Theramas Molgrath's page

5 posts. Alias of FalseMotivation.


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Thanks for the heads up, I'll keep that in mind. I'll also move the items here in a minute. In the meantime, may I present Theramas Molgrath's backstory:

The Story of Theramas:

Theramas Molgrath
 1st of His Name
 Master of Many Styles
 Bastard of the Sands
 Seeker of Origins
 Keeper of Secrets
 Disciple of None
 Slayer of the Desert Tribes
“The End Is Always The Beginning”

Theramas Molgrath was born nameless. An abandoned runt dwarf who was not expected to live past his infancy, his mother unable to cope with the emotional after effects of birth and the saddening news of a dying infant set him in a basket, and set him adrift. Inside Theramas dwelt a defiant spirit, that kept him alive long enough to reach the Qadiran Desert, at an Oasis. There he was collected by a eunuch servant and nursed and raised amongst a desert lords servants. He became easily noticeable when, by the ripe age of 10, he had a full beard and the muscular stature of a dwarf. He was set to hard labor, not as a slave…but certainly not a free man.

At the age of 15 he was charged by local nobility of being a spy from the Dwarven Kingdom of Five Kings Mountain, a totally baseless charge that stemmed from his stubborn behavior and total reluctance to swear allegiance to the Qadiran’s. He was found guilty and was sentenced to trial by combat, with the belief being that an untrained dwarf of 15 years would fall easily. It was here that he tasted his first kill, and came under the tutelage of the only mentor and father figure he would know in his life: Rovak Parumartish. Rovak saw great potential in the young dwarf and immediately put him to training, teaching him first the Earth Child Style, as it was fitting for him being a dwarf; Theramas soon mastered the style and Rovak began showing him how to master multiple styles and Theramas soon mastered Dragon Style. When Rovak saw how capable Theramas had become he assigned him to one of his platoons of Orc Hunters and Theramas thrived there.

Rovak’s company was renowned in Qadira for their work along the Northern Border and soon drew the eyes of the Qadiran Royalty and were asked to take on a powerful, and troublesome Orc Tribe that had begun venturing further and further south. Rovak himself lead the company of men, to include Theramas on the excursion. The Orc Tribe was fearless and fearsome, of the 100 men Rovak lead into skirmishes and the final battle, only 10 survived; sadly Rovak did not and died in front of Theramas. Theramas enraged at the sight of his mentor’s death flew into a dwarven rage, scooping up a Warhammer from one of the Company’s fallen and tearing a path of destruction and knocking the Orc Chieftain’s head off in one blow, ending the battle.

Theramas, bloodied and riddled with grief, fled the battle and began wandering the world. Taking heed to his Mentor’s motto “The end is always the beginning”, he seeks adventures to move his life along and seeks knowledge to bring meaning to what he feels is an unimportant life. As such he is constantly riddled with self-doubt and blames most misfortunes on his own ineptitude and failings.


I included item descriptions for all of the loot on the Gameplay tab. I'm down for a Half-Orc who can petrify people, I want the Golembane Scarab.

And of course I'll need an official invite to join in on the adventure now that the party has survived that snake-b!&$% Xaneisha.


Scarab, Golembane
Aura moderate divination; CL 8th
Slot neck; Price 2,500 gp; Weight —

DESCRIPTION

This beetle-shaped pin enables its wearer to detect any golem within 60 feet, although he must concentrate (a standard action) in order for the detection to take place. A scarab enables its possessor to combat golems with weapons, unarmed attacks, or natural weapons as if those golems had no damage reduction.

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Impaler of Thorns
Slot none; Price 9,000 gp; Aura moderate enchantment; CL 7th; Weight 9 lbs.

DESCRIPTION
The impaler of thorns is an ancient weapon dating back to Thassilonian times, when it was often used by city guards to aid in breaking up civil unrest. An impaler's shaft is made of darkwood, and its head is a thornlike, wide-bladed barb. When an impaler of thorns is used in combat, its successful critical hits are accompanied by an unsettling screech, as of some wild beast in anger.

An impaler of thorns is a +1 longspear. Once per day as it strikes a foe, the wielder can cause it (as a free action) to unleash a 30-foot-radius burst of despair that affects all creatures not wielding an impaler of thorns. Creatures affected must succeed at DC 16 Will saves or become overwhelmed with sadness and despair, taking –2 penalties on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls for 6 minutes. The target struck when this effect is triggered must also succeed at a second DC 16 Will save to resist becoming nauseated with despair for 1 round.
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Mask, Medusa
Aura moderate transmutation; CL 11th
Slot head; Price 10,000 gp; Weight 1 lb.

DESCRIPTION

This intricate mask is made of gold-plated iron. Writhing snake tails radiate from a gemstone upon the brow, almost as if they were medusa-like hair.

The mask grants a +4 bonus on all saving throws against visual effects, including gaze attacks and sight-based illusions. Once per day as a standard action, the wearer can cause the central gemstone to glow with pale green light, at which point she may target any one creature within 30 feet. The targeted creature must succeed at a DC 15 Fortitude save or be petrified for 1 minute, as if by flesh to stone.
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Medallion, Sihedron
Slot neck; Price 3,500 gp; Aura faint necromancy; CL 5th; Weight —

DESCRIPTION
This medallion hangs on a leather cord, a silver disc inscribed with the Sihedron. These medallions were given to favored agents of the runelords; the medallions granted some minor benefits to the wearers, but also allowed the runelords to use the wearer as proxies.

By concentrating on a scrying device (such as a runewell), a runelord can sense the world through the Sihedron medallion wearer's senses, and could speak through her voice—provided the runelord knows of the existence of the medallion and the fact that it is being worn. Thus, Karzoug cannot use the medallion while it's worn by Nualia in Chapter One, as she is unknown to him, but once the PCs come to his attention later in the campaign, that may well change.

While worn, a Sihedron medallion grants its wearer a +1 resistance bonus on all saving throws. Once per day, as a free action, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body, a Sihedron medallion preserves the body indefinitely via a gentle repose effect.
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Tunic, Snakeskin
Aura moderate abjuration and transmutation; CL 8th
Slot chest; Price 8,000 gp; Weight 2 lbs.

DESCRIPTION

A snakeskin tunic is a tight, form-fitting shirt crafted from the scales of a giant snake.

When worn, it grants a +1 armor bonus to AC, a +2 enhancement bonus to Dexterity, and a +2 resistance bonus on saving throws against poison.
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Ring of Jumping
Aura faint transmutation; CL 2th

Slot ring; Price 2,500 gp; Weight —

Description
This ring continually allows the wearer to leap about, providing a +5 competence bonus on all his Acrobatics checks made to make high or long jumps.
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I like that idea, it would definitely be a big help in situations like that.


Seriously, Xaneisha has no business with small parties....her and her mirror trickery of b~+!&~$@...that was probably one of the most drawn out battles I've been in, I thought we were done for.