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HWalsh wrote:
quotey quote starknife > bow quote subtract walloftext

Better add "rendered completely useless against a foe with Snatch Arrows feat" to starknife :P


DM Beckett wrote:
(in my opinion, only the Wizard, Sorcerer, and other Int based classes should have 2+Int skills).

Why Sorc?


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Divine-caster Magus. Either (but not necessarily limited to) a magus archetype that gets the cleric (0-6) list, or a warpriest that gets spellcombat and spellstrike.


A two-handed weapon is a type of melee weapon. A longbow (a ranged weapon) is a weapon that requires two hands to use, but it is not a two-handed weapon.


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I'd probably go Rogue-Paladin myself.

- full bab
- d10 hd
- all good saves
- 8 skill ranks per level

Only downside I can see is the Paladin might restrict some of the stereotypical rogueish behaviour. Could go swash-paladin.

Warpriest is also an option. Similar saves, lower hd, 3/4th bab is offset a little by the sacred weapon, spells are nice, higher damage die of your weapon is nice.


Str: 3d6 ⇒ (2, 6, 6) = 14
Dex: 3d6 ⇒ (4, 1, 1) = 6
Con: 3d6 ⇒ (3, 4, 5) = 12
Int: 3d6 ⇒ (3, 6, 1) = 10
Wis: 3d6 ⇒ (3, 2, 5) = 10
Cha: 3d6 ⇒ (4, 1, 3) = 8

Looks like Barbarian.


DM_Blake wrote:

James Jacobs' answer is cute, but then it's not really a "summon" spell at all, certainly not by Pathfinder's definition:

SRD, Magic, Schools of Magic, Conjuration wrote:
Summoning: a summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower, but it is not really dead. It takes 24 hours for the creature to reform, during which time it can't be summoned again.

Summoning brings a creature. You can't bring something that doesn't exist, you can only bring a thing that exists already.

What JJ is describing is Creation, not Summoning:

SRD, Magic, Schools of Magic, Conjuration wrote:
Creation: a creation spell manipulates matter to create an object or creature in the place the spellcaster designates. If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.

Pathfinder has definitions for both Summoning and Creation, and JJ was clearly describing the latter.

While I agree with your interpretation, you can "bring" something into existence, which is more-or-less the same as bringing something that doesn't exist.


Ciaran Barnes wrote:


2) It is a strange situation, where wizards and such start getting stronger. But similar to #1, PCs tend to endup with strange arrays of ability scores anyways (almost every character I have ever played has an Int and Con of at least 12). And if we're being "realistic", anyone - even wizards - who spends time exploring dungeons while monsters try to kill them would be physically fit. Why would someone explore dangerous places with someone who has trouble carrying their own backpack? People who are durable tend to also be strong. I don't have a problem with wizards sporting a 12 Strength.

Maybe the wizard curls weights while he reads his spellbook.


Ethereal Gears wrote:
@Ana L'ayley: When I've been fiddling around ideas for a completely new d20 system, I've often thought along similar lines. I've always felt that since attack rolls simulate your ability to hit things accurately, they should always be Dex-based, whereas damage should be based on how strong you are (unless using a mechanical weapon like a crossbow or firearm). But that only truly makes sense in a system where armor functions like DR. In such a system, I wholly agree that a Brawn stat (very good name, I think!) makes sense. I do agree it's probably too big a change to wedge into PF though.

One thing I've always wanted in a dnd-like system is where you can play a character that relies on martial skill instead of raw strength or dexterity. BAB kind of does this, but there aren't rules to have a higher BAB at the cost of lower ability scores.