I'm not going to argue with you because it won't make a difference. The Pathfinders are more than the mercenaries you've described. They're investigators. They're tomb raiders. They do the bidding of the Venture captains and the Society. The scenarios don't lend themselves to being simple merchant. But that's what Pathfinder is for. You could build a merchant. You could play an NPC type class. I think the issue is that you're not understanding the storyline behind the Pathfinder Society. It's more than just for mobile players although the design is meant for that. For years, the PFS RPG was designed for Pathfinders to do missions. Just recently, with Season of Plundered Tombs, PFS ACG focused on you being a Pathfinder. Moving forward this concept will continue. In fact, RPG and ACG will merge in that direction. (Yay!) Again, your complaints about organized play don't exist in standard play. Maybe organized play is not for you. It doesn't sound like you want the limitations. There are people that take the scenarios, both RPG snd ACG, and play them in standard play. You can do that without organized play restrictions but you won't be able to report the characters. As I always tell people, "if you're not having fun playing the game, stop playing the game". If you don't like the rules of organized play, don't play it in the organized setting. You can play standard Pathfinder rules both RPG and ACG.
Thanks, Eliandra, Hawkmoon, Mike and others. It was a complete surprise to win that. Then this morning I received my Service Coin from Tonya and the Pathfinder Society. Almost had me in tears. Two awards, one con. As far as updates from cartmanbeck and myself, we're going to hit the ground running with our next PaizoCon event for next year. Thanks to everyone that participated in our We Are Dragons event this year. And hope you get in next year. We're going to try and get a third table going.
If Varril is walking around with a Greatclub +1: For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add your Strength die. If not proficient with weapons, the difficulty of this check is increased by 4. And he already took Weapon proficiency as a power feat as any good Varril would do. Plus he took the recharge power feat in "When you attempt any check, you may discard (■ or recharge) a card to use your Divine skill instead of any listed skill." If he comes up against your standard monster, he'd reveal his greatclub. That defines which skills he's going to use for the combat (Strength or Melee). (Which for Strength is simply a 1d6+1d10+1 without any skill feats in Strength added or other modifiers.) But he's going to use his power. He recharges his Spyglass from his hand (or even the Greatclub +1 can be recharged!) and decides to use his Divine skill instead of the listed Strength skill. Now he's 1d8+7+1d10+1 with all four skill feats in Wisdom checked off and no other powers activated. The problem with what Shnik is saying in his last paragraph ("Since both a weapon and his power determine the skill you're using, you couldn't use both on the same check.") is that the weapon lists the skill and Varril's power can now be activated to change that skill to Divine. His power isn't that it's used to determine the skill being utilized for the check. It's that it is later when you use a power to affect the check. That's why you can't turn around and play a Blessing of Shelyn because while it is now a Wisdom-based check, it is still a combat check. In fact, it is a Divine check which plays into Varril's later role power(s). Varril always needs to have a skill already "determined" for a check before activating his power. It's a formality but needed. His power changes the skill actually being used (to his Divine skill).
Doppelschwert wrote:
I've only played the OP scenarios using OP guidelines which includes feat advancement. The first season, Season of the Shackles, included feat advancement as rewards to the scenarios and adventures. Once the new guide came out with Season 1, most of the feat advancement follows the guide as stated in my previous post. Season of the Shackles was edited to reflect that change. (Some feats are still given out as rewards but those are treated as additional feats.) So, no, I wouldn't simply assume that feat advancement only follows what's written in the season's scenarios. I'd use the ACG guide when it comes to feat advancement as well as the rewards given for completing scenarios and adventures. But I don't think there has been any "official" ruling that if one plays the OP season as a home game, does feat advancement follow OP guidelines. (Which makes the most sense overall.)
I don't think that exploration = encounter. While closing a location because you've defeated a henchman and are allowed an attempt to close may be part of the exploration, it doesn't mean that the encounter continues to include the close check. The encounter is over. It's been resolved. Now you may attempt the close check which may include another encounter.
Character sheets have been updated. Goblin Fight!, Goblin Burn! and Gunslinger added. Also, if you go to each product page, the card lists are available including the soon-to-be-released Gunslinger deck. Thank you, Chris! [EDIT: The artwork for the above class decks has been added to the Community Use file(s).]
This is the third attempt for me to post this. I'm guessing Paizo's site was telling me the first two posts just weren't good enough. I can still remember my friend Scott telling me about a new Pathfinder card game coming out at Gen Con. So around 4 years ago, he and I stood in line for this game. Both of us waiting for a while (it wasn't as bad as an FFG queue) each getting a copy of Rise of the Runelords. Back then, I barely knew who Mike Selinker was. I didn't know his Sharks at all. After a few months, I realized there was an online community here on Paizo's website and started reading and posting. I learned about subscriptions and promos and all sorts of fun things while I was able to find a group at the local game store to play through RotR adventures. (Alas, my friend did not have the staying power to complete the AP.) Then Skull and Shackles was announced for the next Gen Con. And with it, organized play for the card game starting with Season 0: Season of the Shackles. That's when I learned of Tanis. I again waited patiently for my copy of S&S the first day of the con as well as my first set of class decks. I had signed up for a few sessions of the game. I hadn't become a VO yet but was interested as the ranks were going to be expanded to encompass the card game play. I went upstairs to room 251 or 252 (can't remember which one it was back then) and saw a woman behind the table with chronicle sheets and sample class decks. Right away I knew I had wanted to play Harsk, the ranger. The woman was Tanis. She saw her new baby explode at Gen Con. In a good way. Never really got to talk to her at the time. (But I did get to play a little hero worship of Mike and also met Vic. Still didn't realize all the other Sharks involved.) I fought my way to becoming a Venture Officer. I managed to get OP started in three stores in my area with some popularity. By the end of the season, I started to realize how much this was Tanis's offspring and how much I enjoyed bringing these scenarios each week to the players. Wrath of the Righteous hit the streets and Season of the Righteous followed in its wake. By that time it was too late to participate in PaizoCon last year but it was in my sights for this year. Eventually Gen Con came around again and this time I was going to actually talk to these people. I got signatures on stuff for Hawkmoon and Andrew Klein. I met Liz and Gaby. Actually talked to Mike about the game, and Vic. And sat down with Tanis to talk to her about the class decks and organized play. And they were able to connect Theryon Stormrune with a face. Then this year she allowed a special event at PaizoCon, We Be Goblins!, that was the fevered adaptation by Tyler (Beck) and myself. She even ran it alongside. It was a blast. Can't thank her enough for letting us bring that to the con. And that even fed into the adaption of our work into Season of the Goblin with the help of LSG's Keith Richmond. Over the past few years, I've seen the influence and guidance that Tanis has brought to the game and especially to organized play as a Paizo employee. Not just as a liason but as an integrated person that embraced Lone Shark's insanity and helped shape both aspects of the game for our enjoyment. I can't imagine all the hats she has had to wear over these years but she wore them well. I hope she isn't a stranger to PaizoCon and I'm sure we'll see her at Gen Con's in the future. And we'll make sure that if she's near the Open, it will be as a player. Thank you, Tanis, for everything. Your zeal and intensity will be greatly appreciated in the nursing industry. Their gain, our loss. -David
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