paizo.com Favorited Posts by The Wyrm Ouroborospaizo.com Favorited Posts by The Wyrm Ouroboros2023-09-19T03:04:45Z2023-09-19T03:04:45ZRe: Forums: Play-by-Post Discussion: The Sector Plexus Protocol DiscussionDartel Tarkin (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivlvh/discussion&page=8#3922022-02-24T18:20:38Z2022-02-24T06:37:49Z<p>•deadpans• They don't have that set of cards in sabacc.</p>*deadpans* They don't have that set of cards in sabacc.Dartel Tarkin (alias of The Wyrm Ouroboros)2022-02-24T06:37:49ZRe: Forums: Recruitment: Mythic Gestalt Wrath of the RIghteousThe Wyrm Ouroboroshttps://paizo.com/campaigns/v5748p75ivm3y/recruiting&page=3#1392021-09-17T21:16:31Z2021-09-17T02:37:52Z<p><b>Dotted in, withdrawn:</b>
<br />
TheWaskally
<br />
KingHotTrash</p>
<p>———————————
<br />
<b>Dotted In</b>
<br />
Cuàn
<br />
rorek55
<br />
polyfrequencies
<br />
Veltharis
<br />
Mightypion
<br />
Trevor86
<br />
Saashaa
<br />
Shadow Dragon
<br />
JohnTheSavage
<br />
Evindyl - Zephyr Amir
<br />
Goliath
<br />
Hayato Ken
<br />
Rikash
<br />
Locmore</p>
<p>———————————
<br />
<b>Completed Characters</b> (in order of appearance)
<br />
Simeon - <a href="https://paizo.com/threads/rzs43grd?Mythic-Gestalt-Wrath-of-the-RIghteous#16" target="_blank" rel="nofollow">Angahaar</a>, LG male human bloodrager/dragonheir scion fighter (dragonheir scion)
<br />
Ouachitonian - <a href="https://paizo.com/people/LysanderTheSwordsman" target="_blank" rel="nofollow">Lysander the Swordsman</a>, CG male elf bladebound magus / wildblooded sorcerer of the sage.
<br />
A Leaf On The Wind - <a href="https://www.myth-weavers.com/sheet.html#id=2517093" target="_blank" rel="nofollow">Elwing</a>, LG female musetouched aasimar purifier oracle / legate (+??) paladin of (??)
<br />
JenkinsMyMan - <a href="https://paizo.com/threads/rzs43grd&page=3?Mythic-Gestalt-Wrath-of-the-RIghteous#124" target="_blank" rel="nofollow">Gadlan O'Laughlin</a>, LG male angelkin aasimar primalist bloodrager / paladin against chaos of Olheon
<br />
Jereru - <a href="https://paizo.com/people/Nioku" target="_blank" rel="nofollow">Nioku</a>, CG female half-orc urban ranger / arsenal chaplain warpriestess of Milani
<br />
mittean - <a href="https://paizo.com/threads/rzs43grd?Mythic-Gestalt-Wrath-of-the-RIghteous#49" target="_blank" rel="nofollow">Ceilidh Blackwood</a>, LG Chelaxian male human wildcat master of many styles flowing monk / cross-wildblooded sorcerer
<br />
The Wyrm Ouroboros - <a href="https://paizo.com/people/AeriannaFlametongue" target="_blank" rel="nofollow">Aerianna Flametongue</a>, LG female lawbringer aasimar tempered champion paladin of the Mendevian Crusade / phantom thief rogue
<br />
Nazard - <a href="https://paizo.com/people/TartTCCranberry" target="_blank" rel="nofollow">Tart Cranberry</a>, aka 'TC', TN male vine leshy slayer / gestalt telekineticist
<br />
Johnny_Panic - <a href="https://paizo.com/people/AmbassadorAnnaraUtoxierLee2gydi" target="_blank" rel="nofollow">Ambassador_Annara_Utoxier-Lee</a>, NG female aasimar overwhelming soul kineticst / physic(?) detective investigator
<br />
eriktd - <a href="https://paizo.com/people/ShellaDemonsbane" target="_blank" rel="nofollow">Shella Demonsbane</a>, CN female tiefling (passes for human) snakebite striker brawler / seducer witch of Calistria
<br />
Kazmanaught - <a href="https://paizo.com/threads/rzs43grd&page=3?Mythic-Gestalt-Wrath-of-the-RIghteous#110" target="_blank" rel="nofollow">Regnis of Ustalav</a>, LN male veleeta-born dhampir spirit binder diviner (wizard) / chronicler of worlds and speaker of the palatine eye bard
<br />
Silas Hawkwinter - <a href="https://paizo.com/threads/rzs43grd&page=3?Mythic-Gestalt-Wrath-of-the-RIghteous#125" target="_blank" rel="nofollow">Rix</a>, LG male halfling dawnflower dervish bard / virtuous bravo paladin of Sarenrae
<br />
Mus - <a href="https://paizo.com/people/NaomiGilmour" target="_blank" rel="nofollow">Naomi Gilmour</a>, CG female night-born changeling evangelist cleric / monster tactician and ravener hunter inquisitor of Shelyn</p>
<p>———————————
<br />
Only 38 hours to go!!</p>Dotted in, withdrawn:
TheWaskally
KingHotTrash
----------------------
Dotted In
Cuàn
rorek55
polyfrequencies
Veltharis
Mightypion
Trevor86
Saashaa
Shadow Dragon
JohnTheSavage
Evindyl - Zephyr Amir
Goliath
Hayato Ken
Rikash
Locmore
----------------------
Completed Characters (in order of appearance)
Simeon - Angahaar, LG male human bloodrager/dragonheir scion fighter (dragonheir scion)
Ouachitonian - Lysander the Swordsman, CG male elf bladebound magus / wildblooded sorcerer of the sage.
A...The Wyrm Ouroboros2021-09-17T02:37:52ZRe: Forums: Recruitment: Interest Check: Home Brew D6 Star Wars RPG PbPThe Wyrm Ouroboroshttps://paizo.com/campaigns/v5748p75ivlvh/recruiting#442021-09-16T16:09:55Z2021-09-16T15:58:43Z<p>Just increase the totals. 2D+1 becomes 3D+1. This goes for your skills, too — Blaster at +1D on Dex of 4D makes Blaster 5D.</p>Just increase the totals. 2D+1 becomes 3D+1. This goes for your skills, too — Blaster at +1D on Dex of 4D makes Blaster 5D.The Wyrm Ouroboros2021-09-16T15:58:43ZRe: Forums: Play-by-Post: Heroes of the LancePeregrine Stoup (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivl0z/gameplay&page=15#7362020-06-22T16:04:53Z2020-06-22T15:23:50Z<p>Peregrine’s lips curve in a small smile. “<b>Not just the gods of Good, I think,</b>” she murmurs.</p>Peregrine’s lips curve in a small smile. “Not just the gods of Good, I think,” she murmurs.Peregrine Stoup (alias of The Wyrm Ouroboros)2020-06-22T15:23:50ZRe: Forums: Play-by-Post Discussion: Legacy of the Dark Sun -- Legacy of Fire AP in Dark Sun DiscussionGotak the Grim (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/LegacyOfTheDarkSunLegacyOfFireAPInDarkSun/discussion&page=55#27342020-06-10T01:56:40Z2020-06-10T00:57:31Z<div class="messageboard-quotee">Sebecloki wrote:</div><blockquote> <div class="messageboard-quotee">Gotak the Grim wrote:</div><blockquote> Gotak is going away; I am withdrawing from the game. Good luck and have fun, everyone! </blockquote>I would appreciate some kind of heads up about changes like this.</blockquote><p>I am ... not certain how I could have given a heads-up about it; I suppose by posting my withdrawl here before developing how she leaves. You have my apologies for not doing so.
<div class="messageboard-quotee">Sebecloki wrote:</div><blockquote>At the moment, I consider this a pretty sketchy way of leaving.</blockquote><p>I am also sorry that you see this as being 'sketchy'; I did not mean to offend you by doing so.
<div class="messageboard-quotee">Sebecloki wrote:</div><blockquote>I will probably not allow this player to participate in the Tian Xia game.</blockquote><p>As both this game and conversation about character generation in that game developed and evolved, I have become decreasingly interested in the Tian Xia game. Again, I do not mean to offend; I like to think that, no matter how poor an online GM I am, I'm generally an excellent player, and thought I had displayed such.
<p>Once more, you have my apologies.</p>
<div class="messageboard-quotee">Hamza Mīnakshi wrote:</div><blockquote>Oh, that's a bit of a bummer. I kinda liked her. Is there a reason your leaving? Feel free to PM me or message me on Discord if you don't wanna talk about why publicly. </blockquote><p>[Spoiler omitted]
<p>Put together, the game is something I'd just rather not continue doing. Given that preference, and given the entirely negligible effect Gotak has had on the game, I figured that simply having her give an IC analysis of those things that were within her view to the one character she's had any sort of meaningful interaction with, and then walking away, to be a remarkably low-key, discreet, and trouble-minimizing manner of withdrawing from the game.</p>
<p>I am sorry that this is seen as being 'sketchy'.</p>
<div class="messageboard-quotee">Sebecloki wrote:</div><blockquote>Are you dropping the other games too?</blockquote><p>I will confess to having been considering it with the Numenera game. While we haven't really gotten into a fight or anything since the original PCs gained their full power (i.e. since the octopus fight), I suspect the 'power' issue is going to be there. Also, though I appreciate the extensive amount of writing you have done for the game, when it gets down to it I am all but completely lost within the world, and my own personal RP preferences interfere enormously with competent playing within such a loose, 'anything you can't see and much of what you can is an utter mystery!' sort of world. So I am leaning in favor of withdrawing, yes.
<p>The Mongol game never got off the ground, and you seem to be folding its ideas into your Tian Xia game.</p>
<p>I hope this answers most, if not all, the questions my departure may have raised.</p>Sebecloki wrote:Gotak the Grim wrote: Gotak is going away; I am withdrawing from the game. Good luck and have fun, everyone!
I would appreciate some kind of heads up about changes like this.I am ... not certain how I could have given a heads-up about it; I suppose by posting my withdrawl here before developing how she leaves. You have my apologies for not doing so. Sebecloki wrote:At the moment, I consider this a pretty sketchy way of leaving.
I am also sorry that you see this as being...Gotak the Grim (alias of The Wyrm Ouroboros)2020-06-10T00:57:31ZRe: Forums: Recruitment: Interest Check: High Level Morestalt Campaign IdeasThe Wyrm Ouroboroshttps://paizo.com/threads/rzs4324p?Interest-Check-High-Level-Morestalt-Campaign#412020-06-03T01:30:50Z2020-06-03T01:06:59Z<p>... hmmm. Tian Xia, 16th level quadralt / 18th level tristalt ... </p>
<p>Okay, look.</p>
<p>These sorts of characters, this sort of power level, is flat-out <b><i>ginormous</i></b>, no matter how you slice it. Mythic, non-mythic — and make no mistake, I'd love the 6/6/6 rules, just amped up to 12+ — you need stunningly godlike enemies to face in a campaign like this.</p>
<p>So give us them.</p>
<p>Sure, we can have fortress-building, and kingdom-handling, and massive armies clashing with each other. Give us a reason, though, to a) work together, and b) use <b>all</b> of that. Give us great and terrible enemies, a vast nigh-endless sequence of them, each with veritable armies against which ours can clash.</p>
<p>Give us Pacific Rim kaiju monsters for the armies' 'generals', and swarms of lesser monsters (such as those in the relatively-horrible Matt Damon film 'Great Wall'), or armies of more normal soldiers, for our armies to fight against. Tactics and strategy, encouraging the health and well-being of the nation(s) of which we are the rulers and/or heroes, salvaging what we can from a battle's loss, retreating to prepared defenses, etc. etc.</p>
<p>If you intend to bring in all the court stuff, let there be a third kingdom/empire that is currently neutral, in whose court and territory both parties (ours as well as the kaiju-masters) are maneuvering, trying to get the leadership of said neutral third nation to side with us. That'd allow us to enjoy general skulduggery (assassinations of semi-important assistants in our enemies' staff or of 'bought' assistants to influential people in the neutral government, theft of critical messages, that sort of thing) and subtle political games without automatically removing the pressure of the kaiju+army onslaught. A breakdown in negotiations on one side or the other, or perhaps we're 'winning' the negotiations — but the scouts reveal that another army is approaching, and we have to break off negotiations to rush home and prepare our forces to defeat the WorldBreakers, giving the other side a chance to regain lost negotiation territory.</p>
<p>Definitely set some RP / background / drive ground rules, such as you have for the Mongol campaign: 'you are all part of X'. Definitely do NOT allow direct or indirect back-stabbing, and create a direct, IC methodology to penalize such; perhaps we're the Emperor's favorites, but screwing around with each other (and with our side's chances and such) means that the Empress withdraws some of her favor from that PC, dropping them a level or two, or a Mythic tier or two.</p>... hmmm. Tian Xia, 16th level quadralt / 18th level tristalt ...
Okay, look.
These sorts of characters, this sort of power level, is flat-out ginormous, no matter how you slice it. Mythic, non-mythic -- and make no mistake, I'd love the 6/6/6 rules, just amped up to 12+ -- you need stunningly godlike enemies to face in a campaign like this.
So give us them.
Sure, we can have fortress-building, and kingdom-handling, and massive armies clashing with each other. Give us a reason, though, to...The Wyrm Ouroboros2020-06-03T01:06:59ZRe: Forums: Play-by-Post Discussion: Legacy of the Dark Sun -- Legacy of Fire AP in Dark Sun DiscussionGotak the Grim (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/LegacyOfTheDarkSunLegacyOfFireAPInDarkSun/discussion&page=54#26942020-05-20T04:49:15Z2020-05-20T04:25:21Z<div class="messageboard-quotee">Sebecloki wrote:</div><blockquote> <div class="messageboard-quotee">Hamza Mīnakshi wrote:</div><blockquote><span class=messageboard-ooc> At best, it takes 10 minutes, am I allowed to interrupt him while he's attempting to coerce me? </span></blockquote><p><span class=messageboard-ooc>Doesn't say anything about being able to interrupt.</span>
</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p>Coerce Opponent
</p>
Source PPC:SpyHB</p>
<p>Sometimes you need to cow someone into submission for more than just a few hours.</p>
<p>Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes. Coercing a target into acting friendly for days requires you to successfully use coercion at least once per week for 1d6 weeks without failing any Intimidate checks against the target during that time.</p>
<p>Try Again: You can’t attempt long-term coercion against the same target again for 1 week.</p>
<p>Check: By spending more time threatening or harassing a target, you can attempt to force a creature to act friendly toward you for 1d6 hours + 1 hour for every 5 points by which you exceed the DC. If you succeed at such a check against the same target at least once per week for 1d6 weeks (without ever failing any Intimidate checks against the target during that time), the duration of the coercion increases to 2d8 days. Coercion is overt, not subtle, and in most cases using coercion against a creature is an evil act.</p>
<p>A coerced target acts as though friendly toward you even when you aren’t around, but the aid offered remains grudging at best. The target’s true attitude is hostile, and if the target believes it can take an action to hinder you that can’t be traced back to it, it’s likely to take such opportunities.</p>
<p>Creatures attempting to enlist its aid against you can often do so by convincing the target they are able to protect it from your wrath, using the normal Diplomacy rules.</blockquote></blockquote>As usual, this relies on generally-realistic social interactions. If you want to browbeat/coerce someone, you have to be able to continue to do so; they can't be allowed to get away from you, whether that's keeping them in a corner (and being <b>able</b> to keep them in the corner, which may require a semi-combat roll or two), or being somewhere they can't / don't want to leave while the intimidating party is there, possibly due to some threat ("This your shop? Be a shame something bad happened to it ...") or authority ("You walk out on me, you can kiss your job goodbye, mister!!"), or — for the 'weaker party' version — being able to continue to follow and harangue them. For the former, there's almost always an implied (or real) current threat keeping the party to be coerced in place for the 10-40 minutes it takes you (the cop, the mafia thug, the boss) to yell at the guy (the reporter, the shopkeeper, the employee) until they finally give in (presuming you're successful) and agree to play by your rules. For the latter, there's functionally a requirement for there to be a reason for the coerced person to <b>not</b> haul off and beat the crap out of the other, because that's the sort of thing that indicates that negative level of attitude towards you:<div class="messageboard-quotee">Quote:</div><blockquote>The target’s true attitude is hostile ...</blockquote><p>If the person doing the coercion is not in some clearly-established position of power over the other — by physical violence, blackmail, economic/employment threat, etc. — then this <i>really</i> loses its teeth, because there's otherwise no reason for Person B to hang around and listen to Person A try to coerce them; they can walk away, and if Person A can't (or won't) follow, the coercion automatically fails.
<p>Think of the coercion like a spell with a casting time of 10-40 minutes and a range of, basically, touch — one in which the target has to be there the entire time for the spell to work. If the target can get away from you (and as said above, 'get away' is more a matter of the intimidator being unable or unwilling to follow), then the spell's going to fail.</p>
<p>In brief, the coercion function isn't a good choice if you're hiding and looking for friends. Diplomacy (to get on their good side), Sense Motive and Bluff (to find out who they prefer and if necessary pretend that's what you are), or the 'Influence Attitude' function of Intimidate would all be more appropriate for someone hiding in a false bottom or whatever. IIRC, as these are all basically going for a fast, short change in attitude, they all take a minute, but that's far better than 10-40m.</p>Sebecloki wrote:Hamza Mīnakshi wrote: At best, it takes 10 minutes, am I allowed to interrupt him while he's attempting to coerce me?
Doesn't say anything about being able to interrupt.
Quote:Coerce Opponent
Source PPC:SpyHBSometimes you need to cow someone into submission for more than just a few hours.
Action: Coercing a target into acting friendly for hours takes 1d4 × 10 minutes. Coercing a target into acting friendly for days requires you to successfully use coercion at least once...Gotak the Grim (alias of The Wyrm Ouroboros)2020-05-20T04:25:21ZRe: Forums: Play-by-Post: Heroes of the LancePeregrine Stoup (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivl0z/gameplay&page=10#4902020-04-27T22:50:04Z2020-04-27T19:07:10Z<p><span class=messageboard-ooc>Previously ...</span>
<br />
As Bander’s bouncing back and forth between her and Thalasi intensifies, it’s clear that Peregrine’s patience is indeed being tried. After about fifteen minutes of erratic interruptions, however, she pauses in her studying and looks up at the present example of the ‘children of Krynn’. “<b>Bander,</b>” she states calmly but firmly, “<b>for a mage to memorize their spells, utter and uninterrupted concentration is required — very much like what is required to learn the casting in the first place. If you actually want to learn, we can teach you, but it would take a lot of focus and discipline from you. In the meanwhile, what Thalasi and I need is to focus on what we’ve selected to memorize for the day, spells that may be the difference between life and death for us all, and your very natural curiousity about the process is, to be frank, making that impossible. Would you be willing to help Maddok and Na’shok with figuring out whatever we’ll need to do, which way to go, to get to the road?</b>”. Not necessarily useless, but ...</p>
<p>... definitely not <i>here</i>.</p>
<p>———————————————————</p>
<p><span class=messageboard-ooc>Later ...</span></p>
<p>The human woman’s eyebrows lift as Slam attributes her suggestion to the elven male. On the tail of Kali’s embarrassed reply, she murmurs, “<b>I believe I missed that as well.</b>”</p>
<p>She doesn’t say any more, however — if they’re going to follow her idea, it doesn’t necessarily matter who gets the credit — and only listens with interest at Bander’s ramble about the Que-Kiri. “<b>Hm. That ... may result in some difficulties, if they’ve recently had ogre trouble. Thalasi may have been more right than we’d wish.</b>”</p>Previously ...
As Bander’s bouncing back and forth between her and Thalasi intensifies, it’s clear that Peregrine’s patience is indeed being tried. After about fifteen minutes of erratic interruptions, however, she pauses in her studying and looks up at the present example of the ‘children of Krynn’. “Bander,” she states calmly but firmly, “for a mage to memorize their spells, utter and uninterrupted concentration is required — very much like what is required to learn the casting in the first...Peregrine Stoup (alias of The Wyrm Ouroboros)2020-04-27T19:07:10ZRe: Forums: Play-by-Post: Heroes of the LancePeregrine Stoup (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivl0z/gameplay&page=9#4432020-04-22T13:23:58Z2020-04-22T06:24:27Z<p>The human woman gives a small smile to her ... not friend, exactly, but ... 'well-known acquaintance'. The two were undoubtedly going to find out quite a bit more about each other in the coming days, perhaps weeks, and perhaps might move further towards friendship. Her eyes close again, but the smile remains on her face. "<span class=tiny><b>For a little trick like that? No, Kali. The Conclave won't be interested in you until you develop <i>much</i> greater talent, akin to that which you'll undoubtedly see from Thalasi in the coming days, when we meet some <i>serious</i> trouble we can't slip away from. I know a thing or two as well ...</b></span>"</p>
<p>She trails off, and one might be forgiven for thinking maybe she dozed off in the middle of talking, but then her eyes open again, and an eerie foxfire of red and white and weirdly-visible <i>black</i>, visible flame distinct in the dark which gives no real light, ripples around her eyes where the irises of brown normally rest. "<span class=tiny><b>You have to want the magic, Kali. Really, seriously, fiercely want it — like food, like water, like ... like air. Want the magic as much, maybe more, than you want life. Not necessarily for what it can do, but ... for the knowing <i>itself.</i></b></span>"</p>
<p>Another small smile, this one of rueful pity, though not necessarily for Kali, crosses her lips, and the coruscation dims, fades, and her brown gaze is back. "<span class=tiny><b>There is a cost to such desire — though often enough, the desire itself <i>is</i> the cost. But until you truly pursue the magic, they'll have no interest in you. Rest easy.</b></span>"</p>The human woman gives a small smile to her ... not friend, exactly, but ... 'well-known acquaintance'. The two were undoubtedly going to find out quite a bit more about each other in the coming days, perhaps weeks, and perhaps might move further towards friendship. Her eyes close again, but the smile remains on her face. "For a little trick like that? No, Kali. The Conclave won't be interested in you until you develop much greater talent, akin to that which you'll undoubtedly see from Thalasi...Peregrine Stoup (alias of The Wyrm Ouroboros)2020-04-22T06:24:27ZRe: Forums: Play-by-Post: Heroes of the LancePeregrine Stoup (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivl0z/gameplay&page=6#2642020-04-11T03:30:12Z2020-04-11T03:27:01Z<p><span class=messageboard-ooc>Sorry, my error — Solinari is in his last quarter (half-moon), not a waning crescent.</span></p>
<p>Peregrine only shakes her head slightly at Thalasi's (affronted?) response to her question. "<b>Loved like a kender, I expect,</b>" she says — meaning that you love kender mostly when they're <i>not around.</i> She listens to his warnings to Bander, then turns her head and says, "<b>The kender has a name, Thalasi — Bander Drunkensquirrel. You might consider using it.</b>"</p>
<p>Her gaze turns once more to the shore behind them, looking for signs of pursuit, whether boats in the water or movement heading southwards to the bridge. Hearing Bander's question, she muses, "<b>A blue crystal staff, presumably. Also presumably in Master Slam's hands.</b>"</p>Sorry, my error -- Solinari is in his last quarter (half-moon), not a waning crescent.
Peregrine only shakes her head slightly at Thalasi's (affronted?) response to her question. "Loved like a kender, I expect," she says -- meaning that you love kender mostly when they're not around. She listens to his warnings to Bander, then turns her head and says, "The kender has a name, Thalasi -- Bander Drunkensquirrel. You might consider using it."
Her gaze turns once more to the shore behind them,...Peregrine Stoup (alias of The Wyrm Ouroboros)2020-04-11T03:27:01ZRe: Forums: Play-by-Post Discussion: Heroes of the Lance DiscussionPeregrine Stoup (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivl0z/discussion&page=3#1192020-04-07T14:37:34Z2020-04-07T05:52:35Z<p>Okay, so, the silliness that is me. Wanting to do for Peri what Adam Warnock did for Kali in regards to clothing, I went and made a little 3d6 chart for her, putting colors as I figured she would view them, thus:
<br />
[Spoiler omitted]
<br />
Using a spreadsheet to randomly roll, I wound up with 2 white shirts out of three, a bright red 'wintertime' shirt (apparently for finding each other against the snow, right?), and an entertainer's outfit that's almost entirely green, with red leggings to flash beneath the skirt. Ha!! :)</p>
<p>So, y'know — my clothing is now updated. ;)</p>
<p>———————————-</p>
<p>Language note — Thalasi, you and I both need to have 'Magius' as a language, as that's the language of magic in the Dragonlance world. Never spoken (except in the casting of spells), but the written form is used not only for scrolls and spellbooks, but also more (relatively) mundane uses as research notes and the like. It is apparently 'the first thing an apprentice learns', so I'd read that as pretty much required. ;)</p>Okay, so, the silliness that is me. Wanting to do for Peri what Adam Warnock did for Kali in regards to clothing, I went and made a little 3d6 chart for her, putting colors as I figured she would view them, thus:
[Spoiler omitted]
Using a spreadsheet to randomly roll, I wound up with 2 white shirts out of three, a bright red 'wintertime' shirt (apparently for finding each other against the snow, right?), and an entertainer's outfit that's almost entirely green, with red leggings to flash...Peregrine Stoup (alias of The Wyrm Ouroboros)2020-04-07T05:52:35ZRe: Forums: Play-by-Post: Heroes of the LancePeregrine Stoup (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivl0z/gameplay#112020-03-28T16:27:23Z2020-03-28T08:41:57Z<p><span class=messageboard-ooc>Remember, common wine is 2sp (4sp on Krynn, which is on the steel standard, not the gold standard) per 1/2 gallon pitcher — or 0.5sp (1 gp) per 1-cup glass. Giving 1stl is 40 times the price of the glass of wine!!</span></p>
<p><span class=messageboard-ooc>It's a fine example of the adventurer's disease — don't catch it!! ;)</span></p>
<p>When the ogre enters the bar, Peregrine goes completely still, her downward-tilted head remaining so as her eyes turn to regard the massive, armored male. Then the oddities hit her: he didn't smash in, he <i>entered</i>, ducking under and turning sideways to edge his great shoulders through the door instead of wrecking it; he isn't wearing the typical mis-matched and patchwork armor of the ogres, but well-made, well-fitted, almost <i>Solamnic</i> armor. The shield she guesses, her head lifting somewhat to get a better look, seems to be of equally-high quality, and an urge she calls 'The Nudge' causes her to concentrate long enough to lower the touch of focus that prevents her from seeing such things <i>all the time</i>.</p>
<p>Her eyes narrow as she sees the signs of magic glowing about the ogre's weapon-hilt, a hint around his hand (which she can't see clearly enough to really identify), and his cloak ... not to mention the long item he's carrying!!</p>
<p>The robed elf as he steps past the ogre 'gets caught' in her regard, and her gaze moves from the overly-large warrior (who is, after all, just a warrior no matter how big) to follow the clear-to-her wizard, thoughtfully regarding the staff he bears until her control reasserts itself and she pushes the Sight back into her subconscious.</p>
<p>Glancing between ogre 'knight' and elf Wizard for several moments, she comes to a decision and starts to quickly but precisely put her tools and her project away — she's clearly a believer in 'a place for everything, and everything in its place'. "<b>Interesting,</b>" she murmurs, though the voices in the back of her head are banging back and forth at each other.</p>
<p>[Spoiler omitted]</p>Remember, common wine is 2sp (4sp on Krynn, which is on the steel standard, not the gold standard) per 1/2 gallon pitcher -- or 0.5sp (1 gp) per 1-cup glass. Giving 1stl is 40 times the price of the glass of wine!!
It's a fine example of the adventurer's disease -- don't catch it!! ;)
When the ogre enters the bar, Peregrine goes completely still, her downward-tilted head remaining so as her eyes turn to regard the massive, armored male. Then the oddities hit her: he didn't smash in, he...Peregrine Stoup (alias of The Wyrm Ouroboros)2020-03-28T08:41:57ZRe: Forums: Play-by-Post: GM Phntm888's Way of the Wicked Gampeplay - Group 1Hel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/gameplay&page=42#20802020-03-26T23:14:05Z2020-03-25T23:59:14Z<p>[Spoiler omitted]</p>
<p>Hel exchanges a glance with Faila, then shakes her head. "<b>The sooner disrupted, the sooner replaced,</b>" says the woman. "<b>He has a pallet, he's alive, so he sleeps — one way or another. Thank you for the information, Faila. Any movement on a prison cart for their guest?</b>"</p>[Spoiler omitted]
Hel exchanges a glance with Faila, then shakes her head. "The sooner disrupted, the sooner replaced," says the woman. "He has a pallet, he's alive, so he sleeps -- one way or another. Thank you for the information, Faila. Any movement on a prison cart for their guest?"Hel_Blackfist (alias of The Wyrm Ouroboros)2020-03-25T23:59:14ZRe: Forums: Play-by-Post Discussion: Ripples in the Lake: A Seattle Adventure in the Sixth World DiscussionHawatari (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivk3i/discussion&page=6#2822020-03-20T14:05:35Z2020-03-19T23:23:46Z<p>(Wow, then again I already have a 5e version.)</p>
<p>Not a problem — I'm more than kosher to lurk and watch. (Or kibbitz, if that's allowed. Also good for PMs, as I GM 5e as well.)</p>(Wow, then again I already have a 5e version.)
Not a problem -- I'm more than kosher to lurk and watch. (Or kibbitz, if that's allowed. Also good for PMs, as I GM 5e as well.)Hawatari (alias of The Wyrm Ouroboros)2020-03-19T23:23:46ZRe: Forums: Play-by-Post: Redemption: Tides of Numenera -- GameplayThe Infinite Fool (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivk27/gameplay&page=15#7202020-03-17T21:08:20Z2020-03-17T20:59:44Z<p>The Infinite Fool considers the others’ opinions for a long moment, a thoughtful grimace on his face, but then he looks up at the brash and bold Unfettered Prince, and gives a firm nod to his urging. “<b>All right,</b>” he agrees, then turns and heads back towards the Spinner of Songs, gesturing for them — presumably all of them, even the caretaker/priest. “<b>Come — bring the book with you.</b>”</p>
<p>Returning to the position at which he previously stood, the Fool strikes his staff on the floor, then again, then a third time once more, as if to call the attention of the spirit of the great insect. “<b>Spinner,</b>” he intones, “<b>I have brought your request to the others. Now, as you promised, reveal to us the information of Cigar Thane’s life, so that we may open his tome.</b>”</p>
<p><span class=messageboard-ooc>The Infinite Fool will act as ‘telephone’ between the two, getting what the book seems to require from the other PCs, and relating the answers the Spinner gives back to them, so if you want to just give us the tale, and then have the opening of the book, that’d be cool and save time. ;)</span></p>The Infinite Fool considers the others’ opinions for a long moment, a thoughtful grimace on his face, but then he looks up at the brash and bold Unfettered Prince, and gives a firm nod to his urging. “All right,” he agrees, then turns and heads back towards the Spinner of Songs, gesturing for them — presumably all of them, even the caretaker/priest. “Come — bring the book with you.”
Returning to the position at which he previously stood, the Fool strikes his staff on the floor, then again,...The Infinite Fool (alias of The Wyrm Ouroboros)2020-03-17T20:59:44ZRe: Forums: Play-by-Post Discussion: GM Phntm888's Way of the Wicked Campaign DiscussionHel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/discussion&page=13#6392020-03-30T20:21:50Z2020-02-18T22:27:27Z<p><a href="https://docs.google.com/spreadsheets/d/1lSshKttBQ-SHu_P6ihJSelRh6LzolJVU9s3916aqxgk/edit#gid=0" target="_blank" rel="nofollow">HERE</a> is our current loot page; notice in the distribution tab the 'knot pool' section, which is where our current reserves are listed (6,666, semi-appropriately enough). While we have not yet sold a whole bunch of stuff, I wasn't entirely certain there was somewhere to sell the arms and armor (or how well it'd be taken until we got 'a shipment in'), and we're not entirely certain (or at least agreed) as to the value of the ivory and narwhal horn.</p>HERE is our current loot page; notice in the distribution tab the 'knot pool' section, which is where our current reserves are listed (6,666, semi-appropriately enough). While we have not yet sold a whole bunch of stuff, I wasn't entirely certain there was somewhere to sell the arms and armor (or how well it'd be taken until we got 'a shipment in'), and we're not entirely certain (or at least agreed) as to the value of the ivory and narwhal horn.Hel_Blackfist (alias of The Wyrm Ouroboros)2020-02-18T22:27:27ZRe: Forums: Recruitment: Interest Check -- High-Powered Gestalt and Mythic Historical Game about the Mongol Conquest of Persiaнум/Num (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs42v4t&page=6?Interest-Check-HighPowered-Gestalt-and#2872019-12-14T12:22:54Z2019-12-14T08:35:46Z<p>Re: Human/Hybrid — I think I figured that you'd meant (from <a href="https://paizo.com/threads/rzs42v4t&page=3?Interest-Check-HighPowered-Gestalt-and#139" target="_blank" rel="nofollow">this</a>) that the (powerful!) race you built (like Erkliğ Han bloodline/race is) would be a replacement for the Hybrid; adding on +2 to any attribute, an additional skill per level, and an additional feat ... well, it overshadows other races, yea mightily. :P :)</p>
<p>—————————————————-
<br />
<b>Gettin' the band together</b></p>
<p>Going by what I can see of the backgrounds and flavors, I see three groups.</p>
<p>The mercenary / travellers from the West:
<br />
Razan Al-Amin, Christian
<br />
Art Burd (Zoroastrian).
<br />
Ouachitonian (Norse by way of the Eastern Roman Empire)</p>
<p>Ouachitonian's Norseman could have been simply wandering east, into new/uncharted lands (from his point of view); as an (ex-)Varangian Guard, he may have turned mercenary when he left and headed east instead of back west to the Nordic areas. Razan and Art Burd's character might have been mercenaries as well, or even known each other for a long time; Khwarezmians (it appears) were often mercenaries, particularly in the west of the country. Returning to their homes, they may well have made common cause against the Khwarezmians, being potentially-suppressed religious minorities; I can't find any particular information save that the Khwarezmian Empire was chiefly Sunni Muslim. But either fleeing further east due to persecution, being recruited as spies and heading to hook up with the Mongols, or just looking to help the Mongols destroy the Khwarezmians (perhaps for having destroyed your home town(s)) gets you into the group with the rest of us.</p>
<p>The wildmen:
<br />
Monkeygod (Savage Shapeshifter)
<br />
Daryun (Unspecified 'barbarian' sort)</p>
<p>Daryun is, clearly, also a Tengrist, as his (claimed) father is a Tengrist god; he might be a Turk from the Qara-Khitai, in the area recently taken over by the Khwarezmians, or someone from further north of the Mongols, in the wilds of Siberia. The former would be more likely (considering the dog story), though imagining someone like him traveling the wilds is an easy thing to do. Meeting up with the savage shapeshifter that is Monkeygod's character seems to me to be a very possible thing, wandering the northern forests and, becoming friends (perhaps after a spectacular 'unstoppable force / untouchable object' brawl) they wander together until (gasp) the Khwarezmians kill Daryun's dog (bad move on their part) and the two move to join up with the Mongols.</p>
<p>The Mongols:
<br />
Altani the Smoke:
<br />
Sechen Spirit-Speaker
<br />
Coinshot (Druid Monk)
<br />
Num (Horse archer)</p>
<p>Though I'm not completely clear on Altani the Smoke's background, at least the other three are firmly Mongols. With that in mind, and considering that there should be <b>some</b> experience in the outside world, I <i>strongly</i> suggest that Sechen Spirit-Speaker is not fresh off the farm / out of the shaman's camp. Even if she is, though, considering the magic in both Coinshot's druid and Altani, it's entirely possible Sechen <i>has</i> known them for months, even years.</p>
<p>Presuming Sechen comes down out of the mountains a year or two before game start, though, Num (and the men he's leading, if he's leading men — who would of course be reassigned, since I haven't taken Leadership) might have been detailed as the other three's escort, and they're part of the scouting force for where-ever we wind up starting from.</p>Re: Human/Hybrid -- I think I figured that you'd meant (from this) that the (powerful!) race you built (like Erkliğ Han bloodline/race is) would be a replacement for the Hybrid; adding on +2 to any attribute, an additional skill per level, and an additional feat ... well, it overshadows other races, yea mightily. :P :)
-----------------------------------
Gettin' the band together
Going by what I can see of the backgrounds and flavors, I see three groups.
The mercenary / travellers from the...нум/Num (alias of The Wyrm Ouroboros)2019-12-14T08:35:46ZRe: Forums: Recruitment: Interest Check -- High-Powered Gestalt and Mythic Historical Game about the Mongol Conquest of Persiaнум/Num (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs42v4t&page=6?Interest-Check-HighPowered-Gestalt-and#2852020-02-21T04:38:04Z2019-12-14T07:51:15Z<p><a href="https://paizo.com/people/RazanAlAmin" target="_blank" rel="nofollow">Razan Al-Amin</a> (Decimus Observet): Human // Custom hybrid — Paladin (Virtuous Bravo•, Weapon Champion•, Oath of Charity) 12 // Bard (Arcane Duelist•, Dervish Dancer•) <b>::</b> Holy Vindicator 2 // Mystic Theurge 2 <b>::</b> Champion 2 // Guardian 2. No templates; 1/1 Mythic given over to 2/2 Prestige classes. Devout holy warrior, extreme mobility, blade and channelling. (Desert horse nomad, perhaps an Arabic Bedouin?) Christian, but don't hold that against him. Probably great social skills.</p>
<p><a href="https://paizo.com/people/AltaniTheSmoke" target="_blank" rel="nofollow">Altani the Smoke</a> (caster4life): Human (?) — Wizard 6 // Alchemist 5, Magus 1 <b>::</b> Unknown // Unknown (mythic). Templates: Smoke creature, Mutant, Outer mutant, 3x Advanced••. Shamanistic alchemist; ranged damage, utility, some buffs/debuffs, battlefield control. High knowledge skills.</p>
<p><a href="https://paizo.com/people/Daryun" target="_blank" rel="nofollow">Daryun</a> (Vrog Skyreaver): Human // Hobgoblin hybrid — Fighter 10 / Unchained Monk 10 <b>::</b> Champion 4 / Guardian 4. No templates. Furious charger, immense speed, pure fist-fighter. Natural disaster on two legs. Intimidation, singer, good perception and sense motive.</p>
<p><a href="https://paizo.com/people/ErkliNum" target="_blank" rel="nofollow">Num</a> (The Wyrm Ouroboros): Customized human bloodline — Monk (Zen archer•, Master of Many Styles•) 9 // Oracle 1, Luring Cavalier (Hussar) 4, Ilsurian archer• ranger (Toxophilite•) 4 <b>::</b> Champion 3 // Trickster 3. Advanced half-celestial templates. Wizard VMC. Mobility, ranged (bow) attacks, close-in ally defense against same. High initiative, good perception, sense motive, other skills.
<br />
. . . Ukhaantai, wizard familiar: revamped/reskinned (golden eagle) rhamphorhynchus. Aqueous, boreal, half-celestial, advanced templates. Will be a sky-hunter, some spells, lots of intelligence, and socially adept.
<br />
. . . Manan, animal companion: wind-horse. Likely druid or elementalist // barbarian or monk.</p>
<p>Unnamed, Art Burd: Human / Half elf hybrid — Summoner ?? // Cleric/Druid/Oracle ?? <b>::</b> Archmage ?? // Hierophant ??. Unknown templates. Zoroastrian of Persian descent
<br />
. . . 'Div' (?) Eidolon: Wizard // ?? <b>::</b> Archmage // ??. Unknown otherwise.</p>
<p>Unnamed, Monkeygod: Legendary Shifter // Barbarian or ranger. A shape-shifting savage warrior.</p>
<p>Unnamed, Coinshot: Human // Samsaran or Aasimar — Monk (Tetori Monk•) 12 // Druid (Ancient Guardian•, Halcyon Druid•) 12 <b>::</b> Trickster 3 // Hierophant 3 (uncertain on both). No templates. Stealth assassin, wildshifter. Loyal to and hates Genghis Khan. Mute. Expected to have no social capabilities at all.</p>
<p>Unnamed, Ouachitonian: Human — Barbarian (Invulnerable Rager•, Mad Dog•) ?? // Sorcerer (Elemental (Water)•, Sage•; Tattooed, Crossblooded, Wildblooded) <b>::</b> Archmage ?? // Champion ??. Advanced Aqueous Boreal Giant Mutant Water-Infused templates. Rides a woolly rhino or mammoth, may go into Mammoth Rider. Likely a 'charge into them, then lay about' sort.</p>
<p><a href="https://paizo.com/people/SechenSpiritSpeaker" target="_blank" rel="nofollow">Sechen Spirit-Speaker</a>, Timeskeeper: Human — Oracle ?? // Medium ?? <b>::</b> Unknown // Unknown (mythic). Unknown templates. Spirit-caller, shaman, buffer/debuffer. Unknown otherwise. Jochi's daughter, grand-daughter of Temüjin.</p>
<p>Unknown, Hayato Ken: Unknown.</p>
<p>• — Free archetype.
<br />
•• — Can Advanced be applied three times to the same character?</p>
<p>Is this everyone?</p>Razan Al-Amin (Decimus Observet): Human // Custom hybrid -- Paladin (Virtuous Bravo*, Weapon Champion*, Oath of Charity) 12 // Bard (Arcane Duelist*, Dervish Dancer*) :: Holy Vindicator 2 // Mystic Theurge 2 :: Champion 2 // Guardian 2. No templates; 1/1 Mythic given over to 2/2 Prestige classes. Devout holy warrior, extreme mobility, blade and channelling. (Desert horse nomad, perhaps an Arabic Bedouin?) Christian, but don't hold that against him. Probably great social skills.
Altani the...нум/Num (alias of The Wyrm Ouroboros)2019-12-14T07:51:15ZRe: Forums: Recruitment: Interest Check -- High-Powered Gestalt and Mythic Historical Game about the Mongol Conquest of Persiaнум/Num (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs42v4t&page=6?Interest-Check-HighPowered-Gestalt-and#2562019-12-12T21:18:29Z2019-12-12T12:50:50Z<p>Erkliğ is a traditional Mongol warrior — good at wrestling, great at riding, fantastic with a bow. Two of his souls have been given physical expression outside his body (though killing them does not destroy that soul).</p>
<p><b>@Coinshot</b>, I highly recommend the acquisition and use of the Bonded Mind feat. I have it (and can share it for 5 rounds 1/day), but since I'm going to have a speaking familiar who's going to be my mouthpiece, well ... ;) You might want a method for communication with others.</p>
<p>For what it's worth, since the 'link' of Bonded Mind was, essentially, sight-based, I always thought of it as being able to read each other's micro (or macro) expressions with a high degree of accuracy. Maybe not to have complex discussions, but certainly enough to have a certain level of conversation ...</p>Erkliğ is a traditional Mongol warrior -- good at wrestling, great at riding, fantastic with a bow. Two of his souls have been given physical expression outside his body (though killing them does not destroy that soul).
@Coinshot, I highly recommend the acquisition and use of the Bonded Mind feat. I have it (and can share it for 5 rounds 1/day), but since I'm going to have a speaking familiar who's going to be my mouthpiece, well ... ;) You might want a method for communication with others.
...нум/Num (alias of The Wyrm Ouroboros)2019-12-12T12:50:50ZRe: Forums: Recruitment: Interest Check -- High-Powered Gestalt and Mythic Historical Game about the Mongol Conquest of Persiaнум/Num (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs42v4t&page=5?Interest-Check-HighPowered-Gestalt-and#2422019-12-11T20:56:28Z2019-12-11T07:40:17Z<div class="messageboard-quotee">Coinshot wrote:</div><blockquote> <div class="messageboard-quotee">Erkliğ, нум/Num wrote:</div><blockquote> <div class="messageboard-quotee">Tsunami Attack (Horrifically Overpowered) wrote:</div><blockquote>You can strike out at every foe within reach while on the move.</blockquote></blockquote>Where did you find that feat? I don't see it listed on <a href="https://projects.inklesspen.com/fatal-and-friends/libertad/the-genius-guide-to-horrifically-overpowered-feats/" target="_blank" rel="nofollow">the site linked in the campaign info</a>.</blockquote><p>The Horrifically Overpowered Feats come in multiple books — five, in fact, four for general, one for mythic, three by Super Genius Games, two by Rogue Genius Games (RGG).
<div class="messageboard-quotee">Coinshot wrote:</div><blockquote> Also, where did you find an Unchained Zen Archer? I was looking for an Unchained Tetori Monk but couldn't find one, so I ended up using the chained monk.</blockquote><p>Legendary Monk is a good idea too, but there are several different companies that have done back-fill on the Monk archetypes. My theory is that Paizo didn't do it because it requires a dozen or more nitpicky little things, and would require (or nearly so) a book all its own.
<p><b>@Sebecloki</b>, I've used the Purple Duck Games version — no new systems, just basically a tweaking of the chained ZAM so that it fits in decently. Hell, with the free Archetype, most Chained Monk archetypes will do just fine. That said, there are a few other things I'm hoping to have passed; more on that in a bit.</p>
<div class="messageboard-quotee">Coinshot wrote:</div><blockquote>Lastly, where is everyone finding the info for all the alternate humans that have like 31 points and stuff? </blockquote><p>That would be <a href="https://paizo.com/threads/rzs42v4t&page=3?Interest-Check-HighPowered-Gestalt-and#139" target="_blank" rel="nofollow">this post of Sebecloki's</a> — note that this is in place of a human/other hybrid, not including.
<p>———————————</p>
<p><b>@Monkeygod</b> — oh, wonderful. A hellspawn in the same group as a heavenspawn (me). ;)</p>
<p>———————————</p>
<p><b>@Sebecloki</b> — regarding familiars and animal companions, I'm presuming that we (and they) still get at least some of the benefits, correct? That said, I do have a request regarding animal archetypes; I've blended three archetypes (the sage, the emissary, and the infiltrator) into the 'discreet nuncio', found below. I created it basically to removes things that I'm not going to be using (being barely a spellcaster). <b>I'm wondering if I can use it.</b></p>
<p>[Spoiler omitted]</p>
<p>I also expect that a Tiny rhamphorhynchus pterosaur (such as <a href="https://www.newdinosaurs.com/wp-content/uploads/2016/11/1564_rhamphorhynchus_ariel.jpg" target="_blank" rel="nofollow">this</a>, or <a href="https://www.newdinosaurs.com/wp-content/uploads/2016/11/1569_rhamphorhynchus_nathan_rogers.jpg" target="_blank" rel="nofollow">this</a>, and <a href="http://www.prehistoric-wildlife.com/images/species/r/rhamphorhynchus-size.jpg" target="_blank" rel="nofollow">this big</a>) is not likely to exist in Mega-Fauna Earth (backronymed from 'M-F Earth', because we are, after all, all of us Bad M••••r-F••••rs); I'm hoping I can get the same familiar effects and stats and simply reskinning it, probably into, in this case, some sort of hawk or eagle, likely the golden eagle; I know the Mongols <a href="https://www.dailymail.co.uk/news/article-3302009/The-eagle-huntsmen-Mongolian-tribe-people-world-using-amazing-birds-catch-prey.html" target="_blank" rel="nofollow">still hunt with them</a>. According to that link, the practice started in about 940, a little over 275 years before the setting's time-point of 1219. Ospreys give a bonus to Survival, Hawks to sight-based checks, but the rhamphorhynchus gives a bonus to Initiative, which is what I'm most interested in. (Granted, I'd like the other abilities, like the Evasion, Low-Light Vision, Scent, and Sudden Swoop, but I know when I might be pushing too far. ;) )</p>
<p>I'm also hoping to get a couple of weapon abilities okayed — the +1-value <a href="https://aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Guided" target="_blank" rel="nofollow"><i>guided</i></a> (which is dubiously legal due to it being Paizo, but being pre-Pathfinder 3.5e), and the +1-value <i>ki shot</i> (a homebrew ranged-only variant of <a href="https://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/ki-focus/" target="_blank" rel="nofollow"><i>ki focus</i></a>, which I'd be okay with going up to +2-value for).</p>
<p><i>Windshot</i> is Num's bow, an <i>adaptive distance guided ki shot mongol horse bow</i>. It is his legendary item, with the qualities of being virtually <b>unbreakable</b> as well as easily <b>upgradable</b>. The latter he can do himself, via his Master Craftsman and Craft Magic Arms and Armor feats.</p>Coinshot wrote:Erkliğ, нум/Num wrote: Tsunami Attack (Horrifically Overpowered) wrote:You can strike out at every foe within reach while on the move.
Where did you find that feat? I don't see it listed on the site linked in the campaign info.The Horrifically Overpowered Feats come in multiple books -- five, in fact, four for general, one for mythic, three by Super Genius Games, two by Rogue Genius Games (RGG). Coinshot wrote:Also, where did you find an Unchained Zen Archer? I was looking for...нум/Num (alias of The Wyrm Ouroboros)2019-12-11T07:40:17ZRe: Forums: Recruitment: Interest Check -- High-Powered Gestalt and Mythic Historical Game about the Mongol Conquest of PersiaThe Wyrm Ouroboroshttps://paizo.com/threads/rzs42v4t&page=4?Interest-Check-HighPowered-Gestalt-and#1942019-12-09T13:17:51Z2019-12-09T06:27:35Z<p>@Ouachitonian: I have something of the same problem. I'm getting around it (somewhat) by basically building two gestalt mythic characters.</p>
<p>Re: orc hornbows — they're composite, they do greater damage, they have a range 10' longer than standard composite shortbows (80' instead of 70'). All that really has to change is weight and fluff. Seems perfect for Mongol horse-bows.</p>
<p>@Coinshot: I did a bit of a sum-up on Attributes and Feats <a href="https://paizo.com/threads/rzs42v4t&page=3?Interest-Check-HighPowered-Gestalt-and#131" target="_blank" rel="nofollow">here</a> —
<br />
<div class="messageboard-quotee">Wyrm Sums wrote:</div><blockquote><p>Feats: The standard 1 every odd level is replaced with 2 every odd level, 4 every even level, for an average of 3 per level. An additional 2 are given at 1st level (as per the Fighter bonus feats). As everyone is human, everyone will get an additional feat. 6 x 3 = 18 + 2 = 20 + 1 = 21. CDtCT rules grant additional feats — one at first level, one at 3rd level, and one every 3 levels after that, for a total of +3 additional feats. In addition, CDtCT grants a Gift/Knack feat at 4th and every 4 levels (for 1 at the standard character level).</p>
<p>(...) This sums to 6 x 3 = 18 + 2 = 20 +1 = 21 + 3 = 24, plus a gift/knack feat.</blockquote><p>Yours is correct with the exception that you missed the +2 'Fighter-like' bonus feats at L6.
<div class="messageboard-quotee">Sebecloki wrote:</div><blockquote><b> Let's just take a survey — what level does everyone want to be? </b></blockquote><p>I am <b>very</b> good with where you have it. It allows us to be powerful without <i>automatically</i> needing to be in command of troops and armies; we get to be heroes, instead of having to be generals, stuck with shepherding along the 'normal' members of our forces. I don't think this means we wouldn't be able to be sons <b>of</b> the generals of Genghis; my character is Erkliğ, son of Jirqo'adai, of the blood of Erkliğ Han, from the Besud clan of the Taichud tribe.
<p>[Spoiler omitted]</p>
<p>Jirqo'adai is <a href="https://en.wikipedia.org/wiki/Jebe" target="_blank" rel="nofollow">Jebe</a>, one of the greatest generals of the Mongols and mentor of the great <a href="https://en.wikipedia.org/wiki/Subutai" target="_blank" rel="nofollow">Subutai</a>; Jirqo'adai was a blacksmith by trade before becoming a warrior, just as Erkliğ was a bowyer.</p>
<p>Having 6/6::3/3::+6 (or as it'll work for Num, 9/9::3/3::+3) makes for an amazing start — power and strength and likely some amount of influence, but without necessarily being chained to one spot, or one group.</p>
<p>——————————-</p>
<p>Speaking of videos, catch some of The HU (it's a band); all these links are to their videos on YouTube, and they really give a great Mongol Horde vibe.</p>
<p><a href="https://www.youtube.com/watch?v=pD1gDSao1eA" target="_blank" rel="nofollow">The Great Chinggis Khaan</a>
<br />
<a href="https://www.youtube.com/watch?v=jM8dCGIm6yc" target="_blank" rel="nofollow">Wolf Totem</a>
<br />
<a href="https://www.youtube.com/watch?v=v4xZUr0BEfE" target="_blank" rel="nofollow">Yuve Yuve Yu</a></p>
<p>Reading the translation really helps, particularly with the last one ...</p>@Ouachitonian: I have something of the same problem. I'm getting around it (somewhat) by basically building two gestalt mythic characters.
Re: orc hornbows -- they're composite, they do greater damage, they have a range 10' longer than standard composite shortbows (80' instead of 70'). All that really has to change is weight and fluff. Seems perfect for Mongol horse-bows.
@Coinshot: I did a bit of a sum-up on Attributes and Feats here --
Wyrm Sums wrote:Feats: The standard 1 every odd level...The Wyrm Ouroboros2019-12-09T06:27:35ZRe: Forums: Play-by-Post Discussion: GM TWO's '... Ou la Mort' Campaigns DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/discussion&page=7#3172019-10-13T21:28:45Z2019-10-12T05:03:14Z<p>Well, that was meant more as a 'people who are waiting on posts', but hey. Checking if you're paying attention: Priceless.</p>
<p>For combat, as an experiment, I'm going to put up your opponent's AC, HP, saves, stuff like that. A few ground rules for posting, however:</p>
<p>If you reduce a target to negative HP greater than their Con (so -11 if they have a 10 CON), they die; feel free to describe how it happens, but it can't take more than one minute (if their death would end combat), and no information can be gained.</p>
<p>If you reduce them to negative numbers, unless they have that 'orc toughness' thing where they can really act while at negative HP, you can decide what happens next: describe their death-throes, falling off the edge behind them, collapsing to the ground, whatever. If them dropping ends combat, you may state what you start to do — stabilizing people, running off, whatever. Stabilizing people can lead to interrogations, note. ;)</p>
<p>If you do not reduce them to negative numbers, you can post an approximation of the hit — a 2 on 1dx+1 means a barely-hit, while a max roll means a good solid strike — but not their reaction or anything of that sort.</p>
<p>If you have a 'save or die' effect (death attack, petrification, coup de grace, etc.), you can roll their save (because at least for now, I'll include their bonuses). If they <b>fail</b> the roll, you can describe the effect taking place (XYZ turns to stone, shudders as their heart stops, etc.); if they succeed, let me post the result.</p>
<p>Note that while I do favor the 'over 4 HP, HP are an approximation of will-to-fight, luck, etc. and not significant damage' version, I understand that it's just easier to acknowledge that real wounds-close healing takes place instead of a <i>potion of cure critical wounds</i> 'merely' revitalizing your spirit. ;)</p>Well, that was meant more as a 'people who are waiting on posts', but hey. Checking if you're paying attention: Priceless.
For combat, as an experiment, I'm going to put up your opponent's AC, HP, saves, stuff like that. A few ground rules for posting, however:
If you reduce a target to negative HP greater than their Con (so -11 if they have a 10 CON), they die; feel free to describe how it happens, but it can't take more than one minute (if their death would end combat), and no information...GM TWO (alias of The Wyrm Ouroboros)2019-10-12T05:03:14ZRe: Forums: Play-by-Post Discussion: GM TWO's '... Ou la Mort' Campaigns DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/discussion&page=6#2892019-09-08T18:00:58Z2019-09-08T10:30:24Z<p>All right, doing some posting, and some other work.</p>
<p>The Quarters of each District were always intended to exist; Eponine's random draw got me to creating Yet Another Layer, which led to several more, etc. etc. The long and short of <i>that</i>, though, is that there is now a <i>little</i> bit of information about it on the <a href="https://sites.google.com/site/wyrmgaltwiki/home/districts-of-isarn" target="_blank" rel="nofollow">Districts of Isarn</a> page, as well as an example on the Vieille Ville page.</p>
<p>The idea which I'm hoping La Marquise goes with is to draw a harrow card. Harrow cards are easy to pull: roll 1d6 for the attribute, 1d3 for Law/Neutral/Chaos, and 1d3 for Good/Neutral/Evil. So 6 - 2 - 3 would be Charisma / Neutral / Evil, or The Betrayal (cards can be found on <a href="https://pathfinder.fandom.com/wiki/List_of_harrow_cards" target="_blank" rel="nofollow">this handy-dandy harrow card page</a>). There being 54 Harrow Cards, and 50 official Quarters (La Rouille is officially part of Le Commune I), this leads to 50 Quarters + 1 La Rouille + 1 Catacombs North + 1 Catacombs South + 1 'Just Walk as Whim Takes You'.</p>
<p>I've suggested on the Vieille Ville page the name of 'Le Creux' for Main Vieille Ville I; many if not most of the Quarters in Paris are named after significant buildings or places of interest, whether the building is military, government, or religious, or the place of interest is a park, garden, or plaza. I've also suggested 'The Betrayal' as the card La Marquise associates with that area; 'The Liar' (CE Charisma) would also work, for Citizen Goss's flexible relationship with the truth, and The Tyrant (LE Charisma) would be appropriate, due to the rulers of Galt generally harming those they rule, especially lately.</p>
<p>Suggestions encouraged!!</p>All right, doing some posting, and some other work.
The Quarters of each District were always intended to exist; Eponine's random draw got me to creating Yet Another Layer, which led to several more, etc. etc. The long and short of that, though, is that there is now a little bit of information about it on the Districts of Isarn page, as well as an example on the Vieille Ville page.
The idea which I'm hoping La Marquise goes with is to draw a harrow card. Harrow cards are easy to pull: roll...GM TWO (alias of The Wyrm Ouroboros)2019-09-08T10:30:24ZRe: Forums: Play-by-Post: GM TWO's '... Ou la Mort': The Vigilant Guard: La MarquiseGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs42q3i?GM-TWOs-Ou-la-Mort-The-Vigilant-Guard-La#42019-08-30T20:44:22Z2019-08-30T10:55:44Z<p>Agathe gives a 'hmph' inside her button nose, a sound that you can't remember her ever <i>not</i> being able to use. It mixes contempt, haughteur, derision, tolerance, matronization, and amusement together in a complex blend which would be the despair of any nobleman of a line less than eight generations old. It's a sniff and a snort and a 'faugh' that simultaneously scolds Eponine for presuming she could scold <i>her</i> while pats her on the head for the effort. The sound packs an entire diatribe into a half-second of sound, a diatribe that consists of 'don't you tell me my job' with 'help used to be better back in the day' and 'I've lived how long in this city without you, young lady?', adds in a touch of 'They'd understand <i>nothing</i> I could say to them', and blends it with a splash of 'I'll go when I'm well ready!!'</p>
<p>Only <i>grand-mere</i> can spank you with one well-tuned sniff.</p>
<p>Still, she isn't getting younger and the task she's about would have taken her another hour or so when she <i>was</i> a spry, clever young thing; flapping a cloth, she drapes it over the top of the project (which, technically, isn't 'hers' anyhow) before she turns away from it and makes her way down the hall to you. "<b>Don't worry, dear, young Henri</b>" — one of her myriad of grandsons, and compared to 'old Henri', one of her sons (but not young Henri's father) — "<b>is going to be nearby with one of his bigfolk friends. So I'll be fine, dear. You'll have to let me out, though,</b>" she apologizes, patting your hand before preceeding you to the aforementioned gate.</p>Agathe gives a 'hmph' inside her button nose, a sound that you can't remember her ever not being able to use. It mixes contempt, haughteur, derision, tolerance, matronization, and amusement together in a complex blend which would be the despair of any nobleman of a line less than eight generations old. It's a sniff and a snort and a 'faugh' that simultaneously scolds Eponine for presuming she could scold her while pats her on the head for the effort. The sound packs an entire diatribe into a...GM TWO (alias of The Wyrm Ouroboros)2019-08-30T10:55:44ZRe: Forums: Play-by-Post Discussion: GM Phntm888's Way of the Wicked Campaign DiscussionHel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/discussion&page=11#5402019-08-28T16:59:26Z2019-08-28T01:43:24Z<p>A loot list — <i>absolutely</i> everything we can strip from the ship and people, from weapons and armor to ship supplies, tar, rope, etc. — and whether or not we can find a cave is all we need to keep going for a while. ;)</p>A loot list -- absolutely everything we can strip from the ship and people, from weapons and armor to ship supplies, tar, rope, etc. -- and whether or not we can find a cave is all we need to keep going for a while. ;)Hel_Blackfist (alias of The Wyrm Ouroboros)2019-08-28T01:43:24ZRe: Forums: Play-by-Post: GM Phntm888's Way of the Wicked Gampeplay - Group 1Hel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/gameplay&page=36#17852019-08-21T07:38:49Z2019-08-21T06:07:52Z<p>[Spoiler omitted]</p>
<p>"<b>You killed your own brother for <i>this</i> scow??</b>" says Hel with a good deal of contempt in her tone as she evades the closest sailor's thrust. "<b>Poor trade, no matter <i>how</i> bad your brother was.</b>" She puts another arrow into the chest of the sailor in front of her, then starts in on the next closest, one of the two trying to corner Lutor, and who <i>have</i> dealt harshly with Demlin. Hel's expression is not quite as flat as it usually is; there's an anger there, a rage at someone she <i>knows</i> getting severely hurt.</p>[Spoiler omitted]
"You killed your own brother for this scow??" says Hel with a good deal of contempt in her tone as she evades the closest sailor's thrust. "Poor trade, no matter how bad your brother was." She puts another arrow into the chest of the sailor in front of her, then starts in on the next closest, one of the two trying to corner Lutor, and who have dealt harshly with Demlin. Hel's expression is not quite as flat as it usually is; there's an anger there, a rage at someone she...Hel_Blackfist (alias of The Wyrm Ouroboros)2019-08-21T06:07:52ZRe: Forums: Play-by-Post: GM TWO's '... Ou la Mort': The Obvious Choice: Dolorès DuranteGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkhv/gameplay#112019-08-13T17:07:08Z2019-08-13T09:59:19Z<p>The hardest part of talking with others — 'being sociable' — is figuring out who is actually speaking, the spirits in your head or the people in front of you. Well, no doubt it'll get easier with practice. Or you'll get better.</p>
<p>... well, you can hope.</p>
<p>Once the morning repast is had, and the acolytes whose duty it is this week go to clean the dishes and begin what maintenance on the slowly-crumbling church they can, you and your own circle of attendants move out into the neighborhoods around the Spire of Strife. While normally the others would seperate into pairs or trios and start doing what they do — which is, simply put, try to help the mass of people who have gravitated to Isarn because, well ... it's the city. When the farm fails, when you lose the mill to taxes, you go to the city. It makes for a lot of hunger, unrest, despair, all of which the Iomedaeans have been trying to stave off, by going out into the neighborhoods just like you are today.</p>
<p>Today, though, the acolytes include <i>you</i> in their pairs and trios, and though none of them seperate from each other more than the usual dozen or so yards, there is a greater sort of watchfulness coming from them as they witness your attempt to reach out to people.</p>
<p>[Spoiler omitted]</p>The hardest part of talking with others -- 'being sociable' -- is figuring out who is actually speaking, the spirits in your head or the people in front of you. Well, no doubt it'll get easier with practice. Or you'll get better.
... well, you can hope.
Once the morning repast is had, and the acolytes whose duty it is this week go to clean the dishes and begin what maintenance on the slowly-crumbling church they can, you and your own circle of attendants move out into the neighborhoods...GM TWO (alias of The Wyrm Ouroboros)2019-08-13T09:59:19ZRe: Forums: Recruitment: GM TWO's '... ou la Mort'GM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/recruiting&page=4#2002019-07-16T06:50:08Z2019-07-16T04:40:12Z<p>Jared Thorne asked questions via PM, and so they are copied, pasted, and answered here.
<br />
[Spoiler omitted]</p>
<p>For those interested in building characters, please refer to the <a href="https://paizo.com/campaigns/v5748p75ivkck" target="_blank" rel="nofollow">Campaign Info Page</a> instead of the information at the start of this thread. As well, if you have a question it is advisable to do a quick search of this thread (and maybe the Discussion thread) to see if it's been asked before.</p>Jared Thorne asked questions via PM, and so they are copied, pasted, and answered here.
[Spoiler omitted]
For those interested in building characters, please refer to the Campaign Info Page instead of the information at the start of this thread. As well, if you have a question it is advisable to do a quick search of this thread (and maybe the Discussion thread) to see if it's been asked before.GM TWO (alias of The Wyrm Ouroboros)2019-07-16T04:40:12ZRe: Forums: Recruitment: GM TWO's '... ou la Mort'GM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/recruiting&page=4#1952019-07-18T17:01:08Z2019-07-15T06:56:05Z<p>We have, alas, lost Gamer X with Garson Grey to RL issues. Best of luck to him, and hope it gets calmer, better, and easier soon. This means, however, that I am reopening recruitment for the position of <b>the Influential Merchant</b>.</p>We have, alas, lost Gamer X with Garson Grey to RL issues. Best of luck to him, and hope it gets calmer, better, and easier soon. This means, however, that I am reopening recruitment for the position of the Influential Merchant.GM TWO (alias of The Wyrm Ouroboros)2019-07-15T06:56:05ZRe: Forums: Play-by-Post: GM TWO's '... Ou la Mort': The Obvious ChoiceAndrok Jeggare (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/gameplay#182019-05-30T22:12:20Z2019-05-30T08:00:39Z<p>The host nods back to Lilli as she takes the seat at the end closest to him; he's fully aware of her entirely-justified paranoia, relatively minimal though it is, and leaves the end seat available to her as a specific concession. In her line of work, that quirk will some day save her life.</p>
<p>Lucien receives a nod — or rather, a bow of the head — in response; Jeggare waits, however, brushing aside small flakes of the <a href="https://en.wikipedia.org/wiki/Boule_(bread)" target="_blank" rel="nofollow">boule</a> he's tearing apart and eating, listening to the banter between soldier and gang boss as he waits for the others to show.</p>
<p>Lemaître receives the same sort of head-bow after his greeting; a wry smile curls onto his lips as the counsellor notices the better-than-usual vintage that's on the table tonight. Well, when one has the financial ability to develop the palate for such a thing, and moves among the sorts of circles Lemaître does, one would be a fool not to develop the knowledge necessary; sometimes a public recognition of such a thing can be as important as knowing who to bow to, and who to ignore.</p>
<p>With Dolorès, however, Jeggare will rise to greet her; a bow over her hand, a fatherly embrace, and he holds her chair for her to settle down. "<b>The meditation room here remains ready for you, should you need its use,</b>" he adds in a murmur as he pushes her chair in. Aware of her extraordinary distractability, he makes a point of putting a half-loaf of food on her plate, as well as a palm-sized round of cheese. "<b>Here, the hives have been rather bountiful of late,</b>" he adds, drawing closer to her a small crock of honey.</p>
<p>About then is when the muffled sounds of Garson's footsteps approaching can be heard. Jeggare will look towards the hallway through which the importer will enter, his eyebrows rising as the entry of the last of the group gives the quill-haired tiefling the sense of a forward-rushing shieldman — or, considering the way he flourishes his cloak off, perhaps one of the city's several vigilantes. The corner of his mouth twitches upwards, but he only returns to his seat, listening to the greetings and cross-chatter.</p>
<p>"<b>Enough,</b>" he finally says, without the vibrance and charisma that most of the others present at the table can bring to bear, but with a sense of 'father hushing the children'. "<b>Garson, while you and Lily both have the wherewithal to put out broadsheets and perhaps spread ideas, please do not either of you go off half-cocked; Citizen Goss still has the government, the merchant class, and the mob all in the palm of his hand, and we've yet to formulate a clear, concise plan for a strong, balanced, and most importantly <i>just</i> government with which to supplant the current one.</p>
<p></b>"<b>Nor can the Army, or even a part of it —</b>" and here Jeggare nods at Lucien "<b>— under the Lieutenant enter the city except under very specific orders, which we all know are restrictive in the extreme; keeping the peace at L'Esplanade des Invalides or whichever other market to which they are assigned is the furthest extent the City Guard will allow — and even though their control of the city is lacking in many areas,</b>" and another nod is given, this time to 'Mama Lily', acknowledging her establishment of a modicum of control and stability over her small area in the Theater Quarter, "<b>they still have their champions in the Senate and within the Revolutionary Council itself — champions who won't allow the Army a whit more authority than they've been given.</b>" He gives a thin, flat smile, acknowledging the fact that <i>that</i> particular set of rules are going to have to be utterly shattered at some time in the future.</p>
<p>"<b>A fair start we may have made, in developing our contacts and building our organizations, but there is much work to be done — an important turning point which we now come to.</b>" Looking around the table, he meets each gaze as he comes to them — 'Mama Lily' to his right, at one end of the table; Jerome to her right, then Lucien sharing the same long side of the table; Garson opposite Lily; and finally Dolorès, to Jeggare's left and sharing that long side of the table with him. "<b>A copy of a document has come into my possession, by means better left unsaid, listing those upon whom the eyes of the Gray Gardeners have fallen — those whom the Gardeners would recruit. There are seven names, three of whom they will draw into their clutches.</b>"</p>
<p>He pauses for a moment, then turns his head slightly sideways, looking not-quite-at Dolorès beside him. "<b>Your name is on the list. If you are ready to dare it, this is our chance to ensure that you are one of the three selected — by making at least four of the others ... unacceptable. Or unavailable.</b>"</p>The host nods back to Lilli as she takes the seat at the end closest to him; he's fully aware of her entirely-justified paranoia, relatively minimal though it is, and leaves the end seat available to her as a specific concession. In her line of work, that quirk will some day save her life.
Lucien receives a nod -- or rather, a bow of the head -- in response; Jeggare waits, however, brushing aside small flakes of the boule he's tearing apart and eating, listening to the banter between soldier...Androk Jeggare (alias of The Wyrm Ouroboros)2019-05-30T08:00:39ZForums: Play-by-Post Discussion: GM TWO's '... Ou la Mort' Campaigns DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/discussion#12019-05-23T09:10:58Z2019-05-23T07:42:22Z<p>As the players will often be running around doing things entirely seperately from each other, we will (sometimes / often) be having seperate threads for extended periods of time. While I do by all means permit players to read each other's threads, I <i>insist</i> that knowledge gained in that manner remain out of your own thread — in other words, a firm seperation of OOC vs IC knowledge. It will be something I keep a close eye on, and if something seems hinky (a great word), I will be certain to figure out what it is and smack you across the nose for doing it.</p>
<p>However, this thread will remain the sole clearing-house get-together page. Y'all can comment on each other's threads, remind each other of something previous in a thread (or in a previous thread) for whcih their character was present, and if/when you ICly meet again — after asking permission, because sometimes I will insist on 'no, you tell them what you know in your own words' and deny you the famous spell "<b>Power Word: Blah</b>" which conveys all details of what everyone else just watched — you can just go with a 'Henri tells you of his adventure in the catacombs' and let it go at that.</p>
<p>So. Welcome to the game, thank you for your tweaks and modifications, thank you to everyone for applying and particularly to Gamer X for pushing Garson Grey over to the legal side of the street (from Criminal to Merchant).</p>As the players will often be running around doing things entirely seperately from each other, we will (sometimes / often) be having seperate threads for extended periods of time. While I do by all means permit players to read each other's threads, I insist that knowledge gained in that manner remain out of your own thread -- in other words, a firm seperation of OOC vs IC knowledge. It will be something I keep a close eye on, and if something seems hinky (a great word), I will be certain to...GM TWO (alias of The Wyrm Ouroboros)2019-05-23T07:42:22ZRe: Forums: Recruitment: GM TWO's '... ou la Mort'GM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/recruiting&page=3#1272019-05-11T09:34:23Z2019-05-10T02:32:12Z<p>One becomes a good writer by writing — and by writing amongst people you think are better than you are, and who encourage and help you to improve. But 'tis your decision.</p>One becomes a good writer by writing -- and by writing amongst people you think are better than you are, and who encourage and help you to improve. But 'tis your decision.GM TWO (alias of The Wyrm Ouroboros)2019-05-10T02:32:12ZRe: Forums: Recruitment: GM TWO's '... ou la Mort'GM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/recruiting&page=2#892019-05-09T18:10:41Z2019-05-04T07:52:59Z<div class="messageboard-quotee">The Introduction wrote:</div><blockquote>A disgruntled ex-nobleman. A military genius. A reliable statesman. A criminal mastermind. An influential merchant. A distressed prelate.</blockquote><div class="messageboard-quotee">The Recruitment wrote:</div><blockquote>[Spoiler omitted]</blockquote><p>All right, I confess that as things evolved, it turned out I had some particular ideas in mind for the various individuals, so let me ramble on a bit. If this was an Adventure Path with the traditional six books, in the AP of '<b>... Ou la Mort</b>' you would be starting on Book II. And this AP isn't the story of 'there's a bad guy, go kill him' (or at least not JUST that story), but 'there's a society in a bad way, go fix it'. So you might be wondering 'what happened in Book I?'
<p>Well, let's call Book I "The Instigation of a Conspiracy".</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p>[Spoiler omitted]
<br />
[Spoiler omitted]</p>
<p>So where do we go from here? What's Book II called? What's the general outline of the rest of the AP??</p>
<p>[Spoiler omitted]</p>
<p>So.</p>
<p>I would like — I would <i>love</i> — questions on this. Not so much on 'The Rest of the AP', but the rest of it? Yes, absolutely; the more the better.</p>The Introduction wrote:A disgruntled ex-nobleman. A military genius. A reliable statesman. A criminal mastermind. An influential merchant. A distressed prelate.
The Recruitment wrote:[Spoiler omitted]
All right, I confess that as things evolved, it turned out I had some particular ideas in mind for the various individuals, so let me ramble on a bit. If this was an Adventure Path with the traditional six books, in the AP of '... Ou la Mort' you would be starting on Book II. And this AP isn't...GM TWO (alias of The Wyrm Ouroboros)2019-05-04T07:52:59ZRe: Forums: Recruitment: GM TWO's '... ou la Mort'GM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/recruiting&page=2#802019-05-03T18:25:24Z2019-05-03T01:39:49Z<p>... dear god, if you're going to dump your character to the thread, at least have the good grace to spoiler the whole thing — and use 'preview' to check to make sure you did it right. If it helps, and for those of you who don't know how, spoilers can be nested by using this process:
<br />
[Spoiler omitted][/spoiler ][/spoiler]</p>
<p>I can also see by cross-chatter that I rushed into this recruitment a bit, because what I'm seeing clearly in my mind's eye is not what I've managed to actually put into the recruitment, and this is the cause of some confusion, uncertainty, and internal conflict (the latter on my part). So I'm going to pause on the commenting and get to assemble what's going on inside my skull and put it down here. That'll get posted later tonight.</p>
<p>Very briefly, however, the way the conspiracy is assembled is relatively specific, and while the parts each individual has to play are somewhat flexible, certain elements of them are not. These are what I need to elaborate upon. I'll post again in a few hours with details.</p>... dear god, if you're going to dump your character to the thread, at least have the good grace to spoiler the whole thing -- and use 'preview' to check to make sure you did it right. If it helps, and for those of you who don't know how, spoilers can be nested by using this process:
[Spoiler omitted][/spoiler ][/spoiler]
I can also see by cross-chatter that I rushed into this recruitment a bit, because what I'm seeing clearly in my mind's eye is not what I've managed to actually put into...GM TWO (alias of The Wyrm Ouroboros)2019-05-03T01:39:49ZForums: Recruitment: GM TWO's '... ou la Mort'GM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/v5748p75ivkck/recruiting#12019-08-07T19:34:20Z2019-04-26T12:10:16Z<p>It was a wonderful rallying cry: "<b>Liberté, Fraternité, Égalité</b>". Liberty, Fraternity, Equality. Everyone forgot what ended the motto: "<b>... ou la Mort</b>", 'or Death.'</p>
<p>For fifty years, the Revolution has laid claim to Galt. For fifty years, councils have risen to power on the whipped-up fury of the mobs of Isarn, or seized it via ruthlessness and betrayal, only to fall to the mob's fury some months, some years down the road. For fifty years, the Gray Gardeners have willingly, even ruthlessly executed those sentenced to death by the mob (whether guilty or not) using the <i>final blades</i>, those terrible soul-seizing guillotines from which none return — though there are rumors that the highest of the Gardeners know a ritual which can remove a soul from the <i>blades</i>.</p>
<p>Fifty years of 'la mort' ... is enough.</p>
<p>A disgruntled ex-nobleman. A military genius. A reliable statesman. A criminal mastermind. An influential merchant. A distressed prelate. United by their frustration with the constant pandering to the mob, by their disquiet at the methods used by the Gray Gardeners, by their desire for Galt to once again become a place of freedom, wisdom, learning, and beauty, these six have dedicated their lives, their fortunes, and their sacred honor to the cause of extracting Galt from the morass of anarchy, chaos — and yes, evil — in which it wallows and returning Isarn to what once it was: a shining city on a hill in the greatest culture in Golarion.</p>
<p>It's time for the Red Revolution to end.</p>
<p>[Spoiler omitted]
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[Spoiler omitted]
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[Spoiler omitted]
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<b>Skills:</b>
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. . <i>Type:</i> Unchained. +1 background skill point per level.
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. . <i>Total:</i> Skill point bonus option: higher skills per level of the two classes chosen at any particular level, plus 1/2 the points of the second class, plus bonus points from Intelligence. Even the pairing of low-skill classes will gain a moderately respectable number of skills over time.
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. . <b><i>Notice</i></b>: See 'Additional Systems' spoiler below. Artistry and Performance skills may be as deadly in this game as any assassin's knife. Ignore them at your peril!!
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<b>Wealth:</b> 10,500gp (standard WbL for 5th)
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. . <i>Profession/Crafting:</i> Downtime rules apply. Crafting will not be allowed for game-start gear.
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. . <i>Magic Items:</i> Please be sensible in your purchases.
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. . <i>Firearms:</i> Emerging. Note that gunfire is not only unusual, it's <b>loud</b>, and people (like guards!) will go looking for what caused that strange noise; the base Perception DC for hearing gunfire is set at -10. (This is why <a href="https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/oil-of-silence/" target="_blank" rel="nofollow">oil of silence</a> exists.)
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<b>Spellbooks, Formula Books, Etc:</b> Receive +4 free 1st level spells and +4 free 2nd level spells in your book at game start.</p>
<p>Other things as questions are asked.
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[/spoiler]
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[Spoiler omitted]</p>
<p>[Spoiler omitted]</p>
<p><b>How to Play Like A Star:</b>[Spoiler omitted]</p>
<p><b>How to Waste Your Time and Mine:</b>[Spoiler omitted]
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[/spoiler]</p>
<p>[Spoiler omitted]</p>It was a wonderful rallying cry: "Liberté, Fraternité, Égalité". Liberty, Fraternity, Equality. Everyone forgot what ended the motto: "... ou la Mort", 'or Death.'
For fifty years, the Revolution has laid claim to Galt. For fifty years, councils have risen to power on the whipped-up fury of the mobs of Isarn, or seized it via ruthlessness and betrayal, only to fall to the mob's fury some months, some years down the road. For fifty years, the Gray Gardeners have willingly, even ruthlessly...GM TWO (alias of The Wyrm Ouroboros)2019-04-26T12:10:16ZRe: Forums: Play-by-Post: GM Phntm888's Way of the Wicked Gampeplay - Group 1Hel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/gameplay&page=30#14692019-03-11T20:55:46Z2019-03-08T17:44:57Z<p><span class=messageboard-ooc><b>Player Note:</b> As an FYI to everyone, my spoilers are able to be read by everyone, and in some cases (like the last one) are meant to be. I generally do my 'table-talk' stuff in spoilers just due to personal taste, for readability reasons.</span>
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[Spoiler omitted]</p>
<p>Hel nods in acknowledgement of the captain's instructions, and seems perfectly willing to go along with the terms of the wager. Descending into and sitting in the launch, she looks to be uncertain, even a little nervous; if there is comment, she will explain drily, "<b>Heavy skirts are not made for swimming. I'd really rather not fall in.</b>"</p>
<p>She will watch Odenkirk's crew row their boat in the opposite direction of their own, then draw Faila out from underneath her cloak. "<b>Go on, now — find us a nice pack of them.</b>"</p>
<p>Faila gives her what can only be described as a dirty look. "<b>You can be a real b!tch, you know that??</b>" But, being thrown into the air by Hel, she flaps off, skimming low across the water at first before climbing into the air to scout the shoreline for clusters of the fur-bearing mammals.</p>
<p>"<b>So I've been told,</b>" Hel murmurs as she watches her distant familiar swim through the air — dive — skim the surface — climb again. It's tough to tell if the slight compression of her lips is a slight smile of amusement or a wistful expression of regret. But practical as always, she will take her turn at the oar, however much she's nervous about changing seats with womever starts them off.</p>Player Note: As an FYI to everyone, my spoilers are able to be read by everyone, and in some cases (like the last one) are meant to be. I generally do my 'table-talk' stuff in spoilers just due to personal taste, for readability reasons.
[Spoiler omitted]
Hel nods in acknowledgement of the captain's instructions, and seems perfectly willing to go along with the terms of the wager. Descending into and sitting in the launch, she looks to be uncertain, even a little nervous; if there is...Hel_Blackfist (alias of The Wyrm Ouroboros)2019-03-08T17:44:57ZRe: Forums: Play-by-Post: GM Phntm888's Way of the Wicked Gampeplay - Group 1Hel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/gameplay&page=24#11882018-11-20T13:25:11Z2018-11-20T05:12:15Z<p>"<b>Oh, <i>Hell</i> no," says Hel with a touch of — disgust? contempt? maybe disappointment? — whatever it is, it's something in her voice, even though her volume is kept low, so as not to be heard on the other side of the iron-bound door. "[b]Are we not good Talirean soldiery? A prayer to Asmodeus would discard any practicable use of that disguise. And think — <i>think!!</i></b></p>
<p>"<b>The squire Timeon has told us his knight must be down here, and now I expect the service required of us is that to which we are put by Thorne. Sir Balin of Kierkegaard, Knight of the Alerion, a good, faithful, and famous witch-hunter of Mitra, no doubt wears a Mitran amulet of silver-and-sapphire: undoubtedly that which we have been sent to retrieve. He is undoubtedly skilled and strong, and though he might well trade his amulet for his squire's life, do any of us really think the Cardinal would allow such a man to leave this place with his life, even were his mind erased of memory or sanity?</b>" She shakes her head. "<b>I doubt it. Nor, I confess, would I; Balin may not be the one who sent my parents to the stake, but he is the very type to have done so, and I would not set him loose to torment some poor soul just because ... well, just <i>because.</i></b>"</p>
<p>Hel gestures towards the door, banded and locked but with the key on the ring beside it. "<b>Open the door. Exclaim relief we have found him alive. Examine the room so that we might flank him. Lutor and I shall remain guarding the exit, purportedly to be ready if the remaining dead in the other room should rise. Form up around him, I don't know, say that since we've cleared out everything, we're going to escort him back to his squire, and then escape this place with him. Once the four of you have surrounded him — we strike, swift and true.</b></p>
<p>"Deceive always thine enemy,[/b]" she says, quoting — or at least paraphrasing — the lessons recently learned. "<b>Know thine enemy. Be ruthless to thine enemy. Be mighty, with no sympathy for the weak. Suffer not the fool who is deceived. Be secretive, and expose yourself only if needed. Make sure of his fall, that he might not rise once more. And thus we shall serve our master well — and be rewarded.</b>"</p>"Oh, Hell no," says Hel with a touch of -- disgust? contempt? maybe disappointment? -- whatever it is, it's something in her voice, even though her volume is kept low, so as not to be heard on the other side of the iron-bound door. "[b]Are we not good Talirean soldiery? A prayer to Asmodeus would discard any practicable use of that disguise. And think -- think!!
"The squire Timeon has told us his knight must be down here, and now I expect the service required of us is that to which we[/b]...Hel_Blackfist (alias of The Wyrm Ouroboros)2018-11-20T05:12:15ZRe: Forums: Play-by-Post: GM Phntm888's Way of the Wicked Gampeplay - Group 1Hel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/gameplay&page=21#10362018-10-06T11:55:46Z2018-10-06T08:33:59Z<p>As Hel sleeps, whomever remains awake and chances to look over at her on the side furthest from the light will be able to notice her curling instinctively up. This is not just the fetal position, this is someone huddling up into as tight a ball as they can, trying to hide from the world, from a situation that's as bad as Branderscar ... or perhaps worse in many ways.</p>
<p>When she awakens late, for the final shift out of the ten hours, there is a sharp little catch to her breath as she emerges from sleep, as if she was being startled awake. Nevertheless, she lies there for several handfuls of seconds, perhaps mentally clawing away the cobwebs of sleep, composing herself for the day, or making herself aware of her surroundings — who can say, besides Hel herself? Nonetheless, she does finally rise, eyeing her trembling hands and trying to determine whether or not their instability is lesser than what it was some eight hours before.</p>
<p>On her watch she will, if it has not already been done, try to salvage the mithril snakes. Closing the door to the torture chamber turned temporary sanctuary, she'll go retrieve the metal cobras, dragging them back down the hall and into the grate-floored room, there to work on disassembling them.</p>
<p>When it comes time to rise, she will go about waking the laggardly by lightly gripping their foot and giving it a shake. She remains quiet and thoughtful during breakfast, and will help feed Timeon; she is wise enough to keep her thoughts and attitudes behind her teeth, giving the youth the social courtesies without delving further into the myriad of conversational pitfalls that would await her in speaking with such a Mithran.</p>
<p>When the others are ready to proceed, she glances at Timeon, nods towards his hidden cupboard, and watches to make sure he is well hidden away before she nods to Wesh and Sir Gallen, falling into her third-row slot in the marching order.</p>As Hel sleeps, whomever remains awake and chances to look over at her on the side furthest from the light will be able to notice her curling instinctively up. This is not just the fetal position, this is someone huddling up into as tight a ball as they can, trying to hide from the world, from a situation that's as bad as Branderscar ... or perhaps worse in many ways.
When she awakens late, for the final shift out of the ten hours, there is a sharp little catch to her breath as she emerges...Hel_Blackfist (alias of The Wyrm Ouroboros)2018-10-06T08:33:59ZRe: Forums: Play-by-Post: GM Phntm888's Way of the Wicked Gampeplay - Group 1Hel_Blackfist (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/GMPhntm888sWayOfTheWickedCampaign/gameplay&page=15#7022018-06-22T09:55:43Z2018-06-22T06:46:38Z<p>At Tiadora's contemptuous snark, Hel's laughter cuts off as if cut with an axe, and her expression practically flattens; she shares a glance with Willow, but despite the halfling's wan smile, her gaze shifts back to the other female even as she rises, examining her with precise consideration — the sort of examination one performs upon an individual one considers to be an enemy, just not right at this second. Hel is pretty damn certain she'd be meat for the grinder if it came to an issue, which is why she doesn't make one ... but the insult is <i>not</i> forgotten.</p>
<p>Nor does she ignore the missing three, but at least at the moment she can do nothing about it, so she turns to follow Tiadora, 'leading' by simple dint of being on that end of the hallway. As she goes, she listens to the continued conversation behind her; the elven House Shadirdal she does indeed recognize from her reading, and ponders the peculiar confluence of nobility three of the six here represent.</p>
<p>Entering the 'office' and giving the room a fast look, Hel's instinctive judgement is 'not enough books', but she responds absently to the hearty congratulations from the man in the chair with an absent, "<b>To get started yes, but certainly not to finish the job so thoroughly.</b>" She will sit if there are seats available and offered, but otherwise she will make way for the other five to enter and spread out, standing pretty much where-ever she ends up.</p>
<p>With that, however, she places her hands in a proper attitude for listening, and attentively does so; the charismatic thunder and challenge does not stir her blood in quite the same way as it might another, but the core logic of his stirring speech does appeal to her in more than one way.</p>
<p><li>Fact: Worship of Asmodeus was once accepted, even quietly, in Talingarde's past, and even for decades after the House of Darius took the throne.
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<li>Fact: Now, Mitrans <i>do</i> now persecute any religion but their own; the crown has outlawed any worship but that of Mitra on pain of burning at the stake.
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<li>Fact: She and these others have all been targets of that oppressive authoritarianism; they have a built-in reason to strike back.
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<li>Fact: The Mitrans ... are just <i>bad</i> at it. She can think of four things just off the top of her head that they could be doing so much <i>better</i> if they wished to truly dominate Talingarde society, instead of fostering just the sort of rebellion ...</li></p>
<p>... that had clearly bloomed within Cardinal Adrastus Thorn. Despite his passion and visionary mien, Hel realized that it had not kept the man from creating a plan — one which he needed people to execute, <i>desperate</i> people, people who have nothing to lose, much to gain, and a score to settle. <i>People,</i> she thinks to herself, <i>like those sent to Branderscar Prison. Give them a bit of aid, assist in their escape, and they will be willing to do wonders for you.</i></p>
<p>Finally she could see the concept behind the plan behind the escape; that she was caught in it made no difference to her admiration of the intellect that made it possible, that created the veil Tiadora had given to Rigel, anticipated as many possible alternates as it could ... it lights a much quieter fire in her eyes as she twitches her eyebrows upwards. "<b>Well planned, Your Excellency,</b>" she says quietly. "<b>I trust that your future projects are equally well-designed.</b>"</p>
<p>She listens to Lutor's questions, and rakes him with a withering glance as he suggests that Thorn 'cannot blame him for asking'; of course he could, what a stupid statement. "<b>I will sign — after reading, of course. I expect each of us to have our own copy of the contract you intend for us, as ... reassurance.</b>" And to make sure that no funny business might happen. While the one Cardinal Thorn held might be the only 'true' contract, mystically empowered, those held by the rest of them would ... <i>should </i>help keep both him and themselves honest. "<b>What has happened to Rigel, Demlin, and Amalrus?</b>" she quietly inquires.</p>At Tiadora's contemptuous snark, Hel's laughter cuts off as if cut with an axe, and her expression practically flattens; she shares a glance with Willow, but despite the halfling's wan smile, her gaze shifts back to the other female even as she rises, examining her with precise consideration -- the sort of examination one performs upon an individual one considers to be an enemy, just not right at this second. Hel is pretty damn certain she'd be meat for the grinder if it came to an issue,...Hel_Blackfist (alias of The Wyrm Ouroboros)2018-06-22T06:46:38ZRe: Forums: Rules Questions: Aasimar/Tiefling Aging?The Wyrm Ouroboroshttps://paizo.com/threads/rzs2u9w2?AasimarTiefling-Aging#42018-07-23T16:11:21Z2018-05-20T03:19:36Z<p>Amusing / annoying that while that specific entry for Aasmimar, Dhampir, Tiefling adulthood is 20 years (Human being 15), and their aging effects for Middle, Old, and Venerable are identical to humans (35, 53, and 70 years old, with maximum age being 70 + 2d20 for each), the amount of time for training to be added onto that 20-year-old adult remains the old amount — 4d6, 6d6, and 8d6 (though for dhampir, the last is 10d6).</p>
<p>Which means that a starting Aasimar or Tiefling character with an <b>average training time roll</b> of the trained classes (alchemist, cleric, druid, inquisitor, magi, monks, and wizards) are going to be 20 + (8 x 3.5) = 20 + 28 = 48 years old. Middle-aged, and working on old. Those who roll poorly will be 20 + (8 • 6) = 20 + 48 = 68 — almost venerable, and needing to discover when they're going to die. Even with a <i>minimum</i> roll they're going to be 20 + (8 • 1) = 28, only 7 years away from middle age, as compared to the human-standard 15 + 2d6 = 17 minimum, 27 maximum.</p>
<p>With Dhampir it's even worse — on average they'll be 55 (Old), maximum they'll be 80 (Venerable + 10, so might die any day now), minimum they'll be 30 (5 years away from middle age).</p>
<p>... really should have sat down, figured out how they wanted them to be reflected, and then used:<ul><li>Straight-out human age information (15 + 2d6) as they seem to have vaguely if erroneously meant by saying 'human';<li>half-elf (20 + 3d6), half-elf IMO being the more likely original intent when they went with '20' and with the idea of a half-race;<li>or just went ahead and kept the original planetouched (60 + 8d6).</ul>IMO, half-elf would be most appropriate — almost human, but not quite, not quite part of <i>any</i> world, always on the outside looking in.</p>Amusing / annoying that while that specific entry for Aasmimar, Dhampir, Tiefling adulthood is 20 years (Human being 15), and their aging effects for Middle, Old, and Venerable are identical to humans (35, 53, and 70 years old, with maximum age being 70 + 2d20 for each), the amount of time for training to be added onto that 20-year-old adult remains the old amount -- 4d6, 6d6, and 8d6 (though for dhampir, the last is 10d6).
Which means that a starting Aasimar or Tiefling character with an...The Wyrm Ouroboros2018-05-20T03:19:36ZRe: Forums: Website Feedback: Paizo.com Update Scheduled for 2-27-2018The Wyrm Ouroboroshttps://paizo.com/threads/rzs2ux1d&page=2?Paizocom-Update-Scheduled-for-2272018#932018-02-28T17:35:35Z2018-02-28T04:31:31Z<p>Links really do need to be different and distinct from the surrounding text. While a change in font/color/whatever on rollover is a nice pretty way of keeping them subtle, please do use internet best practices. It's what we're used to!!</p>Links really do need to be different and distinct from the surrounding text. While a change in font/color/whatever on rollover is a nice pretty way of keeping them subtle, please do use internet best practices. It's what we're used to!!The Wyrm Ouroboros2018-02-28T04:31:31ZRe: Forums: Play-by-Post Discussion: TWO's Mythic Kingmaker DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs2u1l2&page=11?TWOs-Mythic-Kingmaker-Discussion#5412017-04-11T01:41:16Z2017-04-10T23:41:17Z<p>Mayhem tonight!</p>Mayhem tonight!GM TWO (alias of The Wyrm Ouroboros)2017-04-10T23:41:17ZRe: Forums: Play-by-Post Discussion: TWO's Mythic Kingmaker DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs2u1l2&page=10?TWOs-Mythic-Kingmaker-Discussion#4582017-03-29T22:35:52Z2017-03-29T22:29:31Z<p>Yes - wrap-ups and the oath-takings inbound tonight.</p>Yes - wrap-ups and the oath-takings inbound tonight.GM TWO (alias of The Wyrm Ouroboros)2017-03-29T22:29:31ZRe: Forums/Online Campaigns: General Discussion: Elvish Language in PbPThe Wyrm Ouroboroshttps://paizo.com/threads/rzs2u9bx?Elvish-Language-in-PbP#62020-02-11T04:26:47Z2017-03-29T00:24:15Z<p>That's a pain to manage, honestly.</p>
<p>For <a href="http://paizo.com/campaigns/TWOsMythicKingmakerFeyWindsBlowing/" target="_blank" rel="nofollow">my Kingmaker game</a> I'm using Bengali; I actually have a mapped list of things in the game so far at the header.</p>
<p>If it's direct speech, we use the Latin-alphabet phonetic translation: "Ē'i āmi ki balachē karachi; ē'i hala kibhābē āmi ēṭā balachi. Aśarīrī." If it's telepathic, mental, something like that, we use the language's own script: "এই আমি কি বলছে করছি; এই হল কিভাবে আমি এটা বলছি. অশরীরী." A translation always gets provided in a spoiler tag. "This is what I'm saying; this is how I'm saying it. Elvish."</p>That's a pain to manage, honestly.
For my Kingmaker game I'm using Bengali; I actually have a mapped list of things in the game so far at the header.
If it's direct speech, we use the Latin-alphabet phonetic translation: "Ē'i āmi ki balachē karachi; ē'i hala kibhābē āmi ēṭā balachi. Aśarīrī." If it's telepathic, mental, something like that, we use the language's own script: "এই আমি কি বলছে করছি; এই হল কিভাবে আমি এটা বলছি. অশরীরী." A translation always gets provided in a spoiler tag. "This...The Wyrm Ouroboros2017-03-29T00:24:15ZRe: Forums: Rules Questions: Rods as tools and Rods as MacesThe Wyrm Ouroboroshttps://paizo.com/threads/rzs2u7sw?Rods-as-tools-and-Rods-as-Maces#82017-11-01T07:55:24Z2017-03-06T07:04:47Z<p>Yeah, I was somewhat interested to see that many/most of the Rods also function as magic weapons, generally light maces. For the Rod of Splendor, take the base for the Rod, add on the costs for the adamantine +1 light mace (5305), and just straight add that to the cost for the standard Rod (30,000), therefore 35,305.</p>
<p>If a player wants to make a rod a particular weapon, I allow that too; I have a variant of a <i>scepter of heaven</i> (which itself acts as a <i>+1 evil outsider bane morningstar</i>) that has its base weapon a hanbo.</p>Yeah, I was somewhat interested to see that many/most of the Rods also function as magic weapons, generally light maces. For the Rod of Splendor, take the base for the Rod, add on the costs for the adamantine +1 light mace (5305), and just straight add that to the cost for the standard Rod (30,000), therefore 35,305.
If a player wants to make a rod a particular weapon, I allow that too; I have a variant of a scepter of heaven (which itself acts as a +1 evil outsider bane morningstar) that...The Wyrm Ouroboros2017-03-06T07:04:47ZRe: Forums/Pathfinder First Edition: General Discussion: What is Good and what is notThe Wyrm Ouroboroshttps://paizo.com/threads/rzs2u7s8?What-is-Good-and-what-is-not#392019-07-16T02:30:31Z2017-03-06T06:47:30Z<p>Paladin, as viewed by Gygax: "You have surrendered and proclaimed your conversion to the law and good. You, having been just recently the willing servant of evil, are a high recidivism risk. I will therefore send you to the afterlife so that you may not stain that conviction by backsliding."</p>
<p>I am of the opinion that this is the standard - that 'surrender' is not, and should not be, a 'get out of being slain free' card, especially not if they have committed grievous acts of harm in the past, whether that be recent or distant, with no intervening drift (slow or swift) away from evil.</p>
<p>IMO, in a fantasy domain in which the gods are a real part via paladins, divination, and the like, the once-evil good character will lift their chin to the sword and ask the lawbringer to make their justice be swift. The not-actually-good character, the 'says he surrenders and repents to try to save his skin', will tend to squeal and beg to not be executed, try to lawyerly-weasel his way out of it, and that sort of thing.</p>
<p>Killing a helpless foe is, <i><b>by modern standards</b></i>, an evil thing. In a medieval setting, this just ain't so. If you have no way to take them into custody, enslave them, and sell them to a distant market, if they're likely to try to escape (and considering prisons of the day, escape is quite possible) and slay your own people in the attempt and/or on their way back to their own homeland, then execution of the 'helpless' is not only 'not evil', it's <i>justifiably good.</i></p>
<p>The question somewhat turns on the Batman/Joker question. The Bat always captures Joker; Joker always escapes and kills a few (or a few dozen/hundred) people. Batman doesn't kill Mr. J, because he's 'better than him'. That, in essence, applies the first time; even applies the second time. But by the third time, it doesn't.</p>
<p>The same question resides in the use of execution, which is currently reserved to the State; these foes are helpless, are they not? Sure, they've undergone trials, but make no mistake, both the innocent and the redeemed have been executed. (And the redeemed have all had the 'make your justice swift' attitude I speak of above. Because <i>redeemed.</i>) The point here, however, is that 'killing a helpless foe' - execution by any other name - is something done <i>in regards to and for</i> the society in (or for) which it takes place. If an individual is too dangerous to allow to live, if the methodology to keep them alive is not practical (or, as in some cases, exceedingly laborious), if one <b>can</b> adequately judge their past actions, then execution is entirely lawful and good - and in such cases may well be considered a violation of the social compact to keep the offender alive.</p>
<p>Going back to the OP, the question that would need to be asked is 'were they willing participants in the Evil Overlord's schemes?' I'd think one could safely assume (you know, Evil Overlord and all) that they were indeed. Another question might be 'how soon are they going to wake up, get free, and follow us to stab us in the back?' Because the last thing you need when you finally confront the EO is his henchmen hitting you in a flanking maneuver ...</p>
<div class="messageboard-quotee">HWalsh wrote:</div><blockquote> <div class="messageboard-quotee">Athaleon wrote:</div><blockquote> <div class="messageboard-quotee">parsimony wrote:</div><blockquote>That's why shows like Game of Thrones deliberately kill off major good characters. They writer hates that trope/rule. </blockquote>Game of Thrones kills off characters for shock value, to tie up loose ends the showrunners don't know what to do with, and (increasingly more as the show goes on) for fanservice. </blockquote><p>Yeah. Martin is a hack writer.
<p>He whacks characters to get shock value only, or when he realizes that a character has become inconvenient. The series is chock full of bad writing too, such as one Mr. Mary-Sue Snow who literally fits the entire Mary Sue package to a T. </blockquote><p>Clearly you lot know very little to nothing about history. George R.R. is taking the Song almost completely from the English War of the Roses. 'Favorite character' death is, well, rife in reality. Sorry.Paladin, as viewed by Gygax: "You have surrendered and proclaimed your conversion to the law and good. You, having been just recently the willing servant of evil, are a high recidivism risk. I will therefore send you to the afterlife so that you may not stain that conviction by backsliding."
I am of the opinion that this is the standard - that 'surrender' is not, and should not be, a 'get out of being slain free' card, especially not if they have committed grievous acts of harm in the past,...The Wyrm Ouroboros2017-03-06T06:47:30ZRe: Forums: Play-by-Post: TWO's Mythic Kingmaker: Dinner With FriendsGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/campaigns/TWOsMythicKingmakerFeyWindsBlowing/gameplay&page=6#2952017-02-02T06:06:36Z2017-01-25T14:04:29Z<p><span class=messageboard-bigger><b><i>Rostland, Brevoy</i></b></span>
<br />
<a href="http://thewyrmouroboros.deviantart.com/art/Map-City-Restov-Numbered-scotlandtom-647563397" target="_blank" rel="nofollow"><span class=messageboard-bigger><b>The Free City of Restov</b></span></a>
<br />
<i>Oathday 2nd Calistril, 4710 AR.</i></p>
<p>On a day like today, the morning and afternoon is spent getting ready for the events of the evening to come. For some people who are going to participate in The Mayor's Merrymead Gala, this is relatively par for the course; for others, a highly-unwanted intrusion into their lives; and for still others, something with which they have No Experience At All. Fortunately for a few of the latter, they've managed to acquire some assistance ... but it still takes a truly amazing amount of time to make oneself ready for this sort of thing. It helps, perhaps, if one thinks of it as preparing for battle, even if the battlefield is not one with which you happen to be particularly familiar.</p>
<p>But that only makes preparation doubly important.</p>
<p>As per the Gala invitation, the leaders of each group have been instructed to send to the Citadel by noon what 'standard expedition equipment' they would bear; having the follower who brings the gear demand to be allowed to keep watch over it is permitted, though that individual is not, in turn, allowed to possess weaponry inside the Citadel; they can 'check' it if they wish, or send it back to your lodgings or camp with a fellow, or whatever. Notably, those who have not sent their gear by half a candlemark past the noon hour will receive a not-very-polite reminder in the form of one servant and two Restov city guardsmen, who do not depart until the gear is forthcoming - the servant will transport it if necessary. And, of course, you're supposed to wear (or bring) your primary weapon, or a representation of such, with you when you arrive.</p>
<p><b>========================================================================</b></p>
<p><b>The Citadel of Restov</b>
<br />
The Great Hall
<br />
<span class=tiny><i>Early evening, approximately 6:00 PM.</i></span></p>
<p>The party officially starts at 6:00, but people arrive before that time, just as people <i>will arrive</i> afterwards. The Mayor's Merrymead Gala includes, however, a celebration in the bailey (the courtyard inside the walls) open to the public as well as the far more exclusive one occurring inside the Citadel itself; the soldiers at the gates are turning away the public and, functionally, everyone who doesn't possess an invitation, with hirelings and servants being, this once, expected to turn around and head right back out, instead of sticking around in the wings to assist their noble with any issues that might crop up. Much to the displeasure of some very important individuals (at least in their own minds), this policy is strictly enforced, and on the stroke of 6:00 the servants who were allowed to watch their leaders' gear are politely but with equal strictness sent home - or at least out of the Citadel. This is in part due to the fact that at that time the gear is revealed to the partygoers, up on mannequins which are themselves placed on four-foot pedestals, so as to be able to be easily viewed by the hundreds in the Great Hall. The fact that there are well over threescore guards, both spearmen and archers, watching the crowd (several from in front of the pedestals) makes it highly unlikely anything will go missing. The majority of the guards are clad in silver-trimmed blue, the remainder in the red-trimmed blue that are the colors of Restov and, generally, the Aldori swordpact.</p>
<p>This lavish affair, more than anywhere any of you have ever been, is a function of Society, where every expression has a meaning, every interaction follows a protocol, every personage has a peculiar place depending on title, position, wealth - a Society irritated at having had their intentions not only read but pre-empted by the Surtova on the Dragonscale Throne, given life and presence by King Chalm Kowalskiy and his men. Adding to the political mayhem is the fact that Chalm has displayed a certain amount of non-Surtova, pro-Rostland sentiment, is not acting the way the Rostland glitterati are used to a king behaving, and has selected for his top people a wide variety of people, from clear nobility on one end of the spectrum to utter commoners on the other - and not even all of them are <i>legitimate</i>, which is a scandal in and of itself.</p>
<p>Chalm clearly has no intention of following anyone's cues but his own.</p>
<p>The King, wearing the same silver-trimmed blue as the majority of the guards, enters promptly at six o'clock, escorting his daughter and son; Sarra Marta is a beautiful young lady in white and silver who captivates and is immediately captivated by a sizeable portion of the party, particularly the younger generation; Tobias Jared is a quiet boy in page's clothing, also silver-trimmed blue, who virtually vanishes in the social ruck. Oskar Vorwilde, in an expensive but subdued outfit, also wears what is now clearly going to be the new nation's colors of silver-trimmed blue; even Kawaler Nikita Alexeyevich is wearing the colors, his breastplate re-enameled into those colors, and bearing a very simple '<a href="https://s-media-cache-ak0.pinimg.com/originals/82/1f/17/821f17a2f0ba4cf62f4339bca37448a7.gif" target="_blank" rel="nofollow">rising phoenix</a>' design in silver.</p>
<p>Chalm does make a point of meeting Mssr. Kurian Hasselicht, a quite famous Galtian artist (which undoubtedly means he fled Galt two steps ahead of the guillotine squads) who is currently 'in residence' in Restov, tapped so that he might be able to execute the grand painting that has been commissioned by the Dragonscale Throne to commemorate the occasion; otherwise, he moves slowly through the scrum, with either Vorwilde, Alexeyevich, or his daughter accompanying him at any particular moment.</p>
<p>Of course, Chalm is the <b>most</b> important personage at the party, not the only one; Lord Mayor Ioseph Sellemius is the host, with a veritable horde of Swordlords, wealthy and influential merchants, Restov and Rostland nobility, and of course the main members of each organization (and their top lieutenants) are all here, the latter especially throwing the social calculus of who is higher-ranked than whom out of whack, and the entire situation being a political stew-pot of disastrous proportions. But disaster from one point of view is but opportunity from another, eh?</p>
<p>The Great Hall is, however, fairly well-packed; four hundred people <i>before</i> servants will do that.
<br />
[Spoiler omitted]</p>Rostland, Brevoy
The Free City of Restov
Oathday 2nd Calistril, 4710 AR.
On a day like today, the morning and afternoon is spent getting ready for the events of the evening to come. For some people who are going to participate in The Mayor's Merrymead Gala, this is relatively par for the course; for others, a highly-unwanted intrusion into their lives; and for still others, something with which they have No Experience At All. Fortunately for a few of the latter, they've managed to acquire...GM TWO (alias of The Wyrm Ouroboros)2017-01-25T14:04:29ZRe: Forums: Play-by-Post Discussion: TWO's Mythic Kingmaker DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs2u1l2&page=5?TWOs-Mythic-Kingmaker-Discussion#2152017-01-15T00:04:56Z2017-01-14T04:16:43Z<p>Not probably, as there was no particular 'order' he was entering. And unless a knightly order has a sacred patron, and thus requires the worship of someone specific or following a certain profile, they don't give two hoots as to which way you lean as long as you're following their strictures, contributing to the well-being of the nation, or whatever their knighthood/organization is about. They do, on the other hand, take a lot more time making <i>mundanely</i> certain that you will act in the ways they believe in; that's part of what the typical six- to eight-year training time (page / squire / knight) entails. One does not just <s>walk into Mordor</s> show up on their doorstep with a big sword and shield and say, "Hey, I wanna be part of the Knights Who Say 'Ni'!" and expect to be greeted with open arms; there's brainwashing to be done!!</p>Not probably, as there was no particular 'order' he was entering. And unless a knightly order has a sacred patron, and thus requires the worship of someone specific or following a certain profile, they don't give two hoots as to which way you lean as long as you're following their strictures, contributing to the well-being of the nation, or whatever their knighthood/organization is about. They do, on the other hand, take a lot more time making mundanely certain that you will act in the ways...GM TWO (alias of The Wyrm Ouroboros)2017-01-14T04:16:43ZRe: Forums: Play-by-Post Discussion: TWO's Mythic Kingmaker DiscussionThe Wyrm Ouroboroshttps://paizo.com/threads/rzs2u1l2&page=5?TWOs-Mythic-Kingmaker-Discussion#2132017-01-15T00:05:01Z2017-01-14T02:53:58Z<p><b>:: Lyda ::</b><div class="messageboard-quotee">Lyda wrote:</div><blockquote><div class="messageboard-quotee">GM TWO wrote:</div><blockquote>12. Something big and important.</blockquote>????</blockquote><p>Well, it was a big building, so ... :P No actual plans for it yet; if I need to send people somewhere big and important, then there ya go. ;)
<p><b>:: Darivan ::</b>
<br />
First, spellcasters <i>cost.</i> They are the rock star physicians of the world and they know it, whether that's a mage, a sorcerer, priest, or whatever. Even most paladins won't do this sort of thing for the asking, or even at all - not and reveal the information, because there are proprieties to be observed, and some of those proprieties include the courtesy of judging a person on their actions, not their desires.</p>
<p>Second, alignment tests, like drug and alcohol tests, as well as metal detectors and the like, are not only 'easily' fooled, they can easily throw a 'false positive' depending on how a person is feeling. Someone who just got screwed over by the courts may be feeling particularly rebellious or malevolent, and could thus very easily register as chaotic evil. What's more, on 90% of the people you're going to throw a 'null', because those people aren't of a power level strong enough to register, or a 'neutral', because that's what most people are. In addition, it may simply fail because the 'something evil' you might want to catch (such as, say, poisoning an entire roomful of adventurers and nobles) has already been accomplished, and only the spreading of its effects is occurring, and that in complete innocence.</p>
<p>Third, even if you <i>should</i> detect 'evil' (or 'chaos', or whatever), it takes a discrete amount of time to establish the fact; there are limits to range, area, and 'how soon' you can get the data (i.e. the 'actual target' has to be in the area for at least 18 seconds).</p>
<p>As a consequence, doing this 'at an event' very rapidly becomes either impossible or else actively inhibits your desired outcome of 'catching bad guys'. What's worse - and this is something that paladins can spend years arguing about - just because some rebellious CE bastard is out for themselves does not automatically mean they deserve to be on the receiving end of a smite, if what he's doing (starting a popular uprising against the stolid ruthless application of Law, as in a highly restrictive LN society) results in good for many, many people. The current actions of the individual are what must be judged, not the fact that, for example, Rytier Kanimir Khavortorov is a NE sadist and gets off on slicing people up during his duels, and is thus perhaps a lot more asinine and provocative than he needs to be in order to try and provoke people into challenging him. It's bad, yes, but it isn't what even a paladin would call 'a smiting offense' should the two of them meet in the middle of a society party.</p>
<p>On the other hand, induction into a social organization, such as a knighthood, is an entirely different ball of wax.</p>
<p>Re: the 'light' thing: your best bet is to find a similar item and price it off of that. Similar item: Hand of the Mage, <i>mage hand</i> at will, neck slot, 800 gp. Remove both the slot requirement (x2) and the 'item requirement' (x2, loosely following the ideas for runic tattooing), and you get 3200 gp. I stick by my prior pricing of 1500gp with the 'flare' issue; I am willing for you to learn how to control it, but a) you won't be able to do that starting out (i.e. right now), and b) it's likely to be a Spellcraft roll at a fairly difficult DC - probably 30. If you want to spend the 1500gp now, you can, but you'd better do this now; this will not become an option once we hit our stride. Or rather, you WILL be able to do it, but it'll be the full 3200gp amount, and count as filling the 'runic tattoo' slot.</p>
<p>And no, you may not move your group to the Iron Gauntlet Inn. You're at / having your Block II encounter. If everyone who's there decides to stay there for the rest of the night (i.e. the 8:00-12:00 Block III), that's fine, but you don't get to double-dip your blocks, otherwise we'll never get to the party, much less the adventure.</p>
<p><b>:: Everyone ::</b>
<br />
Speaking of Block III, I intend on rolling it out on Sunday morning, to move us along.</p>:: Lyda ::Lyda wrote:GM TWO wrote:12. Something big and important.
????Well, it was a big building, so ... :P No actual plans for it yet; if I need to send people somewhere big and important, then there ya go. ;) :: Darivan ::
First, spellcasters cost. They are the rock star physicians of the world and they know it, whether that's a mage, a sorcerer, priest, or whatever. Even most paladins won't do this sort of thing for the asking, or even at all - not and reveal the information, because...The Wyrm Ouroboros2017-01-14T02:53:58ZRe: Forums: Play-by-Post Discussion: TWO's Mythic Kingmaker DiscussionGM TWO (alias of The Wyrm Ouroboros)https://paizo.com/threads/rzs2u1l2&page=2?TWOs-Mythic-Kingmaker-Discussion#612022-06-08T17:33:26Z2016-12-19T13:31:16Z<p>All right, again, and with feeling.</p>
<p>The legacy players do get to be leaders of their own groups; by all means, know each other from previous events. I do know this screws with the backgrounds you've revised to account for each other; think of the group as having naturally gone their seperate ways six or eight months back, and now reconnecting through your leadership of these other groups.</p>
<p>For everyone, you are each considered one of, if not the particular, social leader of a group. You, your cohort, and your followers are not the only people in these groups; they'll vary from 'you plus a few' to 'you, a few, their cohorts, and their followers'. Your organizations (and their basic descriptions) are as follows:</p>
<p><ul><li>Acaciano - Voice of Trees - Trio of druids.
<br />
<li>Amavin Zephyra - The Golden Alliance - Newly-formed 'adventuring merchant' organization.
<br />
<li>Anton Rabinoff - High Bounty - A group of ex-cons (and possibly recently-active criminals) who have turned over a new leaf to work the diplomatic side of the road.
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<li>Aolis Greenborn - The Frozen Flame - Mages (School) — Eight mages looking to establish a school for elementalists and other pure-magic practitioners.
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<li>Aramil Wellys - Mageford - Group of elven maguses dedicated to (eventually) liberating Sevenarches.
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<li>Azrael the Avenger - The Gilded Dawn - Paladins out to fight evil!!
<br />
<li>Bartek Yaroslav - Swords of the Legion - Knights (small quasi-mercenary army)
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<li>Dargaryen Blanc - The Steel Fist - Noble scions — Five noble scions of Medvyed and Garess and one of Khavortorov, plus assorted servants/hangers-on/hirelings, so impractical they have as much chance of making it as a pitch-made torch does lasting all winter.
<br />
<li>Darivan Orlovsky - The Auram Chain - Monks — a militant order who have had several petitions to establish a monastery-school turned down by Noleski Surtova.
<br />
<li>Emma Holt - The Covert of Seers - A quartet of seers, their assistants, and support staff.
<br />
<li>Kaellin Greenleaf - The Reckless - Adventurers (mostly rogues) out to find stuff, get fame, and just generally carpe the diem.
<br />
<li>Kyras Medvyed - The Bronze Seal - Noble scions — The Bronze Seal, various noble scions, mostly of House Khavortorov territory. The leaders of the Bronze Seal are rumored to be far more tightfisted with their monies than the Steel Fist - and far more prepared to walk out into the wilderness at the start of Calistril.
<br />
<li>Lyda - Voice of Mountains - A very reclusive trio of druid, ranger, and hunter who are said, having spoken with the chamberlain and captain of the guard, to have walked back out into the wilderness and disappeared.
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<li>Theodric Valtrava - Dashing Harvesters - Adventurers and bandit-fighters, each with a uniquely different style of combat, looking to establish a collegium of military studies that doesn't focus so heavily on weapon work.
<br />
<li>Tomáš Dušek - Requiem of Wolves - A pair of adventurers said to have left or been kicked out of their former group, though it's possible the rest of them had been killed.
<br />
<li>William Lawsrick - The Shivering Exiles - Refugees from Mendev led by three nobles, looking for a new home.
<br />
<li>Yuri Magrar - Forgedawn - Dwarven smiths (warriors and runesmiths), a number of them 'orphaned' by the recent disappearance/sealing-off of their kindred.
<br />
</ul></p>
<p>This is actually most (if not all) of the information I have on these groups; by all means get inventive and make up more stuff. Please do not keep as a mental canon overblown stuff; while it's allowed (and even expected) to exaggerate in IC storytelling conversation with people who weren't there (and even people who were), make sure you keep your mental story straight, that 'the huge blue dragon' was actually a wyvern, or some such.</p>
<p>Now, more to the point. I intend to do something like this for every thread, so that you the players know where I the GM intend on taking the scene/event, at least in a general sense. If there are 'must occur' items, this is where I'll let you know that, for the game to proceed as intended, X, Y, and Z must occur. Since this is my first time doing this particular thing (the 'OOC exposition' bit), it may change in the future, but hey, what doesn't?</p>
<p><span class=messageboard-bigger><b>Mythic Kingmaker: Dinner With Friends</b></span>
<br />
<b>Event:</b> The party given by the nobility and swordlords of Restov for Chalm Surtova.
<br />
<b>Sequence:</b>
<br />
<li>The PCs interact in Red Table Square, getting to know each other w/ minimal interaction by the GM.
<br />
<li>The announcement of who is to accompany the King into the Stolen Lands is made; the PCs and their cohorts make hurried arrangements for the party, as well as any final interacting/plans for it.
<br />
<li>Heading to and arrival at the party, at or around 6:00 PM.
<br />
<i>Plot Point: </i>The leader of each group (the PCs) will be asked to have delivered ahead of time their 'usual field gear'. This will be arranged in a group tableau so that the artist hired by the Surtova can have his assistants get sketches of everything.
<br />
<i>Restriction: </i>While you are expected to wear your primary weapon to the function, it will be checked at the door, and placed either under guard (most everyone else) or with your gear (the PCs). The only people allowed weapons are a) the King; b) the King's personal guard (five _very_ competent swordsmen and two precision archers); c) the Mayor's Guard (about thirty halberdiers assigned in pairs to stand guard throughout the hall, who will brook no especially-crazy nonsense); and d) by ancient right The Aldori, Rytier Kanimir Khavortorov, the titular, spiritual, and in all other ways leader of the Aldori Swordlords.
<br />
<li>The Party. Politics abounds; we'll go through three 'social turns' lasting an hour each, using the social conflict rules if necessary.
<br />
<li>The Dinner. Toasts, speeches, oaths of fealty. Should start at about 9:00, lasts about 2 hours.
<br />
<i>Plot Point:</i> Oaths of Fealty. Every PC swears; those with a sworn sacred oath to a specific deity - in essence, only those who receive spells and other power-from-a-god's-hand such as clerics, paladins, and (maybe) druids - must still swear temporal fealty. Discussion to be raised as that time approaches.
<br />
<li>The Tableau. Chalm and the PCs are cadged into getting into their field gear to give the artist's assistants 'real insight' into how everything fits.
<br />
<i>Plot Point:</i> At this point, bad things happen. Chaos reigns, people die, and with the PCs now being sworn to Chalm Kowalskiy, they need to get him safely out of the place. Some, if not many/all, of the cohorts will have their weapons at this point, but while the PCs get the king out, they will need to find the source of the problem and fix it. PCs one way, Cohorts the other.</p>All right, again, and with feeling.
The legacy players do get to be leaders of their own groups; by all means, know each other from previous events. I do know this screws with the backgrounds you've revised to account for each other; think of the group as having naturally gone their seperate ways six or eight months back, and now reconnecting through your leadership of these other groups.
For everyone, you are each considered one of, if not the particular, social leader of a group. You,...GM TWO (alias of The Wyrm Ouroboros)2016-12-19T13:31:16Z