasy novels.


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Sure, just let me break out my detect lineage.

In that line of thinking, why do I picture villages full of young men carrying lead sheets with them?


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Edit: Y'know what? Nvm


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I don't get all these references lol


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Liranys wrote:
LOL. Yeah, up exists, but it might as well not because it's not noticeable. But that's one of the problems astronauts have because the body can't feel the pull of gravity so the eyes and body contradict each other. I understand that keeping equilibrium in space is not easy. And I never said up didn't exist, I said up could not be determined. :)

lol fair enough then, I shall notice the difference in the future. :P


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Liranys wrote:
Thomas Long 175 wrote:
Liranys wrote:
Thomas Long 175 wrote:
PIXIE DUST wrote:

Well the problem lies in the question of,"what is up?"

Up is a very relative term that actually has no meaning when you are not actively on a planet

Not true. You simply define up as "The direction opposite the net force of gravity" and you're done. No matter how gravity is affecting you, and it always will be to some extent, that will always hold true.
Um except in cases of Null gravity...
Never exists. Your center would have to exist in an exact point where all gravity exactly equals out. You will never find that spot. Gravity always affects you, even if we consider it negligible for all intents and purposes.
Well, okay, gravity that might as well be null because you can't feel it. Like, you know, outer space?

Would still have a net gravitational effect, and therfore have an up by my definition.

My definition is Technically correct in all situations where the exact net force of gravity is not zero.


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I can emit high velocity condensed helium mixed with oxygen through an ignition source. Does that count?


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I'm why we can't have nice things.


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I get sick one day and this happens.


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Meh it was 4e we were playing that night, so no still or silent spell. It was just an at will power. I couldn't definitely pull it off in 3.5/Pathfinder but I already have a game for that on saturday so we started up 4e because we wanted a break from gurps.


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I had to google michael bay and myth busters


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What's esplosions, precious? WHAT'S ESPLOSIONS?


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Esplosions?


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On the other hand, explosions are always exciting :D


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As a general side note, apparently there is no way to discreetly summon an ethereal grizzly bear.


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O.o NOOO. NO ONE WILL EVER LOVE ME. My parents used to tell me so :) MWAHAHA

Edit: and hi, lol combat is taking too long, how goes it?


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K177Y C47 wrote:
Thomas Long 175 wrote:
K177Y C47 wrote:

lol ok I feel better with my self xD I just turned 20 :P

And seeing as I have taken martial arts since I was a kid I am going to assume I got an AC bonus from monk levels? xD

How high is your wisdom score again?

.... lets not get into that...

I am just not an optimized monk xD....

but I did take a dip into swashbuckler!!! (lol thats what we like to joke around and call fencing class.... how to be a pirate 101)

Have you considered becoming a war priest next?

May his noodly appendages touch you! *throws grenade*


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K177Y C47 wrote:

lol ok I feel better with my self xD I just turned 20 :P

And seeing as I have taken martial arts since I was a kid I am going to assume I got an AC bonus from monk levels? xD

How high is your wisdom score again?


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To be perfectly fair ralph wasn't exactly a pixie in the weight department either.

Edit: and no no dear man! They get a size bonus to their AC! Now the question is, does puberty make touch attacks, flat footed attacks, or regular attacks?


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I actually don't see what the player did wrong at all here.

Yeah, he wanted to use different lore. But he told the gm upfront and the gm approved it.

As for being useless... I think we're confusing a player whose horrible at playing the game with a player whose horrible because they're a jerk.

The skill system is already a tad underwhelming and utilizing it tends to depend heavily on your gm, as they still decide the dc's as well as what your environment encompasses.

He, as what sounds like a relatively new player, tried what is one of the more difficult roles and ended up with people yelling at him from all sides on what to do. We don't know how much of this advice he took, but newbies shouldn't be called horrible players for trying out the more difficult roles and doing badly. Most people don't do great the first time.

Idk, I guess I just don't see anything jerkish about anything he was doing.

No


  • Murderhoboing
  • Highly obnoxious character antics
  • Excessive hitting on of NPC's
  • Harassment of fellow players
  • Using a character or source without gm approval


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Just remembered regular alchemist wouldn't increase strength, but a 1 level dip into ragechemist would push the equivalent strength up to 75, giving me a heavy load of 19,660,800 lbs and a drag weight of 98,304,000.


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You gain the advantage of the feat. The advantage is you double your threat range if you don't have the keen ability. It is not a grey area. It does not stack.


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Kobold Cleaver wrote:

By the way, wanna know the fun side effect of saying, "Yeah, Shield Master lets you add that enhancement bonus to attacks/damage, but it's not explicitly called an actual enhancement bonus"?

It indicates that that bonus is an untyped bonus and we can then purchase Bashing, or even just Masterwork, and let it stack on.

;)

I know. Means that your shield fighter can have a +3 weapon on a +5 shield for +8 to attack and damage. :P I've been making a shield fighting ranger since I figured that out yesterday :P


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wraithstrike wrote:

YOU need to calm down. Someone not agreeing with your view does not make them a liar. And it does say add the bonus as if it were a weapon enhancement bonus.

You just put bolded it for me. At no point does it say "only add the bonuses". That is way to interpret it so you could also be lying if you want to use "read differently" as lying.

I'M COMPLETELY CALM!!!


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Says the 5th post down from a video of a person fighting with two shields, on the same page as a set of martial arts training videos to dual wield shields...

Sometimes people literally make me headdesk at how ridiculous their statements are.


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Auren "Rin" Cloudstrider wrote:
Thomas Long 175 wrote:

Some people aren't in it to play like that. Some people don't care about the story, the characters, or being even mildly heroic.

Some people literally show up to do nothing other than play the combat game because that is a game in and of itself.

if combat where the only thing that mattered? why didn't they pick up a miniatures wargame?

Because their friends were playing pathfinder?

Because they wanted one badass customizable unit rather than an army of normal ones?

Because they like the complexity of the variety of scenarios against which they can test their single person?

Because RPG's tend to be much more complex on their inner workings allowing for a great deal more exploration in the how you achieve your combat monster?

Because one mini is cheaper than an army?

Because combat in RPG's takes much less time if you have all your math pre done out for your variety of buffs in pathfinder?

Take your pick, there's tons of different reasons that could ultimately come down to "huh they never thought of that."


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Dragnmoon wrote:

I'm sure there are a few of you out there...

I can't stand any back story that includes coming through a portal from a different setting... That drives me nuts for some odd reason.

GM required us to be savage species once. I chose earth elemental. Guilty as charged here :P


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Kazaan wrote:

Nihongo ho hanashimasu ka


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Has anyone recommended ranks in profession (sailor) yet? I'd definitely grab some if I were you.


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Vincent Takeda wrote:
35 charisma on cthulhu is, for me at least, irrefutable proof that charisma and looks have nothing to do with each other. Unless... You know... Some people got a thing for tentacles...

Some do


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We typically don't share ours with each other, but my worst one was an old wizard who had gone senile. He was convinced that magic leaked out of your body when you touch things so he (this was before mythic) floated around on floating disk completely nude in order to keep from touching anything.

He was half crazed, slightly xenophobic, and hated other casters because of their mocking of his theories related to magical reservoirs and magical energy conduction. He was prone to long angry rants upon meeting another caster.

In combat he would chase people around, electricity sparking from his finger tips, screaming "i'm going to touch you!"

Edit: My gestalt character might have been the worst, not sure. He was a paladin/monk who had a backstory as a Fighter/Rogue. He had gone on the last exploration mission out of the city after the dimensional barrier that had stood for 1000 years fell (the city background and all that aren't mine).

When the previous expedition failed, he had been found by a nomadic band of halflings and nursed back to health. They said they had been led to him by a sign from Yondalla, Goddess of halflings, and so he became a worshiper and trained with the halflings that served her. When the new expedition was seen leaving his former home, he was given a sign and so left, to rejoin the expedition, this time as Yondalla's faithful servant and messenger.

The character was lawful good, but freshly so, and freshly religious. He had difficulties not taking things that didn't belong to him, but always returned them and paid for retribution. When people were punished for wrong doings they didn't even know about (a shrine that demanded payment but used a language no one else could hope to understand) he yelled at the deity involved. He constantly back talked to his own deity. He had a propensity towards trying to woo random ladies at bars instead of working on the mission.


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Jaçinto wrote:
Ok Malwig, I should do that, but to answer the OP about the name of the topic, yes. I think there is a silent majority that like it and a vocal minority that want to change everything they can so they can have more power under the guise of "but it is a sub standard class"

Honestly, I think you'll find the vast majority of people end up more of using the core rule book as a large paper weight. People that really aren't die hard fans don't tend to read the rules. Yeah, they might be mostly ok with it as is. Then again, they probably don't know what most of the rules they're using actually say.


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thegreenteagamer wrote:
I play rogues all the time. I never feel that I am not meaningfully contributing to the group. I may not be the barbarian, but nobody complains that I'm in the party. I have a friend who plays nothing but martials ever. He prefers fighters due to their static constant bonuses, as opposed to say barbarians. He has played in dozens of games and, again, while he may not be the best possible killer, he always contributes and I enjoy having him in my party.

1) Anecdotal evidence is worthless in an argument.

2) He says it incorrectly when he say incapable of contributing. More like less capable of contributing. Take bard vs rogue. Even if we dispose of the argument that bard is better than the rogue at skills, something I find very much to be true, they are at the very least on the same playing field.

So you could bring a bard to the table and have approximately equal DPR and skills, while bringing magic, team wide buffs, and better defenses at the same time.

3) The usefulness of lower power party members dips as the average CR of encounters in a campaign rise. Just recently someone stated they couldn't understand why people though rogues were so bad. Their rogue was doing the most damage in their party by far.

When we evaluated the character however, we found that he was forgetting his twf penalties on his main hand and was combining the speed weapon property with haste. All in all his attack sequence at level 12 was for 18/18/18/13/13 with haste running. It barely broke 60 DPR against a CR 12 creature even if we didn't bother to separate his sneak attack out from crittable damage.

Obviously, he wasn't feeling the effects of high AC's because he was playing in a low power game and so his view of the class was skewed against the norm, rather than comparing his damage against the average AC of creatures his level should be facing.


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cnetarian wrote:
Tatya Dyalov wrote:
Thomas Long 175 wrote:

I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!

And if you're unlucky enough to be a Witch, you automatically take double damage.
Since it is an insta-death I assume that means going from really dead to really most sincerely dead.

It doubles as a gnomish bard summoning ability at that point.


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I hate their trample ability.

I mean seriously, have you ever had a house land on you? Its like insta death attack!


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eakratz wrote:

If you set a DC they will find a way to meet it.


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I love pathfinder just as it is... mold-able to my oh so questionable will MWAHAHAHA *rubs hands together*


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Calybos1 wrote:

So, the problem is that the rogue can never get is sneak attack bonus because it's so hard to get flanking, right?

As I recall, back in bygone days, this ability was called 'backstab.' And all it required was that you be behind your target. No flanking needed. Why not just restore that and re-introduce facing as a concept?

Is turning around a free action? An immediate action? Does it provoke attacks of opportunity? Whats to stop the bad guy from just putting his back to the fighter? Do you have to be directly behind? Far as I know, beyond backstab, there are no benefits to being behind a person.

So we've gone from, "fly that I'm not going to bother swatting till the end," to "I need to keep my back to the fighter, hey look whose in front of me!"

Not to mention the arguments at the table that facing in general is sure to cause.


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Thormind wrote:
Thomas Long 175 wrote:


You're making a mistake here. Main hand and offhand take the penalties for TWF. You're at 18/18/18/13/13.

That being said, average AC for a CR 13 foe is 28. You need a 10 to hit on your highest attack. Aka, a 45% miss chance.

So, .55+.55+.55+.3+.3=2.25 hits per round against average AC of CR equivalent foe.

2.25*17.5 + 2.25*8.5*1.10=60.4125 before DR, miss chance, or other such things.

Average HP around this level is about 200 for monsters, meaning that it should take about 4 full attacking sneak attacks to kill a single opponent.

- No mistake, the numbers i gave included all penalties and bonus to hit (from Dex, from Swords, from weapon focus...).

- We are playing a premade module from Paizo (Jade Reagent). The average AC of foes we are facing is not 28. Plus as a rogue my main priority most of the time is to go after the casters/archers, they have lower AC.

-Again most foes we face dont have 200hp. And this is a module made by Paizo. I assume they created something appropriate for our lvl...

You're using the same weapon in main hand and offhand. You literally have to have the same bonus in them. The difference of 2 leads me to believe you are for whatever reason not taking your twf penalty on your main hand attacks.

The creatures I pulled were CR 13. 5 of the 7 of them had AC 28, with a couple of 27's in there.

There was only 1 with HP under 200 and he was at 188. The rest sat comfortably into the low 200's.

These are the very definition of CR 13 encounters, a modest encounter for your level. Unless you are somehow stating that things that are literally the basic CR 13 battle are not balanced for your level those numbers are good.

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